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-rw-r--r--src/video_core/shader/decode.cpp36
-rw-r--r--src/video_core/shader/decode/texture.cpp9
-rw-r--r--src/video_core/shader/node.h22
-rw-r--r--src/video_core/shader/shader_ir.h1
4 files changed, 60 insertions, 8 deletions
diff --git a/src/video_core/shader/decode.cpp b/src/video_core/shader/decode.cpp
index 507614d59..dd2f68a3e 100644
--- a/src/video_core/shader/decode.cpp
+++ b/src/video_core/shader/decode.cpp
@@ -56,6 +56,29 @@ void DeduceTextureHandlerSize(VideoCore::GuestDriverProfile* gpu_driver,
}
}
+std::optional<u32> TryDeduceSamplerSize(Sampler& sampler_to_deduce,
+ VideoCore::GuestDriverProfile* gpu_driver,
+ std::list<Sampler>& used_samplers) {
+ if (gpu_driver == nullptr) {
+ LOG_CRITICAL(HW_GPU, "GPU Driver profile has not been created yet");
+ return std::nullopt;
+ }
+ const u32 base_offset = sampler_to_deduce.GetOffset();
+ u32 max_offset{UINT_MAX};
+ for (const auto& sampler : used_samplers) {
+ if (sampler.IsBindless()) {
+ continue;
+ }
+ if (sampler.GetOffset() > base_offset) {
+ max_offset = std::min(sampler.GetOffset(), max_offset);
+ }
+ }
+ if (max_offset == UINT_MAX) {
+ return std::nullopt;
+ }
+ return ((max_offset - base_offset) * 4) / gpu_driver->GetTextureHandlerSize();
+}
+
} // Anonymous namespace
class ASTDecoder {
@@ -342,6 +365,19 @@ void ShaderIR::PostDecode() {
// Deduce texture handler size if needed
auto gpu_driver = locker.AccessGuestDriverProfile();
DeduceTextureHandlerSize(gpu_driver, used_samplers);
+ // Deduce Indexed Samplers
+ if (uses_indexed_samplers) {
+ for (auto& sampler : used_samplers) {
+ if (sampler.IsIndexed()) {
+ auto size = TryDeduceSamplerSize(sampler, gpu_driver, used_samplers);
+ if (size) {
+ sampler.SetSize(*size);
+ } else {
+ sampler.SetSize(1);
+ }
+ }
+ }
+ }
}
} // namespace VideoCommon::Shader
diff --git a/src/video_core/shader/decode/texture.cpp b/src/video_core/shader/decode/texture.cpp
index 886650d9e..e7c38f5d6 100644
--- a/src/video_core/shader/decode/texture.cpp
+++ b/src/video_core/shader/decode/texture.cpp
@@ -383,7 +383,7 @@ const Sampler* ShaderIR::GetSampler(const Tegra::Shader::Sampler& sampler,
// Otherwise create a new mapping for this sampler
const auto next_index = static_cast<u32>(used_samplers.size());
return &used_samplers.emplace_back(next_index, offset, info.type, info.is_array, info.is_shadow,
- info.is_buffer);
+ info.is_buffer, false);
}
const Sampler* ShaderIR::GetBindlessSampler(Tegra::Shader::Register reg,
@@ -417,7 +417,7 @@ const Sampler* ShaderIR::GetBindlessSampler(Tegra::Shader::Register reg,
// Otherwise create a new mapping for this sampler
const auto next_index = static_cast<u32>(used_samplers.size());
return &used_samplers.emplace_back(next_index, offset, buffer, info.type, info.is_array,
- info.is_shadow, info.is_buffer);
+ info.is_shadow, info.is_buffer, false);
} else if (const auto array_sampler_info =
std::get_if<ArraySamplerNode>(&*tracked_sampler_info)) {
const u32 base_offset = array_sampler_info->GetBaseOffset() / 4;
@@ -430,14 +430,15 @@ const Sampler* ShaderIR::GetBindlessSampler(Tegra::Shader::Register reg,
if (it != used_samplers.end()) {
