diff options
Diffstat (limited to 'src/video_core')
-rw-r--r-- | src/video_core/gpu.cpp | 1 | ||||
-rw-r--r-- | src/video_core/gpu.h | 1 | ||||
-rw-r--r-- | src/video_core/renderer_base.cpp | 14 | ||||
-rw-r--r-- | src/video_core/renderer_base.h | 15 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.cpp | 7 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.h | 5 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer_cache.cpp | 9 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer_cache.h | 22 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_decompiler.cpp | 2 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_manager.cpp | 17 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_manager.h | 6 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_state.h | 5 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/renderer_opengl.cpp | 26 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/renderer_opengl.h | 15 | ||||
-rw-r--r-- | src/video_core/textures/decoders.cpp | 4 | ||||
-rw-r--r-- | src/video_core/video_core.cpp | 7 | ||||
-rw-r--r-- | src/video_core/video_core.h | 6 |
17 files changed, 84 insertions, 78 deletions
diff --git a/src/video_core/gpu.cpp b/src/video_core/gpu.cpp index 60c49d672..141e20444 100644 --- a/src/video_core/gpu.cpp +++ b/src/video_core/gpu.cpp @@ -40,6 +40,7 @@ u32 RenderTargetBytesPerPixel(RenderTargetFormat format) { case RenderTargetFormat::RGBA8_UNORM: case RenderTargetFormat::RGB10_A2_UNORM: case RenderTargetFormat::BGRA8_UNORM: + case RenderTargetFormat::R32_FLOAT: return 4; default: UNIMPLEMENTED_MSG("Unimplemented render target format {}", static_cast<u32>(format)); diff --git a/src/video_core/gpu.h b/src/video_core/gpu.h index c464fc6d1..08aa75503 100644 --- a/src/video_core/gpu.h +++ b/src/video_core/gpu.h @@ -29,6 +29,7 @@ enum class RenderTargetFormat : u32 { RG16_UINT = 0xDD, RG16_FLOAT = 0xDE, R11G11B10_FLOAT = 0xE0, + R32_FLOAT = 0xE5, R16_FLOAT = 0xF2, R8_UNORM = 0xF3, }; diff --git a/src/video_core/renderer_base.cpp b/src/video_core/renderer_base.cpp index 30075b23c..dbe3edf09 100644 --- a/src/video_core/renderer_base.cpp +++ b/src/video_core/renderer_base.cpp @@ -2,14 +2,22 @@ // Licensed under GPLv2 or any later version // Refer to the license.txt file included. -#include <atomic> #include <memory> +#include "core/frontend/emu_window.h" #include "video_core/renderer_base.h" #include "video_core/renderer_opengl/gl_rasterizer.h" -#include "video_core/video_core.h" + +RendererBase::RendererBase(EmuWindow& window) : render_window{window} {} +RendererBase::~RendererBase() = default; + +void RendererBase::UpdateCurrentFramebufferLayout() { + const Layout::FramebufferLayout& layout = render_window.GetFramebufferLayout(); + + render_window.UpdateCurrentFramebufferLayout(layout.width, layout.height); +} void RendererBase::RefreshRasterizerSetting() { if (rasterizer == nullptr) { - rasterizer = std::make_unique<RasterizerOpenGL>(); + rasterizer = std::make_unique<RasterizerOpenGL>(render_window); } } diff --git a/src/video_core/renderer_base.h b/src/video_core/renderer_base.h index 89a960eaf..1cb161b7f 100644 --- a/src/video_core/renderer_base.h +++ b/src/video_core/renderer_base.h @@ -18,23 +18,21 @@ public: /// Used to reference a framebuffer enum kFramebuffer { kFramebuffer_VirtualXFB = 0, kFramebuffer_EFB, kFramebuffer_Texture }; - virtual ~RendererBase() {} + explicit RendererBase(EmuWindow& window); + virtual ~RendererBase(); /// Swap buffers (render frame) virtual void SwapBuffers(boost::optional<const