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-rw-r--r--src/video_core/renderer_opengl/gl_shader_disk_cache.cpp55
-rw-r--r--src/video_core/renderer_opengl/gl_shader_disk_cache.h1
2 files changed, 11 insertions, 45 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp
index 53752b38d..170d53e83 100644
--- a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp
@@ -247,20 +247,12 @@ ShaderDiskCacheOpenGL::LoadPrecompiledFile(FileUtil::IOFile& file) {
return {};
u32 binary_length{};
- u32 compressed_size{};
- if (file.ReadBytes(&binary_length, sizeof(u32)) != sizeof(u32) ||
- file.ReadBytes(&compressed_size, sizeof(u32)) != sizeof(u32)) {
+ if (file.ReadBytes(&binary_length, sizeof(u32)) != sizeof(u32)) {
return {};
}
- std::vector<u8> compressed_binary(compressed_size);
- if (file.ReadArray(compressed_binary.data(), compressed_binary.size()) !=
- compressed_binary.size()) {
- return {};
- }
-
- dump.binary = Common::Compression::DecompressDataZSTD(compressed_binary);
- if (dump.binary.empty()) {
+ dump.binary.resize(binary_length);
+ if (file.ReadArray(dump.binary.data(), binary_length) != binary_length) {
return {};
}
@@ -277,21 +269,15 @@ ShaderDiskCacheOpenGL::LoadPrecompiledFile(FileUtil::IOFile& file) {
std::optional<ShaderDiskCacheDecompiled> ShaderDiskCacheOpenGL::LoadDecompiledEntry(
FileUtil::IOFile& file) {
u32 code_size{};
- u32 compressed_code_size{};
- if (file.ReadBytes(&code_size, sizeof(u32)) != sizeof(u32) ||
- file.ReadBytes(&compressed_code_size, sizeof(u32)) != sizeof(u32)) {
+ if (file.ReadBytes(&code_size, sizeof(u32)) != sizeof(u32)) {
return {};
}
- std::vector<u8> compressed_code(compressed_code_size);
- if (file.ReadArray(compressed_code.data(), compressed_code.size()) != compressed_code.size()) {
+ std::vector<u8> code(code_size);
+ if (file.ReadArray(code.data(), code.size()) != code_size) {
return {};
}
- const std::vector<u8> code = Common::Compression::DecompressDataZSTD(compressed_code);
- if (code.empty()) {
- return {};
- }
ShaderDiskCacheDecompiled entry;
entry.code = std::string(reinterpret_cast<const char*>(code.data()), code_size);
@@ -369,13 +355,11 @@ std::optional<ShaderDiskCacheDecompiled> ShaderDiskCacheOpenGL::LoadDecompiledEn
bool ShaderDiskCacheOpenGL::SaveDecompiledFile(FileUtil::IOFile& file, u64 unique_identifier,
const std::string& code,
- const std::vector<u8>& compressed_code,
const GLShader::ShaderEntries& entries) {
if (file.WriteObject(static_cast<u32>(PrecompiledEntryKind::Decompiled)) != 1 ||
file.WriteObject(unique_identifier) != 1 ||
file.WriteObject(static_cast<u32>(code.size())) != 1 ||
- file.WriteObject(static_cast<u32>(compressed_code.size())) != 1 ||
- file.WriteArray(compressed_code.data(), compressed_code.size()) != compressed_code.size()) {
+ file.WriteArray(code.data(), code.size()) != code.size()) {
return false;
}
@@ -485,19 +469,12 @@ void ShaderDiskCacheOpenGL::SaveDecompiled(u64 unique_identifier, const std::str
if (!IsUsable())
return;
- const std::vector<u8> compressed_code{Common::Compression::CompressDataZSTDDefault(
- reinterpret_cast<const u8*>(code.data()), code.size())};
- if (compressed_code.empty()) {
- LOG_ERROR(Render_OpenGL, "Failed to compress GLSL code - skipping shader {:016x}",
- unique_identifier);
- return;
- }
-
FileUtil::IOFile file = AppendPrecompiledFile();
+
if (!file.IsOpen())
return;
- if (!SaveDecompiledFile(file, unique_identifier, code, compressed_code, entries)) {
+ if (!SaveDecompiledFile(file, unique_identifier, code, entries)) {
LOG_ERROR(Render_OpenGL,
"Failed to save decompiled entry to the precompiled file - removing");
file.Close();
@@ -516,25 +493,15 @@ void ShaderDiskCacheOpenGL::SaveDump(const ShaderDiskCacheUsage& usage, GLuint p
std::vector<u8> binary(binary_length);
glGetProgramBinary(program, binary_length, nullptr, &binary_format, binary.data());
- const std::vector<u8> compressed_binary =
- Common::Compression::CompressDataZSTDDefault(binary.data(), binary.size());
-
- if (compressed_binary.empty()) {
- LOG_ERROR(Render_OpenGL, "Failed to compress binary program in shader={:016x}",
- usage.unique_identifier);
- return;
- }
-
FileUtil::IOFile file = AppendPrecompiledFile();
+
if (!file.IsOpen())
return;
if (file.WriteObject(static_cast<u32>(PrecompiledEntryKind::Dump)) != 1 ||
file.WriteObject(usage) != 1 || file.WriteObject(static_cast<u32>(binary_format)) != 1 ||
file.WriteObject(static_cast<u32>(binary_length)) != 1 ||
- file.WriteObject(static_cast<u32>(compressed_binary.size())) != 1 ||
- file.WriteArray(compressed_binary.data(), compressed_binary.size()) !=
- compressed_binary.size()) {
+ file.WriteArray(binary.data(), binary.size()) != binary_length) {
LOG_ERROR(Render_OpenGL, "Failed to save binary program file in shader={:016x} - removing",
usage.unique_identifier);
file.Close();
diff --git a/src/video_core/renderer_opengl/gl_shader_disk_cache.h b/src/video_core/renderer_opengl/gl_shader_disk_cache.h
index 6be0c0547..a2864c5e2 100644
--- a/src/video_core/renderer_opengl/gl_shader_disk_cache.h
+++ b/src/video_core/renderer_opengl/gl_shader_disk_cache.h
@@ -201,7 +201,6 @@ private:
/// Saves a decompiled entry to the passed file. Returns true on success.
bool SaveDecompiledFile(FileUtil::IOFile& file, u64 unique_identifier, const std::string& code,
- const std::vector<u8>& compressed_code,
const GLShader::ShaderEntries& entries);
/// Returns if the cache can be used