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-rw-r--r--src/video_core/engines/shader_header.h55
-rw-r--r--src/video_core/gpu.cpp10
-rw-r--r--src/video_core/gpu.h18
-rw-r--r--src/video_core/gpu_asynch.cpp9
-rw-r--r--src/video_core/gpu_asynch.h9
-rw-r--r--src/video_core/gpu_synch.cpp17
-rw-r--r--src/video_core/gpu_synch.h10
-rw-r--r--src/video_core/gpu_thread.cpp15
-rw-r--r--src/video_core/gpu_thread.h7
-rw-r--r--src/video_core/renderer_base.h3
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp7
-rw-r--r--src/video_core/renderer_opengl/gl_shader_cache.cpp3
-rw-r--r--src/video_core/renderer_opengl/gl_shader_decompiler.cpp34
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.cpp65
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.h10
-rw-r--r--src/video_core/renderer_vulkan/renderer_vulkan.cpp3
-rw-r--r--src/video_core/renderer_vulkan/renderer_vulkan.h2
-rw-r--r--src/video_core/renderer_vulkan/vk_shader_decompiler.cpp17
-rw-r--r--src/video_core/shader/decode/memory.cpp3
-rw-r--r--src/video_core/shader/decode/other.cpp36
-rw-r--r--src/video_core/video_core.cpp28
-rw-r--r--src/video_core/video_core.h11
22 files changed, 209 insertions, 163 deletions
diff --git a/src/video_core/engines/shader_header.h b/src/video_core/engines/shader_header.h
index bc80661d8..72e2a33d5 100644
--- a/src/video_core/engines/shader_header.h
+++ b/src/video_core/engines/shader_header.h
@@ -4,6 +4,9 @@
#pragma once
+#include <array>
+#include <optional>
+
#include "common/bit_field.h"
#include "common/common_funcs.h"
#include "common/common_types.h"
@@ -16,7 +19,7 @@ enum class OutputTopology : u32 {
TriangleStrip = 7,
};
-enum class AttributeUse : u8 {
+enum class PixelImap : u8 {
Unused = 0,
Constant = 1,
Perspective = 2,
@@ -24,7 +27,7 @@ enum class AttributeUse : u8 {
};
// Documentation in:
-// http://download.nvidia.com/open-gpu-doc/Shader-Program-Header/1/Shader-Program-Header.html#ImapTexture
+// http://download.nvidia.com/open-gpu-doc/Shader-Program-Header/1/Shader-Program-Header.html
struct Header {
union {
BitField<0, 5, u32> sph_type;
@@ -59,8 +62,8 @@ struct Header {
union {
BitField<0, 12, u32> max_output_vertices;
BitField<12, 8, u32> store_req_start; // NOTE: not used by geometry shaders.
- BitField<24, 4, u32> reserved;
- BitField<12, 8, u32> store_req_end; // NOTE: not used by geometry shaders.
+ BitField<20, 4, u32> reserved;
+ BitField<24, 8, u32> store_req_end; // NOTE: not used by geometry shaders.
} common4{};
union {
@@ -93,17 +96,20 @@ struct Header {
struct {
INSERT_UNION_PADDING_BYTES(3); // ImapSystemValuesA
INSERT_UNION_PADDING_BYTES(1); // ImapSystemValuesB
+
union {
- BitField<0, 2, AttributeUse> x;
- BitField<2, 2, AttributeUse> y;
- BitField<4, 2, AttributeUse> w;
- BitField<6, 2, AttributeUse> z;
+ BitField<0, 2, PixelImap> x;
+ BitField<2, 2, PixelImap> y;
+ BitField<4, 2, PixelImap> z;
+ BitField<6, 2, PixelImap> w;
u8 raw;
} imap_generic_vector[32];
+
INSERT_UNION_PADDING_BYTES(2); // ImapColor
INSERT_UNION_PADDING_BYTES(2); // ImapSystemValuesC
INSERT_UNION_PADDING_BYTES(10); // ImapFixedFncTexture[10]
INSERT_UNION_PADDING_BYTES(2); // ImapReserved
+
struct {
u32 target;
union {
@@ -112,31 +118,30 @@ struct Header {
BitField<2, 30, u32> reserved;
};
} omap;
+
bool IsColorComponentOutputEnabled(u32 render_target, u32 component) const {
const u32 bit = render_target * 4 + component;
return omap.target & (1 << bit);
}
- AttributeUse GetAttributeIndexUse(u32 attribute, u32 index) const {
