diff options
Diffstat (limited to 'src/video_core')
127 files changed, 7899 insertions, 4254 deletions
diff --git a/src/video_core/CMakeLists.txt b/src/video_core/CMakeLists.txt index 5b3808351..106991969 100644 --- a/src/video_core/CMakeLists.txt +++ b/src/video_core/CMakeLists.txt @@ -4,7 +4,7 @@ add_subdirectory(host_shaders) if(LIBVA_FOUND) - set_source_files_properties(command_classes/codecs/codec.cpp + set_source_files_properties(host1x/codecs/codec.cpp PROPERTIES COMPILE_DEFINITIONS LIBVA_FOUND=1) list(APPEND FFmpeg_LIBRARIES ${LIBVA_LIBRARIES}) endif() @@ -15,26 +15,14 @@ add_library(video_core STATIC buffer_cache/buffer_cache.h cdma_pusher.cpp cdma_pusher.h - command_classes/codecs/codec.cpp - command_classes/codecs/codec.h - command_classes/codecs/h264.cpp - command_classes/codecs/h264.h - command_classes/codecs/vp8.cpp - command_classes/codecs/vp8.h - command_classes/codecs/vp9.cpp - command_classes/codecs/vp9.h - command_classes/codecs/vp9_types.h - command_classes/host1x.cpp - command_classes/host1x.h - command_classes/nvdec.cpp - command_classes/nvdec.h - command_classes/nvdec_common.h - command_classes/sync_manager.cpp - command_classes/sync_manager.h - command_classes/vic.cpp - command_classes/vic.h compatible_formats.cpp compatible_formats.h + control/channel_state.cpp + control/channel_state.h + control/channel_state_cache.cpp + control/channel_state_cache.h + control/scheduler.cpp + control/scheduler.h delayed_destruction_ring.h dirty_flags.cpp dirty_flags.h @@ -54,7 +42,31 @@ add_library(video_core STATIC engines/maxwell_3d.h engines/maxwell_dma.cpp engines/maxwell_dma.h + engines/puller.cpp + engines/puller.h framebuffer_config.h + host1x/codecs/codec.cpp + host1x/codecs/codec.h + host1x/codecs/h264.cpp + host1x/codecs/h264.h + host1x/codecs/vp8.cpp + host1x/codecs/vp8.h + host1x/codecs/vp9.cpp + host1x/codecs/vp9.h + host1x/codecs/vp9_types.h + host1x/control.cpp + host1x/control.h + host1x/host1x.cpp + host1x/host1x.h + host1x/nvdec.cpp + host1x/nvdec.h + host1x/nvdec_common.h + host1x/sync_manager.cpp + host1x/sync_manager.h + host1x/syncpoint_manager.cpp + host1x/syncpoint_manager.h + host1x/vic.cpp + host1x/vic.h macro/macro.cpp macro/macro.h macro/macro_hle.cpp @@ -70,6 +82,7 @@ add_library(video_core STATIC gpu_thread.h memory_manager.cpp memory_manager.h + pte_kind.h query_cache.h rasterizer_accelerated.cpp rasterizer_accelerated.h @@ -195,6 +208,7 @@ add_library(video_core STATIC texture_cache/render_targets.h texture_cache/samples_helper.h texture_cache/slot_vector.h + texture_cache/texture_cache.cpp texture_cache/texture_cache.h texture_cache/texture_cache_base.h texture_cache/types.h @@ -265,14 +279,8 @@ if (MSVC) else() target_compile_options(video_core PRIVATE -Werror=conversion - -Wno-error=sign-conversion - -Werror=pessimizing-move - -Werror=redundant-move - -Werror=type-limits - $<$<CXX_COMPILER_ID:GNU>:-Werror=class-memaccess> - $<$<CXX_COMPILER_ID:GNU>:-Werror=unused-but-set-parameter> - $<$<CXX_COMPILER_ID:GNU>:-Werror=unused-but-set-variable> + -Wno-sign-conversion ) endif() diff --git a/src/video_core/buffer_cache/buffer_cache.h b/src/video_core/buffer_cache/buffer_cache.h index f015dae56..2ba33543c 100644 --- a/src/video_core/buffer_cache/buffer_cache.h +++ b/src/video_core/buffer_cache/buffer_cache.h @@ -5,7 +5,6 @@ #include <algorithm> #include <array> -#include <deque> #include <memory> #include <mutex> #include <numeric> @@ -23,6 +22,7 @@ #include "common/settings.h" #include "core/memory.h" #include "video_core/buffer_cache/buffer_base.h" +#include "video_core/control/channel_state_cache.h" #include "video_core/delayed_destruction_ring.h" #include "video_core/dirty_flags.h" #include "video_core/engines/kepler_compute.h" @@ -56,7 +56,7 @@ using UniformBufferSizes = std::array<std::array<u32, NUM_GRAPHICS_UNIFORM_BUFFE using ComputeUniformBufferSizes = std::array<u32, NUM_COMPUTE_UNIFORM_BUFFERS>; template <typename P> -class BufferCache { +class BufferCache : public VideoCommon::ChannelSetupCaches<VideoCommon::ChannelInfo> { // Page size for caching purposes. // This is unrelated to the CPU page size and it can be changed as it seems optimal. @@ -116,10 +116,7 @@ public: static constexpr u32 DEFAULT_SKIP_CACHE_SIZE = static_cast<u32>(4_KiB); explicit BufferCache(VideoCore::RasterizerInterface& rasterizer_, - Tegra::Engines::Maxwell3D& maxwell3d_, - Tegra::Engines::KeplerCompute& kepler_compute_, - Tegra::MemoryManager& gpu_memory_, Core::Memory::Memory& cpu_memory_, - Runtime& runtime_); + Core::Memory::Memory& cpu_memory_, Runtime& runtime_); void TickFrame(); @@ -129,7 +126,7 @@ public: void DownloadMemory(VAddr cpu_addr, u64 size); - bool InlineMemory(VAddr dest_address, size_t copy_size, std::span<u8> inlined_buffer); + bool InlineMemory(VAddr dest_address, size_t copy_size, std::span<const u8> inlined_buffer); void BindGraphicsUniformBuffer(size_t stage, u32 index, GPUVAddr gpu_addr, u32 size); @@ -353,7 +350,7 @@ private: void NotifyBufferDeletion(); - [[nodiscard]] Binding StorageBufferBinding(GPUVAddr ssbo_addr) const; + [[nodiscard]] Binding StorageBufferBinding(GPUVAddr ssbo_addr, bool is_written = false) const; [[nodiscard]] TextureBufferBinding GetTextureBufferBinding(GPUVAddr gpu_addr, u32 size, PixelFormat format); @@ -367,9 +364,6 @@ private: void ClearDownload(IntervalType subtract_interval); VideoCore::RasterizerInterface& rasterizer; - Tegra::Engines::Maxwell3D& maxwell3d; - Tegra::Engines::KeplerCompute& kepler_compute; - Tegra::MemoryManager& gpu_memory; Core::Memory::Memory& cpu_memory; SlotVector<Buffer> slot_buffers; @@ -444,12 +438,8 @@ private: template <class P> BufferCache<P>::BufferCache(VideoCore::RasterizerInterface& rasterizer_, - Tegra::Engines::Maxwell3D& maxwell3d_, - Tegra::Engines::KeplerCompute& kepler_compute_, - Tegra::MemoryManager& gpu_memory_, Core::Memory::Memory& cpu_memory_, - Runtime& runtime_) - : runtime{runtime_}, rasterizer{rasterizer_}, maxwell3d{maxwell3d_}, - kepler_compute{kepler_compute_}, gpu_memory{gpu_memory_}, cpu_memory{cpu_memory_} { + Core::Memory::Memory& cpu_memory_, Runtime& runtime_) + : runtime{runtime_}, rasterizer{rasterizer_}, cpu_memory{cpu_memory_} { // Ensure the first slot is used for the null buffer void(slot_buffers.insert(runtime, NullBufferParams{})); common_ranges.clear(); @@ -552,8 +542,8 @@ void BufferCache<P>::ClearDownload(IntervalType subtract_interval) { template <class P> bool BufferCache<P>::DMACopy(GPUVAddr src_address, GPUVAddr dest_address, u64 amount) { - const std::optional<VAddr> cpu_src_address = gpu_memory.GpuToCpuAddress(src_address); - const std::optional<VAddr> cpu_dest_address = gpu_memory.GpuToCpuAddress(dest_address); + const std::optional<VAddr> cpu_src_address = gpu_memory->GpuToCpuAddress(src_address); + const std::optional<VAddr> cpu_dest_address = gpu_memory->GpuToCpuAddress(dest_address); if (!cpu_src_address || !cpu_dest_address) { return false; } @@ -611,7 +601,7 @@ bool BufferCache<P>::DMACopy(GPUVAddr src_address, GPUVAddr dest_address, u64 am template <class P> bool BufferCache<P>::DMAClear(GPUVAddr dst_address, u64 amount, u32 value) { - const std::optional<VAddr> cpu_dst_address = gpu_memory.GpuToCpuAddress(dst_address); + const std::optional<VAddr> cpu_dst_address = gpu_memory->GpuToCpuAddress(dst_address); if (!cpu_dst_address) { return false; } @@ -635,7 +625,7 @@ bool BufferCache<P>::DMAClear(GPUVAddr dst_address, u64 amount, u32 value) { template <class P> void BufferCache<P>::BindGraphicsUniformBuffer(size_t stage, u32 index, GPUVAddr gpu_addr, u32 size) { - const std::optional<VAddr> cpu_addr = gpu_memory.GpuToCpuAddress(gpu_addr); + const std::optional<VAddr> cpu_addr = gpu_memory->GpuToCpuAddress(gpu_addr); const Binding binding{ .cpu_addr = *cpu_addr, .size = size, @@ -673,7 +663,7 @@ void BufferCache<P>::BindHostGeometryBuffers(bool is_indexed) { if (is_indexed) { BindHostIndexBuffer(); } else if constexpr (!HAS_FULL_INDEX_AND_PRIMITIVE_SUPPORT) { - const auto& regs = maxwell3d.regs; + const auto& regs = maxwell3d->regs; if (regs.draw.topology == Maxwell::PrimitiveTopology::Quads) { runtime.BindQuadArrayIndexBuffer(regs.vertex_buffer.first, regs.vertex_buffer.count); } @@ -733,9 +723,9 @@ void BufferCache<P>::BindGraphicsStorageBuffer(size_t stage, size_t ssbo_index, enabled_storage_buffers[stage] |= 1U << ssbo_index; written_storage_buffers[stage] |= (is_written ? 1U : 0U) << ssbo_index; - const auto& cbufs = maxwell3d.state.shader_stages[stage]; + const auto& cbufs = maxwell3d->state.shader_stages[stage]; const GPUVAddr ssbo_addr = cbufs.const_buffers[cbuf_index].address + cbuf_offset; - storage_buffers[stage][ssbo_index] = StorageBufferBinding(ssbo_addr); + storage_buffers[stage][ssbo_index] = StorageBufferBinding(ssbo_addr, is_written); } template <class P> @@ -770,12 +760,12 @@ void BufferCache<P>::BindComputeStorageBuffer(size_t ssbo_index, u32 cbuf_index, enabled_compute_storage_buffers |= 1U << ssbo_index; written_compute_storage_buffers |= (is_written ? 1U : 0U) << ssbo_index; - const auto& launch_desc = kepler_compute.launch_description; + const auto& launch_desc = kepler_compute->launch_description; ASSERT(((launch_desc.const_buffer_enable_mask >> cbuf_index) & 1) != 0); const auto& cbufs = launch_desc.const_buffer_config; const GPUVAddr ssbo_addr = cbufs[cbuf_index].Address() + cbuf_offset; - compute_storage_buffers[ssbo_index] = StorageBufferBinding(ssbo_addr); + compute_storage_buffers[ssbo_index] = StorageBufferBinding(ssbo_addr, is_written); } template <class P> @@ -836,6 +826,19 @@ void BufferCache<P>::CommitAsyncFlushesHigh() { const bool is_accuracy_normal = Settings::values.gpu_accuracy.GetValue() == Settings::GPUAccuracy::Normal; + auto it = committed_ranges.begin(); + while (it != committed_ranges.end()) { + auto& current_intervals = *it; + auto next_it = std::next(it); + while (next_it != committed_ranges.end()) { + for (auto& interval : *next_it) { + current_intervals.subtract(interval); + } + next_it++; + } + it++; + } + boost::container::small_vector<std::pair<BufferCopy, BufferId>, 1> downloads; u64 total_size_bytes = 0; u64 largest_copy = 0; @@ -991,19 +994,19 @@ void BufferCache<P>::BindHostIndexBuffer() { const u32 size = index_buffer.size; SynchronizeBuffer(buffer, index_buffer.cpu_addr, size); if constexpr (HAS_FULL_INDEX_AND_PRIMITIVE_SUPPORT) { - const u32 new_offset = offset + maxwell3d.regs.index_array.first * - maxwell3d.regs.index_array.FormatSizeInBytes(); + const u32 new_offset = offset + maxwell3d->regs.index_buffer.first * + maxwell3d->regs.index_buffer.FormatSizeInBytes(); runtime.BindIndexBuffer(buffer, new_offset, size); } else { - runtime.BindIndexBuffer(maxwell3d.regs.draw.topology, maxwell3d.regs.index_array.format, - maxwell3d.regs.index_array.first, maxwell3d.regs.index_array.count, - buffer, offset, size); + runtime.BindIndexBuffer(maxwell3d->regs.draw.topology, maxwell3d->regs.index_buffer.format, + maxwell3d->regs.index_buffer.first, + maxwell3d->regs.index_buffer.count, buffer, offset, size); } } template <class P> void BufferCache<P>::BindHostVertexBuffers() { - auto& flags = maxwell3d.dirty.flags; + auto& flags = maxwell3d->dirty.flags; for (u32 index = 0; index < NUM_VERTEX_BUFFERS; ++index) { const Binding& binding = vertex_buffers[index]; Buffer& buffer = slot_buffers[binding.buffer_id]; @@ -1014,7 +1017,7 @@ void BufferCache<P>::BindHostVertexBuffers() { } flags[Dirty::VertexBuffer0 + index] = false; - const u32 stride = maxwell3d.regs.vertex_array[index].stride; + const u32 stride = maxwell3d->regs.vertex_streams[index].stride; const u32 offset = buffer.Offset(binding.cpu_addr); runtime.BindVertexBuffer(index, buffer, offset, binding.size, stride); } @@ -1154,7 +1157,7 @@ void BufferCache<P>::BindHostGraphicsTextureBuffers(size_t stage) { template <class P> void BufferCache<P>::BindHostTransformFeedbackBuffers() { - if (maxwell3d.regs.tfb_enabled == 0) { + if (maxwell3d->regs.transform_feedback_enabled == 0) { return; } for (u32 index = 0; index < NUM_TRANSFORM_FEEDBACK_BUFFERS; ++index) { @@ -1239,16 +1242,19 @@ void BufferCache<P>::BindHostComputeTextureBuffers() { template <class P> void BufferCache<P>::DoUpdateGraphicsBuffers(bool is_indexed) { - if (is_indexed) { - UpdateIndexBuffer(); - } - UpdateVertexBuffers(); - UpdateTransformFeedbackBuffers(); - for (size_t stage = 0; stage < NUM_STAGES; ++stage) { - UpdateUniformBuffers(stage); - UpdateStorageBuffers(stage); - UpdateTextureBuffers(stage); - } + do { + has_deleted_buffers = false; + if (is_indexed) { + UpdateIndexBuffer(); + } + UpdateVertexBuffers(); + UpdateTransformFeedbackBuffers(); + for (size_t stage = 0; stage < NUM_STAGES; ++stage) { + UpdateUniformBuffers(stage); + UpdateStorageBuffers(stage); + UpdateTextureBuffers(stage); + } + } while (has_deleted_buffers); } template <class P> @@ -1262,8 +1268,8 @@ template <class P> void BufferCache<P>::UpdateIndexBuffer() { // We have to check for the dirty flags and index count // The index count is currently changed without updating the dirty flags - const auto& index_array = maxwell3d.regs.index_array; - auto& flags = maxwell3d.dirty.flags; + const auto& index_array = maxwell3d->regs.index_buffer; + auto& flags = maxwell3d->dirty.flags; if (!flags[Dirty::IndexBuffer] && last_index_count == index_array.count) { return; } @@ -1272,7 +1278,7 @@ void BufferCache<P>::UpdateIndexBuffer() { const GPUVAddr gpu_addr_begin = index_array.StartAddress(); const GPUVAddr gpu_addr_end = index_array.EndAddress(); - const std::optional<VAddr> cpu_addr = gpu_memory.GpuToCpuAddress(gpu_addr_begin); + const std::optional<VAddr> cpu_addr = gpu_memory->GpuToCpuAddress(gpu_addr_begin); const u32 address_size = static_cast<u32>(gpu_addr_end - gpu_addr_begin); const u32 draw_size = (index_array.count + index_array.first) * index_array.FormatSizeInBytes(); const u32 size = std::min(address_size, draw_size); @@ -1289,8 +1295,8 @@ void BufferCache<P>::UpdateIndexBuffer() { template <class P> void BufferCache<P>::UpdateVertexBuffers() { - auto& flags = maxwell3d.dirty.flags; - if (!maxwell3d.dirty.flags[Dirty::VertexBuffers]) { + auto& flags = maxwell3d->dirty.flags; + if (!maxwell3d->dirty.flags[Dirty::VertexBuffers]) { return; } flags[Dirty::VertexBuffers] = false; @@ -1302,33 +1308,25 @@ void BufferCache<P>::UpdateVertexBuffers() { template <class P> void BufferCache<P>::UpdateVertexBuffer(u32 index) { - if (!maxwell3d.dirty.flags[Dirty::VertexBuffer0 + index]) { + if (!maxwell3d->dirty.flags[Dirty::VertexBuffer0 + index]) { return; } - const auto& array = maxwell3d.regs.vertex_array[index]; - const auto& limit = maxwell3d.regs.vertex_array_limit[index]; - const GPUVAddr gpu_addr_begin = array.StartAddress(); - const GPUVAddr gpu_addr_end = limit.LimitAddress() + 1; - const std::optional<VAddr> cpu_addr = gpu_memory.GpuToCpuAddress(gpu_addr_begin); - u32 address_size = static_cast<u32>(gpu_addr_end - gpu_addr_begin); - if (address_size >= 64_MiB) { - // Reported vertex buffer size is very large, cap to mapped buffer size - GPUVAddr submapped_addr_end = gpu_addr_begin; - - const auto ranges{gpu_memory.GetSubmappedRange(gpu_addr_begin, address_size)}; - if (ranges.size() > 0) { - const auto& [addr, size] = *ranges.begin(); - submapped_addr_end = addr + size; - } - - address_size = - std::min(address_size, static_cast<u32>(submapped_addr_end - gpu_addr_begin)); - } - const u32 size = address_size; // TODO: Analyze stride and number of vertices - if (array.enable == 0 || size == 0 || !cpu_addr) { + const auto& array = maxwell3d->regs.vertex_streams[index]; + const auto& limit = maxwell3d->regs.vertex_stream_limits[index]; + const GPUVAddr gpu_addr_begin = array.Address(); + const GPUVAddr gpu_addr_end = limit.Address() + 1; + const std::optional<VAddr> cpu_addr = gpu_memory->GpuToCpuAddress(gpu_addr_begin); + u32 address_size = static_cast<u32>( + std::min(gpu_addr_end - gpu_addr_begin, static_cast<u64>(std::numeric_limits<u32>::max()))); + if (array.enable == 0 || address_size == 0 || !cpu_addr) { vertex_buffers[index] = NULL_BINDING; return; } + if (!gpu_memory->IsWithinGPUAddressRange(gpu_addr_end)) { + address_size = + static_cast<u32>(gpu_memory->MaxContinousRange(gpu_addr_begin, address_size)); + } + const u32 size = address_size; // TODO: Analyze stride and number of vertices vertex_buffers[index] = Binding{ .cpu_addr = *cpu_addr, .size = size, @@ -1382,7 +1380,7 @@ void BufferCache<P>::UpdateTextureBuffers(size_t stage) { template <class P> void BufferCache<P>::UpdateTransformFeedbackBuffers() { - if (maxwell3d.regs.tfb_enabled == 0) { + if (maxwell3d->regs.transform_feedback_enabled == 0) { return; } for (u32 index = 0; index < NUM_TRANSFORM_FEEDBACK_BUFFERS; ++index) { @@ -1392,11 +1390,11 @@ void BufferCache<P>::UpdateTransformFeedbackBuffers() { template <class P> void BufferCache<P>::UpdateTransformFeedbackBuffer(u32 index) { - const auto& binding = maxwell3d.regs.tfb_bindings[index]; - const GPUVAddr gpu_addr = binding.Address() + binding.buffer_offset; - const u32 size = binding.buffer_size; - const std::optional<VAddr> cpu_addr = gpu_memory.GpuToCpuAddress(gpu_addr); - if (binding.buffer_enable == 0 || size == 0 || !cpu_addr) { + const auto& binding = maxwell3d->regs.transform_feedback.buffers[index]; + const GPUVAddr gpu_addr = binding.Address() + binding.start_offset; + const u32 size = binding.size; + const std::optional<VAddr> cpu_addr = gpu_memory->GpuToCpuAddress(gpu_addr); + if (binding.enable == 0 || size == 0 || !cpu_addr) { transform_feedback_buffers[index] = NULL_BINDING; return; } @@ -1414,10 +1412,10 @@ void BufferCache<P>::UpdateComputeUniformBuffers() { ForEachEnabledBit(enabled_compute_uniform_buffer_mask, [&](u32 index) { Binding& binding = compute_uniform_buffers[index]; binding = NULL_BINDING; - const auto& launch_desc = kepler_compute.launch_description; + const auto& launch_desc = kepler_compute->launch_description; if (((launch_desc.const_buffer_enable_mask >> index) & 1) != 0) { const auto& cbuf = launch_desc.const_buffer_config[index]; - const std::optional<VAddr> cpu_addr = gpu_memory.GpuToCpuAddress(cbuf.Address()); + const std::optional<VAddr> cpu_addr = gpu_memory->GpuToCpuAddress(cbuf.Address()); if (cpu_addr) { binding.cpu_addr = *cpu_addr; binding.size = cbuf.size; @@ -1567,6 +1565,8 @@ BufferId BufferCache<P>::CreateBuffer(VAddr cpu_addr, u32 wanted_size) { const OverlapResult overlap = ResolveOverlaps(cpu_addr, wanted_size); const u32 size = static_cast<u32>(overlap.end - overlap.begin); const BufferId new_buffer_id = slot_buffers.insert(runtime, rasterizer, overlap.begin, size); + auto& new_buffer = slot_buffers[new_buffer_id]; + runtime.ClearBuffer(new_buffer, 0, new_buffer.SizeBytes(), 0); for (const BufferId overlap_id : overlap.ids) { JoinOverlap(new_buffer_id, overlap_id, !overlap.has_stream_leap); } @@ -1695,7 +1695,7 @@ void BufferCache<P>::MappedUploadMemory(Buffer& buffer, u64 total_size_bytes, template <class P> bool BufferCache<P>::InlineMemory(VAddr dest_address, size_t copy_size, - std::span<u8> inlined_buffer) { + std::span<const u8> inlined_buffer) { const bool is_dirty = IsRegionRegistered(dest_address, copy_size); if (!is_dirty) { return false; @@ -1831,7 +1831,7 @@ void BufferCache<P>::NotifyBufferDeletion() { dirty_uniform_buffers.fill(~u32{0}); uniform_buffer_binding_sizes.fill({}); } - auto& flags = maxwell3d.dirty.flags; + auto& flags = maxwell3d->dirty.flags; flags[Dirty::IndexBuffer] = true; flags[Dirty::VertexBuffers] = true; for (u32 index = 0; index < NUM_VERTEX_BUFFERS; ++index) { @@ -1841,16 +1841,18 @@ void BufferCache<P>::NotifyBufferDeletion() { } template <class P> -typename BufferCache<P>::Binding BufferCache<P>::StorageBufferBinding(GPUVAddr ssbo_addr) const { - const GPUVAddr gpu_addr = gpu_memory.Read<u64>(ssbo_addr); - const u32 size = gpu_memory.Read<u32>(ssbo_addr + 8); - const std::optional<VAddr> cpu_addr = gpu_memory.GpuToCpuAddress(gpu_addr); +typename BufferCache<P>::Binding BufferCache<P>::StorageBufferBinding(GPUVAddr ssbo_addr, + bool is_written) const { + const GPUVAddr gpu_addr = gpu_memory->Read<u64>(ssbo_addr); + const u32 size = gpu_memory->Read<u32>(ssbo_addr + 8); + const std::optional<VAddr> cpu_addr = gpu_memory->GpuToCpuAddress(gpu_addr); if (!cpu_addr || size == 0) { return NULL_BINDING; } + const VAddr cpu_end = Common::AlignUp(*cpu_addr + size, Core::Memory::YUZU_PAGESIZE); const Binding binding{ .cpu_addr = *cpu_addr, - .size = size, + .size = is_written ? size : static_cast<u32>(cpu_end - *cpu_addr), .buffer_id = BufferId{}, }; return binding; @@ -1859,7 +1861,7 @@ typename BufferCache<P>::Binding BufferCache<P>::StorageBufferBinding(GPUVAddr s template <class P> typename BufferCache<P>::TextureBufferBinding BufferCache<P>::GetTextureBufferBinding( GPUVAddr gpu_addr, u32 size, PixelFormat format) { - const std::optional<VAddr> cpu_addr = gpu_memory.GpuToCpuAddress(gpu_addr); + const std::optional<VAddr> cpu_addr = gpu_memory->GpuToCpuAddress(gpu_addr); TextureBufferBinding binding; if (!cpu_addr || size == 0) { binding.cpu_addr = 0; diff --git a/src/video_core/cdma_pusher.cpp b/src/video_core/cdma_pusher.cpp index 8e890a85e..28a2d2090 100644 --- a/src/video_core/cdma_pusher.cpp +++ b/src/video_core/cdma_pusher.cpp @@ -2,20 +2,22 @@ // SPDX-License-Identifier: MIT #include <bit> -#include "command_classes/host1x.h" -#include "command_classes/nvdec.h" -#include "command_classes/vic.h" #include "video_core/cdma_pusher.h" -#include "video_core/command_classes/sync_manager.h" #include "video_core/engines/maxwell_3d.h" -#include "video_core/gpu.h" +#include "video_core/host1x/control.h" +#include "video_core/host1x/host1x.h" +#include "video_core/host1x/nvdec.h" +#include "video_core/host1x/nvdec_common.h" +#include "video_core/host1x/sync_manager.h" +#include "video_core/host1x/vic.h" +#include "video_core/memory_manager.h" namespace Tegra { -CDmaPusher::CDmaPusher(GPU& gpu_) - : gpu{gpu_}, nvdec_processor(std::make_shared<Nvdec>(gpu)), - vic_processor(std::make_unique<Vic>(gpu, nvdec_processor)), - host1x_processor(std::make_unique<Host1x>(gpu)), - sync_manager(std::make_unique<SyncptIncrManager>(gpu)) {} +CDmaPusher::CDmaPusher(Host1x::Host1x& host1x_) + : host1x{host1x_}, nvdec_processor(std::make_shared<Host1x::Nvdec>(host1x)), + vic_processor(std::make_unique<Host1x::Vic>(host1x, nvdec_processor)), + host1x_processor(std::make_unique<Host1x::Control>(host1x)), + sync_manager(std::make_unique<Host1x::SyncptIncrManager>(host1x)) {} CDmaPusher::~CDmaPusher() = default; @@ -109,16 +111,17 @@ void CDmaPusher::ExecuteCommand(u32 state_offset, u32 data) { case ThiMethod::SetMethod1: LOG_DEBUG(Service_NVDRV, "VIC method 0x{:X}, Args=({})", static_cast<u32>(vic_thi_state.method_0), data); - vic_processor->ProcessMethod(static_cast<Vic::Method>(vic_thi_state.method_0), data); + vic_processor->ProcessMethod(static_cast<Host1x::Vic::Method>(vic_thi_state.method_0), + data); break; default: break; } break; - case ChClassId::Host1x: + case ChClassId::Control: // This device is mainly for syncpoint synchronization LOG_DEBUG(Service_NVDRV, "Host1X Class Method"); - host1x_processor->ProcessMethod(static_cast<Host1x::Method>(offset), data); + host1x_processor->ProcessMethod(static_cast<Host1x::Control::Method>(offset), data); break; default: UNIMPLEMENTED_MSG("Current class not implemented {:X}", static_cast<u32>(current_class)); diff --git a/src/video_core/cdma_pusher.h b/src/video_core/cdma_pusher.h index d6ffef95f..83112dfce 100644 --- a/src/video_core/cdma_pusher.h +++ b/src/video_core/cdma_pusher.h @@ -12,11 +12,13 @@ namespace Tegra { -class GPU; +namespace Host1x { +class Control; class Host1x; class Nvdec; class SyncptIncrManager; class Vic; +} // namespace Host1x enum class ChSubmissionMode : u32 { SetClass = 0, @@ -30,7 +32,7 @@ enum class ChSubmissionMode : u32 { enum class ChClassId : u32 { NoClass = 0x0, - Host1x = 0x1, + Control = 0x1, VideoEncodeMpeg = 0x20, VideoEncodeNvEnc = 0x21, VideoStreamingVi = 0x30, @@ -88,7 +90,7 @@ enum class ThiMethod : u32 { class CDmaPusher { public: - explicit CDmaPusher(GPU& gpu_); + explicit CDmaPusher(Host1x::Host1x& host1x); ~CDmaPusher(); /// Process the command entry @@ -101,11 +103,11 @@ private: /// Write arguments value to the ThiRegisters member at the specified offset void ThiStateWrite(ThiRegisters& state, u32 offset, u32 argument); - GPU& gpu; - std::shared_ptr<Tegra::Nvdec> nvdec_processor; - std::unique_ptr<Tegra::Vic> vic_processor; - std::unique_ptr<Tegra::Host1x> host1x_processor; - std::unique_ptr<SyncptIncrManager> sync_manager; + Host1x::Host1x& host1x; + std::shared_ptr<Tegra::Host1x::Nvdec> nvdec_processor; + std::unique_ptr<Tegra::Host1x::Vic> vic_processor; + std::unique_ptr<Tegra::Host1x::Control> host1x_processor; + std::unique_ptr<Host1x::SyncptIncrManager> sync_manager; ChClassId current_class{}; ThiRegisters vic_thi_state{}; ThiRegisters nvdec_thi_state{}; diff --git a/src/video_core/command_classes/host1x.cpp b/src/video_core/command_classes/host1x.cpp deleted file mode 100644 index 11855fe10..000000000 --- a/src/video_core/command_classes/host1x.cpp +++ /dev/null @@ -1,29 +0,0 @@ -// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project -// SPDX-License-Identifier: GPL-2.0-or-later - -#include "common/assert.h" -#include "video_core/command_classes/host1x.h" -#include "video_core/gpu.h" - -Tegra::Host1x::Host1x(GPU& gpu_) : gpu(gpu_) {} - -Tegra::Host1x::~Host1x() = default; - -void Tegra::Host1x::ProcessMethod(Method method, u32 argument) { - switch (method) { - case Method::LoadSyncptPayload32: - syncpoint_value = argument; - break; - case Method::WaitSyncpt: - case Method::WaitSyncpt32: - Execute(argument); - break; - default: - UNIMPLEMENTED_MSG("Host1x method 0x{:X}", static_cast<u32>(method)); - break; - } -} - -void Tegra::Host1x::Execute(u32 data) { - gpu.WaitFence(data, syncpoint_value); -} diff --git a/src/video_core/control/channel_state.cpp b/src/video_core/control/channel_state.cpp new file mode 100644 index 000000000..cdecc3a91 --- /dev/null +++ b/src/video_core/control/channel_state.cpp @@ -0,0 +1,40 @@ +// SPDX-FileCopyrightText: 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-3.0-or-later + +#include "common/assert.h" +#include "video_core/control/channel_state.h" +#include "video_core/dma_pusher.h" +#include "video_core/engines/fermi_2d.h" +#include "video_core/engines/kepler_compute.h" +#include "video_core/engines/kepler_memory.h" +#include "video_core/engines/maxwell_3d.h" +#include "video_core/engines/maxwell_dma.h" +#include "video_core/engines/puller.h" +#include "video_core/memory_manager.h" + +namespace Tegra::Control { + +ChannelState::ChannelState(s32 bind_id_) : bind_id{bind_id_}, initialized{} {} + +void ChannelState::Init(Core::System& system, GPU& gpu) { + ASSERT(memory_manager); + dma_pusher = std::make_unique<Tegra::DmaPusher>(system, gpu, *memory_manager, *this); + maxwell_3d = std::make_unique<Engines::Maxwell3D>(system, *memory_manager); + fermi_2d = std::make_unique<Engines::Fermi2D>(); + kepler_compute = std::make_unique<Engines::KeplerCompute>(system, *memory_manager); + maxwell_dma = std::make_unique<Engines::MaxwellDMA>(system, *memory_manager); + kepler_memory = std::make_unique<Engines::KeplerMemory>(system, *memory_manager); + initialized = true; +} + +void ChannelState::BindRasterizer(VideoCore::RasterizerInterface* rasterizer) { + dma_pusher->BindRasterizer(rasterizer); + memory_manager->BindRasterizer(rasterizer); + maxwell_3d->BindRasterizer(rasterizer); + fermi_2d->BindRasterizer(rasterizer); + kepler_memory->BindRasterizer(rasterizer); + kepler_compute->BindRasterizer(rasterizer); + maxwell_dma->BindRasterizer(rasterizer); +} + +} // namespace Tegra::Control diff --git a/src/video_core/control/channel_state.h b/src/video_core/control/channel_state.h new file mode 100644 index 000000000..3a7b9872c --- /dev/null +++ b/src/video_core/control/channel_state.h @@ -0,0 +1,68 @@ +// SPDX-FileCopyrightText: 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-3.0-or-later + +#pragma once + +#include <memory> + +#include "common/common_types.h" + +namespace Core { +class System; +} + +namespace VideoCore { +class RasterizerInterface; +} + +namespace Tegra { + +class GPU; + +namespace Engines { +class Puller; +class Fermi2D; +class Maxwell3D; +class MaxwellDMA; +class KeplerCompute; +class KeplerMemory; +} // namespace Engines + +class MemoryManager; +class DmaPusher; + +namespace Control { + +struct ChannelState { + explicit ChannelState(s32 bind_id); + ChannelState(const ChannelState& state) = delete; + ChannelState& operator=(const ChannelState&) = delete; + ChannelState(ChannelState&& other) noexcept = default; + ChannelState& operator=(ChannelState&& other) noexcept = default; + + void Init(Core::System& system, GPU& gpu); + + void BindRasterizer(VideoCore::RasterizerInterface* rasterizer); + + s32 bind_id = -1; + /// 3D engine + std::unique_ptr<Engines::Maxwell3D> maxwell_3d; + /// 2D engine + std::unique_ptr<Engines::Fermi2D> fermi_2d; + /// Compute engine + std::unique_ptr<Engines::KeplerCompute> kepler_compute; + /// DMA engine + std::unique_ptr<Engines::MaxwellDMA> maxwell_dma; + /// Inline memory engine + std::unique_ptr<Engines::KeplerMemory> kepler_memory; + + std::shared_ptr<MemoryManager> memory_manager; + + std::unique_ptr<DmaPusher> dma_pusher; + + bool initialized{}; +}; + +} // namespace Control + +} // namespace Tegra diff --git a/src/video_core/control/channel_state_cache.cpp b/src/video_core/control/channel_state_cache.cpp new file mode 100644 index 000000000..4ebeb6356 --- /dev/null +++ b/src/video_core/control/channel_state_cache.cpp @@ -0,0 +1,14 @@ +// SPDX-FileCopyrightText: 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-3.0-or-later + +#include "video_core/control/channel_state_cache.inc" + +namespace VideoCommon { + +ChannelInfo::ChannelInfo(Tegra::Control::ChannelState& channel_state) + : maxwell3d{*channel_state.maxwell_3d}, kepler_compute{*channel_state.kepler_compute}, + gpu_memory{*channel_state.memory_manager} {} + +template class VideoCommon::ChannelSetupCaches<VideoCommon::ChannelInfo>; + +} // namespace VideoCommon diff --git a/src/video_core/control/channel_state_cache.h b/src/video_core/control/channel_state_cache.h new file mode 100644 index 000000000..584a0c26c --- /dev/null +++ b/src/video_core/control/channel_state_cache.h @@ -0,0 +1,101 @@ +// SPDX-FileCopyrightText: 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-3.0-or-later + +#pragma once + +#include <deque> +#include <limits> +#include <mutex> +#include <optional> +#include <unordered_map> +#include <vector> + +#include "common/common_types.h" + +namespace Tegra { + +namespace Engines { +class Maxwell3D; +class KeplerCompute; +} // namespace Engines + +class MemoryManager; + +namespace Control { +struct ChannelState; +} + +} // namespace Tegra + +namespace VideoCommon { + +class ChannelInfo { +public: + ChannelInfo() = delete; + explicit ChannelInfo(Tegra::Control::ChannelState& state); + ChannelInfo(const ChannelInfo& state) = delete; + ChannelInfo& operator=(const ChannelInfo&) = delete; + ChannelInfo(ChannelInfo&& other) = default; + ChannelInfo& operator=(ChannelInfo&& other) = default; + + Tegra::Engines::Maxwell3D& maxwell3d; + Tegra::Engines::KeplerCompute& kepler_compute; + Tegra::MemoryManager& gpu_memory; +}; + +template <class P> +class ChannelSetupCaches { +public: + /// Operations for seting the channel of execution. + virtual ~ChannelSetupCaches(); + + /// Create channel state. + virtual void CreateChannel(Tegra::Control::ChannelState& channel); + + /// Bind a channel for execution. + void BindToChannel(s32 id); + + /// Erase channel's state. + void EraseChannel(s32 id); + + Tegra::MemoryManager* GetFromID(size_t id) const { + std::unique_lock<std::mutex> lk(config_mutex); + const auto ref = address_spaces.find(id); + return ref->second.gpu_memory; + } + + std::optional<size_t> getStorageID(size_t id) const { + std::unique_lock<std::mutex> lk(config_mutex); + const auto ref = address_spaces.find(id); + if (ref == address_spaces.end()) { + return std::nullopt; + } + return ref->second.storage_id; + } + +protected: + static constexpr size_t UNSET_CHANNEL{std::numeric_limits<size_t>::max()}; + + P* channel_state; + size_t current_channel_id{UNSET_CHANNEL}; + size_t current_address_space{}; + Tegra::Engines::Maxwell3D* maxwell3d; + Tegra::Engines::KeplerCompute* kepler_compute; + Tegra::MemoryManager* gpu_memory; + + std::deque<P> channel_storage; + std::deque<size_t> free_channel_ids; + std::unordered_map<s32, size_t> channel_map; + std::vector<size_t> active_channel_ids; + struct AddresSpaceRef { + size_t ref_count; + size_t storage_id; + Tegra::MemoryManager* gpu_memory; + }; + std::unordered_map<size_t, AddresSpaceRef> address_spaces; + mutable std::mutex config_mutex; + + virtual void OnGPUASRegister([[maybe_unused]] size_t map_id) {} +}; + +} // namespace VideoCommon diff --git a/src/video_core/control/channel_state_cache.inc b/src/video_core/control/channel_state_cache.inc new file mode 100644 index 000000000..460313893 --- /dev/null +++ b/src/video_core/control/channel_state_cache.inc @@ -0,0 +1,86 @@ +// SPDX-FileCopyrightText: 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-3.0-or-later + +#include <algorithm> + +#include "video_core/control/channel_state.h" +#include "video_core/control/channel_state_cache.h" +#include "video_core/engines/kepler_compute.h" +#include "video_core/engines/maxwell_3d.h" +#include "video_core/memory_manager.h" + +namespace VideoCommon { + +template <class P> +ChannelSetupCaches<P>::~ChannelSetupCaches() = default; + +template <class P> +void ChannelSetupCaches<P>::CreateChannel(struct Tegra::Control::ChannelState& channel) { + std::unique_lock<std::mutex> lk(config_mutex); + ASSERT(channel_map.find(channel.bind_id) == channel_map.end() && channel.bind_id >= 0); + auto new_id = [this, &channel]() { + if (!free_channel_ids.empty()) { + auto id = free_channel_ids.front(); + free_channel_ids.pop_front(); + new (&channel_storage[id]) P(channel); + return id; + } + channel_storage.emplace_back(channel); + return channel_storage.size() - 1; + }(); + channel_map.emplace(channel.bind_id, new_id); + if (current_channel_id != UNSET_CHANNEL) { + channel_state = &channel_storage[current_channel_id]; + } + active_channel_ids.push_back(new_id); + auto as_it = address_spaces.find(channel.memory_manager->GetID()); + if (as_it != address_spaces.end()) { + as_it->second.ref_count++; + return; + } + AddresSpaceRef new_gpu_mem_ref{ + .ref_count = 1, + .storage_id = address_spaces.size(), + .gpu_memory = channel.memory_manager.get(), + }; + address_spaces.emplace(channel.memory_manager->GetID(), new_gpu_mem_ref); + OnGPUASRegister(channel.memory_manager->GetID()); +} + +/// Bind a channel for execution. +template <class P> +void ChannelSetupCaches<P>::BindToChannel(s32 id) { + std::unique_lock<std::mutex> lk(config_mutex); + auto it = channel_map.find(id); + ASSERT(it != channel_map.end() && id >= 0); + current_channel_id = it->second; + channel_state = &channel_storage[current_channel_id]; + maxwell3d = &channel_state->maxwell3d; + kepler_compute = &channel_state->kepler_compute; + gpu_memory = &channel_state->gpu_memory; + current_address_space = gpu_memory->GetID(); +} + +/// Erase channel's channel_state. +template <class P> +void ChannelSetupCaches<P>::EraseChannel(s32 id) { + std::unique_lock<std::mutex> lk(config_mutex); + const auto it = channel_map.find(id); + ASSERT(it != channel_map.end() && id >= 0); + const auto this_id = it->second; + free_channel_ids.push_back(this_id); + channel_map.erase(it); + if (this_id == current_channel_id) { + current_channel_id = UNSET_CHANNEL; + channel_state = nullptr; + maxwell3d = nullptr; + kepler_compute = nullptr; + gpu_memory = nullptr; + } else if (current_channel_id != UNSET_CHANNEL) { + channel_state = &channel_storage[current_channel_id]; + } + active_channel_ids.erase( + std::find(active_channel_ids.begin(), active_channel_ids.end(), this_id)); +} + +} // namespace VideoCommon diff --git a/src/video_core/control/scheduler.cpp b/src/video_core/control/scheduler.cpp new file mode 100644 index 000000000..f7cbe204e --- /dev/null +++ b/src/video_core/control/scheduler.cpp @@ -0,0 +1,32 @@ +// SPDX-FileCopyrightText: 2021 yuzu Emulator Project +// SPDX-License-Identifier: GPL-3.0-or-later + +#include <memory> + +#include "common/assert.h" +#include "video_core/control/channel_state.h" +#include "video_core/control/scheduler.h" +#include "video_core/gpu.h" + +namespace Tegra::Control { +Scheduler::Scheduler(GPU& gpu_) : gpu{gpu_} {} + +Scheduler::~Scheduler() = default; + +void Scheduler::Push(s32 channel, CommandList&& entries) { + std::unique_lock lk(scheduling_guard); + auto it = channels.find(channel); + ASSERT(it != channels.end()); + auto channel_state = it->second; + gpu.BindChannel(channel_state->bind_id); + channel_state->dma_pusher->Push(std::move(entries)); + channel_state->dma_pusher->DispatchCalls(); +} + +void Scheduler::DeclareChannel(std::shared_ptr<ChannelState> new_channel) { + s32 channel = new_channel->bind_id; + std::unique_lock lk(scheduling_guard); + channels.emplace(channel, new_channel); +} + +} // namespace Tegra::Control diff --git a/src/video_core/control/scheduler.h b/src/video_core/control/scheduler.h new file mode 100644 index 000000000..44addf61c --- /dev/null +++ b/src/video_core/control/scheduler.h @@ -0,0 +1,37 @@ +// SPDX-FileCopyrightText: 2021 yuzu Emulator Project +// SPDX-License-Identifier: GPL-3.0-or-later + +#pragma once + +#include <memory> +#include <mutex> +#include <unordered_map> + +#include "video_core/dma_pusher.h" + +namespace Tegra { + +class GPU; + +namespace Control { + +struct ChannelState; + +class Scheduler { +public: + explicit Scheduler(GPU& gpu_); + ~Scheduler(); + + void Push(s32 channel, CommandList&& entries); + + void DeclareChannel(std::shared_ptr<ChannelState> new_channel); + +private: + std::unordered_map<s32, std::shared_ptr<ChannelState>> channels; + std::mutex scheduling_guard; + GPU& gpu; +}; + +} // namespace Control + +} // namespace Tegra diff --git a/src/video_core/dirty_flags.cpp b/src/video_core/dirty_flags.cpp index 9dc4341f0..c2ecc12f5 100644 --- a/src/video_core/dirty_flags.cpp +++ b/src/video_core/dirty_flags.cpp @@ -17,21 +17,23 @@ using Tegra::Engines::Maxwell3D; void SetupDirtyVertexBuffers(Maxwell3D::DirtyState::Tables& tables) { static constexpr std::size_t num_array = 3; for (std::size_t i = 0; i < Maxwell3D::Regs::NumVertexArrays; ++i) { - const std::size_t array_offset = OFF(vertex_array) + i * NUM(vertex_array[0]); - const std::size_t limit_offset = OFF(vertex_array_limit) + i * NUM(vertex_array_limit[0]); + const std::size_t array_offset = OFF(vertex_streams) + i * NUM(vertex_streams[0]); + const std::size_t limit_offset = + OFF(vertex_stream_limits) + i * NUM(vertex_stream_limits[0]); FillBlock(tables, array_offset, num_array, VertexBuffer0 + i, VertexBuffers); - FillBlock(tables, limit_offset, NUM(vertex_array_limit), VertexBuffer0 + i, VertexBuffers); + FillBlock(tables, limit_offset, NUM(vertex_stream_limits), VertexBuffer0 + i, + VertexBuffers); } } void SetupIndexBuffer(Maxwell3D::DirtyState::Tables& tables) { - FillBlock(tables[0], OFF(index_array), NUM(index_array), IndexBuffer); + FillBlock(tables[0], OFF(index_buffer), NUM(index_buffer), IndexBuffer); } void SetupDirtyDescriptors(Maxwell3D::DirtyState::Tables& tables) { - FillBlock(tables[0], OFF(tic), NUM(tic), Descriptors); - FillBlock(tables[0], OFF(tsc), NUM(tsc), Descriptors); + FillBlock(tables[0], OFF(tex_header), NUM(tex_header), Descriptors); + FillBlock(tables[0], OFF(tex_sampler), NUM(tex_sampler), Descriptors); } void SetupDirtyRenderTargets(Maxwell3D::DirtyState::Tables& tables) { @@ -42,7 +44,7 @@ void SetupDirtyRenderTargets(Maxwell3D::DirtyState::Tables& tables) { FillBlock(tables[0], begin + rt * num_per_rt, num_per_rt, ColorBuffer0 + rt); } FillBlock(tables[1], begin, num, RenderTargets); - FillBlock(tables[0], OFF(render_area), NUM(render_area), RenderTargets); + FillBlock(tables[0], OFF(surface_clip), NUM(surface_clip), RenderTargets); tables[0][OFF(rt_control)] = RenderTargets; tables[1][OFF(rt_control)] = RenderTargetControl; @@ -52,15 +54,15 @@ void SetupDirtyRenderTargets(Maxwell3D::DirtyState::Tables& tables) { const u8 flag = zeta_flags[i]; auto& table = tables[i]; table[OFF(zeta_enable)] = flag; - table[OFF(zeta_width)] = flag; - table[OFF(zeta_height)] = flag; + table[OFF(zeta_size.width)] = flag; + table[OFF(zeta_size.height)] = flag; FillBlock(table, OFF(zeta), NUM(zeta), flag); } } void SetupDirtyShaders(Maxwell3D::DirtyState::Tables& tables) { - FillBlock(tables[0], OFF(shader_config[0]), - NUM(shader_config[0]) * Maxwell3D::Regs::MaxShaderProgram, Shaders); + FillBlock(tables[0], OFF(pipelines), NUM(pipelines[0]) * Maxwell3D::Regs::MaxShaderProgram, + Shaders); } } // Anonymous namespace diff --git a/src/video_core/dma_pusher.cpp b/src/video_core/dma_pusher.cpp index 29b8582ab..9835e3ac1 100644 --- a/src/video_core/dma_pusher.cpp +++ b/src/video_core/dma_pusher.cpp @@ -12,7 +12,10 @@ namespace Tegra { -DmaPusher::DmaPusher(Core::System& system_, GPU& gpu_) : gpu{gpu_}, system{system_} {} +DmaPusher::DmaPusher(Core::System& system_, GPU& gpu_, MemoryManager& memory_manager_, + Control::ChannelState& channel_state_) + : gpu{gpu_}, system{system_}, memory_manager{memory_manager_}, puller{gpu_, memory_manager_, + *this, channel_state_} {} DmaPusher::~DmaPusher() = default; @@ -21,8 +24,6 @@ MICROPROFILE_DEFINE(DispatchCalls, "GPU", "Execute command buffer", MP_RGB(128, void DmaPusher::DispatchCalls() { MICROPROFILE_SCOPE(DispatchCalls); - gpu.SyncGuestHost(); - dma_pushbuffer_subindex = 0; dma_state.is_last_call = true; @@ -33,7 +34,6 @@ void DmaPusher::DispatchCalls() { } } gpu.FlushCommands(); - gpu.SyncGuestHost(); gpu.OnCommandListEnd(); } @@ -76,11 +76,11 @@ bool DmaPusher::Step() { // Push buffer non-empty, read a word command_headers.resize(command_list_header.size); if (Settings::IsGPULevelHigh()) { - gpu.MemoryManager().ReadBlock(dma_get, command_headers.data(), - command_list_header.size * sizeof(u32)); + memory_manager.ReadBlock(dma_get, command_headers.data(), + command_list_header.size * sizeof(u32)); } else { - gpu.MemoryManager().ReadBlockUnsafe(dma_get, command_headers.data(), - command_list_header.size * sizeof(u32)); + memory_manager.ReadBlockUnsafe(dma_get, command_headers.data(), + command_list_header.size * sizeof(u32)); } } for (std::size_t index = 0; index < command_headers.size();) { @@ -154,7 +154,7 @@ void DmaPusher::SetState(const CommandHeader& command_header) { void DmaPusher::CallMethod(u32 argument) const { if (dma_state.method < non_puller_methods) { - gpu.CallMethod(GPU::MethodCall{ + puller.CallPullerMethod(Engines::Puller::MethodCall{ dma_state.method, argument, dma_state.subchannel, @@ -168,12 +168,16 @@ void DmaPusher::CallMethod(u32 argument) const { void DmaPusher::CallMultiMethod(const u32* base_start, u32 num_methods) const { if (dma_state.method < non_puller_methods) { - gpu.CallMultiMethod(dma_state.method, dma_state.subchannel, base_start, num_methods, - dma_state.method_count); + puller.CallMultiMethod(dma_state.method, dma_state.subchannel, base_start, num_methods, + dma_state.method_count); } else { subchannels[dma_state.subchannel]->CallMultiMethod(dma_state.method, base_start, num_methods, dma_state.method_count); } } +void DmaPusher::BindRasterizer(VideoCore::RasterizerInterface* rasterizer) { + puller.BindRasterizer(rasterizer); +} + } // namespace Tegra diff --git a/src/video_core/dma_pusher.h b/src/video_core/dma_pusher.h index 872fd146a..938f0f11c 100644 --- a/src/video_core/dma_pusher.h +++ b/src/video_core/dma_pusher.h @@ -10,6 +10,7 @@ #include "common/bit_field.h" #include "common/common_types.h" #include "video_core/engines/engine_interface.h" +#include "video_core/engines/puller.h" namespace Core { class System; @@ -17,7 +18,12 @@ class System; namespace Tegra { +namespace Control { +struct ChannelState; +} + class GPU; +class MemoryManager; enum class SubmissionMode : u32 { IncreasingOld = 0, @@ -31,24 +37,32 @@ enum class SubmissionMode : u32 { // Note that, traditionally, methods are treated as 4-byte addressable locations, and hence // their numbers are written down multiplied by 4 in Docs. Here we are not multiply by 4. // So the values you see in docs might be multiplied by 4. +// Register documentation: +// https://github.com/NVIDIA/open-gpu-doc/blob/ab27fc22db5de0d02a4cabe08e555663b62db4d4/classes/host/cla26f.h +// +// Register Description (approx): +// https://github.com/NVIDIA/open-gpu-doc/blob/ab27fc22db5de0d02a4cabe08e555663b62db4d4/manuals/volta/gv100/dev_pbdma.ref.txt enum class BufferMethods : u32 { BindObject = 0x0, + Illegal = 0x1, Nop = 0x2, SemaphoreAddressHigh = 0x4, SemaphoreAddressLow = 0x5, - SemaphoreSequence = 0x6, - SemaphoreTrigger = 0x7, - NotifyIntr = 0x8, + SemaphoreSequencePayload = 0x6, + SemaphoreOperation = 0x7, + NonStallInterrupt = 0x8, WrcacheFlush = 0x9, - Unk28 = 0xA, - UnkCacheFlush = 0xB, + MemOpA = 0xA, + MemOpB = 0xB, + MemOpC = 0xC, + MemOpD = 0xD, RefCnt = 0x14, SemaphoreAcquire = 0x1A, SemaphoreRelease = 0x1B, - FenceValue = 0x1C, - FenceAction = 0x1D, - WaitForInterrupt = 0x1E, - Unk7c = 0x1F, + SyncpointPayload = 0x1C, + SyncpointOperation = 0x1D, + WaitForIdle = 0x1E, + CRCCheck = 0x1F, Yield = 0x20, NonPullerMethods = 0x40, }; @@ -102,7 +116,8 @@ struct CommandList final { */ class DmaPusher final { public: - explicit DmaPusher(Core::System& system_, GPU& gpu_); + explicit DmaPusher(Core::System& system_, GPU& gpu_, MemoryManager& memory_manager_, + Control::ChannelState& channel_state_); ~DmaPusher(); void Push(CommandList&& entries) { @@ -115,6 +130,8 @@ public: subchannels[subchannel_id] = engine; } + void BindRasterizer(VideoCore::RasterizerInterface* rasterizer); + private: static constexpr u32 non_puller_methods = 0x40; static constexpr u32 max_subchannels = 8; @@ -148,6 +165,8 @@ private: GPU& gpu; Core::System& system; + MemoryManager& memory_manager; + mutable Engines::Puller puller; }; } // namespace Tegra diff --git a/src/video_core/engines/engine_upload.cpp b/src/video_core/engines/engine_upload.cpp index 6ff5b1eca..a34819234 100644 --- a/src/video_core/engines/engine_upload.cpp +++ b/src/video_core/engines/engine_upload.cpp @@ -3,6 +3,7 @@ #include <cstring> +#include "common/algorithm.h" #include "common/assert.h" #include "video_core/engines/engine_upload.h" #include "video_core/memory_manager.h" @@ -34,21 +35,48 @@ void State::ProcessData(const u32 data, const bool is_last_call) { if (!is_last_call) { return; } + ProcessData(inner_buffer); +} + +void State::ProcessData(const u32* data, size_t num_data) { + std::span<const u8> read_buffer(reinterpret_cast<const u8*>(data), num_data * sizeof(u32)); + ProcessData(read_buffer); +} + +void State::ProcessData(std::span<const u8> read_buffer) { const GPUVAddr address{regs.dest.Address()}; if (is_linear) { - rasterizer->AccelerateInlineToMemory(address, copy_size, inner_buffer); + if (regs.line_count == 1) { + rasterizer->AccelerateInlineToMemory(address, copy_size, read_buffer); + } else { + for (u32 line = 0; line < regs.line_count; ++line) { + const GPUVAddr dest_line = address + static_cast<size_t>(line) * regs.dest.pitch; + memory_manager.WriteBlockUnsafe( + dest_line, read_buffer.data() + static_cast<size_t>(line) * regs.line_length_in, + regs.line_length_in); + } + memory_manager.InvalidateRegion(address, regs.dest.pitch * regs.line_count); + } } else { - UNIMPLEMENTED_IF(regs.dest.z != 0); - UNIMPLEMENTED_IF(regs.dest.depth != 1); - UNIMPLEMENTED_IF(regs.dest.BlockWidth() != 0); - UNIMPLEMENTED_IF(regs.dest.BlockDepth() != 0); + u32 width = regs.dest.width; + u32 x_elements = regs.line_length_in; + u32 x_offset = regs.dest.x; + const u32 bpp_shift = Common::FoldRight( + 4U, [](u32 x, u32 y) { return std::min(x, static_cast<u32>(std::countr_zero(y))); }, + width, x_elements, x_offset, static_cast<u32>(address)); + width >>= bpp_shift; + x_elements >>= bpp_shift; + x_offset >>= bpp_shift; + const u32 bytes_per_pixel = 1U << bpp_shift; const std::size_t dst_size = Tegra::Texture::CalculateSize( - true, 1, regs.dest.width, regs.dest.height, 1, regs.dest.BlockHeight(), 0); + true, bytes_per_pixel, width, regs.dest.height, regs.dest.depth, + regs.dest.BlockHeight(), regs.dest.BlockDepth()); tmp_buffer.resize(dst_size); memory_manager.ReadBlock(address, tmp_buffer.data(), dst_size); - Tegra::Texture::SwizzleKepler(regs.dest.width, regs.dest.height, regs.dest.x, regs.dest.y, - regs.dest.BlockHeight(), copy_size, inner_buffer.data(), - tmp_buffer.data()); + Tegra::Texture::SwizzleSubrect(tmp_buffer, read_buffer, bytes_per_pixel, width, + regs.dest.height, regs.dest.depth, x_offset, regs.dest.y, + x_elements, regs.line_count, regs.dest.BlockHeight(), + regs.dest.BlockDepth(), regs.line_length_in); memory_manager.WriteBlock(address, tmp_buffer.data(), dst_size); } } diff --git a/src/video_core/engines/engine_upload.h b/src/video_core/engines/engine_upload.h index 94ff3314a..f08f6e36a 100644 --- a/src/video_core/engines/engine_upload.h +++ b/src/video_core/engines/engine_upload.h @@ -3,6 +3,7 @@ #pragma once +#include <span> #include <vector> #include "common/bit_field.h" #include "common/common_types.h" @@ -33,7 +34,7 @@ struct Registers { u32 width; u32 height; u32 depth; - u32 z; + u32 layer; u32 x; u32 y; @@ -62,11 +63,14 @@ public: void ProcessExec(bool is_linear_); void ProcessData(u32 data, bool is_last_call); + void ProcessData(const u32* data, size_t num_data); /// Binds a rasterizer to this engine. void BindRasterizer(VideoCore::RasterizerInterface* rasterizer); private: + void ProcessData(std::span<const u8> read_buffer); + u32 write_offset = 0; u32 copy_size = 0; std::vector<u8> inner_buffer; diff --git a/src/video_core/engines/kepler_compute.cpp b/src/video_core/engines/kepler_compute.cpp index 5db254d94..7c50bdbe0 100644 --- a/src/video_core/engines/kepler_compute.cpp +++ b/src/video_core/engines/kepler_compute.cpp @@ -36,8 +36,6 @@ void KeplerCompute::CallMethod(u32 method, u32 method_argument, bool is_last_cal } case KEPLER_COMPUTE_REG_INDEX(data_upload): { upload_state.ProcessData(method_argument, is_last_call); - if (is_last_call) { - } break; } case KEPLER_COMPUTE_REG_INDEX(launch): @@ -50,8 +48,15 @@ void KeplerCompute::CallMethod(u32 method, u32 method_argument, bool is_last_cal void KeplerCompute::CallMultiMethod(u32 method, const u32* base_start, u32 amount, u32 methods_pending) { - for (std::size_t i = 0; i < amount; i++) { - CallMethod(method, base_start[i], methods_pending - static_cast<u32>(i) <= 1); + switch (method) { + case KEPLER_COMPUTE_REG_INDEX(data_upload): + upload_state.ProcessData(base_start, static_cast<size_t>(amount)); + return; + default: + for (std::size_t i = 0; i < amount; i++) { + CallMethod(method, base_start[i], methods_pending - static_cast<u32>(i) <= 1); + } + break; } } diff --git a/src/video_core/engines/kepler_memory.cpp b/src/video_core/engines/kepler_memory.cpp index e2b029542..a3fbab1e5 100644 --- a/src/video_core/engines/kepler_memory.cpp +++ b/src/video_core/engines/kepler_memory.cpp @@ -33,8 +33,6 @@ void KeplerMemory::CallMethod(u32 method, u32 method_argument, bool is_last_call } case KEPLERMEMORY_REG_INDEX(data): { upload_state.ProcessData(method_argument, is_last_call); - if (is_last_call) { - } break; } } @@ -42,8 +40,15 @@ void KeplerMemory::CallMethod(u32 method, u32 method_argument, bool is_last_call void KeplerMemory::CallMultiMethod(u32 method, const u32* base_start, u32 amount, u32 methods_pending) { - for (std::size_t i = 0; i < amount; i++) { - CallMethod(method, base_start[i], methods_pending - static_cast<u32>(i) <= 1); + switch (method) { + case KEPLERMEMORY_REG_INDEX(data): + upload_state.ProcessData(base_start, static_cast<size_t>(amount)); + return; + default: + for (std::size_t i = 0; i < amount; i++) { + CallMethod(method, base_start[i], methods_pending - static_cast<u32>(i) <= 1); + } + break; } } diff --git a/src/video_core/engines/maxwell_3d.cpp b/src/video_core/engines/maxwell_3d.cpp index 3a4646289..b1a22b76c 100644 --- a/src/video_core/engines/maxwell_3d.cpp +++ b/src/video_core/engines/maxwell_3d.cpp @@ -56,37 +56,37 @@ void Maxwell3D::InitializeRegisterDefaults() { // Doom and Bomberman seems to use the uninitialized registers and just enable blend // so initialize blend registers with sane values - regs.blend.equation_rgb = Regs::Blend::Equation::Add; - regs.blend.factor_source_rgb = Regs::Blend::Factor::One; - regs.blend.factor_dest_rgb = Regs::Blend::Factor::Zero; - regs.blend.equation_a = Regs::Blend::Equation::Add; - regs.blend.factor_source_a = Regs::Blend::Factor::One; - regs.blend.factor_dest_a = Regs::Blend::Factor::Zero; - for (auto& blend : regs.independent_blend) { - blend.equation_rgb = Regs::Blend::Equation::Add; - blend.factor_source_rgb = Regs::Blend::Factor::One; - blend.factor_dest_rgb = Regs::Blend::Factor::Zero; - blend.equation_a = Regs::Blend::Equation::Add; - blend.factor_source_a = Regs::Blend::Factor::One; - blend.factor_dest_a = Regs::Blend::Factor::Zero; - } - regs.stencil_front_op_fail = Regs::StencilOp::Keep; - regs.stencil_front_op_zfail = Regs::StencilOp::Keep; - regs.stencil_front_op_zpass = Regs::StencilOp::Keep; - regs.stencil_front_func_func = Regs::ComparisonOp::Always; + regs.blend.color_op = Regs::Blend::Equation::Add_D3D; + regs.blend.color_source = Regs::Blend::Factor::One_D3D; + regs.blend.color_dest = Regs::Blend::Factor::Zero_D3D; + regs.blend.alpha_op = Regs::Blend::Equation::Add_D3D; + regs.blend.alpha_source = Regs::Blend::Factor::One_D3D; + regs.blend.alpha_dest = Regs::Blend::Factor::Zero_D3D; + for (auto& blend : regs.blend_per_target) { + blend.color_op = Regs::Blend::Equation::Add_D3D; + blend.color_source = Regs::Blend::Factor::One_D3D; + blend.color_dest = Regs::Blend::Factor::Zero_D3D; + blend.alpha_op = Regs::Blend::Equation::Add_D3D; + blend.alpha_source = Regs::Blend::Factor::One_D3D; + blend.alpha_dest = Regs::Blend::Factor::Zero_D3D; + } + regs.stencil_front_op.fail = Regs::StencilOp::Op::Keep_D3D; + regs.stencil_front_op.zfail = Regs::StencilOp::Op::Keep_D3D; + regs.stencil_front_op.zpass = Regs::StencilOp::Op::Keep_D3D; + regs.stencil_front_op.func = Regs::ComparisonOp::Always_GL; regs.stencil_front_func_mask = 0xFFFFFFFF; regs.stencil_front_mask = 0xFFFFFFFF; regs.stencil_two_side_enable = 1; - regs.stencil_back_op_fail = Regs::StencilOp::Keep; - regs.stencil_back_op_zfail = Regs::StencilOp::Keep; - regs.stencil_back_op_zpass = Regs::StencilOp::Keep; - regs.stencil_back_func_func = Regs::ComparisonOp::Always; + regs.stencil_back_op.fail = Regs::StencilOp::Op::Keep_D3D; + regs.stencil_back_op.zfail = Regs::StencilOp::Op::Keep_D3D; + regs.stencil_back_op.zpass = Regs::StencilOp::Op::Keep_D3D; + regs.stencil_back_op.func = Regs::ComparisonOp::Always_GL; regs.stencil_back_func_mask = 0xFFFFFFFF; regs.stencil_back_mask = 0xFFFFFFFF; - regs.depth_test_func = Regs::ComparisonOp::Always; - regs.front_face = Regs::FrontFace::CounterClockWise; - regs.cull_face = Regs::CullFace::Back; + regs.depth_test_func = Regs::ComparisonOp::Always_GL; + regs.gl_front_face = Regs::FrontFace::CounterClockWise; + regs.gl_cull_face = Regs::CullFace::Back; // TODO(Rodrigo): Most games do not set a point size. I think this is a case of a // register carrying a default value. Assume it's OpenGL's default (1). @@ -107,20 +107,20 @@ void Maxwell3D::InitializeRegisterDefaults() { // NVN games expect these values to be enabled at boot regs.rasterize_enable = 1; - regs.rt_separate_frag_data = 1; + regs.color_target_mrt_enable = 1; regs.framebuffer_srgb = 1; regs.line_width_aliased = 1.0f; regs.line_width_smooth = 1.0f; - regs.front_face = Maxwell3D::Regs::FrontFace::ClockWise; + regs.gl_front_face = Maxwell3D::Regs::FrontFace::ClockWise; regs.polygon_mode_back = Maxwell3D::Regs::PolygonMode::Fill; regs.polygon_mode_front = Maxwell3D::Regs::PolygonMode::Fill; shadow_state = regs; - mme_inline[MAXWELL3D_REG_INDEX(draw.vertex_end_gl)] = true; - mme_inline[MAXWELL3D_REG_INDEX(draw.vertex_begin_gl)] = true; + mme_inline[MAXWELL3D_REG_INDEX(draw.end)] = true; + mme_inline[MAXWELL3D_REG_INDEX(draw.begin)] = true; mme_inline[MAXWELL3D_REG_INDEX(vertex_buffer.count)] = true; - mme_inline[MAXWELL3D_REG_INDEX(index_array.count)] = true; + mme_inline[MAXWELL3D_REG_INDEX(index_buffer.count)] = true; } void Maxwell3D::ProcessMacro(u32 method, const u32* base_start, u32 amount, bool is_last_call) { @@ -173,77 +173,81 @@ void Maxwell3D::ProcessMethodCall(u32 method, u32 argument, u32 nonshadow_argume case MAXWELL3D_REG_INDEX(shadow_ram_control): shadow_state.shadow_ram_control = static_cast<Regs::ShadowRamControl>(nonshadow_argument); return; - case MAXWELL3D_REG_INDEX(macros.upload_address): - return macro_engine->ClearCode(regs.macros.upload_address); - case MAXWELL3D_REG_INDEX(macros.data): - return macro_engine->AddCode(regs.macros.upload_address, argument); - case MAXWELL3D_REG_INDEX(macros.bind): + case MAXWELL3D_REG_INDEX(load_mme.instruction_ptr): + return macro_engine->ClearCode(regs.load_mme.instruction_ptr); + case MAXWELL3D_REG_INDEX(load_mme.instruction): + return macro_engine->AddCode(regs.load_mme.instruction_ptr, argument); + case MAXWELL3D_REG_INDEX(load_mme.start_address): return ProcessMacroBind(argument); - case MAXWELL3D_REG_INDEX(firmware[4]): + case MAXWELL3D_REG_INDEX(falcon[4]): return ProcessFirmwareCall4(); - case MAXWELL3D_REG_INDEX(const_buffer.cb_data): - case MAXWELL3D_REG_INDEX(const_buffer.cb_data) + 1: - case MAXWELL3D_REG_INDEX(const_buffer.cb_data) + 2: - case MAXWELL3D_REG_INDEX(const_buffer.cb_data) + 3: - case MAXWELL3D_REG_INDEX(const_buffer.cb_data) + 4: - case MAXWELL3D_REG_INDEX(const_buffer.cb_data) + 5: - case MAXWELL3D_REG_INDEX(const_buffer.cb_data) + 6: - case MAXWELL3D_REG_INDEX(const_buffer.cb_data) + 7: - case MAXWELL3D_REG_INDEX(const_buffer.cb_data) + 8: - case MAXWELL3D_REG_INDEX(const_buffer.cb_data) + 9: - case MAXWELL3D_REG_INDEX(const_buffer.cb_data) + 10: - case MAXWELL3D_REG_INDEX(const_buffer.cb_data) + 11: - case MAXWELL3D_REG_INDEX(const_buffer.cb_data) + 12: - case MAXWELL3D_REG_INDEX(const_buffer.cb_data) + 13: - case MAXWELL3D_REG_INDEX(const_buffer.cb_data) + 14: - case MAXWELL3D_REG_INDEX(const_buffer.cb_data) + 15: + case MAXWELL3D_REG_INDEX(const_buffer.buffer): + case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 1: + case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 2: + case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 3: + case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 4: + case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 5: + case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 6: + case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 7: + case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 8: + case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 9: + case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 10: + case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 11: + case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 12: + case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 13: + case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 14: + case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 15: return ProcessCBData(argument); - case MAXWELL3D_REG_INDEX(cb_bind[0]): + case MAXWELL3D_REG_INDEX(bind_groups[0].raw_config): return ProcessCBBind(0); - case MAXWELL3D_REG_INDEX(cb_bind[1]): + case MAXWELL3D_REG_INDEX(bind_groups[1].raw_config): return ProcessCBBind(1); - case MAXWELL3D_REG_INDEX(cb_bind[2]): + case MAXWELL3D_REG_INDEX(bind_groups[2].raw_config): return ProcessCBBind(2); - case MAXWELL3D_REG_INDEX(cb_bind[3]): + case MAXWELL3D_REG_INDEX(bind_groups[3].raw_config): return ProcessCBBind(3); - case MAXWELL3D_REG_INDEX(cb_bind[4]): + case MAXWELL3D_REG_INDEX(bind_groups[4].raw_config): return ProcessCBBind(4); - case MAXWELL3D_REG_INDEX(draw.vertex_end_gl): + case MAXWELL3D_REG_INDEX(draw.end): return DrawArrays(); - case MAXWELL3D_REG_INDEX(small_index): - regs.index_array.count = regs.small_index.count; - regs.index_array.first = regs.small_index.first; + case MAXWELL3D_REG_INDEX(index_buffer32_first): + regs.index_buffer.count = regs.index_buffer32_first.count; + regs.index_buffer.first = regs.index_buffer32_first.first; dirty.flags[VideoCommon::Dirty::IndexBuffer] = true; return DrawArrays(); - case MAXWELL3D_REG_INDEX(small_index_2): - regs.index_array.count = regs.small_index_2.count; - regs.index_array.first = regs.small_index_2.first; + case MAXWELL3D_REG_INDEX(index_buffer16_first): + regs.index_buffer.count = regs.index_buffer16_first.count; + regs.index_buffer.first = regs.index_buffer16_first.first; dirty.flags[VideoCommon::Dirty::IndexBuffer] = true; return DrawArrays(); + case MAXWELL3D_REG_INDEX(index_buffer8_first): + regs.index_buffer.count = regs.index_buffer8_first.count; + regs.index_buffer.first = regs.index_buffer8_first.first; + dirty.flags[VideoCommon::Dirty::IndexBuffer] = true; + // a macro calls this one over and over, should it increase instancing? + // Used by Hades and likely other Vulkan games. + return DrawArrays(); case MAXWELL3D_REG_INDEX(topology_override): use_topology_override = true; return; - case MAXWELL3D_REG_INDEX(clear_buffers): + case MAXWELL3D_REG_INDEX(clear_surface): return ProcessClearBuffers(); - case MAXWELL3D_REG_INDEX(query.query_get): + case MAXWELL3D_REG_INDEX(report_semaphore.query): return ProcessQueryGet(); - case MAXWELL3D_REG_INDEX(condition.mode): + case MAXWELL3D_REG_INDEX(render_enable.mode): return ProcessQueryCondition(); - case MAXWELL3D_REG_INDEX(counter_reset): + case MAXWELL3D_REG_INDEX(clear_report_value): return ProcessCounterReset(); case MAXWELL3D_REG_INDEX(sync_info): return ProcessSyncPoint(); - case MAXWELL3D_REG_INDEX(exec_upload): - return upload_state.ProcessExec(regs.exec_upload.linear != 0); - case MAXWELL3D_REG_INDEX(data_upload): + case MAXWELL3D_REG_INDEX(launch_dma): + return upload_state.ProcessExec(regs.launch_dma.memory_layout.Value() == + Regs::LaunchDMA::Layout::Pitch); + case MAXWELL3D_REG_INDEX(inline_data): upload_state.ProcessData(argument, is_last_call); - if (is_last_call) { - } return; case MAXWELL3D_REG_INDEX(fragment_barrier): return rasterizer->FragmentBarrier(); - case MAXWELL3D_REG_INDEX(tiled_cache_barrier): - return rasterizer->TiledCacheBarrier(); } } @@ -293,24 +297,27 @@ void Maxwell3D::CallMultiMethod(u32 method, const u32* base_start, u32 amount, return; } switch (method) { - case MAXWELL3D_REG_INDEX(const_buffer.cb_data): - case MAXWELL3D_REG_INDEX(const_buffer.cb_data) + 1: - case MAXWELL3D_REG_INDEX(const_buffer.cb_data) + 2: - case MAXWELL3D_REG_INDEX(const_buffer.cb_data) + 3: - case MAXWELL3D_REG_INDEX(const_buffer.cb_data) + 4: - case MAXWELL3D_REG_INDEX(const_buffer.cb_data) + 5: - case MAXWELL3D_REG_INDEX(const_buffer.cb_data) + 6: - case MAXWELL3D_REG_INDEX(const_buffer.cb_data) + 7: - case MAXWELL3D_REG_INDEX(const_buffer.cb_data) + 8: - case MAXWELL3D_REG_INDEX(const_buffer.cb_data) + 9: - case MAXWELL3D_REG_INDEX(const_buffer.cb_data) + 10: - case MAXWELL3D_REG_INDEX(const_buffer.cb_data) + 11: - case MAXWELL3D_REG_INDEX(const_buffer.cb_data) + 12: - case MAXWELL3D_REG_INDEX(const_buffer.cb_data) + 13: - case MAXWELL3D_REG_INDEX(const_buffer.cb_data) + 14: - case MAXWELL3D_REG_INDEX(const_buffer.cb_data) + 15: + case MAXWELL3D_REG_INDEX(const_buffer.buffer): + case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 1: + case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 2: + case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 3: + case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 4: + case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 5: + case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 6: + case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 7: + case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 8: + case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 9: + case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 10: + case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 11: + case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 12: + case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 13: + case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 14: + case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 15: ProcessCBMultiData(base_start, amount); break; + case MAXWELL3D_REG_INDEX(inline_data): + upload_state.ProcessData(base_start, static_cast<size_t>(amount)); + return; default: for (std::size_t i = 0; i < amount; i++) { CallMethod(method, base_start[i], methods_pending - static_cast<u32>(i) <= 1); @@ -347,14 +354,15 @@ void Maxwell3D::CallMethodFromMME(u32 method, u32 method_argument) { if (mme_inline[method]) { regs.reg_array[method] = method_argument; if (method == MAXWELL3D_REG_INDEX(vertex_buffer.count) || - method == MAXWELL3D_REG_INDEX(index_array.count)) { + method == MAXWELL3D_REG_INDEX(index_buffer.count)) { const MMEDrawMode expected_mode = method == MAXWELL3D_REG_INDEX(vertex_buffer.count) ? MMEDrawMode::Array : MMEDrawMode::Indexed; StepInstance(expected_mode, method_argument); - } else if (method == MAXWELL3D_REG_INDEX(draw.vertex_begin_gl)) { + } else if (method == MAXWELL3D_REG_INDEX(draw.begin)) { mme_draw.instance_mode = - (regs.draw.instance_next != 0) || (regs.draw.instance_cont != 0); + (regs.draw.instance_id == Maxwell3D::Regs::Draw::InstanceId::Subsequent) || + (regs.draw.instance_id == Maxwell3D::Regs::Draw::InstanceId::Unchanged); mme_draw.gl_begin_consume = true; } else { mme_draw.gl_end_count++; @@ -399,11 +407,12 @@ void Maxwell3D::ProcessTopologyOverride() { void Maxwell3D::FlushMMEInlineDraw() { LOG_TRACE(HW_GPU, "called, topology={}, count={}", regs.draw.topology.Value(), regs.vertex_buffer.count); - ASSERT_MSG(!(regs.index_array.count && regs.vertex_buffer.count), "Both indexed and direct?"); + ASSERT_MSG(!(regs.index_buffer.count && regs.vertex_buffer.count), "Both indexed and direct?"); ASSERT(mme_draw.instance_count == mme_draw.gl_end_count); // Both instance configuration registers can not be set at the same time. - ASSERT_MSG(!regs.draw.instance_next || !regs.draw.instance_cont, + ASSERT_MSG(regs.draw.instance_id == Maxwell3D::Regs::Draw::InstanceId::First || + regs.draw.instance_id != Maxwell3D::Regs::Draw::InstanceId::Unchanged, "Illegal combination of instancing parameters"); ProcessTopologyOverride(); @@ -418,7 +427,7 @@ void Maxwell3D::FlushMMEInlineDraw() { // it's possible that it is incorrect and that there is some other register used to specify the // drawing mode. if (is_indexed) { - regs.index_array.count = 0; + regs.index_buffer.count = 0; } else { regs.vertex_buffer.count = 0; } @@ -431,11 +440,11 @@ void Maxwell3D::FlushMMEInlineDraw() { } void Maxwell3D::ProcessMacroUpload(u32 data) { - macro_engine->AddCode(regs.macros.upload_address++, data); + macro_engine->AddCode(regs.load_mme.instruction_ptr++, data); } void Maxwell3D::ProcessMacroBind(u32 data) { - macro_positions[regs.macros.entry++] = data; + macro_positions[regs.load_mme.start_address_ptr++] = data; } void Maxwell3D::ProcessFirmwareCall4() { @@ -443,22 +452,14 @@ void Maxwell3D::ProcessFirmwareCall4() { // Firmware call 4 is a blob that changes some registers depending on its parameters. // These registers don't affect emulation and so are stubbed by setting 0xd00 to 1. - regs.reg_array[0xd00] = 1; + regs.shadow_scratch[0] = 1; } void Maxwell3D::StampQueryResult(u64 payload, bool long_query) { - struct LongQueryResult { - u64_le value; - u64_le timestamp; - }; - static_assert(sizeof(LongQueryResult) == 16, "LongQueryResult has wrong size"); - const GPUVAddr sequence_address{regs.query.QueryAddress()}; + const GPUVAddr sequence_address{regs.report_semaphore.Address()}; if (long_query) { - // Write the 128-bit result structure in long mode. Note: We emulate an infinitely fast - // GPU, this command may actually take a while to complete in real hardware due to GPU - // wait queues. - LongQueryResult query_result{payload, system.GPU().GetTicks()}; - memory_manager.WriteBlock(sequence_address, &query_result, sizeof(query_result)); + memory_manager.Write<u64>(sequence_address + sizeof(u64), system.GPU().GetTicks()); + memory_manager.Write<u64>(sequence_address, payload); } else { memory_manager.Write<u32>(sequence_address, static_cast<u32>(payload)); } @@ -466,31 +467,45 @@ void Maxwell3D::StampQueryResult(u64 payload, bool long_query) { void Maxwell3D::ProcessQueryGet() { // TODO(Subv): Support the other query units. - if (regs.query.query_get.unit != Regs::QueryUnit::Crop) { - LOG_DEBUG(HW_GPU, "Units other than CROP are unimplemented"); - } - - switch (regs.query.query_get.operation) { - case Regs::QueryOperation::Release: - if (regs.query.query_get.fence == 1) { - rasterizer->SignalSemaphore(regs.query.QueryAddress(), regs.query.query_sequence); + if (regs.report_semaphore.query.location != Regs::ReportSemaphore::Location::All) { + LOG_DEBUG(HW_GPU, "Locations other than ALL are unimplemented"); + } + + switch (regs.report_semaphore.query.operation) { + case Regs::ReportSemaphore::Operation::Release: + if (regs.report_semaphore.query.short_query != 0) { + const GPUVAddr sequence_address{regs.report_semaphore.Address()}; + const u32 payload = regs.report_semaphore.payload; + std::function<void()> operation([this, sequence_address, payload] { + memory_manager.Write<u32>(sequence_address, payload); + }); + rasterizer->SignalFence(std::move(operation)); } else { - StampQueryResult(regs.query.query_sequence, regs.query.query_get.short_query == 0); + struct LongQueryResult { + u64_le value; + u64_le timestamp; + }; + const GPUVAddr sequence_address{regs.report_semaphore.Address()}; + const u32 payload = regs.report_semaphore.payload; + [this, sequence_address, payload] { + memory_manager.Write<u64>(sequence_address + sizeof(u64), system.GPU().GetTicks()); + memory_manager.Write<u64>(sequence_address, payload); + }(); } break; - case Regs::QueryOperation::Acquire: + case Regs::ReportSemaphore::Operation::Acquire: // TODO(Blinkhawk): Under this operation, the GPU waits for the CPU to write a value that // matches the current payload. UNIMPLEMENTED_MSG("Unimplemented query operation ACQUIRE"); break; - case Regs::QueryOperation::Counter: + case Regs::ReportSemaphore::Operation::ReportOnly: if (const std::optional<u64> result = GetQueryResult()) { // If the query returns an empty optional it means it's cached and deferred. // In this case we have a non-empty result, so we stamp it immediately. - StampQueryResult(*result, regs.query.query_get.short_query == 0); + StampQueryResult(*result, regs.report_semaphore.query.short_query == 0); } break; - case Regs::QueryOperation::Trap: + case Regs::ReportSemaphore::Operation::Trap: UNIMPLEMENTED_MSG("Unimplemented query operation TRAP"); break; default: @@ -500,31 +515,31 @@ void Maxwell3D::ProcessQueryGet() { } void Maxwell3D::ProcessQueryCondition() { - const GPUVAddr condition_address{regs.condition.Address()}; - switch (regs.condition.mode) { - case Regs::ConditionMode::Always: { + const GPUVAddr condition_address{regs.render_enable.Address()}; + switch (regs.render_enable.mode) { + case Regs::RenderEnable::Mode::True: { execute_on = true; break; } - case Regs::ConditionMode::Never: { + case Regs::RenderEnable::Mode::False: { execute_on = false; break; } - case Regs::ConditionMode::ResNonZero: { - Regs::QueryCompare cmp; + case Regs::RenderEnable::Mode::Conditional: { + Regs::ReportSemaphore::Compare cmp; memory_manager.ReadBlock(condition_address, &cmp, sizeof(cmp)); execute_on = cmp.initial_sequence != 0U && cmp.initial_mode != 0U; break; } - case Regs::ConditionMode::Equal: { - Regs::QueryCompare cmp; + case Regs::RenderEnable::Mode::IfEqual: { + Regs::ReportSemaphore::Compare cmp; memory_manager.ReadBlock(condition_address, &cmp, sizeof(cmp)); execute_on = cmp.initial_sequence == cmp.current_sequence && cmp.initial_mode == cmp.current_mode; break; } - case Regs::ConditionMode::NotEqual: { - Regs::QueryCompare cmp; + case Regs::RenderEnable::Mode::IfNotEqual: { + Regs::ReportSemaphore::Compare cmp; memory_manager.ReadBlock(condition_address, &cmp, sizeof(cmp)); execute_on = cmp.initial_sequence != cmp.current_sequence || cmp.initial_mode != cmp.current_mode; @@ -539,45 +554,46 @@ void Maxwell3D::ProcessQueryCondition() { } void Maxwell3D::ProcessCounterReset() { - switch (regs.counter_reset) { - case Regs::CounterReset::SampleCnt: + switch (regs.clear_report_value) { + case Regs::ClearReport::ZPassPixelCount: rasterizer->ResetCounter(QueryType::SamplesPassed); break; default: - LOG_DEBUG(Render_OpenGL, "Unimplemented counter reset={}", regs.counter_reset); + LOG_DEBUG(Render_OpenGL, "Unimplemented counter reset={}", regs.clear_report_value); break; } } void Maxwell3D::ProcessSyncPoint() { const u32 sync_point = regs.sync_info.sync_point.Value(); - const u32 increment = regs.sync_info.increment.Value(); - [[maybe_unused]] const u32 cache_flush = regs.sync_info.unknown.Value(); - if (increment) { - rasterizer->SignalSyncPoint(sync_point); + const u32 cache_flush = regs.sync_info.clean_l2.Value(); + if (cache_flush != 0) { + rasterizer->InvalidateGPUCache(); } + rasterizer->SignalSyncPoint(sync_point); } void Maxwell3D::DrawArrays() { LOG_TRACE(HW_GPU, "called, topology={}, count={}", regs.draw.topology.Value(), regs.vertex_buffer.count); - ASSERT_MSG(!(regs.index_array.count && regs.vertex_buffer.count), "Both indexed and direct?"); + ASSERT_MSG(!