Tegra::FramebufferConfig&> framebuffer) = 0; - /** - * Set the emulator window to use for renderer - * @param window EmuWindow handle to emulator window to use for rendering - */ - virtual void SetWindow(EmuWindow* window) = 0; - /// Initialize the renderer virtual bool Init() = 0; /// Shutdown the renderer virtual void ShutDown() = 0; + /// Updates the framebuffer layout of the contained render window handle. + void UpdateCurrentFramebufferLayout(); + // Getter/setter functions: // ------------------------ @@ -53,9 +51,8 @@ public: void RefreshRasterizerSetting(); protected: + EmuWindow& render_window; ///< Reference to the render window handle. std::unique_ptr<VideoCore::RasterizerInterface> rasterizer; f32 m_current_fps = 0.0f; ///< Current framerate, should be set by the renderer int m_current_frame = 0; ///< Current frame, should be set by the renderer - -private: }; diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index a1c47bae9..6555db5bb 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -14,7 +14,6 @@ #include "common/logging/log.h" #include "common/math_util.h" #include "common/microprofile.h" -#include "common/scope_exit.h" #include "core/core.h" #include "core/frontend/emu_window.h" #include "core/hle/kernel/process.h" @@ -37,7 +36,7 @@ MICROPROFILE_DEFINE(OpenGL_Drawing, "OpenGL", "Drawing", MP_RGB(128, 128, 192)); MICROPROFILE_DEFINE(OpenGL_Blits, "OpenGL", "Blits", MP_RGB(100, 100, 255)); MICROPROFILE_DEFINE(OpenGL_CacheManagement, "OpenGL", "Cache Mgmt", MP_RGB(100, 255, 100)); -RasterizerOpenGL::RasterizerOpenGL() { +RasterizerOpenGL::RasterizerOpenGL(EmuWindow& window) : emu_window{window} { // Create sampler objects for (size_t i = 0; i < texture_samplers.size(); ++i) { texture_samplers[i].Create(); @@ -395,7 +394,7 @@ void RasterizerOpenGL::Clear() { if (clear_mask == 0) return; - ScopeAcquireGLContext acquire_context; + ScopeAcquireGLContext acquire_context{emu_window}; auto [dirty_color_surface, dirty_depth_surface] = ConfigureFramebuffers(use_color_fb, use_depth_fb); @@ -425,7 +424,7 @@ void RasterizerOpenGL::DrawArrays() { MICROPROFILE_SCOPE(OpenGL_Drawing); const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs; - ScopeAcquireGLContext acquire_context; + ScopeAcquireGLContext acquire_context{emu_window}; auto [dirty_color_surface, dirty_depth_surface] = ConfigureFramebuffers(true, regs.zeta.Address() != 0 && regs.zeta_enable != 0); diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h index e150be58f..6d6d85cc1 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.h +++ b/src/video_core/renderer_opengl/gl_rasterizer.h @@ -21,11 +21,12 @@ #include "video_core/renderer_opengl/gl_state.h" #include "video_core/renderer_opengl/gl_stream_buffer.h" +class EmuWindow; struct ScreenInfo; class RasterizerOpenGL : public VideoCore::RasterizerInterface { public: - RasterizerOpenGL(); + explicit RasterizerOpenGL(EmuWindow& renderer); ~RasterizerOpenGL() override; void DrawArrays() override; @@ -144,6 +145,8 @@ private: RasterizerCacheOpenGL res_cache; + EmuWindow& emu_window; + std::unique_ptr<GLShader::ProgramManager> shader_program_manager; OGLVertexArray sw_vao; OGLVertexArray hw_vao; diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp index a4d9707cb..c8f0c4e28 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp @@ -118,6 +118,7 @@ static constexpr std::array<FormatTuple, SurfaceParams::MaxPixelFormat> tex_form {GL_RG16UI, GL_RG_INTEGER, GL_UNSIGNED_SHORT, ComponentType::UInt, false}, // RG16UI {GL_RG16I, GL_RG_INTEGER, GL_SHORT, ComponentType::SInt, false}, // RG16I {GL_RG16_SNORM, GL_RG, GL_SHORT, ComponentType::SNorm, false}, // RG16S + {GL_RGB32F, GL_RGB, GL_FLOAT, ComponentType::Float, false}, // RGB32F {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, ComponentType::UNorm, false}, // SRGBA8 // DepthStencil formats @@ -218,9 +219,10 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr), MortonCopy<true, PixelFormat::R16UNORM>, MortonCopy<true, PixelFormat::RG16>, MortonCopy<true, PixelFormat::RG16F>, MortonCopy<true, PixelFormat::RG16UI>, MortonCopy<true, PixelFormat::RG16I>, MortonCopy<true, PixelFormat::RG16S>, - MortonCopy<true, PixelFormat::SRGBA8>, MortonCopy<true, PixelFormat::Z24S8>, - MortonCopy<true, PixelFormat::S8Z24>, MortonCopy<true, PixelFormat::Z32F>, - MortonCopy<true, PixelFormat::Z16>, MortonCopy<true, PixelFormat::Z32FS8>, + MortonCopy<true, PixelFormat::RGB32F>, MortonCopy<true, PixelFormat::SRGBA8>, + MortonCopy<true, PixelFormat::Z24S8>, MortonCopy<true, PixelFormat::S8Z24>, + MortonCopy<true, PixelFormat::Z32F>, MortonCopy<true, PixelFormat::Z16>, + MortonCopy<true, PixelFormat::Z32FS8>, }; static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr), @@ -253,6 +255,7 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr), MortonCopy<false, PixelFormat::RG16UI>, MortonCopy<false, PixelFormat::RG16I>, MortonCopy<false, PixelFormat::RG16S>, + MortonCopy<false, PixelFormat::RGB32F>, MortonCopy<false, PixelFormat::SRGBA8>, MortonCopy<false, PixelFormat::Z24S8>, MortonCopy<false, PixelFormat::S8Z24>, diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.h b/src/video_core/renderer_opengl/gl_rasterizer_cache.h index bf0458b94..4e1e18d9c 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer_cache.h +++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.h @@ -48,16 +48,17 @@ struct SurfaceParams { RG16UI = 23, RG16I = 24, RG16S = 25, - SRGBA8 = 26, + RGB32F = 26, + SRGBA8 = 27, MaxColorFormat, // DepthStencil formats - Z24S8 = 27, - S8Z24 = 28, - Z32F = 29, - Z16 = 30, - Z32FS8 = 31, + Z24S8 = 28, + S8Z24 = 29, + Z32F = 30, + Z16 = 31, + Z32FS8 = 32, MaxDepthStencilFormat, @@ -121,6 +122,7 @@ struct SurfaceParams { 1, // RG16UI 1, // RG16I 1, // RG16S + 1, // RGB32F 1, // SRGBA8 1, // Z24S8 1, // S8Z24 @@ -164,6 +166,7 @@ struct SurfaceParams { 32, // RG16UI 32, // RG16I 32, // RG16S + 96, // RGB32F 32, // SRGBA8 32, // Z24S8 32, // S8Z24 @@ -232,6 +235,8 @@ struct SurfaceParams { return PixelFormat::RG16S; case Tegra::RenderTargetFormat::R16_FLOAT: return PixelFormat::R16F; + case Tegra::RenderTargetFormat::R32_FLOAT: + return PixelFormat::R32F; default: LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format)); UNREACHABLE(); @@ -270,6 +275,8 @@ struct SurfaceParams { UNREACHABLE(); case Tegra::Texture::TextureFormat::R32_G32: return PixelFormat::RG32F; + case Tegra::Texture::TextureFormat::R32_G32_B32: + return PixelFormat::RGB32F; case Tegra::Texture::TextureFormat::R16: switch (component_type) { case Tegra::Texture::ComponentType::FLOAT: @@ -361,6 +368,8 @@ struct SurfaceParams { return Tegra::Texture::TextureFormat::A8R8G8B8; case PixelFormat::RGBA32F: return Tegra::Texture::TextureFormat::R32_G32_B32_A32; + case PixelFormat::RGB32F: + return Tegra::Texture::TextureFormat::R32_G32_B32; case PixelFormat::RG32F: return Tegra::Texture::TextureFormat::R32_G32; case PixelFormat::R32F: @@ -439,6 +448,7 @@ struct SurfaceParams { case Tegra::RenderTargetFormat::RG32_FLOAT: case Tegra::RenderTargetFormat::RG16_FLOAT: case Tegra::RenderTargetFormat::R16_FLOAT: + case Tegra::RenderTargetFormat::R32_FLOAT: return ComponentType::Float; case Tegra::RenderTargetFormat::RGBA32_UINT: case Tegra::RenderTargetFormat::RG16_UINT: diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp index acf067050..68db3c22a 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp @@ -412,7 +412,6 @@ public: } declarations.AddNewLine(); - unsigned const_buffer_layout = 0; for (const auto& entry : GetConstBuffersDeclarations()) { declarations.AddLine("layout(std140) uniform " + entry.GetName()); declarations.AddLine('{'); @@ -420,7 +419,6 @@ public: "[MAX_CONSTBUFFER_ELEMENTS];"); declarations.AddLine("};"); declarations.AddNewLine(); - ++const_buffer_layout; } declarations.AddNewLine(); diff --git a/src/video_core/renderer_opengl/gl_shader_manager.cpp b/src/video_core/renderer_opengl/gl_shader_manager.cpp index e81fcbbc4..415d42fda 100644 --- a/src/video_core/renderer_opengl/gl_shader_manager.cpp +++ b/src/video_core/renderer_opengl/gl_shader_manager.cpp @@ -13,15 +13,16 @@ namespace Impl { static void SetShaderUniformBlockBinding(GLuint shader, const char* name, Maxwell3D::Regs::ShaderStage binding, size_t expected_size) { - GLuint ub_index = glGetUniformBlockIndex(shader, name); - if (ub_index != GL_INVALID_INDEX) { - GLint ub_size = 0; - glGetActiveUniformBlockiv(shader, ub_index, GL_UNIFORM_BLOCK_DATA_SIZE, &ub_size); - ASSERT_MSG(ub_size == expected_size, - "Uniform block size did not match! Got {}, expected {}", - static_cast<int>(ub_size), expected_size); - glUniformBlockBinding(shader, ub_index, static_cast<GLuint>(binding)); + const GLuint ub_index = glGetUniformBlockIndex(shader, name); + if (ub_index == GL_INVALID_INDEX) { + return; } + + GLint ub_size = 0; + glGetActiveUniformBlockiv(shader, ub_index, GL_UNIFORM_BLOCK_DATA_SIZE, &ub_size); + ASSERT_MSG(static_cast<size_t>(ub_size) == expected_size, + "Uniform block size did not match! Got {}, expected {}", ub_size, expected_size); + glUniformBlockBinding(shader, ub_index, static_cast<GLuint>(binding)); } void SetShaderUniformBlockBindings(GLuint shader) { diff --git a/src/video_core/renderer_opengl/gl_shader_manager.h b/src/video_core/renderer_opengl/gl_shader_manager.h index e29d551e1..716933a0b 100644 --- a/src/video_core/renderer_opengl/gl_shader_manager.h +++ b/src/video_core/renderer_opengl/gl_shader_manager.h @@ -105,20 +105,20 @@ public: } ShaderEntries UseProgrammableVertexShader(const MaxwellVSConfig& config, - const ShaderSetup setup) { + const ShaderSetup& setup) { ShaderEntries result; std::tie(current.vs, result) = vertex_shaders.Get(config, setup); return result; } ShaderEntries UseProgrammableFragmentShader(const MaxwellFSConfig& config, - const ShaderSetup setup) { + const ShaderSetup& setup) { ShaderEntries result; std::tie(current.fs, result) = fragment_shaders.Get(config, setup); return result; } - GLuint GetCurrentProgramStage(Maxwell3D::Regs::ShaderStage stage) { + GLuint GetCurrentProgramStage(Maxwell3D::Regs::ShaderStage stage) const { switch (stage) { case Maxwell3D::Regs::ShaderStage::Vertex: return current.vs; diff --git a/src/video_core/renderer_opengl/gl_state.h b/src/video_core/renderer_opengl/gl_state.h index 3398d7c04..24b1d956b 100644 --- a/src/video_core/renderer_opengl/gl_state.h +++ b/src/video_core/renderer_opengl/gl_state.h @@ -82,7 +82,7 @@ public: GLenum logic_op; // GL_LOGIC_OP_MODE // 3 texture units - one for each that is used in PICA fragment shader emulation - struct { + struct TextureUnit { GLuint texture_2d; // GL_TEXTURE_BINDING_2D GLuint