- return static_cast<AttributeUse>(
- (imap_generic_vector[attribute].raw >> (index * 2)) & 0x03);
- }
- AttributeUse GetAttributeUse(u32 attribute) const {
- AttributeUse result = AttributeUse::Unused;
- for (u32 i = 0; i < 4; i++) {
- const auto index = GetAttributeIndexUse(attribute, i);
- if (index == AttributeUse::Unused) {
- continue;
- }
- if (result == AttributeUse::Unused || result == index) {
- result = index;
+
+ PixelImap GetPixelImap(u32 attribute) const {
+ const auto get_index = [this, attribute](u32 index) {
+ return static_cast<PixelImap>(
+ (imap_generic_vector[attribute].raw >> (index * 2)) & 3);
+ };
+
+ std::optional<PixelImap> result;
+ for (u32 component = 0; component < 4; ++component) {
+ const PixelImap index = get_index(component);
+ if (index == PixelImap::Unused) {
continue;
}
- LOG_CRITICAL(HW_GPU, "Generic Attribute Conflict in Interpolation Mode");
- if (index == AttributeUse::Perspective) {
- result = index;
+ if (result && result != index) {
+ LOG_CRITICAL(HW_GPU, "Generic attribute conflict in interpolation mode");
}
+ result = index;
}
- return result;
+ return result.value_or(PixelImap::Unused);
}
} ps;
diff --git a/src/video_core/gpu.cpp b/src/video_core/gpu.cpp
index e8f763ce9..8acf2eda2 100644
--- a/src/video_core/gpu.cpp
+++ b/src/video_core/gpu.cpp
@@ -7,6 +7,7 @@
#include "core/core.h"
#include "core/core_timing.h"
#include "core/core_timing_util.h"
+#include "core/frontend/emu_window.h"
#include "core/memory.h"
#include "video_core/engines/fermi_2d.h"
#include "video_core/engines/kepler_compute.h"
@@ -16,14 +17,15 @@
#include "video_core/gpu.h"
#include "video_core/memory_manager.h"
#include "video_core/renderer_base.h"
+#include "video_core/video_core.h"
namespace Tegra {
MICROPROFILE_DEFINE(GPU_wait, "GPU", "Wait for the GPU", MP_RGB(128, 128, 192));
-GPU::GPU(Core::System& system, VideoCore::RendererBase& renderer, bool is_async)
- : system{system}, renderer{renderer}, is_async{is_async} {
- auto& rasterizer{renderer.Rasterizer()};
+GPU::GPU(Core::System& system, std::unique_ptr<VideoCore::RendererBase>&& renderer_, bool is_async)
+ : system{system}, renderer{std::move(renderer_)}, is_async{is_async} {
+ auto& rasterizer{renderer->Rasterizer()};
memory_manager = std::make_unique<Tegra::MemoryManager>(system, rasterizer);
dma_pusher = std::make_unique<Tegra::DmaPusher>(*this);
maxwell_3d = std::make_unique<Engines::Maxwell3D>(system, rasterizer, *memory_manager);
@@ -137,7 +139,7 @@ u64 GPU::GetTicks() const {
}
void GPU::FlushCommands() {
- renderer.Rasterizer().FlushCommands();
+ renderer->Rasterizer().FlushCommands();
}
// Note that, traditionally, methods are treated as 4-byte addressable locations, and hence
diff --git a/src/video_core/gpu.h b/src/video_core/gpu.h
index 64acb17df..ced9d7e28 100644
--- a/src/video_core/gpu.h
+++ b/src/video_core/gpu.h
@@ -25,8 +25,11 @@ inline u8* FromCacheAddr(CacheAddr cache_addr) {
}
namespace Core {
-class System;
+namespace Frontend {
+class EmuWindow;
}
+class System;
+} // namespace Core
namespace VideoCore {
class RendererBase;
@@ -129,7 +132,8 @@ class MemoryManager;
class GPU {
public:
- explicit GPU(Core::System& system, VideoCore::RendererBase& renderer, bool is_async);
+ explicit GPU(Core::System& system, std::unique_ptr<VideoCore::RendererBase>&& renderer,
+ bool is_async);
virtual ~GPU();
@@ -174,6 +178,14 @@ public:
/// Returns a reference to the GPU DMA pusher.