(regs.index_buffer.count && regs.vertex_buffer.count), "Both indexed and direct?"); // Both instance configuration registers can not be set at the same time. - ASSERT_MSG(!regs.draw.instance_next || !regs.draw.instance_cont, + ASSERT_MSG(regs.draw.instance_id == Maxwell3D::Regs::Draw::InstanceId::First || + regs.draw.instance_id != Maxwell3D::Regs::Draw::InstanceId::Unchanged, "Illegal combination of instancing parameters"); ProcessTopologyOverride(); - if (regs.draw.instance_next) { + if (regs.draw.instance_id == Maxwell3D::Regs::Draw::InstanceId::Subsequent) { // Increment the current instance *before* drawing. - state.current_instance += 1; - } else if (!regs.draw.instance_cont) { + state.current_instance++; + } else if (regs.draw.instance_id != Maxwell3D::Regs::Draw::InstanceId::Unchanged) { // Reset the current instance to 0. state.current_instance = 0; } - const bool is_indexed{regs.index_array.count && !regs.vertex_buffer.count}; + const bool is_indexed{regs.index_buffer.count && !regs.vertex_buffer.count}; if (ShouldExecute()) { rasterizer->Draw(is_indexed, false); } @@ -587,60 +603,60 @@ void Maxwell3D::DrawArrays() { // it's possible that it is incorrect and that there is some other register used to specify the // drawing mode. if (is_indexed) { - regs.index_array.count = 0; + regs.index_buffer.count = 0; } else { regs.vertex_buffer.count = 0; } } std::optional<u64> Maxwell3D::GetQueryResult() { - switch (regs.query.query_get.select) { - case Regs::QuerySelect::Payload: - return regs.query.query_sequence; - case Regs::QuerySelect::SamplesPassed: + switch (regs.report_semaphore.query.report) { + case Regs::ReportSemaphore::Report::Payload: + return regs.report_semaphore.payload; + case Regs::ReportSemaphore::Report::ZPassPixelCount64: // Deferred. - rasterizer->Query(regs.query.QueryAddress(), QueryType::SamplesPassed, + rasterizer->Query(regs.report_semaphore.Address(), QueryType::SamplesPassed, system.GPU().GetTicks()); return std::nullopt; default: - LOG_DEBUG(HW_GPU, "Unimplemented query select type {}", - regs.query.query_get.select.Value()); + LOG_DEBUG(HW_GPU, "Unimplemented query report type {}", + regs.report_semaphore.query.report.Value()); return 1; } } void Maxwell3D::ProcessCBBind(size_t stage_index) { // Bind the buffer currently in CB_ADDRESS to the specified index in the desired shader stage. - const auto& bind_data = regs.cb_bind[stage_index]; - auto& buffer = state.shader_stages[stage_index].const_buffers[bind_data.index]; + const auto& bind_data = regs.bind_groups[stage_index]; + auto& buffer = state.shader_stages[stage_index].const_buffers[bind_data.shader_slot]; buffer.enabled = bind_data.valid.Value() != 0; - buffer.address = regs.const_buffer.BufferAddress(); - buffer.size = regs.const_buffer.cb_size; + buffer.address = regs.const_buffer.Address(); + buffer.size = regs.const_buffer.size; const bool is_enabled = bind_data.valid.Value() != 0; if (!is_enabled) { - rasterizer->DisableGraphicsUniformBuffer(stage_index, bind_data.index); + rasterizer->DisableGraphicsUniformBuffer(stage_index, bind_data.shader_slot); return; } - const GPUVAddr gpu_addr = regs.const_buffer.BufferAddress(); - const u32 size = regs.const_buffer.cb_size; - rasterizer->BindGraphicsUniformBuffer(stage_index, bind_data.index, gpu_addr, size); + const GPUVAddr gpu_addr = regs.const_buffer.Address(); + const u32 size = regs.const_buffer.size; + rasterizer->BindGraphicsUniformBuffer(stage_index, bind_data.shader_slot, gpu_addr, size); } void Maxwell3D::ProcessCBMultiData(const u32* start_base, u32 amount) { // Write the input value to the current const buffer at the current position. - const GPUVAddr buffer_address = regs.const_buffer.BufferAddress(); + const GPUVAddr buffer_address = regs.const_buffer.Address(); ASSERT(buffer_address != 0); // Don't allow writing past the end of the buffer. - ASSERT(regs.const_buffer.cb_pos <= regs.const_buffer.cb_size); + ASSERT(regs.const_buffer.offset <= regs.const_buffer.size); - const GPUVAddr address{buffer_address + regs.const_buffer.cb_pos}; + const GPUVAddr address{buffer_address + regs.const_buffer.offset}; const size_t copy_size = amount * sizeof(u32); memory_manager.WriteBlock(address, start_base, copy_size); // Increment the current buffer position. - regs.const_buffer.cb_pos += static_cast<u32>(copy_size); + regs.const_buffer.offset += static_cast<u32>(copy_size); } void Maxwell3D::ProcessCBData(u32 value) { @@ -648,7 +664,8 @@ void Maxwell3D::ProcessCBData(u32 value) { } Texture::TICEntry Maxwell3D::GetTICEntry(u32 tic_index) const { - const GPUVAddr tic_address_gpu{regs.tic.Address() + tic_index * sizeof(Texture::TICEntry)}; + const GPUVAddr tic_address_gpu{regs.tex_header.Address() + + tic_index * sizeof(Texture::TICEntry)}; Texture::TICEntry tic_entry; memory_manager.ReadBlockUnsafe(tic_address_gpu, &tic_entry, sizeof(Texture::TICEntry)); @@ -657,7 +674,8 @@ Texture::TICEntry Maxwell3D::GetTICEntry(u32 tic_index) const { } Texture::TSCEntry Maxwell3D::GetTSCEntry(u32 tsc_index) const { - const GPUVAddr tsc_address_gpu{regs.tsc.Address() + tsc_index * sizeof(Texture::TSCEntry)}; + const GPUVAddr tsc_address_gpu{regs.tex_sampler.Address() + + tsc_index * sizeof(Texture::TSCEntry)}; Texture::TSCEntry tsc_entry; memory_manager.ReadBlockUnsafe(tsc_address_gpu, &tsc_entry, sizeof(Texture::TSCEntry)); diff --git a/src/video_core/engines/maxwell_3d.h b/src/video_core/engines/maxwell_3d.h index 5f9eb208c..75e3b868d 100644 --- a/src/video_core/engines/maxwell_3d.h +++ b/src/video_core/engines/maxwell_3d.h @@ -39,12 +39,15 @@ namespace Tegra::Engines { /** * This Engine is known as GF100_3D. Documentation can be found in: + * https://github.com/NVIDIA/open-gpu-doc/blob/master/classes/3d/clb197.h * https://github.com/envytools/envytools/blob/master/rnndb/graph/gf100_3d.xml * https://cgit.freedesktop.org/mesa/mesa/tree/src/gallium/drivers/nouveau/nvc0/nvc0_3d.xml.h + * + * Note: nVidia have confirmed that their open docs have had parts redacted, so this list is + * currently incomplete, and the gaps are still worth exploring. */ -#define MAXWELL3D_REG_INDEX(field_name) \ - (offsetof(Tegra::Engines::Maxwell3D::Regs, field_name) / sizeof(u32)) +#define MAXWELL3D_REG_INDEX(field_name) (offsetof(Maxwell3D::Regs, field_name) / sizeof(u32)) class Maxwell3D final : public EngineInterface { public: @@ -55,7 +58,6 @@ public: void BindRasterizer(VideoCore::RasterizerInterface* rasterizer); /// Register structure of the Maxwell3D engine. - /// TODO(Subv): This structure will need to be made bigger as more registers are discovered. struct Regs { static constexpr std::size_t NUM_REGS = 0xE00; @@ -74,90 +76,515 @@ public: static constexpr std::size_t MaxConstBuffers = 18; static constexpr std::size_t MaxConstBufferSize = 0x10000; - enum class QueryOperation : u32 { - Release = 0, - Acquire = 1, - Counter = 2, - Trap = 3, + struct ID { + union { + BitField<0, 16, u32> cls; + BitField<16, 5, u32> engine; + }; }; - enum class QueryUnit : u32 { - VFetch = 1, - VP = 2, - Rast = 4, - StrmOut = 5, - GP = 6, - ZCull = 7, - Prop = 10, - Crop = 15, + struct LoadMME { + u32 instruction_ptr; + u32 instruction; + u32 start_address_ptr; + u32 start_address; }; - enum class QuerySelect : u32 { - Payload = 0, - TimeElapsed = 2, - TransformFeedbackPrimitivesGenerated = 11, - PrimitivesGenerated = 18, - SamplesPassed = 21, - TransformFeedbackUnknown = 26, + struct Notify { + u32 address_high; + u32 address_low; + u32 type; + + GPUVAddr Address() const { + return static_cast<GPUVAddr>((static_cast<GPUVAddr>(address_high) << 32) | + address_low); + } }; - struct QueryCompare { - u32 initial_sequence; - u32 initial_mode; - u32 unknown1; - u32 unknown2; - u32 current_sequence; - u32 current_mode; + struct PeerSemaphore { + u32 address_high; + u32 address_low; + + GPUVAddr Address() const { + return static_cast<GPUVAddr>((static_cast<GPUVAddr>(address_high) << 32) | + address_low); + } }; - enum class QuerySyncCondition : u32 { - NotEqual = 0, - GreaterThan = 1, + struct GlobalRender { + enum class Mode : u32 { + False = 0, + True = 1, + Conditional = 2, + IfEqual = 3, + IfNotEqual = 4, + }; + u32 offset_high; + u32 offset_low; + Mode mode; + + GPUVAddr Address() const { + return static_cast<GPUVAddr>((static_cast<GPUVAddr>(offset_high) << 32) | + offset_low); + } }; - enum class ConditionMode : u32 { - Never = 0, - Always = 1, - ResNonZero = 2, - Equal = 3, - NotEqual = 4, + enum class ReductionOp : u32 { + RedAdd = 0, + RedMin = 1, + RedMax = 2, + RedInc = 3, + RedDec = 4, + RedAnd = 5, + RedOr = 6, + RedXor = 7, }; - enum class ShaderProgram : u32 { - VertexA = 0, - VertexB = 1, - TesselationControl = 2, - TesselationEval = 3, - Geometry = 4, - Fragment = 5, + struct LaunchDMA { + enum class Layout : u32 { + Blocklinear = 0, + Pitch = 1, + }; + + enum class CompletionType : u32 { + FlushDisable = 0, + FlushOnly = 1, + Release = 2, + }; + + union { + BitField<0, 1, Layout> memory_layout; + BitField<4, 2, CompletionType> completion_type; + BitField<8, 2, u32> interrupt_type; + BitField<12, 1, u32> sem_size; + BitField<1, 1, u32> reduction_enable; + BitField<13, 3, ReductionOp> reduction_op; + BitField<2, 2, u32> reduction_format; + BitField<6, 1, u32> sysmembar_disable; + }; + }; + + struct I2M { + u32 address_high; + u32 address_low; + u32 payload; + INSERT_PADDING_BYTES_NOINIT(0x8); + u32 nop0; + u32 nop1; + u32 nop2; + u32 nop3; + }; + + struct OpportunisticEarlyZ { + BitField<0, 5, u32> threshold; + + u32 Threshold() const { + switch (threshold) { + case 0x0: + return 0; + case 0x1F: + return 0x1F; + default: + // Thresholds begin at 0x10 (1 << 4) + // Threshold is in the range 0x1 to 0x13 + return 1 << (4 + threshold.Value() - 1); + } + } + }; + + struct GeometryShaderDmFifo { + union { + BitField<0, 13, u32> raster_on; + BitField<16, 13, u32> raster_off; + BitField<31, 1, u32> spill_enabled; + }; + }; + + struct L2CacheControl { + enum class EvictPolicy : u32 { + First = 0, + Normal = 1, + Last = 2, + }; + + union { + BitField<4, 2, EvictPolicy> policy; + }; + }; + + struct InvalidateShaderCache { + union { + BitField<0, 1, u32> instruction; + BitField<4, 1, u32> data; + BitField<12, 1, u32> constant; + BitField<1, 1, u32> locks; + BitField<2, 1, u32> flush_data; + }; + }; + + struct SyncInfo { + enum class Condition : u32 { + StreamOutWritesDone = 0, + RopWritesDone = 1, + }; + + union { + BitField<0, 16, u32> sync_point; + BitField<16, 1, u32> clean_l2; + BitField<20, 1, Condition> condition; + }; + }; + + struct SurfaceClipBlockId { + union { + BitField<0, 4, u32> block_width; + BitField<4, 4, u32> block_height; + BitField<8, 4, u32> block_depth; + }; + }; + + struct DecompressSurface { + union { + BitField<0, 3, u32> mrt_select; + BitField<4, 16, u32> rt_array_index; + }; + }; + + struct ZCullRopBypass { + union { + BitField<0, 1, u32> enable; + BitField<4, 1, u32> no_stall; + BitField<8, 1, u32> cull_everything; + BitField<12, 4, u32> threshold; + }; + }; + + struct ZCullSubregion { + union { + BitField<0, 1, u32> enable; + BitField<4, 24, u32> normalized_aliquots; + }; + }; + + struct RasterBoundingBox { + enum class Mode : u32 { + BoundingBox = 0, + FullViewport = 1, + }; + + union { + BitField<0, 1, Mode> mode; + BitField<4, 8, u32> pad; + }; + }; + + struct IteratedBlendOptimization { + enum class Noop : u32 { + Never = 0, + SourceRGBA0000 = 1, + SourceAlpha = 2, + SourceRGBA0001 = 3, + }; + + union { + BitField<0, 1, Noop> noop; + }; + }; + + struct ZCullSubregionAllocation { + enum class Format : u32 { + Z_16x16x2_4x4 = 0, + ZS_16x16_4x4 = 1, + Z_16x16_4x2 = 2, + Z_16x16_2x4 = 3, + Z_16x8_4x4 = 4, + Z_8x8_4x2 = 5, + Z_8x8_2x4 = 6, + Z_16x16_4x8 = 7, + Z_4x8_2x2 = 8, + ZS_16x8_4x2 = 9, + ZS_16x8_2x4 = 10, + ZS_8x8_2x2 = 11, + Z_4x8_1x1 = 12, + None = 15, + }; + + union { + BitField<0, 8, u32> id; + BitField<8, 16, u32> aliquots; + BitField<24, 4, Format> format; + }; + }; + + enum class ZCullSubregionAlgorithm : u32 { + Static = 0, + Adaptive = 1, + }; + + struct PixelShaderOutputSampleMaskUsage { + union { + BitField<0, 1, u32> enable; + BitField<1, 1, u32> qualify_by_aa; + }; + }; + + struct L1Configuration { + enum class AddressableMemory : u32 { + Size16Kb = 0, + Size48Kb = 3, + }; + union { + BitField<0, 3, AddressableMemory> direct_addressable_memory; + }; + }; + + struct SPAVersion { + union { + BitField<0, 8, u32> minor; + BitField<8, 8, u32> major; + }; + }; + + struct SnapGrid { + enum class Location : u32 { + Pixel2x2 = 1, + Pixel4x4 = 2, + Pixel8x8 = 3, + Pixel16x16 = 4, + Pixel32x32 = 5, + Pixel64x64 = 6, + Pixel128x128 = 7, + Pixel256x256 = 8, + }; + + enum class Mode : u32 { + RTNE = 0, + Tesla = 1, + }; + + struct { + union { + BitField<0, 4, Location> location; + BitField<8, 1, Mode> rounding_mode; + }; + } line; + + struct { + union { + BitField<0, 4, Location> location; + BitField<8, 1, Mode> rounding_mode; + }; + } non_line; + }; + + struct Tessellation { + enum class DomainType : u32 { + Isolines = 0, + Triangles = 1, + Quads = 2, + }; + + enum class Spacing : u32 { + Integer = 0, + FractionalOdd = 1, + FractionalEven = 2, + }; + + enum class OutputPrimitives : u32 { + Points = 0, + Lines = 1, + Triangles_CW = 2, + Triangles_CCW = 3, + }; + + struct Parameters { + union { + BitField<0, 2, DomainType> domain_type; + BitField<4, 2, Spacing> spacing; + BitField<8, 2, OutputPrimitives> output_primitives; + }; + } params; + + struct LOD { + std::array<f32, 4> outer; + std::array<f32, 2> inner; + } lod; + + std::array<u32, 9> reserved; + }; + + struct SubTilingPerf { + struct { + union { + BitField<0, 8, u32> spm_triangle_register_file_per; + BitField<8, 8, u32> spm_pixel_output_buffer_per; + BitField<16, 8, u32> spm_triangle_ram_per; + BitField<24, 8, u32> max_quads_per; + }; + } knob_a; + + struct { + union { + BitField<0, 8, u32> max_primitives_per; + }; + } knob_b; + + u32 knob_c; + }; + + struct ZCullSubregionReport { + enum class ReportType : u32 { + DepthTest = 0, + DepthTestNoAccept = 1, + DepthTestLateZ = 2, + StencilTest = 3, + }; + + union { + BitField<0, 1, u32> enabled; + BitField<4, 8, u32> subregion_id; + } to_report; + + union { + BitField<0, 1, u32> enabled; + BitField<4, 3, ReportType> type; + } report_type; + }; + + struct BalancedPrimitiveWorkload { + union { + BitField<0, 1, u32> unpartitioned_mode; + BitField<4, 1, u32> timesliced_mode; + }; + }; + + struct TransformFeedback { + struct Buffer { + u32 enable; + u32 address_high; + u32 address_low; + s32 size; + s32 start_offset; + INSERT_PADDING_BYTES_NOINIT(0xC); + + GPUVAddr Address() const { + return static_cast<GPUVAddr>((static_cast<GPUVAddr>(address_high) << 32) | + address_low); + } + }; + static_assert(sizeof(Buffer) == 0x20); + + struct Control { + u32 stream; + u32 varying_count; + u32 stride; + INSERT_PADDING_BYTES_NOINIT(0x4); + }; + static_assert(sizeof(Control) == 0x10); + + std::array<TransformFeedback::Buffer, NumTransformFeedbackBuffers> buffers; + + INSERT_PADDING_BYTES_NOINIT(0x300); + + std::array<TransformFeedback::Control, NumTransformFeedbackBuffers> controls; + }; + + struct HybridAntiAliasControl { + enum class Centroid : u32 { + PerFragment = 0, + PerPass = 1, + }; + union { + BitField<0, 4, u32> passes; + BitField<4, 1, Centroid> centroid; + BitField<5, 1, u32> passes_extended; + }; + }; + + struct ShaderLocalMemory { + u32 base_address; + INSERT_PADDING_BYTES_NOINIT(0x10); + u32 address_high; + u32 address_low; + u32 size_high; + u32 size_low; + u32 default_size_per_warp; + + GPUVAddr Address() const { + return static_cast<GPUVAddr>((static_cast<GPUVAddr>(address_high) << 32) | + address_low); + } + + u64 Size() const { + return (static_cast<u64>(size_high) << 32) | size_low; + } + }; + + struct ZCullRegion { + u32 width; + u32 height; + u32 depth; + u32 offset; + INSERT_PADDING_BYTES_NOINIT(0xC); + u32 fetch_streams_once; + union { + BitField<0, 16, u32> start_aliquot; + BitField<16, 16, u32> aliquot_count; + } location; + u32 aliquots_per_layer; + u32 storage_address_high; + u32 storage_address_low; + u32 storage_limit_address_high; + u32 storage_limit_address_low; + + GPUVAddr StorageAddress() const { + return static_cast<GPUVAddr>((static_cast<GPUVAddr>(storage_address_high) << 32) | + storage_address_low); + } + GPUVAddr StorageLimitAddress() const { + return static_cast<GPUVAddr>( + (static_cast<GPUVAddr>(storage_limit_address_high) << 32) | + storage_limit_address_low); + } + }; + + struct ZetaReadOnly { + union { + BitField<0, 1, u32> enable_z; + BitField<4, 1, u32> enable_stencil; + }; }; struct VertexAttribute { enum class Size : u32 { Invalid = 0x0, - Size_32_32_32_32 = 0x01, - Size_32_32_32 = 0x02, - Size_16_16_16_16 = 0x03, - Size_32_32 = 0x04, - Size_16_16_16 = 0x05, - Size_8_8_8_8 = 0x0a, - Size_16_16 = 0x0f, - Size_32 = 0x12, - Size_8_8_8 = 0x13, - Size_8_8 = 0x18, - Size_16 = 0x1b, - Size_8 = 0x1d, - Size_10_10_10_2 = 0x30, - Size_11_11_10 = 0x31, + Size_R32_G32_B32_A32 = 0x01, + Size_R32_G32_B32 = 0x02, + Size_R16_G16_B16_A16 = 0x03, + Size_R32_G32 = 0x04, + Size_R16_G16_B16 = 0x05, + Size_R8_G8_B8_A8 = 0x0A, + Size_R16_G16 = 0x0F, + Size_R32 = 0x12, + Size_R8_G8_B8 = 0x13, + Size_R8_G8 = 0x18, + Size_R16 = 0x1B, + Size_R8 = 0x1D, + Size_A2_B10_G10_R10 = 0x30, + Size_B10_G11_R11 = 0x31, + Size_G8_R8 = 0x32, + Size_X8_B8_G8_R8 = 0x33, + Size_A8 = 0x34, }; enum class Type : u32 { - SignedNorm = 1, - UnsignedNorm = 2, - SignedInt = 3, - UnsignedInt = 4, - UnsignedScaled = 5, - SignedScaled = 6, + UnusedEnumDoNotUseBecauseItWillGoAway = 0, + SNorm = 1, + UNorm = 2, + SInt = 3, + UInt = 4, + UScaled = 5, + SScaled = 6, Float = 7, }; @@ -173,33 +600,36 @@ public: u32 ComponentCount() const { switch (size) { - case Size::Size_32_32_32_32: + case Size::Size_R32_G32_B32_A32: return 4; - case Size::Size_32_32_32: + case Size::Size_R32_G32_B32: return 3; - case Size::Size_16_16_16_16: + case Size::Size_R16_G16_B16_A16: return 4; - case Size::Size_32_32: + case Size::Size_R32_G32: return 2; - case Size::Size_16_16_16: + case Size::Size_R16_G16_B16: return 3; - case Size::Size_8_8_8_8: + case Size::Size_R8_G8_B8_A8: + case Size::Size_X8_B8_G8_R8: return 4; - case Size::Size_16_16: + case Size::Size_R16_G16: return 2; - case Size::Size_32: + case Size::Size_R32: return 1; - case Size::Size_8_8_8: + case Size::Size_R8_G8_B8: return 3; - case Size::Size_8_8: + case Size::Size_R8_G8: + case Size::Size_G8_R8: return 2; - case Size::Size_16: + case Size::Size_R16: return 1; - case Size::Size_8: + case Size::Size_R8: + case Size::Size_A8: return 1; - case Size::Size_10_10_10_2: + case Size::Size_A2_B10_G10_R10: return 4; - case Size::Size_11_11_10: + case Size::Size_B10_G11_R11: return 3; default: ASSERT(false); @@ -209,33 +639,36 @@ public: u32 SizeInBytes() const { switch (size) { - case Size::Size_32_32_32_32: + case Size::Size_R32_G32_B32_A32: return 16; - case Size::Size_32_32_32: + case Size::Size_R32_G32_B32: return 12; - case Size::Size_16_16_16_16: + case Size::Size_R16_G16_B16_A16: return 8; - case Size::Size_32_32: + case Size::Size_R32_G32: return 8; - case Size::Size_16_16_16: + case Size::Size_R16_G16_B16: return 6; - case Size::Size_8_8_8_8: + case Size::Size_R8_G8_B8_A8: + case Size::Size_X8_B8_G8_R8: return 4; - case Size::Size_16_16: + case Size::Size_R16_G16: return 4; - case Size::Size_32: + case Size::Size_R32: return 4; - case Size::Size_8_8_8: + case Size::Size_R8_G8_B8: return 3; - case Size::Size_8_8: + case Size::Size_R8_G8: + case Size::Size_G8_R8: return 2; - case Size::Size_16: + case Size::Size_R16: return 2; - case Size::Size_8: + case Size::Size_R8: + case Size::Size_A8: return 1; - case Size::Size_10_10_10_2: + case Size::Size_A2_B10_G10_R10: return 4; - case Size::Size_11_11_10: + case Size::Size_B10_G11_R11: return 4; default: ASSERT(false); @@ -245,34 +678,36 @@ public: std::string SizeString() const { switch (size) { - case Size::Size_32_32_32_32: + case Size::Size_R32_G32_B32_A32: return "32_32_32_32"; - case Size::Size_32_32_32: + case Size::Size_R32_G32_B32: return "32_32_32"; - case Size::Size_16_16_16_16: + case Size::Size_R16_G16_B16_A16: return "16_16_16_16"; - case Size::Size_32_32: + case Size::Size_R32_G32: return "32_32"; - case Size::Size_16_16_16: + case Size::Size_R16_G16_B16: return "16_16_16"; - case Size::Size_8_8_8_8: + case Size::Size_R8_G8_B8_A8: return "8_8_8_8"; - case Size::Size_16_16: + case Size::Size_R16_G16: return "16_16"; - case Size::Size_32: + case Size::Size_R32: return "32"; - case Size::Size_8_8_8: + case Size::Size_R8_G8_B8: return "8_8_8"; - case Size::Size_8_8: + case Size::Size_R8_G8: + case Size::Size_G8_R8: return "8_8"; - case Size::Size_16: + case Size::Size_R16: return "16"; - case Size::Size_8: + case Size::Size_R8: + case Size::Size_A8: return "8"; - case Size::Size_10_10_10_2: - return "10_10_10_2"; - case Size::Size_11_11_10: - return "11_11_10"; + case Size::Size_A2_B10_G10_R10: + return "2_10_10_10"; + case Size::Size_B10_G11_R11: + return "10_11_12"; default: ASSERT(false); return {}; @@ -281,17 +716,19 @@ public: std::string TypeString() const { switch (type) { - case Type::SignedNorm: + case Type::UnusedEnumDoNotUseBecauseItWillGoAway: + return "Unused"; + case Type::SNorm: return "SNORM"; - case Type::UnsignedNorm: + case Type::UNorm: return "UNORM"; - case Type::SignedInt: + case Type::SInt: return "SINT"; - case Type::UnsignedInt: + case Type::UInt: return "UINT"; - case Type::UnsignedScaled: + case Type::UScaled: return "USCALED"; - case Type::SignedScaled: + case Type::SScaled: return "SSCALED"; case Type::Float: return "FLOAT"; @@ -301,7 +738,7 @@ public: } bool IsNormalized() const { - return (type == Type::SignedNorm) || (type == Type::UnsignedNorm); + return (type == Type::SNorm) || (type == Type::UNorm); } bool IsValid() const { @@ -312,6 +749,7 @@ public: return hex < other.hex; } }; + static_assert(sizeof(VertexAttribute) == 0x4); struct MsaaSampleLocation { union { @@ -342,9 +780,96 @@ public: } }; - enum class DepthMode : u32 { - MinusOneToOne = 0, - ZeroToOne = 1, + struct MultisampleCoverageToColor { + union { + BitField<0, 1, u32> enable; + BitField<4, 3, u32> target; + }; + }; + + struct DecompressZetaSurface { + union { + BitField<0, 1, u32> z_enable; + BitField<4, 1, u32> stencil_enable; + }; + }; + + struct ZetaSparse { + enum class UnmappedCompare : u32 { + Unmapped = 0, + FailAlways = 1, + }; + union { + BitField<0, 1, u32> enable; + BitField<1, 1, UnmappedCompare> unmapped_compare; + }; + }; + + struct RtControl { + union { + BitField<0, 4, u32> count; + BitField<4, 3, u32> target0; + BitField<7, 3, u32> target1; + BitField<10, 3, u32> target2; + BitField<13, 3, u32> target3; + BitField<16, 3, u32> target4; + BitField<19, 3, u32> target5; + BitField<22, 3, u32> target6; + BitField<25, 3, u32> target7; + }; + + u32 Map(std::size_t index) const { + const std::array<u32, NumRenderTargets> maps{target0, target1, target2, target3, + target4, target5, target6, target7}; + ASSERT(index < maps.size()); + return maps[index]; + } + }; + + struct CompressionThresholdSamples { + u32 samples; + + u32 Samples() { + if (samples == 0) { + return 0; + } + return 1 << (samples - 1); + } + }; + + struct PixelShaderInterlockControl { + enum class TileMode : u32 { + NoConflictDetect = 0, + DetectSampleConflict = 1, + DetectPixelConflict = 2, + }; + enum class TileSize : u32 { + Size_16x16 = 0, + Size_8x8 = 1, + }; + enum class FragmentOrder : u32 { + FragmentOrdered = 0, + FragmentUnordered = 1, + }; + union { + BitField<0, 2, TileMode> tile_mode; + BitField<2, 1, TileSize> tile_size; + BitField<3, 1, FragmentOrder> fragment_order; + }; + }; + + struct ZetaSize { + enum class DimensionControl : u32 { + DepthDefinesArray = 0, + ArraySizeOne = 1, + }; + + u32 width; + u32 height; + union { + BitField<0, 16, u32> depth; + BitField<16, 1, DimensionControl> dim_control; + }; }; enum class PrimitiveTopology : u32 { @@ -358,15 +883,21 @@ public: Quads = 0x7, QuadStrip = 0x8, Polygon = 0x9, - LinesAdjacency = 0xa, - LineStripAdjacency = 0xb, - TrianglesAdjacency = 0xc, - TriangleStripAdjacency = 0xd, - Patches = 0xe, + LinesAdjacency = 0xA, + LineStripAdjacency = 0xB, + TrianglesAdjacency = 0xC, + TriangleStripAdjacency = 0xD, + Patches = 0xE, + }; + + struct VertexArray { + union { + BitField<0, 16, u32> start; + BitField<16, 12, u32> count; + BitField<28, 3, PrimitiveTopology> topology; + }; }; - // Constants as from NVC0_3D_UNK1970_D3D - // https://gitlab.freedesktop.org/mesa/mesa/-/blob/main/src/gallium/drivers/nouveau/nvc0/nvc0_3d.xml.h#L1598 enum class PrimitiveTopologyOverride : u32 { None = 0x0, Points = 0x1, @@ -374,11 +905,32 @@ public: LineStrip = 0x3, Triangles = 0x4, TriangleStrip = 0x5, - LinesAdjacency = 0xa, - LineStripAdjacency = 0xb, - TrianglesAdjacency = 0xc, - TriangleStripAdjacency = 0xd, - Patches = 0xe, + LinesAdjacency = 0xA, + LineStripAdjacency = 0xB, + TrianglesAdjacency = 0xC, + TriangleStripAdjacency = 0xD, + Patches = 0xE, + + LegacyPoints = 0x1001, + LegacyIndexedLines = 0x1002, + LegacyIndexedTriangles = 0x1003, + LegacyLines = 0x100F, + LegacyLineStrip = 0x1010, + LegacyIndexedLineStrip = 0x1011, + LegacyTriangles = 0x1012, + LegacyTriangleStrip = 0x1013, + LegacyIndexedTriangleStrip = 0x1014, + LegacyTriangleFan = 0x1015, + LegacyIndexedTriangleFan = 0x1016, + LegacyTriangleFanImm = 0x1017, + LegacyLinesImm = 0x1018, + LegacyIndexedTriangles2 = 0x101A, + LegacyIndexedLines2 = 0x101B, + }; + + enum class DepthMode : u32 { + MinusOneToOne = 0, + ZeroToOne = 1, }; enum class IndexFormat : u32 { @@ -388,183 +940,143 @@ public: }; enum class ComparisonOp : u32 { - // These values are used by Nouveau and most games, they correspond to the OpenGL token - // values for these operations. - Never = 0x200, - Less = 0x201, - Equal = 0x202, - LessEqual = 0x203, - Greater = 0x204, - NotEqual = 0x205, - GreaterEqual = 0x206, - Always = 0x207, - - // These values are used by some games, they seem to be NV04 values. - NeverOld = 1, - LessOld = 2, - EqualOld = 3, - LessEqualOld = 4, - GreaterOld = 5, - NotEqualOld = 6, - GreaterEqualOld = 7, - AlwaysOld = 8, - }; - - enum class LogicOperation : u32 { - Clear = 0x1500, - And = 0x1501, - AndReverse = 0x1502, - Copy = 0x1503, - AndInverted = 0x1504, - NoOp = 0x1505, - Xor = 0x1506, - Or = 0x1507, - Nor = 0x1508, - Equiv = 0x1509, - Invert = 0x150A, - OrReverse = 0x150B, - CopyInverted = 0x150C, - OrInverted = 0x150D, - Nand = 0x150E, - Set = 0x150F, - }; - - enum class StencilOp : u32 { - Keep = 1, - Zero = 2, - Replace = 3, - Incr = 4, - Decr = 5, - Invert = 6, - IncrWrap = 7, - DecrWrap = 8, - KeepOGL = 0x1E00, - ZeroOGL = 0, - ReplaceOGL = 0x1E01, - IncrOGL = 0x1E02, - DecrOGL = 0x1E03, - InvertOGL = 0x150A, - IncrWrapOGL = 0x8507, - DecrWrapOGL = 0x8508, - }; - - enum class CounterReset : u32 { - SampleCnt = 0x01, - Unk02 = 0x02, - Unk03 = 0x03, - Unk04 = 0x04, - EmittedPrimitives = 0x10, // Not tested - Unk11 = 0x11, - Unk12 = 0x12, - Unk13 = 0x13, - Unk15 = 0x15, - Unk16 = 0x16, - Unk17 = 0x17, - Unk18 = 0x18, - Unk1A = 0x1A, - Unk1B = 0x1B, - Unk1C = 0x1C, - Unk1D = 0x1D, - Unk1E = 0x1E, - GeneratedPrimitives = 0x1F, + Never_D3D = 1, + Less_D3D = 2, + Equal_D3D = 3, + LessEqual_D3D = 4, + Greater_D3D = 5, + NotEqual_D3D = 6, + GreaterEqual_D3D = 7, + Always_D3D = 8, + + Never_GL = 0x200, + Less_GL = 0x201, + Equal_GL = 0x202, + LessEqual_GL = 0x203, + Greater_GL = 0x204, + NotEqual_GL = 0x205, + GreaterEqual_GL = 0x206, + Always_GL = 0x207, + }; + + enum class ClearReport : u32 { + ZPassPixelCount = 0x01, + ZCullStats = 0x02, + StreamingPrimitvesNeededMinusSucceeded = 0x03, + AlphaBetaClocks = 0x04, + StreamingPrimitivesSucceeded = 0x10, + StreamingPrimitivesNeeded = 0x11, + VerticesGenerated = 0x12, + PrimitivesGenerated = 0x13, + VertexShaderInvocations = 0x15, + TessellationInitInvocations = 0x16, + TessellationShaderInvocations = 0x17, + TessellationShaderPrimitivesGenerated = 0x18, + GeometryShaderInvocations = 0x1A, + GeometryShaderPrimitivesGenerated = 0x1B, + ClipperInvocations = 0x1C, + ClipperPrimitivesGenerated = 0x1D, + PixelShaderInvocations = 0x1E, + VtgPrimitivesOut = 0x1F, }; enum class FrontFace : u32 { - ClockWise = 0x0900, - CounterClockWise = 0x0901, + ClockWise = 0x900, + CounterClockWise = 0x901, }; enum class CullFace : u32 { - Front = 0x0404, - Back = 0x0405, - FrontAndBack = 0x0408, + Front = 0x404, + Back = 0x405, + FrontAndBack = 0x408, }; struct Blend { enum class Equation : u32 { - Add = 1, - Subtract = 2, - ReverseSubtract = 3, - Min = 4, - Max = 5, - - // These values are used by Nouveau and some games. - AddGL = 0x8006, - MinGL = 0x8007, - MaxGL = 0x8008, - SubtractGL = 0x800a, - ReverseSubtractGL = 0x800b + Add_D3D = 1, + Subtract_D3D = 2, + ReverseSubtract_D3D = 3, + Min_D3D = 4, + Max_D3D = 5, + + Add_GL = 0x8006, + Min_GL = 0x8007, + Max_GL = 0x8008, + Subtract_GL = 0x800A, + ReverseSubtract_GL = 0x800B }; enum class Factor : u32 { - Zero = 0x1, - One = 0x2, - SourceColor = 0x3, - OneMinusSourceColor = 0x4, - SourceAlpha = 0x5, - OneMinusSourceAlpha = 0x6, - DestAlpha = 0x7, - OneMinusDestAlpha = 0x8, - DestColor = 0x9, - OneMinusDestColor = 0xa, - SourceAlphaSaturate = 0xb, - Source1Color = 0x10, - OneMinusSource1Color = 0x11, - Source1Alpha = 0x12, - OneMinusSource1Alpha = 0x13, - ConstantColor = 0x61, - OneMinusConstantColor = 0x62, - ConstantAlpha = 0x63, - OneMinusConstantAlpha = 0x64, - - // These values are used by Nouveau and some games. - ZeroGL = 0x4000, - OneGL = 0x4001, - SourceColorGL = 0x4300, - OneMinusSourceColorGL = 0x4301, - SourceAlphaGL = 0x4302, - OneMinusSourceAlphaGL = 0x4303, - DestAlphaGL = 0x4304, - OneMinusDestAlphaGL = 0x4305, - DestColorGL = 0x4306, - OneMinusDestColorGL = 0x4307, - SourceAlphaSaturateGL = 0x4308, - ConstantColorGL = 0xc001, - OneMinusConstantColorGL = 0xc002, - ConstantAlphaGL = 0xc003, - OneMinusConstantAlphaGL = 0xc004, - Source1ColorGL = 0xc900, - OneMinusSource1ColorGL = 0xc901, - Source1AlphaGL = 0xc902, - OneMinusSource1AlphaGL = 0xc903, + Zero_D3D = 0x1, + One_D3D = 0x2, + SourceColor_D3D = 0x3, + OneMinusSourceColor_D3D = 0x4, + SourceAlpha_D3D = 0x5, + OneMinusSourceAlpha_D3D = 0x6, + DestAlpha_D3D = 0x7, + OneMinusDestAlpha_D3D = 0x8, + DestColor_D3D = 0x9, + OneMinusDestColor_D3D = 0xA, + SourceAlphaSaturate_D3D = 0xB, + BothSourceAlpha_D3D = 0xC, + OneMinusBothSourceAlpha_D3D = 0xD, + BlendFactor_D3D = 0xE, + OneMinusBlendFactor_D3D = 0xF, + Source1Color_D3D = 0x10, + OneMinusSource1Color_D3D = 0x11, + Source1Alpha_D3D = 0x12, + OneMinusSource1Alpha_D3D = 0x13, + + Zero_GL = 0x4000, + One_GL = 0x4001, + SourceColor_GL = 0x4300, + OneMinusSourceColor_GL = 0x4301, + SourceAlpha_GL = 0x4302, + OneMinusSourceAlpha_GL = 0x4303, + DestAlpha_GL = 0x4304, + OneMinusDestAlpha_GL = 0x4305, + DestColor_GL = 0x4306, + OneMinusDestColor_GL = 0x4307, + SourceAlphaSaturate_GL = 0x4308, + ConstantColor_GL = 0xC001, + OneMinusConstantColor_GL = 0xC002, + ConstantAlpha_GL = 0xC003, + OneMinusConstantAlpha_GL = 0xC004, + Source1Color_GL = 0xC900, + OneMinusSource1Color_GL = 0xC901, + Source1Alpha_GL = 0xC902, + OneMinusSource1Alpha_GL = 0xC903, }; u32 separate_alpha; - Equation equation_rgb; - Factor factor_source_rgb; - Factor factor_dest_rgb; - Equation equation_a; - Factor factor_source_a; - Factor factor_dest_a; - INSERT_PADDING_WORDS_NOINIT(1); - }; - - enum class TessellationPrimitive : u32 { - Isolines = 0, - Triangles = 1, - Quads = 2, + Equation color_op; + Factor color_source; + Factor color_dest; + Equation alpha_op; + Factor alpha_source; + u32 enable_global_color_key; + Factor alpha_dest; + + u32 single_rop_control_enable; + u32 enable[NumRenderTargets]; }; - enum class TessellationSpacing : u32 { - Equal = 0, - FractionalOdd = 1, - FractionalEven = 2, + struct BlendPerTarget { + u32 separate_alpha; + Blend::Equation color_op; + Blend::Factor color_source; + Blend::Factor color_dest; + Blend::Equation alpha_op; + Blend::Factor alpha_source; + Blend::Factor alpha_dest; + INSERT_PADDING_BYTES_NOINIT(0x4); }; + static_assert(sizeof(BlendPerTarget) == 0x20); enum class PolygonMode : u32 { - Point = 0x1b00, - Line = 0x1b01, - Fill = 0x1b02, + Point = 0x1B00, + Line = 0x1B01, + Fill = 0x1B02, }; enum class ShadowRamControl : u32 { @@ -589,18 +1101,22 @@ public: NegativeW = 7, }; - enum class SamplerIndex : u32 { + enum class SamplerBinding : u32 { Independently = 0, - ViaHeaderIndex = 1, + ViaHeaderBinding = 1, }; struct TileMode { + enum class DimensionControl : u32 { + DepthDefinesArray = 0, + DepthDefinesDepth = 1, + }; union { BitField<0, 4, u32> block_width; BitField<4, 4, u32> block_height; BitField<8, 4, u32> block_depth; BitField<12, 1, u32> is_pitch_linear; - BitField<16, 1, u32> is_3d; + BitField<16, 1, DimensionControl> dim_control; }; }; static_assert(sizeof(TileMode) == 4); @@ -616,23 +1132,25 @@ public: BitField<0, 16, u32> depth; BitField<16, 1, u32> volume; }; - u32 layer_stride; + u32 array_pitch; u32 base_layer; - INSERT_PADDING_WORDS_NOINIT(7); + u32 mark_ieee_clean; + INSERT_PADDING_BYTES_NOINIT(0x18); GPUVAddr Address() const { return static_cast<GPUVAddr>((static_cast<GPUVAddr>(address_high) << 32) | address_low); } }; + static_assert(sizeof(RenderTargetConfig) == 0x40); struct ColorMask { union { u32 raw; - BitField<0, 4, u32> R; - BitField<4, 4, u32> G; - BitField<8, 4, u32> B; - BitField<12, 4, u32> A; + BitField<0, 1, u32> R; + BitField<4, 1, u32> G; + BitField<8, 1, u32> B; + BitField<12, 1, u32> A; }; }; @@ -643,6 +1161,7 @@ public: f32 translate_x; f32 translate_y; f32 translate_z; + union { u32 raw; BitField<0, 3, ViewportSwizzle> x; @@ -650,7 +1169,11 @@ public: BitField<8, 3, ViewportSwizzle> z; BitField<12, 3, ViewportSwizzle> w; } swizzle; - INSERT_PADDING_WORDS_NOINIT(1); + + union { + BitField<0, 5, u32> x; + BitField<8, 5, u32> y; + } snap_grid_precision; Common::Rectangle<f32> GetRect() const { return { @@ -677,21 +1200,14 @@ public: return translate_y + std::fabs(scale_y) - GetY(); } }; + static_assert(sizeof(ViewportTransform) == 0x20); - struct ScissorTest { - u32 enable; - union { - BitField<0, 16, u32> min_x; - BitField<16, 16, u32> max_x; + struct Viewport { + enum class PixelCenter : u32 { + HalfIntegers = 0, + Integers = 1, }; - union { - BitField<0, 16, u32> min_y; - BitField<16, 16, u32> max_y; - }; - u32 fill; - }; - struct ViewPort { union { BitField<0, 16, u32> x; BitField<16, 16, u32> width; @@ -703,726 +1219,1820 @@ public: float depth_range_near; float depth_range_far; }; + static_assert(sizeof(Viewport) == 0x10); - struct TransformFeedbackBinding { - u32 buffer_enable; - u32 address_high; - u32 address_low; - s32 buffer_size; - s32 buffer_offset; - INSERT_PADDING_WORDS_NOINIT(3); - - GPUVAddr Address() const { - return static_cast<GPUVAddr>((static_cast<GPUVAddr>(address_high) << 32) | - address_low); - } + struct Window { + union { + BitField<0, 16, u32> x_min; + BitField<16, 16, u32> x_max; + }; + union { + BitField<0, 16, u32> y_min; + BitField<16, 16, u32> y_max; + }; }; - static_assert(sizeof(TransformFeedbackBinding) == 32); + static_assert(sizeof(Window) == 0x8); - struct TransformFeedbackLayout { - u32 stream; - u32 varying_count; - u32 stride; - INSERT_PADDING_WORDS_NOINIT(1); + struct ClipIdExtent { + union { + BitField<0, 16, u32> x; + BitField<16, 16, u32> width; + }; + union { + BitField<0, 16, u32> y; + BitField<16, 16, u32> height; + }; + }; + static_assert(sizeof(ClipIdExtent) == 0x8); + + enum class VisibleCallLimit : u32 { + Limit0 = 0, + Limit1 = 1, + Limit2 = 2, + Limit4 = 3, + Limit8 = 4, + Limit16 = 5, + Limit32 = 6, + Limit64 = 7, + Limit128 = 8, + None = 15, }; - static_assert(sizeof(TransformFeedbackLayout) == 16); - - bool IsShaderConfigEnabled(std::size_t index) const { - // The VertexB is always enabled. - if (index == static_cast<std::size_t>(Regs::ShaderProgram::VertexB)) { - return true; - } - return shader_config[index].enable != 0; - } - - bool IsShaderConfigEnabled(Regs::ShaderProgram type) const { - return IsShaderConfigEnabled(static_cast<std::size_t>(type)); - } - - union { - struct { - INSERT_PADDING_WORDS_NOINIT(0x44); - u32 wait_for_idle; + struct StatisticsCounter { + union { + BitField<0, 1, u32> da_vertices; + BitField<1, 1, u32> da_primitives; + BitField<2, 1, u32> vs_invocations; + BitField<3, 1, u32> gs_invocations; + BitField<4, 1, u32> gs_primitives; + BitField<5, 1, u32> streaming_primitives_succeeded; + BitField<6, 1, u32> streaming_primitives_needed; + BitField<7, 1, u32> clipper_invocations; + BitField<8, 1, u32> clipper_primitives; + BitField<9, 1, u32> ps_invocations; + BitField<11, 1, u32> ti_invocations; + BitField<12, 1, u32> ts_invocations; + BitField<13, 1, u32> ts_primitives; + BitField<14, 1, u32> total_streaming_primitives_needed_succeeded; + BitField<10, 1, u32> vtg_primitives_out; + BitField<15, 1, u32> alpha_beta_clocks; + }; + }; - struct { - u32 upload_address; - u32 data; - u32 entry; - u32 bind; - } macros; + struct ClearRect { + union { + BitField<0, 16, u32> x_min; + BitField<16, 16, u32> x_max; + }; + union { + BitField<0, 16, u32> y_min; + BitField<16, 16, u32> y_max; + }; + }; - ShadowRamControl shadow_ram_control; + struct VertexBuffer { + u32 first; + u32 count; + }; - INSERT_PADDING_WORDS_NOINIT(0x16); + struct InvalidateShaderCacheNoWFI { + union { + BitField<0, 1, u32> instruction; + BitField<4, 1, u32> global_data; + BitField<12, 1, u32> constant; + }; + }; - Upload::Registers upload; - struct { - union { - BitField<0, 1, u32> linear; - }; - } exec_upload; + struct ZCullSerialization { + enum class Applied : u32 { + Always = 0, + LateZ = 1, + OutOfGamutZ = 2, + LateZOrOutOfGamutZ = 3, + }; + union { + BitField<0, 1, u32> enable; + BitField<4, 2, Applied> applied; + }; + }; - u32 data_upload; + struct ZCullDirFormat { + enum class Zdir : u32 { + Less = 0, + Greater = 1, + }; + enum class Zformat : u32 { + MSB = 0, + FP = 1, + Ztrick = 2, + Zf32 = 3, + }; - INSERT_PADDING_WORDS_NOINIT(0x16); + union { + BitField<0, 16, Zdir> dir; + BitField<16, 16, Zformat> format; + }; + }; - u32 force_early_fragment_tests; + struct IteratedBlend { + union { + BitField<0, 1, u32> enable; + BitField<1, 1, u32> enable_alpha; + }; + u32 pass_count; + }; - INSERT_PADDING_WORDS_NOINIT(0x2D); + struct ZCullCriterion { + enum class Sfunc : u32 { + Never = 0, + Less = 1, + Equal = 2, + LessOrEqual = 3, + Greater = 4, + NotEqual = 5, + GreaterOrEqual = 6, + Always = 7, + }; - struct { - union { - BitField<0, 16, u32> sync_point; - BitField<16, 1, u32> unknown; - BitField<20, 1, u32> increment; - }; - } sync_info; + union { + BitField<0, 8, Sfunc> sfunc; + BitField<8, 1, u32> no_invalidate; + BitField<9, 1, u32> force_match; + BitField<16, 8, u32> sref; + BitField<24, 8, u32> smask; + }; + }; - INSERT_PADDING_WORDS_NOINIT(0x15); + struct LoadIteratedBlend { + enum class Test : u32 { + False = 0, + True = 1, + Equal = 2, + NotEqual = 3, + LessThan = 4, + LessOrEqual = 5, + Greater = 6, + GreaterOrEqual = 7, + }; + enum class Operation : u32 { + AddProducts = 0, + SubProducts = 1, + Min = 2, + Max = 3, + Reciprocal = 4, + Add = 5, + Sub = 6, + }; + enum class OperandA : u32 { + SrcRGB = 0, + DstRGB = 1, + SrcAAA = 2, + DstAAA = 3, + Temp0_RGB = 4, + Temp1_RGB = 5, + Temp2_RGB = 6, + PBR_RGB = 7, + }; + enum class OperandB : u32 { + Zero = 0, + One = 1, + SrcRGB = 2, + SrcAAA = 3, + OneMinusSrcAAA = 4, + DstRGB = 5, + DstAAA = 6, + OneMinusDstAAA = 7, + Temp0_RGB = 9, + Temp1_RGB = 10, + Temp2_RGB = 11, + PBR_RGB = 12, + ConstRGB = 13, + ZeroATimesB = 14, + }; + enum class Swizzle : u32 { + RGB = 0, + GBR = 1, + RRR = 2, + GGG = 3, + BBB = 4, + RToA = 5, + }; + enum class WriteMask : u32 { + RGB = 0, + ROnly = 1, + GOnly = 2, + BOnly = 3, + }; + enum class Pass : u32 { + Temp0 = 0, + Temp1 = 1, + Temp2 = 2, + None = 3, + }; - union { - BitField<0, 2, TessellationPrimitive> prim; - BitField<4, 2, TessellationSpacing> spacing; - BitField<8, 1, u32> cw; - BitField<9, 1, u32> connected; - } tess_mode; + u32 instruction_ptr; + union { + BitField<0, 3, Test> test; + BitField<3, 3, Operation> operation; + BitField<6, 3, u32> const_input; + BitField<9, 3, OperandA> operand_a; + BitField<12, 4, OperandB> operand_b; + BitField<16, 3, OperandA> operand_c; + BitField<19, 4, OperandB> operand_d; + BitField<23, 3, Swizzle> output_swizzle; + BitField<26, 2, WriteMask> output_mask; + BitField<28, 2, Pass> output_pass; + BitField<31, 1, u32> test_enabled; + }; + }; - std::array<f32, 4> tess_level_outer; - std::array<f32, 2> tess_level_inner; + struct ScissorTest { + u32 enable; + union { + BitField<0, 16, u32> min_x; + BitField<16, 16, u32> max_x; + }; + union { + BitField<0, 16, u32> min_y; + BitField<16, 16, u32> max_y; + }; + INSERT_PADDING_BYTES_NOINIT(0x4); + }; + static_assert(sizeof(ScissorTest) == 0x10); - INSERT_PADDING_WORDS_NOINIT(0x10); + struct VPCPerf { + union { + BitField<0, 8, u32> culled_small_lines; + BitField<8, 8, u32> culled_small_triangles; + BitField<16, 8, u32> nonculled_lines_and_points; + BitField<24, 8, u32> nonculled_triangles; + }; + }; - u32 rasterize_enable; + struct ConstantColorRendering { + u32 enabled; + u32 red; + u32 green; + u32 blue; + u32 alpha; + }; - std::array<TransformFeedbackBinding, NumTransformFeedbackBuffers> tfb_bindings; + struct VertexStreamSubstitute { + u32 address_high; + u32 address_low; - INSERT_PADDING_WORDS_NOINIT(0xC0); + GPUVAddr Address() const { + return static_cast<GPUVAddr>((static_cast<GPUVAddr>(address_high) << 32) | + address_low); + } + }; - std::array<TransformFeedbackLayout, NumTransformFeedbackBuffers> tfb_layouts; + struct VTGWarpWatermarks { + union { + BitField<0, 16, u32> low; + BitField<16, 16, u32> high; + }; + }; - INSERT_PADDING_WORDS_NOINIT(0x1); + struct SampleMask { + struct Target { + union { + BitField<0, 1, u32> raster_out; + BitField<4, 1, u32> color_target; + }; + u32 target; + }; + struct Pos { + u32 x0_y0; + u32 x1_y0; + u32 x0_y1; + u32 x1_y1; + }; + }; - u32 tfb_enabled; + enum class NonMultisampledZ : u32 { + PerSample = 0, + PixelCenter = 1, + }; - INSERT_PADDING_WORDS_NOINIT(0x2E); + enum class TIRMode : u32 { + Disabled = 0, + RasterNTargetM = 1, + }; - std::array<RenderTargetConfig, NumRenderTargets> rt; + enum class AntiAliasRaster : u32 { + Mode1x1 = 0, + Mode2x2 = 2, + Mode4x2_D3D = 4, + Mode2x1_D3D = 5, + Mode4x4 = 6, + }; - std::array<ViewportTransform, NumViewports> viewport_transform; + struct SurfaceClipIDMemory { + u32 address_high; + u32 address_low; - std::array<ViewPort, NumViewports> viewports; + GPUVAddr Address() const { + return static_cast<GPUVAddr>((static_cast<GPUVAddr>(address_high) << 32) | + address_low); + } + }; - INSERT_PADDING_WORDS_NOINIT(0x1D); + struct TIRModulation { + enum class Component : u32 { + None = 0, + RGB = 1, + AlphaOnly = 2, + RGBA = 3, + }; + enum class Function : u32 { + Linear = 0, + Table = 1, + }; + Component component; + Function function; + }; - struct { - u32 first; - u32 count; - } vertex_buffer; + struct Zeta { + u32 address_high; + u32 address_low; + Tegra::DepthFormat format; + TileMode tile_mode; + u32 array_pitch; - DepthMode depth_mode; + GPUVAddr Address() const { + return static_cast<GPUVAddr>((static_cast<GPUVAddr>(address_high) << 32) | + address_low); + } + }; - float clear_color[4]; - float clear_depth; + struct SurfaceClip { + union { + BitField<0, 16, u32> x; + BitField<16, 16, u32> width; + }; + union { + BitField<0, 16, u32> y; + BitField<16, 16, u32> height; + }; + }; - INSERT_PADDING_WORDS_NOINIT(0x3); + enum class L2CacheControlPolicy : u32 { + First = 0, + Normal = 1, + Last = 2, + }; - s32 clear_stencil; + struct L2CacheVAFRequests { + union { + BitField<0, 1, u32> system_memory_volatile; + BitField<4, 2, L2CacheControlPolicy> policy; + }; + }; - INSERT_PADDING_WORDS_NOINIT(0x2); + enum class ViewportMulticast : u32 { + ViewportOrder = 0, + PrimitiveOrder = 1, + }; - PolygonMode polygon_mode_front; - PolygonMode polygon_mode_back; + struct TIRModulationCoeff { + union { + BitField<0, 8, u32> table_v0; + BitField<8, 8, u32> table_v1; + BitField<16, 8, u32> table_v2; + BitField<24, 8, u32> table_v3; + }; + }; + static_assert(sizeof(TIRModulationCoeff) == 0x4); - INSERT_PADDING_WORDS_NOINIT(0x3); + struct ReduceColorThreshold { + union { + BitField<0, 8, u32> all_hit_once; + BitField<16, 8, u32> all_covered; + }; + }; - u32 polygon_offset_point_enable; - u32 polygon_offset_line_enable; - u32 polygon_offset_fill_enable; + struct ClearControl { + union { + BitField<0, 1, u32> respect_stencil_mask; + BitField<4, 1, u32> use_clear_rect; + BitField<8, 1, u32> use_scissor; + BitField<12, 1, u32> use_viewport_clip0; + }; + }; - u32 patch_vertices; + struct L2CacheRopNonInterlockedReads { + union { + BitField<4, 2, L2CacheControlPolicy> policy; + }; + }; - INSERT_PADDING_WORDS_NOINIT(0x4); + struct VertexOutputAttributeSkipMasks { + struct Attributes { + union { + BitField<0, 1, u32> attribute0_comp0; + BitField<1, 1, u32> attribute0_comp1; + BitField<2, 1, u32> attribute0_comp2; + BitField<3, 1, u32> attribute0_comp3; + BitField<4, 1, u32> attribute1_comp0; + BitField<5, 1, u32> attribute1_comp1; + BitField<6, 1, u32> attribute1_comp2; + BitField<7, 1, u32> attribute1_comp3; + BitField<8, 1, u32> attribute2_comp0; + BitField<9, 1, u32> attribute2_comp1; + BitField<10, 1, u32> attribute2_comp2; + BitField<11, 1, u32> attribute2_comp3; + BitField<12, 1, u32> attribute3_comp0; + BitField<13, 1, u32> attribute3_comp1; + BitField<14, 1, u32> attribute3_comp2; + BitField<15, 1, u32> attribute3_comp3; + BitField<16, 1, u32> attribute4_comp0; + BitField<17, 1, u32> attribute4_comp1; + BitField<18, 1, u32> attribute4_comp2; + BitField<19, 1, u32> attribute4_comp3; + BitField<20, 1, u32> attribute5_comp0; + BitField<21, 1, u32> attribute5_comp1; + BitField<22, 1, u32> attribute5_comp2; + BitField<23, 1, u32> attribute5_comp3; + BitField<24, 1, u32> attribute6_comp0; + BitField<25, 1, u32> attribute6_comp1; + BitField<26, 1, u32> attribute6_comp2; + BitField<27, 1, u32> attribute6_comp3; + BitField<28, 1, u32> attribute7_comp0; + BitField<29, 1, u32> attribute7_comp1; + BitField<30, 1, u32> attribute7_comp2; + BitField<31, 1, u32> attribute7_comp3; + }; + }; - u32 fragment_barrier; + std::array<Attributes, 2> a; + std::array<Attributes, 2> b; + }; - INSERT_PADDING_WORDS_NOINIT(0x7); + struct TIRControl { + union { + BitField<0, 1, u32> z_pass_pixel_count_use_raster_samples; + BitField<4, 1, u32> alpha_coverage_use_raster_samples; + BitField<1, 1, u32> reduce_coverage; + }; + }; - std::array<ScissorTest, NumViewports> scissor_test; + enum class FillViaTriangleMode : u32 { + Disabled = 0, + FillAll = 1, + FillBoundingBox = 2, + }; - INSERT_PADDING_WORDS_NOINIT(0x15); + struct PsTicketDispenserValue { + union { + BitField<0, 8, u32> index; + BitField<8, 16, u32> value; + }; + }; - s32 stencil_back_func_ref; - u32 stencil_back_mask; - u32 stencil_back_func_mask; + struct RegisterWatermarks { + union { + BitField<0, 16, u32> low; + BitField<16, 16, u32> high; + }; + }; - INSERT_PADDING_WORDS_NOINIT(0x5); + enum class InvalidateCacheLines : u32 { + All = 0, + One = 1, + }; - u32 invalidate_texture_data_cache; + struct InvalidateTextureDataCacheNoWfi { + union { + BitField<0, 1, InvalidateCacheLines> lines; + BitField<4, 22, u32> tag; + }; + }; - INSERT_PADDING_WORDS_NOINIT(0x1); + struct ZCullRegionEnable { + union { + BitField<0, 1, u32> enable_z; + BitField<4, 1, u32> enable_stencil; + BitField<1, 1, u32> rect_clear; + BitField<2, 1, u32> use_rt_array_index; + BitField<5, 16, u32> rt_array_index; + BitField<3, 1, u32> make_conservative; + }; + }; - u32 tiled_cache_barrier; + enum class FillMode : u32 { + Point = 1, + Wireframe = 2, + Solid = 3, + }; - INSERT_PADDING_WORDS_NOINIT(0x4); + enum class ShadeMode : u32 { + Flat = 0x1, + Gouraud = 0x2, + GL_Flat = 0x1D00, + GL_Smooth = 0x1D01, + }; - u32 color_mask_common; + enum class AlphaToCoverageDither : u32 { + Footprint_1x1 = 0, + Footprint_2x2 = 1, + Footprint_1x1_Virtual = 2, + }; - INSERT_PADDING_WORDS_NOINIT(0x2); + struct InlineIndex4x8Align { + union { + BitField<0, 30, u32> count; + BitField<30, 2, u32> start; + }; + }; - f32 depth_bounds[2]; + struct InlineIndex4x8Index { + union { + BitField<0, 8, u32> index0; + BitField<8, 8, u32> index1; + BitField<16, 8, u32> index2; + BitField<24, 8, u32> index3; + }; + }; - INSERT_PADDING_WORDS_NOINIT(0x2); + enum class D3DCullMode : u32 { + None = 0, + CW = 1, + CCW = 2, + }; - u32 rt_separate_frag_data; + struct BlendColor { + f32 r; + f32 g; + f32 b; + f32 a; + }; - INSERT_PADDING_WORDS_NOINIT(0x1); + struct StencilOp { + enum class Op : u32 { + Keep_D3D = 1, + Zero_D3D = 2, + Replace_D3D = 3, + IncrSaturate_D3D = 4, + DecrSaturate_D3D = 5, + Invert_D3D = 6, + Incr_D3D = 7, + Decr_D3D = 8, + + Keep_GL = 0x1E00, + Zero_GL = 0, + Replace_GL = 0x1E01, + IncrSaturate_GL = 0x1E02, + DecrSaturate_GL = 0x1E03, + Invert_GL = 0x150A, + Incr_GL = 0x8507, + Decr_GL = 0x8508, + }; - u32 multisample_raster_enable; - u32 multisample_raster_samples; - std::array<u32, 4> multisample_sample_mask; + Op fail; + Op zfail; + Op zpass; + ComparisonOp func; + }; - INSERT_PADDING_WORDS_NOINIT(0x5); + struct PsSaturate { + // Opposite of DepthMode + enum class Depth : u32 { + ZeroToOne = 0, + MinusOneToOne = 1, + }; - struct { - u32 address_high; - u32 address_low; - Tegra::DepthFormat format; - TileMode tile_mode; - u32 layer_stride; + union { + BitField<0, 1, u32> output0_enable; + BitField<1, 1, Depth> output0_range; + BitField<4, 1, u32> output1_enable; + BitField<5, 1, Depth> output1_range; + BitField<8, 1, u32> output2_enable; + BitField<9, 1, Depth> output2_range; + BitField<12, 1, u32> output3_enable; + BitField<13, 1, Depth> output3_range; + BitField<16, 1, u32> output4_enable; + BitField<17, 1, Depth> output4_range; + BitField<20, 1, u32> output5_enable; + BitField<21, 1, Depth> output5_range; + BitField<24, 1, u32> output6_enable; + BitField<25, 1, Depth> output6_range; + BitField<28, 1, u32> output7_enable; + BitField<29, 1, Depth> output7_range; + }; - GPUVAddr Address() const { - return static_cast<GPUVAddr>((static_cast<GPUVAddr>(address_high) << 32) | - address_low); - } - } zeta; + bool AnyEnabled() const { + return output0_enable || output1_enable || output2_enable || output3_enable || + output4_enable || output5_enable || output6_enable || output7_enable; + } + }; - struct { - union { - BitField<0, 16, u32> x; - BitField<16, 16, u32> width; - }; - union { - BitField<0, 16, u32> y; - BitField<16, 16, u32> height; - }; - } render_area; + struct WindowOrigin { + enum class Mode : u32 { + UpperLeft = 0, + LowerLeft = 1, + }; + union { + BitField<0, 1, Mode> mode; + BitField<4, 1, u32> flip_y; + }; + }; - INSERT_PADDING_WORDS_NOINIT(0x3F); + struct IteratedBlendConstants { + u32 r; + u32 g; + u32 b; + INSERT_PADDING_BYTES_NOINIT(0x4); + }; + static_assert(sizeof(IteratedBlendConstants) == 0x10); + struct UserClip { + struct Enable { union { - BitField<0, 4, u32> stencil; - BitField<4, 4, u32> unknown; - BitField<8, 4, u32> scissor; - BitField<12, 4, u32> viewport; - } clear_flags; - - INSERT_PADDING_WORDS_NOINIT(0x10); - - u32 fill_rectangle; - - INSERT_PADDING_WORDS_NOINIT(0x2); - - u32 conservative_raster_enable; - - INSERT_PADDING_WORDS_NOINIT(0x5); - - std::array<VertexAttribute, NumVertexAttributes> vertex_attrib_format; + u32 raw; + BitField<0, 1, u32> plane0; + BitField<1, 1, u32> plane1; + BitField<2, 1, u32> plane2; + BitField<3, 1, u32> plane3; + BitField<4, 1, u32> plane4; + BitField<5, 1, u32> plane5; + BitField<6, 1, u32> plane6; + BitField<7, 1, u32> plane7; + }; - std::array<MsaaSampleLocation, 4> multisample_sample_locations; + bool AnyEnabled() const { + return plane0 || plane1 || plane2 || plane3 || plane4 || plane5 || plane6 || + plane7; + } + }; - INSERT_PADDING_WORDS_NOINIT(0x2); + struct Op { + enum class ClipOrCull : u32 { + Clip = 0, + Cull = 1, + }; union { - BitField<0, 1, u32> enable; - BitField<4, 3, u32> target; - } multisample_coverage_to_color; - - INSERT_PADDING_WORDS_NOINIT(0x8); - - struct { - union { - BitField<0, 4, u32> count; - BitField<4, 3, u32> map_0; - BitField<7, 3, u32> map_1; - BitField<10, 3, u32> map_2; - BitField<13, 3, u32> map_3; - BitField<16, 3, u32> map_4; - BitField<19, 3, u32> map_5; - BitField<22, 3, u32> map_6; - BitField<25, 3, u32> map_7; - }; - - u32 Map(std::size_t index) const { - const std::array<u32, NumRenderTargets> maps{map_0, map_1, map_2, map_3, - map_4, map_5, map_6, map_7}; - ASSERT(index < maps.size()); - return maps[index]; - } - } rt_control; - - INSERT_PADDING_WORDS_NOINIT(0x2); - - u32 zeta_width; - u32 zeta_height; - union { - BitField<0, 16, u32> zeta_depth; - BitField<16, 1, u32> zeta_volume; + u32 raw; + BitField<0, 1, ClipOrCull> plane0; + BitField<4, 1, ClipOrCull> plane1; + BitField<8, 1, ClipOrCull> plane2; + BitField<12, 1, ClipOrCull> plane3; + BitField<16, 1, ClipOrCull> plane4; + BitField<20, 1, ClipOrCull> plane5; + BitField<24, 1, ClipOrCull> plane6; + BitField<28, 1, ClipOrCull> plane7; }; + }; + }; - SamplerIndex sampler_index; + struct AntiAliasAlphaControl { + union { + BitField<0, 1, u32> alpha_to_coverage; + BitField<4, 1, u32> alpha_to_one; + }; + }; - INSERT_PADDING_WORDS_NOINIT(0x2); + struct RenderEnable { + enum class Override : u32 { + UseRenderEnable = 0, + AlwaysRender = 1, + NeverRender = 2, + }; - std::array<u32, 8> gp_passthrough_mask; + enum class Mode : u32 { + False = 0, + True = 1, + Conditional = 2, + IfEqual = 3, + IfNotEqual = 4, + }; - INSERT_PADDING_WORDS_NOINIT(0x1B); + u32 address_high; + u32 address_low; + Mode mode; - u32 depth_test_enable; + GPUVAddr Address() const { + return static_cast<GPUVAddr>((static_cast<GPUVAddr>(address_high) << 32) | + address_low); + } + }; - INSERT_PADDING_WORDS_NOINIT(0x5); + struct TexSampler { + u32 address_high; + u32 address_low; + u32 limit; - u32 independent_blend_enable; + GPUVAddr Address() const { + return static_cast<GPUVAddr>((static_cast<GPUVAddr>(address_high) << 32) | + address_low); + } + }; - u32 depth_write_enabled; + struct TexHeader { + u32 address_high; + u32 address_low; + u32 limit; - u32 alpha_test_enabled; + GPUVAddr Address() const { + return static_cast<GPUVAddr>((static_cast<GPUVAddr>(address_high) << 32) | + address_low); + } + }; - INSERT_PADDING_WORDS_NOINIT(0x6); + enum class ZCullRegionFormat : u32 { + Z_4x4 = 0, + ZS_4x4 = 1, + Z_4x2 = 2, + Z_2x4 = 3, + Z_16x8_4x4 = 4, + Z_8x8_4x2 = 5, + Z_8x8_2x4 = 6, + Z_16x16_4x8 = 7, + Z_4x8_2x2 = 8, + ZS_16x8_4x2 = 9, + ZS_16x8_2x4 = 10, + ZS_8x8_2x2 = 11, + Z_4x8_1x1 = 12, + }; - u32 d3d_cull_mode; + struct RtLayer { + enum class Control { + LayerSelectsLayer = 0, + GeometryShaderSelectsLayer = 1, + }; - ComparisonOp depth_test_func; - float alpha_test_ref; - ComparisonOp alpha_test_func; - u32 draw_tfb_stride; - struct { - float r; - float g; - float b; - float a; - } blend_color; + union { + BitField<0, 16, u32> layer; + BitField<16, 1, u32> control; + }; + }; - INSERT_PADDING_WORDS_NOINIT(0x4); + struct InlineIndex2x16 { + union { + BitField<0, 31, u32> count; + BitField<31, 1, u32> start_odd; + }; + union { + BitField<0, 16, u32> even; + BitField<16, 16, u32> odd; + }; + }; - struct { - u32 separate_alpha; - Blend::Equation equation_rgb; - Blend::Factor factor_source_rgb; - Blend::Factor factor_dest_rgb; - Blend::Equation equation_a; - Blend::Factor factor_source_a; - INSERT_PADDING_WORDS_NOINIT(1); - Blend::Factor factor_dest_a; + struct VertexGlobalBaseOffset { + u32 address_high; + u32 address_low; - u32 enable_common; - u32 enable[NumRenderTargets]; - } blend; + GPUVAddr Address() const { + return static_cast<GPUVAddr>((static_cast<GPUVAddr>(address_high) << 32) | + address_low); + } + }; - u32 stencil_enable; - StencilOp stencil_front_op_fail; - StencilOp stencil_front_op_zfail; - StencilOp stencil_front_op_zpass; - ComparisonOp stencil_front_func_func; - s32 stencil_front_func_ref; - u32 stencil_front_func_mask; - u32 stencil_front_mask; + struct ZCullRegionPixelOffset { + u32 width; + u32 height; + }; - INSERT_PADDING_WORDS_NOINIT(0x2); + struct PointSprite { + enum class RMode : u32 { + Zero = 0, + FromR = 1, + FromS = 2, + }; + enum class Origin : u32 { + Bottom = 0, + Top = 1, + }; + enum class Texture : u32 { + Passthrough = 0, + Generate = 1, + }; + + union { + BitField<0, 2, RMode> rmode; + BitField<2, 1, Origin> origin; + BitField<3, 1, Texture> texture0; + BitField<4, 1, Texture> texture1; + BitField<5, 1, Texture> texture2; + BitField<6, 1, Texture> texture3; + BitField<7, 1, Texture> texture4; + BitField<8, 1, Texture> texture5; + BitField<9, 1, Texture> texture6; + BitField<10, 1, Texture> texture7; + BitField<11, 1, Texture> texture8; + BitField<12, 1, Texture> texture9; + }; + }; - u32 frag_color_clamp; + struct ProgramRegion { + u32 address_high; + u32 address_low; - union { - BitField<0, 1, u32> y_negate; - BitField<4, 1, u32> triangle_rast_flip; - } screen_y_control; + GPUVAddr Address() const { + return static_cast<GPUVAddr>((static_cast<GPUVAddr>(address_high) << 32) | + address_low); + } + }; - float line_width_smooth; - float line_width_aliased; + struct DefaultAttributes { + enum class Diffuse : u32 { + Vector_0001 = 0, + Vector_1111 = 1, + }; + enum class Specular : u32 { + Vector_0000 = 0, + Vector_0001 = 1, + }; + enum class Vector : u32 { + Vector_0000 = 0, + Vector_0001 = 1, + }; + enum class FixedFncTexture : u32 { + Vector_0000 = 0, + Vector_0001 = 1, + }; + enum class DX9Color0 : u32 { + Vector_0000 = 0, + Vector_1111 = 1, + }; + enum class DX9Color1To15 : u32 { + Vector_0000 = 0, + Vector_0001 = 1, + }; - INSERT_PADDING_WORDS_NOINIT(0x1B); + union { + BitField<0, 1, Diffuse> color_front_diffuse; + BitField<1, 1, Specular> color_front_specular; + BitField<2, 1, Vector> generic_vector; + BitField<3, 1, FixedFncTexture> fixed_fnc_texture; + BitField<4, 1, DX9Color0> dx9_color0; + BitField<5, 1, DX9Color1To15> dx9_color1_to_15; + }; + }; - u32 invalidate_sampler_cache_no_wfi; - u32 invalidate_texture_header_cache_no_wfi; + struct Draw { + enum class PrimitiveId : u32 { + First = 0, + Unchanged = 1, + }; + enum class InstanceId : u32 { + First = 0, + Subsequent = 1, + Unchanged = 2, + }; + enum class SplitMode : u32 { + NormalBeginNormal = 0, + NormalBeginOpen = 1, + OpenBeginOpen = 2, + OpenBeginNormal = 3, + }; - INSERT_PADDING_WORDS_NOINIT(0x2); + u32 end; + union { + u32 begin; + BitField<0, 16, PrimitiveTopology> topology; + BitField<24, 1, PrimitiveId> primitive_id; + BitField<26, 2, InstanceId> instance_id; + BitField<29, 2, SplitMode> split_mode; + }; + }; - u32 vb_element_base; - u32 vb_base_instance; + struct VertexIdCopy { + union { + BitField<0, 1, u32> enable; + BitField<4, 8, u32> attribute_slot; + }; + }; - INSERT_PADDING_WORDS_NOINIT(0x35); + struct ShaderBasedCull { + union { + BitField<1, 1, u32> batch_cull_enable; + BitField<0, 1, u32> before_fetch_enable; + }; + }; - u32 clip_distance_enabled; + struct ClassVersion { + union { + BitField<0, 16, u32> current; + BitField<16, 16, u32> oldest_supported; + }; + }; - u32 samplecnt_enable; + struct PrimitiveRestart { + u32 enabled; + u32 index; + }; - float point_size; + struct OutputVertexId { + union { + BitField<12, 1, u32> uses_array_start; + }; + }; - INSERT_PADDING_WORDS_NOINIT(0x1); + enum class PointCenterMode : u32 { + GL = 0, + D3D = 1, + }; - u32 point_sprite_enable; + enum class LineSmoothParams : u32 { + Falloff_1_00 = 0, + Falloff_1_33 = 1, + Falloff_1_66 = 2, + }; - INSERT_PADDING_WORDS_NOINIT(0x3); + struct LineSmoothEdgeTable { + union { + BitField<0, 8, u32> v0; + BitField<8, 8, u32> v1; + BitField<16, 8, u32> v2; + BitField<24, 8, u32> v3; + }; + }; - CounterReset counter_reset; + struct LineStippleParams { + union { + BitField<0, 8, u32> factor; + BitField<8, 16, u32> pattern; + }; + }; - u32 multisample_enable; + enum class ProvokingVertex : u32 { + First = 0, + Last = 1, + }; - u32 zeta_enable; + struct ShaderControl { + enum class Partial : u32 { + Zero = 0, + Infinity = 1, + }; + enum class FP32NanBehavior : u32 { + Legacy = 0, + FP64Compatible = 1, + }; + enum class FP32F2INanBehavior : u32 { + PassZero = 0, + PassIndefinite = 1, + }; - union { - BitField<0, 1, u32> alpha_to_coverage; - BitField<4, 1, u32> alpha_to_one; - } multisample_control; + union { + BitField<0, 1, Partial> default_partial; + BitField<1, 1, FP32NanBehavior> fp32_nan_behavior; + BitField<2, 1, FP32F2INanBehavior> fp32_f2i_nan_behavior; + }; + }; - INSERT_PADDING_WORDS_NOINIT(0x4); + struct SphVersion { + union { + BitField<0, 16, u32> current; + BitField<16, 16, u32> oldest_supported; + }; + }; - struct { - u32 address_high; - u32 address_low; - ConditionMode mode; + struct AlphaToCoverageOverride { + union { + BitField<0, 1, u32> qualify_by_anti_alias_enable; + BitField<1, 1, u32> qualify_by_ps_sample_mask_enable; + }; + }; - GPUVAddr Address() const { - return static_cast<GPUVAddr>((static_cast<GPUVAddr>(address_high) << 32) | - address_low); - } - } condition; + struct AamVersion { + union { + BitField<0, 16, u32> current; + BitField<16, 16, u32> oldest_supported; + }; + }; - struct { - u32 address_high; - u32 address_low; - u32 limit; + struct IndexBuffer { + u32 start_addr_high; + u32 start_addr_low; + u32 limit_addr_high; + u32 limit_addr_low; + IndexFormat format; + u32 first; + u32 count; + + unsigned FormatSizeInBytes() const { + switch (format) { + case IndexFormat::UnsignedByte: + return 1; + case IndexFormat::UnsignedShort: + return 2; + case IndexFormat::UnsignedInt: + return 4; + } + ASSERT(false); + return 1; + } - GPUVAddr Address() const { - return static_cast<GPUVAddr>((static_cast<GPUVAddr>(address_high) << 32) | - address_low); - } - } tsc; + GPUVAddr StartAddress() const { + return static_cast<GPUVAddr>((static_cast<GPUVAddr>(start_addr_high) << 32) | + start_addr_low); + } - INSERT_PADDING_WORDS_NOINIT(0x1); + GPUVAddr EndAddress() const { + return static_cast<GPUVAddr>((static_cast<GPUVAddr>(limit_addr_high) << 32) | + limit_addr_low); + } - float polygon_offset_factor; + /// Adjust the index buffer offset so it points to the first desired index. + GPUVAddr IndexStart() const { + return StartAddress() + + static_cast<size_t>(first) * static_cast<size_t>(FormatSizeInBytes()); + } + }; - u32 line_smooth_enable; + struct IndexBufferSmall { + union { + BitField<0, 16, u32> first; + BitField<16, 12, u32> count; + BitField<28, 4, PrimitiveTopology> topology; + }; + }; - struct { - u32 address_high; - u32 address_low; - u32 limit; + struct VertexStreamInstances { + std::array<u32, NumVertexArrays> is_instanced; - GPUVAddr Address() const { - return static_cast<GPUVAddr>((static_cast<GPUVAddr>(address_high) << 32) | - address_low); - } - } tic; + /// Returns whether the vertex array specified by index is supposed to be + /// accessed per instance or not. + bool IsInstancingEnabled(std::size_t index) const { + return is_instanced[index]; + } + }; - INSERT_PADDING_WORDS_NOINIT(0x5); + struct AttributePointSize { + union { + BitField<0, 1, u32> enabled; + BitField<4, 8, u32> slot; + }; + }; - u32 stencil_two_side_enable; - StencilOp stencil_back_op_fail; - StencilOp stencil_back_op_zfail; - StencilOp stencil_back_op_zpass; - ComparisonOp stencil_back_func_func; + struct ViewportClipControl { + enum class GeometryGuardband : u32 { + Scale256 = 0, + Scale1 = 1, + }; + enum class GeometryClip : u32 { + WZero = 0, + Passthrough = 1, + FrustumXY = 2, + FrustumXYZ = 3, + WZeroNoZCull = 4, + FrustumZ = 5, + WZeroTriFillOrClip = 6, + }; + enum class GeometryGuardbandZ : u32 { + SameAsXY = 0, + Scale256 = 1, + Scale1 = 2, + }; - INSERT_PADDING_WORDS_NOINIT(0x4); + union { + BitField<0, 1, u32> depth_0_to_1; + BitField<3, 1, u32> pixel_min_z; + BitField<4, 1, u32> pixel_max_z; + BitField<7, 1, GeometryGuardband> geometry_guardband; + BitField<11, 3, GeometryClip> geometry_clip; + BitField<1, 2, GeometryGuardbandZ> geometry_guardband_z; + }; + }; - u32 framebuffer_srgb; + enum class PrimitiveTopologyControl : u32 { + UseInBeginMethods = 0, + UseSeparateState = 1, + }; - float polygon_offset_units; + struct WindowClip { + enum class Type : u32 { + Inclusive = 0, + Exclusive = 1, + ClipAll = 2, + }; - INSERT_PADDING_WORDS_NOINIT(0x4); + u32 enable; + Type type; + }; - Tegra::Texture::MsaaMode multisample_mode; + enum class InvalidateZCull : u32 { + Invalidate = 0, + }; - INSERT_PADDING_WORDS_NOINIT(0xC); + struct ZCull { + union { + BitField<0, 1, u32> z_enable; + BitField<1, 1, u32> stencil_enable; + }; + union { + BitField<0, 1, u32> z_min_enbounded; + BitField<1, 1, u32> z_max_unbounded; + }; + }; - union { - BitField<2, 1, u32> coord_origin; - BitField<3, 10, u32> enable; - } point_coord_replace; - - struct { - u32 code_address_high; - u32 code_address_low; - - GPUVAddr CodeAddress() const { - return static_cast<GPUVAddr>( - (static_cast<GPUVAddr>(code_address_high) << 32) | code_address_low); - } - } code_address; - INSERT_PADDING_WORDS_NOINIT(1); - - struct { - u32 vertex_end_gl; - union { - u32 vertex_begin_gl; - BitField<0, 16, PrimitiveTopology> topology; - BitField<26, 1, u32> instance_next; - BitField<27, 1, u32> instance_cont; - }; - } draw; - - INSERT_PADDING_WORDS_NOINIT(0xA); - - struct { - u32 enabled; - u32 index; - } primitive_restart; - - INSERT_PADDING_WORDS_NOINIT(0xE); - - u32 provoking_vertex_last; - - INSERT_PADDING_WORDS_NOINIT(0x50); - - struct { - u32 start_addr_high; - u32 start_addr_low; - u32 end_addr_high; - u32 end_addr_low; - IndexFormat format; - u32 first; - u32 count; - - unsigned FormatSizeInBytes() const { - switch (format) { - case IndexFormat::UnsignedByte: - return 1; - case IndexFormat::UnsignedShort: - return 2; - case IndexFormat::UnsignedInt: - return 4; - } - ASSERT(false); - return 1; - } - - GPUVAddr StartAddress() const { - return static_cast<GPUVAddr>( - (static_cast<GPUVAddr>(start_addr_high) << 32) | start_addr_low); - } - - GPUVAddr EndAddress() const { - return static_cast<GPUVAddr>((static_cast<GPUVAddr>(end_addr_high) << 32) | - end_addr_low); - } - - /// Adjust the index buffer offset so it points to the first desired index. - GPUVAddr IndexStart() const { - return StartAddress() + static_cast<size_t>(first) * - static_cast<size_t>(FormatSizeInBytes()); - } - } index_array; + struct LogicOp { + enum class Op : u32 { + Clear = 0x1500, + And = 0x1501, + AndReverse = 0x1502, + Copy = 0x1503, + AndInverted = 0x1504, + NoOp = 0x1505, + Xor = 0x1506, + Or = 0x1507, + Nor = 0x1508, + Equiv = 0x1509, + Invert = 0x150A, + OrReverse = 0x150B, + CopyInverted = 0x150C, + OrInverted = 0x150D, + Nand = 0x150E, + Set = 0x150F, + }; - union { - BitField<0, 16, u32> first; - BitField<16, 16, u32> count; - } small_index; + u32 enable; + Op op; + }; - union { - BitField<0, 16, u32> first; - BitField<16, 16, u32> count; - } small_index_2; + struct ClearSurface { + union { + u32 raw; + BitField<0, 1, u32> Z; + BitField<1, 1, u32> S; + BitField<2, 1, u32> R; + BitField<3, 1, u32> G; + BitField<4, 1, u32> B; + BitField<5, 1, u32> A; + BitField<6, 4, u32> RT; + BitField<10, 16, u32> layer; + }; + }; - INSERT_PADDING_WORDS_NOINIT(0x5); + struct ReportSemaphore { + struct Compare { + u32 initial_sequence; + u32 initial_mode; + u32 unknown1; + u32 unknown2; + u32 current_sequence; + u32 current_mode; + }; - INSERT_PADDING_WORDS_NOINIT(0x1F); + enum class Operation : u32 { + Release = 0, + Acquire = 1, + ReportOnly = 2, + Trap = 3, + }; - float polygon_offset_clamp; + enum class Release : u32 { + AfterAllPreceedingReads = 0, + AfterAllPreceedingWrites = 1, + }; - struct { - u32 is_instanced[NumVertexArrays]; + enum class Acquire : u32 { + BeforeAnyFollowingWrites = 0, + BeforeAnyFollowingReads = 1, + }; - /// Returns whether the vertex array specified by index is supposed to be - /// accessed per instance or not. - bool IsInstancingEnabled(std::size_t index) const { - return is_instanced[index]; - } - } instanced_arrays; + enum class Location : u32 { + None = 0, + VertexFetch = 1, + VertexShader = 2, + VPC = 4, + StreamingOutput = 5, + GeometryShader = 6, + ZCull = 7, + TessellationInit = 8, + TessellationShader = 9, + PixelShader = 10, + DepthTest = 12, + All = 15, + }; - INSERT_PADDING_WORDS_NOINIT(0x4); + enum class Comparison : u32 { + NotEqual = 0, + GreaterOrEqual = 1, + }; - union { - BitField<0, 1, u32> enable; - BitField<4, 8, u32> unk4; - } vp_point_size; + enum class Report : u32 { + Payload = 0, // "None" in docs, but confirmed via hardware to return the payload + VerticesGenerated = 1, + ZPassPixelCount = 2, + PrimitivesGenerated = 3, + AlphaBetaClocks = 4, + VertexShaderInvocations = 5, + StreamingPrimitivesNeededMinusSucceeded = 6, + GeometryShaderInvocations = 7, + GeometryShaderPrimitivesGenerated = 9, + ZCullStats0 = 10, + StreamingPrimitivesSucceeded = 11, + ZCullStats1 = 12, + StreamingPrimitivesNeeded = 13, + ZCullStats2 = 14, + ClipperInvocations = 15, + ZCullStats3 = 16, + ClipperPrimitivesGenerated = 17, + VtgPrimitivesOut = 18, + PixelShaderInvocations = 19, + ZPassPixelCount64 = 21, + IEEECleanColorTarget = 24, + IEEECleanZetaTarget = 25, + StreamingByteCount = 26, + TessellationInitInvocations = 27, + BoundingRectangle = 28, + TessellationShaderInvocations = 29, + TotalStreamingPrimitivesNeededMinusSucceeded = 30, + TessellationShaderPrimitivesGenerated = 31, + }; - INSERT_PADDING_WORDS_NOINIT(1); + u32 address_high; + u32 address_low; + u32 payload; + union { + u32 raw; + BitField<0, 2, Operation> operation; + BitField<4, 1, Release> release; + BitField<8, 1, Acquire> acquire; + BitField<12, 4, Location> location; + BitField<16, 1, Comparison> comparison; + BitField<20, 1, u32> awaken_enable; + BitField<23, 5, Report> report; + BitField<28, 1, u32> short_query; + BitField<5, 3, u32> sub_report; + BitField<21, 1, u32> dword_number; + BitField<2, 1, u32> disable_flush; + BitField<3, 1, u32> reduction_enable; + BitField<9, 3, ReductionOp> reduction_op; + BitField<17, 2, u32> format_signed; + } query; - u32 cull_test_enabled; - FrontFace front_face; - CullFace cull_face; + GPUVAddr Address() const { + return static_cast<GPUVAddr>((static_cast<GPUVAddr>(address_high) << 32) | + address_low); + } + }; - u32 pixel_center_integer; + struct VertexStream { + union { + BitField<0, 12, u32> stride; + BitField<12, 1, u32> enable; + }; + u32 address_high; + u32 address_low; + u32 frequency; - INSERT_PADDING_WORDS_NOINIT(0x1); + GPUVAddr Address() const { + return static_cast<GPUVAddr>((static_cast<GPUVAddr>(address_high) << 32) | + address_low); + } - u32 viewport_transform_enabled; + bool IsEnabled() const { + return enable != 0 && Address() != 0; + } + }; + static_assert(sizeof(VertexStream) == 0x10); - INSERT_PADDING_WORDS_NOINIT(0x3); + struct VertexStreamLimit { + u32 address_high; + u32 address_low; - union { - BitField<0, 1, u32> depth_range_0_1; - BitField<3, 1, u32> depth_clamp_near; - BitField<4, 1, u32> depth_clamp_far; - BitField<11, 1, u32> depth_clamp_disabled; - } view_volume_clip_control; + GPUVAddr Address() const { + return static_cast<GPUVAddr>((static_cast<GPUVAddr>(address_high) << 32) | + address_low); + } + }; + static_assert(sizeof(VertexStreamLimit) == 0x8); - INSERT_PADDING_WORDS_NOINIT(0xC); + enum class ShaderType : u32 { + VertexA = 0, + VertexB = 1, + TessellationInit = 2, + Tessellation = 3, + Geometry = 4, + Pixel = 5, + }; - PrimitiveTopologyOverride topology_override; + struct Pipeline { + union { + BitField<0, 1, u32> enable; + BitField<4, 4, ShaderType> program; + }; + u32 offset; + u32 reservedA; + u32 register_count; + u32 binding_group; + std::array<u32, 4> reserved; + INSERT_PADDING_BYTES_NOINIT(0x1C); + }; + static_assert(sizeof(Pipeline) == 0x40); - INSERT_PADDING_WORDS_NOINIT(0x12); + bool IsShaderConfigEnabled(std::size_t index) const { + // The VertexB is always enabled. + if (index == static_cast<std::size_t>(ShaderType::VertexB)) { + return true; + } + return pipelines[index].enable != 0; + } - u32 depth_bounds_enable; + bool IsShaderConfigEnabled(ShaderType type) const { + return IsShaderConfigEnabled(static_cast<std::size_t>(type)); + } - INSERT_PADDING_WORDS_NOINIT(1); + struct ConstantBuffer { + u32 size; + u32 address_high; + u32 address_low; + u32 offset; + std::array<u32, NumCBData> buffer; - struct { - u32 enable; - LogicOperation operation; - } logic_op; + GPUVAddr Address() const { + return static_cast<GPUVAddr>((static_cast<GPUVAddr>(address_high) << 32) | + address_low); + } + }; - INSERT_PADDING_WORDS_NOINIT(0x1); + struct BindGroup { + std::array<u32, 4> reserved; + union { + u32 raw_config; + BitField<0, 1, u32> valid; + BitField<4, 5, u32> shader_slot; + }; + INSERT_PADDING_BYTES_NOINIT(0xC); + }; + static_assert(sizeof(BindGroup) == 0x20); + struct StreamOutLayout { + union { + BitField<0, 8, u32> attribute0; + BitField<8, 8, u32> attribute1; + BitField<16, 8, u32> attribute2; + BitField<24, 8, u32> attribute3; + }; + }; + + struct ShaderPerformance { + struct ControlA { union { - u32 raw; - BitField<0, 1, u32> Z; - BitField<1, 1, u32> S; - BitField<2, 1, u32> R; - BitField<3, 1, u32> G; - BitField<4, 1, u32> B; - BitField<5, 1, u32> A; - BitField<6, 4, u32> RT; - BitField<10, 11, u32> layer; - } clear_buffers; - INSERT_PADDING_WORDS_NOINIT(0xB); - std::array<ColorMask, NumRenderTargets> color_mask; - INSERT_PADDING_WORDS_NOINIT(0x38); - - struct { - u32 query_address_high; - u32 query_address_low; - u32 query_sequence; - union { - u32 raw; - BitField<0, 2, QueryOperation> operation; - BitField<4, 1, u32> fence; - BitField<12, 4, QueryUnit> unit; - BitField<16, 1, QuerySyncCondition> sync_cond; - BitField<23, 5, QuerySelect> select; - BitField<28, 1, u32> short_query; - } query_get; - - GPUVAddr QueryAddress() const { - return static_cast<GPUVAddr>( - (static_cast<GPUVAddr>(query_address_high) << 32) | query_address_low); - } - } query; - - INSERT_PADDING_WORDS_NOINIT(0x3C); - - struct { - union { - BitField<0, 12, u32> stride; - BitField<12, 1, u32> enable; - }; - u32 start_high; - u32 start_low; - u32 divisor; - - GPUVAddr StartAddress() const { - return static_cast<GPUVAddr>((static_cast<GPUVAddr>(start_high) << 32) | - start_low); - } - - bool IsEnabled() const { - return enable != 0 && StartAddress() != 0; - } - - } vertex_array[NumVertexArrays]; - - Blend independent_blend[NumRenderTargets]; - - struct { - u32 limit_high; - u32 limit_low; - - GPUVAddr LimitAddress() const { - return static_cast<GPUVAddr>((static_cast<GPUVAddr>(limit_high) << 32) | - limit_low); - } - } vertex_array_limit[NumVertexArrays]; - - struct { - union { - BitField<0, 1, u32> enable; - BitField<4, 4, ShaderProgram> program; - }; - u32 offset; - INSERT_PADDING_WORDS_NOINIT(14); - } shader_config[MaxShaderProgram]; - - INSERT_PADDING_WORDS_NOINIT(0x60); - - u32 firmware[0x20]; - - struct { - u32 cb_size; - u32 cb_address_high; - u32 cb_address_low; - u32 cb_pos; - std::array<u32, NumCBData> cb_data; - - GPUVAddr BufferAddress() const { - return static_cast<GPUVAddr>( - (static_cast<GPUVAddr>(cb_address_high) << 32) | cb_address_low); - } - } const_buffer; - - INSERT_PADDING_WORDS_NOINIT(0x10); - - struct { - union { - u32 raw_config; - BitField<0, 1, u32> valid; - BitField<4, 5, u32> index; - }; - INSERT_PADDING_WORDS_NOINIT(7); - } cb_bind[MaxShaderStage]; - - INSERT_PADDING_WORDS_NOINIT(0x56); - - u32 tex_cb_index; - - INSERT_PADDING_WORDS_NOINIT(0x7D); - - std::array<std::array<u8, 128>, NumTransformFeedbackBuffers> tfb_varying_locs; - - INSERT_PADDING_WORDS_NOINIT(0x298); - - struct { - /// Compressed address of a buffer that holds information about bound SSBOs. - /// This address is usually bound to c0 in the shaders. - u32 buffer_address; - - GPUVAddr BufferAddress() const { - return static_cast<GPUVAddr>(buffer_address) << 8; - } - } ssbo_info; + BitField<0, 2, u32> event0; + BitField<2, 3, u32> bit0; + BitField<5, 2, u32> event1; + BitField<7, 3, u32> bit1; + BitField<10, 2, u32> event2; + BitField<12, 3, u32> bit2; + BitField<15, 2, u32> event3; + BitField<17, 3, u32> bit3; + BitField<20, 2, u32> event4; + BitField<22, 3, u32> bit4; + BitField<25, 2, u32> event5; + BitField<27, 3, u32> bit5; + BitField<30, 2, u32> spare; + }; + }; - INSERT_PADDING_WORDS_NOINIT(0x11); + struct ControlB { + union { + BitField<0, 1, u32> edge; + BitField<1, 2, u32> mode; + BitField<3, 1, u32> windowed; + BitField<4, 16, u32> func; + }; + }; - struct { - u32 address[MaxShaderStage]; - u32 size[MaxShaderStage]; - } tex_info_buffers; + std::array<u32, 8> values_upper; + std::array<u32, 8> values; + std::array<u32, 8> events; + std::array<ControlA, 8> control_a; + std::array<ControlB, 8> control_b; + u32 trap_control_mask; + u32 start_shader_mask; + u32 stop_shader_mask; + }; - INSERT_PADDING_WORDS_NOINIT(0xCC); + // clang-format off + union { + struct { + ID object_id; ///< 0x0000 + INSERT_PADDING_BYTES_NOINIT(0xFC); + u32 nop; ///< 0x0100 + Notify notify; ///< 0x0104 + u32 wait_for_idle; ///< 0x0110 + LoadMME load_mme; ///< 0x0114 + ShadowRamControl shadow_ram_control; ///< 0x0124 + PeerSemaphore peer; ///< 0x0128 + GlobalRender global_render; ///< 0x0130 + u32 go_idle; ///< 0x013C + u32 trigger; ///< 0x0140 + u32 trigger_wfi; ///< 0x0144 + INSERT_PADDING_BYTES_NOINIT(0x8); + u32 instrumentation_method_header; ///< 0x0150 + u32 instrumentation_method_data; ///< 0x0154 + INSERT_PADDING_BYTES_NOINIT(0x28); + Upload::Registers upload; ///< 0x0180 + LaunchDMA launch_dma; ///< 0x01B0 + u32 inline_data; ///< 0x01B4 + INSERT_PADDING_BYTES_NOINIT(0x24); + I2M i2m; ///< 0x01DC + u32 run_ds_now; ///< 0x0200 + OpportunisticEarlyZ opportunistic_early_z; ///< 0x0204 + INSERT_PADDING_BYTES_NOINIT(0x4); + u32 aliased_line_width_enabled; ///< 0x020C + u32 mandated_early_z; ///< 0x0210 + GeometryShaderDmFifo gs_dm_fifo; ///< 0x0214 + L2CacheControl l2_cache_control; ///< 0x0218 + InvalidateShaderCache invalidate_shader_cache; ///< 0x021C + INSERT_PADDING_BYTES_NOINIT(0xA8); + SyncInfo sync_info; ///< 0x02C8 + INSERT_PADDING_BYTES_NOINIT(0x4); + u32 prim_circular_buffer_throttle; ///< 0x02D0 + u32 flush_invalidate_rop_mini_cache; ///< 0x02D4 + SurfaceClipBlockId surface_clip_block_id; ///< 0x02D8 + u32 alpha_circular_buffer_size; ///< 0x02DC + DecompressSurface decompress_surface; ///< 0x02E0 + ZCullRopBypass zcull_rop_bypass; ///< 0x02E4 + ZCullSubregion zcull_subregion; ///< 0x02E8 + RasterBoundingBox raster_bounding_box; ///< 0x02EC + u32 