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-rw-r--r--src/video_core/command_processor.cpp212
-rw-r--r--src/video_core/regs_framebuffer.h7
-rw-r--r--src/video_core/regs_pipeline.h8
-rw-r--r--src/video_core/regs_rasterizer.h8
-rw-r--r--src/video_core/regs_texturing.h19
-rw-r--r--src/video_core/shader/shader.h7
-rw-r--r--src/video_core/shader/shader_interpreter.cpp2
-rw-r--r--src/video_core/shader/shader_jit_x64.cpp2
-rw-r--r--src/video_core/shader/shader_jit_x64_compiler.cpp4
-rw-r--r--src/video_core/shader/shader_jit_x64_compiler.h14
-rw-r--r--src/video_core/swrasterizer/clipper.cpp7
-rw-r--r--src/video_core/swrasterizer/rasterizer.h6
12 files changed, 204 insertions, 92 deletions
diff --git a/src/video_core/command_processor.cpp b/src/video_core/command_processor.cpp
index 49a93e980..4633a1df1 100644
--- a/src/video_core/command_processor.cpp
+++ b/src/video_core/command_processor.cpp
@@ -32,12 +32,13 @@ namespace Pica {
namespace CommandProcessor {
-static int float_regs_counter = 0;
+static int vs_float_regs_counter = 0;
+static u32 vs_uniform_write_buffer[4];
-static u32 uniform_write_buffer[4];
+static int gs_float_regs_counter = 0;
+static u32 gs_uniform_write_buffer[4];
static int default_attr_counter = 0;
-
static u32 default_attr_write_buffer[3];
// Expand a 4-bit mask to 4-byte mask, e.g. 0b0101 -> 0x00FF00FF
@@ -48,6 +49,97 @@ static const u32 expand_bits_to_bytes[] = {
MICROPROFILE_DEFINE(GPU_Drawing, "GPU", "Drawing", MP_RGB(50, 50, 240));
+static const char* GetShaderSetupTypeName(Shader::ShaderSetup& setup) {
+ if (&setup == &g_state.vs) {
+ return "vertex shader";
+ }
+ if (&setup == &g_state.gs) {
+ return "geometry shader";
+ }
+ return "unknown shader";
+}
+
+static void WriteUniformBoolReg(Shader::ShaderSetup& setup, u32 value) {
+ for (unsigned i = 0; i < setup.uniforms.b.size(); ++i)
+ setup.uniforms.b[i] = (value & (1 << i)) != 0;
+}
+
+static void WriteUniformIntReg(Shader::ShaderSetup& setup, unsigned index,
+ const Math::Vec4<u8>& values) {
+ ASSERT(index < setup.uniforms.i.size());
+ setup.uniforms.i[index] = values;
+ LOG_TRACE(HW_GPU, "Set %s integer uniform %d to %02x %02x %02x %02x",
+ GetShaderSetupTypeName(setup), index, values.x, values.y, values.z, values.w);
+}
+
+static void WriteUniformFloatReg(ShaderRegs& config, Shader::ShaderSetup& setup,
+ int& float_regs_counter, u32 uniform_write_buffer[4], u32 value) {
+ auto& uniform_setup = config.uniform_setup;
+
+ // TODO: Does actual hardware indeed keep an intermediate buffer or does
+ // it directly write the values?
+ uniform_write_buffer[float_regs_counter++] = value;
+
+ // Uniforms are written in a packed format such that four float24 values are encoded in
+ // three 32-bit numbers. We write to internal memory once a full such vector is
+ // written.