Tegra::DmaPusher& DmaPusher();
+ VideoCore::RendererBase& Renderer() {
+ return *renderer;
+ }
+
+ const VideoCore::RendererBase& Renderer() const {
+ return *renderer;
+ }
+
// Waits for the GPU to finish working
virtual void WaitIdle() const = 0;
@@ -287,7 +299,7 @@ private:
protected:
std::unique_ptr<Tegra::DmaPusher> dma_pusher;
Core::System& system;
- VideoCore::RendererBase& renderer;
+ std::unique_ptr<VideoCore::RendererBase> renderer;
private:
std::unique_ptr<Tegra::MemoryManager> memory_manager;
diff --git a/src/video_core/gpu_asynch.cpp b/src/video_core/gpu_asynch.cpp
index 04222d060..925be8d7b 100644
--- a/src/video_core/gpu_asynch.cpp
+++ b/src/video_core/gpu_asynch.cpp
@@ -10,13 +10,16 @@
namespace VideoCommon {
-GPUAsynch::GPUAsynch(Core::System& system, VideoCore::RendererBase& renderer)
- : GPU(system, renderer, true), gpu_thread{system} {}
+GPUAsynch::GPUAsynch(Core::System& system, std::unique_ptr<VideoCore::RendererBase>&& renderer_,
+ std::unique_ptr<Core::Frontend::GraphicsContext>&& context)
+ : GPU(system, std::move(renderer_), true), gpu_thread{system}, gpu_context(std::move(context)),
+ cpu_context(renderer->GetRenderWindow().CreateSharedContext()) {}
GPUAsynch::~GPUAsynch() = default;
void GPUAsynch::Start() {
- gpu_thread.StartThread(renderer, *dma_pusher);
+ cpu_context->MakeCurrent();
+ gpu_thread.StartThread(*renderer, *gpu_context, *dma_pusher);
}
void GPUAsynch::PushGPUEntries(Tegra::CommandList&& entries) {
diff --git a/src/video_core/gpu_asynch.h b/src/video_core/gpu_asynch.h
index 1241ade1d..265c62758 100644
--- a/src/video_core/gpu_asynch.h
+++ b/src/video_core/gpu_asynch.h
@@ -7,6 +7,10 @@
#include "video_core/gpu.h"
#include "video_core/gpu_thread.h"
+namespace Core::Frontend {
+class GraphicsContext;
+}
+
namespace VideoCore {
class RendererBase;
} // namespace VideoCore
@@ -16,7 +20,8 @@ namespace VideoCommon {
/// Implementation of GPU interface that runs the GPU asynchronously
class GPUAsynch final : public Tegra::GPU {
public:
- explicit GPUAsynch(Core::System& system, VideoCore::RendererBase& renderer);
+ explicit GPUAsynch(Core::System& system, std::unique_ptr<VideoCore::RendererBase>&& renderer,
+ std::unique_ptr<Core::Frontend::GraphicsContext>&& context);
~GPUAsynch() override;
void Start() override;
@@ -32,6 +37,8 @@ protected:
private:
GPUThread::ThreadManager gpu_thread;
+ std::unique_ptr<Core::Frontend::GraphicsContext> cpu_context;
+ std::unique_ptr<Core::Frontend::GraphicsContext> gpu_context;
};
} // namespace VideoCommon
diff --git a/src/video_core/gpu_synch.cpp b/src/video_core/gpu_synch.cpp
index d48221077..bd5278a5c 100644
--- a/src/video_core/gpu_synch.cpp
+++ b/src/video_core/gpu_synch.cpp
@@ -7,12 +7,15 @@
namespace VideoCommon {
-GPUSynch::GPUSynch(Core::System& system, VideoCore::RendererBase& renderer)
- : GPU(system, renderer, false) {}
+GPUSynch::GPUSynch(Core::System& system, std::unique_ptr<VideoCore::RendererBase>&& renderer,
+ std::unique_ptr<Core::Frontend::GraphicsContext>&& context)
+ : GPU(system, std::move(renderer), false), context{std::move(context)} {}
GPUSynch::~GPUSynch() = default;
-void GPUSynch::Start() {}
+void GPUSynch::Start() {
+ context->MakeCurrent();
+}
void GPUSynch::PushGPUEntries(Tegra::CommandList&& entries) {
dma_pusher->Push(std::move(entries));
@@ -20,19 +23,19 @@ void GPUSynch::PushGPUEntries(Tegra::CommandList&& entries) {
}
void GPUSynch::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
- renderer.SwapBuffers(framebuffer);
+ renderer->SwapBuffers(framebuffer);
}
void GPUSynch::FlushRegion(CacheAddr addr, u64 size) {
- renderer.Rasterizer().FlushRegion(addr, size);
+ renderer->Rasterizer().FlushRegion(addr, size);
}
void GPUSynch::InvalidateRegion(CacheAddr addr, u64 size) {
- renderer.Rasterizer().InvalidateRegion(addr, size);
+ renderer->Rasterizer().InvalidateRegion(addr, size);
}
void GPUSynch::FlushAndInvalidateRegion(CacheAddr addr, u64 size) {
- renderer.Rasterizer().FlushAndInvalidateRegion(addr, size);
+ renderer->Rasterizer().FlushAndInvalidateRegion(addr, size);
}
} // namespace VideoCommon
diff --git a/src/video_core/gpu_synch.h b/src/video_core/gpu_synch.h
index c71baee89..866a94c8c 100644
--- a/src/video_core/gpu_synch.h
+++ b/src/video_core/gpu_synch.h
@@ -6,6 +6,10 @@
#include "video_core/gpu.h"
+namespace Core::Frontend {
+class GraphicsContext;