peer_semaphore_release; ///< 0x02F0 + u32 iterated_blend_optimization; ///< 0x02F4 + ZCullSubregionAllocation zcull_subregion_allocation; ///< 0x02F8 + ZCullSubregionAlgorithm zcull_subregion_algorithm; ///< 0x02FC + PixelShaderOutputSampleMaskUsage ps_output_sample_mask_usage; ///< 0x0300 + u32 draw_zero_index; ///< 0x0304 + L1Configuration l1_configuration; ///< 0x0308 + u32 render_enable_control_load_const_buffer; ///< 0x030C + SPAVersion spa_version; ///< 0x0310 + u32 ieee_clean_update; ///< 0x0314 + SnapGrid snap_grid; ///< 0x0318 + Tessellation tessellation; ///< 0x0320 + SubTilingPerf sub_tiling_perf; ///< 0x0360 + ZCullSubregionReport zcull_subregion_report; ///< 0x036C + BalancedPrimitiveWorkload balanced_primitive_workload; ///< 0x0374 + u32 max_patches_per_batch; ///< 0x0378 + u32 rasterize_enable; ///< 0x037C + TransformFeedback transform_feedback; ///< 0x0380 + u32 raster_input; ///< 0x0740 + u32 transform_feedback_enabled; ///< 0x0744 + u32 primitive_restart_topology_change_enable; ///< 0x0748 + u32 alpha_fraction; ///< 0x074C + INSERT_PADDING_BYTES_NOINIT(0x4); + HybridAntiAliasControl hybrid_aa_control; ///< 0x0754 + INSERT_PADDING_BYTES_NOINIT(0x24); + ShaderLocalMemory shader_local_memory; ///< 0x077C + u32 color_zero_bandwidth_clear; ///< 0x07A4 + u32 z_zero_bandwidth_clear; ///< 0x07A8 + u32 isbe_save_restore_program_offset; ///< 0x07AC + INSERT_PADDING_BYTES_NOINIT(0x10); + ZCullRegion zcull_region; ///< 0x07C0 + ZetaReadOnly zeta_read_only; ///< 0x07F8 + INSERT_PADDING_BYTES_NOINIT(0x4); + std::array<RenderTargetConfig, NumRenderTargets> rt; ///< 0x0800 + std::array<ViewportTransform, NumViewports> viewport_transform; ///< 0x0A00 + std::array<Viewport, NumViewports> viewports; ///< 0x0C00 + std::array<Window, 8> windows; ///< 0x0D00 + std::array<ClipIdExtent, 4> clip_id_extent; ///< 0x0D40 + u32 max_geometry_instances_per_task; ///< 0x0D60 + VisibleCallLimit visible_call_limit; ///< 0x0D64 + StatisticsCounter statistics_count; ///< 0x0D68 + ClearRect clear_rect; ///< 0x0D6C + VertexBuffer vertex_buffer; ///< 0x0D74 + DepthMode depth_mode; ///< 0x0D7C + std::array<f32, 4> clear_color; ///< 0x0D80 + f32 clear_depth; ///< 0x0D90 + u32 shader_cache_icache_prefetch; ///< 0x0D94 + u32 force_transition_to_beta; ///< 0x0D98 + u32 reduce_colour_thresholds; ///< 0x0D9C + s32 clear_stencil; ///< 0x0DA0 + InvalidateShaderCacheNoWFI invalidate_shader_cache_no_wfi; ///< 0x0DA4 + ZCullSerialization zcull_serialization; ///< 0x0DA8 + PolygonMode polygon_mode_front; ///< 0x0DAC + PolygonMode polygon_mode_back; ///< 0x0DB0 + u32 polygon_smooth; ///< 0x0DB4 + u32 zeta_mark_clean_ieee; ///< 0x0DB8 + ZCullDirFormat zcull_dir_format; ///< 0x0DBC + u32 polygon_offset_point_enable; ///< 0x0DC0 + u32 polygon_offset_line_enable; ///< 0x0DC4 + u32 polygon_offset_fill_enable; ///< 0x0DC8 + u32 patch_vertices; ///< 0x0DCC + IteratedBlend iterated_blend; ///< 0x0DD0 + ZCullCriterion zcull_criteria; ///< 0x0DD8 + INSERT_PADDING_BYTES_NOINIT(0x4); + u32 fragment_barrier; ///< 0x0DE0 + u32 sm_timeout; ///< 0x0DE4 + u32 primitive_restart_array; ///< 0x0DE8 + INSERT_PADDING_BYTES_NOINIT(0x4); + LoadIteratedBlend load_iterated_blend; ///< 0x0DF0 + u32 window_offset_x; ///< 0x0DF8 + u32 window_offset_y; ///< 0x0DFC + std::array<ScissorTest, NumViewports> scissor_test; ///< 0x0E00 + INSERT_PADDING_BYTES_NOINIT(0x10); + u32 select_texture_headers; ///< 0x0F10 + VPCPerf vpc_perf; ///< 0x0F14 + u32 pm_local_trigger; ///< 0x0F18 + u32 post_z_pixel_imask; ///< 0x0F1C + INSERT_PADDING_BYTES_NOINIT(0x20); + ConstantColorRendering const_color_rendering; ///< 0x0F40 + s32 stencil_back_ref; ///< 0x0F54 + u32 stencil_back_mask; ///< 0x0F58 + u32 stencil_back_func_mask; ///< 0x0F5C + INSERT_PADDING_BYTES_NOINIT(0x24); + VertexStreamSubstitute vertex_stream_substitute; ///< 0x0F84 + u32 line_mode_clip_generated_edge_do_not_draw; ///< 0x0F8C + u32 color_mask_common; ///< 0x0F90 + INSERT_PADDING_BYTES_NOINIT(0x4); + VTGWarpWatermarks vtg_warp_watermarks; ///< 0x0F98 + f32 depth_bounds[2]; ///< 0x0F9C + SampleMask::Target sample_mask_target; ///< 0x0FA4 + u32 color_target_mrt_enable; ///< 0x0FAC + NonMultisampledZ non_multisampled_z; ///< 0x0FB0 + TIRMode tir_mode; ///< 0x0FB4 + AntiAliasRaster anti_alias_raster; ///< 0x0FB8 + SampleMask::Pos sample_mask_pos; ///< 0x0FBC + SurfaceClipIDMemory surface_clip_id_memory; ///< 0x0FCC + TIRModulation tir_modulation; ///< 0x0FD4 + u32 blend_control_allow_float_pixel_kills; ///< 0x0FDC + Zeta zeta; ///< 0x0FE0 + SurfaceClip surface_clip; ///< 0x0FF4 + u32 tiled_cache_treat_heavy_as_light; ///< 0x0FFC + L2CacheVAFRequests l2_cache_vaf; ///< 0x1000 + ViewportMulticast viewport_multicast; ///< 0x1004 + u32 tessellation_cut_height; ///< 0x1008 + u32 max_gs_instances_per_task; ///< 0x100C + u32 max_gs_output_vertices_per_task; ///< 0x1010 + u32 reserved_sw_method0; ///< 0x1014 + u32 gs_output_cb_storage_multiplier; ///< 0x1018 + u32 beta_cb_storage_constant; ///< 0x101C + u32 ti_output_cb_storage_multiplier; ///< 0x1020 + u32 alpha_cb_storage_constraint; ///< 0x1024 + u32 reserved_sw_method1; ///< 0x1028 + u32 reserved_sw_method2; ///< 0x102C + std::array<TIRModulationCoeff, 5> tir_modulation_coeff; ///< 0x1030 + std::array<u32, 15> spare_nop; ///< 0x1044 + INSERT_PADDING_BYTES_NOINIT(0x30); + std::array<u32, 7> reserved_sw_method3_to_7; ///< 0x10B0 + ReduceColorThreshold reduce_color_thresholds_unorm8; ///< 0x10CC + std::array<u32, 4> reserved_sw_method10_to_13; ///< 0x10D0 + ReduceColorThreshold reduce_color_thresholds_unorm10; ///< 0x10E0 + ReduceColorThreshold reduce_color_thresholds_unorm16; ///< 0x10E4 + ReduceColorThreshold reduce_color_thresholds_fp11; ///< 0x10E8 + ReduceColorThreshold reduce_color_thresholds_fp16; ///< 0x10EC + ReduceColorThreshold reduce_color_thresholds_srgb8; ///< 0x10F0 + u32 unbind_all_constant_buffers; ///< 0x10F4 + ClearControl clear_control; ///< 0x10F8 + L2CacheRopNonInterlockedReads l2_cache_rop_non_interlocked_reads; ///< 0x10FC + u32 reserved_sw_method14; ///< 0x1100 + u32 reserved_sw_method15; ///< 0x1104 + INSERT_PADDING_BYTES_NOINIT(0x4); + u32 no_operation_data_high; ///< 0x110C + u32 depth_bias_control; ///< 0x1110 + u32 pm_trigger_end; ///< 0x1114 + u32 vertex_id_base; ///< 0x1118 + u32 stencil_compression_enabled; ///< 0x111C + VertexOutputAttributeSkipMasks vertex_output_attribute_skip_masks; ///< 0x1120 + TIRControl tir_control; ///< 0x1130 + u32 mutable_method_treat_mutable_as_heavy; ///< 0x1134 + u32 post_ps_use_pre_ps_coverage; ///< 0x1138 + FillViaTriangleMode fill_via_triangle_mode; ///< 0x113C + u32 blend_per_format_snorm8_unorm16_snorm16_enabled; ///< 0x1140 + u32 flush_pending_writes_sm_gloal_store; ///< 0x1144 + INSERT_PADDING_BYTES_NOINIT(0x18); + std::array<VertexAttribute, NumVertexAttributes> vertex_attrib_format; ///< 0x1160 + std::array<MsaaSampleLocation, 4> multisample_sample_locations; ///< 0x11E0 + u32 offset_render_target_index_by_viewport_index; ///< 0x11F0 + u32 force_heavy_method_sync; ///< 0x11F4 + MultisampleCoverageToColor multisample_coverage_to_color; ///< 0x11F8 + DecompressZetaSurface decompress_zeta_surface; ///< 0x11FC + INSERT_PADDING_BYTES_NOINIT(0x8); + ZetaSparse zeta_sparse; ///< 0x1208 + u32 invalidate_sampler_cache; ///< 0x120C + u32 invalidate_texture_header_cache; ///< 0x1210 + VertexArray vertex_array_instance_first; ///< 0x1214 + VertexArray vertex_array_instance_subsequent; ///< 0x1218 + RtControl rt_control; ///< 0x121C + CompressionThresholdSamples compression_threshold_samples; ///< 0x1220 + PixelShaderInterlockControl ps_interlock_control; ///< 0x1224 + ZetaSize zeta_size; ///< 0x1228 + SamplerBinding sampler_binding; ///< 0x1234 + INSERT_PADDING_BYTES_NOINIT(0x4); + u32 draw_auto_byte_count; ///< 0x123C + std::array<u32, 8> post_vtg_shader_attrib_skip_mask; ///< 0x1240 + PsTicketDispenserValue ps_ticket_dispenser_value; ///< 0x1260 + INSERT_PADDING_BYTES_NOINIT(0x1C); + u32 circular_buffer_size; ///< 0x1280 + RegisterWatermarks vtg_register_watermarks; ///< 0x1284 + InvalidateTextureDataCacheNoWfi invalidate_texture_cache_no_wfi; ///< 0x1288 + INSERT_PADDING_BYTES_NOINIT(0x4); + L2CacheRopNonInterlockedReads l2_cache_rop_interlocked_reads; ///< 0x1290 + INSERT_PADDING_BYTES_NOINIT(0x10); + u32 primitive_restart_topology_change_index; ///< 0x12A4 + INSERT_PADDING_BYTES_NOINIT(0x20); + ZCullRegionEnable zcull_region_enable; ///< 0x12C8 + u32 depth_test_enable; ///< 0x12CC + FillMode fill_mode; ///< 0x12D0 + ShadeMode shade_mode; ///< 0x12D4 + L2CacheRopNonInterlockedReads l2_cache_rop_non_interlocked_writes; ///< 0x12D8 + L2CacheRopNonInterlockedReads l2_cache_rop_interlocked_writes; ///< 0x12DC + AlphaToCoverageDither alpha_to_coverage_dither; ///< 0x12E0 + u32 blend_per_target_enabled; ///< 0x12E4 + u32 depth_write_enabled; ///< 0x12E8 + u32 alpha_test_enabled; ///< 0x12EC + INSERT_PADDING_BYTES_NOINIT(0x10); + InlineIndex4x8Align inline_index_4x8_align; ///< 0x1300 + InlineIndex4x8Index inline_index_4x8_index; ///< 0x1304 + D3DCullMode d3d_cull_mode; ///< 0x1308 + ComparisonOp depth_test_func; ///< 0x130C + f32 alpha_test_ref; ///< 0x1310 + ComparisonOp alpha_test_func; ///< 0x1314 + u32 draw_auto_stride; ///< 0x1318 + BlendColor blend_color; ///< 0x131C + INSERT_PADDING_BYTES_NOINIT(0x4); + InvalidateCacheLines invalidate_sampler_cache_lines; ///< 0x1330 + InvalidateCacheLines invalidate_texture_header_cache_lines; ///< 0x1334 + InvalidateCacheLines invalidate_texture_data_cache_lines; ///< 0x1338 + Blend blend; ///< 0x133C + u32 stencil_enable; ///< 0x1380 + StencilOp stencil_front_op; ///< 0x1384 + s32 stencil_front_ref; ///< 0x1394 + s32 stencil_front_func_mask; ///< 0x1398 + s32 stencil_front_mask; ///< 0x139C + INSERT_PADDING_BYTES_NOINIT(0x4); + u32 draw_auto_start_byte_count; ///< 0x13A4 + PsSaturate frag_color_clamp; ///< 0x13A8 + WindowOrigin window_origin; ///< 0x13AC + f32 line_width_smooth; ///< 0x13B0 + f32 line_width_aliased; ///< 0x13B4 + INSERT_PADDING_BYTES_NOINIT(0x60); + u32 line_override_multisample; ///< 0x1418 + INSERT_PADDING_BYTES_NOINIT(0x4); + u32 alpha_hysteresis_rounds; ///< 0x1420 + InvalidateCacheLines invalidate_sampler_cache_no_wfi; ///< 0x1424 + InvalidateCacheLines invalidate_texture_header_cache_no_wfi; ///< 0x1428 + INSERT_PADDING_BYTES_NOINIT(0x8); + u32 global_base_vertex_index; ///< 0x1434 + u32 global_base_instance_index; ///< 0x1438 + INSERT_PADDING_BYTES_NOINIT(0x14); + RegisterWatermarks ps_warp_watermarks; ///< 0x1450 + RegisterWatermarks ps_regster_watermarks; ///< 0x1454 + INSERT_PADDING_BYTES_NOINIT(0xC); + u32 store_zcull; ///< 0x1464 + INSERT_PADDING_BYTES_NOINIT(0x18); + std::array<IteratedBlendConstants, NumRenderTargets> + iterated_blend_constants; ///< 0x1480 + u32 load_zcull; ///< 0x1500 + u32 surface_clip_id_height; ///< 0x1504 + Window surface_clip_id_clear_rect; ///< 0x1508 + UserClip::Enable user_clip_enable; ///< 0x1510 + u32 zpass_pixel_count_enable; ///< 0x1514 + f32 point_size; ///< 0x1518 + u32 zcull_stats_enable; ///< 0x151C + u32 point_sprite_enable; ///< 0x1520 + INSERT_PADDING_BYTES_NOINIT(0x4); + u32 shader_exceptions_enable; ///< 0x1528 + INSERT_PADDING_BYTES_NOINIT(0x4); + ClearReport clear_report_value; ///< 0x1530 + u32 anti_alias_enable; ///< 0x1534 + u32 zeta_enable; ///< 0x1538 + AntiAliasAlphaControl anti_alias_alpha_control; ///< 0x153C + INSERT_PADDING_BYTES_NOINIT(0x10); + RenderEnable render_enable; ///< 0x1550 + TexSampler tex_sampler; ///< 0x155C + INSERT_PADDING_BYTES_NOINIT(0x4); + f32 slope_scale_depth_bias; ///< 0x156C + u32 line_anti_alias_enable; ///< 0x1570 + TexHeader tex_header; ///< 0x1574 + INSERT_PADDING_BYTES_NOINIT(0x10); + u32 active_zcull_region_id; ///< 0x1590 + u32 stencil_two_side_enable; ///< 0x1594 + StencilOp stencil_back_op; ///< 0x1598 + INSERT_PADDING_BYTES_NOINIT(0x10); + u32 framebuffer_srgb; ///< 0x15B8 + f32 depth_bias; ///< 0x15BC + INSERT_PADDING_BYTES_NOINIT(0x8); + ZCullRegionFormat zcull_region_format; ///< 0x15C8 + RtLayer rt_layer; ///< 0x15CC + Tegra::Texture::MsaaMode anti_alias_samples_mode; ///< 0x15D0 + INSERT_PADDING_BYTES_NOINIT(0x10); + u32 edge_flag; ///< 0x15E4 + u32 draw_inline_index; ///< 0x15E8 + InlineIndex2x16 inline_index_2x16; ///< 0x15EC + VertexGlobalBaseOffset vertex_global_base_offset; ///< 0x15F4 + ZCullRegionPixelOffset zcull_region_pixel_offset; ///< 0x15FC + PointSprite point_sprite; ///< 0x1604 + ProgramRegion program_region; ///< 0x1608 + DefaultAttributes default_attributes; ///< 0x1610 + Draw draw; ///< 0x1614 + VertexIdCopy vertex_id_copy; ///< 0x161C + u32 add_to_primitive_id; ///< 0x1620 + u32 load_to_primitive_id; ///< 0x1624 + INSERT_PADDING_BYTES_NOINIT(0x4); + ShaderBasedCull shader_based_cull; ///< 0x162C + INSERT_PADDING_BYTES_NOINIT(0x8); + ClassVersion class_version; ///< 0x1638 + INSERT_PADDING_BYTES_NOINIT(0x8); + PrimitiveRestart primitive_restart; ///< 0x1644 + OutputVertexId output_vertex_id; ///< 0x164C + INSERT_PADDING_BYTES_NOINIT(0x8); + u32 anti_alias_point_enable; ///< 0x1658 + PointCenterMode point_center_mode; ///< 0x165C + INSERT_PADDING_BYTES_NOINIT(0x8); + LineSmoothParams line_smooth_params; ///< 0x1668 + u32 line_stipple_enable; ///< 0x166C + std::array<LineSmoothEdgeTable, 4> line_smooth_edge_table; ///< 0x1670 + LineStippleParams line_stipple_params; ///< 0x1680 + ProvokingVertex provoking_vertex; ///< 0x1684 + u32 two_sided_light_enabled; ///< 0x1688 + u32 polygon_stipple_enabled; ///< 0x168C + ShaderControl shader_control; ///< 0x1690 + INSERT_PADDING_BYTES_NOINIT(0xC); + ClassVersion class_version_check; ///< 0x16A0 + SphVersion sph_version; ///< 0x16A4 + SphVersion sph_version_check; ///< 0x16A8 + INSERT_PADDING_BYTES_NOINIT(0x8); + AlphaToCoverageOverride alpha_to_coverage_override; ///< 0x16B4 + INSERT_PADDING_BYTES_NOINIT(0x48); + std::array<u32, 32> polygon_stipple_pattern; ///< 0x1700 + INSERT_PADDING_BYTES_NOINIT(0x10); + AamVersion aam_version; ///< 0x1790 + AamVersion aam_version_check; ///< 0x1794 + INSERT_PADDING_BYTES_NOINIT(0x4); + u32 zeta_layer_offset; ///< 0x179C + INSERT_PADDING_BYTES_NOINIT(0x28); + IndexBuffer index_buffer; ///< 0x17C8 + IndexBufferSmall index_buffer32_first; ///< 0x17E4 + IndexBufferSmall index_buffer16_first; ///< 0x17E8 + IndexBufferSmall index_buffer8_first; ///< 0x17EC + IndexBufferSmall index_buffer32_subsequent; ///< 0x17F0 + IndexBufferSmall index_buffer16_subsequent; ///< 0x17F4 + IndexBufferSmall index_buffer8_subsequent; ///< 0x17F8 + INSERT_PADDING_BYTES_NOINIT(0x80); + f32 depth_bias_clamp; ///< 0x187C + VertexStreamInstances vertex_stream_instances; ///< 0x1880 + INSERT_PADDING_BYTES_NOINIT(0x10); + AttributePointSize point_size_attribute; ///< 0x1910 + INSERT_PADDING_BYTES_NOINIT(0x4); + u32 gl_cull_test_enabled; ///< 0x1918 + FrontFace gl_front_face; ///< 0x191C + CullFace gl_cull_face; ///< 0x1920 + Viewport::PixelCenter viewport_pixel_center; ///< 0x1924 + INSERT_PADDING_BYTES_NOINIT(0x4); + u32 viewport_scale_offset_enbled; ///< 0x192C + INSERT_PADDING_BYTES_NOINIT(0xC); + ViewportClipControl viewport_clip_control; ///< 0x193C + UserClip::Op user_clip_op; ///< 0x1940 + RenderEnable::Override render_enable_override; ///< 0x1944 + PrimitiveTopologyControl primitive_topology_control; ///< 0x1948 + WindowClip window_clip_enable; ///< 0x194C + INSERT_PADDING_BYTES_NOINIT(0x4); + InvalidateZCull invalidate_zcull; ///< 0x1958 + INSERT_PADDING_BYTES_NOINIT(0xC); + ZCull zcull; ///< 0x1968 + PrimitiveTopologyOverride topology_override; ///< 0x1970 + INSERT_PADDING_BYTES_NOINIT(0x4); + u32 zcull_sync; ///< 0x1978 + u32 clip_id_test_enable; ///< 0x197C + u32 surface_clip_id_width; ///< 0x1980 + u32 clip_id; ///< 0x1984 + INSERT_PADDING_BYTES_NOINIT(0x34); + u32 depth_bounds_enable; ///< 0x19BC + u32 blend_float_zero_times_anything_is_zero; ///< 0x19C0 + LogicOp logic_op; ///< 0x19C4 + u32 z_compression_enable; ///< 0x19CC + ClearSurface clear_surface; ///< 0x19D0 + u32 clear_clip_id_surface; ///< 0x19D4 + INSERT_PADDING_BYTES_NOINIT(0x8); + std::array<u32, NumRenderTargets> color_compression_enable; ///< 0x19E0 + std::array<ColorMask, NumRenderTargets> color_mask; ///< 0x1A00 + INSERT_PADDING_BYTES_NOINIT(0xC); + u32 pipe_nop; ///< 0x1A2C + std::array<u32, 4> spare; ///< 0x1A30 + INSERT_PADDING_BYTES_NOINIT(0xC0); + ReportSemaphore report_semaphore; ///< 0x1B00 + INSERT_PADDING_BYTES_NOINIT(0xF0); + std::array<VertexStream, NumVertexArrays> vertex_streams; ///< 0x1C00 + BlendPerTarget blend_per_target[NumRenderTargets]; ///< 0x1E00 + std::array<VertexStreamLimit, NumVertexArrays> vertex_stream_limits; ///< 0x1F00 + std::array<Pipeline, MaxShaderProgram> pipelines; ///< 0x2000 + INSERT_PADDING_BYTES_NOINIT(0x180); + u32 falcon[32]; ///< 0x2300 + ConstantBuffer const_buffer; ///< 0x2380 + INSERT_PADDING_BYTES_NOINIT(0x30); + BindGroup bind_groups[MaxShaderStage]; ///< 0x2400 + INSERT_PADDING_BYTES_NOINIT(0x160); + u32 color_clamp_enable; ///< 0x2600 + INSERT_PADDING_BYTES_NOINIT(0x4); + u32 bindless_texture_const_buffer_slot; ///< 0x2608 + u32 trap_handler; ///< 0x260C + INSERT_PADDING_BYTES_NOINIT(0x1F0); + std::array<std::array<StreamOutLayout, 32>, NumTransformFeedbackBuffers> + stream_out_layout; ///< 0x2800 + INSERT_PADDING_BYTES_NOINIT(0x93C); + ShaderPerformance shader_performance; ///< 0x333C + INSERT_PADDING_BYTES_NOINIT(0x18); + std::array<u32, 0x100> shadow_scratch; ///< 0x3400 }; std::array<u32, NUM_REGS> reg_array; }; }; + // clang-format on Regs regs{}; @@ -1591,147 +3201,350 @@ private: }; #define ASSERT_REG_POSITION(field_name, position) \ - static_assert(offsetof(Maxwell3D::Regs, field_name) == position * 4, \ + static_assert(offsetof(Maxwell3D::Regs, field_name) == position, \ "Field " #field_name " has invalid position") -ASSERT_REG_POSITION(wait_for_idle, 0x44); -ASSERT_REG_POSITION(macros, 0x45); -ASSERT_REG_POSITION(shadow_ram_control, 0x49); -ASSERT_REG_POSITION(upload, 0x60); -ASSERT_REG_POSITION(exec_upload, 0x6C); -ASSERT_REG_POSITION(data_upload, 0x6D); -ASSERT_REG_POSITION(force_early_fragment_tests, 0x84); -ASSERT_REG_POSITION(sync_info, 0xB2); -ASSERT_REG_POSITION(tess_mode, 0xC8); -ASSERT_REG_POSITION(tess_level_outer, 0xC9); -ASSERT_REG_POSITION(tess_level_inner, 0xCD); -ASSERT_REG_POSITION(rasterize_enable, 0xDF); -ASSERT_REG_POSITION(tfb_bindings, 0xE0); -ASSERT_REG_POSITION(tfb_layouts, 0x1C0); -ASSERT_REG_POSITION(tfb_enabled, 0x1D1); -ASSERT_REG_POSITION(rt, 0x200); -ASSERT_REG_POSITION(viewport_transform, 0x280); -ASSERT_REG_POSITION(viewports, 0x300); -ASSERT_REG_POSITION(vertex_buffer, 0x35D); -ASSERT_REG_POSITION(depth_mode, 0x35F); -ASSERT_REG_POSITION(clear_color[0], 0x360); -ASSERT_REG_POSITION(clear_depth, 0x364); -ASSERT_REG_POSITION(clear_stencil, 0x368); -ASSERT_REG_POSITION(polygon_mode_front, 0x36B); -ASSERT_REG_POSITION(polygon_mode_back, 0x36C); -ASSERT_REG_POSITION(polygon_offset_point_enable, 0x370); -ASSERT_REG_POSITION(polygon_offset_line_enable, 0x371); -ASSERT_REG_POSITION(polygon_offset_fill_enable, 0x372); -ASSERT_REG_POSITION(patch_vertices, 0x373); -ASSERT_REG_POSITION(fragment_barrier, 0x378); -ASSERT_REG_POSITION(scissor_test, 0x380); -ASSERT_REG_POSITION(stencil_back_func_ref, 0x3D5); -ASSERT_REG_POSITION(stencil_back_mask, 0x3D6); -ASSERT_REG_POSITION(stencil_back_func_mask, 0x3D7); -ASSERT_REG_POSITION(invalidate_texture_data_cache, 0x3DD); -ASSERT_REG_POSITION(tiled_cache_barrier, 0x3DF); -ASSERT_REG_POSITION(color_mask_common, 0x3E4); -ASSERT_REG_POSITION(depth_bounds, 0x3E7); -ASSERT_REG_POSITION(rt_separate_frag_data, 0x3EB); -ASSERT_REG_POSITION(multisample_raster_enable, 0x3ED); -ASSERT_REG_POSITION(multisample_raster_samples, 0x3EE); -ASSERT_REG_POSITION(multisample_sample_mask, 0x3EF); -ASSERT_REG_POSITION(zeta, 0x3F8); -ASSERT_REG_POSITION(render_area, 0x3FD); -ASSERT_REG_POSITION(clear_flags, 0x43E); -ASSERT_REG_POSITION(fill_rectangle, 0x44F); -ASSERT_REG_POSITION(conservative_raster_enable, 0x452); -ASSERT_REG_POSITION(vertex_attrib_format, 0x458); -ASSERT_REG_POSITION(multisample_sample_locations, 0x478); -ASSERT_REG_POSITION(multisample_coverage_to_color, 0x47E); -ASSERT_REG_POSITION(rt_control, 0x487); -ASSERT_REG_POSITION(zeta_width, 0x48a); -ASSERT_REG_POSITION(zeta_height, 0x48b); -ASSERT_REG_POSITION(zeta_depth, 0x48c); -ASSERT_REG_POSITION(sampler_index, 0x48D); -ASSERT_REG_POSITION(gp_passthrough_mask, 0x490); -ASSERT_REG_POSITION(depth_test_enable, 0x4B3); -ASSERT_REG_POSITION(independent_blend_enable, 0x4B9); -ASSERT_REG_POSITION(depth_write_enabled, 0x4BA); -ASSERT_REG_POSITION(alpha_test_enabled, 0x4BB); -ASSERT_REG_POSITION(d3d_cull_mode, 0x4C2); -ASSERT_REG_POSITION(depth_test_func, 0x4C3); -ASSERT_REG_POSITION(alpha_test_ref, 0x4C4); -ASSERT_REG_POSITION(alpha_test_func, 0x4C5); -ASSERT_REG_POSITION(draw_tfb_stride, 0x4C6); -ASSERT_REG_POSITION(blend_color, 0x4C7); -ASSERT_REG_POSITION(blend, 0x4CF); -ASSERT_REG_POSITION(stencil_enable, 0x4E0); -ASSERT_REG_POSITION(stencil_front_op_fail, 0x4E1); -ASSERT_REG_POSITION(stencil_front_op_zfail, 0x4E2); -ASSERT_REG_POSITION(stencil_front_op_zpass, 0x4E3); -ASSERT_REG_POSITION(stencil_front_func_func, 0x4E4); -ASSERT_REG_POSITION(stencil_front_func_ref, 0x4E5); -ASSERT_REG_POSITION(stencil_front_func_mask, 0x4E6); -ASSERT_REG_POSITION(stencil_front_mask, 0x4E7); -ASSERT_REG_POSITION(frag_color_clamp, 0x4EA); -ASSERT_REG_POSITION(screen_y_control, 0x4EB); -ASSERT_REG_POSITION(line_width_smooth, 0x4EC); -ASSERT_REG_POSITION(line_width_aliased, 0x4ED); -ASSERT_REG_POSITION(invalidate_sampler_cache_no_wfi, 0x509); -ASSERT_REG_POSITION(invalidate_texture_header_cache_no_wfi, 0x50A); -ASSERT_REG_POSITION(vb_element_base, 0x50D); -ASSERT_REG_POSITION(vb_base_instance, 0x50E); -ASSERT_REG_POSITION(clip_distance_enabled, 0x544); -ASSERT_REG_POSITION(samplecnt_enable, 0x545); -ASSERT_REG_POSITION(point_size, 0x546); -ASSERT_REG_POSITION(point_sprite_enable, 0x548); -ASSERT_REG_POSITION(counter_reset, 0x54C); -ASSERT_REG_POSITION(multisample_enable, 0x54D); -ASSERT_REG_POSITION(zeta_enable, 0x54E); -ASSERT_REG_POSITION(multisample_control, 0x54F); -ASSERT_REG_POSITION(condition, 0x554); -ASSERT_REG_POSITION(tsc, 0x557); -ASSERT_REG_POSITION(polygon_offset_factor, 0x55B); -ASSERT_REG_POSITION(line_smooth_enable, 0x55C); -ASSERT_REG_POSITION(tic, 0x55D); -ASSERT_REG_POSITION(stencil_two_side_enable, 0x565); -ASSERT_REG_POSITION(stencil_back_op_fail, 0x566); -ASSERT_REG_POSITION(stencil_back_op_zfail, 0x567); -ASSERT_REG_POSITION(stencil_back_op_zpass, 0x568); -ASSERT_REG_POSITION(stencil_back_func_func, 0x569); -ASSERT_REG_POSITION(framebuffer_srgb, 0x56E); -ASSERT_REG_POSITION(polygon_offset_units, 0x56F); -ASSERT_REG_POSITION(multisample_mode, 0x574); -ASSERT_REG_POSITION(point_coord_replace, 0x581); -ASSERT_REG_POSITION(code_address, 0x582); -ASSERT_REG_POSITION(draw, 0x585); -ASSERT_REG_POSITION(primitive_restart, 0x591); -ASSERT_REG_POSITION(provoking_vertex_last, 0x5A1); -ASSERT_REG_POSITION(index_array, 0x5F2); -ASSERT_REG_POSITION(small_index, 0x5F9); -ASSERT_REG_POSITION(polygon_offset_clamp, 0x61F); -ASSERT_REG_POSITION(instanced_arrays, 0x620); -ASSERT_REG_POSITION(vp_point_size, 0x644); -ASSERT_REG_POSITION(cull_test_enabled, 0x646); -ASSERT_REG_POSITION(front_face, 0x647); -ASSERT_REG_POSITION(cull_face, 0x648); -ASSERT_REG_POSITION(pixel_center_integer, 0x649); -ASSERT_REG_POSITION(viewport_transform_enabled, 0x64B); -ASSERT_REG_POSITION(view_volume_clip_control, 0x64F); -ASSERT_REG_POSITION(topology_override, 0x65C); -ASSERT_REG_POSITION(depth_bounds_enable, 0x66F); -ASSERT_REG_POSITION(logic_op, 0x671); -ASSERT_REG_POSITION(clear_buffers, 0x674); -ASSERT_REG_POSITION(color_mask, 0x680); -ASSERT_REG_POSITION(query, 0x6C0); -ASSERT_REG_POSITION(vertex_array[0], 0x700); -ASSERT_REG_POSITION(independent_blend, 0x780); -ASSERT_REG_POSITION(vertex_array_limit[0], 0x7C0); -ASSERT_REG_POSITION(shader_config[0], 0x800); -ASSERT_REG_POSITION(firmware, 0x8C0); -ASSERT_REG_POSITION(const_buffer, 0x8E0); -ASSERT_REG_POSITION(cb_bind[0], 0x904); -ASSERT_REG_POSITION(tex_cb_index, 0x982); -ASSERT_REG_POSITION(tfb_varying_locs, 0xA00); -ASSERT_REG_POSITION(ssbo_info, 0xD18); -ASSERT_REG_POSITION(tex_info_buffers.address[0], 0xD2A); -ASSERT_REG_POSITION(tex_info_buffers.size[0], 0xD2F); +ASSERT_REG_POSITION(object_id, 0x0000); +ASSERT_REG_POSITION(nop, 0x0100); +ASSERT_REG_POSITION(notify, 0x0104); +ASSERT_REG_POSITION(wait_for_idle, 0x0110); +ASSERT_REG_POSITION(load_mme, 0x0114); +ASSERT_REG_POSITION(shadow_ram_control, 0x0124); +ASSERT_REG_POSITION(peer, 0x0128); +ASSERT_REG_POSITION(global_render, 0x0130); +ASSERT_REG_POSITION(go_idle, 0x013C); +ASSERT_REG_POSITION(trigger, 0x0140); +ASSERT_REG_POSITION(trigger_wfi, 0x0144); +ASSERT_REG_POSITION(instrumentation_method_header, 0x0150); +ASSERT_REG_POSITION(instrumentation_method_data, 0x0154); +ASSERT_REG_POSITION(upload, 0x0180); +ASSERT_REG_POSITION(launch_dma, 0x01B0); +ASSERT_REG_POSITION(inline_data, 0x01B4); +ASSERT_REG_POSITION(i2m, 0x01DC); +ASSERT_REG_POSITION(run_ds_now, 0x0200); +ASSERT_REG_POSITION(opportunistic_early_z, 0x0204); +ASSERT_REG_POSITION(aliased_line_width_enabled, 0x020C); +ASSERT_REG_POSITION(mandated_early_z, 0x0210); +ASSERT_REG_POSITION(gs_dm_fifo, 0x0214); +ASSERT_REG_POSITION(l2_cache_control, 0x0218); +ASSERT_REG_POSITION(invalidate_shader_cache, 0x021C); +ASSERT_REG_POSITION(sync_info, 0x02C8); +ASSERT_REG_POSITION(prim_circular_buffer_throttle, 0x02D0); +ASSERT_REG_POSITION(flush_invalidate_rop_mini_cache, 0x02D4); +ASSERT_REG_POSITION(surface_clip_block_id, 0x02D8); +ASSERT_REG_POSITION(alpha_circular_buffer_size, 0x02DC); +ASSERT_REG_POSITION(decompress_surface, 0x02E0); +ASSERT_REG_POSITION(zcull_rop_bypass, 0x02E4); +ASSERT_REG_POSITION(zcull_subregion, 0x02E8); +ASSERT_REG_POSITION(raster_bounding_box, 0x02EC); +ASSERT_REG_POSITION(peer_semaphore_release, 0x02F0); +ASSERT_REG_POSITION(iterated_blend_optimization, 0x02F4); +ASSERT_REG_POSITION(zcull_subregion_allocation, 0x02F8); +ASSERT_REG_POSITION(zcull_subregion_algorithm, 0x02FC); +ASSERT_REG_POSITION(ps_output_sample_mask_usage, 0x0300); +ASSERT_REG_POSITION(draw_zero_index, 0x0304); +ASSERT_REG_POSITION(l1_configuration, 0x0308); +ASSERT_REG_POSITION(render_enable_control_load_const_buffer, 0x030C); +ASSERT_REG_POSITION(spa_version, 0x0310); +ASSERT_REG_POSITION(ieee_clean_update, 0x0314); +ASSERT_REG_POSITION(snap_grid, 0x0318); +ASSERT_REG_POSITION(tessellation, 0x0320); +ASSERT_REG_POSITION(sub_tiling_perf, 0x0360); +ASSERT_REG_POSITION(zcull_subregion_report, 0x036C); +ASSERT_REG_POSITION(balanced_primitive_workload, 0x0374); +ASSERT_REG_POSITION(max_patches_per_batch, 0x0378); +ASSERT_REG_POSITION(rasterize_enable, 0x037C); +ASSERT_REG_POSITION(transform_feedback, 0x0380); +ASSERT_REG_POSITION(transform_feedback.controls, 0x0700); +ASSERT_REG_POSITION(raster_input, 0x0740); +ASSERT_REG_POSITION(transform_feedback_enabled, 0x0744); +ASSERT_REG_POSITION(primitive_restart_topology_change_enable, 0x0748); +ASSERT_REG_POSITION(alpha_fraction, 0x074C); +ASSERT_REG_POSITION(hybrid_aa_control, 0x0754); +ASSERT_REG_POSITION(shader_local_memory, 0x077C); +ASSERT_REG_POSITION(color_zero_bandwidth_clear, 0x07A4); +ASSERT_REG_POSITION(z_zero_bandwidth_clear, 0x07A8); +ASSERT_REG_POSITION(isbe_save_restore_program_offset, 0x07AC); +ASSERT_REG_POSITION(zcull_region, 0x07C0); +ASSERT_REG_POSITION(zeta_read_only, 0x07F8); +ASSERT_REG_POSITION(rt, 0x0800); +ASSERT_REG_POSITION(viewport_transform, 0x0A00); +ASSERT_REG_POSITION(viewports, 0x0C00); +ASSERT_REG_POSITION(windows, 0x0D00); +ASSERT_REG_POSITION(clip_id_extent, 0x0D40); +ASSERT_REG_POSITION(max_geometry_instances_per_task, 0x0D60); +ASSERT_REG_POSITION(visible_call_limit, 0x0D64); +ASSERT_REG_POSITION(statistics_count, 0x0D68); +ASSERT_REG_POSITION(clear_rect, 0x0D6C); +ASSERT_REG_POSITION(vertex_buffer, 0x0D74); +ASSERT_REG_POSITION(depth_mode, 0x0D7C); +ASSERT_REG_POSITION(clear_color, 0x0D80); +ASSERT_REG_POSITION(clear_depth, 0x0D90); +ASSERT_REG_POSITION(shader_cache_icache_prefetch, 0x0D94); +ASSERT_REG_POSITION(force_transition_to_beta, 0x0D98); +ASSERT_REG_POSITION(reduce_colour_thresholds, 0x0D9C); +ASSERT_REG_POSITION(clear_stencil, 0x0DA0); +ASSERT_REG_POSITION(invalidate_shader_cache_no_wfi, 0x0DA4); +ASSERT_REG_POSITION(zcull_serialization, 0x0DA8); +ASSERT_REG_POSITION(polygon_mode_front, 0x0DAC); +ASSERT_REG_POSITION(polygon_mode_back, 0x0DB0); +ASSERT_REG_POSITION(polygon_smooth, 0x0DB4); +ASSERT_REG_POSITION(zeta_mark_clean_ieee, 0x0DB8); +ASSERT_REG_POSITION(zcull_dir_format, 0x0DBC); +ASSERT_REG_POSITION(polygon_offset_point_enable, 0x0DC0); +ASSERT_REG_POSITION(polygon_offset_line_enable, 0x0DC4); +ASSERT_REG_POSITION(polygon_offset_fill_enable, 0x0DC8); +ASSERT_REG_POSITION(patch_vertices, 0x0DCC); +ASSERT_REG_POSITION(iterated_blend, 0x0DD0); +ASSERT_REG_POSITION(zcull_criteria, 0x0DD8); +ASSERT_REG_POSITION(fragment_barrier, 0x0DE0); +ASSERT_REG_POSITION(sm_timeout, 0x0DE4); +ASSERT_REG_POSITION(primitive_restart_array, 0x0DE8); +ASSERT_REG_POSITION(load_iterated_blend, 0x0DF0); +ASSERT_REG_POSITION(window_offset_x, 0x0DF8); +ASSERT_REG_POSITION(window_offset_y, 0x0DFC); +ASSERT_REG_POSITION(scissor_test, 0x0E00); +ASSERT_REG_POSITION(select_texture_headers, 0x0F10); +ASSERT_REG_POSITION(vpc_perf, 0x0F14); +ASSERT_REG_POSITION(pm_local_trigger, 0x0F18); +ASSERT_REG_POSITION(post_z_pixel_imask, 0x0F1C); +ASSERT_REG_POSITION(const_color_rendering, 0x0F40); +ASSERT_REG_POSITION(stencil_back_ref, 0x0F54); +ASSERT_REG_POSITION(stencil_back_mask, 0x0F58); +ASSERT_REG_POSITION(stencil_back_func_mask, 0x0F5C); +ASSERT_REG_POSITION(vertex_stream_substitute, 0x0F84); +ASSERT_REG_POSITION(line_mode_clip_generated_edge_do_not_draw, 0x0F8C); +ASSERT_REG_POSITION(color_mask_common, 0x0F90); +ASSERT_REG_POSITION(vtg_warp_watermarks, 0x0F98); +ASSERT_REG_POSITION(depth_bounds, 0x0F9C); +ASSERT_REG_POSITION(sample_mask_target, 0x0FA4); +ASSERT_REG_POSITION(color_target_mrt_enable, 0x0FAC); +ASSERT_REG_POSITION(non_multisampled_z, 0x0FB0); +ASSERT_REG_POSITION(tir_mode, 0x0FB4); +ASSERT_REG_POSITION(anti_alias_raster, 0x0FB8); +ASSERT_REG_POSITION(sample_mask_pos, 0x0FBC); +ASSERT_REG_POSITION(surface_clip_id_memory, 0x0FCC); +ASSERT_REG_POSITION(tir_modulation, 0x0FD4); +ASSERT_REG_POSITION(blend_control_allow_float_pixel_kills, 0x0FDC); +ASSERT_REG_POSITION(zeta, 0x0FE0); +ASSERT_REG_POSITION(surface_clip, 0x0FF4); +ASSERT_REG_POSITION(tiled_cache_treat_heavy_as_light, 0x0FFC); +ASSERT_REG_POSITION(l2_cache_vaf, 0x1000); +ASSERT_REG_POSITION(viewport_multicast, 0x1004); +ASSERT_REG_POSITION(tessellation_cut_height, 0x1008); +ASSERT_REG_POSITION(max_gs_instances_per_task, 0x100C); +ASSERT_REG_POSITION(max_gs_output_vertices_per_task, 0x1010); +ASSERT_REG_POSITION(reserved_sw_method0, 0x1014); +ASSERT_REG_POSITION(gs_output_cb_storage_multiplier, 0x1018); +ASSERT_REG_POSITION(beta_cb_storage_constant, 0x101C); +ASSERT_REG_POSITION(ti_output_cb_storage_multiplier, 0x1020); +ASSERT_REG_POSITION(alpha_cb_storage_constraint, 0x1024); +ASSERT_REG_POSITION(reserved_sw_method1, 0x1028); +ASSERT_REG_POSITION(reserved_sw_method2, 0x102C); +ASSERT_REG_POSITION(tir_modulation_coeff, 0x1030); +ASSERT_REG_POSITION(spare_nop, 0x1044); +ASSERT_REG_POSITION(reserved_sw_method3_to_7, 0x10B0); +ASSERT_REG_POSITION(reduce_color_thresholds_unorm8, 0x10CC); +ASSERT_REG_POSITION(reserved_sw_method10_to_13, 0x10D0); +ASSERT_REG_POSITION(reduce_color_thresholds_unorm10, 0x10E0); +ASSERT_REG_POSITION(reduce_color_thresholds_unorm16, 0x10E4); +ASSERT_REG_POSITION(reduce_color_thresholds_fp11, 0x10E8); +ASSERT_REG_POSITION(reduce_color_thresholds_fp16, 0x10EC); +ASSERT_REG_POSITION(reduce_color_thresholds_srgb8, 0x10F0); +ASSERT_REG_POSITION(unbind_all_constant_buffers, 0x10F4); +ASSERT_REG_POSITION(clear_control, 0x10F8); +ASSERT_REG_POSITION(l2_cache_rop_non_interlocked_reads, 0x10FC); +ASSERT_REG_POSITION(reserved_sw_method14, 0x1100); +ASSERT_REG_POSITION(reserved_sw_method15, 0x1104); +ASSERT_REG_POSITION(no_operation_data_high, 0x110C); +ASSERT_REG_POSITION(depth_bias_control, 0x1110); +ASSERT_REG_POSITION(pm_trigger_end, 0x1114); +ASSERT_REG_POSITION(vertex_id_base, 0x1118); +ASSERT_REG_POSITION(stencil_compression_enabled, 0x111C); +ASSERT_REG_POSITION(vertex_output_attribute_skip_masks, 0x1120); +ASSERT_REG_POSITION(tir_control, 0x1130); +ASSERT_REG_POSITION(mutable_method_treat_mutable_as_heavy, 0x1134); +ASSERT_REG_POSITION(post_ps_use_pre_ps_coverage, 0x1138); +ASSERT_REG_POSITION(fill_via_triangle_mode, 0x113C); +ASSERT_REG_POSITION(blend_per_format_snorm8_unorm16_snorm16_enabled, 0x1140); +ASSERT_REG_POSITION(flush_pending_writes_sm_gloal_store, 0x1144); +ASSERT_REG_POSITION(vertex_attrib_format, 0x1160); +ASSERT_REG_POSITION(multisample_sample_locations, 0x11E0); +ASSERT_REG_POSITION(offset_render_target_index_by_viewport_index, 0x11F0); +ASSERT_REG_POSITION(force_heavy_method_sync, 0x11F4); +ASSERT_REG_POSITION(multisample_coverage_to_color, 0x11F8); +ASSERT_REG_POSITION(decompress_zeta_surface, 0x11FC); +ASSERT_REG_POSITION(zeta_sparse, 0x1208); +ASSERT_REG_POSITION(invalidate_sampler_cache, 0x120C); +ASSERT_REG_POSITION(invalidate_texture_header_cache, 0x1210); +ASSERT_REG_POSITION(vertex_array_instance_first, 0x1214); +ASSERT_REG_POSITION(vertex_array_instance_subsequent, 0x1218); +ASSERT_REG_POSITION(rt_control, 0x121C); +ASSERT_REG_POSITION(compression_threshold_samples, 0x1220); +ASSERT_REG_POSITION(ps_interlock_control, 0x1224); +ASSERT_REG_POSITION(zeta_size, 0x1228); +ASSERT_REG_POSITION(sampler_binding, 0x1234); +ASSERT_REG_POSITION(draw_auto_byte_count, 0x123C); +ASSERT_REG_POSITION(post_vtg_shader_attrib_skip_mask, 0x1240); +ASSERT_REG_POSITION(ps_ticket_dispenser_value, 0x1260); +ASSERT_REG_POSITION(circular_buffer_size, 0x1280); +ASSERT_REG_POSITION(vtg_register_watermarks, 0x1284); +ASSERT_REG_POSITION(invalidate_texture_cache_no_wfi, 0x1288); +ASSERT_REG_POSITION(l2_cache_rop_interlocked_reads, 0x1290); +ASSERT_REG_POSITION(primitive_restart_topology_change_index, 0x12A4); +ASSERT_REG_POSITION(zcull_region_enable, 0x12C8); +ASSERT_REG_POSITION(depth_test_enable, 0x12CC); +ASSERT_REG_POSITION(fill_mode, 0x12D0); +ASSERT_REG_POSITION(shade_mode, 0x12D4); +ASSERT_REG_POSITION(l2_cache_rop_non_interlocked_writes, 0x12D8); +ASSERT_REG_POSITION(l2_cache_rop_interlocked_writes, 0x12DC); +ASSERT_REG_POSITION(alpha_to_coverage_dither, 0x12E0); +ASSERT_REG_POSITION(blend_per_target_enabled, 0x12E4); +ASSERT_REG_POSITION(depth_write_enabled, 0x12E8); +ASSERT_REG_POSITION(alpha_test_enabled, 0x12EC); +ASSERT_REG_POSITION(inline_index_4x8_align, 0x1300); +ASSERT_REG_POSITION(inline_index_4x8_index, 0x1304); +ASSERT_REG_POSITION(d3d_cull_mode, 0x1308); +ASSERT_REG_POSITION(depth_test_func, 0x130C); +ASSERT_REG_POSITION(alpha_test_ref, 0x1310); +ASSERT_REG_POSITION(alpha_test_func, 0x1314); +ASSERT_REG_POSITION(draw_auto_stride, 0x1318); +ASSERT_REG_POSITION(blend_color, 0x131C); +ASSERT_REG_POSITION(invalidate_sampler_cache_lines, 0x1330); +ASSERT_REG_POSITION(invalidate_texture_header_cache_lines, 0x1334); +ASSERT_REG_POSITION(invalidate_texture_data_cache_lines, 0x1338); +ASSERT_REG_POSITION(blend, 0x133C); +ASSERT_REG_POSITION(stencil_enable, 0x1380); +ASSERT_REG_POSITION(stencil_front_op, 0x1384); +ASSERT_REG_POSITION(stencil_front_ref, 0x1394); +ASSERT_REG_POSITION(stencil_front_func_mask, 0x1398); +ASSERT_REG_POSITION(stencil_front_mask, 0x139C); +ASSERT_REG_POSITION(draw_auto_start_byte_count, 0x13A4); +ASSERT_REG_POSITION(frag_color_clamp, 0x13A8); +ASSERT_REG_POSITION(window_origin, 0x13AC); +ASSERT_REG_POSITION(line_width_smooth, 0x13B0); +ASSERT_REG_POSITION(line_width_aliased, 0x13B4); +ASSERT_REG_POSITION(line_override_multisample, 0x1418); +ASSERT_REG_POSITION(alpha_hysteresis_rounds, 0x1420); +ASSERT_REG_POSITION(invalidate_sampler_cache_no_wfi, 0x1424); +ASSERT_REG_POSITION(invalidate_texture_header_cache_no_wfi, 0x1428); +ASSERT_REG_POSITION(global_base_vertex_index, 0x1434); +ASSERT_REG_POSITION(global_base_instance_index, 0x1438); +ASSERT_REG_POSITION(ps_warp_watermarks, 0x1450); +ASSERT_REG_POSITION(ps_regster_watermarks, 0x1454); +ASSERT_REG_POSITION(store_zcull, 0x1464); +ASSERT_REG_POSITION(iterated_blend_constants, 0x1480); +ASSERT_REG_POSITION(load_zcull, 0x1500); +ASSERT_REG_POSITION(surface_clip_id_height, 0x1504); +ASSERT_REG_POSITION(surface_clip_id_clear_rect, 0x1508); +ASSERT_REG_POSITION(user_clip_enable, 0x1510); +ASSERT_REG_POSITION(zpass_pixel_count_enable, 0x1514); +ASSERT_REG_POSITION(point_size, 0x1518); +ASSERT_REG_POSITION(zcull_stats_enable, 0x151C); +ASSERT_REG_POSITION(point_sprite_enable, 0x1520); +ASSERT_REG_POSITION(shader_exceptions_enable, 0x1528); +ASSERT_REG_POSITION(clear_report_value, 0x1530); +ASSERT_REG_POSITION(anti_alias_enable, 0x1534); +ASSERT_REG_POSITION(zeta_enable, 0x1538); +ASSERT_REG_POSITION(anti_alias_alpha_control, 0x153C); +ASSERT_REG_POSITION(render_enable, 0x1550); +ASSERT_REG_POSITION(tex_sampler, 0x155C); +ASSERT_REG_POSITION(slope_scale_depth_bias, 0x156C); +ASSERT_REG_POSITION(line_anti_alias_enable, 0x1570); +ASSERT_REG_POSITION(tex_header, 0x1574); +ASSERT_REG_POSITION(active_zcull_region_id, 0x1590); +ASSERT_REG_POSITION(stencil_two_side_enable, 0x1594); +ASSERT_REG_POSITION(stencil_back_op, 0x1598); +ASSERT_REG_POSITION(framebuffer_srgb, 0x15B8); +ASSERT_REG_POSITION(depth_bias, 0x15BC); +ASSERT_REG_POSITION(zcull_region_format, 0x15C8); +ASSERT_REG_POSITION(rt_layer, 0x15CC); +ASSERT_REG_POSITION(anti_alias_samples_mode, 0x15D0); +ASSERT_REG_POSITION(edge_flag, 0x15E4); +ASSERT_REG_POSITION(draw_inline_index, 0x15E8); +ASSERT_REG_POSITION(inline_index_2x16, 0x15EC); +ASSERT_REG_POSITION(vertex_global_base_offset, 0x15F4); +ASSERT_REG_POSITION(zcull_region_pixel_offset, 0x15FC); +ASSERT_REG_POSITION(point_sprite, 0x1604); +ASSERT_REG_POSITION(program_region, 0x1608); +ASSERT_REG_POSITION(default_attributes, 0x1610); +ASSERT_REG_POSITION(draw, 0x1614); +ASSERT_REG_POSITION(vertex_id_copy, 0x161C); +ASSERT_REG_POSITION(add_to_primitive_id, 0x1620); +ASSERT_REG_POSITION(load_to_primitive_id, 0x1624); +ASSERT_REG_POSITION(shader_based_cull, 0x162C); +ASSERT_REG_POSITION(class_version, 0x1638); +ASSERT_REG_POSITION(primitive_restart, 0x1644); +ASSERT_REG_POSITION(output_vertex_id, 0x164C); +ASSERT_REG_POSITION(anti_alias_point_enable, 0x1658); +ASSERT_REG_POSITION(point_center_mode, 0x165C); +ASSERT_REG_POSITION(line_smooth_params, 0x1668); +ASSERT_REG_POSITION(line_stipple_enable, 0x166C); +ASSERT_REG_POSITION(line_smooth_edge_table, 0x1670); +ASSERT_REG_POSITION(line_stipple_params, 0x1680); +ASSERT_REG_POSITION(provoking_vertex, 0x1684); +ASSERT_REG_POSITION(two_sided_light_enabled, 0x1688); +ASSERT_REG_POSITION(polygon_stipple_enabled, 0x168C); +ASSERT_REG_POSITION(shader_control, 0x1690); +ASSERT_REG_POSITION(class_version_check, 0x16A0); +ASSERT_REG_POSITION(sph_version, 0x16A4); +ASSERT_REG_POSITION(sph_version_check, 0x16A8); +ASSERT_REG_POSITION(alpha_to_coverage_override, 0x16B4); +ASSERT_REG_POSITION(polygon_stipple_pattern, 0x1700); +ASSERT_REG_POSITION(aam_version, 0x1790); +ASSERT_REG_POSITION(aam_version_check, 0x1794); +ASSERT_REG_POSITION(zeta_layer_offset, 0x179C); +ASSERT_REG_POSITION(index_buffer, 0x17C8); +ASSERT_REG_POSITION(index_buffer32_first, 0x17E4); +ASSERT_REG_POSITION(index_buffer16_first, 0x17E8); +ASSERT_REG_POSITION(index_buffer8_first, 0x17EC); +ASSERT_REG_POSITION(index_buffer32_subsequent, 0x17F0); +ASSERT_REG_POSITION(index_buffer16_subsequent, 0x17F4); +ASSERT_REG_POSITION(index_buffer8_subsequent, 0x17F8); +ASSERT_REG_POSITION(depth_bias_clamp, 0x187C); +ASSERT_REG_POSITION(vertex_stream_instances, 0x1880); +ASSERT_REG_POSITION(point_size_attribute, 0x1910); +ASSERT_REG_POSITION(gl_cull_test_enabled, 0x1918); +ASSERT_REG_POSITION(gl_front_face, 0x191C); +ASSERT_REG_POSITION(gl_cull_face, 0x1920); +ASSERT_REG_POSITION(viewport_pixel_center, 0x1924); +ASSERT_REG_POSITION(viewport_scale_offset_enbled, 0x192C); +ASSERT_REG_POSITION(viewport_clip_control, 0x193C); +ASSERT_REG_POSITION(user_clip_op, 0x1940); +ASSERT_REG_POSITION(render_enable_override, 0x1944); +ASSERT_REG_POSITION(primitive_topology_control, 0x1948); +ASSERT_REG_POSITION(window_clip_enable, 0x194C); +ASSERT_REG_POSITION(invalidate_zcull, 0x1958); +ASSERT_REG_POSITION(zcull, 0x1968); +ASSERT_REG_POSITION(topology_override, 0x1970); +ASSERT_REG_POSITION(zcull_sync, 0x1978); +ASSERT_REG_POSITION(clip_id_test_enable, 0x197C); +ASSERT_REG_POSITION(surface_clip_id_width, 0x1980); +ASSERT_REG_POSITION(clip_id, 0x1984); +ASSERT_REG_POSITION(depth_bounds_enable, 0x19BC); +ASSERT_REG_POSITION(blend_float_zero_times_anything_is_zero, 0x19C0); +ASSERT_REG_POSITION(logic_op, 0x19C4); +ASSERT_REG_POSITION(z_compression_enable, 0x19CC); +ASSERT_REG_POSITION(clear_surface, 0x19D0); +ASSERT_REG_POSITION(clear_clip_id_surface, 0x19D4); +ASSERT_REG_POSITION(color_compression_enable, 0x19E0); +ASSERT_REG_POSITION(color_mask, 0x1A00); +ASSERT_REG_POSITION(pipe_nop, 0x1A2C); +ASSERT_REG_POSITION(spare, 0x1A30); +ASSERT_REG_POSITION(report_semaphore, 0x1B00); +ASSERT_REG_POSITION(vertex_streams, 0x1C00); +ASSERT_REG_POSITION(blend_per_target, 0x1E00); +ASSERT_REG_POSITION(vertex_stream_limits, 0x1F00); +ASSERT_REG_POSITION(pipelines, 0x2000); +ASSERT_REG_POSITION(falcon, 0x2300); +ASSERT_REG_POSITION(const_buffer, 0x2380); +ASSERT_REG_POSITION(bind_groups, 0x2400); +ASSERT_REG_POSITION(color_clamp_enable, 0x2600); +ASSERT_REG_POSITION(bindless_texture_const_buffer_slot, 0x2608); +ASSERT_REG_POSITION(trap_handler, 0x260C); +ASSERT_REG_POSITION(stream_out_layout, 0x2800); +ASSERT_REG_POSITION(shader_performance, 0x333C); +ASSERT_REG_POSITION(shadow_scratch, 0x3400); #undef ASSERT_REG_POSITION diff --git a/src/video_core/engines/maxwell_dma.cpp b/src/video_core/engines/maxwell_dma.cpp index 0efe58282..4eb7a100d 100644 --- a/src/video_core/engines/maxwell_dma.cpp +++ b/src/video_core/engines/maxwell_dma.cpp @@ -1,6 +1,7 @@ // SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later +#include "common/algorithm.h" #include "common/assert.h" #include "common/logging/log.h" #include "common/microprofile.h" @@ -54,90 +55,124 @@ void MaxwellDMA::Launch() { const LaunchDMA& launch = regs.launch_dma; ASSERT(launch.interrupt_type == LaunchDMA::InterruptType::NONE); ASSERT(launch.data_transfer_type == LaunchDMA::DataTransferType::NON_PIPELINED); - ASSERT(regs.dst_params.origin.x == 0); - ASSERT(regs.dst_params.origin.y == 0); - const bool is_src_pitch = launch.src_memory_layout == LaunchDMA::MemoryLayout::PITCH; - const bool is_dst_pitch = launch.dst_memory_layout == LaunchDMA::MemoryLayout::PITCH; + if (launch.multi_line_enable) { + const bool is_src_pitch = launch.src_memory_layout == LaunchDMA::MemoryLayout::PITCH; + const bool is_dst_pitch = launch.dst_memory_layout == LaunchDMA::MemoryLayout::PITCH; - if (!is_src_pitch && !is_dst_pitch) { - // If both the source and the destination are in block layout, assert. - UNIMPLEMENTED_MSG("Tiled->Tiled DMA transfers are not yet implemented"); - return; - } + if (!is_src_pitch && !is_dst_pitch) { + // If both the source and the destination are in block layout, assert. + UNIMPLEMENTED_MSG("Tiled->Tiled DMA transfers are not yet implemented"); + return; + } - if (is_src_pitch && is_dst_pitch) { - CopyPitchToPitch(); + if (is_src_pitch && is_dst_pitch) { + for (u32 line = 0; line < regs.line_count; ++line) { + const GPUVAddr source_line = + regs.offset_in + static_cast<size_t>(line) * regs.pitch_in; + const GPUVAddr dest_line = + regs.offset_out + static_cast<size_t>(line) * regs.pitch_out; + memory_manager.CopyBlock(dest_line, source_line, regs.line_length_in); + } + } else { + if (!is_src_pitch && is_dst_pitch) { + CopyBlockLinearToPitch(); + } else { + CopyPitchToBlockLinear(); + } + } } else { - ASSERT(launch.multi_line_enable == 1); - - if (!is_src_pitch && is_dst_pitch) { - CopyBlockLinearToPitch(); + // TODO: allow multisized components. + auto& accelerate = rasterizer->AccessAccelerateDMA(); + const bool is_const_a_dst = regs.remap_const.dst_x == RemapConst::Swizzle::CONST_A; + if (regs.launch_dma.remap_enable != 0 && is_const_a_dst) { + ASSERT(regs.remap_const.component_size_minus_one == 3); + accelerate.BufferClear(regs.offset_out, regs.line_length_in, regs.remap_consta_value); + std::vector<u32> tmp_buffer(regs.line_length_in, regs.remap_consta_value); + memory_manager.WriteBlockUnsafe(regs.offset_out, + reinterpret_cast<u8*>(tmp_buffer.data()), + regs.line_length_in * sizeof(u32)); } else { - CopyPitchToBlockLinear(); + auto convert_linear_2_blocklinear_addr = [](u64 address) { + return (address & ~0x1f0ULL) | ((address & 0x40) >> 2) | ((address & 0x10) << 1) | + ((address & 0x180) >> 1) | ((address & 0x20) << 3); + }; + auto src_kind = memory_manager.GetPageKind(regs.offset_in); + auto dst_kind = memory_manager.GetPageKind(regs.offset_out); + const bool is_src_pitch = IsPitchKind(static_cast<PTEKind>(src_kind)); + const bool is_dst_pitch = IsPitchKind(static_cast<PTEKind>(dst_kind)); + if (!is_src_pitch && is_dst_pitch) { + std::vector<u8> tmp_buffer(regs.line_length_in); + std::vector<u8> dst_buffer(regs.line_length_in); + memory_manager.ReadBlockUnsafe(regs.offset_in, tmp_buffer.data(), + regs.line_length_in); + for (u32 offset = 0; offset < regs.line_length_in; ++offset) { + dst_buffer[offset] = + tmp_buffer[convert_linear_2_blocklinear_addr(regs.offset_in + offset) - + regs.offset_in]; + } + memory_manager.WriteBlock(regs.offset_out, dst_buffer.data(), regs.line_length_in); + } else if (is_src_pitch && !is_dst_pitch) { + std::vector<u8> tmp_buffer(regs.line_length_in); + std::vector<u8> dst_buffer(regs.line_length_in); + memory_manager.ReadBlockUnsafe(regs.offset_in, tmp_buffer.data(), + regs.line_length_in); + for (u32 offset = 0; offset < regs.line_length_in; ++offset) { + dst_buffer[convert_linear_2_blocklinear_addr(regs.offset_out + offset) - + regs.offset_out] = tmp_buffer[offset]; + } + memory_manager.WriteBlock(regs.offset_out, dst_buffer.data(), regs.line_length_in); + } else { + if (!accelerate.BufferCopy(regs.offset_in, regs.offset_out, regs.line_length_in)) { + std::vector<u8> tmp_buffer(regs.line_length_in); + memory_manager.ReadBlockUnsafe(regs.offset_in, tmp_buffer.data(), + regs.line_length_in); + memory_manager.WriteBlock(regs.offset_out, tmp_buffer.data(), + regs.line_length_in); + } + } } } - ReleaseSemaphore(); -} -void MaxwellDMA::CopyPitchToPitch() { - // When `multi_line_enable` bit is enabled we copy a 2D image of dimensions - // (line_length_in, line_count). - // Otherwise the copy is performed as if we were copying a 1D buffer of length line_length_in. - const bool remap_enabled = regs.launch_dma.remap_enable != 0; - if (regs.launch_dma.multi_line_enable) { - UNIMPLEMENTED_IF(remap_enabled); - - // Perform a line-by-line copy. - // We're going to take a subrect of size (line_length_in, line_count) from the source - // rectangle. There is no need to manually flush/invalidate the regions because CopyBlock - // does that for us. - for (u32 line = 0; line < regs.line_count; ++line) { - const GPUVAddr source_line = regs.offset_in + static_cast<size_t>(line) * regs.pitch_in; - const GPUVAddr dest_line = regs.offset_out + static_cast<size_t>(line) * regs.pitch_out; - memory_manager.CopyBlock(dest_line, source_line, regs.line_length_in); - } - return; - } - // TODO: allow multisized components. - auto& accelerate = rasterizer->AccessAccelerateDMA(); - const bool is_const_a_dst = regs.remap_const.dst_x == RemapConst::Swizzle::CONST_A; - const bool is_buffer_clear = remap_enabled && is_const_a_dst; - if (is_buffer_clear) { - ASSERT(regs.remap_const.component_size_minus_one == 3); - accelerate.BufferClear(regs.offset_out, regs.line_length_in, regs.remap_consta_value); - std::vector<u32> tmp_buffer(regs.line_length_in, regs.remap_consta_value); - memory_manager.WriteBlockUnsafe(regs.offset_out, reinterpret_cast<u8*>(tmp_buffer.data()), - regs.line_length_in * sizeof(u32)); - return; - } - UNIMPLEMENTED_IF(remap_enabled); - if (!accelerate.BufferCopy(regs.offset_in, regs.offset_out, regs.line_length_in)) { - std::vector<u8> tmp_buffer(regs.line_length_in); - memory_manager.ReadBlockUnsafe(regs.offset_in, tmp_buffer.data(), regs.line_length_in); - memory_manager.WriteBlock(regs.offset_out, tmp_buffer.data(), regs.line_length_in); - } + ReleaseSemaphore(); } void MaxwellDMA::CopyBlockLinearToPitch() { UNIMPLEMENTED_IF(regs.src_params.block_size.width != 0); - UNIMPLEMENTED_IF(regs.src_params.block_size.depth != 0); UNIMPLEMENTED_IF(regs.src_params.layer != 0); + const bool is_remapping = regs.launch_dma.remap_enable != 0; + // Optimized path for micro copies. const size_t dst_size = static_cast<size_t>(regs.pitch_out) * regs.line_count; - if (dst_size < GOB_SIZE && regs.pitch_out <= GOB_SIZE_X && + if (!is_remapping && dst_size < GOB_SIZE && regs.pitch_out <= GOB_SIZE_X && regs.src_params.height > GOB_SIZE_Y) { FastCopyBlockLinearToPitch(); return; } // Deswizzle the input and copy it over. - UNIMPLEMENTED_IF(regs.launch_dma.remap_enable != 0); - const u32 bytes_per_pixel = - regs.launch_dma.remap_enable ? regs.pitch_out / regs.line_length_in : 1; const Parameters& src_params = regs.src_params; - const u32 width = src_params.width; + + const u32 num_remap_components = regs.remap_const.num_dst_components_minus_one + 1; + const u32 remap_components_size = regs.remap_const.component_size_minus_one + 1; + + const u32 base_bpp = !is_remapping ? 1U : num_remap_components * remap_components_size; + + u32 width = src_params.width; + u32 x_elements = regs.line_length_in; + u32 x_offset = src_params.origin.x; + u32 bpp_shift = 0U; + if (!is_remapping) { + bpp_shift = Common::FoldRight( + 4U, [](u32 x, u32 y) { return std::min(x, static_cast<u32>(std::countr_zero(y))); }, + width, x_elements, x_offset, static_cast<u32>(regs.offset_in)); + width >>= bpp_shift; + x_elements >>= bpp_shift; + x_offset >>= bpp_shift; + } + + const u32 bytes_per_pixel = base_bpp << bpp_shift; const u32 height = src_params.height; const u32 depth = src_params.depth; const u32 block_height = src_params.block_size.height; @@ -155,30 +190,45 @@ void MaxwellDMA::CopyBlockLinearToPitch() { memory_manager.ReadBlock(regs.offset_in, read_buffer.data(), src_size); memory_manager.ReadBlock(regs.offset_out, write_buffer.data(), dst_size); - UnswizzleSubrect(regs.line_length_in, regs.line_count, regs.pitch_out, width, bytes_per_pixel, - block_height, src_params.origin.x, src_params.origin.y, write_buffer.data(), - read_buffer.data()); + UnswizzleSubrect(write_buffer, read_buffer, bytes_per_pixel, width, height, depth, x_offset, + src_params.origin.y, x_elements, regs.line_count, block_height, block_depth, + regs.pitch_out); memory_manager.WriteBlock(regs.offset_out, write_buffer.data(), dst_size); } void MaxwellDMA::CopyPitchToBlockLinear() { UNIMPLEMENTED_IF_MSG(regs.dst_params.block_size.width != 0, "Block width is not one"); - UNIMPLEMENTED_IF(regs.launch_dma.remap_enable != 0); + UNIMPLEMENTED_IF(regs.dst_params.layer != 0); + + const bool is_remapping = regs.launch_dma.remap_enable != 0; + const u32 num_remap_components = regs.remap_const.num_dst_components_minus_one + 1; + const u32 remap_components_size = regs.remap_const.component_size_minus_one + 1; const auto& dst_params = regs.dst_params; - const u32 bytes_per_pixel = - regs.launch_dma.remap_enable ? regs.pitch_in / regs.line_length_in : 1; - const u32 width = dst_params.width; + + const u32 base_bpp = !is_remapping ? 1U : num_remap_components * remap_components_size; + + u32 width = dst_params.width; + u32 x_elements = regs.line_length_in; + u32 x_offset = dst_params.origin.x; + u32 bpp_shift = 0U; + if (!is_remapping) { + bpp_shift = Common::FoldRight( + 4U, [](u32 x, u32 y) { return std::min(x, static_cast<u32>(std::countr_zero(y))); }, + width, x_elements, x_offset, static_cast<u32>(regs.offset_out)); + width >>= bpp_shift; + x_elements >>= bpp_shift; + x_offset >>= bpp_shift; + } + + const u32 bytes_per_pixel = base_bpp << bpp_shift; const u32 height = dst_params.height; const u32 depth = dst_params.depth; const u32 block_height = dst_params.block_size.height; const u32 block_depth = dst_params.block_size.depth; const size_t dst_size = CalculateSize(true, bytes_per_pixel, width, height, depth, block_height, block_depth); - const size_t dst_layer_size = - CalculateSize(true, bytes_per_pixel, width, height, 1, block_height, block_depth); - const size_t src_size = static_cast<size_t>(regs.pitch_in) * regs.line_count; if (read_buffer.size() < src_size) { @@ -188,32 +238,23 @@ void MaxwellDMA::CopyPitchToBlockLinear() { write_buffer.resize(dst_size); } + memory_manager.ReadBlock(regs.offset_in, read_buffer.data(), src_size); if (Settings::IsGPULevelExtreme()) { - memory_manager.ReadBlock(regs.offset_in, read_buffer.data(), src_size); memory_manager.ReadBlock(regs.offset_out, write_buffer.data(), dst_size); } else { - memory_manager.ReadBlockUnsafe(regs.offset_in, read_buffer.data(), src_size); memory_manager.ReadBlockUnsafe(regs.offset_out, write_buffer.data(), dst_size); } // If the input is linear and the output is tiled, swizzle the input and copy it over. - if (regs.dst_params.block_size.depth > 0) { - ASSERT(dst_params.layer == 0); - SwizzleSliceToVoxel(regs.line_length_in, regs.line_count, regs.pitch_in, width, height, - bytes_per_pixel, block_height, block_depth, dst_params.origin.x, - dst_params.origin.y, write_buffer.data(), read_buffer.data()); - } else { - SwizzleSubrect(regs.line_length_in, regs.line_count, regs.pitch_in, width, bytes_per_pixel, - write_buffer.data() + dst_layer_size * dst_params.layer, read_buffer.data(), - block_height, dst_params.origin.x, dst_params.origin.y); - } + SwizzleSubrect(write_buffer, read_buffer, bytes_per_pixel, width, height, depth, x_offset, + dst_params.origin.y, x_elements, regs.line_count, block_height, block_depth, + regs.pitch_in); memory_manager.WriteBlock(regs.offset_out, write_buffer.data(), dst_size); } void MaxwellDMA::FastCopyBlockLinearToPitch() { - const u32 bytes_per_pixel = - regs.launch_dma.remap_enable ? regs.pitch_out / regs.line_length_in : 1; + const u32 bytes_per_pixel = 1U; const size_t src_size = GOB_SIZE; const size_t dst_size = static_cast<size_t>(regs.pitch_out) * regs.line_count; u32 pos_x = regs.src_params.origin.x; @@ -239,9 +280,10 @@ void MaxwellDMA::FastCopyBlockLinearToPitch() { memory_manager.ReadBlockUnsafe(regs.offset_out, write_buffer.data(), dst_size); } - UnswizzleSubrect(regs.line_length_in, regs.line_count, regs.pitch_out, regs.src_params.width, - bytes_per_pixel, regs.src_params.block_size.height, pos_x, pos_y, - write_buffer.data(), read_buffer.data()); + UnswizzleSubrect(write_buffer, read_buffer, bytes_per_pixel, regs.src_params.width, + regs.src_params.height, 1, pos_x, pos_y, regs.line_length_in, regs.line_count, + regs.src_params.block_size.height, regs.src_params.block_size.depth, + regs.pitch_out); memory_manager.WriteBlock(regs.offset_out, write_buffer.data(), dst_size); } @@ -249,16 +291,24 @@ void MaxwellDMA::FastCopyBlockLinearToPitch() { void MaxwellDMA::ReleaseSemaphore() { const auto type = regs.launch_dma.semaphore_type; const GPUVAddr address = regs.semaphore.address; + const u32 payload = regs.semaphore.payload; switch (type) { case LaunchDMA::SemaphoreType::NONE: break; - case LaunchDMA::SemaphoreType::RELEASE_ONE_WORD_SEMAPHORE: - memory_manager.Write<u32>(address, regs.semaphore.payload); + case LaunchDMA::SemaphoreType::RELEASE_ONE_WORD_SEMAPHORE: { + std::function<void()> operation( + [this, address, payload] { memory_manager.Write<u32>(address, payload); }); + rasterizer->SignalFence(std::move(operation)); break; - case LaunchDMA::SemaphoreType::RELEASE_FOUR_WORD_SEMAPHORE: - memory_manager.Write<u64>(address, static_cast<u64>(regs.semaphore.payload)); - memory_manager.Write<u64>(address + 8, system.GPU().GetTicks()); + } + case LaunchDMA::SemaphoreType::RELEASE_FOUR_WORD_SEMAPHORE: { + std::function<void()> operation([this, address, payload] { + memory_manager.Write<u64>(address + sizeof(u64), system.GPU().GetTicks()); + memory_manager.Write<u64>(address, payload); + }); + rasterizer->SignalFence(std::move(operation)); break; + } default: ASSERT_MSG(false, "Unknown semaphore type: {}", static_cast<u32>(type.Value())); } diff --git a/src/video_core/engines/maxwell_dma.h b/src/video_core/engines/maxwell_dma.h index 074bac92c..953e34adc 100644 --- a/src/video_core/engines/maxwell_dma.h +++ b/src/video_core/engines/maxwell_dma.h @@ -189,10 +189,16 @@ public: BitField<4, 3, Swizzle> dst_y; BitField<8, 3, Swizzle> dst_z; BitField<12, 3, Swizzle> dst_w; + BitField<0, 12, u32> dst_components_raw; BitField<16, 2, u32> component_size_minus_one; BitField<20, 2, u32> num_src_components_minus_one; BitField<24, 2, u32> num_dst_components_minus_one; }; + + Swizzle GetComponent(size_t i) const { + const u32 raw = dst_components_raw; + return static_cast<Swizzle>((raw >> (i * 3)) & 0x7); + } }; static_assert(sizeof(RemapConst) == 12); @@ -213,8 +219,6 @@ private: /// registers. void Launch(); - void CopyPitchToPitch(); - void CopyBlockLinearToPitch(); void CopyPitchToBlockLinear(); diff --git a/src/video_core/engines/puller.cpp b/src/video_core/engines/puller.cpp new file mode 100644 index 000000000..3977bb0fb --- /dev/null +++ b/src/video_core/engines/puller.cpp @@ -0,0 +1,305 @@ +// SPDX-FileCopyrightText: 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-3.0-or-later + +#include "common/assert.h" +#include "common/logging/log.h" +#include "common/settings.h" +#include "core/core.h" +#include "video_core/control/channel_state.h" +#include "video_core/dma_pusher.h" +#include "video_core/engines/fermi_2d.h" +#include "video_core/engines/kepler_compute.h" +#include "video_core/engines/kepler_memory.h" +#include "video_core/engines/maxwell_3d.h" +#include "video_core/engines/maxwell_dma.h" +#include "video_core/engines/puller.h" +#include "video_core/gpu.h" +#include "video_core/memory_manager.h" +#include "video_core/rasterizer_interface.h" + +namespace Tegra::Engines { + +Puller::Puller(GPU& gpu_, MemoryManager& memory_manager_, DmaPusher& dma_pusher_, + Control::ChannelState& channel_state_) + : gpu{gpu_}, memory_manager{memory_manager_}, dma_pusher{dma_pusher_}, channel_state{ + channel_state_} {} + +Puller::~Puller() = default; + +void Puller::ProcessBindMethod(const MethodCall& method_call) { + // Bind the current subchannel to the desired engine id. + LOG_DEBUG(HW_GPU, "Binding subchannel {} to engine {}", method_call.subchannel, + method_call.argument); + const auto engine_id = static_cast<EngineID>(method_call.argument); + bound_engines[method_call.subchannel] = static_cast<EngineID>(engine_id); + switch (engine_id) { + case EngineID::FERMI_TWOD_A: + dma_pusher.BindSubchannel(channel_state.fermi_2d.get(), method_call.subchannel); + break; + case EngineID::MAXWELL_B: + dma_pusher.BindSubchannel(channel_state.maxwell_3d.get(), method_call.subchannel); + break; + case EngineID::KEPLER_COMPUTE_B: + dma_pusher.BindSubchannel(channel_state.kepler_compute.get(), method_call.subchannel); + break; + case EngineID::MAXWELL_DMA_COPY_A: + dma_pusher.BindSubchannel(channel_state.maxwell_dma.get(), method_call.subchannel); + break; + case EngineID::KEPLER_INLINE_TO_MEMORY_B: + dma_pusher.BindSubchannel(channel_state.kepler_memory.get(), method_call.subchannel); + break; + default: + UNIMPLEMENTED_MSG("Unimplemented engine {:04X}", engine_id); + } +} + +void Puller::ProcessFenceActionMethod() { + switch (regs.fence_action.op) { + case Puller::FenceOperation::Acquire: + // UNIMPLEMENTED_MSG("Channel Scheduling pending."); + // WaitFence(regs.fence_action.syncpoint_id, regs.fence_value); + rasterizer->ReleaseFences(); + break; + case Puller::FenceOperation::Increment: + rasterizer->SignalSyncPoint(regs.fence_action.syncpoint_id); + break; + default: + UNIMPLEMENTED_MSG("Unimplemented operation {}", regs.fence_action.op.Value()); + } +} + +void Puller::ProcessSemaphoreTriggerMethod() { + const auto semaphoreOperationMask = 0xF; + const auto op = + static_cast<GpuSemaphoreOperation>(regs.semaphore_trigger & semaphoreOperationMask); + if (op == GpuSemaphoreOperation::WriteLong) { + const GPUVAddr sequence_address{regs.semaphore_address.SemaphoreAddress()}; + const u32 payload = regs.semaphore_sequence; + [this, sequence_address, payload] { + memory_manager.Write<u64>(sequence_address + sizeof(u64), gpu.GetTicks()); + memory_manager.Write<u64>(sequence_address, payload); + }(); + } else { + do { + const u32 word{memory_manager.Read<u32>(regs.semaphore_address.SemaphoreAddress())}; + regs.acquire_source = true; + regs.acquire_value = regs.semaphore_sequence; + if (op == GpuSemaphoreOperation::AcquireEqual) { + regs.acquire_active = true; + regs.acquire_mode = false; + if (word != regs.acquire_value) { + rasterizer->ReleaseFences(); + continue; + } + } else if (op == GpuSemaphoreOperation::AcquireGequal) { + regs.acquire_active = true; + regs.acquire_mode = true; + if (word < regs.acquire_value) { + rasterizer->ReleaseFences(); + continue; + } + } else if (op == GpuSemaphoreOperation::AcquireMask) { + if (word && regs.semaphore_sequence == 0) { + rasterizer->ReleaseFences(); + continue; + } + } else { + LOG_ERROR(HW_GPU, "Invalid semaphore operation"); + } + } while (false); + } +} + +void Puller::ProcessSemaphoreRelease() { + const GPUVAddr sequence_address{regs.semaphore_address.SemaphoreAddress()}; + const u32 payload = regs.semaphore_release; + std::function<void()> operation([this, sequence_address, payload] { + memory_manager.Write<u32>(sequence_address, payload); + }); + rasterizer->SyncOperation(std::move(operation)); +} + +void Puller::ProcessSemaphoreAcquire() { + u32 word = memory_manager.Read<u32>(regs.semaphore_address.SemaphoreAddress()); + const auto value = regs.semaphore_acquire; + while (word != value) { + regs.acquire_active = true; + regs.acquire_value = value; + std::this_thread::sleep_for(std::chrono::milliseconds(1)); + rasterizer->ReleaseFences(); + word = memory_manager.Read<u32>(regs.semaphore_address.SemaphoreAddress()); + // TODO(kemathe73) figure out how to do the acquire_timeout + regs.acquire_mode = false; + regs.acquire_source = false; + } +} + +/// Calls a GPU puller method. +void Puller::CallPullerMethod(const MethodCall& method_call) { + regs.reg_array[method_call.method] = method_call.argument; + const auto method = static_cast<BufferMethods>(method_call.method); + + switch (method) { + case BufferMethods::BindObject: { + ProcessBindMethod(method_call); + break; + } + case BufferMethods::Nop: + case BufferMethods::SemaphoreAddressHigh: + case BufferMethods::SemaphoreAddressLow: + case BufferMethods::SemaphoreSequencePayload: + case BufferMethods::SyncpointPayload: + break; + case BufferMethods::WrcacheFlush: + case BufferMethods::RefCnt: + rasterizer->SignalReference(); + break; + case BufferMethods::SyncpointOperation: + ProcessFenceActionMethod(); + break; + case BufferMethods::WaitForIdle: + rasterizer->WaitForIdle(); + break; + case BufferMethods::SemaphoreOperation: { + ProcessSemaphoreTriggerMethod(); + break; + } + case BufferMethods::NonStallInterrupt: { + LOG_ERROR(HW_GPU, "Special puller engine method NonStallInterrupt not implemented"); + break; + } + case BufferMethods::MemOpA: { + LOG_ERROR(HW_GPU, "Memory Operation A"); + break; + } + case BufferMethods::MemOpB: { + // Implement this better. + rasterizer->InvalidateGPUCache(); + break; + } + case BufferMethods::MemOpC: + case BufferMethods::MemOpD: { + LOG_ERROR(HW_GPU, "Memory Operation C,D"); + break; + } + case BufferMethods::SemaphoreAcquire: { + ProcessSemaphoreAcquire(); + break; + } + case BufferMethods::SemaphoreRelease: { + ProcessSemaphoreRelease(); + break; + } + case BufferMethods::Yield: { + // TODO(Kmather73): Research and implement this method. + LOG_ERROR(HW_GPU, "Special puller engine method Yield not implemented"); + break; + } + default: + LOG_ERROR(HW_GPU, "Special puller engine method {:X} not implemented", method); + break; + } +} + +/// Calls a GPU engine method. +void Puller::CallEngineMethod(const MethodCall& method_call) { + const EngineID engine = bound_engines[method_call.subchannel]; + + switch (engine) { + case EngineID::FERMI_TWOD_A: + channel_state.fermi_2d->CallMethod(method_call.method, method_call.argument, + method_call.IsLastCall()); + break; + case EngineID::MAXWELL_B: + channel_state.maxwell_3d->CallMethod(method_call.method, method_call.argument, + method_call.IsLastCall()); + break; + case EngineID::KEPLER_COMPUTE_B: + channel_state.kepler_compute->CallMethod(method_call.method, method_call.argument, + method_call.IsLastCall()); + break; + case EngineID::MAXWELL_DMA_COPY_A: + channel_state.maxwell_dma->CallMethod(method_call.method, method_call.argument, + method_call.IsLastCall()); + break; + case EngineID::KEPLER_INLINE_TO_MEMORY_B: + channel_state.kepler_memory->CallMethod(method_call.method, method_call.argument, + method_call.IsLastCall()); + break; + default: + UNIMPLEMENTED_MSG("Unimplemented engine"); + } +} + +/// Calls a GPU engine multivalue method. +void Puller::CallEngineMultiMethod(u32 method, u32 subchannel, const u32* base_start, u32 amount, + u32 methods_pending) { + const EngineID engine = bound_engines[subchannel]; + + switch (engine) { + case EngineID::FERMI_TWOD_A: + channel_state.fermi_2d->CallMultiMethod(method, base_start, amount, methods_pending); + break; + case EngineID::MAXWELL_B: + channel_state.maxwell_3d->CallMultiMethod(method, base_start, amount, methods_pending); + break; + case EngineID::KEPLER_COMPUTE_B: + channel_state.kepler_compute->CallMultiMethod(method, base_start, amount, methods_pending); + break; + case EngineID::MAXWELL_DMA_COPY_A: + channel_state.maxwell_dma->CallMultiMethod(method, base_start, amount, methods_pending); + break; + case EngineID::KEPLER_INLINE_TO_MEMORY_B: + channel_state.kepler_memory->CallMultiMethod(method, base_start, amount, methods_pending); + break; + default: + UNIMPLEMENTED_MSG("Unimplemented engine"); + } +} + +/// Calls a GPU method. +void Puller::CallMethod(const MethodCall& method_call) { + LOG_TRACE(HW_GPU, "Processing method {:08X} on subchannel {}", method_call.method, + method_call.subchannel); + + ASSERT(method_call.subchannel < bound_engines.size()); + + if (ExecuteMethodOnEngine(method_call.method)) { + CallEngineMethod(method_call); + } else { + CallPullerMethod(method_call); + } +} + +/// Calls a GPU multivalue method. +void Puller::CallMultiMethod(u32 method, u32 subchannel, const u32* base_start, u32 amount, + u32 methods_pending) { + LOG_TRACE(HW_GPU, "Processing method {:08X} on subchannel {}", method, subchannel); + + ASSERT(subchannel < bound_engines.size()); + + if (ExecuteMethodOnEngine(method)) { + CallEngineMultiMethod(method, subchannel, base_start, amount, methods_pending); + } else { + for (std::size_t i = 0; i < amount; i++) { + CallPullerMethod(MethodCall{ + method, + base_start[i], + subchannel, + methods_pending - static_cast<u32>(i), + }); + } + } +} + +void Puller::BindRasterizer(VideoCore::RasterizerInterface* rasterizer_) { + rasterizer = rasterizer_; +} + +/// Determines where the method should be executed. +[[nodiscard]] bool Puller::ExecuteMethodOnEngine(u32 method) { + const auto buffer_method = static_cast<BufferMethods>(method); + return buffer_method >= BufferMethods::NonPullerMethods; +} + +} // namespace Tegra::Engines diff --git a/src/video_core/engines/puller.h b/src/video_core/engines/puller.h new file mode 100644 index 000000000..d4175ee94 --- /dev/null +++ b/src/video_core/engines/puller.h @@ -0,0 +1,177 @@ +// SPDX-FileCopyrightText: 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-3.0-or-later + +#pragma once + +#include <array> +#include <cstddef> +#include <vector> +#include "common/bit_field.h" +#include "common/common_funcs.h" +#include "common/common_types.h" +#include "video_core/engines/engine_interface.h" + +namespace Core { +class System; +} + +namespace Tegra { +class MemoryManager; +class DmaPusher; + +enum class EngineID { + FERMI_TWOD_A = 0x902D, // 2D Engine + MAXWELL_B = 0xB197, // 3D Engine + KEPLER_COMPUTE_B = 0xB1C0, + KEPLER_INLINE_TO_MEMORY_B = 0xA140, + MAXWELL_DMA_COPY_A = 0xB0B5, +}; + +namespace Control { +struct ChannelState; +} +} // namespace Tegra + +namespace VideoCore { +class RasterizerInterface; +} + +namespace Tegra::Engines { + +class Puller final { +public: + struct MethodCall { + u32 method{}; + u32 argument{}; + u32 subchannel{}; + u32 method_count{}; + + explicit MethodCall(u32 method_, u32 argument_, u32 subchannel_ = 0, u32 method_count_ = 0) + : method(method_), argument(argument_), subchannel(subchannel_), + method_count(method_count_) {} + + [[nodiscard]] bool IsLastCall() const { + return method_count <= 1; + } + }; + + enum class FenceOperation : u32 { + Acquire = 0, + Increment = 1, + }; + + union FenceAction { + u32 raw; + BitField<0, 1, FenceOperation> op; + BitField<8, 24, u32> syncpoint_id; + }; + + explicit Puller(GPU& gpu_, MemoryManager& memory_manager_, DmaPusher& dma_pusher, + Control::ChannelState& channel_state); + ~Puller(); + + void CallMethod(const MethodCall& method_call); + + void CallMultiMethod(u32 method, u32 subchannel, const u32* base_start, u32 amount, + u32 methods_pending); + + void BindRasterizer(VideoCore::RasterizerInterface* rasterizer); + + void CallPullerMethod(const MethodCall& method_call); + + void CallEngineMethod(const MethodCall& method_call); + + void CallEngineMultiMethod(u32 method, u32 subchannel, const u32* base_start, u32 amount, + u32 methods_pending); + +private: + Tegra::GPU& gpu; + + MemoryManager& memory_manager; + DmaPusher& dma_pusher; + Control::ChannelState& channel_state; + VideoCore::RasterizerInterface* rasterizer = nullptr; + + static constexpr std::size_t NUM_REGS = 0x800; + struct Regs { + static constexpr size_t NUM_REGS = 0x40; + + union { + struct { + INSERT_PADDING_WORDS_NOINIT(0x4); + struct { + u32 address_high; + u32 address_low; + + [[nodiscard]] GPUVAddr SemaphoreAddress() const { + return static_cast<GPUVAddr>((static_cast<GPUVAddr>(address_high) << 32) | + address_low); + } + } semaphore_address; + + u32 semaphore_sequence; + u32 semaphore_trigger; + INSERT_PADDING_WORDS_NOINIT(0xC); + + // The pusher and the puller share the reference counter, the pusher only has read + // access + u32 reference_count; + INSERT_PADDING_WORDS_NOINIT(0x5); + + u32 semaphore_acquire; + u32 semaphore_release; + u32 fence_value; + FenceAction fence_action; + INSERT_PADDING_WORDS_NOINIT(0xE2); + + // Puller state + u32 acquire_mode; + u32 acquire_source; + u32 acquire_active; + u32 acquire_timeout; + u32 acquire_value; + }; + std::array<u32, NUM_REGS> reg_array; + }; + } regs{}; + + void ProcessBindMethod(const MethodCall& method_call); + void ProcessFenceActionMethod(); + void ProcessSemaphoreAcquire(); + void ProcessSemaphoreRelease(); + void ProcessSemaphoreTriggerMethod(); + [[nodiscard]] bool ExecuteMethodOnEngine(u32 method); + + /// Mapping of command subchannels to their bound engine ids + std::array<EngineID, 8> bound_engines{}; + + enum class GpuSemaphoreOperation { + AcquireEqual = 0x1, + WriteLong = 0x2, + AcquireGequal = 0x4, + AcquireMask = 0x8, + }; + +#define ASSERT_REG_POSITION(field_name, position) \ + static_assert(offsetof(Regs, field_name) == position * 4, \ + "Field " #field_name " has invalid position") + + ASSERT_REG_POSITION(semaphore_address, 0x4); + ASSERT_REG_POSITION(semaphore_sequence, 0x6); + ASSERT_REG_POSITION(semaphore_trigger, 0x7); + ASSERT_REG_POSITION(reference_count, 0x14); + ASSERT_REG_POSITION(semaphore_acquire, 0x1A); + ASSERT_REG_POSITION(semaphore_release, 0x1B); + ASSERT_REG_POSITION(fence_value, 0x1C); + ASSERT_REG_POSITION(fence_action, 0x1D); + + ASSERT_REG_POSITION(acquire_mode, 0x100); + ASSERT_REG_POSITION(acquire_source, 0x101); + ASSERT_REG_POSITION(acquire_active, 0x102); + ASSERT_REG_POSITION(acquire_timeout, 0x103); + ASSERT_REG_POSITION(acquire_value, 0x104); + +#undef ASSERT_REG_POSITION +}; + +} // namespace Tegra::Engines diff --git a/src/video_core/fence_manager.h b/src/video_core/fence_manager.h index 1e9832ddd..c390ac91b 100644 --- a/src/video_core/fence_manager.h +++ b/src/video_core/fence_manager.h @@ -4,40 +4,24 @@ #pragma once #include <algorithm> +#include <cstring> +#include <deque> +#include <functional> +#include <memory> #include <queue> #include "common/common_types.h" #include "video_core/delayed_destruction_ring.h" #include "video_core/gpu.h" -#include "video_core/memory_manager.h" +#include "video_core/host1x/host1x.h" +#include "video_core/host1x/syncpoint_manager.h" #include "video_core/rasterizer_interface.h" namespace VideoCommon { class FenceBase { public: - explicit FenceBase(u32 payload_, bool is_stubbed_) - : address{}, payload{payload_}, is_semaphore{false}, is_stubbed{is_stubbed_} {} - - explicit FenceBase(GPUVAddr address_, u32 payload_, bool is_stubbed_) - : address{address_}, payload{payload_}, is_semaphore{true}, is_stubbed{is_stubbed_} {} - - GPUVAddr GetAddress() const { - return address; - } - - u32 GetPayload() const { - return payload; - } - - bool IsSemaphore() const { - return is_semaphore; - } - -private: - GPUVAddr address; - u32 payload; - bool is_semaphore; + explicit FenceBase(bool is_stubbed_) : is_stubbed{is_stubbed_} {} protected: bool is_stubbed; @@ -57,30 +41,28 @@ public: buffer_cache.AccumulateFlushes(); } - void SignalSemaphore(GPUVAddr addr, u32 value) { + void SyncOperation(std::function<void()>&& func) { + uncommitted_operations.emplace_back(std::move(func)); + } + + void SignalFence(std::function<void()>&& func) { TryReleasePendingFences(); const bool should_flush = ShouldFlush(); CommitAsyncFlushes(); - TFence new_fence = CreateFence(addr, value, !should_flush); + uncommitted_operations.emplace_back(std::move(func)); + CommitOperations(); + TFence new_fence = CreateFence(!should_flush); fences.push(new_fence); QueueFence(new_fence); if (should_flush) { rasterizer.FlushCommands(); } - rasterizer.SyncGuestHost(); } void SignalSyncPoint(u32 value) { - TryReleasePendingFences(); - const bool should_flush = ShouldFlush(); - CommitAsyncFlushes(); - TFence new_fence = CreateFence(value, !should_flush); - fences.push(new_fence); - QueueFence(new_fence); - if (should_flush) { - rasterizer.FlushCommands(); - } - rasterizer.SyncGuestHost(); + syncpoint_manager.IncrementGuest(value); + std::function<void()> func([this, value] { syncpoint_manager.IncrementHost(value); }); + SignalFence(std::move(func)); } void WaitPendingFences() { @@ -90,11 +72,10 @@ public: WaitFence(current_fence); } PopAsyncFlushes(); - if (current_fence->IsSemaphore()) { - gpu_memory.template Write<u32>(current_fence->GetAddress(), - current_fence->GetPayload()); - } else { - gpu.IncrementSyncPoint(current_fence->GetPayload()); + auto operations = std::move(pending_operations.front()); + pending_operations.pop_front(); + for (auto& operation : operations) { + operation(); } PopFence(); } @@ -104,16 +85,14 @@ protected: explicit FenceManager(VideoCore::RasterizerInterface& rasterizer_, Tegra::GPU& gpu_, TTextureCache& texture_cache_, TTBufferCache& buffer_cache_, TQueryCache& query_cache_) - : rasterizer{rasterizer_}, gpu{gpu_}, gpu_memory{gpu.MemoryManager()}, + : rasterizer{rasterizer_}, gpu{gpu_}, syncpoint_manager{gpu.Host1x().GetSyncpointManager()}, texture_cache{texture_cache_}, buffer_cache{buffer_cache_}, query_cache{query_cache_} {} virtual ~FenceManager() = default; - /// Creates a Sync Point Fence Interface, does not create a backend fence if 'is_stubbed' is + /// Creates a Fence Interface, does not create a backend fence if 'is_stubbed' is /// true - virtual TFence CreateFence(u32 value, bool is_stubbed) = 0; - /// Creates a Semaphore Fence Interface, does not create a backend fence if 'is_stubbed' is true - virtual TFence CreateFence(GPUVAddr addr, u32 value, bool is_stubbed) = 0; + virtual TFence CreateFence(bool is_stubbed) = 0; /// Queues a fence into the backend if the fence isn't