sampler; // GL_SAMPLER_BINDING struct { @@ -104,7 +104,8 @@ public: Unbind(); sampler = 0; } - } texture_units[32]; + }; + std::array<TextureUnit, 32> texture_units; struct { GLuint read_framebuffer; // GL_READ_FRAMEBUFFER_BINDING diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp index 7810b9147..74383c7cf 100644 --- a/src/video_core/renderer_opengl/renderer_opengl.cpp +++ b/src/video_core/renderer_opengl/renderer_opengl.cpp @@ -92,23 +92,23 @@ static std::array<GLfloat, 3 * 2> MakeOrthographicMatrix(const float width, cons return matrix; } -ScopeAcquireGLContext::ScopeAcquireGLContext() { +ScopeAcquireGLContext::ScopeAcquireGLContext(EmuWindow& emu_window_) : emu_window{emu_window_} { if (Settings::values.use_multi_core) { - VideoCore::g_emu_window->MakeCurrent(); + emu_window.MakeCurrent(); } } ScopeAcquireGLContext::~ScopeAcquireGLContext() { if (Settings::values.use_multi_core) { - VideoCore::g_emu_window->DoneCurrent(); + emu_window.DoneCurrent(); } } -RendererOpenGL::RendererOpenGL() = default; +RendererOpenGL::RendererOpenGL(EmuWindow& window) : RendererBase{window} {} RendererOpenGL::~RendererOpenGL() = default; /// Swap buffers (render frame) void RendererOpenGL::SwapBuffers(boost::optional<const Tegra::FramebufferConfig&> framebuffer) { - ScopeAcquireGLContext acquire_context; + ScopeAcquireGLContext acquire_context{render_window}; Core::System::GetInstance().perf_stats.EndSystemFrame(); @@ -130,10 +130,10 @@ void RendererOpenGL::SwapBuffers(boost::optional<const Tegra::FramebufferConfig& // Load the framebuffer from memory, draw it to the screen, and swap buffers LoadFBToScreenInfo(*framebuffer, screen_info); DrawScreen(); - render_window->SwapBuffers(); + render_window.SwapBuffers(); } - render_window->PollEvents(); + render_window.PollEvents(); Core::System::GetInstance().frame_limiter.DoFrameLimiting(CoreTiming::GetGlobalTimeUs()); Core::System::GetInstance().perf_stats.BeginSystemFrame(); @@ -356,7 +356,7 @@ void RendererOpenGL::DrawScreenTriangles(const ScreenInfo& screen_info, float x, * Draws the emulated screens to the emulator window. */ void RendererOpenGL::DrawScreen() { - const auto& layout = render_window->GetFramebufferLayout(); + const auto& layout = render_window.GetFramebufferLayout(); const auto& screen = layout.screen; glViewport(0, 0, layout.width, layout.height); @@ -380,14 +380,6 @@ void RendererOpenGL::DrawScreen() { /// Updates the framerate void RendererOpenGL::UpdateFramerate() {} -/** - * Set the emulator window to use for renderer - * @param window EmuWindow handle to emulator window to use for rendering - */ -void RendererOpenGL::SetWindow(EmuWindow* window) { - render_window = window; -} - static const char* GetSource(GLenum source) { #define RET(s) \ case GL_DEBUG_SOURCE_##s: \ @@ -445,7 +437,7 @@ static void APIENTRY DebugHandler(GLenum source, GLenum type, GLuint id, GLenum /// Initialize the renderer bool RendererOpenGL::Init() { - ScopeAcquireGLContext acquire_context; + ScopeAcquireGLContext acquire_context{render_window}; if (GLAD_GL_KHR_debug) { glEnable(GL_DEBUG_OUTPUT); diff --git a/src/video_core/renderer_opengl/renderer_opengl.h b/src/video_core/renderer_opengl/renderer_opengl.h index 59d92a3dc..ab7de41c8 100644 --- a/src/video_core/renderer_opengl/renderer_opengl.h +++ b/src/video_core/renderer_opengl/renderer_opengl.h @@ -34,24 +34,21 @@ struct ScreenInfo { /// Helper class to acquire/release OpenGL context within a given scope class ScopeAcquireGLContext : NonCopyable { public: - ScopeAcquireGLContext(); + explicit