+}
+
namespace VideoCore {
class RendererBase;
} // namespace VideoCore
@@ -15,7 +19,8 @@ namespace VideoCommon {
/// Implementation of GPU interface that runs the GPU synchronously
class GPUSynch final : public Tegra::GPU {
public:
- explicit GPUSynch(Core::System& system, VideoCore::RendererBase& renderer);
+ explicit GPUSynch(Core::System& system, std::unique_ptr<VideoCore::RendererBase>&& renderer,
+ std::unique_ptr<Core::Frontend::GraphicsContext>&& context);
~GPUSynch() override;
void Start() override;
@@ -29,6 +34,9 @@ public:
protected:
void TriggerCpuInterrupt([[maybe_unused]] u32 syncpoint_id,
[[maybe_unused]] u32 value) const override {}
+
+private:
+ std::unique_ptr<Core::Frontend::GraphicsContext> context;
};
} // namespace VideoCommon
diff --git a/src/video_core/gpu_thread.cpp b/src/video_core/gpu_thread.cpp
index b1088af3d..270c7ae0d 100644
--- a/src/video_core/gpu_thread.cpp
+++ b/src/video_core/gpu_thread.cpp
@@ -5,7 +5,7 @@
#include "common/assert.h"
#include "common/microprofile.h"
#include "core/core.h"
-#include "core/frontend/scope_acquire_context.h"
+#include "core/frontend/emu_window.h"
#include "video_core/dma_pusher.h"
#include "video_core/gpu.h"
#include "video_core/gpu_thread.h"
@@ -14,8 +14,8 @@
namespace VideoCommon::GPUThread {
/// Runs the GPU thread
-static void RunThread(VideoCore::RendererBase& renderer, Tegra::DmaPusher& dma_pusher,
- SynchState& state) {
+static void RunThread(VideoCore::RendererBase& renderer, Core::Frontend::GraphicsContext& context,
+ Tegra::DmaPusher& dma_pusher, SynchState& state) {
MicroProfileOnThreadCreate("GpuThread");
// Wait for first GPU command before acquiring the window context
@@ -27,7 +27,7 @@ static void RunThread(VideoCore::RendererBase& renderer, Tegra::DmaPusher& dma_p
return;
}
- Core::Frontend::ScopeAcquireContext acquire_context{renderer.GetRenderWindow()};
+ auto current_context = context.Acquire();
CommandDataContainer next;
while (state.is_running) {
@@ -62,8 +62,11 @@ ThreadManager::~ThreadManager() {
thread.join();
}
-void ThreadManager::StartThread(VideoCore::RendererBase& renderer, Tegra::DmaPusher& dma_pusher) {
- thread = std::thread{RunThread, std::ref(renderer), std::ref(dma_pusher), std::ref(state)};
+void ThreadManager::StartThread(VideoCore::RendererBase& renderer,
+ Core::Frontend::GraphicsContext& context,
+ Tegra::DmaPusher& dma_pusher) {
+ thread = std::thread{RunThread, std::ref(renderer), std::ref(context), std::ref(dma_pusher),
+ std::ref(state)};
}
void ThreadManager::SubmitList(Tegra::CommandList&& entries) {
diff --git a/src/video_core/gpu_thread.h b/src/video_core/gpu_thread.h
index 882e2d9c7..be36c580e 100644
--- a/src/video_core/gpu_thread.h
+++ b/src/video_core/gpu_thread.h
@@ -10,7 +10,6 @@
#include <optional>
#include <thread>
#include <variant>
-
#include "common/threadsafe_queue.h"
#include "video_core/gpu.h"
@@ -20,6 +19,9 @@ class DmaPusher;
} // namespace Tegra
namespace Core {
+namespace Frontend {
+class GraphicsContext;
+}
class System;
} // namespace Core
@@ -99,7 +101,8 @@ public:
~ThreadManager();
/// Creates and starts the GPU thread.
- void StartThread(VideoCore::RendererBase& renderer, Tegra::DmaPusher& dma_pusher);
+ void StartThread(VideoCore::RendererBase& renderer, Core::Frontend::GraphicsContext& context,
+ Tegra::DmaPusher& dma_pusher);
/// Push GPU command entries to be processed
void SubmitList(Tegra::CommandList&& entries);
diff --git a/src/video_core/renderer_base.h b/src/video_core/renderer_base.h
index 5ec99a126..1d85219b6 100644
--- a/src/video_core/renderer_base.h
+++ b/src/video_core/renderer_base.h
@@ -46,7 +46,8 @@ public:
/// Draws the latest frame to the window waiting timeout_ms for a frame to arrive (Renderer
/// specific implementation)
- virtual void TryPresent(int timeout_ms) = 0;
+ /// Returns true if a frame was drawn
+ virtual bool TryPresent(int timeout_ms) = 0;
// Getter/setter functions:
// ------------------------
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 31add708f..346feeb2f 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -386,11 +386,14 @@ void RasterizerOpenGL::ConfigureClearFramebuffer(bool using_color_fb, bool using
texture_cache.GuardRenderTargets(true);
View color_surface;
if (using_color_fb) {
- color_surface = texture_cache.GetColorBufferSurface(regs.clear_buffers.RT, false);
