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-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.cpp18
1 files changed, 12 insertions, 6 deletions
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp
index ef63cbcf0..4628f6db0 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.cpp
+++ b/src/video_core/renderer_opengl/renderer_opengl.cpp
@@ -137,9 +137,15 @@ void RendererOpenGL::SwapBuffers(boost::optional<const Tegra::FramebufferConfig&
*/
void RendererOpenGL::LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuffer,
ScreenInfo& screen_info) {
- const u32 bpp{Tegra::FramebufferConfig::BytesPerPixel(framebuffer.pixel_format)};
- const u32 size_in_bytes{framebuffer.stride * framebuffer.height * bpp};
- const VAddr framebuffer_addr{framebuffer.address};
+ const u32 bytes_per_pixel{Tegra::FramebufferConfig::BytesPerPixel(framebuffer.pixel_format)};
+ const u64 size_in_bytes{framebuffer.stride * framebuffer.height * bytes_per_pixel};
+ const VAddr framebuffer_addr{framebuffer.address + framebuffer.offset};
+
+ // TODO(bunnei): The framebuffer region should only be flushed and invalidated if it is
+ // written to, not every frame. When we find the right place for this, the below line can be
+ // removed.
+ Memory::RasterizerFlushVirtualRegion(framebuffer_addr, size_in_bytes,
+ Memory::FlushMode::FlushAndInvalidate);
// Framebuffer orientation handling
framebuffer_transform_flags = framebuffer.transform_flags;
@@ -154,10 +160,10 @@ void RendererOpenGL::LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuf
screen_info.display_texture = screen_info.texture.resource.handle;
screen_info.display_texcoords = MathUtil::Rectangle<float>(0.f, 0.f, 1.f, 1.f);
- Rasterizer()->FlushRegion(framebuffer_addr, framebuffer.stride * framebuffer.height);
+ Rasterizer()->FlushRegion(framebuffer_addr, size_in_bytes);
- VideoCore::MortonCopyPixels128(framebuffer.width, framebuffer.height, bpp, 4,
- Memory::GetPointer(framebuffer.address),
+ VideoCore::MortonCopyPixels128(framebuffer.width, framebuffer.height, bytes_per_pixel, 4,
+ Memory::GetPointer(framebuffer_addr),
gl_framebuffer_data.data(), true);
state.texture_units[0].texture_2d = screen_info.texture.resource.handle;