+ if ((float_regs_counter >= 4 && uniform_setup.IsFloat32()) ||
+ (float_regs_counter >= 3 && !uniform_setup.IsFloat32())) {
+ float_regs_counter = 0;
+
+ auto& uniform = setup.uniforms.f[uniform_setup.index];
+
+ if (uniform_setup.index >= 96) {
+ LOG_ERROR(HW_GPU, "Invalid %s float uniform index %d", GetShaderSetupTypeName(setup),
+ (int)uniform_setup.index);
+ } else {
+
+ // NOTE: The destination component order indeed is "backwards"
+ if (uniform_setup.IsFloat32()) {
+ for (auto i : {0, 1, 2, 3})
+ uniform[3 - i] = float24::FromFloat32(*(float*)(&uniform_write_buffer[i]));
+ } else {
+ // TODO: Untested
+ uniform.w = float24::FromRaw(uniform_write_buffer[0] >> 8);
+ uniform.z = float24::FromRaw(((uniform_write_buffer[0] & 0xFF) << 16) |
+ ((uniform_write_buffer[1] >> 16) & 0xFFFF));
+ uniform.y = float24::FromRaw(((uniform_write_buffer[1] & 0xFFFF) << 8) |
+ ((uniform_write_buffer[2] >> 24) & 0xFF));
+ uniform.x = float24::FromRaw(uniform_write_buffer[2] & 0xFFFFFF);
+ }
+
+ LOG_TRACE(HW_GPU, "Set %s float uniform %x to (%f %f %f %f)",
+ GetShaderSetupTypeName(setup), (int)uniform_setup.index,
+ uniform.x.ToFloat32(), uniform.y.ToFloat32(), uniform.z.ToFloat32(),
+ uniform.w.ToFloat32());
+
+ // TODO: Verify that this actually modifies the register!
+ uniform_setup.index.Assign(uniform_setup.index + 1);
+ }
+ }
+}
+
+static void WriteProgramCode(ShaderRegs& config, Shader::ShaderSetup& setup,
+ unsigned max_program_code_length, u32 value) {
+ if (config.program.offset >= max_program_code_length) {
+ LOG_ERROR(HW_GPU, "Invalid %s program offset %d", GetShaderSetupTypeName(setup),
+ (int)config.program.offset);
+ } else {
+ setup.program_code[config.program.offset] = value;
+ config.program.offset++;
+ }
+}
+
+static void WriteSwizzlePatterns(ShaderRegs& config, Shader::ShaderSetup& setup, u32 value) {
+ if (config.swizzle_patterns.offset >= setup.swizzle_data.size()) {
+ LOG_ERROR(HW_GPU, "Invalid %s swizzle pattern offset %d", GetShaderSetupTypeName(setup),
+ (int)config.swizzle_patterns.offset);
+ } else {
+ setup.swizzle_data[config.swizzle_patterns.offset] = value;
+ config.swizzle_patterns.offset++;
+ }
+}
+
static void WritePicaReg(u32 id, u32 value, u32 mask) {
auto& regs = g_state.regs;
@@ -330,21 +422,70 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
break;
}
- case PICA_REG_INDEX(vs.bool_uniforms):
- for (unsigned i = 0; i < 16; ++i)
- g_state.vs.uniforms.b[i] = (regs.vs.bool_uniforms.Value() & (1 << i)) != 0;
+ case PICA_REG_INDEX(gs.bool_uniforms):
+ WriteUniformBoolReg(g_state.gs, g_state.regs.gs.bool_uniforms.Value());
+ break;
+ case PICA_REG_INDEX_WORKAROUND(gs.int_uniforms[0], 0x281):
+ case PICA_REG_INDEX_WORKAROUND(gs.int_uniforms[1], 0x282):
+ case PICA_REG_INDEX_WORKAROUND(gs.int_uniforms[2], 0x283):
+ case PICA_REG_INDEX_WORKAROUND(gs.int_uniforms[3], 0x284): {
+ unsigned index = (id - PICA_REG_INDEX_WORKAROUND(gs.int_uniforms[0], 0x281));
+ auto values = regs.gs.int_uniforms[index];
+ WriteUniformIntReg(g_state.gs, index,
+ Math::Vec4<u8>(values.x, values.y, values.z, values.w));
+ break;
+ }
+
+ case PICA_REG_INDEX_WORKAROUND(gs.uniform_setup.set_value[0], 0x291):
+ case PICA_REG_INDEX_WORKAROUND(gs.uniform_setup.set_value[1], 0x292):