+ const std::size_t index = regs.clear_buffers.RT;
+ color_surface = texture_cache.GetColorBufferSurface(index, true);
+ texture_cache.MarkColorBufferInUse(index);
}
View depth_surface;
if (using_depth_fb || using_stencil_fb) {
- depth_surface = texture_cache.GetDepthBufferSurface(false);
+ depth_surface = texture_cache.GetDepthBufferSurface(true);
+ texture_cache.MarkDepthBufferInUse();
}
texture_cache.GuardRenderTargets(false);
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp
index e3d31c3eb..046ee55a5 100644
--- a/src/video_core/renderer_opengl/gl_shader_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp
@@ -327,8 +327,7 @@ void ShaderCacheOpenGL::LoadDiskCache(const std::atomic_bool& stop_loading,
const auto worker = [&](Core::Frontend::GraphicsContext* context, std::size_t begin,
std::size_t end) {
- context->MakeCurrent();
- SCOPE_EXIT({ return context->DoneCurrent(); });
+ const auto scope = context->Acquire();
for (std::size_t i = begin; i < end; ++i) {
if (stop_loading) {
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
index c7d24cf14..160ae4340 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
@@ -31,11 +31,11 @@ namespace {
using Tegra::Engines::ShaderType;
using Tegra::Shader::Attribute;
-using Tegra::Shader::AttributeUse;
using Tegra::Shader::Header;
using Tegra::Shader::IpaInterpMode;
using Tegra::Shader::IpaMode;
using Tegra::Shader::IpaSampleMode;
+using Tegra::Shader::PixelImap;
using Tegra::Shader::Register;
using VideoCommon::Shader::BuildTransformFeedback;
using VideoCommon::Shader::Registry;
@@ -702,20 +702,19 @@ private:
code.AddNewLine();
}
- std::string GetInputFlags(AttributeUse attribute) {
+ const char* GetInputFlags(PixelImap attribute) {
switch (attribute) {
- case AttributeUse::Perspective:
- // Default, Smooth
- return {};
- case AttributeUse::Constant:
- return "flat ";
- case AttributeUse::ScreenLinear:
- return "noperspective ";
- default:
- case AttributeUse::Unused:
- UNIMPLEMENTED_MSG("Unknown attribute usage index={}", static_cast<u32>(attribute));
- return {};
+ case PixelImap::Perspective:
+ return "smooth";
+ case PixelImap::Constant:
+ return "flat";
+ case PixelImap::ScreenLinear:
+ return "noperspective";
+ case PixelImap::Unused:
+ break;
}
+ UNIMPLEMENTED_MSG("Unknown attribute usage index={}", static_cast<int>(attribute));
+ return {};
}
void DeclareInputAttributes() {
@@ -749,8 +748,8 @@ private:
std::string suffix;
if (stage == ShaderType::Fragment) {
- const auto input_mode{header.ps.GetAttributeUse(location)};
- if (skip_unused && input_mode == AttributeUse::Unused) {
+ const auto input_mode{header.ps.GetPixelImap(location)};
+ if (input_mode == PixelImap::Unused) {
return;
}
suffix = GetInputFlags(input_mode);
@@ -927,7 +926,7 @@ private:
const u32 address{generic_base + index * generic_stride + element * element_stride};
const bool declared = stage != ShaderType::Fragment ||
- header.ps.GetAttributeUse(index) != AttributeUse::Unused;
+ header.ps.GetPixelImap(index) != PixelImap::Unused;
const std::string value =
declared ? ReadAttribute(attribute, element).AsFloat() : "0.0f";
code.AddLine("case 0x{:X}U: return {};", address, value);
@@ -1142,8 +1141,7 @@ private:
GetSwizzle(element)),
Type::Float};
case ShaderType::Fragment:
- return {element == 3 ? "1.0f" : ("gl_FragCoord"s + GetSwizzle(element)),
- Type::Float};
+ return {"gl_FragCoord"s + GetSwizzle(element), Type::Float};
default:
UNREACHABLE();
}
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp
index fca5e3ec0..f1a28cc21 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.cpp
+++ b/src/video_core/renderer_opengl/renderer_opengl.cpp
@@ -30,8 +30,6 @@ namespace OpenGL {
namespace {
-// If the size of this is too small, it ends up creating a soft cap on FPS as the renderer will have
-// to wait on available presentation frames.
constexpr std::size_t SWAP_CHAIN_SIZE = 3;
struct Frame {
@@ -214,7 +212,7 @@ public:
std::deque<Frame*> present_queue;
Frame* previous_frame{};
- FrameMailbox() : has_debug_tool{HasDebugTool()} {
+ FrameMailbox() {
for (auto& frame : swap_chain) {
free_queue.push(&frame);
}
@@ -285,13 +283,9 @@ public:
std::unique_lock lock{swap_chain_lock};
present_queue.push_front(frame);
present_cv.notify_one();
-
- DebugNotifyNextFrame();
}
Frame* TryGetPresentFrame(int timeout_ms) {
- DebugWaitForNextFrame();
-
