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-rw-r--r--src/video_core/vertex_shader.cpp13
1 files changed, 5 insertions, 8 deletions
diff --git a/src/video_core/vertex_shader.cpp b/src/video_core/vertex_shader.cpp
index 48977380e..0bd52231b 100644
--- a/src/video_core/vertex_shader.cpp
+++ b/src/video_core/vertex_shader.cpp
@@ -146,13 +146,10 @@ static void ProcessShaderCode(VertexShaderState& state) {
case Instruction::OpCodeType::Arithmetic:
{
bool is_inverted = 0 != (instr.opcode.GetInfo().subtype & Instruction::OpCodeInfo::SrcInversed);
- if (is_inverted) {
- // TODO: We don't really support this properly: For instance, the address register
- // offset needs to be applied to SRC2 instead, etc.
- // For now, we just abort in this situation.
- LOG_CRITICAL(HW_GPU, "Bad condition...");
- exit(0);
- }
+ // TODO: We don't really support this properly: For instance, the address register
+ // offset needs to be applied to SRC2 instead, etc.
+ // For now, we just abort in this situation.
+ ASSERT_MSG(!is_inverted, "Bad condition...");
const int address_offset = (instr.common.address_register_index == 0)
? 0 : state.address_registers[instr.common.address_register_index - 1];
@@ -342,7 +339,7 @@ static void ProcessShaderCode(VertexShaderState& state) {
default:
LOG_ERROR(HW_GPU, "Unhandled arithmetic instruction: 0x%02x (%s): 0x%08x",
(int)instr.opcode.Value(), instr.opcode.GetInfo().name, instr.hex);
- _dbg_assert_(HW_GPU, 0);
+ DEBUG_ASSERT(false);
break;
}