ScopeAcquireGLContext(EmuWindow& window); ~ScopeAcquireGLContext(); + +private: + EmuWindow& emu_window; }; class RendererOpenGL : public RendererBase { public: - RendererOpenGL(); + explicit RendererOpenGL(EmuWindow& window); ~RendererOpenGL() override; /// Swap buffers (render frame) void SwapBuffers(boost::optional<const Tegra::FramebufferConfig&> framebuffer) override; - /** - * Set the emulator window to use for renderer - * @param window EmuWindow handle to emulator window to use for rendering - */ - void SetWindow(EmuWindow* window) override; - /// Initialize the renderer bool Init() override; @@ -72,8 +69,6 @@ private: void LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color_b, u8 color_a, const TextureInfo& texture); - EmuWindow* render_window; ///< Handle to render window - OpenGLState state; // OpenGL object IDs diff --git a/src/video_core/textures/decoders.cpp b/src/video_core/textures/decoders.cpp index d794f8402..65db84ad3 100644 --- a/src/video_core/textures/decoders.cpp +++ b/src/video_core/textures/decoders.cpp @@ -57,6 +57,8 @@ u32 BytesPerPixel(TextureFormat format) { case TextureFormat::BC7U: // In this case a 'pixel' actually refers to a 4x4 tile. return 16; + case TextureFormat::R32_G32_B32: + return 12; case TextureFormat::ASTC_2D_4X4: case TextureFormat::A8R8G8B8: case TextureFormat::A2B10G10R10: @@ -131,6 +133,7 @@ std::vector<u8> UnswizzleTexture(VAddr address, TextureFormat format, u32 width, case TextureFormat::R16_G16: case TextureFormat::BF10GF11RF11: case TextureFormat::ASTC_2D_4X4: + case TextureFormat::R32_G32_B32: CopySwizzledData(width, height, bytes_per_pixel, bytes_per_pixel, data, unswizzled_data.data(), true, block_height); break; @@ -190,6 +193,7 @@ std::vector<u8> DecodeTexture(const std::vector<u8>& texture_data, TextureFormat case TextureFormat::R32: case TextureFormat::R16: case TextureFormat::R16_G16: + case TextureFormat::R32_G32_B32: // TODO(Subv): For the time being just forward the same data without any decoding. rgba_data = texture_data; break; diff --git a/src/video_core/video_core.cpp b/src/video_core/video_core.cpp index 289140f31..06b13e681 100644 --- a/src/video_core/video_core.cpp +++ b/src/video_core/video_core.cpp @@ -13,16 +13,13 @@ namespace VideoCore { -EmuWindow* g_emu_window = nullptr; ///< Frontend emulator window std::unique_ptr<RendererBase> g_renderer; ///< Renderer plugin std::atomic<bool> g_toggle_framelimit_enabled; /// Initialize the video core -bool Init(EmuWindow* emu_window) { - g_emu_window = emu_window; - g_renderer = std::make_unique<RendererOpenGL>(); - g_renderer->SetWindow(g_emu_window); +bool Init(EmuWindow& emu_window) { + g_renderer = std::make_unique<RendererOpenGL>(emu_window); if (g_renderer->Init()) { LOG_DEBUG(Render, "initialized OK"); } else { diff --git a/src/video_core/video_core.h b/src/video_core/video_core.h index 37da62436..519b757f5 100644 --- a/src/video_core/video_core.h +++ b/src/video_core/video_core.h @@ -18,17 +18,13 @@ namespace VideoCore { enum class Renderer { Software, OpenGL }; extern std::unique_ptr<RendererBase> g_renderer; ///< Renderer plugin -extern EmuWindow* g_emu_window; ///< Emu window // TODO: Wrap these in a user settings struct along with any other graphics settings (often set from // qt ui) extern std::atomic<bool> g_toggle_framelimit_enabled; -/// Start the video core -void Start(); - /// Initialize the video core -bool Init(EmuWindow* emu_window); +bool Init(EmuWindow& emu_window); /// Shutdown the video core void Shutdown(); |