+ case PICA_REG_INDEX_WORKAROUND(gs.uniform_setup.set_value[2], 0x293):
+ case PICA_REG_INDEX_WORKAROUND(gs.uniform_setup.set_value[3], 0x294):
+ case PICA_REG_INDEX_WORKAROUND(gs.uniform_setup.set_value[4], 0x295):
+ case PICA_REG_INDEX_WORKAROUND(gs.uniform_setup.set_value[5], 0x296):
+ case PICA_REG_INDEX_WORKAROUND(gs.uniform_setup.set_value[6], 0x297):
+ case PICA_REG_INDEX_WORKAROUND(gs.uniform_setup.set_value[7], 0x298): {
+ WriteUniformFloatReg(g_state.regs.gs, g_state.gs, gs_float_regs_counter,
+ gs_uniform_write_buffer, value);
+ break;
+ }
+
+ case PICA_REG_INDEX_WORKAROUND(gs.program.set_word[0], 0x29c):
+ case PICA_REG_INDEX_WORKAROUND(gs.program.set_word[1], 0x29d):
+ case PICA_REG_INDEX_WORKAROUND(gs.program.set_word[2], 0x29e):
+ case PICA_REG_INDEX_WORKAROUND(gs.program.set_word[3], 0x29f):
+ case PICA_REG_INDEX_WORKAROUND(gs.program.set_word[4], 0x2a0):
+ case PICA_REG_INDEX_WORKAROUND(gs.program.set_word[5], 0x2a1):
+ case PICA_REG_INDEX_WORKAROUND(gs.program.set_word[6], 0x2a2):
+ case PICA_REG_INDEX_WORKAROUND(gs.program.set_word[7], 0x2a3): {
+ WriteProgramCode(g_state.regs.gs, g_state.gs, 4096, value);
+ break;
+ }
+
+ case PICA_REG_INDEX_WORKAROUND(gs.swizzle_patterns.set_word[0], 0x2a6):
+ case PICA_REG_INDEX_WORKAROUND(gs.swizzle_patterns.set_word[1], 0x2a7):
+ case PICA_REG_INDEX_WORKAROUND(gs.swizzle_patterns.set_word[2], 0x2a8):
+ case PICA_REG_INDEX_WORKAROUND(gs.swizzle_patterns.set_word[3], 0x2a9):
+ case PICA_REG_INDEX_WORKAROUND(gs.swizzle_patterns.set_word[4], 0x2aa):
+ case PICA_REG_INDEX_WORKAROUND(gs.swizzle_patterns.set_word[5], 0x2ab):
+ case PICA_REG_INDEX_WORKAROUND(gs.swizzle_patterns.set_word[6], 0x2ac):
+ case PICA_REG_INDEX_WORKAROUND(gs.swizzle_patterns.set_word[7], 0x2ad): {
+ WriteSwizzlePatterns(g_state.regs.gs, g_state.gs, value);
+ break;
+ }
+
+ case PICA_REG_INDEX(vs.bool_uniforms):
+ WriteUniformBoolReg(g_state.vs, g_state.regs.vs.bool_uniforms.Value());
break;
case PICA_REG_INDEX_WORKAROUND(vs.int_uniforms[0], 0x2b1):
case PICA_REG_INDEX_WORKAROUND(vs.int_uniforms[1], 0x2b2):
case PICA_REG_INDEX_WORKAROUND(vs.int_uniforms[2], 0x2b3):
case PICA_REG_INDEX_WORKAROUND(vs.int_uniforms[3], 0x2b4): {
- int index = (id - PICA_REG_INDEX_WORKAROUND(vs.int_uniforms[0], 0x2b1));
+ unsigned index = (id - PICA_REG_INDEX_WORKAROUND(vs.int_uniforms[0], 0x2b1));
auto values = regs.vs.int_uniforms[index];
- g_state.vs.uniforms.i[index] = Math::Vec4<u8>(values.x, values.y, values.z, values.w);
- LOG_TRACE(HW_GPU, "Set integer uniform %d to %02x %02x %02x %02x", index, values.x.Value(),
- values.y.Value(), values.z.Value(), values.w.Value());
+ WriteUniformIntReg(g_state.vs, index,
+ Math::Vec4<u8>(values.x, values.y, values.z, values.w));
break;
}
@@ -356,51 +497,11 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
case PICA_REG_INDEX_WORKAROUND(vs.uniform_setup.set_value[5], 0x2c6):
case PICA_REG_INDEX_WORKAROUND(vs.uniform_setup.set_value[6], 0x2c7):
case PICA_REG_INDEX_WORKAROUND(vs.uniform_setup.set_value[7], 0x2c8): {
- auto& uniform_setup = regs.vs.uniform_setup;
-
- // TODO: Does actual hardware indeed keep an intermediate buffer or does
- // it directly write the values?
