diff options
Diffstat (limited to 'src/video_core/texture_cache/surface_params.cpp')
-rw-r--r-- | src/video_core/texture_cache/surface_params.cpp | 80 |
1 files changed, 62 insertions, 18 deletions
diff --git a/src/video_core/texture_cache/surface_params.cpp b/src/video_core/texture_cache/surface_params.cpp index 1e4d3fb79..38b3a4ba8 100644 --- a/src/video_core/texture_cache/surface_params.cpp +++ b/src/video_core/texture_cache/surface_params.cpp @@ -2,24 +2,23 @@ // Licensed under GPLv2 or any later version // Refer to the license.txt file included. -#include <map> +#include <algorithm> +#include <string> +#include <tuple> #include "common/alignment.h" #include "common/bit_util.h" #include "core/core.h" #include "video_core/engines/shader_bytecode.h" #include "video_core/surface.h" +#include "video_core/texture_cache/format_lookup_table.h" #include "video_core/texture_cache/surface_params.h" namespace VideoCommon { -using VideoCore::Surface::ComponentTypeFromDepthFormat; -using VideoCore::Surface::ComponentTypeFromRenderTarget; -using VideoCore::Surface::ComponentTypeFromTexture; using VideoCore::Surface::PixelFormat; using VideoCore::Surface::PixelFormatFromDepthFormat; using VideoCore::Surface::PixelFormatFromRenderTargetFormat; -using VideoCore::Surface::PixelFormatFromTextureFormat; using VideoCore::Surface::SurfaceTarget; using VideoCore::Surface::SurfaceTargetFromTextureType; using VideoCore::Surface::SurfaceType; @@ -69,7 +68,8 @@ constexpr u32 GetMipmapSize(bool uncompressed, u32 mip_size, u32 tile) { } // Anonymous namespace -SurfaceParams SurfaceParams::CreateForTexture(const Tegra::Texture::TICEntry& tic, +SurfaceParams SurfaceParams::CreateForTexture(const FormatLookupTable& lookup_table, + const Tegra::Texture::TICEntry& tic, const VideoCommon::Shader::Sampler& entry) { SurfaceParams params; params.is_tiled = tic.IsTiled(); @@ -78,8 +78,8 @@ SurfaceParams SurfaceParams::CreateForTexture(const Tegra::Texture::TICEntry& ti params.block_height = params.is_tiled ? tic.BlockHeight() : 0, params.block_depth = params.is_tiled ? tic.BlockDepth() : 0, params.tile_width_spacing = params.is_tiled ? (1 << tic.tile_width_spacing.Value()) : 1; - params.pixel_format = - PixelFormatFromTextureFormat(tic.format, tic.r_type.Value(), params.srgb_conversion); + params.pixel_format = lookup_table.GetPixelFormat( + tic.format, params.srgb_conversion, tic.r_type, tic.g_type, tic.b_type, tic.a_type); params.type = GetFormatType(params.pixel_format); if (entry.IsShadow() && params.type == SurfaceType::ColorTexture) { switch (params.pixel_format) { @@ -99,7 +99,6 @@ SurfaceParams SurfaceParams::CreateForTexture(const Tegra::Texture::TICEntry& ti } params.type = GetFormatType(params.pixel_format); } - params.component_type = ComponentTypeFromTexture(tic.r_type.Value()); params.type = GetFormatType(params.pixel_format); // TODO: on 1DBuffer we should use the tic info. if (tic.IsBuffer()) { @@ -128,7 +127,8 @@ SurfaceParams SurfaceParams::CreateForTexture(const Tegra::Texture::TICEntry& ti return params; } -SurfaceParams SurfaceParams::CreateForImage(const Tegra::Texture::TICEntry& tic, +SurfaceParams SurfaceParams::CreateForImage(const FormatLookupTable& lookup_table, + const Tegra::Texture::TICEntry& tic, const VideoCommon::Shader::Image& entry) { SurfaceParams params; params.is_tiled = tic.IsTiled(); @@ -137,10 +137,9 @@ SurfaceParams SurfaceParams::CreateForImage(const Tegra::Texture::TICEntry& tic, params.block_height = params.is_tiled ? tic.BlockHeight() : 0, params.block_depth = params.is_tiled ? tic.BlockDepth() : 0, params.tile_width_spacing = params.is_tiled ? (1 << tic.tile_width_spacing.Value()) : 1; - params.pixel_format = - PixelFormatFromTextureFormat(tic.format, tic.r_type.Value(), params.srgb_conversion); + params.pixel_format = lookup_table.GetPixelFormat( + tic.format, params.srgb_conversion, tic.r_type, tic.g_type, tic.b_type, tic.a_type); params.type = GetFormatType(params.pixel_format); - params.component_type = ComponentTypeFromTexture(tic.r_type.Value()); params.type = GetFormatType(params.pixel_format); params.target = ImageTypeToSurfaceTarget(entry.GetType()); // TODO: on 1DBuffer we