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-rw-r--r--src/video_core/regs_lighting.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/video_core/regs_lighting.h b/src/video_core/regs_lighting.h
index 548a6c4d5..6793405d9 100644
--- a/src/video_core/regs_lighting.h
+++ b/src/video_core/regs_lighting.h
@@ -34,7 +34,7 @@ struct LightingRegs {
* configurations that require more LUTs, more cycles are required on HW to perform lighting
* computations.
*/
- enum class LightingConfig {
+ enum class LightingConfig : u32 {
Config0 = 0, ///< Reflect Red, Distribution 0, Spotlight
Config1 = 1, ///< Reflect Red, Fresnel, Spotlight
Config2 = 2, ///< Reflect Red, Distribution 0/1
@@ -48,7 +48,7 @@ struct LightingRegs {
};
/// Selects which lighting components are affected by fresnel
- enum class LightingFresnelSelector {
+ enum class LightingFresnelSelector : u32 {
None = 0, ///< Fresnel is disabled
PrimaryAlpha = 1, ///< Primary (diffuse) lighting alpha is affected by fresnel
SecondaryAlpha = 2, ///< Secondary (specular) lighting alpha is affected by fresnel
@@ -58,7 +58,7 @@ struct LightingRegs {
};
/// Factor used to scale the output of a lighting LUT
- enum class LightingScale {
+ enum class LightingScale : u32 {
Scale1 = 0, ///< Scale is 1x
Scale2 = 1, ///< Scale is 2x
Scale4 = 2, ///< Scale is 4x
@@ -68,7 +68,7 @@ struct LightingRegs {
Scale1_2 = 7, ///< Scale is 0.5x
};
- enum class LightingLutInput {
+ enum class LightingLutInput : u32 {
NH = 0, // Cosine of the angle between the normal and half-angle vectors
VH = 1, // Cosine of the angle between the view and half-angle vectors
NV = 2, // Cosine of the angle between the normal and the view vector