- uniform_write_buffer[float_regs_counter++] = value;
-
- // Uniforms are written in a packed format such that four float24 values are encoded in
- // three 32-bit numbers. We write to internal memory once a full such vector is
- // written.
- if ((float_regs_counter >= 4 && uniform_setup.IsFloat32()) ||
- (float_regs_counter >= 3 && !uniform_setup.IsFloat32())) {
- float_regs_counter = 0;
-
- auto& uniform = g_state.vs.uniforms.f[uniform_setup.index];
-
- if (uniform_setup.index > 95) {
- LOG_ERROR(HW_GPU, "Invalid VS uniform index %d", (int)uniform_setup.index);
- break;
- }
-
- // NOTE: The destination component order indeed is "backwards"
- if (uniform_setup.IsFloat32()) {
- for (auto i : {0, 1, 2, 3})
- uniform[3 - i] = float24::FromFloat32(*(float*)(&uniform_write_buffer[i]));
- } else {
- // TODO: Untested
- uniform.w = float24::FromRaw(uniform_write_buffer[0] >> 8);
- uniform.z = float24::FromRaw(((uniform_write_buffer[0] & 0xFF) << 16) |
- ((uniform_write_buffer[1] >> 16) & 0xFFFF));
- uniform.y = float24::FromRaw(((uniform_write_buffer[1] & 0xFFFF) << 8) |
- ((uniform_write_buffer[2] >> 24) & 0xFF));
- uniform.x = float24::FromRaw(uniform_write_buffer[2] & 0xFFFFFF);
- }
-
- LOG_TRACE(HW_GPU, "Set uniform %x to (%f %f %f %f)", (int)uniform_setup.index,
- uniform.x.ToFloat32(), uniform.y.ToFloat32(), uniform.z.ToFloat32(),
- uniform.w.ToFloat32());
-
- // TODO: Verify that this actually modifies the register!
- uniform_setup.index.Assign(uniform_setup.index + 1);
- }
+ WriteUniformFloatReg(g_state.regs.vs, g_state.vs, vs_float_regs_counter,
+ vs_uniform_write_buffer, value);
break;
}
- // Load shader program code
case PICA_REG_INDEX_WORKAROUND(vs.program.set_word[0], 0x2cc):
case PICA_REG_INDEX_WORKAROUND(vs.program.set_word[1], 0x2cd):
case PICA_REG_INDEX_WORKAROUND(vs.program.set_word[2], 0x2ce):
@@ -409,12 +510,10 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
case PICA_REG_INDEX_WORKAROUND(vs.program.set_word[5], 0x2d1):
case PICA_REG_INDEX_WORKAROUND(vs.program.set_word[6], 0x2d2):
case PICA_REG_INDEX_WORKAROUND(vs.program.set_word[7], 0x2d3): {
- g_state.vs.program_code[regs.vs.program.offset] = value;
- regs.vs.program.offset++;
+ WriteProgramCode(g_state.regs.vs, g_state.vs, 512, value);
break;
}
- // Load swizzle pattern data
case PICA_REG_INDEX_WORKAROUND(vs.swizzle_patterns.set_word[0], 0x2d6):
case PICA_REG_INDEX_WORKAROUND(vs.swizzle_patterns.set_word[1], 0x2d7):
case PICA_REG_INDEX_WORKAROUND(vs.swizzle_patterns.set_word[2], 0x2d8):
@@ -423,8 +522,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
case PICA_REG_INDEX_WORKAROUND(vs.swizzle_patterns.set_word[5], 0x2db):
case PICA_REG_INDEX_WORKAROUND(vs.swizzle_patterns.set_word[6], 0x2dc):
case PICA_REG_INDEX_WORKAROUND(vs.swizzle_patterns.set_word[7], 0x2dd): {
- g_state.vs.swizzle_data[regs.vs.swizzle_patterns.offset] = value;
- regs.vs.swizzle_patterns.offset++;
+ WriteSwizzlePatterns(g_state.regs.vs, g_state.vs, value);
break;
}
diff --git a/src/video_core/regs_framebuffer.h b/src/video_core/regs_framebuffer.h
index 9ddc79243..a50bd4111 100644
--- a/src/video_core/regs_framebuffer.h
+++ b/src/video_core/regs_framebuffer.h
@@ -211,13 +211,14 @@ struct FramebufferRegs {
BitField<0, 2, u32> allow_depth_stencil_write; // 0 = disable, else enable
};
- DepthFormat depth_format; // TODO: Should be a BitField!
