diff options
Diffstat (limited to '')
-rw-r--r-- | src/video_core/renderer_opengl/gl_device.cpp | 1 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_device.h | 5 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_cache.cpp | 2 |
3 files changed, 8 insertions, 0 deletions
diff --git a/src/video_core/renderer_opengl/gl_device.cpp b/src/video_core/renderer_opengl/gl_device.cpp index 20ea42cff..bf08a6d93 100644 --- a/src/video_core/renderer_opengl/gl_device.cpp +++ b/src/video_core/renderer_opengl/gl_device.cpp @@ -160,6 +160,7 @@ Device::Device() { has_depth_buffer_float = HasExtension(extensions, "GL_NV_depth_buffer_float"); has_nv_gpu_shader_5 = GLAD_GL_NV_gpu_shader5; has_amd_shader_half_float = GLAD_GL_AMD_gpu_shader_half_float; + has_sparse_texture_2 = GLAD_GL_ARB_sparse_texture2; warp_size_potentially_larger_than_guest = !is_nvidia && !is_intel; // At the moment of writing this, only Nvidia's driver optimizes BufferSubData on exclusive diff --git a/src/video_core/renderer_opengl/gl_device.h b/src/video_core/renderer_opengl/gl_device.h index ff0ff2b08..0b59c9df0 100644 --- a/src/video_core/renderer_opengl/gl_device.h +++ b/src/video_core/renderer_opengl/gl_device.h @@ -128,6 +128,10 @@ public: return has_amd_shader_half_float; } + bool HasSparseTexture2() const { + return has_sparse_texture_2; + } + bool IsWarpSizePotentiallyLargerThanGuest() const { return warp_size_potentially_larger_than_guest; } @@ -165,6 +169,7 @@ private: bool has_depth_buffer_float{}; bool has_nv_gpu_shader_5{}; bool has_amd_shader_half_float{}; + bool has_sparse_texture_2{}; bool warp_size_potentially_larger_than_guest{}; }; diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp index 884739aec..3d59d34d7 100644 --- a/src/video_core/renderer_opengl/gl_shader_cache.cpp +++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp @@ -193,6 +193,8 @@ ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindo .support_gl_amd_gpu_shader_half_float = device.HasAmdShaderHalfFloat(), .support_gl_texture_shadow_lod = device.HasTextureShadowLod(), .support_gl_warp_intrinsics = false, + .support_gl_variable_aoffi = device.HasVariableAoffi(), + .support_gl_sparse_textures = device.HasSparseTexture2(), .warp_size_potentially_larger_than_guest = device.IsWarpSizePotentiallyLargerThanGuest(), |