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-rw-r--r--src/video_core/renderer_vulkan/vk_scheduler.cpp84
-rw-r--r--src/video_core/renderer_vulkan/vk_scheduler.h6
2 files changed, 62 insertions, 28 deletions
diff --git a/src/video_core/renderer_vulkan/vk_scheduler.cpp b/src/video_core/renderer_vulkan/vk_scheduler.cpp
index e03685af1..c636a1625 100644
--- a/src/video_core/renderer_vulkan/vk_scheduler.cpp
+++ b/src/video_core/renderer_vulkan/vk_scheduler.cpp
@@ -47,14 +47,15 @@ Scheduler::Scheduler(const Device& device_, StateTracker& state_tracker_)
Scheduler::~Scheduler() = default;
void Scheduler::Flush(VkSemaphore signal_semaphore, VkSemaphore wait_semaphore) {
+ // When flushing, we only send data to the worker thread; no waiting is necessary.
SubmitExecution(signal_semaphore, wait_semaphore);
AllocateNewContext();
}
void Scheduler::Finish(VkSemaphore signal_semaphore, VkSemaphore wait_semaphore) {
+ // When finishing, we need to wait for the submission to have executed on the device.
const u64 presubmit_tick = CurrentTick();
SubmitExecution(signal_semaphore, wait_semaphore);
- WaitWorker();
Wait(presubmit_tick);
AllocateNewContext();
}
@@ -63,8 +64,13 @@ void Scheduler::WaitWorker() {
MICROPROFILE_SCOPE(Vulkan_WaitForWorker);
DispatchWork();
- std::unique_lock lock{work_mutex};
- wait_cv.wait(lock, [this] { return work_queue.empty(); });
+ // Ensure the queue is drained.
+ std::unique_lock ql{queue_mutex};
+ event_cv.wait(ql, [this] { return work_queue.empty(); });
+
+ // Now wait for execution to finish.
+ // This needs to be done in the same order as WorkerThread.
+ std::unique_lock el{execution_mutex};
}
void Scheduler::DispatchWork() {
@@ -72,10 +78,10 @@ void Scheduler::DispatchWork() {
return;
}
{
- std::scoped_lock lock{work_mutex};
+ std::scoped_lock ql{queue_mutex};
work_queue.push(std::move(chunk));
}
- work_cv.notify_one();
+ event_cv.notify_all();
AcquireNewChunk();
}
@@ -137,30 +143,55 @@ bool Scheduler::UpdateRescaling(bool is_rescaling) {
void Scheduler::WorkerThread(std::stop_token stop_token) {
Common::SetCurrentThreadName("VulkanWorker");
- do {
+
+ const auto TryPopQueue{[this](auto& work) -> bool {
+ if (work_queue.empty()) {
+ return false;
+ }
+
+ work = std::move(work_queue.front());
+ work_queue.pop();
+ event_cv.notify_all();
+ return true;
+ }};
+
+ while (!stop_token.stop_requested()) {
std::unique_ptr<CommandChunk> work;
- bool has_submit{false};
+
{
- std::unique_lock lock{work_mutex};
- if (work_queue.empty()) {
- wait_cv.notify_all();
- }
- Common::CondvarWait(work_cv, lock, stop_token, [&] { return !work_queue.empty(); });
+ std::unique_lock lk{queue_mutex};
+
+ // Wait for work.
+ Common::CondvarWait(event_cv, lk, stop_token, [&] { return TryPopQueue(work); });
+
+ // If we've been asked to stop, we're done.
if (stop_token.stop_requested()) {
- continue;
+ return;
}
- work = std::move(work_queue.front());
- work_queue.pop();
- has_submit = work->HasSubmit();
+ // Exchange lock ownership so that we take the execution lock before
+ // the queue lock goes out of scope. This allows us to force execution
+ // to complete in the next step.
+ std::exchange(lk, std::unique_lock{execution_mutex});
+
+ // Perform the work, tracking whether the chunk was a submission
+ // before executing.
+ const bool has_submit = work->HasSubmit();
work->ExecuteAll(current_cmdbuf);
+
+ // If the chunk was a submission, reallocate the command buffer.
+ if (has_submit) {
+ AllocateWorkerCommandBuffer();
+ }
}
- if (has_submit) {
- AllocateWorkerCommandBuffer();
+
+ {
+ std::scoped_lock rl{reserve_mutex};
+
+ // Recycle the chunk back to the reserve.
+ chunk_reserve.emplace_back(std::move(work));
}
- std::scoped_lock reserve_lock{reserve_mutex};
- chunk_reserve.push_back(std::move(work));
- } while (!stop_token.stop_requested());
+ }
}
void Scheduler::AllocateWorkerCommandBuffer() {
@@ -289,13 +320,16 @@ void Scheduler::EndRenderPass() {
}
void Scheduler::AcquireNewChunk() {
- std::scoped_lock lock{reserve_mutex};
+ std::scoped_lock rl{reserve_mutex};
+
if (chunk_reserve.empty()) {
+ // If we don't have anything reserved, we need to make a new chunk.
chunk = std::make_unique<CommandChunk>();
- return;
+ } else {
+ // Otherwise, we can just take from the reserve.
+ chunk = std::make_unique<CommandChunk>();
+ chunk_reserve.pop_back();
}
- chunk = std::move(chunk_reserve.back());
- chunk_reserve.pop_back();
}
} // namespace Vulkan
diff --git a/src/video_core/renderer_vulkan/vk_scheduler.h b/src/video_core/renderer_vulkan/vk_scheduler.h
index bd4cb0f7e..8d75ce987 100644
--- a/src/video_core/renderer_vulkan/vk_scheduler.h
+++ b/src/video_core/renderer_vulkan/vk_scheduler.h
@@ -232,10 +232,10 @@ private:
std::queue<std::unique_ptr<CommandChunk>> work_queue;
std::vector<std::unique_ptr<CommandChunk>> chunk_reserve;
+ std::mutex execution_mutex;
std::mutex reserve_mutex;
- std::mutex work_mutex;
- std::condition_variable_any work_cv;
- std::condition_variable wait_cv;
+ std::mutex queue_mutex;
+ std::condition_variable_any event_cv;
std::jthread worker_thread;
};