+ BitField<0, 2, DepthFormat> depth_format;
+
BitField<16, 3, ColorFormat> color_format;
INSERT_PADDING_WORDS(0x4);
- u32 depth_buffer_address;
- u32 color_buffer_address;
+ BitField<0, 28, u32> depth_buffer_address;
+ BitField<0, 28, u32> color_buffer_address;
union {
// Apparently, the framebuffer width is stored as expected,
diff --git a/src/video_core/regs_pipeline.h b/src/video_core/regs_pipeline.h
index 0a4ec6e1e..31c747d77 100644
--- a/src/video_core/regs_pipeline.h
+++ b/src/video_core/regs_pipeline.h
@@ -22,10 +22,10 @@ struct PipelineRegs {
};
struct {
- BitField<0, 29, u32> base_address;
+ BitField<1, 28, u32> base_address;
PAddr GetPhysicalBaseAddress() const {
- return base_address * 8;
+ return base_address * 16;
}
// Descriptor for internal vertex attributes
@@ -99,7 +99,7 @@ struct PipelineRegs {
// This e.g. allows to load different attributes from different memory locations
struct {
// Source attribute data offset from the base address
- u32 data_offset;
+ BitField<0, 28, u32> data_offset;
union {
BitField<0, 4, u32> comp0;
@@ -180,6 +180,8 @@ struct PipelineRegs {
// kicked off.
// 2) Games can configure these registers to provide a command list subroutine mechanism.
+ // TODO: verify the bit length of these two fields
+ // According to 3dbrew, the bit length of them are 21 and 29, respectively
BitField<0, 20, u32> size[2]; ///< Size (in bytes / 8) of each channel's command buffer
BitField<0, 28, u32> addr[2]; ///< Physical address / 8 of each channel's command buffer
u32 trigger[2]; ///< Triggers execution of the channel's command buffer when written to
diff --git a/src/video_core/regs_rasterizer.h b/src/video_core/regs_rasterizer.h
index a471a3b38..2874fd127 100644
--- a/src/video_core/regs_rasterizer.h
+++ b/src/video_core/regs_rasterizer.h
@@ -92,13 +92,13 @@ struct RasterizerRegs {
BitField<0, 2, ScissorMode> mode;
union {
- BitField<0, 16, u32> x1;
- BitField<16, 16, u32> y1;
+ BitField<0, 10, u32> x1;
+ BitField<16, 10, u32> y1;
};
union {
- BitField<0, 16, u32> x2;
- BitField<16, 16, u32> y2;
+ BitField<0, 10, u32> x2;
+ BitField<16, 10, u32> y2;
};
} scissor_test;
diff --git a/src/video_core/regs_texturing.h b/src/video_core/regs_texturing.h
index 20f9495ed..e4038b41b 100644
--- a/src/video_core/regs_texturing.h
+++ b/src/video_core/regs_texturing.h
@@ -29,6 +29,11 @@ struct TexturingRegs {
ClampToBorder = 1,
Repeat = 2,
MirroredRepeat = 3,
+ // Mode 4-7 produces some weird result and may be just invalid:
+ // 4: Positive coord: clamp to edge; negative coord: repeat
+ // 5: Positive coord: clamp to border; negative coord: repeat
+ // 6: Repeat
+ // 7: Repeat
};
enum TextureFilter : u32 {
@@ -45,22 +50,22 @@ struct TexturingRegs {
} border_color;
union {
- BitField<0, 16, u32> height;
- BitField<16, 16, u32> width;
+ BitField<0, 11, u32> height;
+ BitField<16, 11, u32> width;
};
union {
BitField<1, 1, TextureFilter> mag_filter;
BitField<2, 1, TextureFilter> min_filter;
- BitField<8, 2, WrapMode> wrap_t;
- BitField<12, 2, WrapMode> wrap_s;
- BitField<28, 2, TextureType>
- type; ///< @note Only valid for texture 0 according to 3DBrew.
+ BitField<8, 3, WrapMode> wrap_t;
+ BitField<12, 3, WrapMode> wrap_s;
+ /// @note Only valid for texture 0 according to 3DBrew.