stubbed. virtual void QueueFence(TFence& fence) = 0; /// Notifies that the backend fence has been signaled/reached in host GPU. @@ -123,7 +102,7 @@ protected: VideoCore::RasterizerInterface& rasterizer; Tegra::GPU& gpu; - Tegra::MemoryManager& gpu_memory; + Tegra::Host1x::SyncpointManager& syncpoint_manager; TTextureCache& texture_cache; TTBufferCache& buffer_cache; TQueryCache& query_cache; @@ -136,11 +115,10 @@ private: return; } PopAsyncFlushes(); - if (current_fence->IsSemaphore()) { - gpu_memory.template Write<u32>(current_fence->GetAddress(), - current_fence->GetPayload()); - } else { - gpu.IncrementSyncPoint(current_fence->GetPayload()); + auto operations = std::move(pending_operations.front()); + pending_operations.pop_front(); + for (auto& operation : operations) { + operation(); } PopFence(); } @@ -159,16 +137,20 @@ private: } void PopAsyncFlushes() { - std::scoped_lock lock{buffer_cache.mutex, texture_cache.mutex}; - texture_cache.PopAsyncFlushes(); - buffer_cache.PopAsyncFlushes(); + { + std::scoped_lock lock{buffer_cache.mutex, texture_cache.mutex}; + texture_cache.PopAsyncFlushes(); + buffer_cache.PopAsyncFlushes(); + } query_cache.PopAsyncFlushes(); } void CommitAsyncFlushes() { - std::scoped_lock lock{buffer_cache.mutex, texture_cache.mutex}; - texture_cache.CommitAsyncFlushes(); - buffer_cache.CommitAsyncFlushes(); + { + std::scoped_lock lock{buffer_cache.mutex, texture_cache.mutex}; + texture_cache.CommitAsyncFlushes(); + buffer_cache.CommitAsyncFlushes(); + } query_cache.CommitAsyncFlushes(); } @@ -177,7 +159,13 @@ private: fences.pop(); } + void CommitOperations() { + pending_operations.emplace_back(std::move(uncommitted_operations)); + } + std::queue<TFence> fences; + std::deque<std::function<void()>> uncommitted_operations; + std::deque<std::deque<std::function<void()>>> pending_operations; DelayedDestructionRing<TFence, 6> delayed_destruction_ring; }; diff --git a/src/video_core/gpu.cpp b/src/video_core/gpu.cpp index 33431f2a0..28b38273e 100644 --- a/src/video_core/gpu.cpp +++ b/src/video_core/gpu.cpp @@ -14,10 +14,11 @@ #include "core/core.h" #include "core/core_timing.h" #include "core/frontend/emu_window.h" -#include "core/hardware_interrupt_manager.h" #include "core/hle/service/nvdrv/nvdata.h" #include "core/perf_stats.h" #include "video_core/cdma_pusher.h" +#include "video_core/control/channel_state.h" +#include "video_core/control/scheduler.h" #include "video_core/dma_pusher.h" #include "video_core/engines/fermi_2d.h" #include "video_core/engines/kepler_compute.h" @@ -26,75 +27,64 @@ #include "video_core/engines/maxwell_dma.h" #include "video_core/gpu.h" #include "video_core/gpu_thread.h" +#include "video_core/host1x/host1x.h" +#include "video_core/host1x/syncpoint_manager.h" #include "video_core/memory_manager.h" #include "video_core/renderer_base.h" #include "video_core/shader_notify.h" namespace Tegra { -MICROPROFILE_DEFINE(GPU_wait, "GPU", "Wait for the GPU", MP_RGB(128, 128, 192)); - struct GPU::Impl { explicit Impl(GPU& gpu_, Core::System& system_, bool is_async_, bool use_nvdec_) - : gpu{gpu_}, system{system_}, memory_manager{std::make_unique<Tegra::MemoryManager>( - system)}, - dma_pusher{std::make_unique<Tegra::DmaPusher>(system, gpu)}, use_nvdec{use_nvdec_}, - maxwell_3d{std::make_unique<Engines::Maxwell3D>(system, *memory_manager)}, - fermi_2d{std::make_unique<Engines::Fermi2D>()}, - kepler_compute{std::make_unique<Engines::KeplerCompute>(system, *memory_manager)}, - maxwell_dma{std::make_unique<Engines::MaxwellDMA>(system, *memory_manager)}, - kepler_memory{std::make_unique<Engines::KeplerMemory>(system, *memory_manager)}, + : gpu{gpu_}, system{system_}, host1x{system.Host1x()}, use_nvdec{use_nvdec_}, shader_notify{std::make_unique<VideoCore::ShaderNotify>()}, is_async{is_async_}, - gpu_thread{system_, is_async_} {} + gpu_thread{system_, is_async_}, scheduler{std::make_unique<Control::Scheduler>(gpu)} {} ~Impl() = default; - /// Binds a renderer to the GPU. - void BindRenderer(std::unique_ptr<VideoCore::RendererBase> renderer_) { - renderer = std::move(renderer_); - rasterizer = renderer->ReadRasterizer(); - - memory_manager->BindRasterizer(rasterizer); - maxwell_3d->BindRasterizer(rasterizer); - fermi_2d->BindRasterizer(rasterizer); - kepler_compute->BindRasterizer(rasterizer); - kepler_memory->BindRasterizer(rasterizer); - maxwell_dma->BindRasterizer(rasterizer); + std::shared_ptr<Control::ChannelState> CreateChannel(s32 channel_id) { + auto channel_state = std::make_shared<Tegra::Control::ChannelState>(channel_id); + channels.emplace(channel_id, channel_state); + scheduler->DeclareChannel(channel_state); + return channel_state; } - /// Calls a GPU method. - void CallMethod(const GPU::MethodCall& method_call) { - LOG_TRACE(HW_GPU, "Processing method {:08X} on subchannel {}", method_call.method, - method_call.subchannel); + void BindChannel(s32 channel_id) { + if (bound_channel == channel_id) { + return; + } + auto it = channels.find(channel_id); + ASSERT(it != channels.end()); + bound_channel = channel_id; + current_channel = it->second.get(); - ASSERT(method_call.subchannel < bound_engines.size()); + rasterizer->BindChannel(*current_channel); + } - if (ExecuteMethodOnEngine(method_call.method)) { - CallEngineMethod(method_call); - } else { - CallPullerMethod(method_call); - } + std::shared_ptr<Control::ChannelState> AllocateChannel() { + return CreateChannel(new_channel_id++); } - /// Calls a GPU multivalue method. - void CallMultiMethod(u32 method, u32 subchannel, const u32* base_start, u32 amount, - u32 methods_pending) { - LOG_TRACE(HW_GPU, "Processing method {:08X} on subchannel {}", method, subchannel); + void InitChannel(Control::ChannelState& to_init) { + to_init.Init(system, gpu); + to_init.BindRasterizer(rasterizer); + rasterizer->InitializeChannel(to_init); + } - ASSERT(subchannel < bound_engines.size()); + void InitAddressSpace(Tegra::MemoryManager& memory_manager) { + memory_manager.BindRasterizer(rasterizer); + } - if (ExecuteMethodOnEngine(method)) { - CallEngineMultiMethod(method, subchannel, base_start, amount, methods_pending); - } else { - for (std::size_t i = 0; i < amount; i++) { - CallPullerMethod(GPU::MethodCall{ - method, - base_start[i], - subchannel, - methods_pending - static_cast<u32>(i), - }); - } - } + void ReleaseChannel(Control::ChannelState& to_release) { + UNIMPLEMENTED(); + } + + /// Binds a renderer to the GPU. + void BindRenderer(std::unique_ptr<VideoCore::RendererBase> renderer_) { + renderer = std::move(renderer_); + rasterizer = renderer->ReadRasterizer(); + host1x.MemoryManager().BindRasterizer(rasterizer); } /// Flush all current written commands into the host GPU for execution. @@ -103,85 +93,82 @@ struct GPU::Impl { } /// Synchronizes CPU writes with Host GPU memory. - void SyncGuestHost() { - rasterizer->SyncGuestHost(); + void InvalidateGPUCache() { + rasterizer->InvalidateGPUCache(); } /// Signal the ending of command list. void OnCommandListEnd() { - if (is_async) { - // This command only applies to asynchronous GPU mode - gpu_thread.OnCommandListEnd(); - } + gpu_thread.OnCommandListEnd(); } /// Request a host GPU memory flush from the CPU. - [[nodiscard]] u64 RequestFlush(VAddr addr, std::size_t size) { - std::unique_lock lck{flush_request_mutex}; - const u64 fence = ++last_flush_fence; - flush_requests.emplace_back(fence, addr, size); + template <typename Func> + [[nodiscard]] u64 RequestSyncOperation(Func&& action) { + std::unique_lock lck{sync_request_mutex}; + const u64 fence = ++last_sync_fence; + sync_requests.emplace_back(action); return fence; } /// Obtains current flush request fence id. - [[nodiscard]] u64 CurrentFlushRequestFence() const { - return current_flush_fence.load(std::memory_order_relaxed); + [[nodiscard]] u64 CurrentSyncRequestFence() const { + return current_sync_fence.load(std::memory_order_relaxed); + } + + void WaitForSyncOperation(const u64 fence) { + std::unique_lock lck{sync_request_mutex}; + sync_request_cv.wait(lck, [this, fence] { return CurrentSyncRequestFence() >= fence; }); } /// Tick pending requests within the GPU. void TickWork() { - std::unique_lock lck{flush_request_mutex}; - while (!flush_requests.empty()) { - auto& request = flush_requests.front(); - const u64 fence = request.fence; - const VAddr addr = request.addr; - const std::size_t size = request.size; - flush_requests.pop_front(); - flush_request_mutex.unlock(); - rasterizer->FlushRegion(addr, size); - current_flush_fence.store(fence); - flush_request_mutex.lock(); + std::unique_lock lck{sync_request_mutex}; + while (!sync_requests.empty()) { + auto request = std::move(sync_requests.front()); + sync_requests.pop_front(); + sync_request_mutex.unlock(); + request(); + current_sync_fence.fetch_add(1, std::memory_order_release); + sync_request_mutex.lock(); + sync_request_cv.notify_all(); } } /// Returns a reference to the Maxwell3D GPU engine. [[nodiscard]] Engines::Maxwell3D& Maxwell3D() { - return *maxwell_3d; + ASSERT(current_channel); + return *current_channel->maxwell_3d; } /// Returns a const reference to the Maxwell3D GPU engine. [[nodiscard]] const Engines::Maxwell3D& Maxwell3D() const { - return *maxwell_3d; + ASSERT(current_channel); + return *current_channel->maxwell_3d; } /// Returns a reference to the KeplerCompute GPU engine. [[nodiscard]] Engines::KeplerCompute& KeplerCompute() { - return *kepler_compute; + ASSERT(current_channel); + return *current_channel->kepler_compute; } /// Returns a reference to the KeplerCompute GPU engine. [[nodiscard]] const Engines::KeplerCompute& KeplerCompute() const { - return *kepler_compute; - } - - /// Returns a reference to the GPU memory manager. - [[nodiscard]] Tegra::MemoryManager& MemoryManager() { - return *memory_manager; - } - - /// Returns a const reference to the GPU memory manager. - [[nodiscard]] const Tegra::MemoryManager& MemoryManager() const { - return *memory_manager; + ASSERT(current_channel); + return *current_channel->kepler_compute; } /// Returns a reference to the GPU DMA pusher. [[nodiscard]] Tegra::DmaPusher& DmaPusher() { - return *dma_pusher; + ASSERT(current_channel); + return *current_channel->dma_pusher; } /// Returns a const reference to the GPU DMA pusher. [[nodiscard]] const Tegra::DmaPusher& DmaPusher() const { - return *dma_pusher; + ASSERT(current_channel); + return *current_channel->dma_pusher; } /// Returns a reference to the underlying renderer. @@ -204,77 +191,6 @@ struct GPU::Impl { return *shader_notify; } - /// Allows the CPU/NvFlinger to wait on the GPU before presenting a frame. - void WaitFence(u32 syncpoint_id, u32 value) { - // Synced GPU, is always in sync - if (!is_async) { - return; - } - if (syncpoint_id == UINT32_MAX) { - // TODO: Research what this does. - LOG_ERROR(HW_GPU, "Waiting for syncpoint -1 not implemented"); - return; - } - MICROPROFILE_SCOPE(GPU_wait); - std::unique_lock lock{sync_mutex}; - sync_cv.wait(lock, [=, this] { - if (shutting_down.load(std::memory_order_relaxed)) { - // We're shutting down, ensure no threads continue to wait for the next syncpoint - return true; - } - return syncpoints.at(syncpoint_id).load() >= value; - }); - } - - void IncrementSyncPoint(u32 syncpoint_id) { - auto& syncpoint = syncpoints.at(syncpoint_id); - syncpoint++; - std::scoped_lock lock{sync_mutex}; - sync_cv.notify_all(); - auto& interrupt = syncpt_interrupts.at(syncpoint_id); - if (!interrupt.empty()) { - u32 value = syncpoint.load(); - auto it = interrupt.begin(); - while (it != interrupt.end()) { - if (value >= *it) { - TriggerCpuInterrupt(syncpoint_id, *it); - it = interrupt.erase(it); - continue; - } - it++; - } - } - } - - [[nodiscard]] u32 GetSyncpointValue(u32 syncpoint_id) const { - return syncpoints.at(syncpoint_id).load(); - } - - void RegisterSyncptInterrupt(u32 syncpoint_id, u32 value) { - std::scoped_lock lock{sync_mutex}; - auto& interrupt = syncpt_interrupts.at(syncpoint_id); - bool contains = std::any_of(interrupt.begin(), interrupt.end(), - [value](u32 in_value) { return in_value == value; }); - if (contains) { - return; - } - interrupt.emplace_back(value); - } - - [[nodiscard]] bool CancelSyncptInterrupt(u32 syncpoint_id, u32 value) { - std::scoped_lock lock{sync_mutex}; - auto& interrupt = syncpt_interrupts.at(syncpoint_id); - const auto iter = - std::find_if(interrupt.begin(), interrupt.end(), - [value](u32 interrupt_value) { return value == interrupt_value; }); - - if (iter == interrupt.end()) { - return false; - } - interrupt.erase(iter); - return true; - } - [[nodiscard]] u64 GetTicks() const { // This values were reversed engineered by fincs from NVN // The gpu clock is reported in units of 385/625 nanoseconds @@ -306,7 +222,7 @@ struct GPU::Impl { /// This can be used to launch any necessary threads and register any necessary /// core timing events. void Start() { - gpu_thread.StartThread(*renderer, renderer->Context(), *dma_pusher); + gpu_thread.StartThread(*renderer, renderer->Context(), *scheduler); cpu_context = renderer->GetRenderWindow().CreateSharedContext(); cpu_context->MakeCurrent(); } @@ -328,8 +244,8 @@ struct GPU::Impl { } /// Push GPU command entries to be processed - void PushGPUEntries(Tegra::CommandList&& entries) { - gpu_thread.SubmitList(std::move(entries)); + void PushGPUEntries(s32 channel, Tegra::CommandList&& entries) { + gpu_thread.SubmitList(channel, std::move(entries)); } /// Push GPU command buffer entries to be processed @@ -339,7 +255,7 @@ struct GPU::Impl { } if (!cdma_pushers.contains(id)) { - cdma_pushers.insert_or_assign(id, std::make_unique<Tegra::CDmaPusher>(gpu)); + cdma_pushers.insert_or_assign(id, std::make_unique<Tegra::CDmaPusher>(host1x)); } // SubmitCommandBuffer would make the nvdec operations async, this is not currently working @@ -376,308 +292,55 @@ struct GPU::Impl { gpu_thread.FlushAndInvalidateRegion(addr, size); } - void TriggerCpuInterrupt(u32 syncpoint_id, u32 value) const { - auto& interrupt_manager = system.InterruptManager(); - interrupt_manager.GPUInterruptSyncpt(syncpoint_id, value); - } - - void ProcessBindMethod(const GPU::MethodCall& method_call) { - // Bind the current subchannel to the desired engine id. - LOG_DEBUG(HW_GPU, "Binding subchannel {} to engine {}", method_call.subchannel, - method_call.argument); - const auto engine_id = static_cast<EngineID>(method_call.argument); - bound_engines[method_call.subchannel] = static_cast<EngineID>(engine_id); - switch (engine_id) { - case EngineID::FERMI_TWOD_A: - dma_pusher->BindSubchannel(fermi_2d.get(), method_call.subchannel); - break; - case EngineID::MAXWELL_B: - dma_pusher->BindSubchannel(maxwell_3d.get(), method_call.subchannel); - break; - case EngineID::KEPLER_COMPUTE_B: - dma_pusher->BindSubchannel(kepler_compute.get(), method_call.subchannel); - break; - case EngineID::MAXWELL_DMA_COPY_A: - dma_pusher->BindSubchannel(maxwell_dma.get(), method_call.subchannel); - break; - case EngineID::KEPLER_INLINE_TO_MEMORY_B: - dma_pusher->BindSubchannel(kepler_memory.get(), method_call.subchannel); - break; - default: - UNIMPLEMENTED_MSG("Unimplemented engine {:04X}", engine_id); - } - } - - void ProcessFenceActionMethod() { - switch (regs.fence_action.op) { - case GPU::FenceOperation::Acquire: - WaitFence(regs.fence_action.syncpoint_id, regs.fence_value); - break; - case GPU::FenceOperation::Increment: - IncrementSyncPoint(regs.fence_action.syncpoint_id); - break; - default: - UNIMPLEMENTED_MSG("Unimplemented operation {}", regs.fence_action.op.Value()); - } - } - - void ProcessWaitForInterruptMethod() { - // TODO(bunnei) ImplementMe - LOG_WARNING(HW_GPU, "(STUBBED) called"); - } - - void ProcessSemaphoreTriggerMethod() { - const auto semaphoreOperationMask = 0xF; - const auto op = - static_cast<GpuSemaphoreOperation>(regs.semaphore_trigger & semaphoreOperationMask); - if (op == GpuSemaphoreOperation::WriteLong) { - struct Block { - u32 sequence; - u32 zeros = 0; - u64 timestamp; - }; - - Block block{}; - block.sequence = regs.semaphore_sequence; - // TODO(Kmather73): Generate a real GPU timestamp and write it here instead of - // CoreTiming - block.timestamp = GetTicks(); - memory_manager->WriteBlock(regs.semaphore_address.SemaphoreAddress(), &block, - sizeof(block)); - } else { - const u32 word{memory_manager->Read<u32>(regs.semaphore_address.SemaphoreAddress())}; - if ((op == GpuSemaphoreOperation::AcquireEqual && word == regs.semaphore_sequence) || - (op == GpuSemaphoreOperation::AcquireGequal && - static_cast<s32>(word - regs.semaphore_sequence) > 0) || - (op == GpuSemaphoreOperation::AcquireMask && (word & regs.semaphore_sequence))) { - // Nothing to do in this case + void RequestSwapBuffers(const Tegra::FramebufferConfig* framebuffer, + std::array<Service::Nvidia::NvFence, 4>& fences, size_t num_fences) { + size_t current_request_counter{}; + { + std::unique_lock<std::mutex> lk(request_swap_mutex); + if (free_swap_counters.empty()) { + current_request_counter = request_swap_counters.size(); + request_swap_counters.emplace_back(num_fences); } else { - regs.acquire_source = true; - regs.acquire_value = regs.semaphore_sequence; - if (op == GpuSemaphoreOperation::AcquireEqual) { - regs.acquire_active = true; - regs.acquire_mode = false; - } else if (op == GpuSemaphoreOperation::AcquireGequal) { - regs.acquire_active = true; - regs.acquire_mode = true; - } else if (op == GpuSemaphoreOperation::AcquireMask) { - // TODO(kemathe) The acquire mask operation waits for a value that, ANDed with - // semaphore_sequence, gives a non-0 result - LOG_ERROR(HW_GPU, "Invalid semaphore operation AcquireMask not implemented"); - } else { - LOG_ERROR(HW_GPU, "Invalid semaphore operation"); - } + current_request_counter = free_swap_counters.front(); + request_swap_counters[current_request_counter] = num_fences; + free_swap_counters.pop_front(); } } - } - - void ProcessSemaphoreRelease() { - memory_manager->Write<u32>(regs.semaphore_address.SemaphoreAddress(), - regs.semaphore_release); - } - - void ProcessSemaphoreAcquire() { - const u32 word = memory_manager->Read<u32>(regs.semaphore_address.SemaphoreAddress()); - const auto value = regs.semaphore_acquire; - if (word != value) { - regs.acquire_active = true; - regs.acquire_value = value; - // TODO(kemathe73) figure out how to do the acquire_timeout - regs.acquire_mode = false; - regs.acquire_source = false; - } - } - - /// Calls a GPU puller method. - void CallPullerMethod(const GPU::MethodCall& method_call) { - regs.reg_array[method_call.method] = method_call.argument; - const auto method = static_cast<BufferMethods>(method_call.method); - - switch (method) { - case BufferMethods::BindObject: { - ProcessBindMethod(method_call); - break; - } - case BufferMethods::Nop: - case BufferMethods::SemaphoreAddressHigh: - case BufferMethods::SemaphoreAddressLow: - case BufferMethods::SemaphoreSequence: - break; - case BufferMethods::UnkCacheFlush: - rasterizer->SyncGuestHost(); - break; - case BufferMethods::WrcacheFlush: - rasterizer->SignalReference(); - break; - case BufferMethods::FenceValue: - break; - case BufferMethods::RefCnt: - rasterizer->SignalReference(); - break; - case BufferMethods::FenceAction: - ProcessFenceActionMethod(); - break; - case BufferMethods::WaitForInterrupt: - rasterizer->WaitForIdle(); - break; - case BufferMethods::SemaphoreTrigger: { - ProcessSemaphoreTriggerMethod(); - break; - } - case BufferMethods::NotifyIntr: { - // TODO(Kmather73): Research and implement this method. - LOG_ERROR(HW_GPU, "Special puller engine method NotifyIntr not implemented"); - break; - } - case BufferMethods::Unk28: { - // TODO(Kmather73): Research and implement this method. - LOG_ERROR(HW_GPU, "Special puller engine method Unk28 not implemented"); - break; - } - case BufferMethods::SemaphoreAcquire: { - ProcessSemaphoreAcquire(); - break; - } - case BufferMethods::SemaphoreRelease: { - ProcessSemaphoreRelease(); - break; - } - case BufferMethods::Yield: { - // TODO(Kmather73): Research and implement this method. - LOG_ERROR(HW_GPU, "Special puller engine method Yield not implemented"); - break; - } - default: - LOG_ERROR(HW_GPU, "Special puller engine method {:X} not implemented", method); - break; - } - } - - /// Calls a GPU engine method. - void CallEngineMethod(const GPU::MethodCall& method_call) { - const EngineID engine = bound_engines[method_call.subchannel]; - - switch (engine) { - case EngineID::FERMI_TWOD_A: - fermi_2d->CallMethod(method_call.method, method_call.argument, - method_call.IsLastCall()); - break; - case EngineID::MAXWELL_B: - maxwell_3d->CallMethod(method_call.method, method_call.argument, - method_call.IsLastCall()); - break; - case EngineID::KEPLER_COMPUTE_B: - kepler_compute->CallMethod(method_call.method, method_call.argument, - method_call.IsLastCall()); - break; - case EngineID::MAXWELL_DMA_COPY_A: - maxwell_dma->CallMethod(method_call.method, method_call.argument, - method_call.IsLastCall()); - break; - case EngineID::KEPLER_INLINE_TO_MEMORY_B: - kepler_memory->CallMethod(method_call.method, method_call.argument, - method_call.IsLastCall()); - break; - default: - UNIMPLEMENTED_MSG("Unimplemented engine"); - } - } - - /// Calls a GPU engine multivalue method. - void CallEngineMultiMethod(u32 method, u32 subchannel, const u32* base_start, u32 amount, - u32 methods_pending) { - const EngineID engine = bound_engines[subchannel]; - - switch (engine) { - case EngineID::FERMI_TWOD_A: - fermi_2d->CallMultiMethod(method, base_start, amount, methods_pending); - break; - case EngineID::MAXWELL_B: - maxwell_3d->CallMultiMethod(method, base_start, amount, methods_pending); - break; - case EngineID::KEPLER_COMPUTE_B: - kepler_compute->CallMultiMethod(method, base_start, amount, methods_pending); - break; - case EngineID::MAXWELL_DMA_COPY_A: - maxwell_dma->CallMultiMethod(method, base_start, amount, methods_pending); - break; - case EngineID::KEPLER_INLINE_TO_MEMORY_B: - kepler_memory->CallMultiMethod(method, base_start, amount, methods_pending); - break; - default: - UNIMPLEMENTED_MSG("Unimplemented engine"); - } - } - - /// Determines where the method should be executed. - [[nodiscard]] bool ExecuteMethodOnEngine(u32 method) { - const auto buffer_method = static_cast<BufferMethods>(method); - return buffer_method >= BufferMethods::NonPullerMethods; - } - - struct Regs { - static constexpr size_t NUM_REGS = 0x40; - - union { - struct { - INSERT_PADDING_WORDS_NOINIT(0x4); - struct { - u32 address_high; - u32 address_low; - - [[nodiscard]] GPUVAddr SemaphoreAddress() const { - return static_cast<GPUVAddr>((static_cast<GPUVAddr>(address_high) << 32) | - address_low); + const auto wait_fence = + RequestSyncOperation([this, current_request_counter, framebuffer, fences, num_fences] { + auto& syncpoint_manager = host1x.GetSyncpointManager(); + if (num_fences == 0) { + renderer->SwapBuffers(framebuffer); + } + const auto executer = [this, current_request_counter, + framebuffer_copy = *framebuffer]() { + { + std::unique_lock<std::mutex> lk(request_swap_mutex); + if (--request_swap_counters[current_request_counter] != 0) { + return; + } + free_swap_counters.push_back(current_request_counter); } - } semaphore_address; - - u32 semaphore_sequence; - u32 semaphore_trigger; - INSERT_PADDING_WORDS_NOINIT(0xC); - - // The pusher and the puller share the reference counter, the pusher only has read - // access - u32 reference_count; - INSERT_PADDING_WORDS_NOINIT(0x5); - - u32 semaphore_acquire; - u32 semaphore_release; - u32 fence_value; - GPU::FenceAction fence_action; - INSERT_PADDING_WORDS_NOINIT(0xE2); - - // Puller state - u32 acquire_mode; - u32 acquire_source; - u32 acquire_active; - u32 acquire_timeout; - u32 acquire_value; - }; - std::array<u32, NUM_REGS> reg_array; - }; - } regs{}; + renderer->SwapBuffers(&framebuffer_copy); + }; + for (size_t i = 0; i < num_fences; i++) { + syncpoint_manager.RegisterGuestAction(fences[i].id, fences[i].value, executer); + } + }); + gpu_thread.TickGPU(); + WaitForSyncOperation(wait_fence); + } GPU& gpu; Core::System& system; - std::unique_ptr<Tegra::MemoryManager> memory_manager; - std::unique_ptr<Tegra::DmaPusher> dma_pusher; + Host1x::Host1x& host1x; + std::map<u32, std::unique_ptr<Tegra::CDmaPusher>> cdma_pushers; std::unique_ptr<VideoCore::RendererBase> renderer; VideoCore::RasterizerInterface* rasterizer = nullptr; const bool use_nvdec; - /// Mapping of command subchannels to their bound engine ids - std::array<EngineID, 8> bound_engines{}; - /// 3D engine - std::unique_ptr<Engines::Maxwell3D> maxwell_3d; - /// 2D engine - std::unique_ptr<Engines::Fermi2D> fermi_2d; - /// Compute engine - std::unique_ptr<Engines::KeplerCompute> kepler_compute; - /// DMA engine - std::unique_ptr<Engines::MaxwellDMA> maxwell_dma; - /// Inline memory engine - std::unique_ptr<Engines::KeplerMemory> kepler_memory; + s32 new_channel_id{1}; /// Shader build notifier std::unique_ptr<VideoCore::ShaderNotify> shader_notify; /// When true, we are about to shut down emulation session, so terminate outstanding tasks @@ -692,51 +355,25 @@ struct GPU::Impl { std::condition_variable sync_cv; - struct FlushRequest { - explicit FlushRequest(u64 fence_, VAddr addr_, std::size_t size_) - : fence{fence_}, addr{addr_}, size{size_} {} - u64 fence; - VAddr addr; - std::size_t size; - }; - - std::list<FlushRequest> flush_requests; - std::atomic<u64> current_flush_fence{}; - u64 last_flush_fence{}; - std::mutex flush_request_mutex; + std::list<std::function<void()>> sync_requests; + std::atomic<u64> current_sync_fence{}; + u64 last_sync_fence{}; + std::mutex sync_request_mutex; + std::condition_variable sync_request_cv; const bool is_async; VideoCommon::GPUThread::ThreadManager gpu_thread; std::unique_ptr<Core::Frontend::GraphicsContext> cpu_context; -#define ASSERT_REG_POSITION(field_name, position) \ - static_assert(offsetof(Regs, field_name) == position * 4, \ - "Field " #field_name " has invalid position") - - ASSERT_REG_POSITION(semaphore_address, 0x4); - ASSERT_REG_POSITION(semaphore_sequence, 0x6); - ASSERT_REG_POSITION(semaphore_trigger, 0x7); - ASSERT_REG_POSITION(reference_count, 0x14); - ASSERT_REG_POSITION(semaphore_acquire, 0x1A); - ASSERT_REG_POSITION(semaphore_release, 0x1B); - ASSERT_REG_POSITION(fence_value, 0x1C); - ASSERT_REG_POSITION(fence_action, 0x1D); - - ASSERT_REG_POSITION(acquire_mode, 0x100); - ASSERT_REG_POSITION(acquire_source, 0x101); - ASSERT_REG_POSITION(acquire_active, 0x102); - ASSERT_REG_POSITION(acquire_timeout, 0x103); - ASSERT_REG_POSITION(acquire_value, 0x104); - -#undef ASSERT_REG_POSITION - - enum class GpuSemaphoreOperation { - AcquireEqual = 0x1, - WriteLong = 0x2, - AcquireGequal = 0x4, - AcquireMask = 0x8, - }; + std::unique_ptr<Tegra::Control::Scheduler> scheduler; + std::unordered_map<s32, std::shared_ptr<Tegra::Control::ChannelState>> channels; + Tegra::Control::ChannelState* current_channel; + s32 bound_channel{-1}; + + std::deque<size_t> free_swap_counters; + std::deque<size_t> request_swap_counters; + std::mutex request_swap_mutex; }; GPU::GPU(Core::System& system, bool is_async, bool use_nvdec) @@ -744,25 +381,36 @@ GPU::GPU(Core::System& system, bool is_async, bool use_nvdec) GPU::~GPU() = default; -void GPU::BindRenderer(std::unique_ptr<VideoCore::RendererBase> renderer) { - impl->BindRenderer(std::move(renderer)); +std::shared_ptr<Control::ChannelState> GPU::AllocateChannel() { + return impl->AllocateChannel(); +} + +void GPU::InitChannel(Control::ChannelState& to_init) { + impl->InitChannel(to_init); +} + +void GPU::BindChannel(s32 channel_id) { + impl->BindChannel(channel_id); } -void GPU::CallMethod(const MethodCall& method_call) { - impl->CallMethod(method_call); +void GPU::ReleaseChannel(Control::ChannelState& to_release) { + impl->ReleaseChannel(to_release); } -void GPU::CallMultiMethod(u32 method, u32 subchannel, const u32* base_start, u32 amount, - u32 methods_pending) { - impl->CallMultiMethod(method, subchannel, base_start, amount, methods_pending); +void GPU::InitAddressSpace(Tegra::MemoryManager& memory_manager) { + impl->InitAddressSpace(memory_manager); +} + +void GPU::BindRenderer(std::unique_ptr<VideoCore::RendererBase> renderer) { + impl->BindRenderer(std::move(renderer)); } void GPU::FlushCommands() { impl->FlushCommands(); } -void GPU::SyncGuestHost() { - impl->SyncGuestHost(); +void GPU::InvalidateGPUCache() { + impl->InvalidateGPUCache(); } void GPU::OnCommandListEnd() { @@ -770,17 +418,32 @@ void GPU::OnCommandListEnd() { } u64 GPU::RequestFlush(VAddr addr, std::size_t size) { - return impl->RequestFlush(addr, size); + return impl->RequestSyncOperation( + [this, addr, size]() { impl->rasterizer->FlushRegion(addr, size); }); } -u64 GPU::CurrentFlushRequestFence() const { - return impl->CurrentFlushRequestFence(); +u64 GPU::CurrentSyncRequestFence() const { + return impl->CurrentSyncRequestFence(); +} + +void GPU::WaitForSyncOperation(u64 fence) { + return impl->WaitForSyncOperation(fence); } void GPU::TickWork() { impl->TickWork(); } +/// Gets a mutable reference to the Host1x interface +Host1x::Host1x& GPU::Host1x() { + return impl->host1x; +} + +/// Gets an immutable reference to the Host1x interface. +const Host1x::Host1x& GPU::Host1x() const { + return impl->host1x; +} + Engines::Maxwell3D& GPU::Maxwell3D() { return impl->Maxwell3D(); } @@ -797,14 +460,6 @@ const Engines::KeplerCompute& GPU::KeplerCompute() const { return impl->KeplerCompute(); } -Tegra::MemoryManager& GPU::MemoryManager() { - return impl->MemoryManager(); -} - -const Tegra::MemoryManager& GPU::MemoryManager() const { - return impl->MemoryManager(); -} - Tegra::DmaPusher& GPU::DmaPusher() { return impl->DmaPusher(); } @@ -829,24 +484,9 @@ const VideoCore::ShaderNotify& GPU::ShaderNotify() const { return impl->ShaderNotify(); } -void GPU::WaitFence(u32 syncpoint_id, u32 value) { - impl->WaitFence(syncpoint_id, value); -} - -void GPU::IncrementSyncPoint(u32 syncpoint_id) { - impl->IncrementSyncPoint(syncpoint_id); -} - -u32 GPU::GetSyncpointValue(u32 syncpoint_id) const { - return impl->GetSyncpointValue(syncpoint_id); -} - -void GPU::RegisterSyncptInterrupt(u32 syncpoint_id, u32 value) { - impl->RegisterSyncptInterrupt(syncpoint_id, value); -} - -bool GPU::CancelSyncptInterrupt(u32 syncpoint_id, u32 value) { - return impl->CancelSyncptInterrupt(syncpoint_id, value); +void GPU::RequestSwapBuffers(const Tegra::FramebufferConfig* framebuffer, + std::array<Service::Nvidia::NvFence, 4>& fences, size_t num_fences) { + impl->RequestSwapBuffers(framebuffer, fences, num_fences); } u64 GPU::GetTicks() const { @@ -881,8 +521,8 @@ void GPU::ReleaseContext() { impl->ReleaseContext(); } -void GPU::PushGPUEntries(Tegra::CommandList&& entries) { - impl->PushGPUEntries(std::move(entries)); +void GPU::PushGPUEntries(s32 channel, Tegra::CommandList&& entries) { + impl->PushGPUEntries(channel, std::move(entries)); } void GPU::PushCommandBuffer(u32 id, Tegra::ChCommandHeaderList& entries) { diff --git a/src/video_core/gpu.h b/src/video_core/gpu.h index b939ba315..d0709dc69 100644 --- a/src/video_core/gpu.h +++ b/src/video_core/gpu.h @@ -24,11 +24,15 @@ namespace Tegra { class DmaPusher; struct CommandList; +// TODO: Implement the commented ones enum class RenderTargetFormat : u32 { NONE = 0x0, R32B32G32A32_FLOAT = 0xC0, R32G32B32A32_SINT = 0xC1, R32G32B32A32_UINT = 0xC2, + // R32G32B32X32_FLOAT = 0xC3, + // R32G32B32X32_SINT = 0xC4, + // R32G32B32X32_UINT = 0xC5, R16G16B16A16_UNORM = 0xC6, R16G16B16A16_SNORM = 0xC7, R16G16B16A16_SINT = 0xC8, @@ -38,8 +42,8 @@ enum class RenderTargetFormat : u32 { R32G32_SINT = 0xCC, R32G32_UINT = 0xCD, R16G16B16X16_FLOAT = 0xCE, - B8G8R8A8_UNORM = 0xCF, - B8G8R8A8_SRGB = 0xD0, + A8R8G8B8_UNORM = 0xCF, + A8R8G8B8_SRGB = 0xD0, A2B10G10R10_UNORM = 0xD1, A2B10G10R10_UINT = 0xD2, A8B8G8R8_UNORM = 0xD5, @@ -52,10 +56,13 @@ enum class RenderTargetFormat : u32 { R16G16_SINT = 0xDC, R16G16_UINT = 0xDD, R16G16_FLOAT = 0xDE, + // A2R10G10B10_UNORM = 0xDF, B10G11R11_FLOAT = 0xE0, R32_SINT = 0xE3, R32_UINT = 0xE4, R32_FLOAT = 0xE5, + // X8R8G8B8_UNORM = 0xE6, + // X8R8G8B8_SRGB = 0xE7, R5G6B5_UNORM = 0xE8, A1R5G5B5_UNORM = 0xE9, R8G8_UNORM = 0xEA, @@ -71,17 +78,42 @@ enum class RenderTargetFormat : u32 { R8_SNORM = 0xF4, R8_SINT = 0xF5, R8_UINT = 0xF6, + + /* + A8_UNORM = 0xF7, + X1R5G5B5_UNORM = 0xF8, + X8B8G8R8_UNORM = 0xF9, + X8B8G8R8_SRGB = 0xFA, + Z1R5G5B5_UNORM = 0xFB, + O1R5G5B5_UNORM = 0xFC, + Z8R8G8B8_UNORM = 0xFD, + O8R8G8B8_UNORM = 0xFE, + R32_UNORM = 0xFF, + A16_UNORM = 0x40, + A16_FLOAT = 0x41, + A32_FLOAT = 0x42, + A8R8_UNORM = 0x43, + R16A16_UNORM = 0x44, + R16A16_FLOAT = 0x45, + R32A32_FLOAT = 0x46, + B8G8R8A8_UNORM = 0x47, + */ }; enum class DepthFormat : u32 { - D32_FLOAT = 0xA, - D16_UNORM = 0x13, - S8_UINT_Z24_UNORM = 0x14, - D24X8_UNORM = 0x15, - D24S8_UNORM = 0x16, + Z32_FLOAT = 0xA, + Z16_UNORM = 0x13, + Z24_UNORM_S8_UINT = 0x14, + X8Z24_UNORM = 0x15, + S8Z24_UNORM = 0x16, S8_UINT = 0x17, - D24C8_UNORM = 0x18, - D32_FLOAT_S8X24_UINT = 0x19, + V8Z24_UNORM = 0x18, + Z32_FLOAT_X24S8_UINT = 0x19, + /* + X8Z24_UNORM_X16V8S8_UINT = 0x1D, + Z32_FLOAT_X16V8X8_UINT = 0x1E, + Z32_FLOAT_X16V8S8_UINT = 0x1F, + */ }; namespace Engines { @@ -89,73 +121,58 @@ class Maxwell3D; class KeplerCompute; } // namespace Engines -enum class EngineID { - FERMI_TWOD_A = 0x902D, // 2D Engine - MAXWELL_B = 0xB197, // 3D Engine - KEPLER_COMPUTE_B = 0xB1C0, - KEPLER_INLINE_TO_MEMORY_B = 0xA140, - MAXWELL_DMA_COPY_A = 0xB0B5, -}; +namespace Control { +struct ChannelState; +} + +namespace Host1x { +class Host1x; +} // namespace Host1x class MemoryManager; class GPU final { public: - struct MethodCall { - u32 method{}; - u32 argument{}; - u32 subchannel{}; - u32 method_count{}; - - explicit MethodCall(u32 method_, u32 argument_, u32 subchannel_ = 0, u32 method_count_ = 0) - : method(method_), argument(argument_), subchannel(subchannel_), - method_count(method_count_) {} - - [[nodiscard]] bool IsLastCall() const { - return method_count <= 1; - } - }; - - enum class FenceOperation : u32 { - Acquire = 0, - Increment = 1, - }; - - union FenceAction { - u32 raw; - BitField<0, 1, FenceOperation> op; - BitField<8, 24, u32> syncpoint_id; - }; - explicit GPU(Core::System& system, bool is_async, bool use_nvdec); ~GPU(); /// Binds a renderer to the GPU. void BindRenderer(std::unique_ptr<VideoCore::RendererBase> renderer); - /// Calls a GPU method. - void CallMethod(const MethodCall& method_call); - - /// Calls a GPU multivalue method. - void CallMultiMethod(u32 method, u32 subchannel, const u32* base_start, u32 amount, - u32 methods_pending); - /// Flush all current written commands into the host GPU for execution. void FlushCommands(); /// Synchronizes CPU writes with Host GPU memory. - void SyncGuestHost(); + void InvalidateGPUCache(); /// Signal the ending of command list. void OnCommandListEnd(); + std::shared_ptr<Control::ChannelState> AllocateChannel(); + + void InitChannel(Control::ChannelState& to_init); + + void BindChannel(s32 channel_id); + + void ReleaseChannel(Control::ChannelState& to_release); + + void InitAddressSpace(Tegra::MemoryManager& memory_manager); + /// Request a host GPU memory flush from the CPU. [[nodiscard]] u64 RequestFlush(VAddr addr, std::size_t size); /// Obtains current flush request fence id. - [[nodiscard]] u64 CurrentFlushRequestFence() const; + [[nodiscard]] u64 CurrentSyncRequestFence() const; + + void WaitForSyncOperation(u64 fence); /// Tick pending requests within the GPU. void TickWork(); + /// Gets a mutable reference to the Host1x interface + [[nodiscard]] Host1x::Host1x& Host1x(); + + /// Gets an immutable reference to the Host1x interface. + [[nodiscard]] const Host1x::Host1x& Host1x() const; + /// Returns a reference to the Maxwell3D GPU engine. [[nodiscard]] Engines::Maxwell3D& Maxwell3D(); @@ -168,12 +185,6 @@ public: /// Returns a reference to the KeplerCompute GPU engine. [[nodiscard]] const Engines::KeplerCompute& KeplerCompute() const; - /// Returns a reference to the GPU memory manager. - [[nodiscard]] Tegra::MemoryManager& MemoryManager(); - - /// Returns a const reference to the GPU memory manager. - [[nodiscard]] const Tegra::MemoryManager& MemoryManager() const; - /// Returns a reference to the GPU DMA pusher. [[nodiscard]] Tegra::DmaPusher& DmaPusher(); @@ -192,17 +203,6 @@ public: /// Returns a const reference to the shader notifier. [[nodiscard]] const VideoCore::ShaderNotify& ShaderNotify() const; - /// Allows the CPU/NvFlinger to wait on the GPU before presenting a frame. - void WaitFence(u32 syncpoint_id, u32 value); - - void IncrementSyncPoint(u32 syncpoint_id); - - [[nodiscard]] u32 GetSyncpointValue(u32 syncpoint_id) const; - - void RegisterSyncptInterrupt(u32 syncpoint_id, u32 value); - - [[nodiscard]] bool CancelSyncptInterrupt(u32 syncpoint_id, u32 value); - [[nodiscard]] u64 GetTicks() const; [[nodiscard]] bool IsAsync() const; @@ -211,6 +211,9 @@ public: void RendererFrameEndNotify(); + void RequestSwapBuffers(const Tegra::FramebufferConfig* framebuffer, + std::array<Service::Nvidia::NvFence, 4>& fences, size_t num_fences); + /// Performs any additional setup necessary in order to begin GPU emulation. /// This can be used to launch any necessary threads and register any necessary /// core timing events. @@ -226,7 +229,7 @@ public: void ReleaseContext(); /// Push GPU command entries to be processed - void PushGPUEntries(Tegra::CommandList&& entries); + void PushGPUEntries(s32 channel, Tegra::CommandList&& entries); /// Push GPU command buffer entries to be processed void PushCommandBuffer(u32 id, Tegra::ChCommandHeaderList& entries); @@ -248,7 +251,7 @@ public: private: struct Impl; - std::unique_ptr<Impl> impl; + mutable std::unique_ptr<Impl> impl; }; } // namespace Tegra diff --git a/src/video_core/gpu_thread.cpp b/src/video_core/gpu_thread.cpp index d43f7175a..1bd477011 100644 --- a/src/video_core/gpu_thread.cpp +++ b/src/video_core/gpu_thread.cpp @@ -8,6 +8,7 @@ #include "common/thread.h" #include "core/core.h" #include "core/frontend/emu_window.h" +#include "video_core/control/scheduler.h" #include "video_core/dma_pusher.h" #include "video_core/gpu.h" #include "video_core/gpu_thread.h" @@ -18,8 +19,8 @@ namespace VideoCommon::GPUThread { /// Runs the GPU thread static void RunThread(std::stop_token stop_token, Core::System& system, VideoCore::RendererBase& renderer, Core::Frontend::GraphicsContext& context, - Tegra::DmaPusher& dma_pusher, SynchState& state) { - std::string name = "yuzu:GPU"; + Tegra::Control::Scheduler& scheduler, SynchState& state) { + std::string name = "GPU"; MicroProfileOnThreadCreate(name.c_str()); SCOPE_EXIT({ MicroProfileOnThreadExit(); }); @@ -36,8 +37,7 @@ static void RunThread(std::stop_token stop_token, Core::System& system, break; } if (auto* submit_list = std::get_if<SubmitListCommand>(&next.data)) { - dma_pusher.Push(std::move(submit_list->entries)); - dma_pusher.DispatchCalls(); + scheduler.Push(submit_list->channel, std::move(submit_list->entries)); } else if (const auto* data = std::get_if<SwapBuffersCommand>(&next.data)) { renderer.SwapBuffers(data->framebuffer ? &*data->framebuffer : nullptr); } else if (std::holds_alternative<OnCommandListEndCommand>(next.data)) { @@ -68,14 +68,14 @@ ThreadManager::~ThreadManager() = default; void ThreadManager::StartThread(VideoCore::RendererBase& renderer, Core::Frontend::GraphicsContext& context, - Tegra::DmaPusher& dma_pusher) { + Tegra::Control::Scheduler& scheduler) { rasterizer = renderer.ReadRasterizer(); thread = std::jthread(RunThread, std::ref(system), std::ref(renderer), std::ref(context), - std::ref(dma_pusher), std::ref(state)); + std::ref(scheduler), std::ref(state)); } -void ThreadManager::SubmitList(Tegra::CommandList&& entries) { - PushCommand(SubmitListCommand(std::move(entries))); +void ThreadManager::SubmitList(s32 channel, Tegra::CommandList&& entries) { + PushCommand(SubmitListCommand(channel, std::move(entries))); } void ThreadManager::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) { @@ -93,8 +93,12 @@ void ThreadManager::FlushRegion(VAddr addr, u64 size) { } auto& gpu = system.GPU(); u64 fence = gpu.RequestFlush(addr, size); - PushCommand(GPUTickCommand(), true); - ASSERT(fence <= gpu.CurrentFlushRequestFence()); + TickGPU(); + gpu.WaitForSyncOperation(fence); +} + +void ThreadManager::TickGPU() { + PushCommand(GPUTickCommand()); } void ThreadManager::InvalidateRegion(VAddr addr, u64 size) { diff --git a/src/video_core/gpu_thread.h b/src/video_core/gpu_thread.h index 2f8210cb9..64628d3e3 100644 --- a/src/video_core/gpu_thread.h +++ b/src/video_core/gpu_thread.h @@ -15,7 +15,9 @@ namespace Tegra { struct FramebufferConfig; -class DmaPusher; +namespace Control { +class Scheduler; +} } // namespace Tegra namespace Core { @@ -34,8 +36,10 @@ namespace VideoCommon::GPUThread { /// Command to signal to the GPU thread that a command list is ready for processing struct SubmitListCommand final { - explicit SubmitListCommand(Tegra::CommandList&& entries_) : entries{std::move(entries_)} {} + explicit SubmitListCommand(s32 channel_, Tegra::CommandList&& entries_) + : channel{channel_}, entries{std::move(entries_)} {} + s32 channel; Tegra::CommandList entries; }; @@ -112,10 +116,10 @@ public: /// Creates and starts the GPU thread. void StartThread(VideoCore::RendererBase& renderer, Core::Frontend::GraphicsContext& context, - Tegra::DmaPusher& dma_pusher); + Tegra::Control::Scheduler& scheduler); /// Push GPU command entries to be processed - void SubmitList(Tegra::CommandList&& entries); + void SubmitList(s32 channel, Tegra::CommandList&& entries); /// Swap buffers (render frame) void SwapBuffers(const Tegra::FramebufferConfig* framebuffer); @@ -131,6 +135,8 @@ public: void OnCommandListEnd(); + void TickGPU(); + private: /// Pushes a command to be executed by the GPU thread u64 PushCommand(CommandData&& command_data, bool block = false); diff --git a/src/video_core/command_classes/codecs/codec.cpp b/src/video_core/host1x/codecs/codec.cpp index a5eb97b7f..42e7d6e4f 100644 --- a/src/video_core/command_classes/codecs/codec.cpp +++ b/src/video_core/host1x/codecs/codec.cpp @@ -6,11 +6,11 @@ #include <vector> #include "common/assert.h" #include "common/settings.h" -#include "video_core/command_classes/codecs/codec.h" -#include "video_core/command_classes/codecs/h264.h" -#include "video_core/command_classes/codecs/vp8.h" -#include "video_core/command_classes/codecs/vp9.h" -#include "video_core/gpu.h" +#include "video_core/host1x/codecs/codec.h" +#include "video_core/host1x/codecs/h264.h" +#include "video_core/host1x/codecs/vp8.h" +#include "video_core/host1x/codecs/vp9.h" +#include "video_core/host1x/host1x.h" #include "video_core/memory_manager.h" extern "C" { @@ -73,10 +73,10 @@ void AVFrameDeleter(AVFrame* ptr) { av_frame_free(&ptr); } -Codec::Codec(GPU& gpu_, const NvdecCommon::NvdecRegisters& regs) - : gpu(gpu_), state{regs}, h264_decoder(std::make_unique<Decoder::H264>(gpu)), - vp8_decoder(std::make_unique<Decoder::VP8>(gpu)), - vp9_decoder(std::make_unique<Decoder::VP9>(gpu)) {} +Codec::Codec(Host1x::Host1x& host1x_, const Host1x::NvdecCommon::NvdecRegisters& regs) + : host1x(host1x_), state{regs}, h264_decoder(std::make_unique<Decoder::H264>(host1x)), + vp8_decoder(std::make_unique<Decoder::VP8>(host1x)), + vp9_decoder(std::make_unique<Decoder::VP9>(host1x)) {} Codec::~Codec() { if (!initialized) { @@ -168,11 +168,11 @@ void Codec::InitializeGpuDecoder() { void Codec::Initialize() { const AVCodecID codec = [&] { switch (current_codec) { - case NvdecCommon::VideoCodec::H264: + case Host1x::NvdecCommon::VideoCodec::H264: return AV_CODEC_ID_H264; - case NvdecCommon::VideoCodec::VP8: + case Host1x::NvdecCommon::VideoCodec::VP8: return AV_CODEC_ID_VP8; - case NvdecCommon::VideoCodec::VP9: + case Host1x::NvdecCommon::VideoCodec::VP9: return AV_CODEC_ID_VP9; default: UNIMPLEMENTED_MSG("Unknown codec {}", current_codec); @@ -197,7 +197,7 @@ void Codec::Initialize() { initialized = true; } -void Codec::SetTargetCodec(NvdecCommon::VideoCodec codec) { +void Codec::SetTargetCodec(Host1x::NvdecCommon::VideoCodec codec) { if (current_codec != codec) { current_codec = codec; LOG_INFO(Service_NVDRV, "NVDEC video codec initialized to {}", GetCurrentCodecName()); @@ -215,11 +215,11 @@ void Codec::Decode() { bool vp9_hidden_frame = false; const auto& frame_data = [&]() { switch (current_codec) { - case Tegra::NvdecCommon::VideoCodec::H264: + case Tegra::Host1x::NvdecCommon::VideoCodec::H264: return h264_decoder->ComposeFrame(state, is_first_frame); - case Tegra::NvdecCommon::VideoCodec::VP8: + case Tegra::Host1x::NvdecCommon::VideoCodec::VP8: return vp8_decoder->ComposeFrame(state); - case Tegra::NvdecCommon::VideoCodec::VP9: + case Tegra::Host1x::NvdecCommon::VideoCodec::VP9: vp9_decoder->ComposeFrame(state); vp9_hidden_frame = vp9_decoder->WasFrameHidden(); return vp9_decoder->GetFrameBytes(); @@ -287,21 +287,21 @@ AVFramePtr Codec::GetCurrentFrame() { return frame; } -NvdecCommon::VideoCodec Codec::GetCurrentCodec() const { +Host1x::NvdecCommon::VideoCodec Codec::GetCurrentCodec() const { return current_codec; } std::string_view Codec::GetCurrentCodecName() const { switch (current_codec) { - case NvdecCommon::VideoCodec::None: + case Host1x::NvdecCommon::VideoCodec::None: return "None"; - case NvdecCommon::VideoCodec::H264: + case Host1x::NvdecCommon::VideoCodec::H264: return "H264"; - case NvdecCommon::VideoCodec::VP8: + case Host1x::NvdecCommon::VideoCodec::VP8: return "VP8"; - case NvdecCommon::VideoCodec::H265: + case Host1x::NvdecCommon::VideoCodec::H265: return "H265"; - case NvdecCommon::VideoCodec::VP9: + case Host1x::NvdecCommon::VideoCodec::VP9: return "VP9"; default: return "Unknown"; diff --git a/src/video_core/command_classes/codecs/codec.h b/src/video_core/host1x/codecs/codec.h index 0c2405465..0d45fb7fe 100644 --- a/src/video_core/command_classes/codecs/codec.h +++ b/src/video_core/host1x/codecs/codec.h @@ -6,8 +6,8 @@ #include <memory> #include <string_view> #include <queue> - -#include "video_core/command_classes/nvdec_common.h" +#include "common/common_types.h" +#include "video_core/host1x/nvdec_common.h" extern "C" { #if defined(__GNUC__) || defined(__clang__) @@ -21,7 +21,6 @@ extern "C" { } namespace Tegra { -class GPU; void AVFrameDeleter(AVFrame* ptr); using AVFramePtr = std::unique_ptr<AVFrame, decltype(&AVFrameDeleter)>; @@ -32,16 +31,20 @@ class VP8; class VP9; } // namespace Decoder +namespace Host1x { +class Host1x; +} // namespace Host1x + class Codec { public: - explicit Codec(GPU& gpu, const NvdecCommon::NvdecRegisters& regs); + explicit Codec(Host1x::Host1x& host1x, const Host1x::NvdecCommon::NvdecRegisters& regs); ~Codec(); /// Initialize the codec, returning success or failure void Initialize(); /// Sets NVDEC video stream codec - void SetTargetCodec(NvdecCommon::VideoCodec codec); + void SetTargetCodec(Host1x::NvdecCommon::VideoCodec codec); /// Call decoders to construct headers, decode AVFrame with ffmpeg void Decode(); @@ -50,7 +53,7 @@ public: [[nodiscard]] AVFramePtr GetCurrentFrame(); /// Returns the value of current_codec - [[nodiscard]] NvdecCommon::VideoCodec GetCurrentCodec() const; + [[nodiscard]] Host1x::NvdecCommon::VideoCodec GetCurrentCodec() const; /// Return name of the current codec [[nodiscard]] std::string_view GetCurrentCodecName() const; @@ -63,14 +66,14 @@ private: bool CreateGpuAvDevice(); bool initialized{}; - NvdecCommon::VideoCodec current_codec{NvdecCommon::VideoCodec::None}; + Host1x::NvdecCommon::VideoCodec current_codec{Host1x::NvdecCommon::VideoCodec::None}; const AVCodec* av_codec{nullptr}; AVCodecContext* av_codec_ctx{nullptr}; AVBufferRef* av_gpu_decoder{nullptr}; - GPU& gpu; - const NvdecCommon::NvdecRegisters& state; + Host1x::Host1x& host1x; + const Host1x::NvdecCommon::NvdecRegisters& state; std::unique_ptr<Decoder::H264> h264_decoder; std::unique_ptr<Decoder::VP8> vp8_decoder; std::unique_ptr<Decoder::VP9> vp9_decoder; diff --git a/src/video_core/command_classes/codecs/h264.cpp b/src/video_core/host1x/codecs/h264.cpp index e2acd54d4..e87bd65fa 100644 --- a/src/video_core/command_classes/codecs/h264.cpp +++ b/src/video_core/host1x/codecs/h264.cpp @@ -5,8 +5,8 @@ #include <bit> #include "common/settings.h" -#include "video_core/command_classes/codecs/h264.h" -#include "video_core/gpu.h" +#include "video_core/host1x/codecs/h264.h" +#include "video_core/host1x/host1x.h" #include "video_core/memory_manager.h" namespace Tegra::Decoder { @@ -24,19 +24,20 @@ constexpr std::array<u8, 16> zig_zag_scan{ }; } // Anonymous namespace -H264::H264(GPU& gpu_) : gpu(gpu_) {} +H264::H264(Host1x::Host1x& host1x_) : host1x{host1x_} {} H264::~H264() = default; -const std::vector<u8>& H264::ComposeFrame(const NvdecCommon::NvdecRegisters& state, +const std::vector<u8>& H264::ComposeFrame(const Host1x::NvdecCommon::NvdecRegisters& state, bool is_first_frame) { H264DecoderContext context; - gpu.MemoryManager().ReadBlock(state.picture_info_offset, &context, sizeof(H264DecoderContext)); + host1x.MemoryManager().ReadBlock(state.picture_info_offset, &context, + sizeof(H264DecoderContext)); const s64 frame_number = context.h264_parameter_set.frame_number.Value(); if (!is_first_frame && frame_number != 0) { frame.resize(context.stream_len); - gpu.MemoryManager().ReadBlock(state.frame_bitstream_offset, frame.data(), frame.size()); + host1x.MemoryManager().ReadBlock(state.frame_bitstream_offset, frame.data(), frame.size()); return frame; } @@ -155,8 +156,8 @@ const std::vector<u8>& H264::ComposeFrame(const NvdecCommon::NvdecRegisters& sta frame.resize(encoded_header.size() + context.stream_len); std::memcpy(frame.data(), encoded_header.data(), encoded_header.size()); - gpu.MemoryManager().ReadBlock(state.frame_bitstream_offset, - frame.data() + encoded_header.size(), context.stream_len); + host1x.MemoryManager().ReadBlock(state.frame_bitstream_offset, + frame.data() + encoded_header.size(), context.stream_len); return frame; } diff --git a/src/video_core/command_classes/codecs/h264.h b/src/video_core/host1x/codecs/h264.h index 261574364..5cc86454e 100644 --- a/src/video_core/command_classes/codecs/h264.h +++ b/src/video_core/host1x/codecs/h264.h @@ -8,10 +8,14 @@ #include "common/bit_field.h" #include "common/common_funcs.h" #include "common/common_types.h" -#include "video_core/command_classes/nvdec_common.h" +#include "video_core/host1x/nvdec_common.h" namespace Tegra { -class GPU; + +namespace Host1x { +class Host1x; +} // namespace Host1x + namespace Decoder { class H264BitWriter { @@ -55,16 +59,16 @@ private: class H264 { public: - explicit H264(GPU& gpu); + explicit H264(Host1x::Host1x& host1x); ~H264(); /// Compose the H264 frame for FFmpeg decoding - [[nodiscard]] const std::vector<u8>& ComposeFrame(const NvdecCommon::NvdecRegisters& state, - bool is_first_frame = false); + [[nodiscard]] const std::vector<u8>& ComposeFrame( + const Host1x::NvdecCommon::NvdecRegisters& state, bool is_first_frame = false); private: std::vector<u8> frame; - GPU& gpu; + Host1x::Host1x& host1x; struct H264ParameterSet { s32 log2_max_pic_order_cnt_lsb_minus4; ///< 0x00 diff --git a/src/video_core/command_classes/codecs/vp8.cpp b/src/video_core/host1x/codecs/vp8.cpp index c83b9bbc2..28fb12cb8 100644 --- a/src/video_core/command_classes/codecs/vp8.cpp +++ b/src/video_core/host1x/codecs/vp8.cpp @@ -3,18 +3,18 @@ #include <vector> -#include "video_core/command_classes/codecs/vp8.h" -#include "video_core/gpu.h" +#include "video_core/host1x/codecs/vp8.h" +#include "video_core/host1x/host1x.h" #include "video_core/memory_manager.h" namespace Tegra::Decoder { -VP8::VP8(GPU& gpu_) : gpu(gpu_) {} +VP8::VP8(Host1x::Host1x& host1x_) : host1x{host1x_} {} VP8::~VP8() = default; -const std::vector<u8>& VP8::ComposeFrame(const NvdecCommon::NvdecRegisters& state) { +const std::vector<u8>& VP8::ComposeFrame(const Host1x::NvdecCommon::NvdecRegisters& state) { VP8PictureInfo info; - gpu.MemoryManager().ReadBlock(state.picture_info_offset, &info, sizeof(VP8PictureInfo)); + host1x.MemoryManager().ReadBlock(state.picture_info_offset, &info, sizeof(VP8PictureInfo)); const bool is_key_frame = info.key_frame == 1u; const auto bitstream_size = static_cast<size_t>(info.vld_buffer_size); @@ -45,7 +45,7 @@ const std::vector<u8>& VP8::ComposeFrame(const NvdecCommon::NvdecRegisters& stat frame[9] = static_cast<u8>(((info.frame_height >> 8) & 0x3f)); } const u64 bitstream_offset = state.frame_bitstream_offset; - gpu.MemoryManager().ReadBlock(bitstream_offset, frame.data() + header_size, bitstream_size); + host1x.MemoryManager().ReadBlock(bitstream_offset, frame.data() + header_size, bitstream_size); return frame; } diff --git a/src/video_core/command_classes/codecs/vp8.h b/src/video_core/host1x/codecs/vp8.h index 3357667b0..5bf07ecab 100644 --- a/src/video_core/command_classes/codecs/vp8.h +++ b/src/video_core/host1x/codecs/vp8.h @@ -8,23 +8,28 @@ #include "common/common_funcs.h" #include "common/common_types.h" -#include "video_core/command_classes/nvdec_common.h" +#include "video_core/host1x/nvdec_common.h" namespace Tegra { -class GPU; + +namespace Host1x { +class Host1x; +} // namespace Host1x + namespace Decoder { class VP8 { public: - explicit VP8(GPU& gpu); + explicit VP8(Host1x::Host1x& host1x); ~VP8(); /// Compose the VP8 frame for FFmpeg decoding - [[nodiscard]] const std::vector<u8>& ComposeFrame(const NvdecCommon::NvdecRegisters& state); + [[nodiscard]] const std::vector<u8>& ComposeFrame( + const Host1x::NvdecCommon::NvdecRegisters& state); private: std::vector<u8> frame; - GPU& gpu; + Host1x::Host1x& host1x; struct VP8PictureInfo { INSERT_PADDING_WORDS_NOINIT(14); diff --git a/src/video_core/command_classes/codecs/vp9.cpp b/src/video_core/host1x/codecs/vp9.cpp index c01431441..cf40c9012 100644 --- a/src/video_core/command_classes/codecs/vp9.cpp +++ b/src/video_core/host1x/codecs/vp9.cpp @@ -4,8 +4,8 @@ #include <algorithm> // for std::copy #include <numeric> #include "common/assert.h" -#include "video_core/command_classes/codecs/vp9.h" -#include "video_core/gpu.h" +#include "video_core/host1x/codecs/vp9.h" +#include "video_core/host1x/host1x.h" #include "video_core/memory_manager.h" namespace Tegra::Decoder { @@ -236,7 +236,7 @@ constexpr std::array<u8, 254> map_lut{ } } // Anonymous namespace -VP9::VP9(GPU& gpu_) : gpu{gpu_} {} +VP9::VP9(Host1x::Host1x& host1x_) : host1x{host1x_} {} VP9::~VP9() = default; @@ -355,9 +355,9 @@ void VP9::WriteMvProbabilityUpdate(VpxRangeEncoder& writer, u8 new_prob, u8 old_ } } -Vp9PictureInfo VP9::GetVp9PictureInfo(const NvdecCommon::NvdecRegisters& state) { +Vp9PictureInfo VP9::GetVp9PictureInfo(const Host1x::NvdecCommon::NvdecRegisters& state) { PictureInfo picture_info; - gpu.MemoryManager().ReadBlock(state.picture_info_offset, &picture_info, sizeof(PictureInfo)); + host1x.MemoryManager().ReadBlock(state.picture_info_offset, &picture_info, sizeof(PictureInfo)); Vp9PictureInfo vp9_info = picture_info.Convert(); InsertEntropy(state.vp9_entropy_probs_offset, vp9_info.entropy); @@ -372,18 +372,19 @@ Vp9PictureInfo VP9::GetVp9PictureInfo(const NvdecCommon::NvdecRegisters& state) void VP9::InsertEntropy(u64 offset, Vp9EntropyProbs& dst) { EntropyProbs entropy; - gpu.MemoryManager().ReadBlock(offset, &entropy, sizeof(EntropyProbs)); + host1x.MemoryManager().ReadBlock(offset, &entropy, sizeof(EntropyProbs)); entropy.Convert(dst); } -Vp9FrameContainer VP9::GetCurrentFrame(const NvdecCommon::NvdecRegisters& state) { +Vp9FrameContainer VP9::GetCurrentFrame(const Host1x::NvdecCommon::NvdecRegisters& state) { Vp9FrameContainer current_frame{}; { - gpu.SyncGuestHost(); + // gpu.SyncGuestHost(); epic, why? current_frame.info = GetVp9PictureInfo(state); current_frame.bit_stream.resize(current_frame.info.bitstream_size); - gpu.MemoryManager().ReadBlock(state.frame_bitstream_offset, current_frame.bit_stream.data(), - current_frame.info.bitstream_size); + host1x.MemoryManager().ReadBlock(state.frame_bitstream_offset, + current_frame.bit_stream.data(), + current_frame.info.bitstream_size); } if (!next_frame.bit_stream.empty()) { Vp9FrameContainer temp{ @@ -769,7 +770,7 @@ VpxBitStreamWriter VP9::ComposeUncompressedHeader() { return uncomp_writer; } -void VP9::ComposeFrame(const NvdecCommon::NvdecRegisters& state) { +void VP9::ComposeFrame(const Host1x::NvdecCommon::NvdecRegisters& state) { std::vector<u8> bitstream; { Vp9FrameContainer curr_frame = GetCurrentFrame(state); diff --git a/src/video_core/command_classes/codecs/vp9.h b/src/video_core/host1x/codecs/vp9.h index ecc40e8b1..d4083e8d3 100644 --- a/src/video_core/command_classes/codecs/vp9.h +++ b/src/video_core/host1x/codecs/vp9.h @@ -8,11 +8,15 @@ #include "common/common_types.h" #include "common/stream.h" -#include "video_core/command_classes/codecs/vp9_types.h" -#include "video_core/command_classes/nvdec_common.h" +#include "video_core/host1x/codecs/vp9_types.h" +#include "video_core/host1x/nvdec_common.h" namespace Tegra { -class GPU; + +namespace Host1x { +class Host1x; +} // namespace Host1x + namespace Decoder { /// The VpxRangeEncoder, and VpxBitStreamWriter classes are used to compose the @@ -106,7 +110,7 @@ private: class VP9 { public: - explicit VP9(GPU& gpu_); + explicit VP9(Host1x::Host1x& host1x); ~VP9(); VP9(const VP9&) = delete; @@ -117,7 +121,7 @@ public: /// Composes the VP9 frame from the GPU state information. /// Based on the official VP9 spec documentation - void ComposeFrame(const NvdecCommon::NvdecRegisters& state); + void ComposeFrame(const Host1x::NvdecCommon::NvdecRegisters& state); /// Returns true if the most recent frame was a hidden frame. [[nodiscard]] bool WasFrameHidden() const { @@ -162,19 +166,21 @@ private: void WriteMvProbabilityUpdate(VpxRangeEncoder& writer, u8 new_prob, u8 old_prob); /// Returns VP9 information from NVDEC provided offset and size - [[nodiscard]] Vp9PictureInfo GetVp9PictureInfo(const NvdecCommon::NvdecRegisters& state); + [[nodiscard]] Vp9PictureInfo GetVp9PictureInfo( + const Host1x::NvdecCommon::NvdecRegisters& state); /// Read and convert NVDEC provided entropy probs to Vp9EntropyProbs struct void InsertEntropy(u64 offset, Vp9EntropyProbs& dst); /// Returns frame to be decoded after buffering - [[nodiscard]] Vp9FrameContainer GetCurrentFrame(const NvdecCommon::NvdecRegisters& state); + [[nodiscard]] Vp9FrameContainer GetCurrentFrame( + const Host1x::NvdecCommon::NvdecRegisters& state); /// Use NVDEC providied information to compose the headers for the current frame [[nodiscard]] std::vector<u8> ComposeCompressedHeader(); [[nodiscard]] VpxBitStreamWriter ComposeUncompressedHeader(); - GPU& gpu; + Host1x::Host1x& host1x; std::vector<u8> frame; std::array<s8, 4> loop_filter_ref_deltas{}; diff --git a/src/video_core/command_classes/codecs/vp9_types.h b/src/video_core/host1x/codecs/vp9_types.h index bb3d8df6e..adad8ed7e 100644 --- a/src/video_core/command_classes/codecs/vp9_types.h +++ b/src/video_core/host1x/codecs/vp9_types.h @@ -9,7 +9,6 @@ #include "common/common_types.h" namespace Tegra { -class GPU; namespace Decoder { struct Vp9FrameDimensions { diff --git a/src/video_core/host1x/control.cpp b/src/video_core/host1x/control.cpp new file mode 100644 index 000000000..dceefdb7f --- /dev/null +++ b/src/video_core/host1x/control.cpp @@ -0,0 +1,33 @@ +// SPDX-FileCopyrightText: 2021 yuzu Emulator Project +// SPDX-License-Identifier: GPL-3.0-or-later + +#include "common/assert.h" +#include "video_core/host1x/control.h" +#include "video_core/host1x/host1x.h" + +namespace Tegra::Host1x { + +Control::Control(Host1x& host1x_) : host1x(host1x_) {} + +Control::~Control() = default; + +void Control::ProcessMethod(Method method, u32 argument) { + switch (method) { + case Method::LoadSyncptPayload32: + syncpoint_value = argument; + break; + case Method::WaitSyncpt: + case Method::WaitSyncpt32: + Execute(argument); + break; + default: + UNIMPLEMENTED_MSG("Control method 0x{:X}", static_cast<u32>(method)); + break; + } +} + +void Control::Execute(u32 data) { + host1x.GetSyncpointManager().WaitHost(data, syncpoint_value); +} + +} // namespace Tegra::Host1x diff --git a/src/video_core/command_classes/host1x.h b/src/video_core/host1x/control.h index bb48a4381..e117888a3 100644 --- a/src/video_core/command_classes/host1x.h +++ b/src/video_core/host1x/control.h @@ -1,15 +1,19 @@ -// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project -// SPDX-License-Identifier: GPL-2.0-or-later +// SPDX-FileCopyrightText: 2021 yuzu Emulator Project +// SPDX-FileCopyrightText: 2021 Skyline Team and Contributors +// SPDX-License-Identifier: GPL-3.0-or-later #pragma once #include "common/common_types.h" namespace Tegra { -class GPU; + +namespace Host1x { + +class Host1x; class Nvdec; -class Host1x { +class Control { public: enum class Method : u32 { WaitSyncpt = 0x8, @@ -17,8 +21,8 @@ public: WaitSyncpt32 = 0x50, }; - explicit Host1x(GPU& gpu); - ~Host1x(); + explicit Control(Host1x& host1x); + ~Control(); /// Writes the method into the state, Invoke Execute() if encountered void ProcessMethod(Method method, u32 argument); @@ -28,7 +32,9 @@ private: void Execute(u32 data); u32 syncpoint_value{}; - GPU& gpu; + Host1x& host1x; }; +} // namespace Host1x + } // namespace Tegra diff --git a/src/video_core/host1x/host1x.cpp b/src/video_core/host1x/host1x.cpp new file mode 100644 index 000000000..7c317a85d --- /dev/null +++ b/src/video_core/host1x/host1x.cpp @@ -0,0 +1,17 @@ +// SPDX-FileCopyrightText: 2021 yuzu Emulator Project +// SPDX-License-Identifier: GPL-3.0-or-later + +#include "core/core.h" +#include "video_core/host1x/host1x.h" + +namespace Tegra { + +namespace Host1x { + +Host1x::Host1x(Core::System& system_) + : system{system_}, syncpoint_manager{}, memory_manager{system, 32, 12}, + allocator{std::make_unique<Common::FlatAllocator<u32, 0, 32>>(1 << 12)} {} + +} // namespace Host1x + +} // namespace Tegra diff --git a/src/video_core/host1x/host1x.h b/src/video_core/host1x/host1x.h new file mode 100644 index 000000000..57082ae54 --- /dev/null +++ b/src/video_core/host1x/host1x.h @@ -0,0 +1,57 @@ +// SPDX-FileCopyrightText: 2021 yuzu Emulator Project +// SPDX-License-Identifier: GPL-3.0-or-later + +#pragma once + +#include "common/common_types.h" + +#include "common/address_space.h" +#include "video_core/host1x/syncpoint_manager.h" +#include "video_core/memory_manager.h" + +namespace Core { +class System; +} // namespace Core + +namespace Tegra { + +namespace Host1x { + +class Host1x { +public: + explicit Host1x(Core::System& system); + + SyncpointManager& GetSyncpointManager() { + return syncpoint_manager; + } + + const SyncpointManager& GetSyncpointManager() const { + return syncpoint_manager; + } + + Tegra::MemoryManager& MemoryManager() { + return memory_manager; + } + + const Tegra::MemoryManager& MemoryManager() const { + return memory_manager; + } + + Common::FlatAllocator<u32, 0, 32>& Allocator() { + return *allocator; + } + + const Common::FlatAllocator<u32, 0, 32>& Allocator() const { + return *allocator; + } + +private: + Core::System& system; + SyncpointManager syncpoint_manager; + Tegra::MemoryManager memory_manager; + std::unique_ptr<Common::FlatAllocator<u32, 0, 32>> allocator; +}; + +} // namespace Host1x + +} // namespace Tegra diff --git a/src/video_core/command_classes/nvdec.cpp b/src/video_core/host1x/nvdec.cpp index 4fbbe3da6..a4bd5b79f 100644 --- a/src/video_core/command_classes/nvdec.cpp +++ b/src/video_core/host1x/nvdec.cpp @@ -2,15 +2,16 @@ // SPDX-License-Identifier: GPL-2.0-or-later #include "common/assert.h" -#include "video_core/command_classes/nvdec.h" -#include "video_core/gpu.h" +#include "video_core/host1x/host1x.h" +#include "video_core/host1x/nvdec.h" -namespace Tegra { +namespace Tegra::Host1x { #define NVDEC_REG_INDEX(field_name) \ (offsetof(NvdecCommon::NvdecRegisters, field_name) / sizeof(u64)) -Nvdec::Nvdec(GPU& gpu_) : gpu(gpu_), state{}, codec(std::make_unique<Codec>(gpu, state)) {} +Nvdec::Nvdec(Host1x& host1x_) + : host1x(host1x_), state{}, codec(std::make_unique<Codec>(host1x, state)) {} Nvdec::~Nvdec() = default; @@ -44,4 +45,4 @@ void Nvdec::Execute() { } } -} // namespace Tegra +} // namespace Tegra::Host1x diff --git a/src/video_core/command_classes/nvdec.h b/src/video_core/host1x/nvdec.h index 488531fc6..3949d5181 100644 --- a/src/video_core/command_classes/nvdec.h +++ b/src/video_core/host1x/nvdec.h @@ -6,14 +6,17 @@ #include <memory> #include <vector> #include "common/common_types.h" -#include "video_core/command_classes/codecs/codec.h" +#include "video_core/host1x/codecs/codec.h" namespace Tegra { -class GPU; + +namespace Host1x { + +class Host1x; class Nvdec { public: - explicit Nvdec(GPU& gpu); + explicit Nvdec(Host1x& host1x); ~Nvdec(); /// Writes the method into the state, Invoke Execute() if encountered @@ -26,8 +29,11 @@ private: /// Invoke codec to decode a frame void Execute(); - GPU& gpu; + Host1x& host1x; NvdecCommon::NvdecRegisters state; std::unique_ptr<Codec> codec; }; + +} // namespace Host1x + } // namespace Tegra diff --git a/src/video_core/command_classes/nvdec_common.h b/src/video_core/host1x/nvdec_common.h index 521e5b52b..49d67ebbe 100644 --- a/src/video_core/command_classes/nvdec_common.h +++ b/src/video_core/host1x/nvdec_common.h @@ -7,7 +7,7 @@ #include "common/common_funcs.h" #include "common/common_types.h" -namespace Tegra::NvdecCommon { +namespace Tegra::Host1x::NvdecCommon { enum class VideoCodec : u64 { None = 0x0, @@ -94,4 +94,4 @@ ASSERT_REG_POSITION(vp9_curr_frame_mvs_offset, 0x176); #undef ASSERT_REG_POSITION -} // namespace Tegra::NvdecCommon +} // namespace Tegra::Host1x::NvdecCommon diff --git a/src/video_core/command_classes/sync_manager.cpp b/src/video_core/host1x/sync_manager.cpp index 67e58046f..5ef9ea217 100644 --- a/src/video_core/command_classes/sync_manager.cpp +++ b/src/video_core/host1x/sync_manager.cpp @@ -3,10 +3,13 @@ #include <algorithm> #include "sync_manager.h" -#include "video_core/gpu.h" +#include "video_core/host1x/host1x.h" +#include "video_core/host1x/syncpoint_manager.h" namespace Tegra { -SyncptIncrManager::SyncptIncrManager(GPU& gpu_) : gpu(gpu_) {} +namespace Host1x { + +SyncptIncrManager::SyncptIncrManager(Host1x& host1x_) : host1x(host1x_) {} SyncptIncrManager::~SyncptIncrManager() = default; void SyncptIncrManager::Increment(u32 id) { @@ -36,8 +39,12 @@ void SyncptIncrManager::IncrementAllDone() { if (!increments[done_count].complete) { break; } - gpu.IncrementSyncPoint(increments[done_count].syncpt_id); + auto& syncpoint_manager = host1x.GetSyncpointManager(); + syncpoint_manager.IncrementGuest(increments[done_count].syncpt_id); + syncpoint_manager.IncrementHost(increments[done_count].syncpt_id); } increments.erase(increments.begin(), increments.begin() + done_count); } + +} // namespace Host1x } // namespace Tegra diff --git a/src/video_core/command_classes/sync_manager.h b/src/video_core/host1x/sync_manager.h index 6dfaae080..7bb77fa27 100644 --- a/src/video_core/command_classes/sync_manager.h +++ b/src/video_core/host1x/sync_manager.h @@ -8,7 +8,11 @@ #include "common/common_types.h" namespace Tegra { -class GPU; + +namespace Host1x { + +class Host1x; + struct SyncptIncr { u32 id; u32 class_id; @@ -21,7 +25,7 @@ struct SyncptIncr { class SyncptIncrManager { public: - explicit SyncptIncrManager(GPU& gpu); + explicit SyncptIncrManager(Host1x& host1x); ~SyncptIncrManager(); /// Add syncpoint id and increment all @@ -41,7 +45,9 @@ private: std::mutex increment_lock; u32 current_id{}; - GPU& gpu; + Host1x& host1x; }; +} // namespace Host1x + } // namespace Tegra diff --git a/src/video_core/host1x/syncpoint_manager.cpp b/src/video_core/host1x/syncpoint_manager.cpp new file mode 100644 index 000000000..a44fc83d3 --- /dev/null +++ b/src/video_core/host1x/syncpoint_manager.cpp @@ -0,0 +1,106 @@ +// SPDX-FileCopyrightText: 2021 yuzu Emulator Project +// SPDX-License-Identifier: GPL-3.0-or-later + +#include "common/microprofile.h" +#include "video_core/host1x/syncpoint_manager.h" + +namespace Tegra { + +namespace Host1x { + +MICROPROFILE_DEFINE(GPU_wait, "GPU", "Wait for the GPU", MP_RGB(128, 128, 192)); + +SyncpointManager::ActionHandle SyncpointManager::RegisterAction( + std::atomic<u32>& syncpoint, std::list<RegisteredAction>& action_storage, u32 expected_value, + std::function<void()>&& action) { + if (syncpoint.load(std::memory_order_acquire) >= expected_value) { + action(); + return {}; + } + + std::unique_lock lk(guard); + if (syncpoint.load(std::memory_order_relaxed) >= expected_value) { + action(); + return {}; + } + auto it = action_storage.begin(); + while (it != action_storage.end()) { + if (it->expected_value >= expected_value) { + break; + } + ++it; + } + return action_storage.emplace(it, expected_value, std::move(action)); +} + +void SyncpointManager::DeregisterAction(std::list<RegisteredAction>& action_storage, + ActionHandle& handle) { + std::unique_lock lk(guard); + + // We want to ensure the iterator still exists prior to erasing it + // Otherwise, if an invalid iterator was passed in then it could lead to UB + // It is important to avoid UB in that case since the deregister isn't called from a locked + // context + for (auto it = action_storage.begin(); it != action_storage.end(); it++) { + if (it == handle) { + action_storage.erase(it); + return; + } + } +} + +void SyncpointManager::DeregisterGuestAction(u32 syncpoint_id, ActionHandle& handle) { + DeregisterAction(guest_action_storage[syncpoint_id], handle); +} + +void SyncpointManager::DeregisterHostAction(u32 syncpoint_id, ActionHandle& handle) { + DeregisterAction(host_action_storage[syncpoint_id], handle); +} + +void SyncpointManager::IncrementGuest(u32 syncpoint_id) { + Increment(syncpoints_guest[syncpoint_id], wait_guest_cv, guest_action_storage[syncpoint_id]); +} + +void SyncpointManager::IncrementHost(u32 syncpoint_id) { + Increment(syncpoints_host[syncpoint_id], wait_host_cv, host_action_storage[syncpoint_id]); +} + +void SyncpointManager::WaitGuest(u32 syncpoint_id, u32 expected_value) { + Wait(syncpoints_guest[syncpoint_id], wait_guest_cv, expected_value); +} + +void SyncpointManager::WaitHost(u32 syncpoint_id, u32 expected_value) { + MICROPROFILE_SCOPE(GPU_wait); + Wait(syncpoints_host[syncpoint_id], wait_host_cv, expected_value); +} + +void SyncpointManager::Increment(std::atomic<u32>& syncpoint, std::condition_variable& wait_cv, + std::list<RegisteredAction>& action_storage) { + auto new_value{syncpoint.fetch_add(1, std::memory_order_acq_rel) + 1}; + + std::unique_lock lk(guard); + auto it = action_storage.begin(); + while (it != action_storage.end()) { + if (it->expected_value > new_value) { + break; + } + it->action(); + it = action_storage.erase(it); + } + wait_cv.notify_all(); +} + +void SyncpointManager::Wait(std::atomic<u32>& syncpoint, std::condition_variable& wait_cv, + u32 expected_value) { + const auto pred = [&]() { return syncpoint.load(std::memory_order_acquire) >= expected_value; }; + if (pred()) { + return; + } + + std::unique_lock lk(guard); + wait_cv.wait(lk, pred); +} + +} // namespace Host1x + +} // namespace Tegra diff --git a/src/video_core/host1x/syncpoint_manager.h b/src/video_core/host1x/syncpoint_manager.h new file mode 100644 index 000000000..50a264e23 --- /dev/null +++ b/src/video_core/host1x/syncpoint_manager.h @@ -0,0 +1,98 @@ +// SPDX-FileCopyrightText: 2021 yuzu Emulator Project +// SPDX-License-Identifier: GPL-3.0-or-later + +#pragma once + +#include <array> +#include <atomic> +#include <condition_variable> +#include <functional> +#include <list> +#include <mutex> + +#include "common/common_types.h" + +namespace Tegra { + +namespace Host1x { + +class SyncpointManager { +public: + u32 GetGuestSyncpointValue(u32 id) const { + return syncpoints_guest[id].load(std::memory_order_acquire); + } + + u32 GetHostSyncpointValue(u32 id) const { + return syncpoints_host[id].load(std::memory_order_acquire); + } + + struct RegisteredAction { + explicit RegisteredAction(u32 expected_value_, std::function<void()>&& action_) + : expected_value{expected_value_}, action{std::move(action_)} {} + u32 expected_value; + std::function<void()> action; + }; + using ActionHandle = std::list<RegisteredAction>::iterator; + + template <typename Func> + ActionHandle RegisterGuestAction(u32 syncpoint_id, u32 expected_value, Func&& action) { + std::function<void()> func(action); + return RegisterAction(syncpoints_guest[syncpoint_id], guest_action_storage[syncpoint_id], + expected_value, std::move(func)); + } + + template <typename Func> + ActionHandle RegisterHostAction(u32 syncpoint_id, u32 expected_value, Func&& action) { + std::function<void()> func(action); + return RegisterAction(syncpoints_host[syncpoint_id], host_action_storage[syncpoint_id], + expected_value, std::move(func)); + } + + void DeregisterGuestAction(u32 syncpoint_id, ActionHandle& handle); + + void DeregisterHostAction(u32 syncpoint_id, ActionHandle& handle); + + void IncrementGuest(u32 syncpoint_id); + + void IncrementHost(u32 syncpoint_id); + + void WaitGuest(u32 syncpoint_id, u32 expected_value); + + void WaitHost(u32 syncpoint_id, u32 expected_value); + + bool IsReadyGuest(u32 syncpoint_id, u32 expected_value) const { + return syncpoints_guest[syncpoint_id].load(std::memory_order_acquire) >= expected_value; + } + + bool IsReadyHost(u32 syncpoint_id, u32 expected_value) const { + return syncpoints_host[syncpoint_id].load(std::memory_order_acquire) >= expected_value; + } + +private: + void Increment(std::atomic<u32>& syncpoint, std::condition_variable& wait_cv, + std::list<RegisteredAction>& action_storage); + + ActionHandle RegisterAction(std::atomic<u32>& syncpoint, + std::list<RegisteredAction>& action_storage, u32 expected_value, + std::function<void()>&& action); + + void DeregisterAction(std::list<RegisteredAction>& action_storage, ActionHandle& handle); + + void Wait(std::atomic<u32>& syncpoint, std::condition_variable& wait_cv, u32 expected_value); + + static constexpr size_t NUM_MAX_SYNCPOINTS = 192; + + std::array<std::atomic<u32>, NUM_MAX_SYNCPOINTS> syncpoints_guest{}; + std::array<std::atomic<u32>, NUM_MAX_SYNCPOINTS> syncpoints_host{}; + + std::array<std::list<RegisteredAction>, NUM_MAX_SYNCPOINTS> guest_action_storage; + std::array<std::list<RegisteredAction>, NUM_MAX_SYNCPOINTS> host_action_storage; + + std::mutex guard; + std::condition_variable wait_guest_cv; + std::condition_variable wait_host_cv; +}; + +} // namespace Host1x + +} // namespace Tegra diff --git a/src/video_core/command_classes/vic.cpp b/src/video_core/host1x/vic.cpp index 7c17df353..ac0b7d20e 100644 --- a/src/video_core/command_classes/vic.cpp +++ b/src/video_core/host1x/vic.cpp @@ -18,14 +18,17 @@ extern "C" { #include "common/bit_field.h" #include "common/logging/log.h" -#include "video_core/command_classes/nvdec.h" -#include "video_core/command_classes/vic.h" #include "video_core/engines/maxwell_3d.h" -#include "video_core/gpu.h" +#include "video_core/host1x/host1x.h" +#include "video_core/host1x/nvdec.h" +#include "video_core/host1x/vic.h" #include "video_core/memory_manager.h" #include "video_core/textures/decoders.h" namespace Tegra { + +namespace Host1x { + namespace { enum class VideoPixelFormat : u64_le { RGBA8 = 0x1f, @@ -46,8 +49,8 @@ union VicConfig { BitField<46, 14, u64_le> surface_height_minus1; }; -Vic::Vic(GPU& gpu_, std::shared_ptr<Nvdec> nvdec_processor_) - : gpu(gpu_), +Vic::Vic(Host1x& host1x_, std::shared_ptr<Nvdec> nvdec_processor_) + : host1x(host1x_), nvdec_processor(std::move(nvdec_processor_)), converted_frame_buffer{nullptr, av_free} {} Vic::~Vic() = default; @@ -78,7 +81,7 @@ void Vic::Execute() { LOG_ERROR(Service_NVDRV, "VIC Luma address not set."); return; } - const VicConfig config{gpu.MemoryManager().Read<u64>(config_struct_address + 0x20)}; + const VicConfig config{host1x.MemoryManager().Read<u64>(config_struct_address + 0x20)}; const AVFramePtr frame_ptr = nvdec_processor->GetFrame(); const auto* frame = frame_ptr.get(); if (!frame) { @@ -153,15 +156,16 @@ void Vic::WriteRGBFrame(const AVFrame* frame, const VicConfig& config) { const u32 block_height = static_cast<u32>(config.block_linear_height_log2); const auto size = Texture::CalculateSize(true, 