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-rw-r--r--src/video_core/engines/shader_bytecode.h2
-rw-r--r--src/video_core/shader/decode/texture.cpp10
2 files changed, 10 insertions, 2 deletions
diff --git a/src/video_core/engines/shader_bytecode.h b/src/video_core/engines/shader_bytecode.h
index 71c22aff0..f7ef9a32a 100644
--- a/src/video_core/engines/shader_bytecode.h
+++ b/src/video_core/engines/shader_bytecode.h
@@ -1343,6 +1343,7 @@ public:
TEX,
TEX_B, // Texture Load Bindless
TXQ, // Texture Query
+ TXQ_B, // Texture Query Bindless
TEXS, // Texture Fetch with scalar/non-vec4 source/destinations
TLDS, // Texture Load with scalar/non-vec4 source/destinations
TLD4, // Texture Load 4
@@ -1612,6 +1613,7 @@ private:
INST("110000----111---", Id::TEX, Type::Texture, "TEX"),
INST("1101111010111---", Id::TEX_B, Type::Texture, "TEX_B"),
INST("1101111101001---", Id::TXQ, Type::Texture, "TXQ"),
+ INST("1101111101010---", Id::TXQ_B, Type::Texture, "TXQ_B"),
INST("1101-00---------", Id::TEXS, Type::Texture, "TEXS"),
INST("1101101---------", Id::TLDS, Type::Texture, "TLDS"),
INST("110010----111---", Id::TLD4, Type::Texture, "TLD4"),
diff --git a/src/video_core/shader/decode/texture.cpp b/src/video_core/shader/decode/texture.cpp
index ddb7755b8..3eac75bef 100644
--- a/src/video_core/shader/decode/texture.cpp
+++ b/src/video_core/shader/decode/texture.cpp
@@ -151,6 +151,8 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
WriteTexsInstructionFloat(bb, instr, values);
break;
}
+ case OpCode::Id::TXQ_B:
+ is_bindless = true;
case OpCode::Id::TXQ: {
if (instr.txq.UsesMiscMode(TextureMiscMode::NODEP)) {
LOG_WARNING(HW_GPU, "TXQ.NODEP implementation is incomplete");
@@ -160,7 +162,10 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
// Sadly, not all texture instructions specify the type of texture their sampler
// uses. This must be fixed at a later instance.
const auto& sampler =
- GetSampler(instr.sampler, Tegra::Shader::TextureType::Texture2D, false, false);
+ !is_bindless
+ ? GetSampler(instr.sampler, Tegra::Shader::TextureType::Texture2D, false, false)
+ : GetBindlessSampler(instr.gpr8, Tegra::Shader::TextureType::Texture2D, false,
+ false);
u32 indexer = 0;
switch (instr.txq.query_type) {
@@ -171,7 +176,8 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
}
MetaTexture meta{sampler, {}, {}, {}, {}, {}, {}, element};
const Node value =
- Operation(OperationCode::TextureQueryDimensions, meta, GetRegister(instr.gpr8));
+ Operation(OperationCode::TextureQueryDimensions, meta,
+ GetRegister(instr.gpr8.Value() + (is_bindless ? 1 : 0)));
SetTemporal(bb, indexer++, value);
}
for (u32 i = 0; i < indexer; ++i) {