+ BitField<28, 3, TextureType> type;
};
INSERT_PADDING_WORDS(0x1);
- u32 address;
+ BitField<0, 28, u32> address;
PAddr GetPhysicalAddress() const {
return address * 8;
diff --git a/src/video_core/shader/shader.h b/src/video_core/shader/shader.h
index 38ea717ab..e156f6aef 100644
--- a/src/video_core/shader/shader.h
+++ b/src/video_core/shader/shader.h
@@ -24,6 +24,9 @@ namespace Pica {
namespace Shader {
+constexpr unsigned MAX_PROGRAM_CODE_LENGTH = 4096;
+constexpr unsigned MAX_SWIZZLE_DATA_LENGTH = 4096;
+
struct AttributeBuffer {
alignas(16) Math::Vec4<float24> attr[16];
};
@@ -144,8 +147,8 @@ struct ShaderSetup {
return offsetof(ShaderSetup, uniforms.i) + index * sizeof(Math::Vec4<u8>);
}
- std::array<u32, 1024> program_code;
- std::array<u32, 1024> swizzle_data;
+ std::array<u32, MAX_PROGRAM_CODE_LENGTH> program_code;
+ std::array<u32, MAX_SWIZZLE_DATA_LENGTH> swizzle_data;
/// Data private to ShaderEngines
struct EngineData {
diff --git a/src/video_core/shader/shader_interpreter.cpp b/src/video_core/shader/shader_interpreter.cpp
index f4d1c46c5..aa1cec81f 100644
--- a/src/video_core/shader/shader_interpreter.cpp
+++ b/src/video_core/shader/shader_interpreter.cpp
@@ -653,7 +653,7 @@ static void RunInterpreter(const ShaderSetup& setup, UnitState& state, DebugData
}
void InterpreterEngine::SetupBatch(ShaderSetup& setup, unsigned int entry_point) {
- ASSERT(entry_point < 1024);
+ ASSERT(entry_point < MAX_PROGRAM_CODE_LENGTH);
setup.engine_data.entry_point = entry_point;
}
diff --git a/src/video_core/shader/shader_jit_x64.cpp b/src/video_core/shader/shader_jit_x64.cpp
index 0ee0dd9ef..73c21871c 100644
--- a/src/video_core/shader/shader_jit_x64.cpp
+++ b/src/video_core/shader/shader_jit_x64.cpp
@@ -15,7 +15,7 @@ JitX64Engine::JitX64Engine() = default;
JitX64Engine::~JitX64Engine() = default;
void JitX64Engine::SetupBatch(ShaderSetup& setup, unsigned int entry_point) {
- ASSERT(entry_point < 1024);
+ ASSERT(entry_point < MAX_PROGRAM_CODE_LENGTH);
setup.engine_data.entry_point = entry_point;
u64 code_hash = Common::ComputeHash64(&setup.program_code, sizeof(setup.program_code));
diff --git a/src/video_core/shader/shader_jit_x64_compiler.cpp b/src/video_core/shader/shader_jit_x64_compiler.cpp
index 2dbc8b147..5d9b6448c 100644
--- a/src/video_core/shader/shader_jit_x64_compiler.cpp
+++ b/src/video_core/shader/shader_jit_x64_compiler.cpp
@@ -834,8 +834,8 @@ void JitShader::FindReturnOffsets() {
std::sort(return_offsets.begin(), return_offsets.end());
}
-void JitShader::Compile(const std::array<u32, 1024>* program_code_,
- const std::array<u32, 1024>* swizzle_data_) {
+void JitShader::Compile(const std::array<u32, MAX_PROGRAM_CODE_LENGTH>* program_code_,
+ const std::array<u32, MAX_SWIZZLE_DATA_LENGTH>* swizzle_data_) {
program_code = program_code_;
swizzle_data = swizzle_data_;
diff --git a/src/video_core/shader/shader_jit_x64_compiler.h b/src/video_core/shader/shader_jit_x64_compiler.h
index f27675560..31af0ca48 100644
--- a/src/video_core/shader/shader_jit_x64_compiler.h
+++ b/src/video_core/shader/shader_jit_x64_compiler.h
@@ -22,8 +22,8 @@ namespace Pica {
namespace Shader {
-/// Memory allocated for each compiled shader (64Kb)
