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-rw-r--r--src/video_core/renderer_opengl/gl_texture_cache.cpp9
-rw-r--r--src/video_core/renderer_vulkan/vk_texture_cache.cpp9
-rw-r--r--src/video_core/textures/texture.cpp19
3 files changed, 17 insertions, 20 deletions
diff --git a/src/video_core/renderer_opengl/gl_texture_cache.cpp b/src/video_core/renderer_opengl/gl_texture_cache.cpp
index 00610ea2c..c2668fee6 100644
--- a/src/video_core/renderer_opengl/gl_texture_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_texture_cache.cpp
@@ -1201,7 +1201,14 @@ Sampler::Sampler(TextureCacheRuntime& runtime, const TSCEntry& config) {
glSamplerParameterfv(handle, GL_TEXTURE_BORDER_COLOR, config.BorderColor().data());
if (GLAD_GL_ARB_texture_filter_anisotropic || GLAD_GL_EXT_texture_filter_anisotropic) {
- glSamplerParameterf(handle, GL_TEXTURE_MAX_ANISOTROPY, config.MaxAnisotropy());
+ const f32 setting_anisotropic =
+ static_cast<f32>(1U << Settings::values.max_anisotropy.GetValue());
+ const f32 game_anisotropic = std::clamp(config.MaxAnisotropy(), 1.0f, 16.0f);
+ const bool aument_anisotropic =
+ game_anisotropic > 1.0f || config.mipmap_filter == TextureMipmapFilter::Linear;
+ const f32 max_anisotropy =
+ aument_anisotropic ? std::max(game_anisotropic, setting_anisotropic) : game_anisotropic;
+ glSamplerParameterf(handle, GL_TEXTURE_MAX_ANISOTROPY, max_anisotropy);
} else {
LOG_WARNING(Render_OpenGL, "GL_ARB_texture_filter_anisotropic is required");
}
diff --git a/src/video_core/renderer_vulkan/vk_texture_cache.cpp b/src/video_core/renderer_vulkan/vk_texture_cache.cpp
index 1c0741250..7db561ca0 100644
--- a/src/video_core/renderer_vulkan/vk_texture_cache.cpp
+++ b/src/video_core/renderer_vulkan/vk_texture_cache.cpp
@@ -1448,7 +1448,14 @@ Sampler::Sampler(TextureCacheRuntime& runtime, const Tegra::Texture::TSCEntry& t
LOG_WARNING(Render_Vulkan, "VK_EXT_sampler_filter_minmax is required");
}
// Some games have samplers with garbage. Sanitize them here.
- const float max_anisotropy = std::clamp(tsc.MaxAnisotropy(), 1.0f, 16.0f);
+ const f32 setting_anisotropic =
+ static_cast<f32>(1U << Settings::values.max_anisotropy.GetValue());
+ const f32 game_anisotropic = std::clamp(tsc.MaxAnisotropy(), 1.0f, 16.0f);
+ const bool aument_anisotropic =
+ game_anisotropic > 1.0f || tsc.mipmap_filter == TextureMipmapFilter::Linear;
+ const f32 max_anisotropy =
+ aument_anisotropic ? std::max(game_anisotropic, setting_anisotropic) : game_anisotropic;
+
sampler = device.GetLogical().CreateSampler(VkSamplerCreateInfo{
.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
.pNext = pnext,
diff --git a/src/video_core/textures/texture.cpp b/src/video_core/textures/texture.cpp
index a552543ed..b2d5bb03e 100644
--- a/src/video_core/textures/texture.cpp
+++ b/src/video_core/textures/texture.cpp
@@ -6,7 +6,6 @@
#include <array>
#include "common/cityhash.h"
-#include "common/settings.h"
#include "video_core/textures/texture.h"
using Tegra::Texture::TICEntry;
@@ -51,22 +50,6 @@ constexpr std::array<float, 256> SRGB_CONVERSION_LUT = {
0.917104f, 0.929242f, 0.941493f, 0.953859f, 0.966338f, 1.000000f, 1.000000f, 1.000000f,
};
-unsigned SettingsMinimumAnisotropy() noexcept {
- switch (static_cast<Anisotropy>(Settings::values.max_anisotropy.GetValue())) {
- default:
- case Anisotropy::Default:
- return 1U;
- case Anisotropy::Filter2x:
- return 2U;
- case Anisotropy::Filter4x:
- return 4U;
- case Anisotropy::Filter8x:
- return 8U;
- case Anisotropy::Filter16x:
- return 16U;
- }
-}
-
} // Anonymous namespace
std::array<float, 4> TSCEntry::BorderColor() const noexcept {
@@ -78,7 +61,7 @@ std::array<float, 4> TSCEntry::BorderColor() const noexcept {
}
float TSCEntry::MaxAnisotropy() const noexcept {
- return static_cast<float>(std::max(1U << max_anisotropy, SettingsMinimumAnisotropy()));
+ return static_cast<float>(1U << max_anisotropy);
}
} // namespace Tegra::Texture