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-rw-r--r--src/video_core/texture_cache/texture_cache.h13
1 files changed, 7 insertions, 6 deletions
diff --git a/src/video_core/texture_cache/texture_cache.h b/src/video_core/texture_cache/texture_cache.h
index fbfd1ff0b..1c2b63dae 100644
--- a/src/video_core/texture_cache/texture_cache.h
+++ b/src/video_core/texture_cache/texture_cache.h
@@ -4,11 +4,11 @@
#pragma once
-#include <list>
#include <memory>
#include <set>
#include <tuple>
#include <unordered_map>
+#include <vector>
#include <boost/icl/interval_map.hpp>
#include <boost/range/iterator_range.hpp>
@@ -172,7 +172,7 @@ public:
return nullptr;
}
const CacheAddr page = cache_addr >> registry_page_bits;
- std::list<TSurface>& list = registry[page];
+ std::vector<TSurface>& list = registry[page];
for (auto& s : list) {
if (s->GetCacheAddr() == cache_addr) {
return s;
@@ -482,7 +482,8 @@ private:
CacheAddr start = surface->GetCacheAddr() >> registry_page_bits;
const CacheAddr end = (surface->GetCacheAddrEnd() - 1) >> registry_page_bits;
while (start <= end) {
- registry[start].remove(surface);
+ auto& reg{registry[start]};
+ reg.erase(std::find(reg.begin(), reg.end(), surface));
start++;
}
}
@@ -496,7 +497,7 @@ private:
const CacheAddr end = (cache_addr_end - 1) >> registry_page_bits;
std::vector<TSurface> surfaces;
while (start <= end) {
- std::list<TSurface>& list = registry[start];
+ std::vector<TSurface>& list = registry[start];
for (auto& s : list) {
if (!s->IsPicked() && s->Overlaps(cache_addr, cache_addr_end)) {
s->MarkAsPicked(true);
@@ -553,12 +554,12 @@ private:
// large in size.
static constexpr u64 registry_page_bits{20};
static constexpr u64 registry_page_size{1 << registry_page_bits};
- std::unordered_map<CacheAddr, std::list<TSurface>> registry;
+ std::unordered_map<CacheAddr, std::vector<TSurface>> registry;
/// The surface reserve is a "backup" cache, this is where we put unique surfaces that have
/// previously been used. This is to prevent surfaces from being constantly created and
/// destroyed when used with different surface parameters.
- std::unordered_map<SurfaceParams, std::list<TSurface>> surface_reserve;
+ std::unordered_map<SurfaceParams, std::vector<TSurface>> surface_reserve;
std::array<RenderInfo, Tegra::Engines::Maxwell3D::Regs::NumRenderTargets> render_targets;
DepthBufferInfo depth_buffer;