std::unique_lock lock{swap_chain_lock};
// wait for new entries in the present_queue
present_cv.wait_for(lock, std::chrono::milliseconds(timeout_ms),
@@ -317,38 +311,12 @@ public:
previous_frame = frame;
return frame;
}
-
-private:
- std::mutex debug_synch_mutex;
- std::condition_variable debug_synch_condition;
- std::atomic_int frame_for_debug{};
- const bool has_debug_tool; // When true, using a GPU debugger, so keep frames in lock-step
-
- /// Signal that a new frame is available (called from GPU thread)
- void DebugNotifyNextFrame() {
- if (!has_debug_tool) {
- return;
- }
- frame_for_debug++;
- std::lock_guard lock{debug_synch_mutex};
- debug_synch_condition.notify_one();
- }
-
- /// Wait for a new frame to be available (called from presentation thread)
- void DebugWaitForNextFrame() {
- if (!has_debug_tool) {
- return;
- }
- const int last_frame = frame_for_debug;
- std::unique_lock lock{debug_synch_mutex};
- debug_synch_condition.wait(lock,
- [this, last_frame] { return frame_for_debug > last_frame; });
- }
};
-RendererOpenGL::RendererOpenGL(Core::Frontend::EmuWindow& emu_window, Core::System& system)
+RendererOpenGL::RendererOpenGL(Core::Frontend::EmuWindow& emu_window, Core::System& system,
+ Core::Frontend::GraphicsContext& context)
: VideoCore::RendererBase{emu_window}, emu_window{emu_window}, system{system},
- frame_mailbox{std::make_unique<FrameMailbox>()} {}
+ frame_mailbox{}, context{context}, has_debug_tool{HasDebugTool()} {}
RendererOpenGL::~RendererOpenGL() = default;
@@ -356,8 +324,6 @@ MICROPROFILE_DEFINE(OpenGL_RenderFrame, "OpenGL", "Render Frame", MP_RGB(128, 12
MICROPROFILE_DEFINE(OpenGL_WaitPresent, "OpenGL", "Wait For Present", MP_RGB(128, 128, 128));
void RendererOpenGL::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
- render_window.PollEvents();
-
if (!framebuffer) {
return;
}
@@ -413,6 +379,13 @@ void RendererOpenGL::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
m_current_frame++;
rasterizer->TickFrame();
}
+
+ render_window.PollEvents();
+ if (has_debug_tool) {
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
+ Present(0);
+ context.SwapBuffers();
+ }
}
void RendererOpenGL::PrepareRendertarget(const Tegra::FramebufferConfig* framebuffer) {
@@ -480,6 +453,8 @@ void RendererOpenGL::LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color
}
void RendererOpenGL::InitOpenGLObjects() {
+ frame_mailbox = std::make_unique<FrameMailbox>();
+
glClearColor(Settings::values.bg_red, Settings::values.bg_green, Settings::values.bg_blue,
0.0f);
@@ -692,12 +667,21 @@ void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
}
-void RendererOpenGL::TryPresent(int timeout_ms) {
+bool RendererOpenGL::TryPresent(int timeout_ms) {
+ if (has_debug_tool) {
+ LOG_DEBUG(Render_OpenGL,
+ "Skipping presentation because we are presenting on the main context");
+ return false;
+ }
+ return Present(timeout_ms);
+}
+
+bool RendererOpenGL::Present(int timeout_ms) {
const auto& layout = render_window.GetFramebufferLayout();
auto frame = frame_mailbox->TryGetPresentFrame(timeout_ms);
if (!frame) {
LOG_DEBUG(Render_OpenGL, "TryGetPresentFrame returned no frame to present");
- return;
+ return false;
}
// Clearing before a full overwrite of a fbo can signal to drivers that they can avoid a
@@ -725,6 +709,7 @@ void RendererOpenGL::TryPresent(int timeout_ms) {
glFlush();
glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
+ return true;
}
void RendererOpenGL::RenderScreenshot() {
diff --git a/src/video_core/renderer_opengl/renderer_opengl.h b/src/video_core/renderer_opengl/renderer_opengl.h
index 33073ce5b..50b647661 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.h
+++ b/src/video_core/renderer_opengl/renderer_opengl.h
@@ -55,13 +55,14 @@ class FrameMailbox;
class RendererOpenGL final : public VideoCore::RendererBase {
public:
- explicit RendererOpenGL(Core::Frontend::EmuWindow& emu_window, Core::System& system);
+ explicit RendererOpenGL(Core::Frontend::EmuWindow& emu_window, Core::System& system,
+ Core::Frontend::GraphicsContext& context);
~RendererOpenGL() override;
bool Init() override;
void ShutDown() override;
void SwapBuffers(const Tegra::FramebufferConfig* framebuffer) override;
- void TryPresent(int timeout_ms) override;
+ bool TryPresent(int timeout_ms) override;
private:
/// Initializes the OpenGL state and creates persistent objects.