should use the tic info. @@ -181,7 +180,6 @@ SurfaceParams SurfaceParams::CreateForDepthBuffer( params.block_depth = std::min(block_depth, 5U); params.tile_width_spacing = 1; params.pixel_format = PixelFormatFromDepthFormat(format); - params.component_type = ComponentTypeFromDepthFormat(format); params.type = GetFormatType(params.pixel_format); params.width = zeta_width; params.height = zeta_height; @@ -206,7 +204,6 @@ SurfaceParams SurfaceParams::CreateForFramebuffer(Core::System& system, std::siz params.block_depth = config.memory_layout.block_depth; params.tile_width_spacing = 1; params.pixel_format = PixelFormatFromRenderTargetFormat(config.format); - params.component_type = ComponentTypeFromRenderTarget(config.format); params.type = GetFormatType(params.pixel_format); if (params.is_tiled) { params.pitch = 0; @@ -236,7 +233,6 @@ SurfaceParams SurfaceParams::CreateForFermiCopySurface( params.block_depth = params.is_tiled ? std::min(config.BlockDepth(), 5U) : 0, params.tile_width_spacing = 1; params.pixel_format = PixelFormatFromRenderTargetFormat(config.format); - params.component_type = ComponentTypeFromRenderTarget(config.format); params.type = GetFormatType(params.pixel_format); params.width = config.width; params.height = config.height; @@ -250,6 +246,16 @@ SurfaceParams SurfaceParams::CreateForFermiCopySurface( return params; } +VideoCore::Surface::SurfaceTarget SurfaceParams::ExpectedTarget( + const VideoCommon::Shader::Sampler& entry) { + return TextureTypeToSurfaceTarget(entry.GetType(), entry.IsArray()); +} + +VideoCore::Surface::SurfaceTarget SurfaceParams::ExpectedTarget( + const VideoCommon::Shader::Image& entry) { + return ImageTypeToSurfaceTarget(entry.GetType()); +} + bool SurfaceParams::IsLayered() const { switch (target) { case SurfaceTarget::Texture1DArray: @@ -355,10 +361,10 @@ std::size_t SurfaceParams::GetInnerMipmapMemorySize(u32 level, bool as_host_size bool SurfaceParams::operator==(const SurfaceParams& rhs) const { return std::tie(is_tiled, block_width, block_height, block_depth, tile_width_spacing, width, - height, depth, pitch, num_levels, pixel_format, component_type, type, target) == + height, depth, pitch, num_levels, pixel_format, type, target) == std::tie(rhs.is_tiled, rhs.block_width, rhs.block_height, rhs.block_depth, rhs.tile_width_spacing, rhs.width, rhs.height, rhs.depth, rhs.pitch, - rhs.num_levels, rhs.pixel_format, rhs.component_type, rhs.type, rhs.target); + rhs.num_levels, rhs.pixel_format, rhs.type, rhs.target); } std::string SurfaceParams::TargetName() const { @@ -386,4 +392,42 @@ std::string SurfaceParams::TargetName() const { } } +u32 SurfaceParams::GetBlockSize() const { + const u32 x = 64U << block_width; + const u32 y = 8U << block_height; + const u32 z = 1U << block_depth; + return x * y * z; +} + +std::pair<u32, u32> SurfaceParams::GetBlockXY() const { + const u32 x_pixels = 64U / GetBytesPerPixel(); + const u32 x = x_pixels << block_width; + const u32 y = 8U << block_height; + return {x, y}; +} + +std::tuple<u32, u32, u32> SurfaceParams::GetBlockOffsetXYZ(u32 offset) const { + const auto div_ceil = [](const u32 x, const u32 y) { return ((x + y - 1) / y); }; + const u32 block_size = GetBlockSize(); + const u32 block_index = offset / block_size; + const u32 gob_offset = offset % block_size; + const u32 gob_index = gob_offset / static_cast<u32>(Tegra::Texture::GetGOBSize()); + const u32 x_gob_pixels = 64U / GetBytesPerPixel(); + const u32 x_block_pixels = x_gob_pixels << block_width; + const u32 y_block_pixels = 8U << block_height; + const u32 z_block_pixels = 1U << block_depth; + const u32 x_blocks = div_ceil(width, x_block_pixels); + const u32 y_blocks = div_ceil(height, y_block_pixels); + const u32 z_blocks = div_ceil(depth, z_block_pixels); + const u32 base_x = block_index % x_blocks; + const u32 base_y = (block_index / x_blocks) % y_blocks; + const u32 base_z = (block_index / (x_blocks * y_blocks)) % z_blocks; + u32 x = base_x * x_block_pixels; + u32 y = base_y * y_block_pixels; + u32 z = base_z * z_block_pixels; + z += gob_index >> block_height; + y += (gob_index * 8U) % y_block_pixels; + return {x, y, z}; +} + } // namespace VideoCommon |