4, width, height, 1, block_height, 0); luma_buffer.resize(size); - Texture::SwizzleSubrect(width, height, width * 4, width, 4, luma_buffer.data(), - converted_frame_buf_addr, block_height, 0, 0); + std::span<const u8> frame_buff(converted_frame_buf_addr, 4 * width * height); + Texture::SwizzleSubrect(luma_buffer, frame_buff, 4, width, height, 1, 0, 0, width, height, + block_height, 0, width * 4); - gpu.MemoryManager().WriteBlock(output_surface_luma_address, luma_buffer.data(), size); + host1x.MemoryManager().WriteBlock(output_surface_luma_address, luma_buffer.data(), size); } else { // send pitch linear frame const size_t linear_size = width * height * 4; - gpu.MemoryManager().WriteBlock(output_surface_luma_address, converted_frame_buf_addr, - linear_size); + host1x.MemoryManager().WriteBlock(output_surface_luma_address, converted_frame_buf_addr, + linear_size); } } @@ -189,8 +193,8 @@ void Vic::WriteYUVFrame(const AVFrame* frame, const VicConfig& config) { luma_buffer[dst + x] = luma_src[src + x]; } } - gpu.MemoryManager().WriteBlock(output_surface_luma_address, luma_buffer.data(), - luma_buffer.size()); + host1x.MemoryManager().WriteBlock(output_surface_luma_address, luma_buffer.data(), + luma_buffer.size()); // Chroma const std::size_t half_height = frame_height / 2; @@ -231,8 +235,10 @@ void Vic::WriteYUVFrame(const AVFrame* frame, const VicConfig& config) { ASSERT(false); break; } - gpu.MemoryManager().WriteBlock(output_surface_chroma_address, chroma_buffer.data(), - chroma_buffer.size()); + host1x.MemoryManager().WriteBlock(output_surface_chroma_address, chroma_buffer.data(), + chroma_buffer.size()); } +} // namespace Host1x + } // namespace Tegra diff --git a/src/video_core/command_classes/vic.h b/src/video_core/host1x/vic.h index 010daa6b6..2b78786e8 100644 --- a/src/video_core/command_classes/vic.h +++ b/src/video_core/host1x/vic.h @@ -10,7 +10,10 @@ struct SwsContext; namespace Tegra { -class GPU; + +namespace Host1x { + +class Host1x; class Nvdec; union VicConfig; @@ -25,7 +28,7 @@ public: SetOutputSurfaceChromaUnusedOffset = 0x1ca }; - explicit Vic(GPU& gpu, std::shared_ptr<Nvdec> nvdec_processor); + explicit Vic(Host1x& host1x, std::shared_ptr<Nvdec> nvdec_processor); ~Vic(); @@ -39,8 +42,8 @@ private: void WriteYUVFrame(const AVFrame* frame, const VicConfig& config); - GPU& gpu; - std::shared_ptr<Tegra::Nvdec> nvdec_processor; + Host1x& host1x; + std::shared_ptr<Tegra::Host1x::Nvdec> nvdec_processor; /// Avoid reallocation of the following buffers every frame, as their /// size does not change during a stream @@ -58,4 +61,6 @@ private: s32 scaler_height{}; }; +} // namespace Host1x + } // namespace Tegra diff --git a/src/video_core/host_shaders/astc_decoder.comp b/src/video_core/host_shaders/astc_decoder.comp index 3441a5fe5..d608678a3 100644 --- a/src/video_core/host_shaders/astc_decoder.comp +++ b/src/video_core/host_shaders/astc_decoder.comp @@ -1065,7 +1065,7 @@ TexelWeightParams DecodeBlockInfo() { void FillError(ivec3 coord) { for (uint j = 0; j < block_dims.y; j++) { for (uint i = 0; i < block_dims.x; i++) { - imageStore(dest_image, coord + ivec3(i, j, 0), vec4(1.0, 1.0, 0.0, 1.0)); + imageStore(dest_image, coord + ivec3(i, j, 0), vec4(0.0, 0.0, 0.0, 0.0)); } } } diff --git a/src/video_core/macro/macro.cpp b/src/video_core/macro/macro.cpp index 43f8b5904..f61d5998e 100644 --- a/src/video_core/macro/macro.cpp +++ b/src/video_core/macro/macro.cpp @@ -8,6 +8,7 @@ #include <boost/container_hash/hash.hpp> +#include <fstream> #include "common/assert.h" #include "common/fs/fs.h" #include "common/fs/path_util.h" diff --git a/src/video_core/macro/macro_hle.cpp b/src/video_core/macro/macro_hle.cpp index 58382755b..8a8adbb42 100644 --- a/src/video_core/macro/macro_hle.cpp +++ b/src/video_core/macro/macro_hle.cpp @@ -3,6 +3,8 @@ #include <array> #include <vector> +#include "common/scope_exit.h" +#include "video_core/dirty_flags.h" #include "video_core/engines/maxwell_3d.h" #include "video_core/macro/macro.h" #include "video_core/macro/macro_hle.h" @@ -19,16 +21,16 @@ void HLE_771BB18C62444DA0(Engines::Maxwell3D& maxwell3d, const std::vector<u32>& maxwell3d.regs.draw.topology.Assign( static_cast<Tegra::Engines::Maxwell3D::Regs::PrimitiveTopology>(parameters[0] & 0x3ffffff)); - maxwell3d.regs.vb_base_instance = parameters[5]; + maxwell3d.regs.global_base_instance_index = parameters[5]; maxwell3d.mme_draw.instance_count = instance_count; - maxwell3d.regs.vb_element_base = parameters[3]; - maxwell3d.regs.index_array.count = parameters[1]; - maxwell3d.regs.index_array.first = parameters[4]; + maxwell3d.regs.global_base_vertex_index = parameters[3]; + maxwell3d.regs.index_buffer.count = parameters[1]; + maxwell3d.regs.index_buffer.first = parameters[4]; if (maxwell3d.ShouldExecute()) { maxwell3d.Rasterizer().Draw(true, true); } - maxwell3d.regs.index_array.count = 0; + maxwell3d.regs.index_buffer.count = 0; maxwell3d.mme_draw.instance_count = 0; maxwell3d.mme_draw.current_mode = Engines::Maxwell3D::MMEDrawMode::Undefined; } @@ -38,7 +40,7 @@ void HLE_0D61FC9FAAC9FCAD(Engines::Maxwell3D& maxwell3d, const std::vector<u32>& maxwell3d.regs.vertex_buffer.first = parameters[3]; maxwell3d.regs.vertex_buffer.count = parameters[1]; - maxwell3d.regs.vb_base_instance = parameters[4]; + maxwell3d.regs.global_base_instance_index = parameters[4]; maxwell3d.regs.draw.topology.Assign( static_cast<Tegra::Engines::Maxwell3D::Regs::PrimitiveTopology>(parameters[0])); maxwell3d.mme_draw.instance_count = count; @@ -55,11 +57,12 @@ void HLE_0217920100488FF7(Engines::Maxwell3D& maxwell3d, const std::vector<u32>& const u32 instance_count = (maxwell3d.GetRegisterValue(0xD1B) & parameters[2]); const u32 element_base = parameters[4]; const u32 base_instance = parameters[5]; - maxwell3d.regs.index_array.first = parameters[3]; - maxwell3d.regs.reg_array[0x446] = element_base; // vertex id base? - maxwell3d.regs.index_array.count = parameters[1]; - maxwell3d.regs.vb_element_base = element_base; - maxwell3d.regs.vb_base_instance = base_instance; + maxwell3d.regs.index_buffer.first = parameters[3]; + maxwell3d.regs.vertex_id_base = element_base; + maxwell3d.regs.index_buffer.count = parameters[1]; + maxwell3d.dirty.flags[VideoCommon::Dirty::IndexBuffer] = true; + maxwell3d.regs.global_base_vertex_index = element_base; + maxwell3d.regs.global_base_instance_index = base_instance; maxwell3d.mme_draw.instance_count = instance_count; maxwell3d.CallMethodFromMME(0x8e3, 0x640); maxwell3d.CallMethodFromMME(0x8e4, element_base); @@ -69,10 +72,10 @@ void HLE_0217920100488FF7(Engines::Maxwell3D& maxwell3d, const std::vector<u32>& if (maxwell3d.ShouldExecute()) { maxwell3d.Rasterizer().Draw(true, true); } - maxwell3d.regs.reg_array[0x446] = 0x0; // vertex id base? - maxwell3d.regs.index_array.count = 0; - maxwell3d.regs.vb_element_base = 0x0; - maxwell3d.regs.vb_base_instance = 0x0; + maxwell3d.regs.vertex_id_base = 0x0; + maxwell3d.regs.index_buffer.count = 0; + maxwell3d.regs.global_base_vertex_index = 0x0; + maxwell3d.regs.global_base_instance_index = 0x0; maxwell3d.mme_draw.instance_count = 0; maxwell3d.CallMethodFromMME(0x8e3, 0x640); maxwell3d.CallMethodFromMME(0x8e4, 0x0); @@ -80,10 +83,67 @@ void HLE_0217920100488FF7(Engines::Maxwell3D& maxwell3d, const std::vector<u32>& maxwell3d.mme_draw.current_mode = Engines::Maxwell3D::MMEDrawMode::Undefined; } -constexpr std::array<std::pair<u64, HLEFunction>, 3> hle_funcs{{ +// Multidraw Indirect +void HLE_3F5E74B9C9A50164(Engines::Maxwell3D& maxwell3d, const std::vector<u32>& parameters) { + SCOPE_EXIT({ + // Clean everything. + maxwell3d.regs.vertex_id_base = 0x0; + maxwell3d.regs.index_buffer.count = 0; + maxwell3d.regs.global_base_vertex_index = 0x0; + maxwell3d.regs.global_base_instance_index = 0x0; + maxwell3d.mme_draw.instance_count = 0; + maxwell3d.CallMethodFromMME(0x8e3, 0x640); + maxwell3d.CallMethodFromMME(0x8e4, 0x0); + maxwell3d.CallMethodFromMME(0x8e5, 0x0); + maxwell3d.mme_draw.current_mode = Engines::Maxwell3D::MMEDrawMode::Undefined; + maxwell3d.dirty.flags[VideoCommon::Dirty::IndexBuffer] = true; + }); + const u32 start_indirect = parameters[0]; + const u32 end_indirect = parameters[1]; + if (start_indirect >= end_indirect) { + // Nothing to do. + return; + } + const auto topology = + static_cast<Tegra::Engines::Maxwell3D::Regs::PrimitiveTopology>(parameters[2]); + maxwell3d.regs.draw.topology.Assign(topology); + const u32 padding = parameters[3]; + const std::size_t max_draws = parameters[4]; + + const u32 indirect_words = 5 + padding; + const std::size_t first_draw = start_indirect; + const std::size_t effective_draws = end_indirect - start_indirect; + const std::size_t last_draw = start_indirect + std::min(effective_draws, max_draws); + + for (std::size_t index = first_draw; index < last_draw; index++) { + const std::size_t base = index * indirect_words + 5; + const u32 num_vertices = parameters[base]; + const u32 instance_count = parameters[base + 1]; + const u32 first_index = parameters[base + 2]; + const u32 base_vertex = parameters[base + 3]; + const u32 base_instance = parameters[base + 4]; + maxwell3d.regs.index_buffer.first = first_index; + maxwell3d.regs.vertex_id_base = base_vertex; + maxwell3d.regs.index_buffer.count = num_vertices; + maxwell3d.regs.global_base_vertex_index = base_vertex; + maxwell3d.regs.global_base_instance_index = base_instance; + maxwell3d.mme_draw.instance_count = instance_count; + maxwell3d.CallMethodFromMME(0x8e3, 0x640); + maxwell3d.CallMethodFromMME(0x8e4, base_vertex); + maxwell3d.CallMethodFromMME(0x8e5, base_instance); + maxwell3d.dirty.flags[VideoCommon::Dirty::IndexBuffer] = true; + if (maxwell3d.ShouldExecute()) { + maxwell3d.Rasterizer().Draw(true, true); + } + maxwell3d.mme_draw.current_mode = Engines::Maxwell3D::MMEDrawMode::Undefined; + } +} + +constexpr std::array<std::pair<u64, HLEFunction>, 4> hle_funcs{{ {0x771BB18C62444DA0, &HLE_771BB18C62444DA0}, {0x0D61FC9FAAC9FCAD, &HLE_0D61FC9FAAC9FCAD}, {0x0217920100488FF7, &HLE_0217920100488FF7}, + {0x3F5E74B9C9A50164, &HLE_3F5E74B9C9A50164}, }}; class HLEMacroImpl final : public CachedMacro { @@ -99,6 +159,7 @@ private: Engines::Maxwell3D& maxwell3d; HLEFunction func; }; + } // Anonymous namespace HLEMacro::HLEMacro(Engines::Maxwell3D& maxwell3d_) : maxwell3d{maxwell3d_} {} diff --git a/src/video_core/macro/macro_jit_x64.cpp b/src/video_core/macro/macro_jit_x64.cpp index aca25d902..a302a9603 100644 --- a/src/video_core/macro/macro_jit_x64.cpp +++ b/src/video_core/macro/macro_jit_x64.cpp @@ -279,28 +279,13 @@ void MacroJITx64Impl::Compile_ExtractInsert(Macro::Opcode opcode) { auto dst = Compile_GetRegister(opcode.src_a, RESULT); auto src = Compile_GetRegister(opcode.src_b, eax); - if (opcode.bf_src_bit != 0 && opcode.bf_src_bit != 31) { - shr(src, opcode.bf_src_bit); - } else if (opcode.bf_src_bit == 31) { - xor_(src, src); - } - // Don't bother masking the whole register since we're using a 32 bit register - if (opcode.bf_size != 31 && opcode.bf_size != 0) { - and_(src, opcode.GetBitfieldMask()); - } else if (opcode.bf_size == 0) { - xor_(src, src); - } - if (opcode.bf_dst_bit != 31 && opcode.bf_dst_bit != 0) { - shl(src, opcode.bf_dst_bit); - } else if (opcode.bf_dst_bit == 31) { - xor_(src, src); - } - const u32 mask = ~(opcode.GetBitfieldMask() << opcode.bf_dst_bit); - if (mask != 0xffffffff) { - and_(dst, mask); - } + and_(dst, mask); + shr(src, opcode.bf_src_bit); + and_(src, opcode.GetBitfieldMask()); + shl(src, opcode.bf_dst_bit); or_(dst, src); + Compile_ProcessResult(opcode.result_operation, opcode.dst); } @@ -309,17 +294,9 @@ void MacroJITx64Impl::Compile_ExtractShiftLeftImmediate(Macro::Opcode opcode) { const auto src = Compile_GetRegister(opcode.src_b, RESULT); shr(src, dst.cvt8()); - if (opcode.bf_size != 0 && opcode.bf_size != 31) { - and_(src, opcode.GetBitfieldMask()); - } else if (opcode.bf_size == 0) { - xor_(src, src); - } + and_(src, opcode.GetBitfieldMask()); + shl(src, opcode.bf_dst_bit); - if (opcode.bf_dst_bit != 0 && opcode.bf_dst_bit != 31) { - shl(src, opcode.bf_dst_bit); - } else if (opcode.bf_dst_bit == 31) { - xor_(src, src); - } Compile_ProcessResult(opcode.result_operation, opcode.dst); } @@ -327,13 +304,8 @@ void MacroJITx64Impl::Compile_ExtractShiftLeftRegister(Macro::Opcode opcode) { const auto dst = Compile_GetRegister(opcode.src_a, ecx); const auto src = Compile_GetRegister(opcode.src_b, RESULT); - if (opcode.bf_src_bit != 0) { - shr(src, opcode.bf_src_bit); - } - - if (opcode.bf_size != 31) { - and_(src, opcode.GetBitfieldMask()); - } + shr(src, opcode.bf_src_bit); + and_(src, opcode.GetBitfieldMask()); shl(src, dst.cvt8()); Compile_ProcessResult(opcode.result_operation, opcode.dst); @@ -429,17 +401,11 @@ void MacroJITx64Impl::Compile_Branch(Macro::Opcode opcode) { Xbyak::Label handle_post_exit{}; Xbyak::Label skip{}; jmp(skip, T_NEAR); - if (opcode.is_exit) { - L(handle_post_exit); - // Execute 1 instruction - mov(BRANCH_HOLDER, end_of_code); - // Jump to next instruction to skip delay slot check - jmp(labels[jump_address], T_NEAR); - } else { - L(handle_post_exit); - xor_(BRANCH_HOLDER, BRANCH_HOLDER); - jmp(labels[jump_address], T_NEAR); - } + + L(handle_post_exit); + xor_(BRANCH_HOLDER, BRANCH_HOLDER); + jmp(labels[jump_address], T_NEAR); + L(skip); mov(BRANCH_HOLDER, handle_post_exit); jmp(delay_skip[pc], T_NEAR); diff --git a/src/video_core/memory_manager.cpp b/src/video_core/memory_manager.cpp index bf9eb735d..384350dbd 100644 --- a/src/video_core/memory_manager.cpp +++ b/src/video_core/memory_manager.cpp @@ -7,6 +7,7 @@ #include "common/assert.h" #include "common/logging/log.h" #include "core/core.h" +#include "core/device_memory.h" #include "core/hle/kernel/k_page_table.h" #include "core/hle/kernel/k_process.h" #include "core/memory.h" @@ -16,172 +17,239 @@ namespace Tegra { -MemoryManager::MemoryManager(Core::System& system_) - : system{system_}, page_table(page_table_size) {} +std::atomic<size_t> MemoryManager::unique_identifier_generator{}; + +MemoryManager::MemoryManager(Core::System& system_, u64 address_space_bits_, u64 big_page_bits_, + u64 page_bits_) + : system{system_}, memory{system.Memory()}, device_memory{system.DeviceMemory()}, + address_space_bits{address_space_bits_}, page_bits{page_bits_}, big_page_bits{big_page_bits_}, + entries{}, big_entries{}, page_table{address_space_bits, address_space_bits + page_bits - 38, + page_bits != big_page_bits ? page_bits : 0}, + unique_identifier{unique_identifier_generator.fetch_add(1, std::memory_order_acq_rel)} { + address_space_size = 1ULL << address_space_bits; + page_size = 1ULL << page_bits; + page_mask = page_size - 1ULL; + big_page_size = 1ULL << big_page_bits; + big_page_mask = big_page_size - 1ULL; + const u64 page_table_bits = address_space_bits - page_bits; + const u64 big_page_table_bits = address_space_bits - big_page_bits; + const u64 page_table_size = 1ULL << page_table_bits; + const u64 big_page_table_size = 1ULL << big_page_table_bits; + page_table_mask = page_table_size - 1; + big_page_table_mask = big_page_table_size - 1; + + big_entries.resize(big_page_table_size / 32, 0); + big_page_table_cpu.resize(big_page_table_size); + big_page_continous.resize(big_page_table_size / continous_bits, 0); + std::array<PTEKind, 32> kind_valus; + kind_valus.fill(PTEKind::INVALID); + big_kinds.resize(big_page_table_size / 32, kind_valus); + entries.resize(page_table_size / 32, 0); + kinds.resize(big_page_table_size / 32, kind_valus); +} MemoryManager::~MemoryManager() = default; -void MemoryManager::BindRasterizer(VideoCore::RasterizerInterface* rasterizer_) { - rasterizer = rasterizer_; -} - -GPUVAddr MemoryManager::UpdateRange(GPUVAddr gpu_addr, PageEntry page_entry, std::size_t size) { - u64 remaining_size{size}; - for (u64 offset{}; offset < size; offset += page_size) { - if (remaining_size < page_size) { - SetPageEntry(gpu_addr + offset, page_entry + offset, remaining_size); - } else { - SetPageEntry(gpu_addr + offset, page_entry + offset); - } - remaining_size -= page_size; +template <bool is_big_page> +MemoryManager::EntryType MemoryManager::GetEntry(size_t position) const { + if constexpr (is_big_page) { + position = position >> big_page_bits; + const u64 entry_mask = big_entries[position / 32]; + const size_t sub_index = position % 32; + return static_cast<EntryType>((entry_mask >> (2 * sub_index)) & 0x03ULL); + } else { + position = position >> page_bits; + const u64 entry_mask = entries[position / 32]; + const size_t sub_index = position % 32; + return static_cast<EntryType>((entry_mask >> (2 * sub_index)) & 0x03ULL); } - return gpu_addr; } -GPUVAddr MemoryManager::Map(VAddr cpu_addr, GPUVAddr gpu_addr, std::size_t size) { - const auto it = std::ranges::lower_bound(map_ranges, gpu_addr, {}, &MapRange::first); - if (it != map_ranges.end() && it->first == gpu_addr) { - it->second = size; +template <bool is_big_page> +void MemoryManager::SetEntry(size_t position, MemoryManager::EntryType entry) { + if constexpr (is_big_page) { + position = position >> big_page_bits; + const u64 entry_mask = big_entries[position / 32]; + const size_t sub_index = position % 32; + big_entries[position / 32] = + (~(3ULL << sub_index * 2) & entry_mask) | (static_cast<u64>(entry) << sub_index * 2); } else { - map_ranges.insert(it, MapRange{gpu_addr, size}); + position = position >> page_bits; + const u64 entry_mask = entries[position / 32]; + const size_t sub_index = position % 32; + entries[position / 32] = + (~(3ULL << sub_index * 2) & entry_mask) | (static_cast<u64>(entry) << sub_index * 2); } - return UpdateRange(gpu_addr, cpu_addr, size); } -GPUVAddr MemoryManager::MapAllocate(VAddr cpu_addr, std::size_t size, std::size_t align) { - return Map(cpu_addr, *FindFreeRange(size, align), size); +PTEKind MemoryManager::GetPageKind(GPUVAddr gpu_addr) const { + auto entry = GetEntry<true>(gpu_addr); + if (entry == EntryType::Mapped || entry == EntryType::Reserved) [[likely]] { + return GetKind<true>(gpu_addr); + } else { + return GetKind<false>(gpu_addr); + } } -GPUVAddr MemoryManager::MapAllocate32(VAddr cpu_addr, std::size_t size) { - const std::optional<GPUVAddr> gpu_addr = FindFreeRange(size, 1, true); - ASSERT(gpu_addr); - return Map(cpu_addr, *gpu_addr, size); +template <bool is_big_page> +PTEKind MemoryManager::GetKind(size_t position) const { + if constexpr (is_big_page) { + position = position >> big_page_bits; + const size_t sub_index = position % 32; + return big_kinds[position / 32][sub_index]; + } else { + position = position >> page_bits; + const size_t sub_index = position % 32; + return kinds[position / 32][sub_index]; + } } -void MemoryManager::Unmap(GPUVAddr gpu_addr, std::size_t size) { - if (size == 0) { - return; - } - const auto it = std::ranges::lower_bound(map_ranges, gpu_addr, {}, &MapRange::first); - if (it != map_ranges.end()) { - ASSERT(it->first == gpu_addr); - map_ranges.erase(it); +template <bool is_big_page> +void MemoryManager::SetKind(size_t position, PTEKind kind) { + if constexpr (is_big_page) { + position = position >> big_page_bits; + const size_t sub_index = position % 32; + big_kinds[position / 32][sub_index] = kind; } else { - ASSERT_MSG(false, "Unmapping non-existent GPU address=0x{:x}", gpu_addr); + position = position >> page_bits; + const size_t sub_index = position % 32; + kinds[position / 32][sub_index] = kind; } - const auto submapped_ranges = GetSubmappedRange(gpu_addr, size); - - for (const auto& [map_addr, map_size] : submapped_ranges) { - // Flush and invalidate through the GPU interface, to be asynchronous if possible. - const std::optional<VAddr> cpu_addr = GpuToCpuAddress(map_addr); - ASSERT(cpu_addr); +} - rasterizer->UnmapMemory(*cpu_addr, map_size); - } +inline bool MemoryManager::IsBigPageContinous(size_t big_page_index) const { + const u64 entry_mask = big_page_continous[big_page_index / continous_bits]; + const size_t sub_index = big_page_index % continous_bits; + return ((entry_mask >> sub_index) & 0x1ULL) != 0; +} - UpdateRange(gpu_addr, PageEntry::State::Unmapped, size); +inline void MemoryManager::SetBigPageContinous(size_t big_page_index, bool value) { + const u64 continous_mask = big_page_continous[big_page_index / continous_bits]; + const size_t sub_index = big_page_index % continous_bits; + big_page_continous[big_page_index / continous_bits] = + (~(1ULL << sub_index) & continous_mask) | (value ? 1ULL << sub_index : 0); } -std::optional<GPUVAddr> MemoryManager::AllocateFixed(GPUVAddr gpu_addr, std::size_t size) { +template <MemoryManager::EntryType entry_type> +GPUVAddr MemoryManager::PageTableOp(GPUVAddr gpu_addr, [[maybe_unused]] VAddr cpu_addr, size_t size, + PTEKind kind) { + [[maybe_unused]] u64 remaining_size{size}; + if constexpr (entry_type == EntryType::Mapped) { + page_table.ReserveRange(gpu_addr, size); + } for (u64 offset{}; offset < size; offset += page_size) { - if (!GetPageEntry(gpu_addr + offset).IsUnmapped()) { - return std::nullopt; + const GPUVAddr current_gpu_addr = gpu_addr + offset; + [[maybe_unused]] const auto current_entry_type = GetEntry<false>(current_gpu_addr); + SetEntry<false>(current_gpu_addr, entry_type); + SetKind<false>(current_gpu_addr, kind); + if (current_entry_type != entry_type) { + rasterizer->ModifyGPUMemory(unique_identifier, gpu_addr, page_size); + } + if constexpr (entry_type == EntryType::Mapped) { + const VAddr current_cpu_addr = cpu_addr + offset; + const auto index = PageEntryIndex<false>(current_gpu_addr); + const u32 sub_value = static_cast<u32>(current_cpu_addr >> cpu_page_bits); + page_table[index] = sub_value; } + remaining_size -= page_size; } - - return UpdateRange(gpu_addr, PageEntry::State::Allocated, size); -} - -GPUVAddr MemoryManager::Allocate(std::size_t size, std::size_t align) { - return *AllocateFixed(*FindFreeRange(size, align), size); + return gpu_addr; } -void MemoryManager::TryLockPage(PageEntry page_entry, std::size_t size) { - if (!page_entry.IsValid()) { - return; +template <MemoryManager::EntryType entry_type> +GPUVAddr MemoryManager::BigPageTableOp(GPUVAddr gpu_addr, [[maybe_unused]] VAddr cpu_addr, + size_t size, PTEKind kind) { + [[maybe_unused]] u64 remaining_size{size}; + for (u64 offset{}; offset < size; offset += big_page_size) { + const GPUVAddr current_gpu_addr = gpu_addr + offset; + [[maybe_unused]] const auto current_entry_type = GetEntry<true>(current_gpu_addr); + SetEntry<true>(current_gpu_addr, entry_type); + SetKind<true>(current_gpu_addr, kind); + if (current_entry_type != entry_type) { + rasterizer->ModifyGPUMemory(unique_identifier, gpu_addr, big_page_size); + } + if constexpr (entry_type == EntryType::Mapped) { + const VAddr current_cpu_addr = cpu_addr + offset; + const auto index = PageEntryIndex<true>(current_gpu_addr); + const u32 sub_value = static_cast<u32>(current_cpu_addr >> cpu_page_bits); + big_page_table_cpu[index] = sub_value; + const bool is_continous = ([&] { + uintptr_t base_ptr{ + reinterpret_cast<uintptr_t>(memory.GetPointerSilent(current_cpu_addr))}; + if (base_ptr == 0) { + return false; + } + for (VAddr start_cpu = current_cpu_addr + page_size; + start_cpu < current_cpu_addr + big_page_size; start_cpu += page_size) { + base_ptr += page_size; + auto next_ptr = reinterpret_cast<uintptr_t>(memory.GetPointerSilent(start_cpu)); + if (next_ptr == 0 || base_ptr != next_ptr) { + return false; + } + } + return true; + })(); + SetBigPageContinous(index, is_continous); + } + remaining_size -= big_page_size; } - - ASSERT(system.CurrentProcess() - ->PageTable() - .LockForDeviceAddressSpace(page_entry.ToAddress(), size) - .IsSuccess()); + return gpu_addr; } -void MemoryManager::TryUnlockPage(PageEntry page_entry, std::size_t size) { - if (!page_entry.IsValid()) { - return; - } - - ASSERT(system.CurrentProcess() - ->PageTable() - .UnlockForDeviceAddressSpace(page_entry.ToAddress(), size) - .IsSuccess()); +void MemoryManager::BindRasterizer(VideoCore::RasterizerInterface* rasterizer_) { + rasterizer = rasterizer_; } -PageEntry MemoryManager::GetPageEntry(GPUVAddr gpu_addr) const { - return page_table[PageEntryIndex(gpu_addr)]; +GPUVAddr MemoryManager::Map(GPUVAddr gpu_addr, VAddr cpu_addr, std::size_t size, PTEKind kind, + bool is_big_pages) { + if (is_big_pages) [[likely]] { + return BigPageTableOp<EntryType::Mapped>(gpu_addr, cpu_addr, size, kind); + } + return PageTableOp<EntryType::Mapped>(gpu_addr, cpu_addr, size, kind); } -void MemoryManager::SetPageEntry(GPUVAddr gpu_addr, PageEntry page_entry, std::size_t size) { - // TODO(bunnei): We should lock/unlock device regions. This currently causes issues due to - // improper tracking, but should be fixed in the future. - - //// Unlock the old page - // TryUnlockPage(page_table[PageEntryIndex(gpu_addr)], size); - - //// Lock the new page - // TryLockPage(page_entry, size); - auto& current_page = page_table[PageEntryIndex(gpu_addr)]; - - if ((!current_page.IsValid() && page_entry.IsValid()) || - current_page.ToAddress() != page_entry.ToAddress()) { - rasterizer->ModifyGPUMemory(gpu_addr, size); +GPUVAddr MemoryManager::MapSparse(GPUVAddr gpu_addr, std::size_t size, bool is_big_pages) { + if (is_big_pages) [[likely]] { + return BigPageTableOp<EntryType::Reserved>(gpu_addr, 0, size, PTEKind::INVALID); } - - current_page = page_entry; + return PageTableOp<EntryType::Reserved>(gpu_addr, 0, size, PTEKind::INVALID); } -std::optional<GPUVAddr> MemoryManager::FindFreeRange(std::size_t size, std::size_t align, - bool start_32bit_address) const { - if (!align) { - align = page_size; - } else { - align = Common::AlignUp(align, page_size); +void MemoryManager::Unmap(GPUVAddr gpu_addr, std::size_t size) { + if (size == 0) { + return; } + const auto submapped_ranges = GetSubmappedRange(gpu_addr, size); - u64 available_size{}; - GPUVAddr gpu_addr{start_32bit_address ? address_space_start_low : address_space_start}; - while (gpu_addr + available_size < address_space_size) { - if (GetPageEntry(gpu_addr + available_size).IsUnmapped()) { - available_size += page_size; - - if (available_size >= size) { - return gpu_addr; - } - } else { - gpu_addr += available_size + page_size; - available_size = 0; + for (const auto& [map_addr, map_size] : submapped_ranges) { + // Flush and invalidate through the GPU interface, to be asynchronous if possible. + const std::optional<VAddr> cpu_addr = GpuToCpuAddress(map_addr); + ASSERT(cpu_addr); - const auto remainder{gpu_addr % align}; - if (remainder) { - gpu_addr = (gpu_addr - remainder) + align; - } - } + rasterizer->UnmapMemory(*cpu_addr, map_size); } - return std::nullopt; + BigPageTableOp<EntryType::Free>(gpu_addr, 0, size, PTEKind::INVALID); + PageTableOp<EntryType::Free>(gpu_addr, 0, size, PTEKind::INVALID); } std::optional<VAddr> MemoryManager::GpuToCpuAddress(GPUVAddr gpu_addr) const { - if (gpu_addr == 0) { + if (!IsWithinGPUAddressRange(gpu_addr)) [[unlikely]] { return std::nullopt; } - const auto page_entry{GetPageEntry(gpu_addr)}; - if (!page_entry.IsValid()) { - return std::nullopt; + if (GetEntry<true>(gpu_addr) != EntryType::Mapped) [[unlikely]] { + if (GetEntry<false>(gpu_addr) != EntryType::Mapped) { + return std::nullopt; + } + + const VAddr cpu_addr_base = static_cast<VAddr>(page_table[PageEntryIndex<false>(gpu_addr)]) + << cpu_page_bits; + return cpu_addr_base + (gpu_addr & page_mask); } - return page_entry.ToAddress() + (gpu_addr & page_mask); + const VAddr cpu_addr_base = + static_cast<VAddr>(big_page_table_cpu[PageEntryIndex<true>(gpu_addr)]) << cpu_page_bits; + return cpu_addr_base + (gpu_addr & big_page_mask); } std::optional<VAddr> MemoryManager::GpuToCpuAddress(GPUVAddr addr, std::size_t size) const { @@ -189,7 +257,7 @@ std::optional<VAddr> MemoryManager::GpuToCpuAddress(GPUVAddr addr, std::size_t s const size_t page_last{(addr + size + page_size - 1) >> page_bits}; while (page_index < page_last) { const auto page_addr{GpuToCpuAddress(page_index << page_bits)}; - if (page_addr && *page_addr != 0) { + if (page_addr) { return page_addr; } ++page_index; @@ -232,126 +300,298 @@ template void MemoryManager::Write<u32>(GPUVAddr addr, u32 data); template void MemoryManager::Write<u64>(GPUVAddr addr, u64 data); u8* MemoryManager::GetPointer(GPUVAddr gpu_addr) { - if (!GetPageEntry(gpu_addr).IsValid()) { - return {}; - } - const auto address{GpuToCpuAddress(gpu_addr)}; if (!address) { return {}; } - return system.Memory().GetPointer(*address); + return memory.GetPointer(*address); } const u8* MemoryManager::GetPointer(GPUVAddr gpu_addr) const { - if (!GetPageEntry(gpu_addr).IsValid()) { - return {}; - } - const auto address{GpuToCpuAddress(gpu_addr)}; if (!address) { return {}; } - return system.Memory().GetPointer(*address); -} - -size_t MemoryManager::BytesToMapEnd(GPUVAddr gpu_addr) const noexcept { - auto it = std::ranges::upper_bound(map_ranges, gpu_addr, {}, &MapRange::first); - --it; - return it->second - (gpu_addr - it->first); -} - -void MemoryManager::ReadBlockImpl(GPUVAddr gpu_src_addr, void* dest_buffer, std::size_t size, - bool is_safe) const { + return memory.GetPointer(*address); +} + +#ifdef _MSC_VER // no need for gcc / clang but msvc's compiler is more conservative with inlining. +#pragma inline_recursion(on) +#endif + +template <bool is_big_pages, typename FuncMapped, typename FuncReserved, typename FuncUnmapped> +inline void MemoryManager::MemoryOperation(GPUVAddr gpu_src_addr, std::size_t size, + FuncMapped&& func_mapped, FuncReserved&& func_reserved, + FuncUnmapped&& func_unmapped) const { + static constexpr bool BOOL_BREAK_MAPPED = std::is_same_v<FuncMapped, bool>; + static constexpr bool BOOL_BREAK_RESERVED = std::is_same_v<FuncReserved, bool>; + static constexpr bool BOOL_BREAK_UNMAPPED = std::is_same_v<FuncUnmapped, bool>; + u64 used_page_size; + u64 used_page_mask; + u64 used_page_bits; + if constexpr (is_big_pages) { + used_page_size = big_page_size; + used_page_mask = big_page_mask; + used_page_bits = big_page_bits; + } else { + used_page_size = page_size; + used_page_mask = page_mask; + used_page_bits = page_bits; + } std::size_t remaining_size{size}; - std::size_t page_index{gpu_src_addr >> page_bits}; - std::size_t page_offset{gpu_src_addr & page_mask}; + std::size_t page_index{gpu_src_addr >> used_page_bits}; + std::size_t page_offset{gpu_src_addr & used_page_mask}; + GPUVAddr current_address = gpu_src_addr; while (remaining_size > 0) { const std::size_t copy_amount{ - std::min(static_cast<std::size_t>(page_size) - page_offset, remaining_size)}; - const auto page_addr{GpuToCpuAddress(page_index << page_bits)}; - if (page_addr && *page_addr != 0) { - const auto src_addr{*page_addr + page_offset}; - if (is_safe) { - // Flush must happen on the rasterizer interface, such that memory is always - // synchronous when it is read (even when in asynchronous GPU mode). - // Fixes Dead Cells title menu. - rasterizer->FlushRegion(src_addr, copy_amount); + std::min(static_cast<std::size_t>(used_page_size) - page_offset, remaining_size)}; + auto entry = GetEntry<is_big_pages>(current_address); + if (entry == EntryType::Mapped) [[likely]] { + if constexpr (BOOL_BREAK_MAPPED) { + if (func_mapped(page_index, page_offset, copy_amount)) { + return; + } + } else { + func_mapped(page_index, page_offset, copy_amount); } - system.Memory().ReadBlockUnsafe(src_addr, dest_buffer, copy_amount); - } else { - std::memset(dest_buffer, 0, copy_amount); - } + } else if (entry == EntryType::Reserved) { + if constexpr (BOOL_BREAK_RESERVED) { + if (func_reserved(page_index, page_offset, copy_amount)) { + return; + } + } else { + func_reserved(page_index, page_offset, copy_amount); + } + + } else [[unlikely]] { + if constexpr (BOOL_BREAK_UNMAPPED) { + if (func_unmapped(page_index, page_offset, copy_amount)) { + return; + } + } else { + func_unmapped(page_index, page_offset, copy_amount); + } + } page_index++; page_offset = 0; - dest_buffer = static_cast<u8*>(dest_buffer) + copy_amount; remaining_size -= copy_amount; + current_address += copy_amount; } } +template <bool is_safe> +void MemoryManager::ReadBlockImpl(GPUVAddr gpu_src_addr, void* dest_buffer, + std::size_t size) const { + auto set_to_zero = [&]([[maybe_unused]] std::size_t page_index, + [[maybe_unused]] std::size_t offset, std::size_t copy_amount) { + std::memset(dest_buffer, 0, copy_amount); + dest_buffer = static_cast<u8*>(dest_buffer) + copy_amount; + }; + auto mapped_normal = [&](std::size_t page_index, std::size_t offset, std::size_t copy_amount) { + const VAddr cpu_addr_base = + (static_cast<VAddr>(page_table[page_index]) << cpu_page_bits) + offset; + if constexpr (is_safe) { + rasterizer->FlushRegion(cpu_addr_base, copy_amount); + } + u8* physical = memory.GetPointer(cpu_addr_base); + std::memcpy(dest_buffer, physical, copy_amount); + dest_buffer = static_cast<u8*>(dest_buffer) + copy_amount; + }; + auto mapped_big = [&](std::size_t page_index, std::size_t offset, std::size_t copy_amount) { + const VAddr cpu_addr_base = + (static_cast<VAddr>(big_page_table_cpu[page_index]) << cpu_page_bits) + offset; + if constexpr (is_safe) { + rasterizer->FlushRegion(cpu_addr_base, copy_amount); + } + if (!IsBigPageContinous(page_index)) [[unlikely]] { + memory.ReadBlockUnsafe(cpu_addr_base, dest_buffer, copy_amount); + } else { + u8* physical = memory.GetPointer(cpu_addr_base); + std::memcpy(dest_buffer, physical, copy_amount); + } + dest_buffer = static_cast<u8*>(dest_buffer) + copy_amount; + }; + auto read_short_pages = [&](std::size_t page_index, std::size_t offset, + std::size_t copy_amount) { + GPUVAddr base = (page_index << big_page_bits) + offset; + MemoryOperation<false>(base, copy_amount, mapped_normal, set_to_zero, set_to_zero); + }; + MemoryOperation<true>(gpu_src_addr, size, mapped_big, set_to_zero, read_short_pages); +} + void MemoryManager::ReadBlock(GPUVAddr gpu_src_addr, void* dest_buffer, std::size_t size) const { - ReadBlockImpl(gpu_src_addr, dest_buffer, size, true); + ReadBlockImpl<true>(gpu_src_addr, dest_buffer, size); } void MemoryManager::ReadBlockUnsafe(GPUVAddr gpu_src_addr, void* dest_buffer, const std::size_t size) const { - ReadBlockImpl(gpu_src_addr, dest_buffer, size, false); + ReadBlockImpl<false>(gpu_src_addr, dest_buffer, size); } -void MemoryManager::WriteBlockImpl(GPUVAddr gpu_dest_addr, const void* src_buffer, std::size_t size, - bool is_safe) { - std::size_t remaining_size{size}; - std::size_t page_index{gpu_dest_addr >> page_bits}; - std::size_t page_offset{gpu_dest_addr & page_mask}; - - while (remaining_size > 0) { - const std::size_t copy_amount{ - std::min(static_cast<std::size_t>(page_size) - page_offset, remaining_size)}; - const auto page_addr{GpuToCpuAddress(page_index << page_bits)}; - if (page_addr && *page_addr != 0) { - const auto dest_addr{*page_addr + page_offset}; - - if (is_safe) { - // Invalidate must happen on the rasterizer interface, such that memory is always - // synchronous when it is written (even when in asynchronous GPU mode). - rasterizer->InvalidateRegion(dest_addr, copy_amount); - } - system.Memory().WriteBlockUnsafe(dest_addr, src_buffer, copy_amount); +template <bool is_safe> +void MemoryManager::WriteBlockImpl(GPUVAddr gpu_dest_addr, const void* src_buffer, + std::size_t size) { + auto just_advance = [&]([[maybe_unused]] std::size_t page_index, + [[maybe_unused]] std::size_t offset, std::size_t copy_amount) { + src_buffer = static_cast<const u8*>(src_buffer) + copy_amount; + }; + auto mapped_normal = [&](std::size_t page_index, std::size_t offset, std::size_t copy_amount) { + const VAddr cpu_addr_base = + (static_cast<VAddr>(page_table[page_index]) << cpu_page_bits) + offset; + if constexpr (is_safe) { + rasterizer->InvalidateRegion(cpu_addr_base, copy_amount); } - - page_index++; - page_offset = 0; + u8* physical = memory.GetPointer(cpu_addr_base); + std::memcpy(physical, src_buffer, copy_amount); src_buffer = static_cast<const u8*>(src_buffer) + copy_amount; - remaining_size -= copy_amount; - } + }; + auto mapped_big = [&](std::size_t page_index, std::size_t offset, std::size_t copy_amount) { + const VAddr cpu_addr_base = + (static_cast<VAddr>(big_page_table_cpu[page_index]) << cpu_page_bits) + offset; + if constexpr (is_safe) { + rasterizer->InvalidateRegion(cpu_addr_base, copy_amount); + } + if (!IsBigPageContinous(page_index)) [[unlikely]] { + memory.WriteBlockUnsafe(cpu_addr_base, src_buffer, copy_amount); + } else { + u8* physical = memory.GetPointer(cpu_addr_base); + std::memcpy(physical, src_buffer, copy_amount); + } + src_buffer = static_cast<const u8*>(src_buffer) + copy_amount; + }; + auto write_short_pages = [&](std::size_t page_index, std::size_t offset, + std::size_t copy_amount) { + GPUVAddr base = (page_index << big_page_bits) + offset; + MemoryOperation<false>(base, copy_amount, mapped_normal, just_advance, just_advance); + }; + MemoryOperation<true>(gpu_dest_addr, size, mapped_big, just_advance, write_short_pages); } void MemoryManager::WriteBlock(GPUVAddr gpu_dest_addr, const void* src_buffer, std::size_t size) { - WriteBlockImpl(gpu_dest_addr, src_buffer, size, true); + WriteBlockImpl<true>(gpu_dest_addr, src_buffer, size); } void MemoryManager::WriteBlockUnsafe(GPUVAddr gpu_dest_addr, const void* src_buffer, std::size_t size) { - WriteBlockImpl(gpu_dest_addr, src_buffer, size, false); + WriteBlockImpl<false>(gpu_dest_addr, src_buffer, size); } void MemoryManager::FlushRegion(GPUVAddr gpu_addr, size_t size) const { - size_t remaining_size{size}; - size_t page_index{gpu_addr >> page_bits}; - size_t page_offset{gpu_addr & page_mask}; - while (remaining_size > 0) { - const size_t num_bytes{std::min(page_size - page_offset, remaining_size)}; - if (const auto page_addr{GpuToCpuAddress(page_index << page_bits)}; page_addr) { - rasterizer->FlushRegion(*page_addr + page_offset, num_bytes); + auto do_nothing = [&]([[maybe_unused]] std::size_t page_index, + [[maybe_unused]] std::size_t offset, + [[maybe_unused]] std::size_t copy_amount) {}; + + auto mapped_normal = [&](std::size_t page_index, std::size_t offset, std::size_t copy_amount) { + const VAddr cpu_addr_base = + (static_cast<VAddr>(page_table[page_index]) << cpu_page_bits) + offset; + rasterizer->FlushRegion(cpu_addr_base, copy_amount); + }; + auto mapped_big = [&](std::size_t page_index, std::size_t offset, std::size_t copy_amount) { + const VAddr cpu_addr_base = + (static_cast<VAddr>(big_page_table_cpu[page_index]) << cpu_page_bits) + offset; + rasterizer->FlushRegion(cpu_addr_base, copy_amount); + }; + auto flush_short_pages = [&](std::size_t page_index, std::size_t offset, + std::size_t copy_amount) { + GPUVAddr base = (page_index << big_page_bits) + offset; + MemoryOperation<false>(base, copy_amount, mapped_normal, do_nothing, do_nothing); + }; + MemoryOperation<true>(gpu_addr, size, mapped_big, do_nothing, flush_short_pages); +} + +bool MemoryManager::IsMemoryDirty(GPUVAddr gpu_addr, size_t size) const { + bool result = false; + auto do_nothing = [&]([[maybe_unused]] std::size_t page_index, + [[maybe_unused]] std::size_t offset, + [[maybe_unused]] std::size_t copy_amount) { return false; }; + + auto mapped_normal = [&](std::size_t page_index, std::size_t offset, std::size_t copy_amount) { + const VAddr cpu_addr_base = + (static_cast<VAddr>(page_table[page_index]) << cpu_page_bits) + offset; + result |= rasterizer->MustFlushRegion(cpu_addr_base, copy_amount); + return result; + }; + auto mapped_big = [&](std::size_t page_index, std::size_t offset, std::size_t copy_amount) { + const VAddr cpu_addr_base = + (static_cast<VAddr>(big_page_table_cpu[page_index]) << cpu_page_bits) + offset; + result |= rasterizer->MustFlushRegion(cpu_addr_base, copy_amount); + return result; + }; + auto check_short_pages = [&](std::size_t page_index, std::size_t offset, + std::size_t copy_amount) { + GPUVAddr base = (page_index << big_page_bits) + offset; + MemoryOperation<false>(base, copy_amount, mapped_normal, do_nothing, do_nothing); + return result; + }; + MemoryOperation<true>(gpu_addr, size, mapped_big, do_nothing, check_short_pages); + return result; +} + +size_t MemoryManager::MaxContinousRange(GPUVAddr gpu_addr, size_t size) const { + std::optional<VAddr> old_page_addr{}; + size_t range_so_far = 0; + bool result{false}; + auto fail = [&]([[maybe_unused]] std::size_t page_index, [[maybe_unused]] std::size_t offset, + std::size_t copy_amount) { + result = true; + return true; + }; + auto short_check = [&](std::size_t page_index, std::size_t offset, std::size_t copy_amount) { + const VAddr cpu_addr_base = + (static_cast<VAddr>(page_table[page_index]) << cpu_page_bits) + offset; + if (old_page_addr && *old_page_addr != cpu_addr_base) { + result = true; + return true; } - ++page_index; - page_offset = 0; - remaining_size -= num_bytes; - } + range_so_far += copy_amount; + old_page_addr = {cpu_addr_base + copy_amount}; + return false; + }; + auto big_check = [&](std::size_t page_index, std::size_t offset, std::size_t copy_amount) { + const VAddr cpu_addr_base = + (static_cast<VAddr>(big_page_table_cpu[page_index]) << cpu_page_bits) + offset; + if (old_page_addr && *old_page_addr != cpu_addr_base) { + return true; + } + range_so_far += copy_amount; + old_page_addr = {cpu_addr_base + copy_amount}; + return false; + }; + auto check_short_pages = [&](std::size_t page_index, std::size_t offset, + std::size_t copy_amount) { + GPUVAddr base = (page_index << big_page_bits) + offset; + MemoryOperation<false>(base, copy_amount, short_check, fail, fail); + return result; + }; + MemoryOperation<true>(gpu_addr, size, big_check, fail, check_short_pages); + return range_so_far; +} + +void MemoryManager::InvalidateRegion(GPUVAddr gpu_addr, size_t size) const { + auto do_nothing = [&]([[maybe_unused]] std::size_t page_index, + [[maybe_unused]] std::size_t offset, + [[maybe_unused]] std::size_t copy_amount) {}; + + auto mapped_normal = [&](std::size_t page_index, std::size_t offset, std::size_t copy_amount) { + const VAddr cpu_addr_base = + (static_cast<VAddr>(page_table[page_index]) << cpu_page_bits) + offset; + rasterizer->InvalidateRegion(cpu_addr_base, copy_amount); + }; + auto mapped_big = [&](std::size_t page_index, std::size_t offset, std::size_t copy_amount) { + const VAddr cpu_addr_base = + (static_cast<VAddr>(big_page_table_cpu[page_index]) << cpu_page_bits) + offset; + rasterizer->InvalidateRegion(cpu_addr_base, copy_amount); + }; + auto invalidate_short_pages = [&](std::size_t page_index, std::size_t offset, + std::size_t copy_amount) { + GPUVAddr base = (page_index << big_page_bits) + offset; + MemoryOperation<false>(base, copy_amount, mapped_normal, do_nothing, do_nothing); + }; + MemoryOperation<true>(gpu_addr, size, mapped_big, do_nothing, invalidate_short_pages); } void MemoryManager::CopyBlock(GPUVAddr gpu_dest_addr, GPUVAddr gpu_src_addr, std::size_t size) { @@ -365,87 +605,134 @@ void MemoryManager::CopyBlock(GPUVAddr gpu_dest_addr, GPUVAddr gpu_src_addr, std } bool MemoryManager::IsGranularRange(GPUVAddr gpu_addr, std::size_t size) const { - const auto cpu_addr{GpuToCpuAddress(gpu_addr)}; - if (!cpu_addr) { + if (GetEntry<true>(gpu_addr) == EntryType::Mapped) [[likely]] { + size_t page_index = gpu_addr >> big_page_bits; + if (IsBigPageContinous(page_index)) [[likely]] { + const std::size_t page{(page_index & big_page_mask) + size}; + return page <= big_page_size; + } + const std::size_t page{(gpu_addr & Core::Memory::YUZU_PAGEMASK) + size}; + return page <= Core::Memory::YUZU_PAGESIZE; + } + if (GetEntry<false>(gpu_addr) != EntryType::Mapped) { return false; } - const std::size_t page{(*cpu_addr & Core::Memory::YUZU_PAGEMASK) + size}; + const std::size_t page{(gpu_addr & Core::Memory::YUZU_PAGEMASK) + size}; return page <= Core::Memory::YUZU_PAGESIZE; } bool MemoryManager::IsContinousRange(GPUVAddr gpu_addr, std::size_t size) const { - size_t page_index{gpu_addr >> page_bits}; - const size_t page_last{(gpu_addr + size + page_size - 1) >> page_bits}; std::optional<VAddr> old_page_addr{}; - while (page_index != page_last) { - const auto page_addr{GpuToCpuAddress(page_index << page_bits)}; - if (!page_addr || *page_addr == 0) { - return false; + bool result{true}; + auto fail = [&]([[maybe_unused]] std::size_t page_index, [[maybe_unused]] std::size_t offset, + std::size_t copy_amount) { + result = false; + return true; + }; + auto short_check = [&](std::size_t page_index, std::size_t offset, std::size_t copy_amount) { + const VAddr cpu_addr_base = + (static_cast<VAddr>(page_table[page_index]) << cpu_page_bits) + offset; + if (old_page_addr && *old_page_addr != cpu_addr_base) { + result = false; + return true; } - if (old_page_addr) { - if (*old_page_addr + page_size != *page_addr) { - return false; - } + old_page_addr = {cpu_addr_base + copy_amount}; + return false; + }; + auto big_check = [&](std::size_t page_index, std::size_t offset, std::size_t copy_amount) { + const VAddr cpu_addr_base = + (static_cast<VAddr>(big_page_table_cpu[page_index]) << cpu_page_bits) + offset; + if (old_page_addr && *old_page_addr != cpu_addr_base) { + result = false; + return true; } - old_page_addr = page_addr; - ++page_index; - } - return true; + old_page_addr = {cpu_addr_base + copy_amount}; + return false; + }; + auto check_short_pages = [&](std::size_t page_index, std::size_t offset, + std::size_t copy_amount) { + GPUVAddr base = (page_index << big_page_bits) + offset; + MemoryOperation<false>(base, copy_amount, short_check, fail, fail); + return !result; + }; + MemoryOperation<true>(gpu_addr, size, big_check, fail, check_short_pages); + return result; } bool MemoryManager::IsFullyMappedRange(GPUVAddr gpu_addr, std::size_t size) const { - size_t page_index{gpu_addr >> page_bits}; - const size_t page_last{(gpu_addr + size + page_size - 1) >> page_bits}; - while (page_index < page_last) { - if (!page_table[page_index].IsValid() || page_table[page_index].ToAddress() == 0) { - return false; - } - ++page_index; - } - return true; + bool result{true}; + auto fail = [&]([[maybe_unused]] std::size_t page_index, [[maybe_unused]] std::size_t offset, + [[maybe_unused]] std::size_t copy_amount) { + result = false; + return true; + }; + auto pass = [&]([[maybe_unused]] std::size_t page_index, [[maybe_unused]] std::size_t offset, + [[maybe_unused]] std::size_t copy_amount) { return false; }; + auto check_short_pages = [&](std::size_t page_index, std::size_t offset, + std::size_t copy_amount) { + GPUVAddr base = (page_index << big_page_bits) + offset; + MemoryOperation<false>(base, copy_amount, pass, pass, fail); + return !result; + }; + MemoryOperation<true>(gpu_addr, size, pass, fail, check_short_pages); + return result; } std::vector<std::pair<GPUVAddr, std::size_t>> MemoryManager::GetSubmappedRange( GPUVAddr gpu_addr, std::size_t size) const { std::vector<std::pair<GPUVAddr, std::size_t>> result{}; - size_t page_index{gpu_addr >> page_bits}; - size_t remaining_size{size}; - size_t page_offset{gpu_addr & page_mask}; std::optional<std::pair<GPUVAddr, std::size_t>> last_segment{}; std::optional<VAddr> old_page_addr{}; - const auto extend_size = [&last_segment, &page_index, &page_offset](std::size_t bytes) { - if (!last_segment) { - const GPUVAddr new_base_addr = (page_index << page_bits) + page_offset; - last_segment = {new_base_addr, bytes}; - } else { - last_segment->second += bytes; - } - }; - const auto split = [&last_segment, &result] { + const auto split = [&last_segment, &result]([[maybe_unused]] std::size_t page_index, + [[maybe_unused]] std::size_t offset, + [[maybe_unused]] std::size_t copy_amount) { if (last_segment) { result.push_back(*last_segment); last_segment = std::nullopt; } }; - while (remaining_size > 0) { - const size_t num_bytes{std::min(page_size - page_offset, remaining_size)}; - const auto page_addr{GpuToCpuAddress(page_index << page_bits)}; - if (!page_addr || *page_addr == 0) { - split(); - } else if (old_page_addr) { - if (*old_page_addr + page_size != *page_addr) { - split(); + const auto extend_size_big = [this, &split, &old_page_addr, + &last_segment](std::size_t page_index, std::size_t offset, + std::size_t copy_amount) { + const VAddr cpu_addr_base = + (static_cast<VAddr>(big_page_table_cpu[page_index]) << cpu_page_bits) + offset; + if (old_page_addr) { + if (*old_page_addr != cpu_addr_base) { + split(0, 0, 0); + } + } + old_page_addr = {cpu_addr_base + copy_amount}; + if (!last_segment) { + const GPUVAddr new_base_addr = (page_index << big_page_bits) + offset; + last_segment = {new_base_addr, copy_amount}; + } else { + last_segment->second += copy_amount; + } + }; + const auto extend_size_short = [this, &split, &old_page_addr, + &last_segment](std::size_t page_index, std::size_t offset, + std::size_t copy_amount) { + const VAddr cpu_addr_base = + (static_cast<VAddr>(page_table[page_index]) << cpu_page_bits) + offset; + if (old_page_addr) { + if (*old_page_addr != cpu_addr_base) { + split(0, 0, 0); } - extend_size(num_bytes); + } + old_page_addr = {cpu_addr_base + copy_amount}; + if (!last_segment) { + const GPUVAddr new_base_addr = (page_index << page_bits) + offset; + last_segment = {new_base_addr, copy_amount}; } else { - extend_size(num_bytes); + last_segment->second += copy_amount; } - ++page_index; - page_offset = 0; - remaining_size -= num_bytes; - old_page_addr = page_addr; - } - split(); + }; + auto do_short_pages = [&](std::size_t page_index, std::size_t offset, std::size_t copy_amount) { + GPUVAddr base = (page_index << big_page_bits) + offset; + MemoryOperation<false>(base, copy_amount, extend_size_short, split, split); + }; + MemoryOperation<true>(gpu_addr, size, extend_size_big, split, do_short_pages); + split(0, 0, 0); return result; } diff --git a/src/video_core/memory_manager.h b/src/video_core/memory_manager.h index 74f9ce175..ab4bc9ec6 100644 --- a/src/video_core/memory_manager.h +++ b/src/video_core/memory_manager.h @@ -3,73 +3,40 @@ #pragma once +#include <atomic> #include <map> #include <optional> #include <vector> #include "common/common_types.h" +#include "common/multi_level_page_table.h" +#include "common/virtual_buffer.h" +#include "video_core/pte_kind.h" namespace VideoCore { class RasterizerInterface; } namespace Core { +class DeviceMemory; +namespace Memory { +class Memory; +} // namespace Memory class System; -} +} // namespace Core namespace Tegra { -class PageEntry final { -public: - enum class State : u32 { - Unmapped = static_cast<u32>(-1), - Allocated = static_cast<u32>(-2), - }; - - constexpr PageEntry() = default; - constexpr PageEntry(State state_) : state{state_} {} - constexpr PageEntry(VAddr addr) : state{static_cast<State>(addr >> ShiftBits)} {} - - [[nodiscard]] constexpr bool IsUnmapped() const { - return state == State::Unmapped; - } - - [[nodiscard]] constexpr bool IsAllocated() const { - return state == State::Allocated; - } - - [[nodiscard]] constexpr bool IsValid() const { - return !IsUnmapped() && !IsAllocated(); - } - - [[nodiscard]] constexpr VAddr ToAddress() const { - if (!IsValid()) { - return {}; - } - - return static_cast<VAddr>(state) << ShiftBits; - } - - [[nodiscard]] constexpr PageEntry operator+(u64 offset) const { - // If this is a reserved value, offsets do not apply - if (!IsValid()) { - return *this; - } - return PageEntry{(static_cast<VAddr>(state) << ShiftBits) + offset}; - } - -private: - static constexpr std::size_t ShiftBits{12}; - - State state{State::Unmapped}; -}; -static_assert(sizeof(PageEntry) == 4, "PageEntry is too large"); - class MemoryManager final { public: - explicit MemoryManager(Core::System& system_); + explicit MemoryManager(Core::System& system_, u64 address_space_bits_ = 40, + u64 big_page_bits_ = 16, u64 page_bits_ = 12); ~MemoryManager(); + size_t GetID() const { + return unique_identifier; + } + /// Binds a renderer to the memory manager. void BindRasterizer(VideoCore::RasterizerInterface* rasterizer); @@ -86,9 +53,6 @@ public: [[nodiscard]] u8* GetPointer(GPUVAddr addr); [[nodiscard]] const u8* GetPointer(GPUVAddr addr) const; - /// Returns the number of bytes until the end of the memory map containing the given GPU address - [[nodiscard]] size_t BytesToMapEnd(GPUVAddr gpu_addr) const noexcept; - /** * ReadBlock and WriteBlock are full read and write operations over virtual * GPU Memory. It's important to use these when GPU memory may not be continuous @@ -135,54 +99,109 @@ public: std::vector<std::pair<GPUVAddr, std::size_t>> GetSubmappedRange(GPUVAddr gpu_addr, std::size_t size) const; - [[nodiscard]] GPUVAddr Map(VAddr cpu_addr, GPUVAddr gpu_addr, std::size_t size); - [[nodiscard]] GPUVAddr MapAllocate(VAddr cpu_addr, std::size_t size, std::size_t align); - [[nodiscard]] GPUVAddr MapAllocate32(VAddr cpu_addr, std::size_t size); - [[nodiscard]] std::optional<GPUVAddr> AllocateFixed(GPUVAddr gpu_addr, std::size_t size); - [[nodiscard]] GPUVAddr Allocate(std::size_t size, std::size_t align); + GPUVAddr Map(GPUVAddr gpu_addr, VAddr cpu_addr, std::size_t size, + PTEKind kind = PTEKind::INVALID, bool is_big_pages = true); + GPUVAddr MapSparse(GPUVAddr gpu_addr, std::size_t size, bool is_big_pages = true); void Unmap(GPUVAddr gpu_addr, std::size_t size); void FlushRegion(GPUVAddr gpu_addr, size_t size) const; + void InvalidateRegion(GPUVAddr gpu_addr, size_t size) const; + + bool IsMemoryDirty(GPUVAddr gpu_addr, size_t size) const; + + size_t MaxContinousRange(GPUVAddr gpu_addr, size_t size) const; + + bool IsWithinGPUAddressRange(GPUVAddr gpu_addr) const { + return gpu_addr < address_space_size; + } + + PTEKind GetPageKind(GPUVAddr gpu_addr) const; + private: - [[nodiscard]] PageEntry GetPageEntry(GPUVAddr gpu_addr) const; - void SetPageEntry(GPUVAddr gpu_addr, PageEntry page_entry, std::size_t size = page_size); - GPUVAddr UpdateRange(GPUVAddr gpu_addr, PageEntry page_entry, std::size_t size); - [[nodiscard]] std::optional<GPUVAddr> FindFreeRange(std::size_t size, std::size_t align, - bool start_32bit_address = false) const; - - void TryLockPage(PageEntry page_entry, std::size_t size); - void TryUnlockPage(PageEntry page_entry, std::size_t size); - - void ReadBlockImpl(GPUVAddr gpu_src_addr, void* dest_buffer, std::size_t size, - bool is_safe) const; - void WriteBlockImpl(GPUVAddr gpu_dest_addr, const void* src_buffer, std::size_t size, - bool is_safe); - - [[nodiscard]] static constexpr std::size_t PageEntryIndex(GPUVAddr gpu_addr) { - return (gpu_addr >> page_bits) & page_table_mask; + template <bool is_big_pages, typename FuncMapped, typename FuncReserved, typename FuncUnmapped> + inline void MemoryOperation(GPUVAddr gpu_src_addr, std::size_t size, FuncMapped&& func_mapped, + FuncReserved&& func_reserved, FuncUnmapped&& func_unmapped) const; + + template <bool is_safe> + void ReadBlockImpl(GPUVAddr gpu_src_addr, void* dest_buffer, std::size_t size) const; + + template <bool is_safe> + void WriteBlockImpl(GPUVAddr gpu_dest_addr, const void* src_buffer, std::size_t size); + + template <bool is_big_page> + [[nodiscard]] std::size_t PageEntryIndex(GPUVAddr gpu_addr) const { + if constexpr (is_big_page) { + return (gpu_addr >> big_page_bits) & big_page_table_mask; + } else { + return (gpu_addr >> page_bits) & page_table_mask; + } } - static constexpr u64 address_space_size = 1ULL << 40; - static constexpr u64 address_space_start = 1ULL << 32; - static constexpr u64 address_space_start_low = 1ULL << 16; - static constexpr u64 page_bits{16}; - static constexpr u64 page_size{1 << page_bits}; - static constexpr u64 page_mask{page_size - 1}; - static constexpr u64 page_table_bits{24}; - static constexpr u64 page_table_size{1 << page_table_bits}; - static constexpr u64 page_table_mask{page_table_size - 1}; + inline bool IsBigPageContinous(size_t big_page_index) const; + inline void SetBigPageContinous(size_t big_page_index, bool value); Core::System& system; + Core::Memory::Memory& memory; + Core::DeviceMemory& device_memory; + + const u64 address_space_bits; + const u64 page_bits; + u64 address_space_size; + u64 page_size; + u64 page_mask; + u64 page_table_mask; + static constexpr u64 cpu_page_bits{12}; + + const u64 big_page_bits; + u64 big_page_size; + u64 big_page_mask; + u64 big_page_table_mask; VideoCore::RasterizerInterface* rasterizer = nullptr; - std::vector<PageEntry> page_table; + enum class EntryType : u64 { + Free = 0, + Reserved = 1, + Mapped = 2, + }; + + std::vector<u64> entries; + std::vector<u64> big_entries; + + template <EntryType entry_type> + GPUVAddr PageTableOp(GPUVAddr gpu_addr, [[maybe_unused]] VAddr cpu_addr, size_t size, + PTEKind kind); + + template <EntryType entry_type> + GPUVAddr BigPageTableOp(GPUVAddr gpu_addr, [[maybe_unused]] VAddr cpu_addr, size_t size, + PTEKind kind); + + template <bool is_big_page> + inline EntryType GetEntry(size_t position) const; + + template <bool is_big_page> + inline void SetEntry(size_t position, EntryType entry); + + std::vector<std::array<PTEKind, 32>> kinds; + std::vector<std::array<PTEKind, 32>> big_kinds; + + template <bool is_big_page> + inline PTEKind GetKind(size_t position) const; + + template <bool is_big_page> + inline void SetKind(size_t position, PTEKind kind); + + Common::MultiLevelPageTable<u32> page_table; + Common::VirtualBuffer<u32> big_page_table_cpu; + + std::vector<u64> big_page_continous; + + constexpr static size_t continous_bits = 64; - using MapRange = std::pair<GPUVAddr, size_t>; - std::vector<MapRange> map_ranges; + const size_t unique_identifier; - std::vector<std::pair<VAddr, std::size_t>> cache_invalidate_queue; + static std::atomic<size_t> unique_identifier_generator; }; } // namespace Tegra diff --git a/src/video_core/pte_kind.h b/src/video_core/pte_kind.h new file mode 100644 index 000000000..591d7214b --- /dev/null +++ b/src/video_core/pte_kind.h @@ -0,0 +1,264 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include "common/common_types.h" + +namespace Tegra { + +// https://github.com/NVIDIA/open-gpu-doc/blob/master/manuals/volta/gv100/dev_mmu.ref.txt +enum class PTEKind : u8 { + INVALID = 0xff, + PITCH = 0x00, + Z16 = 0x01, + Z16_2C = 0x02, + Z16_MS2_2C = 0x03, + Z16_MS4_2C = 0x04, + Z16_MS8_2C = 0x05, + Z16_MS16_2C = 0x06, + Z16_2Z = 0x07, + Z16_MS2_2Z = 0x08, + Z16_MS4_2Z = 0x09, + Z16_MS8_2Z = 0x0a, + Z16_MS16_2Z = 0x0b, + Z16_2CZ = 0x36, + Z16_MS2_2CZ = 0x37, + Z16_MS4_2CZ = 0x38, + Z16_MS8_2CZ = 0x39, + Z16_MS16_2CZ = 0x5f, + Z16_4CZ = 0x0c, + Z16_MS2_4CZ = 0x0d, + Z16_MS4_4CZ = 0x0e, + Z16_MS8_4CZ = 0x0f, + Z16_MS16_4CZ = 0x10, + S8Z24 = 0x11, + S8Z24_1Z = 0x12, + S8Z24_MS2_1Z = 0x13, + S8Z24_MS4_1Z = 0x14, + S8Z24_MS8_1Z = 0x15, + S8Z24_MS16_1Z = 0x16, + S8Z24_2CZ = 0x17, + S8Z24_MS2_2CZ = 0x18, + S8Z24_MS4_2CZ = 0x19, + S8Z24_MS8_2CZ = 0x1a, + S8Z24_MS16_2CZ = 0x1b, + S8Z24_2CS = 0x1c, + S8Z24_MS2_2CS = 0x1d, + S8Z24_MS4_2CS = 0x1e, + S8Z24_MS8_2CS = 0x1f, + S8Z24_MS16_2CS = 0x20, + S8Z24_4CSZV = 0x21, + S8Z24_MS2_4CSZV = 0x22, + S8Z24_MS4_4CSZV = 0x23, + S8Z24_MS8_4CSZV = 0x24, + S8Z24_MS16_4CSZV = 0x25, + V8Z24_MS4_VC12 = 0x26, + V8Z24_MS4_VC4 = 0x27, + V8Z24_MS8_VC8 = 0x28, + V8Z24_MS8_VC24 = 0x29, + V8Z24_MS4_VC12_1ZV = 0x2e, + V8Z24_MS4_VC4_1ZV = 0x2f, + V8Z24_MS8_VC8_1ZV = 0x30, + V8Z24_MS8_VC24_1ZV = 0x31, + V8Z24_MS4_VC12_2CS = 0x32, + V8Z24_MS4_VC4_2CS = 0x33, + V8Z24_MS8_VC8_2CS = 0x34, + V8Z24_MS8_VC24_2CS = 0x35, + V8Z24_MS4_VC12_2CZV = 0x3a, + V8Z24_MS4_VC4_2CZV = 0x3b, + V8Z24_MS8_VC8_2CZV = 0x3c, + V8Z24_MS8_VC24_2CZV = 0x3d, + V8Z24_MS4_VC12_2ZV = 0x3e, + V8Z24_MS4_VC4_2ZV = 0x3f, + V8Z24_MS8_VC8_2ZV = 0x40, + V8Z24_MS8_VC24_2ZV = 0x41, + V8Z24_MS4_VC12_4CSZV = 0x42, + V8Z24_MS4_VC4_4CSZV = 0x43, + V8Z24_MS8_VC8_4CSZV = 0x44, + V8Z24_MS8_VC24_4CSZV = 0x45, + Z24S8 = 0x46, + Z24S8_1Z = 0x47, + Z24S8_MS2_1Z = 0x48, + Z24S8_MS4_1Z = 0x49, + Z24S8_MS8_1Z = 0x4a, + Z24S8_MS16_1Z = 0x4b, + Z24S8_2CS = 0x4c, + Z24S8_MS2_2CS = 0x4d, + Z24S8_MS4_2CS = 0x4e, + Z24S8_MS8_2CS = 0x4f, + Z24S8_MS16_2CS = 0x50, + Z24S8_2CZ = 0x51, + Z24S8_MS2_2CZ = 0x52, + Z24S8_MS4_2CZ = 0x53, + Z24S8_MS8_2CZ = 0x54, + Z24S8_MS16_2CZ = 0x55, + Z24S8_4CSZV = 0x56, + Z24S8_MS2_4CSZV = 0x57, + Z24S8_MS4_4CSZV = 0x58, + Z24S8_MS8_4CSZV = 0x59, + Z24S8_MS16_4CSZV = 0x5a, + Z24V8_MS4_VC12 = 0x5b, + Z24V8_MS4_VC4 = 0x5c, + Z24V8_MS8_VC8 = 0x5d, + Z24V8_MS8_VC24 = 0x5e, + YUV_B8C1_2Y = 0x60, + YUV_B8C2_2Y = 0x61, + YUV_B10C1_2Y = 0x62, + YUV_B10C2_2Y = 0x6b, + YUV_B12C1_2Y = 0x6c, + YUV_B12C2_2Y = 0x6d, + Z24V8_MS4_VC12_1ZV = 0x63, + Z24V8_MS4_VC4_1ZV = 0x64, + Z24V8_MS8_VC8_1ZV = 0x65, + Z24V8_MS8_VC24_1ZV = 0x66, + Z24V8_MS4_VC12_2CS = 0x67, + Z24V8_MS4_VC4_2CS = 0x68, + Z24V8_MS8_VC8_2CS = 0x69, + Z24V8_MS8_VC24_2CS = 0x6a, + Z24V8_MS4_VC12_2CZV = 0x6f, + Z24V8_MS4_VC4_2CZV = 0x70, + Z24V8_MS8_VC8_2CZV = 0x71, + Z24V8_MS8_VC24_2CZV = 0x72, + Z24V8_MS4_VC12_2ZV = 0x73, + Z24V8_MS4_VC4_2ZV = 0x74, + Z24V8_MS8_VC8_2ZV = 0x75, + Z24V8_MS8_VC24_2ZV = 0x76, + Z24V8_MS4_VC12_4CSZV = 0x77, + Z24V8_MS4_VC4_4CSZV = 0x78, + Z24V8_MS8_VC8_4CSZV = 0x79, + Z24V8_MS8_VC24_4CSZV = 0x7a, + ZF32 = 0x7b, + ZF32_1Z = 0x7c, + ZF32_MS2_1Z = 0x7d, + ZF32_MS4_1Z = 0x7e, + ZF32_MS8_1Z = 0x7f, + ZF32_MS16_1Z = 0x80, + ZF32_2CS = 0x81, + ZF32_MS2_2CS = 0x82, + ZF32_MS4_2CS = 0x83, + ZF32_MS8_2CS = 0x84, + ZF32_MS16_2CS = 0x85, + ZF32_2CZ = 0x86, + ZF32_MS2_2CZ = 0x87, + ZF32_MS4_2CZ = 0x88, + ZF32_MS8_2CZ = 0x89, + ZF32_MS16_2CZ = 0x8a, + X8Z24_X16V8S8_MS4_VC12 = 0x8b, + X8Z24_X16V8S8_MS4_VC4 = 0x8c, + X8Z24_X16V8S8_MS8_VC8 = 0x8d, + X8Z24_X16V8S8_MS8_VC24 = 0x8e, + X8Z24_X16V8S8_MS4_VC12_1CS = 0x8f, + X8Z24_X16V8S8_MS4_VC4_1CS = 0x90, + X8Z24_X16V8S8_MS8_VC8_1CS = 0x91, + X8Z24_X16V8S8_MS8_VC24_1CS = 0x92, + X8Z24_X16V8S8_MS4_VC12_1ZV = 0x97, + X8Z24_X16V8S8_MS4_VC4_1ZV = 0x98, + X8Z24_X16V8S8_MS8_VC8_1ZV = 0x99, + X8Z24_X16V8S8_MS8_VC24_1ZV = 0x9a, + X8Z24_X16V8S8_MS4_VC12_1CZV = 0x9b, + X8Z24_X16V8S8_MS4_VC4_1CZV = 0x9c, + X8Z24_X16V8S8_MS8_VC8_1CZV = 0x9d, + X8Z24_X16V8S8_MS8_VC24_1CZV = 0x9e, + X8Z24_X16V8S8_MS4_VC12_2CS = 0x9f, + X8Z24_X16V8S8_MS4_VC4_2CS = 0xa0, + X8Z24_X16V8S8_MS8_VC8_2CS = 0xa1, + X8Z24_X16V8S8_MS8_VC24_2CS = 0xa2, + X8Z24_X16V8S8_MS4_VC12_2CSZV = 0xa3, + X8Z24_X16V8S8_MS4_VC4_2CSZV = 0xa4, + X8Z24_X16V8S8_MS8_VC8_2CSZV = 0xa5, + X8Z24_X16V8S8_MS8_VC24_2CSZV = 0xa6, + ZF32_X16V8S8_MS4_VC12 = 0xa7, + ZF32_X16V8S8_MS4_VC4 = 0xa8, + ZF32_X16V8S8_MS8_VC8 = 0xa9, + ZF32_X16V8S8_MS8_VC24 = 0xaa, + ZF32_X16V8S8_MS4_VC12_1CS = 0xab, + ZF32_X16V8S8_MS4_VC4_1CS = 0xac, + ZF32_X16V8S8_MS8_VC8_1CS = 0xad, + ZF32_X16V8S8_MS8_VC24_1CS = 0xae, + ZF32_X16V8S8_MS4_VC12_1ZV = 0xb3, + ZF32_X16V8S8_MS4_VC4_1ZV = 0xb4, + ZF32_X16V8S8_MS8_VC8_1ZV = 0xb5, + ZF32_X16V8S8_MS8_VC24_1ZV = 0xb6, + ZF32_X16V8S8_MS4_VC12_1CZV = 0xb7, + ZF32_X16V8S8_MS4_VC4_1CZV = 0xb8, + ZF32_X16V8S8_MS8_VC8_1CZV = 0xb9, + ZF32_X16V8S8_MS8_VC24_1CZV = 0xba, + ZF32_X16V8S8_MS4_VC12_2CS = 0xbb, + ZF32_X16V8S8_MS4_VC4_2CS = 0xbc, + ZF32_X16V8S8_MS8_VC8_2CS = 0xbd, + ZF32_X16V8S8_MS8_VC24_2CS = 0xbe, + ZF32_X16V8S8_MS4_VC12_2CSZV = 0xbf, + ZF32_X16V8S8_MS4_VC4_2CSZV = 0xc0, + ZF32_X16V8S8_MS8_VC8_2CSZV = 0xc1, + ZF32_X16V8S8_MS8_VC24_2CSZV = 0xc2, + ZF32_X24S8 = 0xc3, + ZF32_X24S8_1CS = 0xc4, + ZF32_X24S8_MS2_1CS = 0xc5, + ZF32_X24S8_MS4_1CS = 0xc6, + ZF32_X24S8_MS8_1CS = 0xc7, + ZF32_X24S8_MS16_1CS = 0xc8, + ZF32_X24S8_2CSZV = 0xce, + ZF32_X24S8_MS2_2CSZV = 0xcf, + ZF32_X24S8_MS4_2CSZV = 0xd0, + ZF32_X24S8_MS8_2CSZV = 0xd1, + ZF32_X24S8_MS16_2CSZV = 0xd2, + ZF32_X24S8_2CS = 0xd3, + ZF32_X24S8_MS2_2CS = 0xd4, + ZF32_X24S8_MS4_2CS = 0xd5, + ZF32_X24S8_MS8_2CS = 0xd6, + ZF32_X24S8_MS16_2CS = 0xd7, + S8 = 0x2a, + S8_2S = 0x2b, + GENERIC_16BX2 = 0xfe, + C32_2C = 0xd8, + C32_2CBR = 0xd9, + C32_2CBA = 0xda, + C32_2CRA = 0xdb, + C32_2BRA = 0xdc, + C32_MS2_2C = 0xdd, + C32_MS2_2CBR = 0xde, + C32_MS2_4CBRA = 0xcc, + C32_MS4_2C = 0xdf, + C32_MS4_2CBR = 0xe0, + C32_MS4_2CBA = 0xe1, + C32_MS4_2CRA = 0xe2, + C32_MS4_2BRA = 0xe3, + C32_MS4_4CBRA = 0x2c, + C32_MS8_MS16_2C = 0xe4, + C32_MS8_MS16_2CRA = 0xe5, + C64_2C = 0xe6, + C64_2CBR = 0xe7, + C64_2CBA = 0xe8, + C64_2CRA = 0xe9, + C64_2BRA = 0xea, + C64_MS2_2C = 0xeb, + C64_MS2_2CBR = 0xec, + C64_MS2_4CBRA = 0xcd, + C64_MS4_2C = 0xed, + C64_MS4_2CBR = 0xee, + C64_MS4_2CBA = 0xef, + C64_MS4_2CRA = 0xf0, + C64_MS4_2BRA = 0xf1, + C64_MS4_4CBRA = 0x2d, + C64_MS8_MS16_2C = 0xf2, + C64_MS8_MS16_2CRA = 0xf3, + C128_2C = 0xf4, + C128_2CR = 0xf5, + C128_MS2_2C = 0xf6, + C128_MS2_2CR = 0xf7, + C128_MS4_2C = 0xf8, + C128_MS4_2CR = 0xf9, + C128_MS8_MS16_2C = 0xfa, + C128_MS8_MS16_2CR = 0xfb, + X8C24 = 0xfc, + PITCH_NO_SWIZZLE = 0xfd, + SMSKED_MESSAGE = 0xca, + SMHOST_MESSAGE = 0xcb, +}; + +constexpr bool IsPitchKind(PTEKind kind) { + return kind == PTEKind::PITCH || kind == PTEKind::PITCH_NO_SWIZZLE; +} + +} // namespace Tegra diff --git a/src/video_core/query_cache.h b/src/video_core/query_cache.h index 889b606b3..00ce53e3e 100644 --- a/src/video_core/query_cache.h +++ b/src/video_core/query_cache.h @@ -17,6 +17,7 @@ #include "common/assert.h" #include "common/settings.h" +#include "video_core/control/channel_state_cache.h" #include "video_core/engines/maxwell_3d.h" #include "video_core/memory_manager.h" #include "video_core/rasterizer_interface.h" @@ -90,13 +91,10 @@ private: }; template <class QueryCache, class CachedQuery, class CounterStream, class HostCounter> -class QueryCacheBase { +class QueryCacheBase : public VideoCommon::ChannelSetupCaches<VideoCommon::ChannelInfo> { public: - explicit QueryCacheBase(VideoCore::RasterizerInterface& rasterizer_, - Tegra::Engines::Maxwell3D& maxwell3d_, - Tegra::MemoryManager& gpu_memory_) - : rasterizer{rasterizer_}, maxwell3d{maxwell3d_}, - gpu_memory{gpu_memory_}, streams{{CounterStream{static_cast<QueryCache&>(*this), + explicit QueryCacheBase(VideoCore::RasterizerInterface& rasterizer_) + : rasterizer{rasterizer_}, streams{{CounterStream{static_cast<QueryCache&>(*this), VideoCore::QueryType::SamplesPassed}}} {} void InvalidateRegion(VAddr addr, std::size_t size) { @@ -117,13 +115,13 @@ public: */ void Query(GPUVAddr gpu_addr, VideoCore::QueryType type, std::optional<u64> timestamp) { std::unique_lock lock{mutex}; - const std::optional<VAddr> cpu_addr = gpu_memory.GpuToCpuAddress(gpu_addr); + const std::optional<VAddr> cpu_addr = gpu_memory->GpuToCpuAddress(gpu_addr); ASSERT(cpu_addr); CachedQuery* query = TryGet(*cpu_addr); if (!query) { ASSERT_OR_EXECUTE(cpu_addr, return;); - u8* const host_ptr = gpu_memory.GetPointer(gpu_addr); + u8* const host_ptr = gpu_memory->GetPointer(gpu_addr); query = Register(type, *cpu_addr, host_ptr, timestamp.has_value()); } @@ -137,8 +135,10 @@ public: /// Updates counters from GPU state. Expected to be called once per draw, clear or dispatch. void UpdateCounters() { std::unique_lock lock{mutex}; - const auto& regs = maxwell3d.regs; - Stream(VideoCore::QueryType::SamplesPassed).Update(regs.samplecnt_enable); + if (maxwell3d) { + const auto& regs = maxwell3d->regs; + Stream(VideoCore::QueryType::SamplesPassed).Update(regs.zpass_pixel_count_enable); + } } /// Resets a counter to zero. It doesn't disable the query after resetting. @@ -264,8 +264,6 @@ private: static constexpr unsigned YUZU_PAGEBITS = 12; VideoCore::RasterizerInterface& rasterizer; - Tegra::Engines::Maxwell3D& maxwell3d; - Tegra::MemoryManager& gpu_memory; std::recursive_mutex mutex; diff --git a/src/video_core/rasterizer_interface.h b/src/video_core/rasterizer_interface.h index a04a76481..d2d40884c 100644 --- a/src/video_core/rasterizer_interface.h +++ b/src/video_core/rasterizer_interface.h @@ -16,6 +16,9 @@ class MemoryManager; namespace Engines { class AccelerateDMAInterface; } +namespace Control { +struct ChannelState; +} } // namespace Tegra namespace VideoCore { @@ -59,7 +62,10 @@ public: virtual void DisableGraphicsUniformBuffer(size_t stage, u32 index) = 0; /// Signal a GPU based semaphore as a fence - virtual void SignalSemaphore(GPUVAddr addr, u32 value) = 0; + virtual void SignalFence(std::function<void()>&& func) = 0; + + /// Send an operation to be done after a certain amount of flushes. + virtual void SyncOperation(std::function<void()>&& func) = 0; /// Signal a GPU based syncpoint as a fence virtual void SignalSyncPoint(u32 value) = 0; @@ -86,13 +92,13 @@ public: virtual void OnCPUWrite(VAddr addr, u64 size) = 0; /// Sync memory between guest and host. - virtual void SyncGuestHost() = 0; + virtual void InvalidateGPUCache() = 0; /// Unmap memory range virtual void UnmapMemory(VAddr addr, u64 size) = 0; /// Remap GPU memory range. This means underneath backing memory changed - virtual void ModifyGPUMemory(GPUVAddr addr, u64 size) = 0; + virtual void ModifyGPUMemory(size_t as_id, GPUVAddr addr, u64 size) = 0; /// Notify rasterizer that any caches of the specified region should be flushed to Switch memory /// and invalidated @@ -123,7 +129,7 @@ public: [[nodiscard]] virtual Tegra::Engines::AccelerateDMAInterface& AccessAccelerateDMA() = 0; virtual void AccelerateInlineToMemory(GPUVAddr address, size_t copy_size, - std::span<u8> memory) = 0; + std::span<const u8> memory) = 0; /// Attempt to use a faster method to display the framebuffer to screen [[nodiscard]] virtual bool AccelerateDisplay(const Tegra::FramebufferConfig& config, @@ -137,5 +143,11 @@ public: /// Initialize disk cached resources for the game being emulated virtual void LoadDiskResources(u64 title_id, std::stop_token stop_loading, const DiskResourceLoadCallback& callback) {} + + virtual void InitializeChannel(Tegra::Control::ChannelState& channel) {} + + virtual void BindChannel(Tegra::Control::ChannelState& channel) {} + + virtual void ReleaseChannel(s32 channel_id) {} }; } // namespace VideoCore diff --git a/src/video_core/renderer_base.cpp b/src/video_core/renderer_base.cpp index 45791aa75..e8761a747 100644 --- a/src/video_core/renderer_base.cpp +++ b/src/video_core/renderer_base.cpp @@ -1,6 +1,8 @@ // SPDX-FileCopyrightText: 2015 Citra Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later +#include <thread> + #include "common/logging/log.h" #include "core/frontend/emu_window.h" #include "video_core/renderer_base.h" @@ -35,8 +37,12 @@ void RendererBase::RequestScreenshot(void* data, std::function<void(bool)> callb LOG_ERROR(Render, "A screenshot is already requested or in progress, ignoring the request"); return; } + auto async_callback{[callback = std::move(callback)](bool invert_y) { + std::thread t{callback, invert_y}; + t.detach(); + }}; renderer_settings.screenshot_bits = data; - renderer_settings.screenshot_complete_callback = std::move(callback); + renderer_settings.screenshot_complete_callback = async_callback; renderer_settings.screenshot_framebuffer_layout = layout; renderer_settings.screenshot_requested = true; } diff --git a/src/video_core/renderer_opengl/gl_buffer_cache.cpp b/src/video_core/renderer_opengl/gl_buffer_cache.cpp index 32450ee1d..08f4d69ab 100644 --- a/src/video_core/renderer_opengl/gl_buffer_cache.cpp +++ b/src/video_core/renderer_opengl/gl_buffer_cache.cpp @@ -168,7 +168,7 @@ void BufferCacheRuntime::BindIndexBuffer(Buffer& buffer, u32 offset, u32 size) { if (has_unified_vertex_buffers) { buffer.MakeResident(GL_READ_ONLY); glBufferAddressRangeNV(GL_ELEMENT_ARRAY_ADDRESS_NV, 0, buffer.HostGpuAddr() + offset, - static_cast<GLsizeiptr>(size)); + static_cast<GLsizeiptr>(Common::AlignUp(size, 4))); } else { glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer.Handle()); index_buffer_offset = offset; diff --git a/src/video_core/renderer_opengl/gl_compute_pipeline.cpp b/src/video_core/renderer_opengl/gl_compute_pipeline.cpp index 1f0f156ed..26d066004 100644 --- a/src/video_core/renderer_opengl/gl_compute_pipeline.cpp +++ b/src/video_core/renderer_opengl/gl_compute_pipeline.cpp @@ -28,12 +28,11 @@ bool ComputePipelineKey::operator==(const ComputePipelineKey& rhs) const noexcep } ComputePipeline::ComputePipeline(const Device& device, TextureCache& texture_cache_, - BufferCache& buffer_cache_, Tegra::MemoryManager& gpu_memory_, - Tegra::Engines::KeplerCompute& kepler_compute_, - ProgramManager& program_manager_, const Shader::Info& info_, - std::string code, std::vector<u32> code_v) - : texture_cache{texture_cache_}, buffer_cache{buffer_cache_}, gpu_memory{gpu_memory_}, - kepler_compute{kepler_compute_}, program_manager{program_manager_}, info{info_} { + BufferCache& buffer_cache_, ProgramManager& program_manager_, + const Shader::Info& info_, std::string code, + std::vector<u32> code_v) + : texture_cache{texture_cache_}, buffer_cache{buffer_cache_}, + program_manager{program_manager_}, info{info_} { switch (device.GetShaderBackend()) { case Settings::ShaderBackend::GLSL: source_program = CreateProgram(code, GL_COMPUTE_SHADER); @@ -86,7 +85,7 @@ void ComputePipeline::Configure() { GLsizei texture_binding{}; GLsizei image_binding{}; - const auto& qmd{kepler_compute.launch_description}; + const auto& qmd{kepler_compute->launch_description}; const auto& cbufs{qmd.const_buffer_config}; const bool via_header_index{qmd.linked_tsc != 0}; const auto read_handle{[&](const auto& desc, u32 index) { @@ -101,12 +100,13 @@ void ComputePipeline::Configure() { const u32 secondary_offset{desc.secondary_cbuf_offset + index_offset}; const GPUVAddr separate_addr{cbufs[desc.secondary_cbuf_index].Address() + secondary_offset}; - const u32 lhs_raw{gpu_memory.Read<u32>(addr)}; - const u32 rhs_raw{gpu_memory.Read<u32>(separate_addr)}; + const u32 lhs_raw{gpu_memory->Read<u32>(addr) << desc.shift_left}; + const u32 rhs_raw{gpu_memory->Read<u32>(separate_addr) + << desc.secondary_shift_left}; return TexturePair(lhs_raw | rhs_raw, via_header_index); } } - return TexturePair(gpu_memory.Read<u32>(addr), via_header_index); + return TexturePair(gpu_memory->Read<u32>(addr), via_header_index); }}; const auto add_image{[&](const auto& desc, bool blacklist) { for (u32 index = 0; index < desc.count; ++index) { diff --git a/src/video_core/renderer_opengl/gl_compute_pipeline.h b/src/video_core/renderer_opengl/gl_compute_pipeline.h index 723f27f11..6534dec32 100644 --- a/src/video_core/renderer_opengl/gl_compute_pipeline.h +++ b/src/video_core/renderer_opengl/gl_compute_pipeline.h @@ -49,10 +49,8 @@ static_assert(std::is_trivially_constructible_v<ComputePipelineKey>); class ComputePipeline { public: explicit ComputePipeline(const Device& device, TextureCache& texture_cache_, - BufferCache& buffer_cache_, Tegra::MemoryManager& gpu_memory_, - Tegra::Engines::KeplerCompute& kepler_compute_, - ProgramManager& program_manager_, const Shader::Info& info_, - std::string code, std::vector<u32> code_v); + BufferCache& buffer_cache_, ProgramManager& program_manager_, + const Shader::Info& info_, std::string code, std::vector<u32> code_v); void Configure(); @@ -60,11 +58,17 @@ public: return writes_global_memory; } + void SetEngine(Tegra::Engines::KeplerCompute* kepler_compute_, + Tegra::MemoryManager* gpu_memory_) { + kepler_compute = kepler_compute_; + gpu_memory = gpu_memory_; + } + private: TextureCache& texture_cache; BufferCache& buffer_cache; - Tegra::MemoryManager& gpu_memory; - Tegra::Engines::KeplerCompute& kepler_compute; + Tegra::MemoryManager* gpu_memory; + Tegra::Engines::KeplerCompute* kepler_compute; ProgramManager& program_manager; Shader::Info info; diff --git a/src/video_core/renderer_opengl/gl_fence_manager.cpp b/src/video_core/renderer_opengl/gl_fence_manager.cpp index 6e82c2e28..91463f854 100644 --- a/src/video_core/renderer_opengl/gl_fence_manager.cpp +++ b/src/video_core/renderer_opengl/gl_fence_manager.cpp @@ -10,10 +10,7 @@ namespace OpenGL { -GLInnerFence::GLInnerFence(u32 payload_, bool is_stubbed_) : FenceBase{payload_, is_stubbed_} {} - -GLInnerFence::GLInnerFence(GPUVAddr address_, u32 payload_, bool is_stubbed_) - : FenceBase{address_, payload_, is_stubbed_} {} +GLInnerFence::GLInnerFence(bool is_stubbed_) : FenceBase{is_stubbed_} {} GLInnerFence::~GLInnerFence() = default; @@ -48,12 +45,8 @@ FenceManagerOpenGL::FenceManagerOpenGL(VideoCore::RasterizerInterface& rasterize BufferCache& buffer_cache_, QueryCache& query_cache_) : GenericFenceManager{rasterizer_, gpu_, texture_cache_, buffer_cache_, query_cache_} {} -Fence FenceManagerOpenGL::CreateFence(u32 value, bool is_stubbed) { - return std::make_shared<GLInnerFence>(value, is_stubbed); -} - -Fence FenceManagerOpenGL::CreateFence(GPUVAddr addr, u32 value, bool is_stubbed) { - return