@@ -89,8 +90,11 @@ private:
void PrepareRendertarget(const Tegra::FramebufferConfig* framebuffer);
+ bool Present(int timeout_ms);
+
Core::Frontend::EmuWindow& emu_window;
Core::System& system;
+ Core::Frontend::GraphicsContext& context;
StateTracker state_tracker{system};
@@ -115,6 +119,8 @@ private:
/// Frame presentation mailbox
std::unique_ptr<FrameMailbox> frame_mailbox;
+
+ bool has_debug_tool = false;
};
} // namespace OpenGL
diff --git a/src/video_core/renderer_vulkan/renderer_vulkan.cpp b/src/video_core/renderer_vulkan/renderer_vulkan.cpp
index 42bb01418..6953aaafe 100644
--- a/src/video_core/renderer_vulkan/renderer_vulkan.cpp
+++ b/src/video_core/renderer_vulkan/renderer_vulkan.cpp
@@ -141,8 +141,9 @@ void RendererVulkan::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
render_window.PollEvents();
}
-void RendererVulkan::TryPresent(int /*timeout_ms*/) {
+bool RendererVulkan::TryPresent(int /*timeout_ms*/) {
// TODO (bunnei): ImplementMe
+ return true;
}
bool RendererVulkan::Init() {
diff --git a/src/video_core/renderer_vulkan/renderer_vulkan.h b/src/video_core/renderer_vulkan/renderer_vulkan.h
index 3da08d2e4..d14384e79 100644
--- a/src/video_core/renderer_vulkan/renderer_vulkan.h
+++ b/src/video_core/renderer_vulkan/renderer_vulkan.h
@@ -42,7 +42,7 @@ public:
bool Init() override;
void ShutDown() override;
void SwapBuffers(const Tegra::FramebufferConfig* framebuffer) override;
- void TryPresent(int timeout_ms) override;
+ bool TryPresent(int timeout_ms) override;
private:
std::optional<vk::DebugUtilsMessengerEXT> CreateDebugCallback(
diff --git a/src/video_core/renderer_vulkan/vk_shader_decompiler.cpp b/src/video_core/renderer_vulkan/vk_shader_decompiler.cpp
index d67f08cf9..b9f9e2714 100644
--- a/src/video_core/renderer_vulkan/vk_shader_decompiler.cpp
+++ b/src/video_core/renderer_vulkan/vk_shader_decompiler.cpp
@@ -35,7 +35,7 @@ namespace {
using Sirit::Id;
using Tegra::Engines::ShaderType;
using Tegra::Shader::Attribute;
-using Tegra::Shader::AttributeUse;
+using Tegra::Shader::PixelImap;
using Tegra::Shader::Register;
using namespace VideoCommon::Shader;
@@ -752,16 +752,16 @@ private:
if (stage != ShaderType::Fragment) {
continue;
}
- switch (header.ps.GetAttributeUse(location)) {
- case AttributeUse::Constant:
+ switch (header.ps.GetPixelImap(location)) {
+ case PixelImap::Constant:
Decorate(id, spv::Decoration::Flat);
break;
- case AttributeUse::ScreenLinear:
- Decorate(id, spv::Decoration::NoPerspective);
- break;
- case AttributeUse::Perspective:
+ case PixelImap::Perspective:
// Default
break;
+ case PixelImap::ScreenLinear:
+ Decorate(id, spv::Decoration::NoPerspective);
+ break;
default:
UNREACHABLE_MSG("Unused attribute being fetched");
}
@@ -1145,9 +1145,6 @@ private:
switch (attribute) {
case Attribute::Index::Position: {
if (stage == ShaderType::Fragment) {
- if (element == 3) {
- return {Constant(t_float, 1.0f), Type::Float};
- }
return {OpLoad(t_float, AccessElement(t_in_float, frag_coord, element)),
Type::Float};
}
diff --git a/src/video_core/shader/decode/memory.cpp b/src/video_core/shader/decode/memory.cpp
index 28a49addd..b8f63922f 100644
--- a/src/video_core/shader/decode/memory.cpp
+++ b/src/video_core/shader/decode/memory.cpp
@@ -44,6 +44,9 @@ Node GetAtomOperation(AtomicOp op, bool is_signed, Node memory, Node data) {
return OperationCode::AtomicIXor;
case AtomicOp::Exch:
return OperationCode::AtomicIExchange;
+ default:
+ UNIMPLEMENTED_MSG("op={}", static_cast<int>(op));
+ return OperationCode::AtomicIAdd;
}
}();
return SignedOperation(operation_code, is_signed, std::move(memory), std::move(data));
diff --git a/src/video_core/shader/decode/other.cpp b/src/video_core/shader/decode/other.cpp
index 4944e9d69..e6edec459 100644
--- a/src/video_core/shader/decode/other.cpp
+++ b/src/video_core/shader/decode/other.cpp
@@ -11,12 +11,17 @@
namespace VideoCommon::Shader {
+using std::move;
using Tegra::Shader::ConditionCode;
using Tegra::Shader::Instruction;
+using Tegra::Shader::IpaInterpMode;
using Tegra::Shader::OpCode;
+using Tegra::Shader::PixelImap;
using Tegra::Shader::Register;
using Tegra::Shader::SystemVariable;
+using Index = Tegra::Shader::Attribute::Index;
+
u32 ShaderIR::DecodeOther(NodeBlock& bb, u32 pc) {
const Instruction instr = {program_code[pc]};
const auto opcode = OpCode::Decode(instr);
@@ -213,27 +218,28 @@ u32 ShaderIR::DecodeOther(NodeBlock& bb, u32 pc) {
}
case OpCode::Id::IPA: {
const bool is_physical = instr.ipa.idx && instr.gpr8.Value() != 0xff;
-
const auto attribute = instr.attribute.fmt28;
- const Tegra::Shader::IpaMode input_mode{instr.ipa.interp_mode.Value(),
- instr.ipa.sample_mode.Value()};
+ const Index index = attribute.index;
Node value = is_physical ? GetPhysicalInputAttribute(instr.gpr8)
- : GetInputAttribute(attribute.index, attribute.element);
- const Tegra::Shader::Attribute::Index index = attribute.index.Value();
- const bool is_generic = index >= Tegra::Shader::Attribute::Index::Attribute_0 &&
- index <= Tegra::Shader::Attribute::Index::Attribute_31;
- if (is_generic || is_physical) {
- // TODO(Blinkhawk): There are cases where a perspective attribute use PASS.