-constexpr size_t MAX_SHADER_SIZE = 1024 * 64;
+/// Memory allocated for each compiled shader
+constexpr size_t MAX_SHADER_SIZE = MAX_PROGRAM_CODE_LENGTH * 64;
/**
* This class implements the shader JIT compiler. It recompiles a Pica shader program into x86_64
@@ -37,8 +37,8 @@ public:
program(&setup, &state, instruction_labels[offset].getAddress());
}
- void Compile(const std::array<u32, 1024>* program_code,
- const std::array<u32, 1024>* swizzle_data);
+ void Compile(const std::array<u32, MAX_PROGRAM_CODE_LENGTH>* program_code,
+ const std::array<u32, MAX_SWIZZLE_DATA_LENGTH>* swizzle_data);
void Compile_ADD(Instruction instr);
void Compile_DP3(Instruction instr);
@@ -104,11 +104,11 @@ private:
*/
void FindReturnOffsets();
- const std::array<u32, 1024>* program_code = nullptr;
- const std::array<u32, 1024>* swizzle_data = nullptr;
+ const std::array<u32, MAX_PROGRAM_CODE_LENGTH>* program_code = nullptr;
+ const std::array<u32, MAX_SWIZZLE_DATA_LENGTH>* swizzle_data = nullptr;
/// Mapping of Pica VS instructions to pointers in the emitted code
- std::array<Xbyak::Label, 1024> instruction_labels;
+ std::array<Xbyak::Label, MAX_PROGRAM_CODE_LENGTH> instruction_labels;
/// Offsets in code where a return needs to be inserted
std::vector<unsigned> return_offsets;
diff --git a/src/video_core/swrasterizer/clipper.cpp b/src/video_core/swrasterizer/clipper.cpp
index 2d80822d9..6fb923756 100644
--- a/src/video_core/swrasterizer/clipper.cpp
+++ b/src/video_core/swrasterizer/clipper.cpp
@@ -69,13 +69,14 @@ static void InitScreenCoordinates(Vertex& vtx) {
viewport.offset_y = float24::FromFloat32(static_cast<float>(regs.rasterizer.viewport_corner.y));
float24 inv_w = float24::FromFloat32(1.f) / vtx.pos.w;
- vtx.color *= inv_w;
- vtx.view *= inv_w;
+ vtx.pos.w = inv_w;
vtx.quat *= inv_w;
+ vtx.color *= inv_w;
vtx.tc0 *= inv_w;
vtx.tc1 *= inv_w;
+ vtx.tc0_w *= inv_w;
+ vtx.view *= inv_w;
vtx.tc2 *= inv_w;
- vtx.pos.w = inv_w;
vtx.screenpos[0] =
(vtx.pos.x * inv_w + float24::FromFloat32(1.0)) * viewport.halfsize_x + viewport.offset_x;
diff --git a/src/video_core/swrasterizer/rasterizer.h b/src/video_core/swrasterizer/rasterizer.h
index 3a72ac343..2f0877581 100644
--- a/src/video_core/swrasterizer/rasterizer.h
+++ b/src/video_core/swrasterizer/rasterizer.h
@@ -23,13 +23,15 @@ struct Vertex : Shader::OutputVertex {
pos = pos * factor + vtx.pos * (float24::FromFloat32(1) - factor);
// TODO: Should perform perspective correct interpolation here...
+ quat = quat * factor + vtx.quat * (float24::FromFloat32(1) - factor);
+ color = color * factor + vtx.color * (float24::FromFloat32(1) - factor);
tc0 = tc0 * factor + vtx.tc0 * (float24::FromFloat32(1) - factor);
tc1 = tc1 * factor + vtx.tc1 * (float24::FromFloat32(1) - factor);
+ tc0_w = tc0_w * factor + vtx.tc0_w * (float24::FromFloat32(1) - factor);
+ view = view * factor + vtx.view * (float24::FromFloat32(1) - factor);
tc2 = tc2 * factor + vtx.tc2 * (float24::FromFloat32(1) - factor);
screenpos = screenpos * factor + vtx.screenpos * (float24::FromFloat32(1) - factor);
-
- color = color * factor + vtx.color * (float24::FromFloat32(1) - factor);
}
// Linear interpolation