ASSERT(!it->IsBindless() && it->GetType() == info.type &&
it->IsArray() == info.is_array && it->IsShadow() == info.is_shadow &&
- it->IsBuffer() == info.is_buffer);
+ it->IsBuffer() == info.is_buffer && it->IsIndexed());
return &*it;
}
+ uses_indexed_samplers = true;
// Otherwise create a new mapping for this sampler
const auto next_index = static_cast<u32>(used_samplers.size());
return &used_samplers.emplace_back(next_index, base_offset, info.type, info.is_array,
- info.is_shadow, info.is_buffer);
+ info.is_shadow, info.is_buffer, true);
}
return nullptr;
}
diff --git a/src/video_core/shader/node.h b/src/video_core/shader/node.h
index b370df8f9..2f29b9506 100644
--- a/src/video_core/shader/node.h
+++ b/src/video_core/shader/node.h
@@ -240,15 +240,15 @@ class Sampler {
public:
/// This constructor is for bound samplers
constexpr explicit Sampler(u32 index, u32 offset, Tegra::Shader::TextureType type,
- bool is_array, bool is_shadow, bool is_buffer)
+ bool is_array, bool is_shadow, bool is_buffer, bool is_indexed)
: index{index}, offset{offset}, type{type}, is_array{is_array}, is_shadow{is_shadow},
- is_buffer{is_buffer} {}
+ is_buffer{is_buffer}, is_indexed{is_indexed} {}
/// This constructor is for bindless samplers
constexpr explicit Sampler(u32 index, u32 offset, u32 buffer, Tegra::Shader::TextureType type,
- bool is_array, bool is_shadow, bool is_buffer)
+ bool is_array, bool is_shadow, bool is_buffer, bool is_indexed)
: index{index}, offset{offset}, buffer{buffer}, type{type}, is_array{is_array},
- is_shadow{is_shadow}, is_buffer{is_buffer}, is_bindless{true} {}
+ is_shadow{is_shadow}, is_buffer{is_buffer}, is_bindless{true}, is_indexed{is_indexed} {}
constexpr u32 GetIndex() const {
return index;
@@ -282,16 +282,30 @@ public:
return is_bindless;
}
+ constexpr bool IsIndexed() const {
+ return is_indexed;
+ }
+
+ constexpr u32 Size() const {
+ return size;
+ }
+
+ void SetSize(u32 new_size) {
+ size = new_size;
+ }
+
private:
u32 index{}; ///< Emulated index given for the this sampler.
u32 offset{}; ///< Offset in the const buffer from where the sampler is being read.
u32 buffer{}; ///< Buffer where the bindless sampler is being read (unused on bound samplers).
+ u32 size{}; ///< Size of the sampler if indexed.
Tegra::Shader::TextureType type{}; ///< The type used to sample this texture (Texture2D, etc)
bool is_array{}; ///< Whether the texture is being sampled as an array texture or not.
bool is_shadow{}; ///< Whether the texture is being sampled as a depth texture or not.
bool is_buffer{}; ///< Whether the texture is a texture buffer without sampler.
bool is_bindless{}; ///< Whether this sampler belongs to a bindless texture or not.
+ bool is_indexed{}; ///< Whether this sampler is an indexed array of textures.
};
/// Represents a tracked bindless sampler into a direct const buffer
diff --git a/src/video_core/shader/shader_ir.h b/src/video_core/shader/shader_ir.h
index d85f14c97..121528346 100644
--- a/src/video_core/shader/shader_ir.h
+++ b/src/video_core/shader/shader_ir.h
@@ -435,6 +435,7 @@ private:
bool uses_instance_id{};
bool uses_vertex_id{};
bool uses_warps{};
+ bool uses_indexed_samplers{};
Tegra::Shader::Header header;
};