diff options
Diffstat (limited to 'src/video_core')
-rw-r--r-- | src/video_core/pica.h | 2 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/renderer_opengl.cpp | 14 |
2 files changed, 8 insertions, 8 deletions
diff --git a/src/video_core/pica.h b/src/video_core/pica.h index d64559d72..858335d44 100644 --- a/src/video_core/pica.h +++ b/src/video_core/pica.h @@ -45,7 +45,7 @@ struct Regs { INSERT_PADDING_WORDS(0x41); BitField<0, 24, u32> viewport_size_x; - INSERT_PADDING_WORDS(1); + INSERT_PADDING_WORDS(0x1); BitField<0, 24, u32> viewport_size_y; INSERT_PADDING_WORDS(0x1bc); diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp index 02b174562..f11a64fad 100644 --- a/src/video_core/renderer_opengl/renderer_opengl.cpp +++ b/src/video_core/renderer_opengl/renderer_opengl.cpp @@ -81,20 +81,20 @@ void RendererOpenGL::RenderXFB(const common::Rect& src_rect, const common::Rect& const auto& framebuffer_top = GPU::g_regs.framebuffer_config[0]; const auto& framebuffer_sub = GPU::g_regs.framebuffer_config[1]; const u32 active_fb_top = (framebuffer_top.active_fb == 1) - ? framebuffer_top.address_left2 - : framebuffer_top.address_left1; + ? Memory::PhysicalToVirtualAddress(framebuffer_top.address_left2) + : Memory::PhysicalToVirtualAddress(framebuffer_top.address_left1); const u32 active_fb_sub = (framebuffer_sub.active_fb == 1) - ? framebuffer_sub.address_left2 - : framebuffer_sub.address_left1; + ? Memory::PhysicalToVirtualAddress(framebuffer_sub.address_left2) + : Memory::PhysicalToVirtualAddress(framebuffer_sub.address_left1); DEBUG_LOG(GPU, "RenderXFB: 0x%08x bytes from 0x%08x(%dx%d), fmt %x", framebuffer_top.stride * framebuffer_top.height, - GPU::GetFramebufferAddr(active_fb_top), (int)framebuffer_top.width, + active_fb_top, (int)framebuffer_top.width, (int)framebuffer_top.height, (int)framebuffer_top.format); // TODO: This should consider the GPU registers for framebuffer width, height and stride. - FlipFramebuffer(GPU::GetFramebufferPointer(active_fb_top), m_xfb_top_flipped); - FlipFramebuffer(GPU::GetFramebufferPointer(active_fb_sub), m_xfb_bottom_flipped); + FlipFramebuffer(Memory::GetPointer(active_fb_top), m_xfb_top_flipped); + FlipFramebuffer(Memory::GetPointer(active_fb_sub), m_xfb_bottom_flipped); // Blit the top framebuffer // ------------------------ |