std::make_shared<GLInnerFence>(addr, value, is_stubbed); +Fence FenceManagerOpenGL::CreateFence(bool is_stubbed) { + return std::make_shared<GLInnerFence>(is_stubbed); } void FenceManagerOpenGL::QueueFence(Fence& fence) { diff --git a/src/video_core/renderer_opengl/gl_fence_manager.h b/src/video_core/renderer_opengl/gl_fence_manager.h index 14ff00db2..f1446e732 100644 --- a/src/video_core/renderer_opengl/gl_fence_manager.h +++ b/src/video_core/renderer_opengl/gl_fence_manager.h @@ -16,8 +16,7 @@ namespace OpenGL { class GLInnerFence : public VideoCommon::FenceBase { public: - explicit GLInnerFence(u32 payload_, bool is_stubbed_); - explicit GLInnerFence(GPUVAddr address_, u32 payload_, bool is_stubbed_); + explicit GLInnerFence(bool is_stubbed_); ~GLInnerFence(); void Queue(); @@ -40,8 +39,7 @@ public: QueryCache& query_cache); protected: - Fence CreateFence(u32 value, bool is_stubbed) override; - Fence CreateFence(GPUVAddr addr, u32 value, bool is_stubbed) override; + Fence CreateFence(bool is_stubbed) override; void QueueFence(Fence& fence) override; bool IsFenceSignaled(Fence& fence) const override; void WaitFence(Fence& fence) override; diff --git a/src/video_core/renderer_opengl/gl_graphics_pipeline.cpp b/src/video_core/renderer_opengl/gl_graphics_pipeline.cpp index 67eae369d..1d20a79ec 100644 --- a/src/video_core/renderer_opengl/gl_graphics_pipeline.cpp +++ b/src/video_core/renderer_opengl/gl_graphics_pipeline.cpp @@ -73,8 +73,8 @@ GLenum AssemblyStage(size_t stage_index) { /// @param location Hardware location /// @return Pair of ARB_transform_feedback3 token stream first and third arguments /// @note Read https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_transform_feedback3.txt -std::pair<GLint, GLint> TransformFeedbackEnum(u8 location) { - const u8 index = location / 4; +std::pair<GLint, GLint> TransformFeedbackEnum(u32 location) { + const auto index = location / 4; if (index >= 8 && index <= 39) { return {GL_GENERIC_ATTRIB_NV, index - 8}; } @@ -169,15 +169,15 @@ ConfigureFuncPtr ConfigureFunc(const std::array<Shader::Info, 5>& infos, u32 ena } } // Anonymous namespace -GraphicsPipeline::GraphicsPipeline( - const Device& device, TextureCache& texture_cache_, BufferCache& buffer_cache_, - Tegra::MemoryManager& gpu_memory_, Tegra::Engines::Maxwell3D& maxwell3d_, - ProgramManager& program_manager_, StateTracker& state_tracker_, ShaderWorker* thread_worker, - VideoCore::ShaderNotify* shader_notify, std::array<std::string, 5> sources, - std::array<std::vector<u32>, 5> sources_spirv, const std::array<const Shader::Info*, 5>& infos, - const GraphicsPipelineKey& key_) - : texture_cache{texture_cache_}, buffer_cache{buffer_cache_}, - gpu_memory{gpu_memory_}, maxwell3d{maxwell3d_}, program_manager{program_manager_}, +GraphicsPipeline::GraphicsPipeline(const Device& device, TextureCache& texture_cache_, + BufferCache& buffer_cache_, ProgramManager& program_manager_, + StateTracker& state_tracker_, ShaderWorker* thread_worker, + VideoCore::ShaderNotify* shader_notify, + std::array<std::string, 5> sources, + std::array<std::vector<u32>, 5> sources_spirv, + const std::array<const Shader::Info*, 5>& infos, + const GraphicsPipelineKey& key_) + : texture_cache{texture_cache_}, buffer_cache{buffer_cache_}, program_manager{program_manager_}, state_tracker{state_tracker_}, key{key_} { if (shader_notify) { shader_notify->MarkShaderBuilding(); @@ -285,8 +285,8 @@ void GraphicsPipeline::ConfigureImpl(bool is_indexed) { buffer_cache.runtime.SetBaseStorageBindings(base_storage_bindings); buffer_cache.runtime.SetEnableStorageBuffers(use_storage_buffers); - const auto& regs{maxwell3d.regs}; - const bool via_header_index{regs.sampler_index == Maxwell::SamplerIndex::ViaHeaderIndex}; + const auto& regs{maxwell3d->regs}; + const bool via_header_index{regs.sampler_binding == Maxwell::SamplerBinding::ViaHeaderBinding}; const auto config_stage{[&](size_t stage) LAMBDA_FORCEINLINE { const Shader::Info& info{stage_infos[stage]}; buffer_cache.UnbindGraphicsStorageBuffers(stage); @@ -299,7 +299,7 @@ void GraphicsPipeline::ConfigureImpl(bool is_indexed) { ++ssbo_index; } } - const auto& cbufs{maxwell3d.state.shader_stages[stage].const_buffers}; + const auto& cbufs{maxwell3d->state.shader_stages[stage].const_buffers}; const auto read_handle{[&](const auto& desc, u32 index) { ASSERT(cbufs[desc.cbuf_index].enabled); const u32 index_offset{index << desc.size_shift}; @@ -312,13 +312,14 @@ void GraphicsPipeline::ConfigureImpl(bool is_indexed) { const u32 second_offset{desc.secondary_cbuf_offset + index_offset}; const GPUVAddr separate_addr{cbufs[desc.secondary_cbuf_index].address + second_offset}; - const u32 lhs_raw{gpu_memory.Read<u32>(addr)}; - const u32 rhs_raw{gpu_memory.Read<u32>(separate_addr)}; + const u32 lhs_raw{gpu_memory->Read<u32>(addr) << desc.shift_left}; + const u32 rhs_raw{gpu_memory->Read<u32>(separate_addr) + << desc.secondary_shift_left}; const u32 raw{lhs_raw | rhs_raw}; return TexturePair(raw, via_header_index); } } - return TexturePair(gpu_memory.Read<u32>(addr), via_header_index); + return TexturePair(gpu_memory->Read<u32>(addr), via_header_index); }}; const auto add_image{[&](const auto& desc, bool blacklist) LAMBDA_FORCEINLINE { for (u32 index = 0; index < desc.count; ++index) { @@ -556,10 +557,25 @@ void GraphicsPipeline::GenerateTransformFeedbackState() { ++current_stream; const auto& locations = key.xfb_state.varyings[feedback]; - std::optional<u8> current_index; + std::optional<u32> current_index; for (u32 offset = 0; offset < layout.varying_count; ++offset) { - const u8 location = locations[offset]; - const u8 index = location / 4; + const auto get_attribute = [&locations](u32 index) -> u32 { + switch (index % 4) { + case 0: + return locations[index / 4].attribute0.Value(); + case 1: + return locations[index / 4].attribute1.Value(); + case 2: + return locations[index / 4].attribute2.Value(); + case 3: + return locations[index / 4].attribute3.Value(); + } + UNREACHABLE(); + return 0; + }; + + const auto attribute{get_attribute(offset)}; + const auto index = attribute / 4U; if (current_index == index) { // Increase number of components of the previous attachment @@ -568,7 +584,7 @@ void GraphicsPipeline::GenerateTransformFeedbackState() { } current_index = index; - std::tie(cursor[0], cursor[2]) = TransformFeedbackEnum(location); + std::tie(cursor[0], cursor[2]) = TransformFeedbackEnum(attribute); cursor[1] = 1; cursor += XFB_ENTRY_STRIDE; } diff --git a/src/video_core/renderer_opengl/gl_graphics_pipeline.h b/src/video_core/renderer_opengl/gl_graphics_pipeline.h index 4ec15b966..ea53ddb46 100644 --- a/src/video_core/renderer_opengl/gl_graphics_pipeline.h +++ b/src/video_core/renderer_opengl/gl_graphics_pipeline.h @@ -37,8 +37,8 @@ struct GraphicsPipelineKey { BitField<0, 1, u32> xfb_enabled; BitField<1, 1, u32> early_z; BitField<2, 4, Maxwell::PrimitiveTopology> gs_input_topology; - BitField<6, 2, Maxwell::TessellationPrimitive> tessellation_primitive; - BitField<8, 2, Maxwell::TessellationSpacing> tessellation_spacing; + BitField<6, 2, Maxwell::Tessellation::DomainType> tessellation_primitive; + BitField<8, 2, Maxwell::Tessellation::Spacing> tessellation_spacing; BitField<10, 1, u32> tessellation_clockwise; }; std::array<u32, 3> padding; @@ -71,10 +71,9 @@ static_assert(std::is_trivially_constructible_v<GraphicsPipelineKey>); class GraphicsPipeline { public: explicit GraphicsPipeline(const Device& device, TextureCache& texture_cache_, - BufferCache& buffer_cache_, Tegra::MemoryManager& gpu_memory_, - Tegra::Engines::Maxwell3D& maxwell3d_, - ProgramManager& program_manager_, StateTracker& state_tracker_, - ShaderWorker* thread_worker, VideoCore::ShaderNotify* shader_notify, + BufferCache& buffer_cache_, ProgramManager& program_manager_, + StateTracker& state_tracker_, ShaderWorker* thread_worker, + VideoCore::ShaderNotify* shader_notify, std::array<std::string, 5> sources, std::array<std::vector<u32>, 5> sources_spirv, const std::array<const Shader::Info*, 5>& infos, @@ -107,6 +106,11 @@ public: }; } + void SetEngine(Tegra::Engines::Maxwell3D* maxwell3d_, Tegra::MemoryManager* gpu_memory_) { + maxwell3d = maxwell3d_; + gpu_memory = gpu_memory_; + } + private: template <typename Spec> void ConfigureImpl(bool is_indexed); @@ -119,8 +123,8 @@ private: TextureCache& texture_cache; BufferCache& buffer_cache; - Tegra::MemoryManager& gpu_memory; - Tegra::Engines::Maxwell3D& maxwell3d; + Tegra::MemoryManager* gpu_memory; + Tegra::Engines::Maxwell3D* maxwell3d; ProgramManager& program_manager; StateTracker& state_tracker; const GraphicsPipelineKey key; diff --git a/src/video_core/renderer_opengl/gl_query_cache.cpp b/src/video_core/renderer_opengl/gl_query_cache.cpp index ed40f5791..5070db441 100644 --- a/src/video_core/renderer_opengl/gl_query_cache.cpp +++ b/src/video_core/renderer_opengl/gl_query_cache.cpp @@ -26,9 +26,8 @@ constexpr GLenum GetTarget(VideoCore::QueryType type) { } // Anonymous namespace -QueryCache::QueryCache(RasterizerOpenGL& rasterizer_, Tegra::Engines::Maxwell3D& maxwell3d_, - Tegra::MemoryManager& gpu_memory_) - : QueryCacheBase(rasterizer_, maxwell3d_, gpu_memory_), gl_rasterizer{rasterizer_} {} +QueryCache::QueryCache(RasterizerOpenGL& rasterizer_) + : QueryCacheBase(rasterizer_), gl_rasterizer{rasterizer_} {} QueryCache::~QueryCache() = default; diff --git a/src/video_core/renderer_opengl/gl_query_cache.h b/src/video_core/renderer_opengl/gl_query_cache.h index 8a49f1ef0..14ce59990 100644 --- a/src/video_core/renderer_opengl/gl_query_cache.h +++ b/src/video_core/renderer_opengl/gl_query_cache.h @@ -28,8 +28,7 @@ using CounterStream = VideoCommon::CounterStreamBase<QueryCache, HostCounter>; class QueryCache final : public VideoCommon::QueryCacheBase<QueryCache, CachedQuery, CounterStream, HostCounter> { public: - explicit QueryCache(RasterizerOpenGL& rasterizer_, Tegra::Engines::Maxwell3D& maxwell3d_, - Tegra::MemoryManager& gpu_memory_); + explicit QueryCache(RasterizerOpenGL& rasterizer_); ~QueryCache(); OGLQuery AllocateQuery(VideoCore::QueryType type); diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index a0d048b0b..e5c09a969 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -16,7 +16,7 @@ #include "common/microprofile.h" #include "common/scope_exit.h" #include "common/settings.h" - +#include "video_core/control/channel_state.h" #include "video_core/engines/kepler_compute.h" #include "video_core/engines/maxwell_3d.h" #include "video_core/memory_manager.h" @@ -56,22 +56,20 @@ RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& emu_window_, Tegra Core::Memory::Memory& cpu_memory_, const Device& device_, ScreenInfo& screen_info_, ProgramManager& program_manager_, StateTracker& state_tracker_) - : RasterizerAccelerated(cpu_memory_), gpu(gpu_), maxwell3d(gpu.Maxwell3D()), - kepler_compute(gpu.KeplerCompute()), gpu_memory(gpu.MemoryManager()), device(device_), - screen_info(screen_info_), program_manager(program_manager_), state_tracker(state_tracker_), + : RasterizerAccelerated(cpu_memory_), gpu(gpu_), device(device_), screen_info(screen_info_), + program_manager(program_manager_), state_tracker(state_tracker_), texture_cache_runtime(device, program_manager, state_tracker), - texture_cache(texture_cache_runtime, *this, maxwell3d, kepler_compute, gpu_memory), - buffer_cache_runtime(device), - buffer_cache(*this, maxwell3d, kepler_compute, gpu_memory, cpu_memory_, buffer_cache_runtime), - shader_cache(*this, emu_window_, maxwell3d, kepler_compute, gpu_memory, device, texture_cache, - buffer_cache, program_manager, state_tracker, gpu.ShaderNotify()), - query_cache(*this, maxwell3d, gpu_memory), accelerate_dma(buffer_cache), + texture_cache(texture_cache_runtime, *this), buffer_cache_runtime(device), + buffer_cache(*this, cpu_memory_, buffer_cache_runtime), + shader_cache(*this, emu_window_, device, texture_cache, buffer_cache, program_manager, + state_tracker, gpu.ShaderNotify()), + query_cache(*this), accelerate_dma(buffer_cache), fence_manager(*this, gpu, texture_cache, buffer_cache, query_cache) {} RasterizerOpenGL::~RasterizerOpenGL() = default; void RasterizerOpenGL::SyncVertexFormats() { - auto& flags = maxwell3d.dirty.flags; + auto& flags = maxwell3d->dirty.flags; if (!flags[Dirty::VertexFormats]) { return; } @@ -89,7 +87,7 @@ void RasterizerOpenGL::SyncVertexFormats() { } flags[Dirty::VertexFormat0 + index] = false; - const auto attrib = maxwell3d.regs.vertex_attrib_format[index]; + const auto& attrib = maxwell3d->regs.vertex_attrib_format[index]; const auto gl_index = static_cast<GLuint>(index); // Disable constant attributes. @@ -99,8 +97,8 @@ void RasterizerOpenGL::SyncVertexFormats() { } glEnableVertexAttribArray(gl_index); - if (attrib.type == Maxwell::VertexAttribute::Type::SignedInt || - attrib.type == Maxwell::VertexAttribute::Type::UnsignedInt) { + if (attrib.type == Maxwell::VertexAttribute::Type::SInt || + attrib.type == Maxwell::VertexAttribute::Type::UInt) { glVertexAttribIFormat(gl_index, attrib.ComponentCount(), MaxwellToGL::VertexFormat(attrib), attrib.offset); } else { @@ -113,13 +111,13 @@ void RasterizerOpenGL::SyncVertexFormats() { } void RasterizerOpenGL::SyncVertexInstances() { - auto& flags = maxwell3d.dirty.flags; + auto& flags = maxwell3d->dirty.flags; if (!flags[Dirty::VertexInstances]) { return; } flags[Dirty::VertexInstances] = false; - const auto& regs = maxwell3d.regs; + const auto& regs = maxwell3d->regs; for (std::size_t index = 0; index < NUM_SUPPORTED_VERTEX_ATTRIBUTES; ++index) { if (!flags[Dirty::VertexInstance0 + index]) { continue; @@ -127,8 +125,8 @@ void RasterizerOpenGL::SyncVertexInstances() { flags[Dirty::VertexInstance0 + index] = false; const auto gl_index = static_cast<GLuint>(index); - const bool instancing_enabled = regs.instanced_arrays.IsInstancingEnabled(gl_index); - const GLuint divisor = instancing_enabled ? regs.vertex_array[index].divisor : 0; + const bool instancing_enabled = regs.vertex_stream_instances.IsInstancingEnabled(gl_index); + const GLuint divisor = instancing_enabled ? regs.vertex_streams[index].frequency : 0; glVertexBindingDivisor(gl_index, divisor); } } @@ -140,36 +138,36 @@ void RasterizerOpenGL::LoadDiskResources(u64 title_id, std::stop_token stop_load void RasterizerOpenGL::Clear() { MICROPROFILE_SCOPE(OpenGL_Clears); - if (!maxwell3d.ShouldExecute()) { + if (!maxwell3d->ShouldExecute()) { return; } - const auto& regs = maxwell3d.regs; + const auto& regs = maxwell3d->regs; bool use_color{}; bool use_depth{}; bool use_stencil{}; - if (regs.clear_buffers.R || regs.clear_buffers.G || regs.clear_buffers.B || - regs.clear_buffers.A) { + if (regs.clear_surface.R || regs.clear_surface.G || regs.clear_surface.B || + regs.clear_surface.A) { use_color = true; - const GLuint index = regs.clear_buffers.RT; + const GLuint index = regs.clear_surface.RT; state_tracker.NotifyColorMask(index); - glColorMaski(index, regs.clear_buffers.R != 0, regs.clear_buffers.G != 0, - regs.clear_buffers.B != 0, regs.clear_buffers.A != 0); + glColorMaski(index, regs.clear_surface.R != 0, regs.clear_surface.G != 0, + regs.clear_surface.B != 0, regs.clear_surface.A != 0); // TODO(Rodrigo): Determine if clamping is used on clears SyncFragmentColorClampState(); SyncFramebufferSRGB(); } - if (regs.clear_buffers.Z) { + if (regs.clear_surface.Z) { ASSERT_MSG(regs.zeta_enable != 0, "Tried to clear Z but buffer is not enabled!"); use_depth = true; state_tracker.NotifyDepthMask(); glDepthMask(GL_TRUE); } - if (regs.clear_buffers.S) { + if (regs.clear_surface.S) { ASSERT_MSG(regs.zeta_enable, "Tried to clear stencil but buffer is not enabled!"); use_stencil = true; } @@ -186,16 +184,16 @@ void RasterizerOpenGL::Clear() { texture_cache.UpdateRenderTargets(true); state_tracker.BindFramebuffer(texture_cache.GetFramebuffer()->Handle()); SyncViewport(); - if (regs.clear_flags.scissor) { + if (regs.clear_control.use_scissor) { SyncScissorTest(); } else { state_tracker.NotifyScissor0(); glDisablei(GL_SCISSOR_TEST, 0); } - UNIMPLEMENTED_IF(regs.clear_flags.viewport); + UNIMPLEMENTED_IF(regs.clear_control.use_viewport_clip0); if (use_color) { - glClearBufferfv(GL_COLOR, regs.clear_buffers.RT, regs.clear_color); + glClearBufferfv(GL_COLOR, regs.clear_surface.RT, regs.clear_color.data()); } if (use_depth && use_stencil) { glClearBufferfi(GL_DEPTH_STENCIL, 0, regs.clear_depth, regs.clear_stencil); @@ -217,22 +215,26 @@ void RasterizerOpenGL::Draw(bool is_indexed, bool is_instanced) { if (!pipeline) { return; } + + gpu.TickWork(); + std::scoped_lock lock{buffer_cache.mutex, texture_cache.mutex}; + pipeline->SetEngine(maxwell3d, gpu_memory); pipeline->Configure(is_indexed); SyncState(); - const GLenum primitive_mode = MaxwellToGL::PrimitiveTopology(maxwell3d.regs.draw.topology); + const GLenum primitive_mode = MaxwellToGL::PrimitiveTopology(maxwell3d->regs.draw.topology); BeginTransformFeedback(pipeline, primitive_mode); - const GLuint base_instance = static_cast<GLuint>(maxwell3d.regs.vb_base_instance); + const GLuint base_instance = static_cast<GLuint>(maxwell3d->regs.global_base_instance_index); const GLsizei num_instances = - static_cast<GLsizei>(is_instanced ? maxwell3d.mme_draw.instance_count : 1); + static_cast<GLsizei>(is_instanced ? maxwell3d->mme_draw.instance_count : 1); if (is_indexed) { - const GLint base_vertex = static_cast<GLint>(maxwell3d.regs.vb_element_base); - const GLsizei num_vertices = static_cast<GLsizei>(maxwell3d.regs.index_array.count); + const GLint base_vertex = static_cast<GLint>(maxwell3d->regs.global_base_vertex_index); + const GLsizei num_vertices = static_cast<GLsizei>(maxwell3d->regs.index_buffer.count); const GLvoid* const offset = buffer_cache_runtime.IndexOffset(); - const GLenum format = MaxwellToGL::IndexFormat(maxwell3d.regs.index_array.format); + const GLenum format = MaxwellToGL::IndexFormat(maxwell3d->regs.index_buffer.format); if (num_instances == 1 && base_instance == 0 && base_vertex == 0) { glDrawElements(primitive_mode, num_vertices, format, offset); } else if (num_instances == 1 && base_instance == 0) { @@ -251,8 +253,8 @@ void RasterizerOpenGL::Draw(bool is_indexed, bool is_instanced) { base_instance); } } else { - const GLint base_vertex = static_cast<GLint>(maxwell3d.regs.vertex_buffer.first); - const GLsizei num_vertices = static_cast<GLsizei>(maxwell3d.regs.vertex_buffer.count); + const GLint base_vertex = static_cast<GLint>(maxwell3d->regs.vertex_buffer.first); + const GLsizei num_vertices = static_cast<GLsizei>(maxwell3d->regs.vertex_buffer.count); if (num_instances == 1 && base_instance == 0) { glDrawArrays(primitive_mode, base_vertex, num_vertices); } else if (base_instance == 0) { @@ -273,8 +275,9 @@ void RasterizerOpenGL::DispatchCompute() { if (!pipeline) { return; } + pipeline->SetEngine(kepler_compute, gpu_memory); pipeline->Configure(); - const auto& qmd{kepler_compute.launch_description}; + const auto& qmd{kepler_compute->launch_description}; glDispatchCompute(qmd.grid_dim_x, qmd.grid_dim_y, qmd.grid_dim_z); ++num_queued_commands; has_written_global_memory |= pipeline->WritesGlobalMemory(); @@ -359,7 +362,7 @@ void RasterizerOpenGL::OnCPUWrite(VAddr addr, u64 size) { } } -void RasterizerOpenGL::SyncGuestHost() { +void RasterizerOpenGL::InvalidateGPUCache() { MICROPROFILE_SCOPE(OpenGL_CacheManagement); shader_cache.SyncGuestHost(); { @@ -380,40 +383,30 @@ void RasterizerOpenGL::UnmapMemory(VAddr addr, u64 size) { shader_cache.OnCPUWrite(addr, size); } -void RasterizerOpenGL::ModifyGPUMemory(GPUVAddr addr, u64 size) { +void RasterizerOpenGL::ModifyGPUMemory(size_t as_id, GPUVAddr addr, u64 size) { { std::scoped_lock lock{texture_cache.mutex}; - texture_cache.UnmapGPUMemory(addr, size); + texture_cache.UnmapGPUMemory(as_id, addr, size); } } -void RasterizerOpenGL::SignalSemaphore(GPUVAddr addr, u32 value) { - if (!gpu.IsAsync()) { - gpu_memory.Write<u32>(addr, value); - return; - } - fence_manager.SignalSemaphore(addr, value); +void RasterizerOpenGL::SignalFence(std::function<void()>&& func) { + fence_manager.SignalFence(std::move(func)); +} + +void RasterizerOpenGL::SyncOperation(std::function<void()>&& func) { + fence_manager.SyncOperation(std::move(func)); } void RasterizerOpenGL::SignalSyncPoint(u32 value) { - if (!gpu.IsAsync()) { - gpu.IncrementSyncPoint(value); - return; - } fence_manager.SignalSyncPoint(value); } void RasterizerOpenGL::SignalReference() { - if (!gpu.IsAsync()) { - return; - } fence_manager.SignalOrdering(); } void RasterizerOpenGL::ReleaseFences() { - if (!gpu.IsAsync()) { - return; - } fence_manager.WaitPendingFences(); } @@ -430,6 +423,7 @@ void RasterizerOpenGL::WaitForIdle() { } void RasterizerOpenGL::FragmentBarrier() { + glTextureBarrier(); glMemoryBarrier(GL_FRAMEBUFFER_BARRIER_BIT | GL_TEXTURE_FETCH_BARRIER_BIT); } @@ -482,13 +476,13 @@ Tegra::Engines::AccelerateDMAInterface& RasterizerOpenGL::AccessAccelerateDMA() } void RasterizerOpenGL::AccelerateInlineToMemory(GPUVAddr address, size_t copy_size, - std::span<u8> memory) { - auto cpu_addr = gpu_memory.GpuToCpuAddress(address); + std::span<const u8> memory) { + auto cpu_addr = gpu_memory->GpuToCpuAddress(address); if (!cpu_addr) [[unlikely]] { - gpu_memory.WriteBlock(address, memory.data(), copy_size); + gpu_memory->WriteBlock(address, memory.data(), copy_size); return; } - gpu_memory.WriteBlockUnsafe(address, memory.data(), copy_size); + gpu_memory->WriteBlockUnsafe(address, memory.data(), copy_size); { std::unique_lock<std::mutex> lock{buffer_cache.mutex}; if (!buffer_cache.InlineMemory(*cpu_addr, copy_size, memory)) { @@ -551,8 +545,8 @@ void RasterizerOpenGL::SyncState() { } void RasterizerOpenGL::SyncViewport() { - auto& flags = maxwell3d.dirty.flags; - const auto& regs = maxwell3d.regs; + auto& flags = maxwell3d->dirty.flags; + const auto& regs = maxwell3d->regs; const bool rescale_viewports = flags[VideoCommon::Dirty::RescaleViewports]; const bool dirty_viewport = flags[Dirty::Viewports] || rescale_viewports; @@ -561,9 +555,9 @@ void RasterizerOpenGL::SyncViewport() { if (dirty_viewport || dirty_clip_control || flags[Dirty::FrontFace]) { flags[Dirty::FrontFace] = false; - GLenum mode = MaxwellToGL::FrontFace(regs.front_face); + GLenum mode = MaxwellToGL::FrontFace(regs.gl_front_face); bool flip_faces = true; - if (regs.screen_y_control.triangle_rast_flip != 0) { + if (regs.window_origin.flip_y != 0) { flip_faces = !flip_faces; } if (regs.viewport_transform[0].scale_y < 0.0f) { @@ -588,14 +582,15 @@ void RasterizerOpenGL::SyncViewport() { if (regs.viewport_transform[0].scale_y < 0.0f) { flip_y = !flip_y; } - if (regs.screen_y_control.y_negate != 0) { + const bool lower_left{regs.window_origin.mode != Maxwell::WindowOrigin::Mode::UpperLeft}; + if (lower_left) { flip_y = !flip_y; } const bool is_zero_to_one = regs.depth_mode == Maxwell::DepthMode::ZeroToOne; const GLenum origin = flip_y ? GL_UPPER_LEFT : GL_LOWER_LEFT; const GLenum depth = is_zero_to_one ? GL_ZERO_TO_ONE : GL_NEGATIVE_ONE_TO_ONE; state_tracker.ClipControl(origin, depth); - state_tracker.SetYNegate(regs.screen_y_control.y_negate != 0); + state_tracker.SetYNegate(lower_left); } const bool is_rescaling{texture_cache.IsRescaling()}; const float scale = is_rescaling ? Settings::values.resolution_info.up_factor : 1.0f; @@ -657,23 +652,29 @@ void RasterizerOpenGL::SyncViewport() { } void RasterizerOpenGL::SyncDepthClamp() { - auto& flags = maxwell3d.dirty.flags; + auto& flags = maxwell3d->dirty.flags; if (!flags[Dirty::DepthClampEnabled]) { return; } flags[Dirty::DepthClampEnabled] = false; - oglEnable(GL_DEPTH_CLAMP, maxwell3d.regs.view_volume_clip_control.depth_clamp_disabled == 0); + bool depth_clamp_disabled{maxwell3d->regs.viewport_clip_control.geometry_clip == + Maxwell::ViewportClipControl::GeometryClip::Passthrough || + maxwell3d->regs.viewport_clip_control.geometry_clip == + Maxwell::ViewportClipControl::GeometryClip::FrustumXYZ || + maxwell3d->regs.viewport_clip_control.geometry_clip == + Maxwell::ViewportClipControl::GeometryClip::FrustumZ}; + oglEnable(GL_DEPTH_CLAMP, !depth_clamp_disabled); } void RasterizerOpenGL::SyncClipEnabled(u32 clip_mask) { - auto& flags = maxwell3d.dirty.flags; + auto& flags = maxwell3d->dirty.flags; if (!flags[Dirty::ClipDistances] && !flags[VideoCommon::Dirty::Shaders]) { return; } flags[Dirty::ClipDistances] = false; - clip_mask &= maxwell3d.regs.clip_distance_enabled; + clip_mask &= maxwell3d->regs.user_clip_enable.raw; if (clip_mask == last_clip_distance_mask) { return; } @@ -689,15 +690,15 @@ void RasterizerOpenGL::SyncClipCoef() { } void RasterizerOpenGL::SyncCullMode() { - auto& flags = maxwell3d.dirty.flags; - const auto& regs = maxwell3d.regs; + auto& flags = maxwell3d->dirty.flags; + const auto& regs = maxwell3d->regs; if (flags[Dirty::CullTest]) { flags[Dirty::CullTest] = false; - if (regs.cull_test_enabled) { + if (regs.gl_cull_test_enabled) { glEnable(GL_CULL_FACE); - glCullFace(MaxwellToGL::CullFace(regs.cull_face)); + glCullFace(MaxwellToGL::CullFace(regs.gl_cull_face)); } else { glDisable(GL_CULL_FACE); } @@ -705,23 +706,23 @@ void RasterizerOpenGL::SyncCullMode() { } void RasterizerOpenGL::SyncPrimitiveRestart() { - auto& flags = maxwell3d.dirty.flags; + auto& flags = maxwell3d->dirty.flags; if (!flags[Dirty::PrimitiveRestart]) { return; } flags[Dirty::PrimitiveRestart] = false; - if (maxwell3d.regs.primitive_restart.enabled) { + if (maxwell3d->regs.primitive_restart.enabled) { glEnable(GL_PRIMITIVE_RESTART); - glPrimitiveRestartIndex(maxwell3d.regs.primitive_restart.index); + glPrimitiveRestartIndex(maxwell3d->regs.primitive_restart.index); } else { glDisable(GL_PRIMITIVE_RESTART); } } void RasterizerOpenGL::SyncDepthTestState() { - auto& flags = maxwell3d.dirty.flags; - const auto& regs = maxwell3d.regs; + auto& flags = maxwell3d->dirty.flags; + const auto& regs = maxwell3d->regs; if (flags[Dirty::DepthMask]) { flags[Dirty::DepthMask] = false; @@ -740,28 +741,28 @@ void RasterizerOpenGL::SyncDepthTestState() { } void RasterizerOpenGL::SyncStencilTestState() { - auto& flags = maxwell3d.dirty.flags; + auto& flags = maxwell3d->dirty.flags; if (!flags[Dirty::StencilTest]) { return; } flags[Dirty::StencilTest] = false; - const auto& regs = maxwell3d.regs; + const auto& regs = maxwell3d->regs; oglEnable(GL_STENCIL_TEST, regs.stencil_enable); - glStencilFuncSeparate(GL_FRONT, MaxwellToGL::ComparisonOp(regs.stencil_front_func_func), - regs.stencil_front_func_ref, regs.stencil_front_func_mask); - glStencilOpSeparate(GL_FRONT, MaxwellToGL::StencilOp(regs.stencil_front_op_fail), - MaxwellToGL::StencilOp(regs.stencil_front_op_zfail), - MaxwellToGL::StencilOp(regs.stencil_front_op_zpass)); + glStencilFuncSeparate(GL_FRONT, MaxwellToGL::ComparisonOp(regs.stencil_front_op.func), + regs.stencil_front_ref, regs.stencil_front_func_mask); + glStencilOpSeparate(GL_FRONT, MaxwellToGL::StencilOp(regs.stencil_front_op.fail), + MaxwellToGL::StencilOp(regs.stencil_front_op.zfail), + MaxwellToGL::StencilOp(regs.stencil_front_op.zpass)); glStencilMaskSeparate(GL_FRONT, regs.stencil_front_mask); if (regs.stencil_two_side_enable) { - glStencilFuncSeparate(GL_BACK, MaxwellToGL::ComparisonOp(regs.stencil_back_func_func), - regs.stencil_back_func_ref, regs.stencil_back_func_mask); - glStencilOpSeparate(GL_BACK, MaxwellToGL::StencilOp(regs.stencil_back_op_fail), - MaxwellToGL::StencilOp(regs.stencil_back_op_zfail), - MaxwellToGL::StencilOp(regs.stencil_back_op_zpass)); + glStencilFuncSeparate(GL_BACK, MaxwellToGL::ComparisonOp(regs.stencil_back_op.func), + regs.stencil_back_ref, regs.stencil_back_mask); + glStencilOpSeparate(GL_BACK, MaxwellToGL::StencilOp(regs.stencil_back_op.fail), + MaxwellToGL::StencilOp(regs.stencil_back_op.zfail), + MaxwellToGL::StencilOp(regs.stencil_back_op.zpass)); glStencilMaskSeparate(GL_BACK, regs.stencil_back_mask); } else { glStencilFuncSeparate(GL_BACK, GL_ALWAYS, 0, 0xFFFFFFFF); @@ -771,24 +772,24 @@ void RasterizerOpenGL::SyncStencilTestState() { } void RasterizerOpenGL::SyncRasterizeEnable() { - auto& flags = maxwell3d.dirty.flags; + auto& flags = maxwell3d->dirty.flags; if (!flags[Dirty::RasterizeEnable]) { return; } flags[Dirty::RasterizeEnable] = false; - oglEnable(GL_RASTERIZER_DISCARD, maxwell3d.regs.rasterize_enable == 0); + oglEnable(GL_RASTERIZER_DISCARD, maxwell3d->regs.rasterize_enable == 0); } void RasterizerOpenGL::SyncPolygonModes() { - auto& flags = maxwell3d.dirty.flags; + auto& flags = maxwell3d->dirty.flags; if (!flags[Dirty::PolygonModes]) { return; } flags[Dirty::PolygonModes] = false; - const auto& regs = maxwell3d.regs; - if (regs.fill_rectangle) { + const auto& regs = maxwell3d->regs; + if (regs.fill_via_triangle_mode != Maxwell::FillViaTriangleMode::Disabled) { if (!GLAD_GL_NV_fill_rectangle) { LOG_ERROR(Render_OpenGL, "GL_NV_fill_rectangle used and not supported"); glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); @@ -820,7 +821,7 @@ void RasterizerOpenGL::SyncPolygonModes() { } void RasterizerOpenGL::SyncColorMask() { - auto& flags = maxwell3d.dirty.flags; + auto& flags = maxwell3d->dirty.flags; if (!flags[Dirty::ColorMasks]) { return; } @@ -829,7 +830,7 @@ void RasterizerOpenGL::SyncColorMask() { const bool force = flags[Dirty::ColorMaskCommon]; flags[Dirty::ColorMaskCommon] = false; - const auto& regs = maxwell3d.regs; + const auto& regs = maxwell3d->regs; if (regs.color_mask_common) { if (!force && !flags[Dirty::ColorMask0]) { return; @@ -854,30 +855,31 @@ void RasterizerOpenGL::SyncColorMask() { } void RasterizerOpenGL::SyncMultiSampleState() { - auto& flags = maxwell3d.dirty.flags; + auto& flags = maxwell3d->dirty.flags; if (!flags[Dirty::MultisampleControl]) { return; } flags[Dirty::MultisampleControl] = false; - const auto& regs = maxwell3d.regs; - oglEnable(GL_SAMPLE_ALPHA_TO_COVERAGE, regs.multisample_control.alpha_to_coverage); - oglEnable(GL_SAMPLE_ALPHA_TO_ONE, regs.multisample_control.alpha_to_one); + const auto& regs = maxwell3d->regs; + oglEnable(GL_SAMPLE_ALPHA_TO_COVERAGE, regs.anti_alias_alpha_control.alpha_to_coverage); + oglEnable(GL_SAMPLE_ALPHA_TO_ONE, regs.anti_alias_alpha_control.alpha_to_one); } void RasterizerOpenGL::SyncFragmentColorClampState() { - auto& flags = maxwell3d.dirty.flags; + auto& flags = maxwell3d->dirty.flags; if (!flags[Dirty::FragmentClampColor]) { return; } flags[Dirty::FragmentClampColor] = false; - glClampColor(GL_CLAMP_FRAGMENT_COLOR, maxwell3d.regs.frag_color_clamp ? GL_TRUE : GL_FALSE); + glClampColor(GL_CLAMP_FRAGMENT_COLOR, + maxwell3d->regs.frag_color_clamp.AnyEnabled() ? GL_TRUE : GL_FALSE); } void RasterizerOpenGL::SyncBlendState() { - auto& flags = maxwell3d.dirty.flags; - const auto& regs = maxwell3d.regs; + auto& flags = maxwell3d->dirty.flags; + const auto& regs = maxwell3d->regs; if (flags[Dirty::BlendColor]) { flags[Dirty::BlendColor] = false; @@ -892,18 +894,18 @@ void RasterizerOpenGL::SyncBlendState() { } flags[Dirty::BlendStates] = false; - if (!regs.independent_blend_enable) { + if (!regs.blend_per_target_enabled) { if (!regs.blend.enable[0]) { glDisable(GL_BLEND); return; } glEnable(GL_BLEND); - glBlendFuncSeparate(MaxwellToGL::BlendFunc(regs.blend.factor_source_rgb), - MaxwellToGL::BlendFunc(regs.blend.factor_dest_rgb), - MaxwellToGL::BlendFunc(regs.blend.factor_source_a), - MaxwellToGL::BlendFunc(regs.blend.factor_dest_a)); - glBlendEquationSeparate(MaxwellToGL::BlendEquation(regs.blend.equation_rgb), - MaxwellToGL::BlendEquation(regs.blend.equation_a)); + glBlendFuncSeparate(MaxwellToGL::BlendFunc(regs.blend.color_source), + MaxwellToGL::BlendFunc(regs.blend.color_dest), + MaxwellToGL::BlendFunc(regs.blend.alpha_source), + MaxwellToGL::BlendFunc(regs.blend.alpha_dest)); + glBlendEquationSeparate(MaxwellToGL::BlendEquation(regs.blend.color_op), + MaxwellToGL::BlendEquation(regs.blend.alpha_op)); return; } @@ -922,35 +924,34 @@ void RasterizerOpenGL::SyncBlendState() { } glEnablei(GL_BLEND, static_cast<GLuint>(i)); - const auto& src = regs.independent_blend[i]; - glBlendFuncSeparatei(static_cast<GLuint>(i), MaxwellToGL::BlendFunc(src.factor_source_rgb), - MaxwellToGL::BlendFunc(src.factor_dest_rgb), - MaxwellToGL::BlendFunc(src.factor_source_a), - MaxwellToGL::BlendFunc(src.factor_dest_a)); - glBlendEquationSeparatei(static_cast<GLuint>(i), - MaxwellToGL::BlendEquation(src.equation_rgb), - MaxwellToGL::BlendEquation(src.equation_a)); + const auto& src = regs.blend_per_target[i]; + glBlendFuncSeparatei(static_cast<GLuint>(i), MaxwellToGL::BlendFunc(src.color_source), + MaxwellToGL::BlendFunc(src.color_dest), + MaxwellToGL::BlendFunc(src.alpha_source), + MaxwellToGL::BlendFunc(src.alpha_dest)); + glBlendEquationSeparatei(static_cast<GLuint>(i), MaxwellToGL::BlendEquation(src.color_op), + MaxwellToGL::BlendEquation(src.alpha_op)); } } void RasterizerOpenGL::SyncLogicOpState() { - auto& flags = maxwell3d.dirty.flags; + auto& flags = maxwell3d->dirty.flags; if (!flags[Dirty::LogicOp]) { return; } flags[Dirty::LogicOp] = false; - const auto& regs = maxwell3d.regs; + const auto& regs = maxwell3d->regs; if (regs.logic_op.enable) { glEnable(GL_COLOR_LOGIC_OP); - glLogicOp(MaxwellToGL::LogicOp(regs.logic_op.operation)); + glLogicOp(MaxwellToGL::LogicOp(regs.logic_op.op)); } else { glDisable(GL_COLOR_LOGIC_OP); } } void RasterizerOpenGL::SyncScissorTest() { - auto& flags = maxwell3d.dirty.flags; + auto& flags = maxwell3d->dirty.flags; if (!flags[Dirty::Scissors] && !flags[VideoCommon::Dirty::RescaleScissors]) { return; } @@ -959,7 +960,7 @@ void RasterizerOpenGL::SyncScissorTest() { const bool force = flags[VideoCommon::Dirty::RescaleScissors]; flags[VideoCommon::Dirty::RescaleScissors] = false; - const auto& regs = maxwell3d.regs; + const auto& regs = maxwell3d->regs; const auto& resolution = Settings::values.resolution_info; const bool is_rescaling{texture_cache.IsRescaling()}; @@ -995,39 +996,39 @@ void RasterizerOpenGL::SyncScissorTest() { } void RasterizerOpenGL::SyncPointState() { - auto& flags = maxwell3d.dirty.flags; + auto& flags = maxwell3d->dirty.flags; if (!flags[Dirty::PointSize]) { return; } flags[Dirty::PointSize] = false; - oglEnable(GL_POINT_SPRITE, maxwell3d.regs.point_sprite_enable); - oglEnable(GL_PROGRAM_POINT_SIZE, maxwell3d.regs.vp_point_size.enable); + oglEnable(GL_POINT_SPRITE, maxwell3d->regs.point_sprite_enable); + oglEnable(GL_PROGRAM_POINT_SIZE, maxwell3d->regs.point_size_attribute.enabled); const bool is_rescaling{texture_cache.IsRescaling()}; const float scale = is_rescaling ? Settings::values.resolution_info.up_factor : 1.0f; - glPointSize(std::max(1.0f, maxwell3d.regs.point_size * scale)); + glPointSize(std::max(1.0f, maxwell3d->regs.point_size * scale)); } void RasterizerOpenGL::SyncLineState() { - auto& flags = maxwell3d.dirty.flags; + auto& flags = maxwell3d->dirty.flags; if (!flags[Dirty::LineWidth]) { return; } flags[Dirty::LineWidth] = false; - const auto& regs = maxwell3d.regs; - oglEnable(GL_LINE_SMOOTH, regs.line_smooth_enable); - glLineWidth(regs.line_smooth_enable ? regs.line_width_smooth : regs.line_width_aliased); + const auto& regs = maxwell3d->regs; + oglEnable(GL_LINE_SMOOTH, regs.line_anti_alias_enable); + glLineWidth(regs.line_anti_alias_enable ? regs.line_width_smooth : regs.line_width_aliased); } void RasterizerOpenGL::SyncPolygonOffset() { - auto& flags = maxwell3d.dirty.flags; + auto& flags = maxwell3d->dirty.flags; if (!flags[Dirty::PolygonOffset]) { return; } flags[Dirty::PolygonOffset] = false; - const auto& regs = maxwell3d.regs; + const auto& regs = maxwell3d->regs; oglEnable(GL_POLYGON_OFFSET_FILL, regs.polygon_offset_fill_enable); oglEnable(GL_POLYGON_OFFSET_LINE, regs.polygon_offset_line_enable); oglEnable(GL_POLYGON_OFFSET_POINT, regs.polygon_offset_point_enable); @@ -1035,19 +1036,19 @@ void RasterizerOpenGL::SyncPolygonOffset() { if (regs.polygon_offset_fill_enable || regs.polygon_offset_line_enable || regs.polygon_offset_point_enable) { // Hardware divides polygon offset units by two - glPolygonOffsetClamp(regs.polygon_offset_factor, regs.polygon_offset_units / 2.0f, - regs.polygon_offset_clamp); + glPolygonOffsetClamp(regs.slope_scale_depth_bias, regs.depth_bias / 2.0f, + regs.depth_bias_clamp); } } void RasterizerOpenGL::SyncAlphaTest() { - auto& flags = maxwell3d.dirty.flags; + auto& flags = maxwell3d->dirty.flags; if (!flags[Dirty::AlphaTest]) { return; } flags[Dirty::AlphaTest] = false; - const auto& regs = maxwell3d.regs; + const auto& regs = maxwell3d->regs; if (regs.alpha_test_enabled) { glEnable(GL_ALPHA_TEST); glAlphaFunc(MaxwellToGL::ComparisonOp(regs.alpha_test_func), regs.alpha_test_ref); @@ -1057,25 +1058,25 @@ void RasterizerOpenGL::SyncAlphaTest() { } void RasterizerOpenGL::SyncFramebufferSRGB() { - auto& flags = maxwell3d.dirty.flags; + auto& flags = maxwell3d->dirty.flags; if (!flags[Dirty::FramebufferSRGB]) { return; } flags[Dirty::FramebufferSRGB] = false; - oglEnable(GL_FRAMEBUFFER_SRGB, maxwell3d.regs.framebuffer_srgb); + oglEnable(GL_FRAMEBUFFER_SRGB, maxwell3d->regs.framebuffer_srgb); } void RasterizerOpenGL::BeginTransformFeedback(GraphicsPipeline* program, GLenum primitive_mode) { - const auto& regs = maxwell3d.regs; - if (regs.tfb_enabled == 0) { + const auto& regs = maxwell3d->regs; + if (regs.transform_feedback_enabled == 0) { return; } program->ConfigureTransformFeedback(); - UNIMPLEMENTED_IF(regs.IsShaderConfigEnabled(Maxwell::ShaderProgram::TesselationControl) || - regs.IsShaderConfigEnabled(Maxwell::ShaderProgram::TesselationEval) || - regs.IsShaderConfigEnabled(Maxwell::ShaderProgram::Geometry)); + UNIMPLEMENTED_IF(regs.IsShaderConfigEnabled(Maxwell::ShaderType::TessellationInit) || + regs.IsShaderConfigEnabled(Maxwell::ShaderType::Tessellation) || + regs.IsShaderConfigEnabled(Maxwell::ShaderType::Geometry)); UNIMPLEMENTED_IF(primitive_mode != GL_POINTS); // We may have to call BeginTransformFeedbackNV here since they seem to call different @@ -1086,11 +1087,48 @@ void RasterizerOpenGL::BeginTransformFeedback(GraphicsPipeline* program, GLenum } void RasterizerOpenGL::EndTransformFeedback() { - if (maxwell3d.regs.tfb_enabled != 0) { + if (maxwell3d->regs.transform_feedback_enabled != 0) { glEndTransformFeedback(); } } +void RasterizerOpenGL::InitializeChannel(Tegra::Control::ChannelState& channel) { + CreateChannel(channel); + { + std::scoped_lock lock{buffer_cache.mutex, texture_cache.mutex}; + texture_cache.CreateChannel(channel); + buffer_cache.CreateChannel(channel); + } + shader_cache.CreateChannel(channel); + query_cache.CreateChannel(channel); + state_tracker.SetupTables(channel); +} + +void RasterizerOpenGL::BindChannel(Tegra::Control::ChannelState& channel) { + const s32 channel_id = channel.bind_id; + BindToChannel(channel_id); + { + std::scoped_lock lock{buffer_cache.mutex, texture_cache.mutex}; + texture_cache.BindToChannel(channel_id); + buffer_cache.BindToChannel(channel_id); + } + shader_cache.BindToChannel(channel_id); + query_cache.BindToChannel(channel_id); + state_tracker.ChangeChannel(channel); + state_tracker.InvalidateState(); +} + +void RasterizerOpenGL::ReleaseChannel(s32 channel_id) { + EraseChannel(channel_id); + { + std::scoped_lock lock{buffer_cache.mutex, texture_cache.mutex}; + texture_cache.EraseChannel(channel_id); + buffer_cache.EraseChannel(channel_id); + } + shader_cache.EraseChannel(channel_id); + query_cache.EraseChannel(channel_id); +} + AccelerateDMA::AccelerateDMA(BufferCache& buffer_cache_) : buffer_cache{buffer_cache_} {} bool AccelerateDMA::BufferCopy(GPUVAddr src_address, GPUVAddr dest_address, u64 amount) { diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h index 31a16fcba..45131b785 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.h +++ b/src/video_core/renderer_opengl/gl_rasterizer.h @@ -12,6 +12,7 @@ #include <glad/glad.h> #include "common/common_types.h" +#include "video_core/control/channel_state_cache.h" #include "video_core/engines/maxwell_dma.h" #include "video_core/rasterizer_accelerated.h" #include "video_core/rasterizer_interface.h" @@ -58,7 +59,8 @@ private: BufferCache& buffer_cache; }; -class RasterizerOpenGL : public VideoCore::RasterizerAccelerated { +class RasterizerOpenGL : public VideoCore::RasterizerAccelerated, + protected VideoCommon::ChannelSetupCaches<VideoCommon::ChannelInfo> { public: explicit RasterizerOpenGL(Core::Frontend::EmuWindow& emu_window_, Tegra::GPU& gpu_, Core::Memory::Memory& cpu_memory_, const Device& device_, @@ -78,10 +80,11 @@ public: bool MustFlushRegion(VAddr addr, u64 size) override; void InvalidateRegion(VAddr addr, u64 size) override; void OnCPUWrite(VAddr addr, u64 size) override; - void SyncGuestHost() override; + void InvalidateGPUCache() override; void UnmapMemory(VAddr addr, u64 size) override; - void ModifyGPUMemory(GPUVAddr addr, u64 size) override; - void SignalSemaphore(GPUVAddr addr, u32 value) override; + void ModifyGPUMemory(size_t as_id, GPUVAddr addr, u64 size) override; + void SignalFence(std::function<void()>&& func) override; + void SyncOperation(std::function<void()>&& func) override; void SignalSyncPoint(u32 value) override; void SignalReference() override; void ReleaseFences() override; @@ -96,7 +99,7 @@ public: const Tegra::Engines::Fermi2D::Config& copy_config) override; Tegra::Engines::AccelerateDMAInterface& AccessAccelerateDMA() override; void AccelerateInlineToMemory(GPUVAddr address, size_t copy_size, - std::span<u8> memory) override; + std::span<const u8> memory) override; bool AccelerateDisplay(const Tegra::FramebufferConfig& config, VAddr framebuffer_addr, u32 pixel_stride) override; void LoadDiskResources(u64 title_id, std::stop_token stop_loading, @@ -107,6 +110,12 @@ public: return num_queued_commands > 0; } + void InitializeChannel(Tegra::Control::ChannelState& channel) override; + + void BindChannel(Tegra::Control::ChannelState& channel) override; + + void ReleaseChannel(s32 channel_id) override; + private: static constexpr size_t MAX_TEXTURES = 192; static constexpr size_t MAX_IMAGES = 48; @@ -191,9 +200,6 @@ private: void EndTransformFeedback(); Tegra::GPU& gpu; - Tegra::Engines::Maxwell3D& maxwell3d; - Tegra::Engines::KeplerCompute& kepler_compute; - Tegra::MemoryManager& gpu_memory; const Device& device; ScreenInfo& screen_info; diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp index fa05b47ff..e94cfdb1a 100644 --- a/src/video_core/renderer_opengl/gl_shader_cache.cpp +++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp @@ -79,11 +79,11 @@ Shader::RuntimeInfo MakeRuntimeInfo(const GraphicsPipelineKey& key, info.tess_clockwise = key.tessellation_clockwise != 0; info.tess_primitive = [&key] { switch (key.tessellation_primitive) { - case Maxwell::TessellationPrimitive::Isolines: + case Maxwell::Tessellation::DomainType::Isolines: return Shader::TessPrimitive::Isolines; - case Maxwell::TessellationPrimitive::Triangles: + case Maxwell::Tessellation::DomainType::Triangles: return Shader::TessPrimitive::Triangles; - case Maxwell::TessellationPrimitive::Quads: + case Maxwell::Tessellation::DomainType::Quads: return Shader::TessPrimitive::Quads; } ASSERT(false); @@ -91,11 +91,11 @@ Shader::RuntimeInfo MakeRuntimeInfo(const GraphicsPipelineKey& key, }(); info.tess_spacing = [&] { switch (key.tessellation_spacing) { - case Maxwell::TessellationSpacing::Equal: + case Maxwell::Tessellation::Spacing::Integer: return Shader::TessSpacing::Equal; - case Maxwell::TessellationSpacing::FractionalOdd: + case Maxwell::Tessellation::Spacing::FractionalOdd: return Shader::TessSpacing::FractionalOdd; - case Maxwell::TessellationSpacing::FractionalEven: + case Maxwell::Tessellation::Spacing::FractionalEven: return Shader::TessSpacing::FractionalEven; } ASSERT(false); @@ -140,28 +140,26 @@ Shader::RuntimeInfo MakeRuntimeInfo(const GraphicsPipelineKey& key, } void SetXfbState(VideoCommon::TransformFeedbackState& state, const Maxwell& regs) { - std::ranges::transform(regs.tfb_layouts, state.layouts.begin(), [](const auto& layout) { - return VideoCommon::TransformFeedbackState::Layout{ - .stream = layout.stream, - .varying_count = layout.varying_count, - .stride = layout.stride, - }; - }); - state.varyings = regs.tfb_varying_locs; + std::ranges::transform(regs.transform_feedback.controls, state.layouts.begin(), + [](const auto& layout) { + return VideoCommon::TransformFeedbackState::Layout{ + .stream = layout.stream, + .varying_count = layout.varying_count, + .stride = layout.stride, + }; + }); + state.varyings = regs.stream_out_layout; } } // Anonymous namespace ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindow& emu_window_, - Tegra::Engines::Maxwell3D& maxwell3d_, - Tegra::Engines::KeplerCompute& kepler_compute_, - Tegra::MemoryManager& gpu_memory_, const Device& device_, - TextureCache& texture_cache_, BufferCache& buffer_cache_, - ProgramManager& program_manager_, StateTracker& state_tracker_, - VideoCore::ShaderNotify& shader_notify_) - : VideoCommon::ShaderCache{rasterizer_, gpu_memory_, maxwell3d_, kepler_compute_}, - emu_window{emu_window_}, device{device_}, texture_cache{texture_cache_}, - buffer_cache{buffer_cache_}, program_manager{program_manager_}, state_tracker{state_tracker_}, - shader_notify{shader_notify_}, use_asynchronous_shaders{device.UseAsynchronousShaders()}, + const Device& device_, TextureCache& texture_cache_, + BufferCache& buffer_cache_, ProgramManager& program_manager_, + StateTracker& state_tracker_, VideoCore::ShaderNotify& shader_notify_) + : VideoCommon::ShaderCache{rasterizer_}, emu_window{emu_window_}, device{device_}, + texture_cache{texture_cache_}, buffer_cache{buffer_cache_}, program_manager{program_manager_}, + state_tracker{state_tracker_}, shader_notify{shader_notify_}, + use_asynchronous_shaders{device.UseAsynchronousShaders()}, profile{ .supported_spirv = 0x00010000, @@ -311,16 +309,18 @@ GraphicsPipeline* ShaderCache::CurrentGraphicsPipeline() { current_pipeline = nullptr; return nullptr; } - const auto& regs{maxwell3d.regs}; + const auto& regs{maxwell3d->regs}; graphics_key.raw = 0; - graphics_key.early_z.Assign(regs.force_early_fragment_tests != 0 ? 1 : 0); + graphics_key.early_z.Assign(regs.mandated_early_z != 0 ? 1 : 0); graphics_key.gs_input_topology.Assign(graphics_key.unique_hashes[4] != 0 ? regs.draw.topology.Value() : Maxwell::PrimitiveTopology{}); - graphics_key.tessellation_primitive.Assign(regs.tess_mode.prim.Value()); - graphics_key.tessellation_spacing.Assign(regs.tess_mode.spacing.Value()); - graphics_key.tessellation_clockwise.Assign(regs.tess_mode.cw.Value()); - graphics_key.xfb_enabled.Assign(regs.tfb_enabled != 0 ? 1 : 0); + graphics_key.tessellation_primitive.Assign(regs.tessellation.params.domain_type.Value()); + graphics_key.tessellation_spacing.Assign(regs.tessellation.params.spacing.Value()); + graphics_key.tessellation_clockwise.Assign( + regs.tessellation.params.output_primitives.Value() == + Maxwell::Tessellation::OutputPrimitives::Triangles_CW); + graphics_key.xfb_enabled.Assign(regs.transform_feedback_enabled != 0 ? 1 : 0); if (graphics_key.xfb_enabled) { SetXfbState(graphics_key.xfb_state, regs); } @@ -352,13 +352,13 @@ GraphicsPipeline* ShaderCache::BuiltPipeline(GraphicsPipeline* pipeline) const n } // If something is using depth, we can assume that games are not rendering anything which // will be used one time. - if (maxwell3d.regs.zeta_enable) { + if (maxwell3d->regs.zeta_enable) { return nullptr; } // If games are using a small index count, we can assume these are full screen quads. // Usually these shaders are only used once for building textures so we can assume they // can't be built async - if (maxwell3d.regs.index_array.count <= 6 || maxwell3d.regs.vertex_buffer.count <= 6) { + if (maxwell3d->regs.index_buffer.count <= 6 || maxwell3d->regs.vertex_buffer.count <= 6) { return pipeline; } return nullptr; @@ -369,7 +369,7 @@ ComputePipeline* ShaderCache::CurrentComputePipeline() { if (!shader) { return nullptr; } - const auto& qmd{kepler_compute.launch_description}; + const auto& qmd{kepler_compute->launch_description}; const ComputePipelineKey key{ .unique_hash = shader->unique_hash, .shared_memory_size = qmd.shared_alloc, @@ -481,9 +481,9 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline( previous_program = &program; } auto* const thread_worker{build_in_parallel ? workers.get() : nullptr}; - return std::make_unique<GraphicsPipeline>( - device, texture_cache, buffer_cache, gpu_memory, maxwell3d, program_manager, state_tracker, - thread_worker, &shader_notify, sources, sources_spirv, infos, key); + return std::make_unique<GraphicsPipeline>(device, texture_cache, buffer_cache, program_manager, + state_tracker, thread_worker, &shader_notify, sources, + sources_spirv, infos, key); } catch (Shader::Exception& exception) { LOG_ERROR(Render_OpenGL, "{}", exception.what()); @@ -492,9 +492,9 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline( std::unique_ptr<ComputePipeline> ShaderCache::CreateComputePipeline( const ComputePipelineKey& key, const VideoCommon::ShaderInfo* shader) { - const GPUVAddr program_base{kepler_compute.regs.code_loc.Address()}; - const auto& qmd{kepler_compute.launch_description}; - ComputeEnvironment env{kepler_compute, gpu_memory, program_base, qmd.program_start}; + const GPUVAddr program_base{kepler_compute->regs.code_loc.Address()}; + const auto& qmd{kepler_compute->launch_description}; + ComputeEnvironment env{*kepler_compute, *gpu_memory, program_base, qmd.program_start}; env.SetCachedSize(shader->size_bytes); main_pools.ReleaseContents(); @@ -537,9 +537,8 @@ std::unique_ptr<ComputePipeline> ShaderCache::CreateComputePipeline( break; } - return std::make_unique<ComputePipeline>(device, texture_cache, buffer_cache, gpu_memory, - kepler_compute, program_manager, program.info, code, - code_spirv); + return std::make_unique<ComputePipeline>(device, texture_cache, buffer_cache, program_manager, + program.info, code, code_spirv); } catch (Shader::Exception& exception) { LOG_ERROR(Render_OpenGL, "{}", exception.what()); return nullptr; @@ -547,7 +546,7 @@ std::unique_ptr<ComputePipeline> ShaderCache::CreateComputePipeline( std::unique_ptr<ShaderWorker> ShaderCache::CreateWorkers() const { return std::make_unique<ShaderWorker>(std::max(std::thread::hardware_concurrency(), 2U) - 1, - "yuzu:ShaderBuilder", + "GlShaderBuilder", [this] { return Context{emu_window}; }); } diff --git a/src/video_core/renderer_opengl/gl_shader_cache.h b/src/video_core/renderer_opengl/gl_shader_cache.h index a14269dea..89f181fe3 100644 --- a/src/video_core/renderer_opengl/gl_shader_cache.h +++ b/src/video_core/renderer_opengl/gl_shader_cache.h @@ -30,12 +30,9 @@ using ShaderWorker = Common::StatefulThreadWorker<ShaderContext::Context>; class ShaderCache : public VideoCommon::ShaderCache { public: explicit ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindow& emu_window_, - Tegra::Engines::Maxwell3D& maxwell3d_, - Tegra::Engines::KeplerCompute& kepler_compute_, - Tegra::MemoryManager& gpu_memory_, const Device& device_, - TextureCache& texture_cache_, BufferCache& buffer_cache_, - ProgramManager& program_manager_, StateTracker& state_tracker_, - VideoCore::ShaderNotify& shader_notify_); + const Device& device_, TextureCache& texture_cache_, + BufferCache& buffer_cache_, ProgramManager& program_manager_, + StateTracker& state_tracker_, VideoCore::ShaderNotify& shader_notify_); ~ShaderCache(); void LoadDiskResources(u64 title_id, std::stop_token stop_loading, diff --git a/src/video_core/renderer_opengl/gl_state_tracker.cpp b/src/video_core/renderer_opengl/gl_state_tracker.cpp index 912725ef7..a359f96f1 100644 --- a/src/video_core/renderer_opengl/gl_state_tracker.cpp +++ b/src/video_core/renderer_opengl/gl_state_tracker.cpp @@ -7,8 +7,8 @@ #include "common/common_types.h" #include "core/core.h" +#include "video_core/control/channel_state.h" #include "video_core/engines/maxwell_3d.h" -#include "video_core/gpu.h" #include "video_core/renderer_opengl/gl_state_tracker.h" #define OFF(field_name) MAXWELL3D_REG_INDEX(field_name) @@ -38,12 +38,12 @@ void SetupDirtyColorMasks(Tables& tables) { void SetupDirtyVertexInstances(Tables& tables) { static constexpr std::size_t instance_base_offset = 3; for (std::size_t i = 0; i < Regs::NumVertexArrays; ++i) { - const std::size_t array_offset = OFF(vertex_array) + i * NUM(vertex_array[0]); + const std::size_t array_offset = OFF(vertex_streams) + i * NUM(vertex_streams[0]); const std::size_t instance_array_offset = array_offset + instance_base_offset; tables[0][instance_array_offset] = static_cast<u8>(VertexInstance0 + i); tables[1][instance_array_offset] = VertexInstances; - const std::size_t instance_offset = OFF(instanced_arrays) + i; + const std::size_t instance_offset = OFF(vertex_stream_instances) + i; tables[0][instance_offset] = static_cast<u8>(VertexInstance0 + i); tables[1][instance_offset] = VertexInstances; } @@ -70,8 +70,8 @@ void SetupDirtyViewports(Tables& tables) { FillBlock(tables[1], OFF(viewport_transform), NUM(viewport_transform), Viewports); FillBlock(tables[1], OFF(viewports), NUM(viewports), Viewports); - tables[0][OFF(viewport_transform_enabled)] = ViewportTransform; - tables[1][OFF(viewport_transform_enabled)] = Viewports; + tables[0][OFF(viewport_scale_offset_enbled)] = ViewportTransform; + tables[1][OFF(viewport_scale_offset_enbled)] = Viewports; } void SetupDirtyScissors(Tables& tables) { @@ -88,7 +88,7 @@ void SetupDirtyPolygonModes(Tables& tables) { tables[1][OFF(polygon_mode_front)] = PolygonModes; tables[1][OFF(polygon_mode_back)] = PolygonModes; - tables[0][OFF(fill_rectangle)] = PolygonModes; + tables[0][OFF(fill_via_triangle_mode)] = PolygonModes; } void SetupDirtyDepthTest(Tables& tables) { @@ -100,11 +100,11 @@ void SetupDirtyDepthTest(Tables& tables) { void SetupDirtyStencilTest(Tables& tables) { static constexpr std::array offsets = { - OFF(stencil_enable), OFF(stencil_front_func_func), OFF(stencil_front_func_ref), - OFF(stencil_front_func_mask), OFF(stencil_front_op_fail), OFF(stencil_front_op_zfail), - OFF(stencil_front_op_zpass), OFF(stencil_front_mask), OFF(stencil_two_side_enable), - OFF(stencil_back_func_func), OFF(stencil_back_func_ref), OFF(stencil_back_func_mask), - OFF(stencil_back_op_fail), OFF(stencil_back_op_zfail), OFF(stencil_back_op_zpass), + OFF(stencil_enable), OFF(stencil_front_op.func), OFF(stencil_front_ref), + OFF(stencil_front_func_mask), OFF(stencil_front_op.fail), OFF(stencil_front_op.zfail), + OFF(stencil_front_op.zpass), OFF(stencil_front_mask), OFF(stencil_two_side_enable), + OFF(stencil_back_op.func), OFF(stencil_back_ref), OFF(stencil_back_func_mask), + OFF(stencil_back_op.fail), OFF(stencil_back_op.zfail), OFF(stencil_back_op.zpass), OFF(stencil_back_mask)}; for (const auto offset : offsets) { tables[0][offset] = StencilTest; @@ -121,15 +121,15 @@ void SetupDirtyAlphaTest(Tables& tables) { void SetupDirtyBlend(Tables& tables) { FillBlock(tables[0], OFF(blend_color), NUM(blend_color), BlendColor); - tables[0][OFF(independent_blend_enable)] = BlendIndependentEnabled; + tables[0][OFF(blend_per_target_enabled)] = BlendIndependentEnabled; for (std::size_t i = 0; i < Regs::NumRenderTargets; ++i) { - const std::size_t offset = OFF(independent_blend) + i * NUM(independent_blend[0]); - FillBlock(tables[0], offset, NUM(independent_blend[0]), BlendState0 + i); + const std::size_t offset = OFF(blend_per_target) + i * NUM(blend_per_target[0]); + FillBlock(tables[0], offset, NUM(blend_per_target[0]), BlendState0 + i); tables[0][OFF(blend.enable) + i] = static_cast<u8>(BlendState0 + i); } - FillBlock(tables[1], OFF(independent_blend), NUM(independent_blend), BlendStates); + FillBlock(tables[1], OFF(blend_per_target), NUM(blend_per_target), BlendStates); FillBlock(tables[1], OFF(blend), NUM(blend), BlendStates); } @@ -142,13 +142,14 @@ void SetupDirtyPolygonOffset(Tables& tables) { table[OFF(polygon_offset_fill_enable)] = PolygonOffset; table[OFF(polygon_offset_line_enable)] = PolygonOffset; table[OFF(polygon_offset_point_enable)] = PolygonOffset; - table[OFF(polygon_offset_factor)] = PolygonOffset; - table[OFF(polygon_offset_units)] = PolygonOffset; - table[OFF(polygon_offset_clamp)] = PolygonOffset; + table[OFF(slope_scale_depth_bias)] = PolygonOffset; + table[OFF(depth_bias)] = PolygonOffset; + table[OFF(depth_bias_clamp)] = PolygonOffset; } void SetupDirtyMultisampleControl(Tables& tables) { - FillBlock(tables[0], OFF(multisample_control), NUM(multisample_control), MultisampleControl); + FillBlock(tables[0], OFF(anti_alias_alpha_control), NUM(anti_alias_alpha_control), + MultisampleControl); } void SetupDirtyRasterizeEnable(Tables& tables) { @@ -168,7 +169,7 @@ void SetupDirtyFragmentClampColor(Tables& tables) { } void SetupDirtyPointSize(Tables& tables) { - tables[0][OFF(vp_point_size)] = PointSize; + tables[0][OFF(point_size_attribute)] = PointSize; tables[0][OFF(point_size)] = PointSize; tables[0][OFF(point_sprite_enable)] = PointSize; } @@ -176,35 +177,34 @@ void SetupDirtyPointSize(Tables& tables) { void SetupDirtyLineWidth(Tables& tables) { tables[0][OFF(line_width_smooth)] = LineWidth; tables[0][OFF(line_width_aliased)] = LineWidth; - tables[0][OFF(line_smooth_enable)] = LineWidth; + tables[0][OFF(line_anti_alias_enable)] = LineWidth; } void SetupDirtyClipControl(Tables& tables) { auto& table = tables[0]; - table[OFF(screen_y_control)] = ClipControl; + table[OFF(window_origin)] = ClipControl; table[OFF(depth_mode)] = ClipControl; } void SetupDirtyDepthClampEnabled(Tables& tables) { - tables[0][OFF(view_volume_clip_control)] = DepthClampEnabled; + tables[0][OFF(viewport_clip_control)] = DepthClampEnabled; } void SetupDirtyMisc(Tables& tables) { auto& table = tables[0]; - table[OFF(clip_distance_enabled)] = ClipDistances; + table[OFF(user_clip_enable)] = ClipDistances; - table[OFF(front_face)] = FrontFace; + table[OFF(gl_front_face)] = FrontFace; - table[OFF(cull_test_enabled)] = CullTest; - table[OFF(cull_face)] = CullTest; + table[OFF(gl_cull_test_enabled)] = CullTest; + table[OFF(gl_cull_face)] = CullTest; } } // Anonymous namespace -StateTracker::StateTracker(Tegra::GPU& gpu) : flags{gpu.Maxwell3D().dirty.flags} { - auto& dirty = gpu.Maxwell3D().dirty; - auto& tables = dirty.tables; +void StateTracker::SetupTables(Tegra::Control::ChannelState& channel_state) { + auto& tables{channel_state.maxwell_3d->dirty.tables}; SetupDirtyFlags(tables); SetupDirtyColorMasks(tables); SetupDirtyViewports(tables); @@ -230,4 +230,14 @@ StateTracker::StateTracker(Tegra::GPU& gpu) : flags{gpu.Maxwell3D().dirty.flags} SetupDirtyMisc(tables); } +void StateTracker::ChangeChannel(Tegra::Control::ChannelState& channel_state) { + flags = &channel_state.maxwell_3d->dirty.flags; +} + +void StateTracker::InvalidateState() { + flags->set(); +} + +StateTracker::StateTracker() : flags{&default_flags} {} + } // namespace OpenGL diff --git a/src/video_core/renderer_opengl/gl_state_tracker.h b/src/video_core/renderer_opengl/gl_state_tracker.h index 04e024f08..19bcf3f35 100644 --- a/src/video_core/renderer_opengl/gl_state_tracker.h +++ b/src/video_core/renderer_opengl/gl_state_tracker.h @@ -12,8 +12,10 @@ #include "video_core/engines/maxwell_3d.h" namespace Tegra { -class GPU; +namespace Control { +struct ChannelState; } +} // namespace Tegra namespace OpenGL { @@ -83,7 +85,7 @@ static_assert(Last <= std::numeric_limits<u8>::max()); class StateTracker { public: - explicit StateTracker(Tegra::GPU& gpu); + explicit StateTracker(); void BindIndexBuffer(GLuint new_index_buffer) { if (index_buffer == new_index_buffer) { @@ -121,94 +123,107 @@ public: } void NotifyScreenDrawVertexArray() { - flags[OpenGL::Dirty::VertexFormats] = true; - flags[OpenGL::Dirty::VertexFormat0 + 0] = true; - flags[OpenGL::Dirty::VertexFormat0 + 1] = true; + (*flags)[OpenGL::Dirty::VertexFormats] = true; + (*flags)[OpenGL::Dirty::VertexFormat0 + 0] = true; + (*flags)[OpenGL::Dirty::VertexFormat0 + 1] = true; - flags[VideoCommon::Dirty::VertexBuffers] = true; - flags[VideoCommon::Dirty::VertexBuffer0] = true; + (*flags)[VideoCommon::Dirty::VertexBuffers] = true; + (*flags)[VideoCommon::Dirty::VertexBuffer0] = true; - flags[OpenGL::Dirty::VertexInstances] = true; - flags[OpenGL::Dirty::VertexInstance0 + 0] = true; - flags[OpenGL::Dirty::VertexInstance0 + 1] = true; + (*flags)[OpenGL::Dirty::VertexInstances] = true; + (*flags)[OpenGL::Dirty::VertexInstance0 + 0] = true; + (*flags)[OpenGL::Dirty::VertexInstance0 + 1] = true; } void NotifyPolygonModes() { - flags[OpenGL::Dirty::PolygonModes] = true; - flags[OpenGL::Dirty::PolygonModeFront] = true; - flags[OpenGL::Dirty::PolygonModeBack] = true; + (*flags)[OpenGL::Dirty::PolygonModes] = true; + (*flags)[OpenGL::Dirty::PolygonModeFront] = true; + (*flags)[OpenGL::Dirty::PolygonModeBack] = true; } void NotifyViewport0() { - flags[OpenGL::Dirty::Viewports] = true; - flags[OpenGL::Dirty::Viewport0] = true; + (*flags)[OpenGL::Dirty::Viewports] = true; + (*flags)[OpenGL::Dirty::Viewport0] = true; } void NotifyScissor0() { - flags[OpenGL::Dirty::Scissors] = true; - flags[OpenGL::Dirty::Scissor0] = true; + (*flags)[OpenGL::Dirty::Scissors] = true; + (*flags)[OpenGL::Dirty::Scissor0] = true; } void NotifyColorMask(size_t index) { - flags[OpenGL::Dirty::ColorMasks] = true; - flags[OpenGL::Dirty::ColorMask0 + index] = true; + (*flags)[OpenGL::Dirty::ColorMasks] = true; + (*flags)[OpenGL::Dirty::ColorMask0 + index] = true; } void NotifyBlend0() { - flags[OpenGL::Dirty::BlendStates] = true; - flags[OpenGL::Dirty::BlendState0] = true; + (*flags)[OpenGL::Dirty::BlendStates] = true; + (*flags)[OpenGL::Dirty::BlendState0] = true; } void NotifyFramebuffer() { - flags[VideoCommon::Dirty::RenderTargets] = true; + (*flags)[VideoCommon::Dirty::RenderTargets] = true; } void NotifyFrontFace() { - flags[OpenGL::Dirty::FrontFace] = true; + (*flags)[OpenGL::Dirty::FrontFace] = true; } void NotifyCullTest() { - flags[OpenGL::Dirty::CullTest] = true; + (*flags)[OpenGL::Dirty::CullTest] = true; } void NotifyDepthMask() { - flags[OpenGL::Dirty::DepthMask] = true; + (*flags)[OpenGL::Dirty::DepthMask] = true; } void NotifyDepthTest() { - flags[OpenGL::Dirty::DepthTest] = true; + (*flags)[OpenGL::Dirty::DepthTest] = true; } void NotifyStencilTest() { - flags[OpenGL::Dirty::StencilTest] = true; + (*flags)[OpenGL::Dirty::StencilTest] = true; } void NotifyPolygonOffset() { - flags[OpenGL::Dirty::PolygonOffset] = true; + (*flags)[OpenGL::Dirty::PolygonOffset] = true; } void NotifyRasterizeEnable() { - flags[OpenGL::Dirty::RasterizeEnable] = true; + (*flags)[OpenGL::Dirty::RasterizeEnable] = true; } void NotifyFramebufferSRGB() { - flags[OpenGL::Dirty::FramebufferSRGB] = true; + (*flags)[OpenGL::Dirty::FramebufferSRGB] = true; } void NotifyLogicOp() { - flags[OpenGL::Dirty::LogicOp] = true; + (*flags)[OpenGL::Dirty::LogicOp] = true; } void NotifyClipControl() { - flags[OpenGL::Dirty::ClipControl] = true; + (*flags)[OpenGL::Dirty::ClipControl] = true; } void NotifyAlphaTest() { - flags[OpenGL::Dirty::AlphaTest] = true; + (*flags)[OpenGL::Dirty::AlphaTest] = true; } + void NotifyRange(u8 start, u8 end) { + for (auto flag = start; flag <= end; flag++) { + (*flags)[flag] = true; + } + } + + void SetupTables(Tegra::Control::ChannelState& channel_state); + + void ChangeChannel(Tegra::Control::ChannelState& channel_state); + + void InvalidateState(); + private: - Tegra::Engines::Maxwell3D::DirtyState::Flags& flags; + Tegra::Engines::Maxwell3D::DirtyState::Flags* flags; + Tegra::Engines::Maxwell3D::DirtyState::Flags default_flags{}; GLuint framebuffer = 0; GLuint index_buffer = 0; diff --git a/src/video_core/renderer_opengl/maxwell_to_gl.h b/src/video_core/renderer_opengl/maxwell_to_gl.h index 9a72d0d6d..e14f9b2db 100644 --- a/src/video_core/renderer_opengl/maxwell_to_gl.h +++ b/src/video_core/renderer_opengl/maxwell_to_gl.h @@ -87,7 +87,7 @@ constexpr std::array<FormatTuple, VideoCore::Surface::MaxPixelFormat> FORMAT_TAB {GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT}, // BC3_SRGB {GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM}, // BC7_SRGB {GL_RGBA4, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4_REV}, // A4B4G4R4_UNORM - {GL_R8, GL_RED, GL_UNSIGNED_BYTE}, // R4G4_UNORM + {GL_R8, GL_RED, GL_UNSIGNED_BYTE}, // G4R4_UNORM {GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR}, // ASTC_2D_4X4_SRGB {GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR}, // ASTC_2D_8X8_SRGB {GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR}, // ASTC_2D_8X5_SRGB @@ -99,6 +99,8 @@ constexpr std::array<FormatTuple, VideoCore::Surface::MaxPixelFormat> FORMAT_TAB {GL_COMPRESSED_RGBA_ASTC_6x6_KHR}, // ASTC_2D_6X6_UNORM {GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR}, // ASTC_2D_6X6_SRGB {GL_COMPRESSED_RGBA_ASTC_10x6_KHR}, // ASTC_2D_10X6_UNORM + {GL_COMPRESSED_RGBA_ASTC_10x5_KHR}, // ASTC_2D_10X5_UNORM + {GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR}, // ASTC_2D_10X5_SRGB {GL_COMPRESSED_RGBA_ASTC_10x10_KHR}, // ASTC_2D_10X10_UNORM {GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR}, // ASTC_2D_10X10_SRGB {GL_COMPRESSED_RGBA_ASTC_12x12_KHR}, // ASTC_2D_12X12_UNORM @@ -124,51 +126,60 @@ inline const FormatTuple& GetFormatTuple(VideoCore::Surface::PixelFormat pixel_f inline GLenum VertexFormat(Maxwell::VertexAttribute attrib) { switch (attrib.type) { - case Maxwell::VertexAttribute::Type::UnsignedNorm: - case Maxwell::VertexAttribute::Type::UnsignedScaled: - case Maxwell::VertexAttribute::Type::UnsignedInt: + case Maxwell::VertexAttribute::Type::UnusedEnumDoNotUseBecauseItWillGoAway: + ASSERT_MSG(false, "Invalid vertex attribute type!"); + break; + case Maxwell::VertexAttribute::Type::UNorm: + case Maxwell::VertexAttribute::Type::UScaled: + case Maxwell::VertexAttribute::Type::UInt: switch (attrib.size) { - case Maxwell::VertexAttribute::Size::Size_8: - case Maxwell::VertexAttribute::Size::Size_8_8: - case Maxwell::VertexAttribute::Size::Size_8_8_8: - case Maxwell::VertexAttribute::Size::Size_8_8_8_8: + case Maxwell::VertexAttribute::Size::Size_R8: + case Maxwell::VertexAttribute::Size::Size_A8: + case Maxwell::VertexAttribute::Size::Size_R8_G8: + case Maxwell::VertexAttribute::Size::Size_G8_R8: + case Maxwell::VertexAttribute::Size::Size_R8_G8_B8: + case Maxwell::VertexAttribute::Size::Size_R8_G8_B8_A8: + case Maxwell::VertexAttribute::Size::Size_X8_B8_G8_R8: return GL_UNSIGNED_BYTE; - case Maxwell::VertexAttribute::Size::Size_16: - case Maxwell::VertexAttribute::Size::Size_16_16: - case Maxwell::VertexAttribute::Size::Size_16_16_16: - case Maxwell::VertexAttribute::Size::Size_16_16_16_16: + case Maxwell::VertexAttribute::Size::Size_R16: + case Maxwell::VertexAttribute::Size::Size_R16_G16: + case Maxwell::VertexAttribute::Size::Size_R16_G16_B16: + case Maxwell::VertexAttribute::Size::Size_R16_G16_B16_A16: return GL_UNSIGNED_SHORT; - case Maxwell::VertexAttribute::Size::Size_32: - case Maxwell::VertexAttribute::Size::Size_32_32: - case Maxwell::VertexAttribute::Size::Size_32_32_32: - case Maxwell::VertexAttribute::Size::Size_32_32_32_32: + case Maxwell::VertexAttribute::Size::Size_R32: + case Maxwell::VertexAttribute::Size::Size_R32_G32: + case Maxwell::VertexAttribute::Size::Size_R32_G32_B32: + case Maxwell::VertexAttribute::Size::Size_R32_G32_B32_A32: return GL_UNSIGNED_INT; - case Maxwell::VertexAttribute::Size::Size_10_10_10_2: + case Maxwell::VertexAttribute::Size::Size_A2_B10_G10_R10: return GL_UNSIGNED_INT_2_10_10_10_REV; default: break; } break; - case Maxwell::VertexAttribute::Type::SignedNorm: - case Maxwell::VertexAttribute::Type::SignedScaled: - case Maxwell::VertexAttribute::Type::SignedInt: + case Maxwell::VertexAttribute::Type::SNorm: + case Maxwell::VertexAttribute::Type::SScaled: + case Maxwell::VertexAttribute::Type::SInt: switch (attrib.size) { - case Maxwell::VertexAttribute::Size::Size_8: - case Maxwell::VertexAttribute::Size::Size_8_8: - case Maxwell::VertexAttribute::Size::Size_8_8_8: - case Maxwell::VertexAttribute::Size::Size_8_8_8_8: + case Maxwell::VertexAttribute::Size::Size_R8: + case Maxwell::VertexAttribute::Size::Size_A8: + case Maxwell::VertexAttribute::Size::Size_R8_G8: + case Maxwell::VertexAttribute::Size::Size_G8_R8: + case Maxwell::VertexAttribute::Size::Size_R8_G8_B8: + case Maxwell::VertexAttribute::Size::Size_R8_G8_B8_A8: + case Maxwell::VertexAttribute::Size::Size_X8_B8_G8_R8: return GL_BYTE; - case Maxwell::VertexAttribute::Size::Size_16: - case Maxwell::VertexAttribute::Size::Size_16_16: - case Maxwell::VertexAttribute::Size::Size_16_16_16: - case Maxwell::VertexAttribute::Size::Size_16_16_16_16: + case Maxwell::VertexAttribute::Size::Size_R16: + case Maxwell::VertexAttribute::Size::Size_R16_G16: + case Maxwell::VertexAttribute::Size::Size_R16_G16_B16: + case Maxwell::VertexAttribute::Size::Size_R16_G16_B16_A16: return GL_SHORT; - case Maxwell::VertexAttribute::Size::Size_32: - case Maxwell::VertexAttribute::Size::Size_32_32: - case Maxwell::VertexAttribute::Size::Size_32_32_32: - case Maxwell::VertexAttribute::Size::Size_32_32_32_32: + case Maxwell::VertexAttribute::Size::Size_R32: + case Maxwell::VertexAttribute::Size::Size_R32_G32: + case Maxwell::VertexAttribute::Size::Size_R32_G32_B32: + case Maxwell::VertexAttribute::Size::Size_R32_G32_B32_A32: return GL_INT; - case Maxwell::VertexAttribute::Size::Size_10_10_10_2: + case Maxwell::VertexAttribute::Size::Size_A2_B10_G10_R10: return GL_INT_2_10_10_10_REV; default: break; @@ -176,17 +187,17 @@ inline GLenum VertexFormat(Maxwell::VertexAttribute attrib) { break; case Maxwell::VertexAttribute::Type::Float: switch (attrib.size) { - case Maxwell::VertexAttribute::Size::Size_16: - case Maxwell::VertexAttribute::Size::Size_16_16: - case Maxwell::VertexAttribute::Size::Size_16_16_16: - case Maxwell::VertexAttribute::Size::Size_16_16_16_16: + case Maxwell::VertexAttribute::Size::Size_R16: + case Maxwell::VertexAttribute::Size::Size_R16_G16: + case Maxwell::VertexAttribute::Size::Size_R16_G16_B16: + case Maxwell::VertexAttribute::Size::Size_R16_G16_B16_A16: return GL_HALF_FLOAT; - case Maxwell::VertexAttribute::Size::Size_32: - case Maxwell::VertexAttribute::Size::Size_32_32: - case Maxwell::VertexAttribute::Size::Size_32_32_32: - case Maxwell::VertexAttribute::Size::Size_32_32_32_32: + case Maxwell::VertexAttribute::Size::Size_R32: + case Maxwell::VertexAttribute::Size::Size_R32_G32: + case Maxwell::VertexAttribute::Size::Size_R32_G32_B32: + case Maxwell::VertexAttribute::Size::Size_R32_G32_B32_A32: return GL_FLOAT; - case Maxwell::VertexAttribute::Size::Size_11_11_10: + case Maxwell::VertexAttribute::Size::Size_B10_G11_R11: return GL_UNSIGNED_INT_10F_11F_11F_REV; default: break; @@ -333,20 +344,20 @@ inline GLenum DepthCompareFunc(Tegra::Texture::DepthCompareFunc func) { inline GLenum BlendEquation(Maxwell::Blend::Equation equation) { switch (equation) { - case Maxwell::Blend::Equation::Add: - case Maxwell::Blend::Equation::AddGL: + case Maxwell::Blend::Equation::Add_D3D: + case Maxwell::Blend::Equation::Add_GL: return GL_FUNC_ADD; - case Maxwell::Blend::Equation::Subtract: - case Maxwell::Blend::Equation::SubtractGL: + case Maxwell::Blend::Equation::Subtract_D3D: + case Maxwell::Blend::Equation::Subtract_GL: return GL_FUNC_SUBTRACT; - case Maxwell::Blend::Equation::ReverseSubtract: - case Maxwell::Blend::Equation::ReverseSubtractGL: + case Maxwell::Blend::Equation::ReverseSubtract_D3D: + case Maxwell::Blend::Equation::ReverseSubtract_GL: return GL_FUNC_REVERSE_SUBTRACT; - case Maxwell::Blend::Equation::Min: - case Maxwell::Blend::Equation::MinGL: + case Maxwell::Blend::Equation::Min_D3D: + case Maxwell::Blend::Equation::Min_GL: return GL_MIN; - case Maxwell::Blend::Equation::Max: - case Maxwell::Blend::Equation::MaxGL: + case Maxwell::Blend::Equation::Max_D3D: + case Maxwell::Blend::Equation::Max_GL: return GL_MAX; } UNIMPLEMENTED_MSG("Unimplemented blend equation={}", equation); @@ -355,62 +366,62 @@ inline GLenum BlendEquation(Maxwell::Blend::Equation equation) { inline GLenum BlendFunc(Maxwell::Blend::Factor factor) { switch (factor) { - case Maxwell::Blend::Factor::Zero: - case Maxwell::Blend::Factor::ZeroGL: + case Maxwell::Blend::Factor::Zero_D3D: + case Maxwell::Blend::Factor::Zero_GL: return GL_ZERO; - case Maxwell::Blend::Factor::One: - case Maxwell::Blend::Factor::OneGL: + case Maxwell::Blend::Factor::One_D3D: + case Maxwell::Blend::Factor::One_GL: return GL_ONE; - case Maxwell::Blend::Factor::SourceColor: - case Maxwell::Blend::Factor::SourceColorGL: + case Maxwell::Blend::Factor::SourceColor_D3D: + case Maxwell::Blend::Factor::SourceColor_GL: return GL_SRC_COLOR; - case Maxwell::Blend::Factor::OneMinusSourceColor: - case Maxwell::Blend::Factor::OneMinusSourceColorGL: + case Maxwell::Blend::Factor::OneMinusSourceColor_D3D: + case Maxwell::Blend::Factor::OneMinusSourceColor_GL: return GL_ONE_MINUS_SRC_COLOR; - case Maxwell::Blend::Factor::SourceAlpha: - case Maxwell::Blend::Factor::SourceAlphaGL: + case Maxwell::Blend::Factor::SourceAlpha_D3D: + case Maxwell::Blend::Factor::SourceAlpha_GL: return GL_SRC_ALPHA; - case Maxwell::Blend::Factor::OneMinusSourceAlpha: - case Maxwell::Blend::Factor::OneMinusSourceAlphaGL: + case Maxwell::Blend::Factor::OneMinusSourceAlpha_D3D: + case Maxwell::Blend::Factor::OneMinusSourceAlpha_GL: return GL_ONE_MINUS_SRC_ALPHA; - case Maxwell::Blend::Factor::DestAlpha: - case Maxwell::Blend::Factor::DestAlphaGL: + case Maxwell::Blend::Factor::DestAlpha_D3D: + case Maxwell::Blend::Factor::DestAlpha_GL: return GL_DST_ALPHA; - case Maxwell::Blend::Factor::OneMinusDestAlpha: - case Maxwell::Blend::Factor::OneMinusDestAlphaGL: + case Maxwell::Blend::Factor::OneMinusDestAlpha_D3D: + case Maxwell::Blend::Factor::OneMinusDestAlpha_GL: return GL_ONE_MINUS_DST_ALPHA; - case Maxwell::Blend::Factor::DestColor: - case Maxwell::Blend::Factor::DestColorGL: + case Maxwell::Blend::Factor::DestColor_D3D: + case Maxwell::Blend::Factor::DestColor_GL: return GL_DST_COLOR; - case Maxwell::Blend::Factor::OneMinusDestColor: - case Maxwell::Blend::Factor::OneMinusDestColorGL: + case Maxwell::Blend::Factor::OneMinusDestColor_D3D: + case Maxwell::Blend::Factor::OneMinusDestColor_GL: return GL_ONE_MINUS_DST_COLOR; - case Maxwell::Blend::Factor::SourceAlphaSaturate: - case Maxwell::Blend::Factor::SourceAlphaSaturateGL: + case Maxwell::Blend::Factor::SourceAlphaSaturate_D3D: + case Maxwell::Blend::Factor::SourceAlphaSaturate_GL: return GL_SRC_ALPHA_SATURATE; - case Maxwell::Blend::Factor::Source1Color: - case Maxwell::Blend::Factor::Source1ColorGL: + case Maxwell::Blend::Factor::Source1Color_D3D: + case Maxwell::Blend::Factor::Source1Color_GL: return GL_SRC1_COLOR; - case Maxwell::Blend::Factor::OneMinusSource1Color: - case Maxwell::Blend::Factor::OneMinusSource1ColorGL: + case Maxwell::Blend::Factor::OneMinusSource1Color_D3D: + case Maxwell::Blend::Factor::OneMinusSource1Color_GL: return GL_ONE_MINUS_SRC1_COLOR; - case Maxwell::Blend::Factor::Source1Alpha: - case Maxwell::Blend::Factor::Source1AlphaGL: + case Maxwell::Blend::Factor::Source1Alpha_D3D: + case Maxwell::Blend::Factor::Source1Alpha_GL: return GL_SRC1_ALPHA; - case Maxwell::Blend::Factor::OneMinusSource1Alpha: - case Maxwell::Blend::Factor::OneMinusSource1AlphaGL: + case Maxwell::Blend::Factor::OneMinusSource1Alpha_D3D: + case Maxwell::Blend::Factor::OneMinusSource1Alpha_GL: return GL_ONE_MINUS_SRC1_ALPHA; - case Maxwell::Blend::Factor::ConstantColor: - case Maxwell::Blend::Factor::ConstantColorGL: + case Maxwell::Blend::Factor::BlendFactor_D3D: + case Maxwell::Blend::Factor::ConstantColor_GL: return GL_CONSTANT_COLOR; - case Maxwell::Blend::Factor::OneMinusConstantColor: - case Maxwell::Blend::Factor::OneMinusConstantColorGL: + case Maxwell::Blend::Factor::OneMinusBlendFactor_D3D: + case Maxwell::Blend::Factor::OneMinusConstantColor_GL: return GL_ONE_MINUS_CONSTANT_COLOR; - case Maxwell::Blend::Factor::ConstantAlpha: - case Maxwell::Blend::Factor::ConstantAlphaGL: + case Maxwell::Blend::Factor::BothSourceAlpha_D3D: + case Maxwell::Blend::Factor::ConstantAlpha_GL: return GL_CONSTANT_ALPHA; - case Maxwell::Blend::Factor::OneMinusConstantAlpha: - case Maxwell::Blend::Factor::OneMinusConstantAlphaGL: + case Maxwell::Blend::Factor::OneMinusBothSourceAlpha_D3D: + case Maxwell::Blend::Factor::OneMinusConstantAlpha_GL: return GL_ONE_MINUS_CONSTANT_ALPHA; } UNIMPLEMENTED_MSG("Unimplemented blend factor={}", factor); @@ -419,60 +430,60 @@ inline GLenum BlendFunc(Maxwell::Blend::Factor factor) { inline GLenum ComparisonOp(Maxwell::ComparisonOp comparison) { switch (comparison) { - case Maxwell::ComparisonOp::Never: - case Maxwell::ComparisonOp::NeverOld: + case Maxwell::ComparisonOp::Never_D3D: + case Maxwell::ComparisonOp::Never_GL: return GL_NEVER; - case Maxwell::ComparisonOp::Less: - case Maxwell::ComparisonOp::LessOld: + case Maxwell::ComparisonOp::Less_D3D: + case Maxwell::ComparisonOp::Less_GL: return GL_LESS; - case Maxwell::ComparisonOp::Equal: - case Maxwell::ComparisonOp::EqualOld: + case Maxwell::ComparisonOp::Equal_D3D: + case Maxwell::ComparisonOp::Equal_GL: return GL_EQUAL; - case Maxwell::ComparisonOp::LessEqual: - case Maxwell::ComparisonOp::LessEqualOld: + case Maxwell::ComparisonOp::LessEqual_D3D: + case Maxwell::ComparisonOp::LessEqual_GL: return GL_LEQUAL; - case Maxwell::ComparisonOp::Greater: - case Maxwell::ComparisonOp::GreaterOld: + case Maxwell::ComparisonOp::Greater_D3D: + case Maxwell::ComparisonOp::Greater_GL: return GL_GREATER; - case Maxwell::ComparisonOp::NotEqual: - case Maxwell::ComparisonOp::NotEqualOld: + case Maxwell::ComparisonOp::NotEqual_D3D: + case Maxwell::ComparisonOp::NotEqual_GL: return GL_NOTEQUAL; - case Maxwell::ComparisonOp::GreaterEqual: - case Maxwell::ComparisonOp::GreaterEqualOld: + case Maxwell::ComparisonOp::GreaterEqual_D3D: + case Maxwell::ComparisonOp::GreaterEqual_GL: return GL_GEQUAL; - case Maxwell::ComparisonOp::Always: - case Maxwell::ComparisonOp::AlwaysOld: + case Maxwell::ComparisonOp::Always_D3D: + case Maxwell::ComparisonOp::Always_GL: return GL_ALWAYS; } UNIMPLEMENTED_MSG("Unimplemented comparison op={}", comparison); return GL_ALWAYS; } -inline GLenum StencilOp(Maxwell::StencilOp stencil) { +inline GLenum StencilOp(Maxwell::StencilOp::Op stencil) { switch (stencil) { - case Maxwell::StencilOp::Keep: - case Maxwell::StencilOp::KeepOGL: + case Maxwell::StencilOp::Op::Keep_D3D: + case Maxwell::StencilOp::Op::Keep_GL: return GL_KEEP; - case Maxwell::StencilOp::Zero: - case Maxwell::StencilOp::ZeroOGL: + case Maxwell::StencilOp::Op::Zero_D3D: + case Maxwell::StencilOp::Op::Zero_GL: return GL_ZERO; - case Maxwell::StencilOp::Replace: - case Maxwell::StencilOp::ReplaceOGL: + case Maxwell::StencilOp::Op::Replace_D3D: + case Maxwell::StencilOp::Op::Replace_GL: return GL_REPLACE; - case Maxwell::StencilOp::Incr: - case Maxwell::StencilOp::IncrOGL: + case Maxwell::StencilOp::Op::IncrSaturate_D3D: + case Maxwell::StencilOp::Op::IncrSaturate_GL: return GL_INCR; - case Maxwell::StencilOp::Decr: - case Maxwell::StencilOp::DecrOGL: + case Maxwell::StencilOp::Op::DecrSaturate_D3D: + case Maxwell::StencilOp::Op::DecrSaturate_GL: return GL_DECR; - case Maxwell::StencilOp::Invert: - case Maxwell::StencilOp::InvertOGL: + case Maxwell::StencilOp::Op::Invert_D3D: + case Maxwell::StencilOp::Op::Invert_GL: return GL_INVERT; - case Maxwell::StencilOp::IncrWrap: - case Maxwell::StencilOp::IncrWrapOGL: + case Maxwell::StencilOp::Op::Incr_D3D: + case Maxwell::StencilOp::Op::Incr_GL: return GL_INCR_WRAP; - case Maxwell::StencilOp::DecrWrap: - case Maxwell::StencilOp::DecrWrapOGL: + case Maxwell::StencilOp::Op::Decr_D3D: + case Maxwell::StencilOp::Op::Decr_GL: return GL_DECR_WRAP; } UNIMPLEMENTED_MSG("Unimplemented stencil op={}", stencil); @@ -503,39 +514,39 @@ inline GLenum CullFace(Maxwell::CullFace cull_face) { return GL_BACK; } -inline GLenum LogicOp(Maxwell::LogicOperation operation) { +inline GLenum LogicOp(Maxwell::LogicOp::Op operation) { switch (operation) { - case Maxwell::LogicOperation::Clear: + case Maxwell::LogicOp::Op::Clear: return GL_CLEAR; - case Maxwell::LogicOperation::And: + case Maxwell::LogicOp::Op::And: return GL_AND; - case Maxwell::LogicOperation::AndReverse: + case Maxwell::LogicOp::Op::AndReverse: return GL_AND_REVERSE; - case Maxwell::LogicOperation::Copy: + case Maxwell::LogicOp::Op::Copy: return GL_COPY; - case Maxwell::LogicOperation::AndInverted: + case Maxwell::LogicOp::Op::AndInverted: return GL_AND_INVERTED; - case Maxwell::LogicOperation::NoOp: + case Maxwell::LogicOp::Op::NoOp: return GL_NOOP; - case Maxwell::LogicOperation::Xor: + case Maxwell::LogicOp::Op::Xor: return GL_XOR; - case Maxwell::LogicOperation::Or: + case Maxwell::LogicOp::Op::Or: return GL_OR; - case Maxwell::LogicOperation::Nor: + case Maxwell::LogicOp::Op::Nor: return GL_NOR; - case Maxwell::LogicOperation::Equiv: + case Maxwell::LogicOp::Op::Equiv: return GL_EQUIV; - case Maxwell::LogicOperation::Invert: + case Maxwell::LogicOp::Op::Invert: return GL_INVERT; - case Maxwell::LogicOperation::OrReverse: + case Maxwell::LogicOp::Op::OrReverse: return GL_OR_REVERSE; - case Maxwell::LogicOperation::CopyInverted: + case Maxwell::LogicOp::Op::CopyInverted: return GL_COPY_INVERTED; - case Maxwell::LogicOperation::OrInverted: + case Maxwell::LogicOp::Op::OrInverted: return GL_OR_INVERTED; - case Maxwell::LogicOperation::Nand: + case Maxwell::LogicOp::Op::Nand: return GL_NAND; - case Maxwell::LogicOperation::Set: + case Maxwell::LogicOp::Op::Set: return GL_SET; } UNIMPLEMENTED_MSG("Unimplemented logic operation={}", operation); diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp index 34f3f7a67..8bd5eba7e 100644 --- a/src/video_core/renderer_opengl/renderer_opengl.cpp +++ b/src/video_core/renderer_opengl/renderer_opengl.cpp @@ -131,7 +131,7 @@ RendererOpenGL::RendererOpenGL(Core::TelemetrySession& telemetry_session_, Core::Memory::Memory& cpu_memory_, Tegra::GPU& gpu_, std::unique_ptr<Core::Frontend::GraphicsContext> context_) : RendererBase{emu_window_, std::move(context_)}, telemetry_session{telemetry_session_}, - emu_window{emu_window_}, cpu_memory{cpu_memory_}, gpu{gpu_}, state_tracker{gpu}, + emu_window{emu_window_}, cpu_memory{cpu_memory_}, gpu{gpu_}, state_tracker{}, program_manager{device}, rasterizer(emu_window, gpu, cpu_memory, device, screen_info, program_manager, state_tracker) { if (Settings::values.renderer_debug && GLAD_GL_KHR_debug) { diff --git a/src/video_core/renderer_vulkan/fixed_pipeline_state.cpp b/src/video_core/renderer_vulkan/fixed_pipeline_state.cpp index 733b454de..f85ed8e5b 100644 --- a/src/video_core/renderer_vulkan/fixed_pipeline_state.cpp +++ b/src/video_core/renderer_vulkan/fixed_pipeline_state.cpp @@ -34,14 +34,15 @@ constexpr std::array POLYGON_OFFSET_ENABLE_LUT = { }; void RefreshXfbState(VideoCommon::TransformFeedbackState& state, const Maxwell& regs) { - std::ranges::transform(regs.tfb_layouts, state.layouts.begin(), [](const auto& layout) { - return VideoCommon::TransformFeedbackState::Layout{ - .stream = layout.stream, - .varying_count = layout.varying_count, - .stride = layout.stride, - }; - }); - state.varyings = regs.tfb_varying_locs; + std::ranges::transform(regs.transform_feedback.controls, state.layouts.begin(), + [](const auto& layout) { + return VideoCommon::TransformFeedbackState::Layout{ + .stream = layout.stream, + .varying_count = layout.varying_count, + .stride = layout.stride, + }; + }); + state.varyings = regs.stream_out_layout; } } // Anonymous namespace @@ -58,33 +59,38 @@ void FixedPipelineState::Refresh(Tegra::Engines::Maxwell3D& maxwell3d, raw1 = 0; extended_dynamic_state.Assign(has_extended_dynamic_state ? 