- // In theory by setting them as perspective, OpenGL does the perspective correction.
- // A way must figured to reverse the last step of it.
- if (input_mode.interpolation_mode == Tegra::Shader::IpaInterpMode::Multiply) {
- value = Operation(OperationCode::FMul, PRECISE, value, GetRegister(instr.gpr20));
+ : GetInputAttribute(index, attribute.element);
+
+ // Code taken from Ryujinx.
+ if (index >= Index::Attribute_0 && index <= Index::Attribute_31) {
+ const u32 location = static_cast<u32>(index) - static_cast<u32>(Index::Attribute_0);
+ if (header.ps.GetPixelImap(location) == PixelImap::Perspective) {
+ Node position_w = GetInputAttribute(Index::Position, 3);
+ value = Operation(OperationCode::FMul, move(value), move(position_w));
}
}
- value = GetSaturatedFloat(value, instr.ipa.saturate);
- SetRegister(bb, instr.gpr0, value);
+ if (instr.ipa.interp_mode == IpaInterpMode::Multiply) {
+ value = Operation(OperationCode::FMul, move(value), GetRegister(instr.gpr20));
+ }
+
+ value = GetSaturatedFloat(move(value), instr.ipa.saturate);
+
+ SetRegister(bb, instr.gpr0, move(value));
break;
}
case OpCode::Id::OUT_R: {
diff --git a/src/video_core/video_core.cpp b/src/video_core/video_core.cpp
index a5f81a8a0..f60bdc60a 100644
--- a/src/video_core/video_core.cpp
+++ b/src/video_core/video_core.cpp
@@ -15,13 +15,13 @@
#endif
#include "video_core/video_core.h"
-namespace VideoCore {
-
-std::unique_ptr<RendererBase> CreateRenderer(Core::Frontend::EmuWindow& emu_window,
- Core::System& system) {
+namespace {
+std::unique_ptr<VideoCore::RendererBase> CreateRenderer(Core::Frontend::EmuWindow& emu_window,
+ Core::System& system,
+ Core::Frontend::GraphicsContext& context) {
switch (Settings::values.renderer_backend) {
case Settings::RendererBackend::OpenGL:
- return std::make_unique<OpenGL::RendererOpenGL>(emu_window, system);
+ return std::make_unique<OpenGL::RendererOpenGL>(emu_window, system, context);
#ifdef HAS_VULKAN
case Settings::RendererBackend::Vulkan:
return std::make_unique<Vulkan::RendererVulkan>(emu_window, system);
@@ -30,13 +30,23 @@ std::unique_ptr<RendererBase> CreateRenderer(Core::Frontend::EmuWindow& emu_wind
return nullptr;
}
}
+} // Anonymous namespace
-std::unique_ptr<Tegra::GPU> CreateGPU(Core::System& system) {
- if (Settings::values.use_asynchronous_gpu_emulation) {
- return std::make_unique<VideoCommon::GPUAsynch>(system, system.Renderer());
+namespace VideoCore {
+
+std::unique_ptr<Tegra::GPU> CreateGPU(Core::Frontend::EmuWindow& emu_window, Core::System& system) {
+ auto context = emu_window.CreateSharedContext();
+ const auto scope = context->Acquire();
+ auto renderer = CreateRenderer(emu_window, system, *context);
+ if (!renderer->Init()) {
+ return nullptr;
}
- return std::make_unique<VideoCommon::GPUSynch>(system, system.Renderer());
+ if (Settings::values.use_asynchronous_gpu_emulation) {
+ return std::make_unique<VideoCommon::GPUAsynch>(system, std::move(renderer),
+ std::move(context));
+ }
+ return std::make_unique<VideoCommon::GPUSynch>(system, std::move(renderer), std::move(context));
}
u16 GetResolutionScaleFactor(const RendererBase& renderer) {
diff --git a/src/video_core/video_core.h b/src/video_core/video_core.h
index b8e0ac372..f5c27125d 100644
--- a/src/video_core/video_core.h
+++ b/src/video_core/video_core.h
@@ -22,17 +22,8 @@ namespace VideoCore {
class RendererBase;
-/**
- * Creates a renderer instance.
- *
- * @note The returned renderer instance is simply allocated. Its Init()
- * function still needs to be called to fully complete its setup.
- */
-std::unique_ptr<RendererBase> CreateRenderer(Core::Frontend::EmuWindow& emu_window,
- Core::System& system);
-
/// Creates an emulated GPU instance using the given system context.
-std::unique_ptr<Tegra::GPU> CreateGPU(Core::System& system);
+std::unique_ptr<Tegra::GPU> CreateGPU(Core::Frontend::EmuWindow& emu_window, Core::System& system);
u16 GetResolutionScaleFactor(const RendererBase& renderer);