1 : 0); dynamic_vertex_input.Assign(has_dynamic_vertex_input ? 1 : 0); - xfb_enabled.Assign(regs.tfb_enabled != 0); + xfb_enabled.Assign(regs.transform_feedback_enabled != 0); primitive_restart_enable.Assign(regs.primitive_restart.enabled != 0 ? 1 : 0); depth_bias_enable.Assign(enabled_lut[POLYGON_OFFSET_ENABLE_LUT[topology_index]] != 0 ? 1 : 0); - depth_clamp_disabled.Assign(regs.view_volume_clip_control.depth_clamp_disabled.Value()); + depth_clamp_disabled.Assign(regs.viewport_clip_control.geometry_clip == + Maxwell::ViewportClipControl::GeometryClip::Passthrough || + regs.viewport_clip_control.geometry_clip == + Maxwell::ViewportClipControl::GeometryClip::FrustumXYZ || + regs.viewport_clip_control.geometry_clip == + Maxwell::ViewportClipControl::GeometryClip::FrustumZ); ndc_minus_one_to_one.Assign(regs.depth_mode == Maxwell::DepthMode::MinusOneToOne ? 1 : 0); polygon_mode.Assign(PackPolygonMode(regs.polygon_mode_front)); patch_control_points_minus_one.Assign(regs.patch_vertices - 1); - tessellation_primitive.Assign(static_cast<u32>(regs.tess_mode.prim.Value())); - tessellation_spacing.Assign(static_cast<u32>(regs.tess_mode.spacing.Value())); - tessellation_clockwise.Assign(regs.tess_mode.cw.Value()); + tessellation_primitive.Assign(static_cast<u32>(regs.tessellation.params.domain_type.Value())); + tessellation_spacing.Assign(static_cast<u32>(regs.tessellation.params.spacing.Value())); + tessellation_clockwise.Assign(regs.tessellation.params.output_primitives.Value() == + Maxwell::Tessellation::OutputPrimitives::Triangles_CW); logic_op_enable.Assign(regs.logic_op.enable != 0 ? 1 : 0); - logic_op.Assign(PackLogicOp(regs.logic_op.operation)); + logic_op.Assign(PackLogicOp(regs.logic_op.op)); topology.Assign(regs.draw.topology); - msaa_mode.Assign(regs.multisample_mode); + msaa_mode.Assign(regs.anti_alias_samples_mode); raw2 = 0; rasterize_enable.Assign(regs.rasterize_enable != 0 ? 1 : 0); const auto test_func = - regs.alpha_test_enabled != 0 ? regs.alpha_test_func : Maxwell::ComparisonOp::Always; + regs.alpha_test_enabled != 0 ? regs.alpha_test_func : Maxwell::ComparisonOp::Always_GL; alpha_test_func.Assign(PackComparisonOp(test_func)); - early_z.Assign(regs.force_early_fragment_tests != 0 ? 1 : 0); + early_z.Assign(regs.mandated_early_z != 0 ? 1 : 0); depth_enabled.Assign(regs.zeta_enable != 0 ? 1 : 0); depth_format.Assign(static_cast<u32>(regs.zeta.format)); - y_negate.Assign(regs.screen_y_control.y_negate != 0 ? 1 : 0); - provoking_vertex_last.Assign(regs.provoking_vertex_last != 0 ? 1 : 0); - conservative_raster_enable.Assign(regs.conservative_raster_enable != 0 ? 1 : 0); - smooth_lines.Assign(regs.line_smooth_enable != 0 ? 1 : 0); + y_negate.Assign(regs.window_origin.mode != Maxwell::WindowOrigin::Mode::UpperLeft ? 1 : 0); + provoking_vertex_last.Assign(regs.provoking_vertex == Maxwell::ProvokingVertex::Last ? 1 : 0); + smooth_lines.Assign(regs.line_anti_alias_enable != 0 ? 1 : 0); for (size_t i = 0; i < regs.rt.size(); ++i) { color_formats[i] = static_cast<u8>(regs.rt[i].format); @@ -116,8 +122,8 @@ void FixedPipelineState::Refresh(Tegra::Engines::Maxwell3D& maxwell3d, maxwell3d.dirty.flags[Dirty::VertexInput] = false; enabled_divisors = 0; for (size_t index = 0; index < Maxwell::NumVertexArrays; ++index) { - const bool is_enabled = regs.instanced_arrays.IsInstancingEnabled(index); - binding_divisors[index] = is_enabled ? regs.vertex_array[index].divisor : 0; + const bool is_enabled = regs.vertex_stream_instances.IsInstancingEnabled(index); + binding_divisors[index] = is_enabled ? regs.vertex_streams[index].frequency : 0; enabled_divisors |= (is_enabled ? u64{1} : 0) << index; } for (size_t index = 0; index < Maxwell::NumVertexAttributes; ++index) { @@ -164,17 +170,17 @@ void FixedPipelineState::BlendingAttachment::Refresh(const Maxwell& regs, size_t // TODO: C++20 Use templated lambda to deduplicate code - if (!regs.independent_blend_enable) { - const auto& src = regs.blend; - if (!src.enable[index]) { + if (!regs.blend_per_target_enabled) { + if (!regs.blend.enable[index]) { return; } - equation_rgb.Assign(PackBlendEquation(src.equation_rgb)); - equation_a.Assign(PackBlendEquation(src.equation_a)); - factor_source_rgb.Assign(PackBlendFactor(src.factor_source_rgb)); - factor_dest_rgb.Assign(PackBlendFactor(src.factor_dest_rgb)); - factor_source_a.Assign(PackBlendFactor(src.factor_source_a)); - factor_dest_a.Assign(PackBlendFactor(src.factor_dest_a)); + const auto& src = regs.blend; + equation_rgb.Assign(PackBlendEquation(src.color_op)); + equation_a.Assign(PackBlendEquation(src.alpha_op)); + factor_source_rgb.Assign(PackBlendFactor(src.color_source)); + factor_dest_rgb.Assign(PackBlendFactor(src.color_dest)); + factor_source_a.Assign(PackBlendFactor(src.alpha_source)); + factor_dest_a.Assign(PackBlendFactor(src.alpha_dest)); enable.Assign(1); return; } @@ -182,34 +188,34 @@ void FixedPipelineState::BlendingAttachment::Refresh(const Maxwell& regs, size_t if (!regs.blend.enable[index]) { return; } - const auto& src = regs.independent_blend[index]; - equation_rgb.Assign(PackBlendEquation(src.equation_rgb)); - equation_a.Assign(PackBlendEquation(src.equation_a)); - factor_source_rgb.Assign(PackBlendFactor(src.factor_source_rgb)); - factor_dest_rgb.Assign(PackBlendFactor(src.factor_dest_rgb)); - factor_source_a.Assign(PackBlendFactor(src.factor_source_a)); - factor_dest_a.Assign(PackBlendFactor(src.factor_dest_a)); + const auto& src = regs.blend_per_target[index]; + equation_rgb.Assign(PackBlendEquation(src.color_op)); + equation_a.Assign(PackBlendEquation(src.alpha_op)); + factor_source_rgb.Assign(PackBlendFactor(src.color_source)); + factor_dest_rgb.Assign(PackBlendFactor(src.color_dest)); + factor_source_a.Assign(PackBlendFactor(src.alpha_source)); + factor_dest_a.Assign(PackBlendFactor(src.alpha_dest)); enable.Assign(1); } void FixedPipelineState::DynamicState::Refresh(const Maxwell& regs) { - u32 packed_front_face = PackFrontFace(regs.front_face); - if (regs.screen_y_control.triangle_rast_flip != 0) { + u32 packed_front_face = PackFrontFace(regs.gl_front_face); + if (regs.window_origin.flip_y != 0) { // Flip front face packed_front_face = 1 - packed_front_face; } raw1 = 0; raw2 = 0; - front.action_stencil_fail.Assign(PackStencilOp(regs.stencil_front_op_fail)); - front.action_depth_fail.Assign(PackStencilOp(regs.stencil_front_op_zfail)); - front.action_depth_pass.Assign(PackStencilOp(regs.stencil_front_op_zpass)); - front.test_func.Assign(PackComparisonOp(regs.stencil_front_func_func)); + front.action_stencil_fail.Assign(PackStencilOp(regs.stencil_front_op.fail)); + front.action_depth_fail.Assign(PackStencilOp(regs.stencil_front_op.zfail)); + front.action_depth_pass.Assign(PackStencilOp(regs.stencil_front_op.zpass)); + front.test_func.Assign(PackComparisonOp(regs.stencil_front_op.func)); if (regs.stencil_two_side_enable) { - back.action_stencil_fail.Assign(PackStencilOp(regs.stencil_back_op_fail)); - back.action_depth_fail.Assign(PackStencilOp(regs.stencil_back_op_zfail)); - back.action_depth_pass.Assign(PackStencilOp(regs.stencil_back_op_zpass)); - back.test_func.Assign(PackComparisonOp(regs.stencil_back_func_func)); + back.action_stencil_fail.Assign(PackStencilOp(regs.stencil_back_op.fail)); + back.action_depth_fail.Assign(PackStencilOp(regs.stencil_back_op.zfail)); + back.action_depth_pass.Assign(PackStencilOp(regs.stencil_back_op.zpass)); + back.test_func.Assign(PackComparisonOp(regs.stencil_back_op.func)); } else { back.action_stencil_fail.Assign(front.action_stencil_fail); back.action_depth_fail.Assign(front.action_depth_fail); @@ -222,9 +228,9 @@ void FixedPipelineState::DynamicState::Refresh(const Maxwell& regs) { depth_test_enable.Assign(regs.depth_test_enable); front_face.Assign(packed_front_face); depth_test_func.Assign(PackComparisonOp(regs.depth_test_func)); - cull_face.Assign(PackCullFace(regs.cull_face)); - cull_enable.Assign(regs.cull_test_enabled != 0 ? 1 : 0); - std::ranges::transform(regs.vertex_array, vertex_strides.begin(), [](const auto& array) { + cull_face.Assign(PackCullFace(regs.gl_cull_face)); + cull_enable.Assign(regs.gl_cull_test_enabled != 0 ? 1 : 0); + std::ranges::transform(regs.vertex_streams, vertex_strides.begin(), [](const auto& array) { return static_cast<u16>(array.stride.Value()); }); } @@ -251,41 +257,42 @@ Maxwell::ComparisonOp FixedPipelineState::UnpackComparisonOp(u32 packed) noexcep return static_cast<Maxwell::ComparisonOp>(packed + 1); } -u32 FixedPipelineState::PackStencilOp(Maxwell::StencilOp op) noexcept { +u32 FixedPipelineState::PackStencilOp(Maxwell::StencilOp::Op op) noexcept { switch (op) { - case Maxwell::StencilOp::Keep: - case Maxwell::StencilOp::KeepOGL: + case Maxwell::StencilOp::Op::Keep_D3D: + case Maxwell::StencilOp::Op::Keep_GL: return 0; - case Maxwell::StencilOp::Zero: - case Maxwell::StencilOp::ZeroOGL: + case Maxwell::StencilOp::Op::Zero_D3D: + case Maxwell::StencilOp::Op::Zero_GL: return 1; - case Maxwell::StencilOp::Replace: - case Maxwell::StencilOp::ReplaceOGL: + case Maxwell::StencilOp::Op::Replace_D3D: + case Maxwell::StencilOp::Op::Replace_GL: return 2; - case Maxwell::StencilOp::Incr: - case Maxwell::StencilOp::IncrOGL: + case Maxwell::StencilOp::Op::IncrSaturate_D3D: + case Maxwell::StencilOp::Op::IncrSaturate_GL: return 3; - case Maxwell::StencilOp::Decr: - case Maxwell::StencilOp::DecrOGL: + case Maxwell::StencilOp::Op::DecrSaturate_D3D: + case Maxwell::StencilOp::Op::DecrSaturate_GL: return 4; - case Maxwell::StencilOp::Invert: - case Maxwell::StencilOp::InvertOGL: + case Maxwell::StencilOp::Op::Invert_D3D: + case Maxwell::StencilOp::Op::Invert_GL: return 5; - case Maxwell::StencilOp::IncrWrap: - case Maxwell::StencilOp::IncrWrapOGL: + case Maxwell::StencilOp::Op::Incr_D3D: + case Maxwell::StencilOp::Op::Incr_GL: return 6; - case Maxwell::StencilOp::DecrWrap: - case Maxwell::StencilOp::DecrWrapOGL: + case Maxwell::StencilOp::Op::Decr_D3D: + case Maxwell::StencilOp::Op::Decr_GL: return 7; } return 0; } -Maxwell::StencilOp FixedPipelineState::UnpackStencilOp(u32 packed) noexcept { - static constexpr std::array LUT = {Maxwell::StencilOp::Keep, Maxwell::StencilOp::Zero, - Maxwell::StencilOp::Replace, Maxwell::StencilOp::Incr, - Maxwell::StencilOp::Decr, Maxwell::StencilOp::Invert, - Maxwell::StencilOp::IncrWrap, Maxwell::StencilOp::DecrWrap}; +Maxwell::StencilOp::Op FixedPipelineState::UnpackStencilOp(u32 packed) noexcept { + static constexpr std::array LUT = { + Maxwell::StencilOp::Op::Keep_D3D, Maxwell::StencilOp::Op::Zero_D3D, + Maxwell::StencilOp::Op::Replace_D3D, Maxwell::StencilOp::Op::IncrSaturate_D3D, + Maxwell::StencilOp::Op::DecrSaturate_D3D, Maxwell::StencilOp::Op::Invert_D3D, + Maxwell::StencilOp::Op::Incr_D3D, Maxwell::StencilOp::Op::Decr_D3D}; return LUT[packed]; } @@ -318,30 +325,30 @@ Maxwell::PolygonMode FixedPipelineState::UnpackPolygonMode(u32 packed) noexcept return static_cast<Maxwell::PolygonMode>(packed + 0x1B00); } -u32 FixedPipelineState::PackLogicOp(Maxwell::LogicOperation op) noexcept { +u32 FixedPipelineState::PackLogicOp(Maxwell::LogicOp::Op op) noexcept { return static_cast<u32>(op) - 0x1500; } -Maxwell::LogicOperation FixedPipelineState::UnpackLogicOp(u32 packed) noexcept { - return static_cast<Maxwell::LogicOperation>(packed + 0x1500); +Maxwell::LogicOp::Op FixedPipelineState::UnpackLogicOp(u32 packed) noexcept { + return static_cast<Maxwell::LogicOp::Op>(packed + 0x1500); } u32 FixedPipelineState::PackBlendEquation(Maxwell::Blend::Equation equation) noexcept { switch (equation) { - case Maxwell::Blend::Equation::Add: - case Maxwell::Blend::Equation::AddGL: + case Maxwell::Blend::Equation::Add_D3D: + case Maxwell::Blend::Equation::Add_GL: return 0; - case Maxwell::Blend::Equation::Subtract: - case Maxwell::Blend::Equation::SubtractGL: + case Maxwell::Blend::Equation::Subtract_D3D: + case Maxwell::Blend::Equation::Subtract_GL: return 1; - case Maxwell::Blend::Equation::ReverseSubtract: - case Maxwell::Blend::Equation::ReverseSubtractGL: + case Maxwell::Blend::Equation::ReverseSubtract_D3D: + case Maxwell::Blend::Equation::ReverseSubtract_GL: return 2; - case Maxwell::Blend::Equation::Min: - case Maxwell::Blend::Equation::MinGL: + case Maxwell::Blend::Equation::Min_D3D: + case Maxwell::Blend::Equation::Min_GL: return 3; - case Maxwell::Blend::Equation::Max: - case Maxwell::Blend::Equation::MaxGL: + case Maxwell::Blend::Equation::Max_D3D: + case Maxwell::Blend::Equation::Max_GL: return 4; } return 0; @@ -349,97 +356,99 @@ u32 FixedPipelineState::PackBlendEquation(Maxwell::Blend::Equation equation) noe Maxwell::Blend::Equation FixedPipelineState::UnpackBlendEquation(u32 packed) noexcept { static constexpr std::array LUT = { - Maxwell::Blend::Equation::Add, Maxwell::Blend::Equation::Subtract, - Maxwell::Blend::Equation::ReverseSubtract, Maxwell::Blend::Equation::Min, - Maxwell::Blend::Equation::Max}; + Maxwell::Blend::Equation::Add_D3D, Maxwell::Blend::Equation::Subtract_D3D, + Maxwell::Blend::Equation::ReverseSubtract_D3D, Maxwell::Blend::Equation::Min_D3D, + Maxwell::Blend::Equation::Max_D3D}; return LUT[packed]; } u32 FixedPipelineState::PackBlendFactor(Maxwell::Blend::Factor factor) noexcept { switch (factor) { - case Maxwell::Blend::Factor::Zero: - case Maxwell::Blend::Factor::ZeroGL: + case Maxwell::Blend::Factor::Zero_D3D: + case Maxwell::Blend::Factor::Zero_GL: return 0; - case Maxwell::Blend::Factor::One: - case Maxwell::Blend::Factor::OneGL: + case Maxwell::Blend::Factor::One_D3D: + case Maxwell::Blend::Factor::One_GL: return 1; - case Maxwell::Blend::Factor::SourceColor: - case Maxwell::Blend::Factor::SourceColorGL: + case Maxwell::Blend::Factor::SourceColor_D3D: + case Maxwell::Blend::Factor::SourceColor_GL: return 2; - case Maxwell::Blend::Factor::OneMinusSourceColor: - case Maxwell::Blend::Factor::OneMinusSourceColorGL: + case Maxwell::Blend::Factor::OneMinusSourceColor_D3D: + case Maxwell::Blend::Factor::OneMinusSourceColor_GL: return 3; - case Maxwell::Blend::Factor::SourceAlpha: - case Maxwell::Blend::Factor::SourceAlphaGL: + case Maxwell::Blend::Factor::SourceAlpha_D3D: + case Maxwell::Blend::Factor::SourceAlpha_GL: return 4; - case Maxwell::Blend::Factor::OneMinusSourceAlpha: - case Maxwell::Blend::Factor::OneMinusSourceAlphaGL: + case Maxwell::Blend::Factor::OneMinusSourceAlpha_D3D: + case Maxwell::Blend::Factor::OneMinusSourceAlpha_GL: return 5; - case Maxwell::Blend::Factor::DestAlpha: - case Maxwell::Blend::Factor::DestAlphaGL: + case Maxwell::Blend::Factor::DestAlpha_D3D: + case Maxwell::Blend::Factor::DestAlpha_GL: return 6; - case Maxwell::Blend::Factor::OneMinusDestAlpha: - case Maxwell::Blend::Factor::OneMinusDestAlphaGL: + case Maxwell::Blend::Factor::OneMinusDestAlpha_D3D: + case Maxwell::Blend::Factor::OneMinusDestAlpha_GL: return 7; - case Maxwell::Blend::Factor::DestColor: - case Maxwell::Blend::Factor::DestColorGL: + case Maxwell::Blend::Factor::DestColor_D3D: + case Maxwell::Blend::Factor::DestColor_GL: return 8; - case Maxwell::Blend::Factor::OneMinusDestColor: - case Maxwell::Blend::Factor::OneMinusDestColorGL: + case Maxwell::Blend::Factor::OneMinusDestColor_D3D: + case Maxwell::Blend::Factor::OneMinusDestColor_GL: return 9; - case Maxwell::Blend::Factor::SourceAlphaSaturate: - case Maxwell::Blend::Factor::SourceAlphaSaturateGL: + case Maxwell::Blend::Factor::SourceAlphaSaturate_D3D: + case Maxwell::Blend::Factor::SourceAlphaSaturate_GL: return 10; - case Maxwell::Blend::Factor::Source1Color: - case Maxwell::Blend::Factor::Source1ColorGL: + case Maxwell::Blend::Factor::Source1Color_D3D: + case Maxwell::Blend::Factor::Source1Color_GL: return 11; - case Maxwell::Blend::Factor::OneMinusSource1Color: - case Maxwell::Blend::Factor::OneMinusSource1ColorGL: + case Maxwell::Blend::Factor::OneMinusSource1Color_D3D: + case Maxwell::Blend::Factor::OneMinusSource1Color_GL: return 12; - case Maxwell::Blend::Factor::Source1Alpha: - case Maxwell::Blend::Factor::Source1AlphaGL: + case Maxwell::Blend::Factor::Source1Alpha_D3D: + case Maxwell::Blend::Factor::Source1Alpha_GL: return 13; - case Maxwell::Blend::Factor::OneMinusSource1Alpha: - case Maxwell::Blend::Factor::OneMinusSource1AlphaGL: + case Maxwell::Blend::Factor::OneMinusSource1Alpha_D3D: + case Maxwell::Blend::Factor::OneMinusSource1Alpha_GL: return 14; - case Maxwell::Blend::Factor::ConstantColor: - case Maxwell::Blend::Factor::ConstantColorGL: + case Maxwell::Blend::Factor::BlendFactor_D3D: + case Maxwell::Blend::Factor::ConstantColor_GL: return 15; - case Maxwell::Blend::Factor::OneMinusConstantColor: - case Maxwell::Blend::Factor::OneMinusConstantColorGL: + case Maxwell::Blend::Factor::OneMinusBlendFactor_D3D: + case Maxwell::Blend::Factor::OneMinusConstantColor_GL: return 16; - case Maxwell::Blend::Factor::ConstantAlpha: - case Maxwell::Blend::Factor::ConstantAlphaGL: + case Maxwell::Blend::Factor::BothSourceAlpha_D3D: + case Maxwell::Blend::Factor::ConstantAlpha_GL: return 17; - case Maxwell::Blend::Factor::OneMinusConstantAlpha: - case Maxwell::Blend::Factor::OneMinusConstantAlphaGL: + case Maxwell::Blend::Factor::OneMinusBothSourceAlpha_D3D: + case Maxwell::Blend::Factor::OneMinusConstantAlpha_GL: return 18; } + UNIMPLEMENTED_MSG("Unknown blend factor {}", static_cast<u32>(factor)); return 0; } Maxwell::Blend::Factor FixedPipelineState::UnpackBlendFactor(u32 packed) noexcept { static constexpr std::array LUT = { - Maxwell::Blend::Factor::Zero, - Maxwell::Blend::Factor::One, - Maxwell::Blend::Factor::SourceColor, - Maxwell::Blend::Factor::OneMinusSourceColor, - Maxwell::Blend::Factor::SourceAlpha, - Maxwell::Blend::Factor::OneMinusSourceAlpha, - Maxwell::Blend::Factor::DestAlpha, - Maxwell::Blend::Factor::OneMinusDestAlpha, - Maxwell::Blend::Factor::DestColor, - Maxwell::Blend::Factor::OneMinusDestColor, - Maxwell::Blend::Factor::SourceAlphaSaturate, - Maxwell::Blend::Factor::Source1Color, - Maxwell::Blend::Factor::OneMinusSource1Color, - Maxwell::Blend::Factor::Source1Alpha, - Maxwell::Blend::Factor::OneMinusSource1Alpha, - Maxwell::Blend::Factor::ConstantColor, - Maxwell::Blend::Factor::OneMinusConstantColor, - Maxwell::Blend::Factor::ConstantAlpha, - Maxwell::Blend::Factor::OneMinusConstantAlpha, + Maxwell::Blend::Factor::Zero_D3D, + Maxwell::Blend::Factor::One_D3D, + Maxwell::Blend::Factor::SourceColor_D3D, + Maxwell::Blend::Factor::OneMinusSourceColor_D3D, + Maxwell::Blend::Factor::SourceAlpha_D3D, + Maxwell::Blend::Factor::OneMinusSourceAlpha_D3D, + Maxwell::Blend::Factor::DestAlpha_D3D, + Maxwell::Blend::Factor::OneMinusDestAlpha_D3D, + Maxwell::Blend::Factor::DestColor_D3D, + Maxwell::Blend::Factor::OneMinusDestColor_D3D, + Maxwell::Blend::Factor::SourceAlphaSaturate_D3D, + Maxwell::Blend::Factor::Source1Color_D3D, + Maxwell::Blend::Factor::OneMinusSource1Color_D3D, + Maxwell::Blend::Factor::Source1Alpha_D3D, + Maxwell::Blend::Factor::OneMinusSource1Alpha_D3D, + Maxwell::Blend::Factor::BlendFactor_D3D, + Maxwell::Blend::Factor::OneMinusBlendFactor_D3D, + Maxwell::Blend::Factor::BothSourceAlpha_D3D, + Maxwell::Blend::Factor::OneMinusBothSourceAlpha_D3D, }; + ASSERT(packed < LUT.size()); return LUT[packed]; } diff --git a/src/video_core/renderer_vulkan/fixed_pipeline_state.h b/src/video_core/renderer_vulkan/fixed_pipeline_state.h index 9d60756e5..43441209c 100644 --- a/src/video_core/renderer_vulkan/fixed_pipeline_state.h +++ b/src/video_core/renderer_vulkan/fixed_pipeline_state.h @@ -21,8 +21,8 @@ struct FixedPipelineState { static u32 PackComparisonOp(Maxwell::ComparisonOp op) noexcept; static Maxwell::ComparisonOp UnpackComparisonOp(u32 packed) noexcept; - static u32 PackStencilOp(Maxwell::StencilOp op) noexcept; - static Maxwell::StencilOp UnpackStencilOp(u32 packed) noexcept; + static u32 PackStencilOp(Maxwell::StencilOp::Op op) noexcept; + static Maxwell::StencilOp::Op UnpackStencilOp(u32 packed) noexcept; static u32 PackCullFace(Maxwell::CullFace cull) noexcept; static Maxwell::CullFace UnpackCullFace(u32 packed) noexcept; @@ -33,8 +33,8 @@ struct FixedPipelineState { static u32 PackPolygonMode(Maxwell::PolygonMode mode) noexcept; static Maxwell::PolygonMode UnpackPolygonMode(u32 packed) noexcept; - static u32 PackLogicOp(Maxwell::LogicOperation op) noexcept; - static Maxwell::LogicOperation UnpackLogicOp(u32 packed) noexcept; + static u32 PackLogicOp(Maxwell::LogicOp::Op op) noexcept; + static Maxwell::LogicOp::Op UnpackLogicOp(u32 packed) noexcept; static u32 PackBlendEquation(Maxwell::Blend::Equation equation) noexcept; static Maxwell::Blend::Equation UnpackBlendEquation(u32 packed) noexcept; @@ -113,15 +113,15 @@ struct FixedPipelineState { BitField<Position + 6, 3, u32> action_depth_pass; BitField<Position + 9, 3, u32> test_func; - Maxwell::StencilOp ActionStencilFail() const noexcept { + Maxwell::StencilOp::Op ActionStencilFail() const noexcept { return UnpackStencilOp(action_stencil_fail); } - Maxwell::StencilOp ActionDepthFail() const noexcept { + Maxwell::StencilOp::Op ActionDepthFail() const noexcept { return UnpackStencilOp(action_depth_fail); } - Maxwell::StencilOp ActionDepthPass() const noexcept { + Maxwell::StencilOp::Op ActionDepthPass() const noexcept { return UnpackStencilOp(action_depth_pass); } @@ -193,7 +193,6 @@ struct FixedPipelineState { BitField<6, 5, u32> depth_format; BitField<11, 1, u32> y_negate; BitField<12, 1, u32> provoking_vertex_last; - BitField<13, 1, u32> conservative_raster_enable; BitField<14, 1, u32> smooth_lines; }; std::array<u8, Maxwell::NumRenderTargets> color_formats; diff --git a/src/video_core/renderer_vulkan/maxwell_to_vk.cpp b/src/video_core/renderer_vulkan/maxwell_to_vk.cpp index bdb71dc53..5c156087b 100644 --- a/src/video_core/renderer_vulkan/maxwell_to_vk.cpp +++ b/src/video_core/renderer_vulkan/maxwell_to_vk.cpp @@ -184,7 +184,7 @@ struct FormatTuple { {VK_FORMAT_BC3_SRGB_BLOCK}, // BC3_SRGB {VK_FORMAT_BC7_SRGB_BLOCK}, // BC7_SRGB {VK_FORMAT_R4G4B4A4_UNORM_PACK16, Attachable}, // A4B4G4R4_UNORM - {VK_FORMAT_R4G4_UNORM_PACK8}, // R4G4_UNORM + {VK_FORMAT_R4G4_UNORM_PACK8}, // G4R4_UNORM {VK_FORMAT_ASTC_4x4_SRGB_BLOCK}, // ASTC_2D_4X4_SRGB {VK_FORMAT_ASTC_8x8_SRGB_BLOCK}, // ASTC_2D_8X8_SRGB {VK_FORMAT_ASTC_8x5_SRGB_BLOCK}, // ASTC_2D_8X5_SRGB @@ -196,6 +196,8 @@ struct FormatTuple { {VK_FORMAT_ASTC_6x6_UNORM_BLOCK}, // ASTC_2D_6X6_UNORM {VK_FORMAT_ASTC_6x6_SRGB_BLOCK}, // ASTC_2D_6X6_SRGB {VK_FORMAT_ASTC_10x6_UNORM_BLOCK}, // ASTC_2D_10X6_UNORM + {VK_FORMAT_ASTC_10x5_UNORM_BLOCK}, // ASTC_2D_10X5_UNORM + {VK_FORMAT_ASTC_10x5_SRGB_BLOCK}, // ASTC_2D_10X5_SRGB {VK_FORMAT_ASTC_10x10_UNORM_BLOCK}, // ASTC_2D_10X10_UNORM {VK_FORMAT_ASTC_10x10_SRGB_BLOCK}, // ASTC_2D_10X10_SRGB {VK_FORMAT_ASTC_12x12_UNORM_BLOCK}, // ASTC_2D_12X12_UNORM @@ -321,161 +323,182 @@ VkFormat VertexFormat(const Device& device, Maxwell::VertexAttribute::Type type, Maxwell::VertexAttribute::Size size) { const VkFormat format{([&]() { switch (type) { - case Maxwell::VertexAttribute::Type::UnsignedNorm: + case Maxwell::VertexAttribute::Type::UnusedEnumDoNotUseBecauseItWillGoAway: + ASSERT_MSG(false, "Invalid vertex attribute type!"); + break; + case Maxwell::VertexAttribute::Type::UNorm: switch (size) { - case Maxwell::VertexAttribute::Size::Size_8: + case Maxwell::VertexAttribute::Size::Size_R8: + case Maxwell::VertexAttribute::Size::Size_A8: return VK_FORMAT_R8_UNORM; - case Maxwell::VertexAttribute::Size::Size_8_8: + case Maxwell::VertexAttribute::Size::Size_R8_G8: + case Maxwell::VertexAttribute::Size::Size_G8_R8: return VK_FORMAT_R8G8_UNORM; - case Maxwell::VertexAttribute::Size::Size_8_8_8: + case Maxwell::VertexAttribute::Size::Size_R8_G8_B8: return VK_FORMAT_R8G8B8_UNORM; - case Maxwell::VertexAttribute::Size::Size_8_8_8_8: + case Maxwell::VertexAttribute::Size::Size_R8_G8_B8_A8: + case Maxwell::VertexAttribute::Size::Size_X8_B8_G8_R8: return VK_FORMAT_R8G8B8A8_UNORM; - case Maxwell::VertexAttribute::Size::Size_16: + case Maxwell::VertexAttribute::Size::Size_R16: return VK_FORMAT_R16_UNORM; - case Maxwell::VertexAttribute::Size::Size_16_16: + case Maxwell::VertexAttribute::Size::Size_R16_G16: return VK_FORMAT_R16G16_UNORM; - case Maxwell::VertexAttribute::Size::Size_16_16_16: + case Maxwell::VertexAttribute::Size::Size_R16_G16_B16: return VK_FORMAT_R16G16B16_UNORM; - case Maxwell::VertexAttribute::Size::Size_16_16_16_16: + case Maxwell::VertexAttribute::Size::Size_R16_G16_B16_A16: return VK_FORMAT_R16G16B16A16_UNORM; - case Maxwell::VertexAttribute::Size::Size_10_10_10_2: + case Maxwell::VertexAttribute::Size::Size_A2_B10_G10_R10: return VK_FORMAT_A2B10G10R10_UNORM_PACK32; default: break; } break; - case Maxwell::VertexAttribute::Type::SignedNorm: + case Maxwell::VertexAttribute::Type::SNorm: switch (size) { - case Maxwell::VertexAttribute::Size::Size_8: + case Maxwell::VertexAttribute::Size::Size_R8: + case Maxwell::VertexAttribute::Size::Size_A8: return VK_FORMAT_R8_SNORM; - case Maxwell::VertexAttribute::Size::Size_8_8: + case Maxwell::VertexAttribute::Size::Size_R8_G8: + case Maxwell::VertexAttribute::Size::Size_G8_R8: return VK_FORMAT_R8G8_SNORM; - case Maxwell::VertexAttribute::Size::Size_8_8_8: + case Maxwell::VertexAttribute::Size::Size_R8_G8_B8: return VK_FORMAT_R8G8B8_SNORM; - case Maxwell::VertexAttribute::Size::Size_8_8_8_8: + case Maxwell::VertexAttribute::Size::Size_R8_G8_B8_A8: + case Maxwell::VertexAttribute::Size::Size_X8_B8_G8_R8: return VK_FORMAT_R8G8B8A8_SNORM; - case Maxwell::VertexAttribute::Size::Size_16: + case Maxwell::VertexAttribute::Size::Size_R16: return VK_FORMAT_R16_SNORM; - case Maxwell::VertexAttribute::Size::Size_16_16: + case Maxwell::VertexAttribute::Size::Size_R16_G16: return VK_FORMAT_R16G16_SNORM; - case Maxwell::VertexAttribute::Size::Size_16_16_16: + case Maxwell::VertexAttribute::Size::Size_R16_G16_B16: return VK_FORMAT_R16G16B16_SNORM; - case Maxwell::VertexAttribute::Size::Size_16_16_16_16: + case Maxwell::VertexAttribute::Size::Size_R16_G16_B16_A16: return VK_FORMAT_R16G16B16A16_SNORM; - case Maxwell::VertexAttribute::Size::Size_10_10_10_2: + case Maxwell::VertexAttribute::Size::Size_A2_B10_G10_R10: return VK_FORMAT_A2B10G10R10_SNORM_PACK32; default: break; } break; - case Maxwell::VertexAttribute::Type::UnsignedScaled: + case Maxwell::VertexAttribute::Type::UScaled: switch (size) { - case Maxwell::VertexAttribute::Size::Size_8: + case Maxwell::VertexAttribute::Size::Size_R8: + case Maxwell::VertexAttribute::Size::Size_A8: return VK_FORMAT_R8_USCALED; - case Maxwell::VertexAttribute::Size::Size_8_8: + case Maxwell::VertexAttribute::Size::Size_R8_G8: + case Maxwell::VertexAttribute::Size::Size_G8_R8: return VK_FORMAT_R8G8_USCALED; - case Maxwell::VertexAttribute::Size::Size_8_8_8: + case Maxwell::VertexAttribute::Size::Size_R8_G8_B8: return VK_FORMAT_R8G8B8_USCALED; - case Maxwell::VertexAttribute::Size::Size_8_8_8_8: + case Maxwell::VertexAttribute::Size::Size_R8_G8_B8_A8: + case Maxwell::VertexAttribute::Size::Size_X8_B8_G8_R8: return VK_FORMAT_R8G8B8A8_USCALED; - case Maxwell::VertexAttribute::Size::Size_16: + case Maxwell::VertexAttribute::Size::Size_R16: return VK_FORMAT_R16_USCALED; - case Maxwell::VertexAttribute::Size::Size_16_16: + case Maxwell::VertexAttribute::Size::Size_R16_G16: return VK_FORMAT_R16G16_USCALED; - case Maxwell::VertexAttribute::Size::Size_16_16_16: + case Maxwell::VertexAttribute::Size::Size_R16_G16_B16: return VK_FORMAT_R16G16B16_USCALED; - case Maxwell::VertexAttribute::Size::Size_16_16_16_16: + case Maxwell::VertexAttribute::Size::Size_R16_G16_B16_A16: return VK_FORMAT_R16G16B16A16_USCALED; - case Maxwell::VertexAttribute::Size::Size_10_10_10_2: + case Maxwell::VertexAttribute::Size::Size_A2_B10_G10_R10: return VK_FORMAT_A2B10G10R10_USCALED_PACK32; default: break; } break; - case Maxwell::VertexAttribute::Type::SignedScaled: + case Maxwell::VertexAttribute::Type::SScaled: switch (size) { - case Maxwell::VertexAttribute::Size::Size_8: + case Maxwell::VertexAttribute::Size::Size_R8: + case Maxwell::VertexAttribute::Size::Size_A8: return VK_FORMAT_R8_SSCALED; - case Maxwell::VertexAttribute::Size::Size_8_8: + case Maxwell::VertexAttribute::Size::Size_R8_G8: + case Maxwell::VertexAttribute::Size::Size_G8_R8: return VK_FORMAT_R8G8_SSCALED; - case Maxwell::VertexAttribute::Size::Size_8_8_8: + case Maxwell::VertexAttribute::Size::Size_R8_G8_B8: return VK_FORMAT_R8G8B8_SSCALED; - case Maxwell::VertexAttribute::Size::Size_8_8_8_8: + case Maxwell::VertexAttribute::Size::Size_R8_G8_B8_A8: + case Maxwell::VertexAttribute::Size::Size_X8_B8_G8_R8: return VK_FORMAT_R8G8B8A8_SSCALED; - case Maxwell::VertexAttribute::Size::Size_16: + case Maxwell::VertexAttribute::Size::Size_R16: return VK_FORMAT_R16_SSCALED; - case Maxwell::VertexAttribute::Size::Size_16_16: + case Maxwell::VertexAttribute::Size::Size_R16_G16: return VK_FORMAT_R16G16_SSCALED; - case Maxwell::VertexAttribute::Size::Size_16_16_16: + case Maxwell::VertexAttribute::Size::Size_R16_G16_B16: return VK_FORMAT_R16G16B16_SSCALED; - case Maxwell::VertexAttribute::Size::Size_16_16_16_16: + case Maxwell::VertexAttribute::Size::Size_R16_G16_B16_A16: return VK_FORMAT_R16G16B16A16_SSCALED; - case Maxwell::VertexAttribute::Size::Size_10_10_10_2: + case Maxwell::VertexAttribute::Size::Size_A2_B10_G10_R10: return VK_FORMAT_A2B10G10R10_SSCALED_PACK32; default: break; } break; - case Maxwell::VertexAttribute::Type::UnsignedInt: + case Maxwell::VertexAttribute::Type::UInt: switch (size) { - case Maxwell::VertexAttribute::Size::Size_8: + case Maxwell::VertexAttribute::Size::Size_R8: + case Maxwell::VertexAttribute::Size::Size_A8: return VK_FORMAT_R8_UINT; - case Maxwell::VertexAttribute::Size::Size_8_8: + case Maxwell::VertexAttribute::Size::Size_R8_G8: + case Maxwell::VertexAttribute::Size::Size_G8_R8: return VK_FORMAT_R8G8_UINT; - case Maxwell::VertexAttribute::Size::Size_8_8_8: + case Maxwell::VertexAttribute::Size::Size_R8_G8_B8: return VK_FORMAT_R8G8B8_UINT; - case Maxwell::VertexAttribute::Size::Size_8_8_8_8: + case Maxwell::VertexAttribute::Size::Size_R8_G8_B8_A8: + case Maxwell::VertexAttribute::Size::Size_X8_B8_G8_R8: return VK_FORMAT_R8G8B8A8_UINT; - case Maxwell::VertexAttribute::Size::Size_16: + case Maxwell::VertexAttribute::Size::Size_R16: return VK_FORMAT_R16_UINT; - case Maxwell::VertexAttribute::Size::Size_16_16: + case Maxwell::VertexAttribute::Size::Size_R16_G16: return VK_FORMAT_R16G16_UINT; - case Maxwell::VertexAttribute::Size::Size_16_16_16: + case Maxwell::VertexAttribute::Size::Size_R16_G16_B16: return VK_FORMAT_R16G16B16_UINT; - case Maxwell::VertexAttribute::Size::Size_16_16_16_16: + case Maxwell::VertexAttribute::Size::Size_R16_G16_B16_A16: return VK_FORMAT_R16G16B16A16_UINT; - case Maxwell::VertexAttribute::Size::Size_32: + case Maxwell::VertexAttribute::Size::Size_R32: return VK_FORMAT_R32_UINT; - case Maxwell::VertexAttribute::Size::Size_32_32: + case Maxwell::VertexAttribute::Size::Size_R32_G32: return VK_FORMAT_R32G32_UINT; - case Maxwell::VertexAttribute::Size::Size_32_32_32: + case Maxwell::VertexAttribute::Size::Size_R32_G32_B32: return VK_FORMAT_R32G32B32_UINT; - case Maxwell::VertexAttribute::Size::Size_32_32_32_32: + case Maxwell::VertexAttribute::Size::Size_R32_G32_B32_A32: return VK_FORMAT_R32G32B32A32_UINT; - case Maxwell::VertexAttribute::Size::Size_10_10_10_2: + case Maxwell::VertexAttribute::Size::Size_A2_B10_G10_R10: return VK_FORMAT_A2B10G10R10_UINT_PACK32; default: break; } break; - case Maxwell::VertexAttribute::Type::SignedInt: + case Maxwell::VertexAttribute::Type::SInt: switch (size) { - case Maxwell::VertexAttribute::Size::Size_8: + case Maxwell::VertexAttribute::Size::Size_R8: + case Maxwell::VertexAttribute::Size::Size_A8: return VK_FORMAT_R8_SINT; - case Maxwell::VertexAttribute::Size::Size_8_8: + case Maxwell::VertexAttribute::Size::Size_R8_G8: + case Maxwell::VertexAttribute::Size::Size_G8_R8: return VK_FORMAT_R8G8_SINT; - case Maxwell::VertexAttribute::Size::Size_8_8_8: + case Maxwell::VertexAttribute::Size::Size_R8_G8_B8: return VK_FORMAT_R8G8B8_SINT; - case Maxwell::VertexAttribute::Size::Size_8_8_8_8: + case Maxwell::VertexAttribute::Size::Size_R8_G8_B8_A8: + case Maxwell::VertexAttribute::Size::Size_X8_B8_G8_R8: return VK_FORMAT_R8G8B8A8_SINT; - case Maxwell::VertexAttribute::Size::Size_16: + case Maxwell::VertexAttribute::Size::Size_R16: return VK_FORMAT_R16_SINT; - case Maxwell::VertexAttribute::Size::Size_16_16: + case Maxwell::VertexAttribute::Size::Size_R16_G16: return VK_FORMAT_R16G16_SINT; - case Maxwell::VertexAttribute::Size::Size_16_16_16: + case Maxwell::VertexAttribute::Size::Size_R16_G16_B16: return VK_FORMAT_R16G16B16_SINT; - case Maxwell::VertexAttribute::Size::Size_16_16_16_16: + case Maxwell::VertexAttribute::Size::Size_R16_G16_B16_A16: return VK_FORMAT_R16G16B16A16_SINT; - case Maxwell::VertexAttribute::Size::Size_32: + case Maxwell::VertexAttribute::Size::Size_R32: return VK_FORMAT_R32_SINT; - case Maxwell::VertexAttribute::Size::Size_32_32: + case Maxwell::VertexAttribute::Size::Size_R32_G32: return VK_FORMAT_R32G32_SINT; - case Maxwell::VertexAttribute::Size::Size_32_32_32: + case Maxwell::VertexAttribute::Size::Size_R32_G32_B32: return VK_FORMAT_R32G32B32_SINT; - case Maxwell::VertexAttribute::Size::Size_32_32_32_32: + case Maxwell::VertexAttribute::Size::Size_R32_G32_B32_A32: return VK_FORMAT_R32G32B32A32_SINT; - case Maxwell::VertexAttribute::Size::Size_10_10_10_2: + case Maxwell::VertexAttribute::Size::Size_A2_B10_G10_R10: return VK_FORMAT_A2B10G10R10_SINT_PACK32; default: break; @@ -483,23 +506,23 @@ VkFormat VertexFormat(const Device& device, Maxwell::VertexAttribute::Type type, break; case Maxwell::VertexAttribute::Type::Float: switch (size) { - case Maxwell::VertexAttribute::Size::Size_16: + case Maxwell::VertexAttribute::Size::Size_R16: return VK_FORMAT_R16_SFLOAT; - case Maxwell::VertexAttribute::Size::Size_16_16: + case Maxwell::VertexAttribute::Size::Size_R16_G16: return VK_FORMAT_R16G16_SFLOAT; - case Maxwell::VertexAttribute::Size::Size_16_16_16: + case Maxwell::VertexAttribute::Size::Size_R16_G16_B16: return VK_FORMAT_R16G16B16_SFLOAT; - case Maxwell::VertexAttribute::Size::Size_16_16_16_16: + case Maxwell::VertexAttribute::Size::Size_R16_G16_B16_A16: return VK_FORMAT_R16G16B16A16_SFLOAT; - case Maxwell::VertexAttribute::Size::Size_32: + case Maxwell::VertexAttribute::Size::Size_R32: return VK_FORMAT_R32_SFLOAT; - case Maxwell::VertexAttribute::Size::Size_32_32: + case Maxwell::VertexAttribute::Size::Size_R32_G32: return VK_FORMAT_R32G32_SFLOAT; - case Maxwell::VertexAttribute::Size::Size_32_32_32: + case Maxwell::VertexAttribute::Size::Size_R32_G32_B32: return VK_FORMAT_R32G32B32_SFLOAT; - case Maxwell::VertexAttribute::Size::Size_32_32_32_32: + case Maxwell::VertexAttribute::Size::Size_R32_G32_B32_A32: return VK_FORMAT_R32G32B32A32_SFLOAT; - case Maxwell::VertexAttribute::Size::Size_11_11_10: + case Maxwell::VertexAttribute::Size::Size_B10_G11_R11: return VK_FORMAT_B10G11R11_UFLOAT_PACK32; default: break; @@ -519,29 +542,29 @@ VkFormat VertexFormat(const Device& device, Maxwell::VertexAttribute::Type type, VkCompareOp ComparisonOp(Maxwell::ComparisonOp comparison) { switch (comparison) { - case Maxwell::ComparisonOp::Never: - case Maxwell::ComparisonOp::NeverOld: + case Maxwell::ComparisonOp::Never_D3D: + case Maxwell::ComparisonOp::Never_GL: return VK_COMPARE_OP_NEVER; - case Maxwell::ComparisonOp::Less: - case Maxwell::ComparisonOp::LessOld: + case Maxwell::ComparisonOp::Less_D3D: + case Maxwell::ComparisonOp::Less_GL: return VK_COMPARE_OP_LESS; - case Maxwell::ComparisonOp::Equal: - case Maxwell::ComparisonOp::EqualOld: + case Maxwell::ComparisonOp::Equal_D3D: + case Maxwell::ComparisonOp::Equal_GL: return VK_COMPARE_OP_EQUAL; - case Maxwell::ComparisonOp::LessEqual: - case Maxwell::ComparisonOp::LessEqualOld: + case Maxwell::ComparisonOp::LessEqual_D3D: + case Maxwell::ComparisonOp::LessEqual_GL: return VK_COMPARE_OP_LESS_OR_EQUAL; - case Maxwell::ComparisonOp::Greater: - case Maxwell::ComparisonOp::GreaterOld: + case Maxwell::ComparisonOp::Greater_D3D: + case Maxwell::ComparisonOp::Greater_GL: return VK_COMPARE_OP_GREATER; - case Maxwell::ComparisonOp::NotEqual: - case Maxwell::ComparisonOp::NotEqualOld: + case Maxwell::ComparisonOp::NotEqual_D3D: + case Maxwell::ComparisonOp::NotEqual_GL: return VK_COMPARE_OP_NOT_EQUAL; - case Maxwell::ComparisonOp::GreaterEqual: - case Maxwell::ComparisonOp::GreaterEqualOld: + case Maxwell::ComparisonOp::GreaterEqual_D3D: + case Maxwell::ComparisonOp::GreaterEqual_GL: return VK_COMPARE_OP_GREATER_OR_EQUAL; - case Maxwell::ComparisonOp::Always: - case Maxwell::ComparisonOp::AlwaysOld: + case Maxwell::ComparisonOp::Always_D3D: + case Maxwell::ComparisonOp::Always_GL: return VK_COMPARE_OP_ALWAYS; } UNIMPLEMENTED_MSG("Unimplemented comparison op={}", comparison); @@ -561,31 +584,31 @@ VkIndexType IndexFormat(Maxwell::IndexFormat index_format) { return {}; } -VkStencilOp StencilOp(Maxwell::StencilOp stencil_op) { +VkStencilOp StencilOp(Maxwell::StencilOp::Op stencil_op) { switch (stencil_op) { - case Maxwell::StencilOp::Keep: - case Maxwell::StencilOp::KeepOGL: + case Maxwell::StencilOp::Op::Keep_D3D: + case Maxwell::StencilOp::Op::Keep_GL: return VK_STENCIL_OP_KEEP; - case Maxwell::StencilOp::Zero: - case Maxwell::StencilOp::ZeroOGL: + case Maxwell::StencilOp::Op::Zero_D3D: + case Maxwell::StencilOp::Op::Zero_GL: return VK_STENCIL_OP_ZERO; - case Maxwell::StencilOp::Replace: - case Maxwell::StencilOp::ReplaceOGL: + case Maxwell::StencilOp::Op::Replace_D3D: + case Maxwell::StencilOp::Op::Replace_GL: return VK_STENCIL_OP_REPLACE; - case Maxwell::StencilOp::Incr: - case Maxwell::StencilOp::IncrOGL: + case Maxwell::StencilOp::Op::IncrSaturate_D3D: + case Maxwell::StencilOp::Op::IncrSaturate_GL: return VK_STENCIL_OP_INCREMENT_AND_CLAMP; - case Maxwell::StencilOp::Decr: - case Maxwell::StencilOp::DecrOGL: + case Maxwell::StencilOp::Op::DecrSaturate_D3D: + case Maxwell::StencilOp::Op::DecrSaturate_GL: return VK_STENCIL_OP_DECREMENT_AND_CLAMP; - case Maxwell::StencilOp::Invert: - case Maxwell::StencilOp::InvertOGL: + case Maxwell::StencilOp::Op::Invert_D3D: + case Maxwell::StencilOp::Op::Invert_GL: return VK_STENCIL_OP_INVERT; - case Maxwell::StencilOp::IncrWrap: - case Maxwell::StencilOp::IncrWrapOGL: + case Maxwell::StencilOp::Op::Incr_D3D: + case Maxwell::StencilOp::Op::Incr_GL: return VK_STENCIL_OP_INCREMENT_AND_WRAP; - case Maxwell::StencilOp::DecrWrap: - case Maxwell::StencilOp::DecrWrapOGL: + case Maxwell::StencilOp::Op::Decr_D3D: + case Maxwell::StencilOp::Op::Decr_GL: return VK_STENCIL_OP_DECREMENT_AND_WRAP; } UNIMPLEMENTED_MSG("Unimplemented stencil op={}", stencil_op); @@ -594,20 +617,20 @@ VkStencilOp StencilOp(Maxwell::StencilOp stencil_op) { VkBlendOp BlendEquation(Maxwell::Blend::Equation equation) { switch (equation) { - case Maxwell::Blend::Equation::Add: - case Maxwell::Blend::Equation::AddGL: + case Maxwell::Blend::Equation::Add_D3D: + case Maxwell::Blend::Equation::Add_GL: return VK_BLEND_OP_ADD; - case Maxwell::Blend::Equation::Subtract: - case Maxwell::Blend::Equation::SubtractGL: + case Maxwell::Blend::Equation::Subtract_D3D: + case Maxwell::Blend::Equation::Subtract_GL: return VK_BLEND_OP_SUBTRACT; - case Maxwell::Blend::Equation::ReverseSubtract: - case Maxwell::Blend::Equation::ReverseSubtractGL: + case Maxwell::Blend::Equation::ReverseSubtract_D3D: + case Maxwell::Blend::Equation::ReverseSubtract_GL: return VK_BLEND_OP_REVERSE_SUBTRACT; - case Maxwell::Blend::Equation::Min: - case Maxwell::Blend::Equation::MinGL: + case Maxwell::Blend::Equation::Min_D3D: + case Maxwell::Blend::Equation::Min_GL: return VK_BLEND_OP_MIN; - case Maxwell::Blend::Equation::Max: - case Maxwell::Blend::Equation::MaxGL: + case Maxwell::Blend::Equation::Max_D3D: + case Maxwell::Blend::Equation::Max_GL: return VK_BLEND_OP_MAX; } UNIMPLEMENTED_MSG("Unimplemented blend equation={}", equation); @@ -616,62 +639,62 @@ VkBlendOp BlendEquation(Maxwell::Blend::Equation equation) { VkBlendFactor BlendFactor(Maxwell::Blend::Factor factor) { switch (factor) { - case Maxwell::Blend::Factor::Zero: - case Maxwell::Blend::Factor::ZeroGL: + case Maxwell::Blend::Factor::Zero_D3D: + case Maxwell::Blend::Factor::Zero_GL: return VK_BLEND_FACTOR_ZERO; - case Maxwell::Blend::Factor::One: - case Maxwell::Blend::Factor::OneGL: + case Maxwell::Blend::Factor::One_D3D: + case Maxwell::Blend::Factor::One_GL: return VK_BLEND_FACTOR_ONE; - case Maxwell::Blend::Factor::SourceColor: - case Maxwell::Blend::Factor::SourceColorGL: + case Maxwell::Blend::Factor::SourceColor_D3D: + case Maxwell::Blend::Factor::SourceColor_GL: return VK_BLEND_FACTOR_SRC_COLOR; - case Maxwell::Blend::Factor::OneMinusSourceColor: - case Maxwell::Blend::Factor::OneMinusSourceColorGL: + case Maxwell::Blend::Factor::OneMinusSourceColor_D3D: + case Maxwell::Blend::Factor::OneMinusSourceColor_GL: return VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR; - case Maxwell::Blend::Factor::SourceAlpha: - case Maxwell::Blend::Factor::SourceAlphaGL: + case Maxwell::Blend::Factor::SourceAlpha_D3D: + case Maxwell::Blend::Factor::SourceAlpha_GL: return VK_BLEND_FACTOR_SRC_ALPHA; - case Maxwell::Blend::Factor::OneMinusSourceAlpha: - case Maxwell::Blend::Factor::OneMinusSourceAlphaGL: + case Maxwell::Blend::Factor::OneMinusSourceAlpha_D3D: + case Maxwell::Blend::Factor::OneMinusSourceAlpha_GL: return VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA; - case Maxwell::Blend::Factor::DestAlpha: - case Maxwell::Blend::Factor::DestAlphaGL: + case Maxwell::Blend::Factor::DestAlpha_D3D: + case Maxwell::Blend::Factor::DestAlpha_GL: return VK_BLEND_FACTOR_DST_ALPHA; - case Maxwell::Blend::Factor::OneMinusDestAlpha: - case Maxwell::Blend::Factor::OneMinusDestAlphaGL: + case Maxwell::Blend::Factor::OneMinusDestAlpha_D3D: + case Maxwell::Blend::Factor::OneMinusDestAlpha_GL: return VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA; - case Maxwell::Blend::Factor::DestColor: - case Maxwell::Blend::Factor::DestColorGL: + case Maxwell::Blend::Factor::DestColor_D3D: + case Maxwell::Blend::Factor::DestColor_GL: return VK_BLEND_FACTOR_DST_COLOR; - case Maxwell::Blend::Factor::OneMinusDestColor: - case Maxwell::Blend::Factor::OneMinusDestColorGL: + case Maxwell::Blend::Factor::OneMinusDestColor_D3D: + case Maxwell::Blend::Factor::OneMinusDestColor_GL: return VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR; - case Maxwell::Blend::Factor::SourceAlphaSaturate: - case Maxwell::Blend::Factor::SourceAlphaSaturateGL: + case Maxwell::Blend::Factor::SourceAlphaSaturate_D3D: + case Maxwell::Blend::Factor::SourceAlphaSaturate_GL: return VK_BLEND_FACTOR_SRC_ALPHA_SATURATE; - case Maxwell::Blend::Factor::Source1Color: - case Maxwell::Blend::Factor::Source1ColorGL: + case Maxwell::Blend::Factor::Source1Color_D3D: + case Maxwell::Blend::Factor::Source1Color_GL: return VK_BLEND_FACTOR_SRC1_COLOR; - case Maxwell::Blend::Factor::OneMinusSource1Color: - case Maxwell::Blend::Factor::OneMinusSource1ColorGL: + case Maxwell::Blend::Factor::OneMinusSource1Color_D3D: + case Maxwell::Blend::Factor::OneMinusSource1Color_GL: return VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR; - case Maxwell::Blend::Factor::Source1Alpha: - case Maxwell::Blend::Factor::Source1AlphaGL: + case Maxwell::Blend::Factor::Source1Alpha_D3D: + case Maxwell::Blend::Factor::Source1Alpha_GL: return VK_BLEND_FACTOR_SRC1_ALPHA; - case Maxwell::Blend::Factor::OneMinusSource1Alpha: - case Maxwell::Blend::Factor::OneMinusSource1AlphaGL: + case Maxwell::Blend::Factor::OneMinusSource1Alpha_D3D: + case Maxwell::Blend::Factor::OneMinusSource1Alpha_GL: return VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA; - case Maxwell::Blend::Factor::ConstantColor: - case Maxwell::Blend::Factor::ConstantColorGL: + case Maxwell::Blend::Factor::BlendFactor_D3D: + case Maxwell::Blend::Factor::ConstantColor_GL: return VK_BLEND_FACTOR_CONSTANT_COLOR; - case Maxwell::Blend::Factor::OneMinusConstantColor: - case Maxwell::Blend::Factor::OneMinusConstantColorGL: + case Maxwell::Blend::Factor::OneMinusBlendFactor_D3D: + case Maxwell::Blend::Factor::OneMinusConstantColor_GL: return VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR; - case Maxwell::Blend::Factor::ConstantAlpha: - case Maxwell::Blend::Factor::ConstantAlphaGL: + case Maxwell::Blend::Factor::BothSourceAlpha_D3D: + case Maxwell::Blend::Factor::ConstantAlpha_GL: return VK_BLEND_FACTOR_CONSTANT_ALPHA; - case Maxwell::Blend::Factor::OneMinusConstantAlpha: - case Maxwell::Blend::Factor::OneMinusConstantAlphaGL: + case Maxwell::Blend::Factor::OneMinusBothSourceAlpha_D3D: + case Maxwell::Blend::Factor::OneMinusConstantAlpha_GL: return VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA; } UNIMPLEMENTED_MSG("Unimplemented blend factor={}", factor); diff --git a/src/video_core/renderer_vulkan/maxwell_to_vk.h b/src/video_core/renderer_vulkan/maxwell_to_vk.h index 356d46292..6f65502d6 100644 --- a/src/video_core/renderer_vulkan/maxwell_to_vk.h +++ b/src/video_core/renderer_vulkan/maxwell_to_vk.h @@ -55,7 +55,7 @@ VkCompareOp ComparisonOp(Maxwell::ComparisonOp comparison); VkIndexType IndexFormat(Maxwell::IndexFormat index_format); -VkStencilOp StencilOp(Maxwell::StencilOp stencil_op); +VkStencilOp StencilOp(Maxwell::StencilOp::Op stencil_op); VkBlendOp BlendEquation(Maxwell::Blend::Equation equation); diff --git a/src/video_core/renderer_vulkan/renderer_vulkan.cpp b/src/video_core/renderer_vulkan/renderer_vulkan.cpp index 7c78d0299..d8131232a 100644 --- a/src/video_core/renderer_vulkan/renderer_vulkan.cpp +++ b/src/video_core/renderer_vulkan/renderer_vulkan.cpp @@ -102,13 +102,13 @@ RendererVulkan::RendererVulkan(Core::TelemetrySession& telemetry_session_, debug_callback(Settings::values.renderer_debug ? CreateDebugCallback(instance) : nullptr), surface(CreateSurface(instance, render_window)), device(CreateDevice(instance, dld, *surface)), memory_allocator(device, false), - state_tracker(gpu), scheduler(device, state_tracker), + state_tracker(), scheduler(device, state_tracker), swapchain(*surface, device, scheduler, render_window.GetFramebufferLayout().width, render_window.GetFramebufferLayout().height, false), blit_screen(cpu_memory, render_window, device, memory_allocator, swapchain, scheduler, screen_info), - rasterizer(render_window, gpu, gpu.MemoryManager(), cpu_memory, screen_info, device, - memory_allocator, state_tracker, scheduler) { + rasterizer(render_window, gpu, cpu_memory, screen_info, device, memory_allocator, + state_tracker, scheduler) { Report(); } catch (const vk::Exception& exception) { LOG_ERROR(Render_Vulkan, "Vulkan initialization failed with error: {}", exception.what()); @@ -142,7 +142,7 @@ void RendererVulkan::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) { const auto recreate_swapchain = [&] { if (!has_been_recreated) { has_been_recreated = true; - scheduler.WaitWorker(); + scheduler.Finish(); } const Layout::FramebufferLayout layout = render_window.GetFramebufferLayout(); swapchain.Create(layout.width, layout.height, is_srgb); diff --git a/src/video_core/renderer_vulkan/vk_blit_screen.cpp b/src/video_core/renderer_vulkan/vk_blit_screen.cpp index 444c29f68..cb7fa2078 100644 --- a/src/video_core/renderer_vulkan/vk_blit_screen.cpp +++ b/src/video_core/renderer_vulkan/vk_blit_screen.cpp @@ -145,6 +145,11 @@ VkSemaphore BlitScreen::Draw(const Tegra::FramebufferConfig& framebuffer, // Finish any pending renderpass scheduler.RequestOutsideRenderPassOperationContext(); + if (const auto swapchain_images = swapchain.GetImageCount(); swapchain_images != image_count) { + image_count = swapchain_images; + Recreate(); + } + const std::size_t image_index = swapchain.GetImageIndex(); scheduler.Wait(resource_ticks[image_index]); @@ -448,15 +453,15 @@ vk::Framebuffer BlitScreen::CreateFramebuffer(const VkImageView& image_view, VkE void BlitScreen::CreateStaticResources() { CreateShaders(); + CreateSampler(); +} + +void BlitScreen::CreateDynamicResources() { CreateSemaphores(); CreateDescriptorPool(); CreateDescriptorSetLayout(); CreateDescriptorSets(); CreatePipelineLayout(); - CreateSampler(); -} - -void BlitScreen::CreateDynamicResources() { CreateRenderPass(); CreateFramebuffers(); CreateGraphicsPipeline(); diff --git a/src/video_core/renderer_vulkan/vk_blit_screen.h b/src/video_core/renderer_vulkan/vk_blit_screen.h index b8c67bef0..29e2ea925 100644 --- a/src/video_core/renderer_vulkan/vk_blit_screen.h +++ b/src/video_core/renderer_vulkan/vk_blit_screen.h @@ -109,7 +109,7 @@ private: MemoryAllocator& memory_allocator; Swapchain& swapchain; Scheduler& scheduler; - const std::size_t image_count; + std::size_t image_count; const ScreenInfo& screen_info; vk::ShaderModule vertex_shader; diff --git a/src/video_core/renderer_vulkan/vk_compute_pass.cpp b/src/video_core/renderer_vulkan/vk_compute_pass.cpp index f17a5ccd6..241d7573e 100644 --- a/src/video_core/renderer_vulkan/vk_compute_pass.cpp +++ b/src/video_core/renderer_vulkan/vk_compute_pass.cpp @@ -26,8 +26,6 @@ namespace Vulkan { -using Tegra::Texture::SWIZZLE_TABLE; - namespace { constexpr u32 ASTC_BINDING_INPUT_BUFFER = 0; diff --git a/src/video_core/renderer_vulkan/vk_compute_pipeline.cpp b/src/video_core/renderer_vulkan/vk_compute_pipeline.cpp index 6447210e2..7906e11a8 100644 --- a/src/video_core/renderer_vulkan/vk_compute_pipeline.cpp +++ b/src/video_core/renderer_vulkan/vk_compute_pipeline.cpp @@ -126,8 +126,8 @@ void ComputePipeline::Configure(Tegra::Engines::KeplerCompute& kepler_compute, const u32 secondary_offset{desc.secondary_cbuf_offset + index_offset}; const GPUVAddr separate_addr{cbufs[desc.secondary_cbuf_index].Address() + secondary_offset}; - const u32 lhs_raw{gpu_memory.Read<u32>(addr)}; - const u32 rhs_raw{gpu_memory.Read<u32>(separate_addr)}; + const u32 lhs_raw{gpu_memory.Read<u32>(addr) << desc.shift_left}; + const u32 rhs_raw{gpu_memory.Read<u32>(separate_addr) << desc.secondary_shift_left}; return TexturePair(lhs_raw | rhs_raw, via_header_index); } } diff --git a/src/video_core/renderer_vulkan/vk_fence_manager.cpp b/src/video_core/renderer_vulkan/vk_fence_manager.cpp index c249b34d4..0214b103a 100644 --- a/src/video_core/renderer_vulkan/vk_fence_manager.cpp +++ b/src/video_core/renderer_vulkan/vk_fence_manager.cpp @@ -11,11 +11,8 @@ namespace Vulkan { -InnerFence::InnerFence(Scheduler& scheduler_, u32 payload_, bool is_stubbed_) - : FenceBase{payload_, is_stubbed_}, scheduler{scheduler_} {} - -InnerFence::InnerFence(Scheduler& scheduler_, GPUVAddr address_, u32 payload_, bool is_stubbed_) - : FenceBase{address_, payload_, is_stubbed_}, scheduler{scheduler_} {} +InnerFence::InnerFence(Scheduler& scheduler_, bool is_stubbed_) + : FenceBase{is_stubbed_}, scheduler{scheduler_} {} InnerFence::~InnerFence() = default; @@ -48,12 +45,8 @@ FenceManager::FenceManager(VideoCore::RasterizerInterface& rasterizer_, Tegra::G : GenericFenceManager{rasterizer_, gpu_, texture_cache_, buffer_cache_, query_cache_}, scheduler{scheduler_} {} -Fence FenceManager::CreateFence(u32 value, bool is_stubbed) { - return std::make_shared<InnerFence>(scheduler, value, is_stubbed); -} - -Fence FenceManager::CreateFence(GPUVAddr addr, u32 value, bool is_stubbed) { - return std::make_shared<InnerFence>(scheduler, addr, value, is_stubbed); +Fence FenceManager::CreateFence(bool is_stubbed) { + return std::make_shared<InnerFence>(scheduler, is_stubbed); } void FenceManager::QueueFence(Fence& fence) { diff --git a/src/video_core/renderer_vulkan/vk_fence_manager.h b/src/video_core/renderer_vulkan/vk_fence_manager.h index 7c0bbd80a..7fe2afcd9 100644 --- a/src/video_core/renderer_vulkan/vk_fence_manager.h +++ b/src/video_core/renderer_vulkan/vk_fence_manager.h @@ -25,8 +25,7 @@ class Scheduler; class InnerFence : public VideoCommon::FenceBase { public: - explicit InnerFence(Scheduler& scheduler_, u32 payload_, bool is_stubbed_); - explicit InnerFence(Scheduler& scheduler_, GPUVAddr address_, u32 payload_, bool is_stubbed_); + explicit InnerFence(Scheduler& scheduler_, bool is_stubbed_); ~InnerFence(); void Queue(); @@ -50,8 +49,7 @@ public: QueryCache& query_cache, const Device& device, Scheduler& scheduler); protected: - Fence CreateFence(u32 value, bool is_stubbed) override; - Fence CreateFence(GPUVAddr addr, u32 value, bool is_stubbed) override; + Fence CreateFence(bool is_stubbed) override; void QueueFence(Fence& fence) override; bool IsFenceSignaled(Fence& fence) const override; void WaitFence(Fence& fence) override; diff --git a/src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp b/src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp index 5aca8f038..c3f66c8a3 100644 --- a/src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp +++ b/src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp @@ -215,15 +215,14 @@ ConfigureFuncPtr ConfigureFunc(const std::array<vk::ShaderModule, NUM_STAGES>& m } // Anonymous namespace GraphicsPipeline::GraphicsPipeline( - Tegra::Engines::Maxwell3D& maxwell3d_, Tegra::MemoryManager& gpu_memory_, Scheduler& scheduler_, - BufferCache& buffer_cache_, TextureCache& texture_cache_, + Scheduler& scheduler_, BufferCache& buffer_cache_, TextureCache& texture_cache_, VideoCore::ShaderNotify* shader_notify, const Device& device_, DescriptorPool& descriptor_pool, UpdateDescriptorQueue& update_descriptor_queue_, Common::ThreadWorker* worker_thread, PipelineStatistics* pipeline_statistics, RenderPassCache& render_pass_cache, const GraphicsPipelineCacheKey& key_, std::array<vk::ShaderModule, NUM_STAGES> stages, const std::array<const Shader::Info*, NUM_STAGES>& infos) - : key{key_}, maxwell3d{maxwell3d_}, gpu_memory{gpu_memory_}, device{device_}, - texture_cache{texture_cache_}, buffer_cache{buffer_cache_}, scheduler{scheduler_}, + : key{key_}, device{device_}, texture_cache{texture_cache_}, + buffer_cache{buffer_cache_}, scheduler{scheduler_}, update_descriptor_queue{update_descriptor_queue_}, spv_modules{std::move(stages)} { if (shader_notify) { shader_notify->MarkShaderBuilding(); @@ -288,8 +287,8 @@ void GraphicsPipeline::ConfigureImpl(bool is_indexed) { buffer_cache.SetUniformBuffersState(enabled_uniform_buffer_masks, &uniform_buffer_sizes); - const auto& regs{maxwell3d.regs}; - const bool via_header_index{regs.sampler_index == Maxwell::SamplerIndex::ViaHeaderIndex}; + const auto& regs{maxwell3d->regs}; + const bool via_header_index{regs.sampler_binding == Maxwell::SamplerBinding::ViaHeaderBinding}; const auto config_stage{[&](size_t stage) LAMBDA_FORCEINLINE { const Shader::Info& info{stage_infos[stage]}; buffer_cache.UnbindGraphicsStorageBuffers(stage); @@ -302,7 +301,7 @@ void GraphicsPipeline::ConfigureImpl(bool is_indexed) { ++ssbo_index; } } - const auto& cbufs{maxwell3d.state.shader_stages[stage].const_buffers}; + const auto& cbufs{maxwell3d->state.shader_stages[stage].const_buffers}; const auto read_handle{[&](const auto& desc, u32 index) { ASSERT(cbufs[desc.cbuf_index].enabled); const u32 index_offset{index << desc.size_shift}; @@ -315,13 +314,14 @@ void GraphicsPipeline::ConfigureImpl(bool is_indexed) { const u32 second_offset{desc.secondary_cbuf_offset + index_offset}; const GPUVAddr separate_addr{cbufs[desc.secondary_cbuf_index].address + second_offset}; - const u32 lhs_raw{gpu_memory.Read<u32>(addr)}; - const u32 rhs_raw{gpu_memory.Read<u32>(separate_addr)}; + const u32 lhs_raw{gpu_memory->Read<u32>(addr) << desc.shift_left}; + const u32 rhs_raw{gpu_memory->Read<u32>(separate_addr) + << desc.secondary_shift_left}; const u32 raw{lhs_raw | rhs_raw}; return TexturePair(raw, via_header_index); } } - return TexturePair(gpu_memory.Read<u32>(addr), via_header_index); + return TexturePair(gpu_memory->Read<u32>(addr), via_header_index); }}; const auto add_image{[&](const auto& desc, bool blacklist) LAMBDA_FORCEINLINE { for (u32 index = 0; index < desc.count; ++index) { @@ -664,15 +664,6 @@ void GraphicsPipeline::MakePipeline(VkRenderPass render_pass) { .lineStippleFactor = 0, .lineStipplePattern = 0, }; - VkPipelineRasterizationConservativeStateCreateInfoEXT conservative_raster{ - .sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_CONSERVATIVE_STATE_CREATE_INFO_EXT, - .pNext = nullptr, - .flags = 0, - .conservativeRasterizationMode = key.state.conservative_raster_enable != 0 - ? VK_CONSERVATIVE_RASTERIZATION_MODE_OVERESTIMATE_EXT - : VK_CONSERVATIVE_RASTERIZATION_MODE_DISABLED_EXT, - .extraPrimitiveOverestimationSize = 0.0f, - }; VkPipelineRasterizationProvokingVertexStateCreateInfoEXT provoking_vertex{ .sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_PROVOKING_VERTEX_STATE_CREATE_INFO_EXT, .pNext = nullptr, @@ -683,9 +674,6 @@ void GraphicsPipeline::MakePipeline(VkRenderPass render_pass) { if (IsLine(input_assembly_topology) && device.IsExtLineRasterizationSupported()) { line_state.pNext = std::exchange(rasterization_ci.pNext, &line_state); } - if (device.IsExtConservativeRasterizationSupported()) { - conservative_raster.pNext = std::exchange(rasterization_ci.pNext, &conservative_raster); - } if (device.IsExtProvokingVertexSupported()) { provoking_vertex.pNext = std::exchange(rasterization_ci.pNext, &provoking_vertex); } diff --git a/src/video_core/renderer_vulkan/vk_graphics_pipeline.h b/src/video_core/renderer_vulkan/vk_graphics_pipeline.h index e8949a9ab..85602592b 100644 --- a/src/video_core/renderer_vulkan/vk_graphics_pipeline.h +++ b/src/video_core/renderer_vulkan/vk_graphics_pipeline.h @@ -69,15 +69,16 @@ class GraphicsPipeline { static constexpr size_t NUM_STAGES = Tegra::Engines::Maxwell3D::Regs::MaxShaderStage; public: - explicit GraphicsPipeline( - Tegra::Engines::Maxwell3D& maxwell3d, Tegra::MemoryManager& gpu_memory, - Scheduler& scheduler, BufferCache& buffer_cache, TextureCache& texture_cache, - VideoCore::ShaderNotify* shader_notify, const Device& device, - DescriptorPool& descriptor_pool, UpdateDescriptorQueue& update_descriptor_queue, - Common::ThreadWorker* worker_thread, PipelineStatistics* pipeline_statistics, - RenderPassCache& render_pass_cache, const GraphicsPipelineCacheKey& key, - std::array<vk::ShaderModule, NUM_STAGES> stages, - const std::array<const Shader::Info*, NUM_STAGES>& infos); + explicit GraphicsPipeline(Scheduler& scheduler, BufferCache& buffer_cache, + TextureCache& texture_cache, VideoCore::ShaderNotify* shader_notify, + const Device& device, DescriptorPool& descriptor_pool, + UpdateDescriptorQueue& update_descriptor_queue, + Common::ThreadWorker* worker_thread, + PipelineStatistics* pipeline_statistics, + RenderPassCache& render_pass_cache, + const GraphicsPipelineCacheKey& key, + std::array<vk::ShaderModule, NUM_STAGES> stages, + const std::array<const Shader::Info*, NUM_STAGES>& infos); GraphicsPipeline& operator=(GraphicsPipeline&&) noexcept = delete; GraphicsPipeline(GraphicsPipeline&&) noexcept = delete; @@ -109,6 +110,11 @@ public: return [](GraphicsPipeline* pl, bool is_indexed) { pl->ConfigureImpl<Spec>(is_indexed); }; } + void SetEngine(Tegra::Engines::Maxwell3D* maxwell3d_, Tegra::MemoryManager* gpu_memory_) { + maxwell3d = maxwell3d_; + gpu_memory = gpu_memory_; + } + private: template <typename Spec> void ConfigureImpl(bool is_indexed); @@ -120,8 +126,8 @@ private: void Validate(); const GraphicsPipelineCacheKey key; - Tegra::Engines::Maxwell3D& maxwell3d; - Tegra::MemoryManager& gpu_memory; + Tegra::Engines::Maxwell3D* maxwell3d; + Tegra::MemoryManager* gpu_memory; const Device& device; TextureCache& texture_cache; BufferCache& buffer_cache; diff --git a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp index 53dda5048..13d5a1f67 100644 --- a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp +++ b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp @@ -62,29 +62,29 @@ auto MakeSpan(Container& container) { Shader::CompareFunction MaxwellToCompareFunction(Maxwell::ComparisonOp comparison) { switch (comparison) { - case Maxwell::ComparisonOp::Never: - case Maxwell::ComparisonOp::NeverOld: + case Maxwell::ComparisonOp::Never_D3D: + case Maxwell::ComparisonOp::Never_GL: return Shader::CompareFunction::Never; - case Maxwell::ComparisonOp::Less: - case Maxwell::ComparisonOp::LessOld: + case Maxwell::ComparisonOp::Less_D3D: + case Maxwell::ComparisonOp::Less_GL: return Shader::CompareFunction::Less; - case Maxwell::ComparisonOp::Equal: - case Maxwell::ComparisonOp::EqualOld: + case Maxwell::ComparisonOp::Equal_D3D: + case Maxwell::ComparisonOp::Equal_GL: return Shader::CompareFunction::Equal; - case Maxwell::ComparisonOp::LessEqual: - case Maxwell::ComparisonOp::LessEqualOld: + case Maxwell::ComparisonOp::LessEqual_D3D: + case Maxwell::ComparisonOp::LessEqual_GL: return Shader::CompareFunction::LessThanEqual; - case Maxwell::ComparisonOp::Greater: - case Maxwell::ComparisonOp::GreaterOld: + case Maxwell::ComparisonOp::Greater_D3D: + case Maxwell::ComparisonOp::Greater_GL: return Shader::CompareFunction::Greater; - case Maxwell::ComparisonOp::NotEqual: - case Maxwell::ComparisonOp::NotEqualOld: + case Maxwell::ComparisonOp::NotEqual_D3D: + case Maxwell::ComparisonOp::NotEqual_GL: return Shader::CompareFunction::NotEqual; - case Maxwell::ComparisonOp::GreaterEqual: - case Maxwell::ComparisonOp::GreaterEqualOld: + case Maxwell::ComparisonOp::GreaterEqual_D3D: + case Maxwell::ComparisonOp::GreaterEqual_GL: return Shader::CompareFunction::GreaterThanEqual; - case Maxwell::ComparisonOp::Always: - case Maxwell::ComparisonOp::AlwaysOld: + case Maxwell::ComparisonOp::Always_D3D: + case Maxwell::ComparisonOp::Always_GL: return Shader::CompareFunction::Always; } UNIMPLEMENTED_MSG("Unimplemented comparison op={}", comparison); @@ -96,15 +96,18 @@ Shader::AttributeType CastAttributeType(const FixedPipelineState::VertexAttribut return Shader::AttributeType::Disabled; } switch (attr.Type()) { - case Maxwell::VertexAttribute::Type::SignedNorm: - case Maxwell::VertexAttribute::Type::UnsignedNorm: - case Maxwell::VertexAttribute::Type::UnsignedScaled: - case Maxwell::VertexAttribute::Type::SignedScaled: + case Maxwell::VertexAttribute::Type::UnusedEnumDoNotUseBecauseItWillGoAway: + ASSERT_MSG(false, "Invalid vertex attribute type!"); + return Shader::AttributeType::Disabled; + case Maxwell::VertexAttribute::Type::SNorm: + case Maxwell::VertexAttribute::Type::UNorm: + case Maxwell::VertexAttribute::Type::UScaled: + case Maxwell::VertexAttribute::Type::SScaled: case Maxwell::VertexAttribute::Type::Float: return Shader::AttributeType::Float; - case Maxwell::VertexAttribute::Type::SignedInt: + case Maxwell::VertexAttribute::Type::SInt: return Shader::AttributeType::SignedInt; - case Maxwell::VertexAttribute::Type::UnsignedInt: + case Maxwell::VertexAttribute::Type::UInt: return Shader::AttributeType::UnsignedInt; } return Shader::AttributeType::Float; @@ -163,16 +166,14 @@ Shader::RuntimeInfo MakeRuntimeInfo(std::span<const Shader::IR::Program> program } break; case Shader::Stage::TessellationEval: - // We have to flip tessellation clockwise for some reason... - info.tess_clockwise = key.state.tessellation_clockwise == 0; info.tess_primitive = [&key] { const u32 raw{key.state.tessellation_primitive.Value()}; - switch (static_cast<Maxwell::TessellationPrimitive>(raw)) { - case Maxwell::TessellationPrimitive::Isolines: + switch (static_cast<Maxwell::Tessellation::DomainType>(raw)) { + case Maxwell::Tessellation::DomainType::Isolines: return Shader::TessPrimitive::Isolines; - case Maxwell::TessellationPrimitive::Triangles: + case Maxwell::Tessellation::DomainType::Triangles: return Shader::TessPrimitive::Triangles; - case Maxwell::TessellationPrimitive::Quads: + case Maxwell::Tessellation::DomainType::Quads: return Shader::TessPrimitive::Quads; } ASSERT(false); @@ -180,12 +181,12 @@ Shader::RuntimeInfo MakeRuntimeInfo(std::span<const Shader::IR::Program> program }(); info.tess_spacing = [&] { const u32 raw{key.state.tessellation_spacing}; - switch (static_cast<Maxwell::TessellationSpacing>(raw)) { - case Maxwell::TessellationSpacing::Equal: + switch (static_cast<Maxwell::Tessellation::Spacing>(raw)) { + case Maxwell::Tessellation::Spacing::Integer: return Shader::TessSpacing::Equal; - case Maxwell::TessellationSpacing::FractionalOdd: + case Maxwell::Tessellation::Spacing::FractionalOdd: return Shader::TessSpacing::FractionalOdd; - case Maxwell::TessellationSpacing::FractionalEven: + case Maxwell::Tessellation::Spacing::FractionalEven: return Shader::TessSpacing::FractionalEven; } ASSERT(false); @@ -260,20 +261,18 @@ bool GraphicsPipelineCacheKey::operator==(const GraphicsPipelineCacheKey& rhs) c return std::memcmp(&rhs, this, Size()) == 0; } -PipelineCache::PipelineCache(RasterizerVulkan& rasterizer_, Tegra::Engines::Maxwell3D& maxwell3d_, - Tegra::Engines::KeplerCompute& kepler_compute_, - Tegra::MemoryManager& gpu_memory_, const Device& device_, +PipelineCache::PipelineCache(RasterizerVulkan& rasterizer_, const Device& device_, Scheduler& scheduler_, DescriptorPool& descriptor_pool_, UpdateDescriptorQueue& update_descriptor_queue_, RenderPassCache& render_pass_cache_, BufferCache& buffer_cache_, TextureCache& texture_cache_, VideoCore::ShaderNotify& shader_notify_) - : VideoCommon::ShaderCache{rasterizer_, gpu_memory_, maxwell3d_, kepler_compute_}, - device{device_}, scheduler{scheduler_}, descriptor_pool{descriptor_pool_}, - update_descriptor_queue{update_descriptor_queue_}, render_pass_cache{render_pass_cache_}, - buffer_cache{buffer_cache_}, texture_cache{texture_cache_}, shader_notify{shader_notify_}, + : VideoCommon::ShaderCache{rasterizer_}, device{device_}, scheduler{scheduler_}, + descriptor_pool{descriptor_pool_}, update_descriptor_queue{update_descriptor_queue_}, + render_pass_cache{render_pass_cache_}, buffer_cache{buffer_cache_}, + texture_cache{texture_cache_}, shader_notify{shader_notify_}, use_asynchronous_shaders{Settings::values.use_asynchronous_shaders.GetValue()}, - workers(std::max(std::thread::hardware_concurrency(), 2U) - 1, "yuzu:PipelineBuilder"), - serialization_thread(1, "yuzu:PipelineSerialization") { + workers(std::max(std::thread::hardware_concurrency(), 2U) - 1, "VkPipelineBuilder"), + serialization_thread(1, "VkPipelineSerialization") { const auto& float_control{device.FloatControlProperties()}; const VkDriverIdKHR driver_id{device.GetDriverID()}; profile = Shader::Profile{ @@ -338,7 +337,7 @@ GraphicsPipeline* PipelineCache::CurrentGraphicsPipeline() { current_pipeline = nullptr; return nullptr; } - graphics_key.state.Refresh(maxwell3d, device.IsExtExtendedDynamicStateSupported(), + graphics_key.state.Refresh(*maxwell3d, device.IsExtExtendedDynamicStateSupported(), device.IsExtVertexInputDynamicStateSupported()); if (current_pipeline) { @@ -358,7 +357,7 @@ ComputePipeline* PipelineCache::CurrentComputePipeline() { if (!shader) { return nullptr; } - const auto& qmd{kepler_compute.launch_description}; + const auto& qmd{kepler_compute->launch_description}; const ComputePipelineCacheKey key{ .unique_hash = shader->unique_hash, .shared_memory_size = qmd.shared_alloc, @@ -487,13 +486,13 @@ GraphicsPipeline* PipelineCache::BuiltPipeline(GraphicsPipeline* pipeline) const } // If something is using depth, we can assume that games are not rendering anything which // will be used one time. - if (maxwell3d.regs.zeta_enable) { + if (maxwell3d->regs.zeta_enable) { return nullptr; } // If games are using a small index count, we can assume these are full screen quads. // Usually these shaders are only used once for building textures so we can assume they // can't be built async - if (maxwell3d.regs.index_array.count <= 6 || maxwell3d.regs.vertex_buffer.count <= 6) { + if (maxwell3d->regs.index_buffer.count <= 6 || maxwell3d->regs.vertex_buffer.count <= 6) { return pipeline; } return nullptr; @@ -558,10 +557,10 @@ std::unique_ptr<GraphicsPipeline> PipelineCache::CreateGraphicsPipeline( previous_stage = &program; } Common::ThreadWorker* const thread_worker{build_in_parallel ? &workers : nullptr}; - return std::make_unique<GraphicsPipeline>( - maxwell3d, gpu_memory, scheduler, buffer_cache, texture_cache, &shader_notify, device, - descriptor_pool, update_descriptor_queue, thread_worker, statistics, render_pass_cache, key, - std::move(modules), infos); + return std::make_unique<GraphicsPipeline>(scheduler, buffer_cache, texture_cache, + &shader_notify, device, descriptor_pool, + update_descriptor_queue, thread_worker, statistics, + render_pass_cache, key, std::move(modules), infos); } catch (const Shader::Exception& exception) { LOG_ERROR(Render_Vulkan, "{}", exception.what()); @@ -593,9 +592,9 @@ std::unique_ptr<GraphicsPipeline> PipelineCache::CreateGraphicsPipeline() { std::unique_ptr<ComputePipeline> PipelineCache::CreateComputePipeline( const ComputePipelineCacheKey& key, const ShaderInfo* shader) { - const GPUVAddr program_base{kepler_compute.regs.code_loc.Address()}; - const auto& qmd{kepler_compute.launch_description}; - ComputeEnvironment env{kepler_compute, gpu_memory, program_base, qmd.program_start}; + const GPUVAddr program_base{kepler_compute->regs.code_loc.Address()}; + const auto& qmd{kepler_compute->launch_description}; + ComputeEnvironment env{*kepler_compute, *gpu_memory, program_base, qmd.program_start}; env.SetCachedSize(shader->size_bytes); main_pools.ReleaseContents(); diff --git a/src/video_core/renderer_vulkan/vk_pipeline_cache.h b/src/video_core/renderer_vulkan/vk_pipeline_cache.h index 127957dbf..61f9e9366 100644 --- a/src/video_core/renderer_vulkan/vk_pipeline_cache.h +++ b/src/video_core/renderer_vulkan/vk_pipeline_cache.h @@ -100,10 +100,8 @@ struct ShaderPools { class PipelineCache : public VideoCommon::ShaderCache { public: - explicit PipelineCache(RasterizerVulkan& rasterizer, Tegra::Engines::Maxwell3D& maxwell3d, - Tegra::Engines::KeplerCompute& kepler_compute, - Tegra::MemoryManager& gpu_memory, const Device& device, - Scheduler& scheduler, DescriptorPool& descriptor_pool, + explicit PipelineCache(RasterizerVulkan& rasterizer, const Device& device, Scheduler& scheduler, + DescriptorPool& descriptor_pool, UpdateDescriptorQueue& update_descriptor_queue, RenderPassCache& render_pass_cache, BufferCache& buffer_cache, TextureCache& texture_cache, VideoCore::ShaderNotify& shader_notify_); diff --git a/src/video_core/renderer_vulkan/vk_query_cache.cpp b/src/video_core/renderer_vulkan/vk_query_cache.cpp index 2b859c6b8..4b15c0f85 100644 --- a/src/video_core/renderer_vulkan/vk_query_cache.cpp +++ b/src/video_core/renderer_vulkan/vk_query_cache.cpp @@ -59,16 +59,16 @@ void QueryPool::Reserve(std::pair<VkQueryPool, u32> query) { std::find_if(pools.begin(), pools.end(), [query_pool = query.first](vk::QueryPool& pool) { return query_pool == *pool; }); - ASSERT(it != std::end(pools)); - const std::ptrdiff_t pool_index = std::distance(std::begin(pools), it); - usage[pool_index * GROW_STEP + static_cast<std::ptrdiff_t>(query.second)] = false; + if (it != std::end(pools)) { + const std::ptrdiff_t pool_index = std::distance(std::begin(pools), it); + usage[pool_index * GROW_STEP + static_cast<std::ptrdiff_t>(query.second)] = false; + } } -QueryCache::QueryCache(VideoCore::RasterizerInterface& rasterizer_, - Tegra::Engines::Maxwell3D& maxwell3d_, Tegra::MemoryManager& gpu_memory_, - const Device& device_, Scheduler& scheduler_) - : QueryCacheBase{rasterizer_, maxwell3d_, gpu_memory_}, device{device_}, scheduler{scheduler_}, +QueryCache::QueryCache(VideoCore::RasterizerInterface& rasterizer_, const Device& device_, + Scheduler& scheduler_) + : QueryCacheBase{rasterizer_}, device{device_}, scheduler{scheduler_}, query_pools{ QueryPool{device_, scheduler_, QueryType::SamplesPassed}, } {} diff --git a/src/video_core/renderer_vulkan/vk_query_cache.h b/src/video_core/renderer_vulkan/vk_query_cache.h index b0d86c4f8..26762ee09 100644 --- a/src/video_core/renderer_vulkan/vk_query_cache.h +++ b/src/video_core/renderer_vulkan/vk_query_cache.h @@ -52,9 +52,8 @@ private: class QueryCache final : public VideoCommon::QueryCacheBase<QueryCache, CachedQuery, CounterStream, HostCounter> { public: - explicit QueryCache(VideoCore::RasterizerInterface& rasterizer_, - Tegra::Engines::Maxwell3D& maxwell3d_, Tegra::MemoryManager& gpu_memory_, - const Device& device_, Scheduler& scheduler_); + explicit QueryCache(VideoCore::RasterizerInterface& rasterizer_, const Device& device_, + Scheduler& scheduler_); ~QueryCache(); std::pair<VkQueryPool, u32> AllocateQuery(VideoCore::QueryType type); diff --git a/src/video_core/renderer_vulkan/vk_rasterizer.cpp b/src/video_core/renderer_vulkan/vk_rasterizer.cpp index 7e40c2df1..47dfb45a1 100644 --- a/src/video_core/renderer_vulkan/vk_rasterizer.cpp +++ b/src/video_core/renderer_vulkan/vk_rasterizer.cpp @@ -11,6 +11,7 @@ #include "common/microprofile.h" #include "common/scope_exit.h" #include "common/settings.h" +#include "video_core/control/channel_state.h" #include "video_core/engines/kepler_compute.h" #include "video_core/engines/maxwell_3d.h" #include "video_core/renderer_vulkan/blit_image.h" @@ -69,7 +70,7 @@ VkViewport GetViewportState(const Device& device, const Maxwell& regs, size_t in const float width = conv(src.scale_x * 2.0f); float y = conv(src.translate_y - src.scale_y); float height = conv(src.scale_y * 2.0f); - bool y_negate = regs.screen_y_control.y_negate; + bool y_negate = regs.window_origin.mode != Maxwell::WindowOrigin::Mode::UpperLeft; if (!device.IsNvViewportSwizzleSupported()) { y_negate = y_negate != (src.swizzle.y == Maxwell::ViewportSwizzle::NegativeY); @@ -129,11 +130,11 @@ VkRect2D GetScissorState(const Maxwell& regs, size_t index, u32 up_scale = 1, u3 DrawParams MakeDrawParams(const Maxwell& regs, u32 num_instances, bool is_instanced, bool is_indexed) { DrawParams params{ - .base_instance = regs.vb_base_instance, + .base_instance = regs.global_base_instance_index, .num_instances = is_instanced ? num_instances : 1, - .base_vertex = is_indexed ? regs.vb_element_base : regs.vertex_buffer.first, - .num_vertices = is_indexed ? regs.index_array.count : regs.vertex_buffer.count, - .first_index = is_indexed ? regs.index_array.first : 0, + .base_vertex = is_indexed ? regs.global_base_vertex_index : regs.vertex_buffer.first, + .num_vertices = is_indexed ? regs.index_buffer.count : regs.vertex_buffer.count, + .first_index = is_indexed ? regs.index_buffer.first : 0, .is_indexed = is_indexed, }; if (regs.draw.topology == Maxwell::PrimitiveTopology::Quads) { @@ -148,14 +149,11 @@ DrawParams MakeDrawParams(const Maxwell& regs, u32 num_instances, bool is_instan } // Anonymous namespace RasterizerVulkan::RasterizerVulkan(Core::Frontend::EmuWindow& emu_window_, Tegra::GPU& gpu_, - Tegra::MemoryManager& gpu_memory_, Core::Memory::Memory& cpu_memory_, ScreenInfo& screen_info_, const Device& device_, MemoryAllocator& memory_allocator_, StateTracker& state_tracker_, Scheduler& scheduler_) - : RasterizerAccelerated{cpu_memory_}, gpu{gpu_}, - gpu_memory{gpu_memory_}, maxwell3d{gpu.Maxwell3D()}, kepler_compute{gpu.KeplerCompute()}, - screen_info{screen_info_}, device{device_}, memory_allocator{memory_allocator_}, - state_tracker{state_tracker_}, scheduler{scheduler_}, + : RasterizerAccelerated{cpu_memory_}, gpu{gpu_}, screen_info{screen_info_}, device{device_}, + memory_allocator{memory_allocator_}, state_tracker{state_tracker_}, scheduler{scheduler_}, staging_pool(device, memory_allocator, scheduler), descriptor_pool(device, scheduler), update_descriptor_queue(device, scheduler), blit_image(device, scheduler, state_tracker, descriptor_pool), @@ -165,14 +163,13 @@ RasterizerVulkan::RasterizerVulkan(Core::Frontend::EmuWindow& emu_window_, Tegra memory_allocator, staging_pool, blit_image, astc_decoder_pass, render_pass_cache}, - texture_cache(texture_cache_runtime, *this, maxwell3d, kepler_compute, gpu_memory), + texture_cache(texture_cache_runtime, *this), buffer_cache_runtime(device, memory_allocator, scheduler, staging_pool, update_descriptor_queue, descriptor_pool), - buffer_cache(*this, maxwell3d, kepler_compute, gpu_memory, cpu_memory_, buffer_cache_runtime), - pipeline_cache(*this, maxwell3d, kepler_compute, gpu_memory, device, scheduler, - descriptor_pool, update_descriptor_queue, render_pass_cache, buffer_cache, - texture_cache, gpu.ShaderNotify()), - query_cache{*this, maxwell3d, gpu_memory, device, scheduler}, accelerate_dma{buffer_cache}, + buffer_cache(*this, cpu_memory_, buffer_cache_runtime), + pipeline_cache(*this, device, scheduler, descriptor_pool, update_descriptor_queue, + render_pass_cache, buffer_cache, texture_cache, gpu.ShaderNotify()), + query_cache{*this, device, scheduler}, accelerate_dma{buffer_cache}, fence_manager(*this, gpu, texture_cache, buffer_cache, query_cache, device, scheduler), wfi_event(device.GetLogical().CreateEvent()) { scheduler.SetQueryCache(query_cache); @@ -193,14 +190,16 @@ void RasterizerVulkan::Draw(bool is_indexed, bool is_instanced) { return; } std::scoped_lock lock{buffer_cache.mutex, texture_cache.mutex}; + // update engine as channel may be different. + pipeline->SetEngine(maxwell3d, gpu_memory); pipeline->Configure(is_indexed); BeginTransformFeedback(); UpdateDynamicStates(); - const auto& regs{maxwell3d.regs}; - const u32 num_instances{maxwell3d.mme_draw.instance_count}; + const auto& regs{maxwell3d->regs}; + const u32 num_instances{maxwell3d->mme_draw.instance_count}; const DrawParams draw_params{MakeDrawParams(regs, num_instances, is_instanced, is_indexed)}; scheduler.Record([draw_params](vk::CommandBuffer cmdbuf) { if (draw_params.is_indexed) { @@ -218,18 +217,18 @@ void RasterizerVulkan::Draw(bool is_indexed, bool is_instanced) { void RasterizerVulkan::Clear() { MICROPROFILE_SCOPE(Vulkan_Clearing); - if (!maxwell3d.ShouldExecute()) { + if (!maxwell3d->ShouldExecute()) { return; } FlushWork(); query_cache.UpdateCounters(); - auto& regs = maxwell3d.regs; - const bool use_color = regs.clear_buffers.R || regs.clear_buffers.G || regs.clear_buffers.B || - regs.clear_buffers.A; - const bool use_depth = regs.clear_buffers.Z; - const bool use_stencil = regs.clear_buffers.S; + auto& regs = maxwell3d->regs; + const bool use_color = regs.clear_surface.R || regs.clear_surface.G || regs.clear_surface.B || + regs.clear_surface.A; + const bool use_depth = regs.clear_surface.Z; + const bool use_stencil = regs.clear_surface.S; if (!use_color && !use_depth && !use_stencil) { return; } @@ -248,9 +247,16 @@ void RasterizerVulkan::Clear() { } UpdateViewportsState(regs); + VkRect2D default_scissor; + default_scissor.offset.x = 0; + default_scissor.offset.y = 0; + default_scissor.extent.width = std::numeric_limits<s32>::max(); + default_scissor.extent.height = std::numeric_limits<s32>::max(); + VkClearRect clear_rect{ - .rect = GetScissorState(regs, 0, up_scale, down_shift), - .baseArrayLayer = regs.clear_buffers.layer, + .rect = regs.clear_control.use_scissor ? GetScissorState(regs, 0, up_scale, down_shift) + : default_scissor, + .baseArrayLayer = regs.clear_surface.layer, .layerCount = 1, }; if (clear_rect.rect.extent.width == 0 || clear_rect.rect.extent.height == 0) { @@ -261,7 +267,7 @@ void RasterizerVulkan::Clear() { .height = std::min(clear_rect.rect.extent.height, render_area.height), }; - const u32 color_attachment = regs.clear_buffers.RT; + const u32 color_attachment = regs.clear_surface.RT; if (use_color && framebuffer->HasAspectColorBit(color_attachment)) { VkClearValue clear_value; bool is_integer = false; @@ -283,7 +289,8 @@ void RasterizerVulkan::Clear() { break; } if (!is_integer) { - std::memcpy(clear_value.color.float32, regs.clear_color, sizeof(regs.clear_color)); + std::memcpy(clear_value.color.float32, regs.clear_color.data(), + regs.clear_color.size() * sizeof(f32)); } else if (!is_signed) { for (size_t i = 0; i < 4; i++) { clear_value.color.uint32[i] = static_cast<u32>( @@ -339,9 +346,9 @@ void RasterizerVulkan::DispatchCompute() { return; } std::scoped_lock lock{texture_cache.mutex, buffer_cache.mutex}; - pipeline->Configure(kepler_compute, gpu_memory, scheduler, buffer_cache, texture_cache); + pipeline->Configure(*kepler_compute, *gpu_memory, scheduler, buffer_cache, texture_cache); - const auto& qmd{kepler_compute.launch_description}; + const auto& qmd{kepler_compute->launch_description}; const std::array<u32, 3> dim{qmd.grid_dim_x, qmd.grid_dim_y, qmd.grid_dim_z}; scheduler.RequestOutsideRenderPassOperationContext(); scheduler.Record([dim](vk::CommandBuffer cmdbuf) { cmdbuf.Dispatch(dim[0], dim[1], dim[2]); }); @@ -422,7 +429,7 @@ void RasterizerVulkan::OnCPUWrite(VAddr addr, u64 size) { } } -void RasterizerVulkan::SyncGuestHost() { +void RasterizerVulkan::InvalidateGPUCache() { pipeline_cache.SyncGuestHost(); { std::scoped_lock lock{buffer_cache.mutex}; @@ -442,40 +449,30 @@ void RasterizerVulkan::UnmapMemory(VAddr addr, u64 size) { pipeline_cache.OnCPUWrite(addr, size); } -void RasterizerVulkan::ModifyGPUMemory(GPUVAddr addr, u64 size) { +void RasterizerVulkan::ModifyGPUMemory(size_t as_id, GPUVAddr addr, u64 size) { { std::scoped_lock lock{texture_cache.mutex}; - texture_cache.UnmapGPUMemory(addr, size); + texture_cache.UnmapGPUMemory(as_id, addr, size); } } -void RasterizerVulkan::SignalSemaphore(GPUVAddr addr, u32 value) { - if (!gpu.IsAsync()) { - gpu_memory.Write<u32>(addr, value); - return; - } - fence_manager.SignalSemaphore(addr, value); +void RasterizerVulkan::SignalFence(std::function<void()>&& func) { + fence_manager.SignalFence(std::move(func)); +} + +void RasterizerVulkan::SyncOperation(std::function<void()>&& func) { + fence_manager.SyncOperation(std::move(func)); } void RasterizerVulkan::SignalSyncPoint(u32 value) { - if (!gpu.IsAsync()) { - gpu.IncrementSyncPoint(value); - return; - } fence_manager.SignalSyncPoint(value); } void RasterizerVulkan::SignalReference() { - if (!gpu.IsAsync()) { - return; - } fence_manager.SignalOrdering(); } void RasterizerVulkan::ReleaseFences() { - if (!gpu.IsAsync()) { - return; - } fence_manager.WaitPendingFences(); } @@ -552,13 +549,13 @@ Tegra::Engines::AccelerateDMAInterface& RasterizerVulkan::AccessAccelerateDMA() } void RasterizerVulkan::AccelerateInlineToMemory(GPUVAddr address, size_t copy_size, - std::span<u8> memory) { - auto cpu_addr = gpu_memory.GpuToCpuAddress(address); + std::span<const u8> memory) { + auto cpu_addr = gpu_memory->GpuToCpuAddress(address); if (!cpu_addr) [[unlikely]] { - gpu_memory.WriteBlock(address, memory.data(), copy_size); + gpu_memory->WriteBlock(address, memory.data(), copy_size); return; } - gpu_memory.WriteBlockUnsafe(address, memory.data(), copy_size); + gpu_memory->WriteBlockUnsafe(address, memory.data(), copy_size); { std::unique_lock<std::mutex> lock{buffer_cache.mutex}; if (!buffer_cache.InlineMemory(*cpu_addr, copy_size, memory)) { @@ -627,7 +624,7 @@ bool AccelerateDMA::BufferCopy(GPUVAddr src_address, GPUVAddr dest_address, u64 } void RasterizerVulkan::UpdateDynamicStates() { - auto& regs = maxwell3d.regs; + auto& regs = maxwell3d->regs; UpdateViewportsState(regs); UpdateScissorsState(regs); UpdateDepthBias(regs); @@ -651,24 +648,24 @@ void RasterizerVulkan::UpdateDynamicStates() { } void RasterizerVulkan::BeginTransformFeedback() { - const auto& regs = maxwell3d.regs; - if (regs.tfb_enabled == 0) { + const auto& regs = maxwell3d->regs; + if (regs.transform_feedback_enabled == 0) { return; } if (!device.IsExtTransformFeedbackSupported()) { LOG_ERROR(Render_Vulkan, "Transform feedbacks used but not supported"); return; } - UNIMPLEMENTED_IF(regs.IsShaderConfigEnabled(Maxwell::ShaderProgram::TesselationControl) || - regs.IsShaderConfigEnabled(Maxwell::ShaderProgram::TesselationEval) || - regs.IsShaderConfigEnabled(Maxwell::ShaderProgram::Geometry)); + UNIMPLEMENTED_IF(regs.IsShaderConfigEnabled(Maxwell::ShaderType::TessellationInit) || + regs.IsShaderConfigEnabled(Maxwell::ShaderType::Tessellation) || + regs.IsShaderConfigEnabled(Maxwell::ShaderType::Geometry)); scheduler.Record( [](vk::CommandBuffer cmdbuf) { cmdbuf.BeginTransformFeedbackEXT(0, 0, nullptr, nullptr); }); } void RasterizerVulkan::EndTransformFeedback() { - const auto& regs = maxwell3d.regs; - if (regs.tfb_enabled == 0) { + const auto& regs = maxwell3d->regs; + if (regs.transform_feedback_enabled == 0) { return; } if (!device.IsExtTransformFeedbackSupported()) { @@ -732,11 +729,11 @@ void RasterizerVulkan::UpdateDepthBias(Tegra::Engines::Maxwell3D::Regs& regs) { if (!state_tracker.TouchDepthBias()) { return; } - float units = regs.polygon_offset_units / 2.0f; - const bool is_d24 = regs.zeta.format == Tegra::DepthFormat::S8_UINT_Z24_UNORM || - regs.zeta.format == Tegra::DepthFormat::D24X8_UNORM || - regs.zeta.format == Tegra::DepthFormat::D24S8_UNORM || - regs.zeta.format == Tegra::DepthFormat::D24C8_UNORM; + float units = regs.depth_bias / 2.0f; + const bool is_d24 = regs.zeta.format == Tegra::DepthFormat::Z24_UNORM_S8_UINT || + regs.zeta.format == Tegra::DepthFormat::X8Z24_UNORM || + regs.zeta.format == Tegra::DepthFormat::S8Z24_UNORM || + regs.zeta.format == Tegra::DepthFormat::V8Z24_UNORM; if (is_d24 && !device.SupportsD24DepthBuffer()) { // the base formulas can be obtained from here: // https://docs.microsoft.com/en-us/windows/win32/direct3d11/d3d10-graphics-programming-guide-output-merger-stage-depth-bias @@ -744,8 +741,8 @@ void RasterizerVulkan::UpdateDepthBias(Tegra::Engines::Maxwell3D::Regs& regs) { static_cast<double>(1ULL << (32 - 24)) / (static_cast<double>(0x1.ep+127)); units = static_cast<float>(static_cast<double>(units) * rescale_factor); } - scheduler.Record([constant = units, clamp = regs.polygon_offset_clamp, - factor = regs.polygon_offset_factor](vk::CommandBuffer cmdbuf) { + scheduler.Record([constant = units, clamp = regs.depth_bias_clamp, + factor = regs.slope_scale_depth_bias](vk::CommandBuffer cmdbuf) { cmdbuf.SetDepthBias(constant, clamp, factor); }); } @@ -775,8 +772,8 @@ void RasterizerVulkan::UpdateStencilFaces(Tegra::Engines::Maxwell3D::Regs& regs) if (regs.stencil_two_side_enable) { // Separate values per face scheduler.Record( - [front_ref = regs.stencil_front_func_ref, front_write_mask = regs.stencil_front_mask, - front_test_mask = regs.stencil_front_func_mask, back_ref = regs.stencil_back_func_ref, + [front_ref = regs.stencil_front_ref, front_write_mask = regs.stencil_front_mask, + front_test_mask = regs.stencil_front_func_mask, back_ref = regs.stencil_back_ref, back_write_mask = regs.stencil_back_mask, back_test_mask = regs.stencil_back_func_mask](vk::CommandBuffer cmdbuf) { // Front face @@ -791,7 +788,7 @@ void RasterizerVulkan::UpdateStencilFaces(Tegra::Engines::Maxwell3D::Regs& regs) }); } else { // Front face defines both faces - scheduler.Record([ref = regs.stencil_front_func_ref, write_mask = regs.stencil_front_mask, + scheduler.Record([ref = regs.stencil_front_ref, write_mask = regs.stencil_front_mask, test_mask = regs.stencil_front_func_mask](vk::CommandBuffer cmdbuf) { cmdbuf.SetStencilReference(VK_STENCIL_FACE_FRONT_AND_BACK, ref); cmdbuf.SetStencilWriteMask(VK_STENCIL_FACE_FRONT_AND_BACK, write_mask); @@ -804,7 +801,8 @@ void RasterizerVulkan::UpdateLineWidth(Tegra::Engines::Maxwell3D::Regs& regs) { if (!state_tracker.TouchLineWidth()) { return; } - const float width = regs.line_smooth_enable ? regs.line_width_smooth : regs.line_width_aliased; + const float width = + regs.line_anti_alias_enable ? regs.line_width_smooth : regs.line_width_aliased; scheduler.Record([width](vk::CommandBuffer cmdbuf) { cmdbuf.SetLineWidth(width); }); } @@ -812,10 +810,10 @@ void RasterizerVulkan::UpdateCullMode(Tegra::Engines::Maxwell3D::Regs& regs) { if (!state_tracker.TouchCullMode()) { return; } - scheduler.Record( - [enabled = regs.cull_test_enabled, cull_face = regs.cull_face](vk::CommandBuffer cmdbuf) { - cmdbuf.SetCullModeEXT(enabled ? MaxwellToVK::CullFace(cull_face) : VK_CULL_MODE_NONE); - }); + scheduler.Record([enabled = regs.gl_cull_test_enabled, + cull_face = regs.gl_cull_face](vk::CommandBuffer cmdbuf) { + cmdbuf.SetCullModeEXT(enabled ? MaxwellToVK::CullFace(cull_face) : VK_CULL_MODE_NONE); + }); } void RasterizerVulkan::UpdateDepthBoundsTestEnable(Tegra::Engines::Maxwell3D::Regs& regs) { @@ -864,8 +862,8 @@ void RasterizerVulkan::UpdateFrontFace(Tegra::Engines::Maxwell3D::Regs& regs) { return; } - VkFrontFace front_face = MaxwellToVK::FrontFace(regs.front_face); - if (regs.screen_y_control.triangle_rast_flip != 0) { + VkFrontFace front_face = MaxwellToVK::FrontFace(regs.gl_front_face); + if (regs.window_origin.flip_y != 0) { front_face = front_face == VK_FRONT_FACE_CLOCKWISE ? VK_FRONT_FACE_COUNTER_CLOCKWISE : VK_FRONT_FACE_CLOCKWISE; } @@ -877,16 +875,16 @@ void RasterizerVulkan::UpdateStencilOp(Tegra::Engines::Maxwell3D::Regs& regs) { if (!state_tracker.TouchStencilOp()) { return; } - const Maxwell::StencilOp fail = regs.stencil_front_op_fail; - const Maxwell::StencilOp zfail = regs.stencil_front_op_zfail; - const Maxwell::StencilOp zpass = regs.stencil_front_op_zpass; - const Maxwell::ComparisonOp compare = regs.stencil_front_func_func; + const Maxwell::StencilOp::Op fail = regs.stencil_front_op.fail; + const Maxwell::StencilOp::Op zfail = regs.stencil_front_op.zfail; + const Maxwell::StencilOp::Op zpass = regs.stencil_front_op.zpass; + const Maxwell::ComparisonOp compare = regs.stencil_front_op.func; if (regs.stencil_two_side_enable) { // Separate stencil op per face - const Maxwell::StencilOp back_fail = regs.stencil_back_op_fail; - const Maxwell::StencilOp back_zfail = regs.stencil_back_op_zfail; - const Maxwell::StencilOp back_zpass = regs.stencil_back_op_zpass; - const Maxwell::ComparisonOp back_compare = regs.stencil_back_func_func; + const Maxwell::StencilOp::Op back_fail = regs.stencil_back_op.fail; + const Maxwell::StencilOp::Op back_zfail = regs.stencil_back_op.zfail; + const Maxwell::StencilOp::Op back_zpass = regs.stencil_back_op.zpass; + const Maxwell::ComparisonOp back_compare = regs.stencil_back_op.func; scheduler.Record([fail, zfail, zpass, compare, back_fail, back_zfail, back_zpass, back_compare](vk::CommandBuffer cmdbuf) { cmdbuf.SetStencilOpEXT(VK_STENCIL_FACE_FRONT_BIT, MaxwellToVK::StencilOp(fail), @@ -917,7 +915,7 @@ void RasterizerVulkan::UpdateStencilTestEnable(Tegra::Engines::Maxwell3D::Regs& } void RasterizerVulkan::UpdateVertexInput(Tegra::Engines::Maxwell3D::Regs& regs) { - auto& dirty{maxwell3d.dirty.flags}; + auto& dirty{maxwell3d->dirty.flags}; if (!dirty[Dirty::VertexInput]) { return; } @@ -958,15 +956,15 @@ void RasterizerVulkan::UpdateVertexInput(Tegra::Engines::Maxwell3D::Regs& regs) dirty[Dirty::VertexBinding0 + index] = false; const u32 binding{static_cast<u32>(index)}; - const auto& input_binding{regs.vertex_array[binding]}; - const bool is_instanced{regs.instanced_arrays.IsInstancingEnabled(binding)}; + const auto& input_binding{regs.vertex_streams[binding]}; + const bool is_instanced{regs.vertex_stream_instances.IsInstancingEnabled(binding)}; bindings.push_back({ .sType = VK_STRUCTURE_TYPE_VERTEX_INPUT_BINDING_DESCRIPTION_2_EXT, .pNext = nullptr, .binding = binding, .stride = input_binding.stride, .inputRate = is_instanced ? VK_VERTEX_INPUT_RATE_INSTANCE : VK_VERTEX_INPUT_RATE_VERTEX, - .divisor = is_instanced ? input_binding.divisor : 1, + .divisor = is_instanced ? input_binding.frequency : 1, }); } scheduler.Record([bindings, attributes](vk::CommandBuffer cmdbuf) { @@ -974,4 +972,41 @@ void RasterizerVulkan::UpdateVertexInput(Tegra::Engines::Maxwell3D::Regs& regs) }); } +void RasterizerVulkan::InitializeChannel(Tegra::Control::ChannelState& channel) { + CreateChannel(channel); + { + std::scoped_lock lock{buffer_cache.mutex, texture_cache.mutex}; + texture_cache.CreateChannel(channel); + buffer_cache.CreateChannel(channel); + } + pipeline_cache.CreateChannel(channel); + query_cache.CreateChannel(channel); + state_tracker.SetupTables(channel); +} + +void RasterizerVulkan::BindChannel(Tegra::Control::ChannelState& channel) { + const s32 channel_id = channel.bind_id; + BindToChannel(channel_id); + { + std::scoped_lock lock{buffer_cache.mutex, texture_cache.mutex}; + texture_cache.BindToChannel(channel_id); + buffer_cache.BindToChannel(channel_id); + } + pipeline_cache.BindToChannel(channel_id); + query_cache.BindToChannel(channel_id); + state_tracker.ChangeChannel(channel); + state_tracker.InvalidateState(); +} + +void RasterizerVulkan::ReleaseChannel(s32 channel_id) { + EraseChannel(channel_id); + { + std::scoped_lock lock{buffer_cache.mutex, texture_cache.mutex}; + texture_cache.EraseChannel(channel_id); + buffer_cache.EraseChannel(channel_id); + } + pipeline_cache.EraseChannel(channel_id); + query_cache.EraseChannel(channel_id); +} + } // namespace Vulkan diff --git a/src/video_core/renderer_vulkan/vk_rasterizer.h b/src/video_core/renderer_vulkan/vk_rasterizer.h index 0370ea39b..4cde3c983 100644 --- a/src/video_core/renderer_vulkan/vk_rasterizer.h +++ b/src/video_core/renderer_vulkan/vk_rasterizer.h @@ -8,6 +8,7 @@ #include <boost/container/static_vector.hpp> #include "common/common_types.h" +#include "video_core/control/channel_state_cache.h" #include "video_core/engines/maxwell_dma.h" #include "video_core/rasterizer_accelerated.h" #include "video_core/rasterizer_interface.h" @@ -54,13 +55,13 @@ private: BufferCache& buffer_cache; }; -class RasterizerVulkan final : public VideoCore::RasterizerAccelerated { +class RasterizerVulkan final : public VideoCore::RasterizerAccelerated, + protected VideoCommon::ChannelSetupCaches<VideoCommon::ChannelInfo> { public: explicit RasterizerVulkan(Core::Frontend::EmuWindow& emu_window_, Tegra::GPU& gpu_, - Tegra::MemoryManager& gpu_memory_, Core::Memory::Memory& cpu_memory_, - ScreenInfo& screen_info_, const Device& device_, - MemoryAllocator& memory_allocator_, StateTracker& state_tracker_, - Scheduler& scheduler_); + Core::Memory::Memory& cpu_memory_, ScreenInfo& screen_info_, + const Device& device_, MemoryAllocator& memory_allocator_, + StateTracker& state_tracker_, Scheduler& scheduler_); ~RasterizerVulkan() override; void Draw(bool is_indexed, bool is_instanced) override; @@ -75,10 +76,11 @@ public: bool MustFlushRegion(VAddr addr, u64 size) override; void InvalidateRegion(VAddr addr, u64 size) override; void OnCPUWrite(VAddr addr, u64 size) override; - void SyncGuestHost() override; + void InvalidateGPUCache() override; void UnmapMemory(VAddr addr, u64 size) override; - void ModifyGPUMemory(GPUVAddr addr, u64 size) override; - void SignalSemaphore(GPUVAddr addr, u32 value) override; + void ModifyGPUMemory(size_t as_id, GPUVAddr addr, u64 size) override; + void SignalFence(std::function<void()>&& func) override; + void SyncOperation(std::function<void()>&& func) override; void SignalSyncPoint(u32 value) override; void SignalReference() override; void ReleaseFences() override; @@ -93,12 +95,18 @@ public: const Tegra::Engines::Fermi2D::Config& copy_config) override; Tegra::Engines::AccelerateDMAInterface& AccessAccelerateDMA() override; void AccelerateInlineToMemory(GPUVAddr address, size_t copy_size, - std::span<u8> memory) override; + std::span<const u8> memory) override; bool AccelerateDisplay(const Tegra::FramebufferConfig& config, VAddr framebuffer_addr, u32 pixel_stride) override; void LoadDiskResources(u64 title_id, std::stop_token stop_loading, const VideoCore::DiskResourceLoadCallback& callback) override; + void InitializeChannel(Tegra::Control::ChannelState& channel) override; + + void BindChannel(Tegra::Control::ChannelState& channel) override; + + void ReleaseChannel(s32 channel_id) override; + private: static constexpr size_t MAX_TEXTURES = 192; static constexpr size_t MAX_IMAGES = 48; @@ -134,9 +142,6 @@ private: void UpdateVertexInput(Tegra::Engines::Maxwell3D::Regs& regs); Tegra::GPU& gpu; - Tegra::MemoryManager& gpu_memory; - Tegra::Engines::Maxwell3D& maxwell3d; - Tegra::Engines::KeplerCompute& kepler_compute; ScreenInfo& screen_info; const Device& device; diff --git a/src/video_core/renderer_vulkan/vk_scheduler.cpp b/src/video_core/renderer_vulkan/vk_scheduler.cpp index a331ff37e..7934f2a51 100644 --- a/src/video_core/renderer_vulkan/vk_scheduler.cpp +++ b/src/video_core/renderer_vulkan/vk_scheduler.cpp @@ -136,9 +136,10 @@ bool Scheduler::UpdateRescaling(bool is_rescaling) { } void Scheduler::WorkerThread(std::stop_token stop_token) { - Common::SetCurrentThreadName("yuzu:VulkanWorker"); + Common::SetCurrentThreadName("VulkanWorker"); do { std::unique_ptr<CommandChunk> work; + bool has_submit{false}; { std::unique_lock lock{work_mutex}; if (work_queue.empty()) { @@ -150,9 +151,10 @@ void Scheduler::WorkerThread(std::stop_token stop_token) { } work = std::move(work_queue.front()); work_queue.pop(); + + has_submit = work->HasSubmit(); + work->ExecuteAll(current_cmdbuf); } - const bool has_submit = work->HasSubmit(); - work->ExecuteAll(current_cmdbuf); if (has_submit) { AllocateWorkerCommandBuffer(); } diff --git a/src/video_core/renderer_vulkan/vk_state_tracker.cpp b/src/video_core/renderer_vulkan/vk_state_tracker.cpp index 9ad096431..b87c3be66 100644 --- a/src/video_core/renderer_vulkan/vk_state_tracker.cpp +++ b/src/video_core/renderer_vulkan/vk_state_tracker.cpp @@ -7,9 +7,9 @@ #include "common/common_types.h" #include "core/core.h" +#include "video_core/control/channel_state.h" #include "video_core/dirty_flags.h" #include "video_core/engines/maxwell_3d.h" -#include "video_core/gpu.h" #include "video_core/renderer_vulkan/vk_state_tracker.h" #define OFF(field_name) MAXWELL3D_REG_INDEX(field_name) @@ -51,8 +51,8 @@ Flags MakeInvalidationFlags() { void SetupDirtyViewports(Tables& tables) { FillBlock(tables[0], OFF(viewport_transform), NUM(viewport_transform), Viewports); FillBlock(tables[0], OFF(viewports), NUM(viewports), Viewports); - tables[0][OFF(viewport_transform_enabled)] = Viewports; - tables[1][OFF(screen_y_control)] = Viewports; + tables[0][OFF(viewport_scale_offset_enbled)] = Viewports; + tables[1][OFF(window_origin)] = Viewports; } void SetupDirtyScissors(Tables& tables) { @@ -61,9 +61,9 @@ void SetupDirtyScissors(Tables& tables) { void SetupDirtyDepthBias(Tables& tables) { auto& table = tables[0]; - table[OFF(polygon_offset_units)] = DepthBias; - table[OFF(polygon_offset_clamp)] = DepthBias; - table[OFF(polygon_offset_factor)] = DepthBias; + table[OFF(depth_bias)] = DepthBias; + table[OFF(depth_bias_clamp)] = DepthBias; + table[OFF(slope_scale_depth_bias)] = DepthBias; } void SetupDirtyBlendConstants(Tables& tables) { @@ -77,10 +77,10 @@ void SetupDirtyDepthBounds(Tables& tables) { void SetupDirtyStencilProperties(Tables& tables) { auto& table = tables[0]; table[OFF(stencil_two_side_enable)] = StencilProperties; - table[OFF(stencil_front_func_ref)] = StencilProperties; + table[OFF(stencil_front_ref)] = StencilProperties; table[OFF(stencil_front_mask)] = StencilProperties; table[OFF(stencil_front_func_mask)] = StencilProperties; - table[OFF(stencil_back_func_ref)] = StencilProperties; + table[OFF(stencil_back_ref)] = StencilProperties; table[OFF(stencil_back_mask)] = StencilProperties; table[OFF(stencil_back_func_mask)] = StencilProperties; } @@ -92,8 +92,8 @@ void SetupDirtyLineWidth(Tables& tables) { void SetupDirtyCullMode(Tables& tables) { auto& table = tables[0]; - table[OFF(cull_face)] = CullMode; - table[OFF(cull_test_enabled)] = CullMode; + table[OFF(gl_cull_face)] = CullMode; + table[OFF(gl_cull_test_enabled)] = CullMode; } void SetupDirtyDepthBoundsEnable(Tables& tables) { @@ -114,20 +114,20 @@ void SetupDirtyDepthCompareOp(Tables& tables) { void SetupDirtyFrontFace(Tables& tables) { auto& table = tables[0]; - table[OFF(front_face)] = FrontFace; - table[OFF(screen_y_control)] = FrontFace; + table[OFF(gl_front_face)] = FrontFace; + table[OFF(window_origin)] = FrontFace; } void SetupDirtyStencilOp(Tables& tables) { auto& table = tables[0]; - table[OFF(stencil_front_op_fail)] = StencilOp; - table[OFF(stencil_front_op_zfail)] = StencilOp; - table[OFF(stencil_front_op_zpass)] = StencilOp; - table[OFF(stencil_front_func_func)] = StencilOp; - table[OFF(stencil_back_op_fail)] = StencilOp; - table[OFF(stencil_back_op_zfail)] = StencilOp; - table[OFF(stencil_back_op_zpass)] = StencilOp; - table[OFF(stencil_back_func_func)] = StencilOp; + table[OFF(stencil_front_op.fail)] = StencilOp; + table[OFF(stencil_front_op.zfail)] = StencilOp; + table[OFF(stencil_front_op.zpass)] = StencilOp; + table[OFF(stencil_front_op.func)] = StencilOp; + table[OFF(stencil_back_op.fail)] = StencilOp; + table[OFF(stencil_back_op.zfail)] = StencilOp; + table[OFF(stencil_back_op.zpass)] = StencilOp; + table[OFF(stencil_back_op.func)] = StencilOp; // Table 0 is used by StencilProperties tables[1][OFF(stencil_two_side_enable)] = StencilOp; @@ -139,10 +139,10 @@ void SetupDirtyStencilTestEnable(Tables& tables) { void SetupDirtyBlending(Tables& tables) { tables[0][OFF(color_mask_common)] = Blending; - tables[0][OFF(independent_blend_enable)] = Blending; + tables[0][OFF(blend_per_target_enabled)] = Blending; FillBlock(tables[0], OFF(color_mask), NUM(color_mask), Blending); FillBlock(tables[0], OFF(blend), NUM(blend), Blending); - FillBlock(tables[0], OFF(independent_blend), NUM(independent_blend), Blending); + FillBlock(tables[0], OFF(blend_per_target), NUM(blend_per_target), Blending); } void SetupDirtyViewportSwizzles(Tables& tables) { @@ -166,17 +166,16 @@ void SetupDirtyVertexBindings(Tables& tables) { static constexpr size_t divisor_offset = 3; for (size_t i = 0; i < Regs::NumVertexArrays; ++i) { const u8 flag = static_cast<u8>(VertexBinding0 + i); - tables[0][OFF(instanced_arrays) + i] = VertexInput; - tables[1][OFF(instanced_arrays) + i] = flag; - tables[0][OFF(vertex_array) + i * NUM(vertex_array[0]) + divisor_offset] = VertexInput; - tables[1][OFF(vertex_array) + i * NUM(vertex_array[0]) + divisor_offset] = flag; + tables[0][OFF(vertex_stream_instances) + i] = VertexInput; + tables[1][OFF(vertex_stream_instances) + i] = flag; + tables[0][OFF(vertex_streams) + i * NUM(vertex_streams[0]) + divisor_offset] = VertexInput; + tables[1][OFF(vertex_streams) + i * NUM(vertex_streams[0]) + divisor_offset] = flag; } } } // Anonymous namespace -StateTracker::StateTracker(Tegra::GPU& gpu) - : flags{gpu.Maxwell3D().dirty.flags}, invalidation_flags{MakeInvalidationFlags()} { - auto& tables{gpu.Maxwell3D().dirty.tables}; +void StateTracker::SetupTables(Tegra::Control::ChannelState& channel_state) { + auto& tables{channel_state.maxwell_3d->dirty.tables}; SetupDirtyFlags(tables); SetupDirtyViewports(tables); SetupDirtyScissors(tables); @@ -199,4 +198,15 @@ StateTracker::StateTracker(Tegra::GPU& gpu) SetupDirtyVertexBindings(tables); } +void StateTracker::ChangeChannel(Tegra::Control::ChannelState& channel_state) { + flags = &channel_state.maxwell_3d->dirty.flags; +} + +void StateTracker::InvalidateState() { + flags->set(); +} + +StateTracker::StateTracker() + : flags{&default_flags}, default_flags{}, invalidation_flags{MakeInvalidationFlags()} {} + } // namespace Vulkan diff --git a/src/video_core/renderer_vulkan/vk_state_tracker.h b/src/video_core/renderer_vulkan/vk_state_tracker.h index a85bc1c10..2296dea60 100644 --- a/src/video_core/renderer_vulkan/vk_state_tracker.h +++ b/src/video_core/renderer_vulkan/vk_state_tracker.h @@ -10,6 +10,12 @@ #include "video_core/dirty_flags.h" #include "video_core/engines/maxwell_3d.h" +namespace Tegra { +namespace Control { +struct ChannelState; +} +} // namespace Tegra + namespace Vulkan { namespace Dirty { @@ -53,19 +59,19 @@ class StateTracker { using Maxwell = Tegra::Engines::Maxwell3D::Regs; public: - explicit StateTracker(Tegra::GPU& gpu); + explicit StateTracker(); void InvalidateCommandBufferState() { - flags |= invalidation_flags; + (*flags) |= invalidation_flags; current_topology = INVALID_TOPOLOGY; } void InvalidateViewports() { - flags[Dirty::Viewports] = true; + (*flags)[Dirty::Viewports] = true; } void InvalidateScissors() { - flags[Dirty::Scissors] = true; + (*flags)[Dirty::Scissors] = true; } bool TouchViewports() { @@ -139,16 +145,23 @@ public: return has_changed; } + void SetupTables(Tegra::Control::ChannelState& channel_state); + + void ChangeChannel(Tegra::Control::ChannelState& channel_state); + + void InvalidateState(); + private: static constexpr auto INVALID_TOPOLOGY = static_cast<Maxwell::PrimitiveTopology>(~0u); bool Exchange(std::size_t id, bool new_value) const noexcept { - const bool is_dirty = flags[id]; - flags[id] = new_value; + const bool is_dirty = (*flags)[id]; + (*flags)[id] = new_value; return is_dirty; } - Tegra::Engines::Maxwell3D::DirtyState::Flags& flags; + Tegra::Engines::Maxwell3D::DirtyState::Flags* flags; + Tegra::Engines::Maxwell3D::DirtyState::Flags default_flags; Tegra::Engines::Maxwell3D::DirtyState::Flags invalidation_flags; Maxwell::PrimitiveTopology current_topology = INVALID_TOPOLOGY; }; diff --git a/src/video_core/renderer_vulkan/vk_swapchain.cpp b/src/video_core/renderer_vulkan/vk_swapchain.cpp index a69ae7725..706d9ba74 100644 --- a/src/video_core/renderer_vulkan/vk_swapchain.cpp +++ b/src/video_core/renderer_vulkan/vk_swapchain.cpp @@ -36,7 +36,8 @@ VkPresentModeKHR ChooseSwapPresentMode(vk::Span<VkPresentModeKHR> modes) { // Mailbox (triple buffering) doesn't lock the application like fifo (vsync), // prefer it if vsync option is not selected const auto found_mailbox = std::find(modes.begin(), modes.end(), VK_PRESENT_MODE_MAILBOX_KHR); - if (found_mailbox != modes.end() && !Settings::values.use_vsync.GetValue()) { + if (Settings::values.fullscreen_mode.GetValue() == Settings::FullscreenMode::Borderless && + found_mailbox != modes.end() && !Settings::values.use_vsync.GetValue()) { return VK_PRESENT_MODE_MAILBOX_KHR; } if (!Settings::values.use_speed_limit.GetValue()) { @@ -156,8 +157,16 @@ void Swapchain::CreateSwapchain(const VkSurfaceCapabilitiesKHR& capabilities, u3 present_mode = ChooseSwapPresentMode(present_modes); u32 requested_image_count{capabilities.minImageCount + 1}; - if (capabilities.maxImageCount > 0 && requested_image_count > capabilities.maxImageCount) { - requested_image_count = capabilities.maxImageCount; + // Ensure Tripple buffering if possible. + if (capabilities.maxImageCount > 0) { + if (requested_image_count > capabilities.maxImageCount) { + requested_image_count = capabilities.maxImageCount; + } else { + requested_image_count = + std::max(requested_image_count, std::min(3U, capabilities.maxImageCount)); + } + } else { + requested_image_count = std::max(requested_image_count, 3U); } VkSwapchainCreateInfoKHR swapchain_ci{ .sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR, diff --git a/src/video_core/renderer_vulkan/vk_texture_cache.cpp b/src/video_core/renderer_vulkan/vk_texture_cache.cpp index caca79d79..305ad8aee 100644 --- a/src/video_core/renderer_vulkan/vk_texture_cache.cpp +++ b/src/video_core/renderer_vulkan/vk_texture_cache.cpp @@ -592,7 +592,7 @@ void TryTransformSwizzleIfNeeded(PixelFormat format, std::array<SwizzleSource, 4 case PixelFormat::A5B5G5R1_UNORM: std::ranges::transform(swizzle, swizzle.begin(), SwapSpecial); break; - case PixelFormat::R4G4_UNORM: + case PixelFormat::G4R4_UNORM: std::ranges::transform(swizzle, swizzle.begin(), SwapGreenRed); break; default: @@ -1474,13 +1474,14 @@ bool Image::BlitScaleHelper(bool scale_up) { }; const VkExtent2D extent{ .width = std::max(scaled_width, info.size.width), - .height = std::max(scaled_height, info.size.width), + .height = std::max(scaled_height, info.size.height), }; auto* view_ptr = blit_view.get(); if (aspect_mask == VK_IMAGE_ASPECT_COLOR_BIT) { if (!blit_framebuffer) { - blit_framebuffer = std::make_unique<Framebuffer>(*runtime, view_ptr, nullptr, extent); + blit_framebuffer = + std::make_unique<Framebuffer>(*runtime, view_ptr, nullptr, extent, scale_up); } const auto color_view = blit_view->Handle(Shader::TextureType::Color2D); @@ -1488,7 +1489,8 @@ bool Image::BlitScaleHelper(bool scale_up) { src_region, operation, BLIT_OPERATION); } else if (aspect_mask == (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT)) { if (!blit_framebuffer) { - blit_framebuffer = std::make_unique<Framebuffer>(*runtime, nullptr, view_ptr, extent); + blit_framebuffer = + std::make_unique<Framebuffer>(*runtime, nullptr, view_ptr, extent, scale_up); } runtime->blit_image_helper.BlitDepthStencil(blit_framebuffer.get(), blit_view->DepthView(), blit_view->StencilView(), dst_region, @@ -1756,34 +1758,42 @@ Framebuffer::Framebuffer(TextureCacheRuntime& runtime, std::span<ImageView*, NUM .width = key.size.width, .height = key.size.height, }} { - CreateFramebuffer(runtime, color_buffers, depth_buffer); + CreateFramebuffer(runtime, color_buffers, depth_buffer, key.is_rescaled); if (runtime.device.HasDebuggingToolAttached()) { framebuffer.SetObjectNameEXT(VideoCommon::Name(key).c_str()); } } Framebuffer::Framebuffer(TextureCacheRuntime& runtime, ImageView* color_buffer, - ImageView* depth_buffer, VkExtent2D extent) + ImageView* depth_buffer, VkExtent2D extent, bool is_rescaled) : render_area{extent} { std::array<ImageView*, NUM_RT> color_buffers{color_buffer}; - CreateFramebuffer(runtime, color_buffers, depth_buffer); + CreateFramebuffer(runtime, color_buffers, depth_buffer, is_rescaled); } Framebuffer::~Framebuffer() = default; void Framebuffer::CreateFramebuffer(TextureCacheRuntime& runtime, std::span<ImageView*, NUM_RT> color_buffers, - ImageView* depth_buffer) { + ImageView* depth_buffer, bool is_rescaled) { std::vector<VkImageView> attachments; RenderPassKey renderpass_key{}; s32 num_layers = 1; + const auto& resolution = runtime.resolution; + + u32 width = 0; + u32 height = 0; for (size_t index = 0; index < NUM_RT; ++index) { const ImageView* const color_buffer = color_buffers[index]; if (!color_buffer) { renderpass_key.color_formats[index] = PixelFormat::Invalid; continue; } + width = std::max(width, is_rescaled ? resolution.ScaleUp(color_buffer->size.width) + : color_buffer->size.width); + height = std::max(height, is_rescaled ? resolution.ScaleUp(color_buffer->size.height) + : color_buffer->size.height); attachments.push_back(color_buffer->RenderTarget()); renderpass_key.color_formats[index] = color_buffer->format; num_layers = std::max(num_layers, color_buffer->range.extent.layers); @@ -1794,6 +1804,10 @@ void Framebuffer::CreateFramebuffer(TextureCacheRuntime& runtime, } const size_t num_colors = attachments.size(); if (depth_buffer) { + width = std::max(width, is_rescaled ? resolution.ScaleUp(depth_buffer->size.width) + : depth_buffer->size.width); + height = std::max(height, is_rescaled ? resolution.ScaleUp(depth_buffer->size.height) + : depth_buffer->size.height); attachments.push_back(depth_buffer->RenderTarget()); renderpass_key.depth_format = depth_buffer->format; num_layers = std::max(num_layers, depth_buffer->range.extent.layers); @@ -1810,6 +1824,8 @@ void Framebuffer::CreateFramebuffer(TextureCacheRuntime& runtime, renderpass_key.samples = samples; renderpass = runtime.render_pass_cache.Get(renderpass_key); + render_area.width = std::min(render_area.width, width); + render_area.height = std::min(render_area.height, height); num_color_buffers = static_cast<u32>(num_colors); framebuffer = runtime.device.GetLogical().CreateFramebuffer({ diff --git a/src/video_core/renderer_vulkan/vk_texture_cache.h b/src/video_core/renderer_vulkan/vk_texture_cache.h index 69f06ee7b..0b7ac0df1 100644 --- a/src/video_core/renderer_vulkan/vk_texture_cache.h +++ b/src/video_core/renderer_vulkan/vk_texture_cache.h @@ -268,7 +268,7 @@ public: ImageView* depth_buffer, const VideoCommon::RenderTargets& key); explicit Framebuffer(TextureCacheRuntime& runtime, ImageView* color_buffer, - ImageView* depth_buffer, VkExtent2D extent); + ImageView* depth_buffer, VkExtent2D extent, bool is_rescaled); ~Framebuffer(); @@ -279,7 +279,8 @@ public: Framebuffer& operator=(Framebuffer&&) = default; void CreateFramebuffer(TextureCacheRuntime& runtime, - std::span<ImageView*, NUM_RT> color_buffers, ImageView* depth_buffer); + std::span<ImageView*, NUM_RT> color_buffers, ImageView* depth_buffer, + bool is_rescaled = false); [[nodiscard]] VkFramebuffer Handle() const noexcept { return *framebuffer; diff --git a/src/video_core/shader_cache.cpp b/src/video_core/shader_cache.cpp index 164e4ee0e..d9482371b 100644 --- a/src/video_core/shader_cache.cpp +++ b/src/video_core/shader_cache.cpp @@ -8,6 +8,7 @@ #include "common/assert.h" #include "shader_recompiler/frontend/maxwell/control_flow.h" #include "shader_recompiler/object_pool.h" +#include "video_core/control/channel_state.h" #include "video_core/dirty_flags.h" #include "video_core/engines/kepler_compute.h" #include "video_core/engines/maxwell_3d.h" @@ -33,29 +34,25 @@ void ShaderCache::SyncGuestHost() { RemovePendingShaders(); } -ShaderCache::ShaderCache(VideoCore::RasterizerInterface& rasterizer_, - Tegra::MemoryManager& gpu_memory_, Tegra::Engines::Maxwell3D& maxwell3d_, - Tegra::Engines::KeplerCompute& kepler_compute_) - : gpu_memory{gpu_memory_}, maxwell3d{maxwell3d_}, kepler_compute{kepler_compute_}, - rasterizer{rasterizer_} {} +ShaderCache::ShaderCache(VideoCore::RasterizerInterface& rasterizer_) : rasterizer{rasterizer_} {} bool ShaderCache::RefreshStages(std::array<u64, 6>& unique_hashes) { - auto& dirty{maxwell3d.dirty.flags}; + auto& dirty{maxwell3d->dirty.flags}; if (!dirty[VideoCommon::Dirty::Shaders]) { return last_shaders_valid; } dirty[VideoCommon::Dirty::Shaders] = false; - const GPUVAddr base_addr{maxwell3d.regs.code_address.CodeAddress()}; + const GPUVAddr base_addr{maxwell3d->regs.program_region.Address()}; for (size_t index = 0; index < Tegra::Engines::Maxwell3D::Regs::MaxShaderProgram; ++index) { - if (!maxwell3d.regs.IsShaderConfigEnabled(index)) { + if (!maxwell3d->regs.IsShaderConfigEnabled(index)) { unique_hashes[index] = 0; continue; } - const auto& shader_config{maxwell3d.regs.shader_config[index]}; - const auto program{static_cast<Tegra::Engines::Maxwell3D::Regs::ShaderProgram>(index)}; + const auto& shader_config{maxwell3d->regs.pipelines[index]}; + const auto program{static_cast<Tegra::Engines::Maxwell3D::Regs::ShaderType>(index)}; const GPUVAddr shader_addr{base_addr + shader_config.offset}; - const std::optional<VAddr> cpu_shader_addr{gpu_memory.GpuToCpuAddress(shader_addr)}; + const std::optional<VAddr> cpu_shader_addr{gpu_memory->GpuToCpuAddress(shader_addr)}; if (!cpu_shader_addr) { LOG_ERROR(HW_GPU, "Invalid GPU address for shader 0x{:016x}", shader_addr); last_shaders_valid = false; @@ -64,7 +61,7 @@ bool ShaderCache::RefreshStages(std::array<u64, 6>& unique_hashes) { const ShaderInfo* shader_info{TryGet(*cpu_shader_addr)}; if (!shader_info) { const u32 start_address{shader_config.offset}; - GraphicsEnvironment env{maxwell3d, gpu_memory, program, base_addr, start_address}; + GraphicsEnvironment env{*maxwell3d, *gpu_memory, program, base_addr, start_address}; shader_info = MakeShaderInfo(env, *cpu_shader_addr); } shader_infos[index] = shader_info; @@ -75,10 +72,10 @@ bool ShaderCache::RefreshStages(std::array<u64, 6>& unique_hashes) { } const ShaderInfo* ShaderCache::ComputeShader() { - const GPUVAddr program_base{kepler_compute.regs.code_loc.Address()}; - const auto& qmd{kepler_compute.launch_description}; + const GPUVAddr program_base{kepler_compute->regs.code_loc.Address()}; + const auto& qmd{kepler_compute->launch_description}; const GPUVAddr shader_addr{program_base + qmd.program_start}; - const std::optional<VAddr> cpu_shader_addr{gpu_memory.GpuToCpuAddress(shader_addr)}; + const std::optional<VAddr> cpu_shader_addr{gpu_memory->GpuToCpuAddress(shader_addr)}; if (!cpu_shader_addr) { LOG_ERROR(HW_GPU, "Invalid GPU address for shader 0x{:016x}", shader_addr); return nullptr; @@ -86,22 +83,22 @@ const ShaderInfo* ShaderCache::ComputeShader() { if (const ShaderInfo* const shader = TryGet(*cpu_shader_addr)) { return shader; } - ComputeEnvironment env{kepler_compute, gpu_memory, program_base, qmd.program_start}; + ComputeEnvironment env{*kepler_compute, *gpu_memory, program_base, qmd.program_start}; return MakeShaderInfo(env, *cpu_shader_addr); } void ShaderCache::GetGraphicsEnvironments(GraphicsEnvironments& result, const std::array<u64, NUM_PROGRAMS>& unique_hashes) { size_t env_index{}; - const GPUVAddr base_addr{maxwell3d.regs.code_address.CodeAddress()}; + const GPUVAddr base_addr{maxwell3d->regs.program_region.Address()}; for (size_t index = 0; index < NUM_PROGRAMS; ++index) { if (unique_hashes[index] == 0) { continue; } - const auto program{static_cast<Tegra::Engines::Maxwell3D::Regs::ShaderProgram>(index)}; + const auto program{static_cast<Tegra::Engines::Maxwell3D::Regs::ShaderType>(index)}; auto& env{result.envs[index]}; - const u32 start_address{maxwell3d.regs.shader_config[index].offset}; - env = GraphicsEnvironment{maxwell3d, gpu_memory, program, base_addr, start_address}; + const u32 start_address{maxwell3d->regs.pipelines[index].offset}; + env = GraphicsEnvironment{*maxwell3d, *gpu_memory, program, base_addr, start_address}; env.SetCachedSize(shader_infos[index]->size_bytes); result.env_ptrs[env_index++] = &env; } diff --git a/src/video_core/shader_cache.h b/src/video_core/shader_cache.h index f67cea8c4..a4391202d 100644 --- a/src/video_core/shader_cache.h +++ b/src/video_core/shader_cache.h @@ -12,6 +12,7 @@ #include <vector> #include "common/common_types.h" +#include "video_core/control/channel_state_cache.h" #include "video_core/rasterizer_interface.h" #include "video_core/shader_environment.h" @@ -19,6 +20,10 @@ namespace Tegra { class MemoryManager; } +namespace Tegra::Control { +struct ChannelState; +} + namespace VideoCommon { class GenericEnvironment; @@ -28,7 +33,7 @@ struct ShaderInfo { size_t size_bytes{}; }; -class ShaderCache { +class ShaderCache : public VideoCommon::ChannelSetupCaches<VideoCommon::ChannelInfo> { static constexpr u64 YUZU_PAGEBITS = 14; static constexpr u64 YUZU_PAGESIZE = u64(1) << YUZU_PAGEBITS; @@ -71,9 +76,7 @@ protected: } }; - explicit ShaderCache(VideoCore::RasterizerInterface& rasterizer_, - Tegra::MemoryManager& gpu_memory_, Tegra::Engines::Maxwell3D& maxwell3d_, - Tegra::Engines::KeplerCompute& kepler_compute_); + explicit ShaderCache(VideoCore::RasterizerInterface& rasterizer_); /// @brief Update the hashes and information of shader stages /// @param unique_hashes Shader hashes to store into when a stage is enabled @@ -88,10 +91,6 @@ protected: void GetGraphicsEnvironments(GraphicsEnvironments& result, const std::array<u64, NUM_PROGRAMS>& unique_hashes); - Tegra::MemoryManager& gpu_memory; - Tegra::Engines::Maxwell3D& maxwell3d; - Tegra::Engines::KeplerCompute& kepler_compute; - std::array<const ShaderInfo*, NUM_PROGRAMS> shader_infos{}; bool last_shaders_valid = false; diff --git a/src/video_core/shader_environment.cpp b/src/video_core/shader_environment.cpp index 5f7625947..fbabb3219 100644 --- a/src/video_core/shader_environment.cpp +++ b/src/video_core/shader_environment.cpp @@ -250,34 +250,34 @@ Shader::TextureType GenericEnvironment::ReadTextureTypeImpl(GPUVAddr tic_addr, u GraphicsEnvironment::GraphicsEnvironment(Tegra::Engines::Maxwell3D& maxwell3d_, Tegra::MemoryManager& gpu_memory_, - Maxwell::ShaderProgram program, GPUVAddr program_base_, + Maxwell::ShaderType program, GPUVAddr program_base_, u32 start_address_) : GenericEnvironment{gpu_memory_, program_base_, start_address_}, maxwell3d{&maxwell3d_} { gpu_memory->ReadBlock(program_base + start_address, &sph, sizeof(sph)); initial_offset = sizeof(sph); - gp_passthrough_mask = maxwell3d->regs.gp_passthrough_mask; + gp_passthrough_mask = maxwell3d->regs.post_vtg_shader_attrib_skip_mask; switch (program) { - case Maxwell::ShaderProgram::VertexA: + case Maxwell::ShaderType::VertexA: stage = Shader::Stage::VertexA; stage_index = 0; break; - case Maxwell::ShaderProgram::VertexB: + case Maxwell::ShaderType::VertexB: stage = Shader::Stage::VertexB; stage_index = 0; break; - case Maxwell::ShaderProgram::TesselationControl: + case Maxwell::ShaderType::TessellationInit: stage = Shader::Stage::TessellationControl; stage_index = 1; break; - case Maxwell::ShaderProgram::TesselationEval: + case Maxwell::ShaderType::Tessellation: stage = Shader::Stage::TessellationEval; stage_index = 2; break; - case Maxwell::ShaderProgram::Geometry: + case Maxwell::ShaderType::Geometry: stage = Shader::Stage::Geometry; stage_index = 3; break; - case Maxwell::ShaderProgram::Fragment: + case Maxwell::ShaderType::Pixel: stage = Shader::Stage::Fragment; stage_index = 4; break; @@ -288,7 +288,7 @@ GraphicsEnvironment::GraphicsEnvironment(Tegra::Engines::Maxwell3D& maxwell3d_, const u64 local_size{sph.LocalMemorySize()}; ASSERT(local_size <= std::numeric_limits<u32>::max()); local_memory_size = static_cast<u32>(local_size) + sph.common3.shader_local_memory_crs_size; - texture_bound = maxwell3d->regs.tex_cb_index; + texture_bound = maxwell3d->regs.bindless_texture_const_buffer_slot; } u32 GraphicsEnvironment::ReadCbufValue(u32 cbuf_index, u32 cbuf_offset) { @@ -304,8 +304,9 @@ u32 GraphicsEnvironment::ReadCbufValue(u32 cbuf_index, u32 cbuf_offset) { Shader::TextureType GraphicsEnvironment::ReadTextureType(u32 handle) { const auto& regs{maxwell3d->regs}; - const bool via_header_index{regs.sampler_index == Maxwell::SamplerIndex::ViaHeaderIndex}; - return ReadTextureTypeImpl(regs.tic.Address(), regs.tic.limit, via_header_index, handle); + const bool via_header_index{regs.sampler_binding == Maxwell::SamplerBinding::ViaHeaderBinding}; + return ReadTextureTypeImpl(regs.tex_header.Address(), regs.tex_header.limit, via_header_index, + handle); } ComputeEnvironment::ComputeEnvironment(Tegra::Engines::KeplerCompute& kepler_compute_, diff --git a/src/video_core/shader_environment.h b/src/video_core/shader_environment.h index 5a145f33a..8b3b8e9f5 100644 --- a/src/video_core/shader_environment.h +++ b/src/video_core/shader_environment.h @@ -93,7 +93,7 @@ public: explicit GraphicsEnvironment() = default; explicit GraphicsEnvironment(Tegra::Engines::Maxwell3D& maxwell3d_, Tegra::MemoryManager& gpu_memory_, - Tegra::Engines::Maxwell3D::Regs::ShaderProgram program, + Tegra::Engines::Maxwell3D::Regs::ShaderType program, GPUVAddr program_base_, u32 start_address_); ~GraphicsEnvironment() override = default; diff --git a/src/video_core/surface.cpp b/src/video_core/surface.cpp index 079d5f028..6bd133d10 100644 --- a/src/video_core/surface.cpp +++ b/src/video_core/surface.cpp @@ -73,17 +73,17 @@ bool SurfaceTargetIsArray(SurfaceTarget target) { PixelFormat PixelFormatFromDepthFormat(Tegra::DepthFormat format) { switch (format) { - case Tegra::DepthFormat::S8_UINT_Z24_UNORM: + case Tegra::DepthFormat::Z24_UNORM_S8_UINT: return PixelFormat::S8_UINT_D24_UNORM; - case Tegra::DepthFormat::D24S8_UNORM: + case Tegra::DepthFormat::S8Z24_UNORM: return PixelFormat::D24_UNORM_S8_UINT; - case Tegra::DepthFormat::D32_FLOAT: + case Tegra::DepthFormat::Z32_FLOAT: return PixelFormat::D32_FLOAT; - case Tegra::DepthFormat::D16_UNORM: + case Tegra::DepthFormat::Z16_UNORM: return PixelFormat::D16_UNORM; case Tegra::DepthFormat::S8_UINT: return PixelFormat::S8_UINT; - case Tegra::DepthFormat::D32_FLOAT_S8X24_UINT: + case Tegra::DepthFormat::Z32_FLOAT_X24S8_UINT: return PixelFormat::D32_FLOAT_S8_UINT; default: UNIMPLEMENTED_MSG("Unimplemented format={}", format); @@ -117,9 +117,9 @@ PixelFormat PixelFormatFromRenderTargetFormat(Tegra::RenderTargetFormat format) return PixelFormat::R32G32_UINT; case Tegra::RenderTargetFormat::R16G16B16X16_FLOAT: return PixelFormat::R16G16B16X16_FLOAT; - case Tegra::RenderTargetFormat::B8G8R8A8_UNORM: + case Tegra::RenderTargetFormat::A8R8G8B8_UNORM: return PixelFormat::B8G8R8A8_UNORM; - case Tegra::RenderTargetFormat::B8G8R8A8_SRGB: + case Tegra::RenderTargetFormat::A8R8G8B8_SRGB: return PixelFormat::B8G8R8A8_SRGB; case Tegra::RenderTargetFormat::A2B10G10R10_UNORM: return PixelFormat::A2B10G10R10_UNORM; @@ -247,6 +247,8 @@ bool IsPixelFormatASTC(PixelFormat format) { case PixelFormat::ASTC_2D_6X6_UNORM: case PixelFormat::ASTC_2D_6X6_SRGB: case PixelFormat::ASTC_2D_10X6_UNORM: + case PixelFormat::ASTC_2D_10X5_UNORM: + case PixelFormat::ASTC_2D_10X5_SRGB: case PixelFormat::ASTC_2D_10X10_UNORM: case PixelFormat::ASTC_2D_10X10_SRGB: case PixelFormat::ASTC_2D_12X12_UNORM: @@ -276,6 +278,7 @@ bool IsPixelFormatSRGB(PixelFormat format) { case PixelFormat::ASTC_2D_5X5_SRGB: case PixelFormat::ASTC_2D_10X8_SRGB: case PixelFormat::ASTC_2D_6X6_SRGB: + case PixelFormat::ASTC_2D_10X5_SRGB: case PixelFormat::ASTC_2D_10X10_SRGB: case PixelFormat::ASTC_2D_12X12_SRGB: case PixelFormat::ASTC_2D_8X6_SRGB: diff --git a/src/video_core/surface.h b/src/video_core/surface.h index 16273f185..57ca7f597 100644 --- a/src/video_core/surface.h +++ b/src/video_core/surface.h @@ -82,7 +82,7 @@ enum class PixelFormat { BC3_SRGB, BC7_SRGB, A4B4G4R4_UNORM, - R4G4_UNORM, + G4R4_UNORM, ASTC_2D_4X4_SRGB, ASTC_2D_8X8_SRGB, ASTC_2D_8X5_SRGB, @@ -94,6 +94,8 @@ enum class PixelFormat { ASTC_2D_6X6_UNORM, ASTC_2D_6X6_SRGB, ASTC_2D_10X6_UNORM, + ASTC_2D_10X5_UNORM, + ASTC_2D_10X5_SRGB, ASTC_2D_10X10_UNORM, ASTC_2D_10X10_SRGB, ASTC_2D_12X12_UNORM, @@ -216,7 +218,7 @@ constexpr std::array<u8, MaxPixelFormat> BLOCK_WIDTH_TABLE = {{ 4, // BC3_SRGB 4, // BC7_SRGB 1, // A4B4G4R4_UNORM - 1, // R4G4_UNORM + 1, // G4R4_UNORM 4, // ASTC_2D_4X4_SRGB 8, // ASTC_2D_8X8_SRGB 8, // ASTC_2D_8X5_SRGB @@ -228,6 +230,8 @@ constexpr std::array<u8, MaxPixelFormat> BLOCK_WIDTH_TABLE = {{ 6, // ASTC_2D_6X6_UNORM 6, // ASTC_2D_6X6_SRGB 10, // ASTC_2D_10X6_UNORM + 10, // ASTC_2D_10X5_UNORM + 10, // ASTC_2D_10X5_SRGB 10, // ASTC_2D_10X10_UNORM 10, // ASTC_2D_10X10_SRGB 12, // ASTC_2D_12X12_UNORM @@ -319,7 +323,7 @@ constexpr std::array<u8, MaxPixelFormat> BLOCK_HEIGHT_TABLE = {{ 4, // BC3_SRGB 4, // BC7_SRGB 1, // A4B4G4R4_UNORM - 1, // R4G4_UNORM + 1, // G4R4_UNORM 4, // ASTC_2D_4X4_SRGB 8, // ASTC_2D_8X8_SRGB 5, // ASTC_2D_8X5_SRGB @@ -331,6 +335,8 @@ constexpr std::array<u8, MaxPixelFormat> BLOCK_HEIGHT_TABLE = {{ 6, // ASTC_2D_6X6_UNORM 6, // ASTC_2D_6X6_SRGB 6, // ASTC_2D_10X6_UNORM + 5, // ASTC_2D_10X5_UNORM + 5, // ASTC_2D_10X5_SRGB 10, // ASTC_2D_10X10_UNORM 10, // ASTC_2D_10X10_SRGB 12, // ASTC_2D_12X12_UNORM @@ -422,7 +428,7 @@ constexpr std::array<u8, MaxPixelFormat> BITS_PER_BLOCK_TABLE = {{ 128, // BC3_SRGB 128, // BC7_UNORM 16, // A4B4G4R4_UNORM - 8, // R4G4_UNORM + 8, // G4R4_UNORM 128, // ASTC_2D_4X4_SRGB 128, // ASTC_2D_8X8_SRGB 128, // ASTC_2D_8X5_SRGB @@ -434,6 +440,8 @@ constexpr std::array<u8, MaxPixelFormat> BITS_PER_BLOCK_TABLE = {{ 128, // ASTC_2D_6X6_UNORM 128, // ASTC_2D_6X6_SRGB 128, // ASTC_2D_10X6_UNORM + 128, // ASTC_2D_10X5_UNORM + 128, // ASTC_2D_10X5_SRGB 128, // ASTC_2D_10X10_UNORM 128, // ASTC_2D_10X10_SRGB 128, // ASTC_2D_12X12_UNORM diff --git a/src/video_core/texture_cache/descriptor_table.h b/src/video_core/texture_cache/descriptor_table.h index b18e3838f..ee4240288 100644 --- a/src/video_core/texture_cache/descriptor_table.h +++ b/src/video_core/texture_cache/descriptor_table.h @@ -18,7 +18,7 @@ class DescriptorTable { public: explicit DescriptorTable(Tegra::MemoryManager& gpu_memory_) : gpu_memory{gpu_memory_} {} - [[nodiscard]] bool Synchornize(GPUVAddr gpu_addr, u32 limit) { + [[nodiscard]] bool Synchronize(GPUVAddr gpu_addr, u32 limit) { [[likely]] if (current_gpu_addr == gpu_addr && current_limit == limit) { return false; } diff --git a/src/video_core/texture_cache/format_lookup_table.cpp b/src/video_core/texture_cache/format_lookup_table.cpp index 1412aa076..08aa8ca33 100644 --- a/src/video_core/texture_cache/format_lookup_table.cpp +++ b/src/video_core/texture_cache/format_lookup_table.cpp @@ -63,7 +63,7 @@ PixelFormat PixelFormatFromTextureInfo(TextureFormat format, ComponentType red, case Hash(TextureFormat::A4B4G4R4, UNORM): return PixelFormat::A4B4G4R4_UNORM; case Hash(TextureFormat::G4R4, UNORM): - return PixelFormat::R4G4_UNORM; + return PixelFormat::G4R4_UNORM; case Hash(TextureFormat::A5B5G5R1, UNORM): return PixelFormat::A5B5G5R1_UNORM; case Hash(TextureFormat::R8, UNORM): @@ -150,6 +150,8 @@ PixelFormat PixelFormatFromTextureInfo(TextureFormat format, ComponentType red, return PixelFormat::D24_UNORM_S8_UINT; case Hash(TextureFormat::D32S8, FLOAT, UINT, UNORM, UNORM, LINEAR): return PixelFormat::D32_FLOAT_S8_UINT; + case Hash(TextureFormat::R32_B24G8, FLOAT, UINT, UNORM, UNORM, LINEAR): + return PixelFormat::D32_FLOAT_S8_UINT; case Hash(TextureFormat::BC1_RGBA, UNORM, LINEAR): return PixelFormat::BC1_RGBA_UNORM; case Hash(TextureFormat::BC1_RGBA, UNORM, SRGB): @@ -208,6 +210,10 @@ PixelFormat PixelFormatFromTextureInfo(TextureFormat format, ComponentType red, return PixelFormat::ASTC_2D_6X6_SRGB; case Hash(TextureFormat::ASTC_2D_10X6, UNORM, LINEAR): return PixelFormat::ASTC_2D_10X6_UNORM; + case Hash(TextureFormat::ASTC_2D_10X5, UNORM, LINEAR): + return PixelFormat::ASTC_2D_10X5_UNORM; + case Hash(TextureFormat::ASTC_2D_10X5, UNORM, SRGB): + return PixelFormat::ASTC_2D_10X5_SRGB; case Hash(TextureFormat::ASTC_2D_10X10, UNORM, LINEAR): return PixelFormat::ASTC_2D_10X10_UNORM; case Hash(TextureFormat::ASTC_2D_10X10, UNORM, SRGB): diff --git a/src/video_core/texture_cache/formatter.h b/src/video_core/texture_cache/formatter.h index 95a572604..acc854715 100644 --- a/src/video_core/texture_cache/formatter.h +++ b/src/video_core/texture_cache/formatter.h @@ -153,8 +153,8 @@ struct fmt::formatter<VideoCore::Surface::PixelFormat> : fmt::formatter<fmt::str return "BC7_SRGB"; case PixelFormat::A4B4G4R4_UNORM: return "A4B4G4R4_UNORM"; - case PixelFormat::R4G4_UNORM: - return "R4G4_UNORM"; + case PixelFormat::G4R4_UNORM: + return "G4R4_UNORM"; case PixelFormat::ASTC_2D_4X4_SRGB: return "ASTC_2D_4X4_SRGB"; case PixelFormat::ASTC_2D_8X8_SRGB: @@ -177,6 +177,10 @@ struct fmt::formatter<VideoCore::Surface::PixelFormat> : fmt::formatter<fmt::str return "ASTC_2D_6X6_SRGB"; case PixelFormat::ASTC_2D_10X6_UNORM: return "ASTC_2D_10X6_UNORM"; + case PixelFormat::ASTC_2D_10X5_UNORM: + return "ASTC_2D_10X5_UNORM"; + case PixelFormat::ASTC_2D_10X5_SRGB: + return "ASTC_2D_10X5_SRGB"; case PixelFormat::ASTC_2D_10X10_UNORM: return "ASTC_2D_10X10_UNORM"; case PixelFormat::ASTC_2D_10X10_SRGB: diff --git a/src/video_core/texture_cache/image_base.cpp b/src/video_core/texture_cache/image_base.cpp index f61e09ac7..91512022f 100644 --- a/src/video_core/texture_cache/image_base.cpp +++ b/src/video_core/texture_cache/image_base.cpp @@ -7,6 +7,7 @@ #include <vector> #include "common/common_types.h" +#include "common/div_ceil.h" #include "video_core/surface.h" #include "video_core/texture_cache/formatter.h" #include "video_core/texture_cache/image_base.h" @@ -182,10 +183,6 @@ void AddImageAlias(ImageBase& lhs, ImageBase& rhs, ImageId lhs_id, ImageId rhs_i }; const bool is_lhs_compressed = lhs_block.width > 1 || lhs_block.height > 1; const bool is_rhs_compressed = rhs_block.width > 1 || rhs_block.height > 1; - if (is_lhs_compressed && is_rhs_compressed) { - LOG_ERROR(HW_GPU, "Compressed to compressed image aliasing is not implemented"); - return; - } const s32 lhs_mips = lhs.info.resources.levels; const s32 rhs_mips = rhs.info.resources.levels; const s32 num_mips = std::min(lhs_mips - base->level, rhs_mips); @@ -199,12 +196,12 @@ void AddImageAlias(ImageBase& lhs, ImageBase& rhs, ImageId lhs_id, ImageId rhs_i Extent3D lhs_size = MipSize(lhs.info.size, base->level + mip_level); Extent3D rhs_size = MipSize(rhs.info.size, mip_level); if (is_lhs_compressed) { - lhs_size.width /= lhs_block.width; - lhs_size.height /= lhs_block.height; + lhs_size.width = Common::DivCeil(lhs_size.width, lhs_block.width); + lhs_size.height = Common::DivCeil(lhs_size.height, lhs_block.height); } if (is_rhs_compressed) { - rhs_size.width /= rhs_block.width; - rhs_size.height /= rhs_block.height; + rhs_size.width = Common::DivCeil(rhs_size.width, rhs_block.width); + rhs_size.height = Common::DivCeil(rhs_size.height, rhs_block.height); } const Extent3D copy_size{ .width = std::min(lhs_size.width, rhs_size.width), diff --git a/src/video_core/texture_cache/image_base.h b/src/video_core/texture_cache/image_base.h index 1f85ec9da..620565684 100644 --- a/src/video_core/texture_cache/image_base.h +++ b/src/video_core/texture_cache/image_base.h @@ -88,6 +88,9 @@ struct ImageBase { u32 scale_rating = 0; u64 scale_tick = 0; bool has_scaled = false; + + size_t channel = 0; + ImageFlagBits flags = ImageFlagBits::CpuModified; GPUVAddr gpu_addr = 0; diff --git a/src/video_core/texture_cache/image_info.cpp b/src/video_core/texture_cache/image_info.cpp index 6c073ee57..852ec2519 100644 --- a/src/video_core/texture_cache/image_info.cpp +++ b/src/video_core/texture_cache/image_info.cpp @@ -1,6 +1,8 @@ // SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later +#include <fmt/format.h> + #include "common/assert.h" #include "video_core/surface.h" #include "video_core/texture_cache/format_lookup_table.h" @@ -12,6 +14,7 @@ namespace VideoCommon { +using Tegra::Engines::Maxwell3D; using Tegra::Texture::TextureType; using Tegra::Texture::TICEntry; using VideoCore::Surface::PixelFormat; @@ -107,12 +110,13 @@ ImageInfo::ImageInfo(const TICEntry& config) noexcept { } } -ImageInfo::ImageInfo(const Tegra::Engines::Maxwell3D::Regs& regs, size_t index) noexcept { +ImageInfo::ImageInfo(const Maxwell3D::Regs& regs, size_t index) noexcept { const auto& rt = regs.rt[index]; format = VideoCore::Surface::PixelFormatFromRenderTargetFormat(rt.format); rescaleable = false; if (rt.tile_mode.is_pitch_linear) { - ASSERT(rt.tile_mode.is_3d == 0); + ASSERT(rt.tile_mode.dim_control == + Maxwell3D::Regs::TileMode::DimensionControl::DepthDefinesArray); type = ImageType::Linear; pitch = rt.width; size = Extent3D{ @@ -124,15 +128,16 @@ ImageInfo::ImageInfo(const Tegra::Engines::Maxwell3D::Regs& regs, size_t index) } size.width = rt.width; size.height = rt.height; - layer_stride = rt.layer_stride * 4; + layer_stride = rt.array_pitch * 4; maybe_unaligned_layer_stride = layer_stride; - num_samples = NumSamples(regs.multisample_mode); + num_samples = NumSamples(regs.anti_alias_samples_mode); block = Extent3D{ .width = rt.tile_mode.block_width, .height = rt.tile_mode.block_height, .depth = rt.tile_mode.block_depth, }; - if (rt.tile_mode.is_3d) { + if (rt.tile_mode.dim_control == + Maxwell3D::Regs::TileMode::DimensionControl::DepthDefinesDepth) { type = ImageType::e3D; size.depth = rt.depth; } else { @@ -146,31 +151,37 @@ ImageInfo::ImageInfo(const Tegra::Engines::Maxwell3D::Regs& regs, size_t index) ImageInfo::ImageInfo(const Tegra::Engines::Maxwell3D::Regs& regs) noexcept { format = VideoCore::Surface::PixelFormatFromDepthFormat(regs.zeta.format); - size.width = regs.zeta_width; - size.height = regs.zeta_height; + size.width = regs.zeta_size.width; + size.height = regs.zeta_size.height; rescaleable = false; resources.levels = 1; - layer_stride = regs.zeta.layer_stride * 4; + layer_stride = regs.zeta.array_pitch * 4; maybe_unaligned_layer_stride = layer_stride; - num_samples = NumSamples(regs.multisample_mode); + num_samples = NumSamples(regs.anti_alias_samples_mode); block = Extent3D{ .width = regs.zeta.tile_mode.block_width, .height = regs.zeta.tile_mode.block_height, .depth = regs.zeta.tile_mode.block_depth, }; if (regs.zeta.tile_mode.is_pitch_linear) { - ASSERT(regs.zeta.tile_mode.is_3d == 0); + ASSERT(regs.zeta.tile_mode.dim_control == + Maxwell3D::Regs::TileMode::DimensionControl::DepthDefinesArray); type = ImageType::Linear; pitch = size.width * BytesPerBlock(format); - } else if (regs.zeta.tile_mode.is_3d) { + } else if (regs.zeta.tile_mode.dim_control == + Maxwell3D::Regs::TileMode::DimensionControl::DepthDefinesDepth) { ASSERT(regs.zeta.tile_mode.is_pitch_linear == 0); + ASSERT(regs.zeta_size.dim_control == + Maxwell3D::Regs::ZetaSize::DimensionControl::ArraySizeOne); type = ImageType::e3D; - size.depth = regs.zeta_depth; + size.depth = regs.zeta_size.depth; } else { + ASSERT(regs.zeta_size.dim_control == + Maxwell3D::Regs::ZetaSize::DimensionControl::DepthDefinesArray); rescaleable = block.depth == 0; downscaleable = size.height > 512; type = ImageType::e2D; - resources.layers = regs.zeta_depth; + resources.layers = regs.zeta_size.depth; } } diff --git a/src/video_core/texture_cache/render_targets.h b/src/video_core/texture_cache/render_targets.h index da8ffe9ec..1efbd6507 100644 --- a/src/video_core/texture_cache/render_targets.h +++ b/src/video_core/texture_cache/render_targets.h @@ -26,6 +26,7 @@ struct RenderTargets { ImageViewId depth_buffer_id{}; std::array<u8, NUM_RT> draw_buffers{}; Extent2D size{}; + bool is_rescaled{}; }; } // namespace VideoCommon diff --git a/src/video_core/texture_cache/texture_cache.cpp b/src/video_core/texture_cache/texture_cache.cpp new file mode 100644 index 000000000..8a9a32f44 --- /dev/null +++ b/src/video_core/texture_cache/texture_cache.cpp @@ -0,0 +1,15 @@ +// SPDX-FileCopyrightText: 2021 yuzu Emulator Project +// SPDX-License-Identifier: GPL-3.0-or-later + +#include "video_core/control/channel_state_cache.inc" +#include "video_core/texture_cache/texture_cache_base.h" + +namespace VideoCommon { + +TextureCacheChannelInfo::TextureCacheChannelInfo(Tegra::Control::ChannelState& state) noexcept + : ChannelInfo(state), graphics_image_table{gpu_memory}, graphics_sampler_table{gpu_memory}, + compute_image_table{gpu_memory}, compute_sampler_table{gpu_memory} {} + +template class VideoCommon::ChannelSetupCaches<VideoCommon::TextureCacheChannelInfo>; + +} // namespace VideoCommon diff --git a/src/video_core/texture_cache/texture_cache.h b/src/video_core/texture_cache/texture_cache.h index 1dbe01bc0..8ef75fe73 100644 --- a/src/video_core/texture_cache/texture_cache.h +++ b/src/video_core/texture_cache/texture_cache.h @@ -1,5 +1,5 @@ -// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project -// SPDX-License-Identifier: GPL-2.0-or-later +// SPDX-FileCopyrightText: 2021 yuzu Emulator Project +// SPDX-License-Identifier: GPL-3.0-or-later #pragma once @@ -7,6 +7,7 @@ #include "common/alignment.h" #include "common/settings.h" +#include "video_core/control/channel_state.h" #include "video_core/dirty_flags.h" #include "video_core/engines/kepler_compute.h" #include "video_core/texture_cache/image_view_base.h" @@ -29,12 +30,8 @@ using VideoCore::Surface::SurfaceType; using namespace Common::Literals; template <class P> -TextureCache<P>::TextureCache(Runtime& runtime_, VideoCore::RasterizerInterface& rasterizer_, - Tegra::Engines::Maxwell3D& maxwell3d_, - Tegra::Engines::KeplerCompute& kepler_compute_, - Tegra::MemoryManager& gpu_memory_) - : runtime{runtime_}, rasterizer{rasterizer_}, maxwell3d{maxwell3d_}, - kepler_compute{kepler_compute_}, gpu_memory{gpu_memory_} { +TextureCache<P>::TextureCache(Runtime& runtime_, VideoCore::RasterizerInterface& rasterizer_) + : runtime{runtime_}, rasterizer{rasterizer_} { // Configure null sampler TSCEntry sampler_descriptor{}; sampler_descriptor.min_filter.Assign(Tegra::Texture::TextureFilter::Linear); @@ -93,7 +90,7 @@ void TextureCache<P>::RunGarbageCollector() { const auto copies = FullDownloadCopies(image.info); image.DownloadMemory(map, copies); runtime.Finish(); - SwizzleImage(gpu_memory, image.gpu_addr, image.info, copies, map.mapped_span); + SwizzleImage(*gpu_memory, image.gpu_addr, image.info, copies, map.mapped_span); } if (True(image.flags & ImageFlagBits::Tracked)) { UntrackImage(image, image_id); @@ -152,22 +149,24 @@ void TextureCache<P>::MarkModification(ImageId id) noexcept { template <class P> template <bool has_blacklists> void TextureCache<P>::FillGraphicsImageViews(std::span<ImageViewInOut> views) { - FillImageViews<has_blacklists>(graphics_image_table, graphics_image_view_ids, views); + FillImageViews<has_blacklists>(channel_state->graphics_image_table, + channel_state->graphics_image_view_ids, views); } template <class P> void TextureCache<P>::FillComputeImageViews(std::span<ImageViewInOut> views) { - FillImageViews<true>(compute_image_table, compute_image_view_ids, views); + FillImageViews<true>(channel_state->compute_image_table, channel_state->compute_image_view_ids, + views); } template <class P> typename P::Sampler* TextureCache<P>::GetGraphicsSampler(u32 index) { - if (index > graphics_sampler_table.Limit()) { + if (index > channel_state->graphics_sampler_table.Limit()) { LOG_DEBUG(HW_GPU, "Invalid sampler index={}", index); return &slot_samplers[NULL_SAMPLER_ID]; } - const auto [descriptor, is_new] = graphics_sampler_table.Read(index); - SamplerId& id = graphics_sampler_ids[index]; + const auto [descriptor, is_new] = channel_state->graphics_sampler_table.Read(index); + SamplerId& id = channel_state->graphics_sampler_ids[index]; if (is_new) { id = FindSampler(descriptor); } @@ -176,12 +175,12 @@ typename P::Sampler* TextureCache<P>::GetGraphicsSampler(u32 index) { template <class P> typename P::Sampler* TextureCache<P>::GetComputeSampler(u32 index) { - if (index > compute_sampler_table.Limit()) { + if (index > channel_state->compute_sampler_table.Limit()) { LOG_DEBUG(HW_GPU, "Invalid sampler index={}", index); return &slot_samplers[NULL_SAMPLER_ID]; } - const auto [descriptor, is_new] = compute_sampler_table.Read(index); - SamplerId& id = compute_sampler_ids[index]; + const auto [descriptor, is_new] = channel_state->compute_sampler_table.Read(index); + SamplerId& id = channel_state->compute_sampler_ids[index]; if (is_new) { id = FindSampler(descriptor); } @@ -190,35 +189,38 @@ typename P::Sampler* TextureCache<P>::GetComputeSampler(u32 index) { template <class P> void TextureCache<P>::SynchronizeGraphicsDescriptors() { - using SamplerIndex = Tegra::Engines::Maxwell3D::Regs::SamplerIndex; - const bool linked_tsc = maxwell3d.regs.sampler_index == SamplerIndex::ViaHeaderIndex; - const u32 tic_limit = maxwell3d.regs.tic.limit; - const u32 tsc_limit = linked_tsc ? tic_limit : maxwell3d.regs.tsc.limit; - if (graphics_sampler_table.Synchornize(maxwell3d.regs.tsc.Address(), tsc_limit)) { - graphics_sampler_ids.resize(tsc_limit + 1, CORRUPT_ID); + using SamplerBinding = Tegra::Engines::Maxwell3D::Regs::SamplerBinding; + const bool linked_tsc = maxwell3d->regs.sampler_binding == SamplerBinding::ViaHeaderBinding; + const u32 tic_limit = maxwell3d->regs.tex_header.limit; + const u32 tsc_limit = linked_tsc ? tic_limit : maxwell3d->regs.tex_sampler.limit; + if (channel_state->graphics_sampler_table.Synchronize(maxwell3d->regs.tex_sampler.Address(), + tsc_limit)) { + channel_state->graphics_sampler_ids.resize(tsc_limit + 1, CORRUPT_ID); } - if (graphics_image_table.Synchornize(maxwell3d.regs.tic.Address(), tic_limit)) { - graphics_image_view_ids.resize(tic_limit + 1, CORRUPT_ID); + if (channel_state->graphics_image_table.Synchronize(maxwell3d->regs.tex_header.Address(), + tic_limit)) { + channel_state->graphics_image_view_ids.resize(tic_limit + 1, CORRUPT_ID); } } template <class P> void TextureCache<P>::SynchronizeComputeDescriptors() { - const bool linked_tsc = kepler_compute.launch_description.linked_tsc; - const u32 tic_limit = kepler_compute.regs.tic.limit; - const u32 tsc_limit = linked_tsc ? tic_limit : kepler_compute.regs.tsc.limit; - const GPUVAddr tsc_gpu_addr = kepler_compute.regs.tsc.Address(); - if (compute_sampler_table.Synchornize(tsc_gpu_addr, tsc_limit)) { - compute_sampler_ids.resize(tsc_limit + 1, CORRUPT_ID); + const bool linked_tsc = kepler_compute->launch_description.linked_tsc; + const u32 tic_limit = kepler_compute->regs.tic.limit; + const u32 tsc_limit = linked_tsc ? tic_limit : kepler_compute->regs.tsc.limit; + const GPUVAddr tsc_gpu_addr = kepler_compute->regs.tsc.Address(); + if (channel_state->compute_sampler_table.Synchronize(tsc_gpu_addr, tsc_limit)) { + channel_state->compute_sampler_ids.resize(tsc_limit + 1, CORRUPT_ID); } - if (compute_image_table.Synchornize(kepler_compute.regs.tic.Address(), tic_limit)) { - compute_image_view_ids.resize(tic_limit + 1, CORRUPT_ID); + if (channel_state->compute_image_table.Synchronize(kepler_compute->regs.tic.Address(), + tic_limit)) { + channel_state->compute_image_view_ids.resize(tic_limit + 1, CORRUPT_ID); } } template <class P> bool TextureCache<P>::RescaleRenderTargets(bool is_clear) { - auto& flags = maxwell3d.dirty.flags; + auto& flags = maxwell3d->dirty.flags; u32 scale_rating = 0; bool rescaled = false; std::array<ImageId, NUM_RT> tmp_color_images{}; @@ -315,7 +317,7 @@ bool TextureCache<P>::RescaleRenderTargets(bool is_clear) { template <class P> void TextureCache<P>::UpdateRenderTargets(bool is_clear) { using namespace VideoCommon::Dirty; - auto& flags = maxwell3d.dirty.flags; + auto& flags = maxwell3d->dirty.flags; if (!flags[Dirty::RenderTargets]) { for (size_t index = 0; index < NUM_RT; ++index) { ImageViewId& color_buffer_id = render_targets.color_buffer_ids[index]; @@ -342,7 +344,7 @@ void TextureCache<P>::UpdateRenderTargets(bool is_clear) { PrepareImageView(depth_buffer_id, true, is_clear && IsFullClear(depth_buffer_id)); for (size_t index = 0; index < NUM_RT; ++index) { - render_targets.draw_buffers[index] = static_cast<u8>(maxwell3d.regs.rt_control.Map(index)); + render_targets.draw_buffers[index] = static_cast<u8>(maxwell3d->regs.rt_control.Map(index)); } u32 up_scale = 1; u32 down_shift = 0; @@ -351,9 +353,10 @@ void TextureCache<P>::UpdateRenderTargets(bool is_clear) { down_shift = Settings::values.resolution_info.down_shift; } render_targets.size = Extent2D{ - (maxwell3d.regs.render_area.width * up_scale) >> down_shift, - (maxwell3d.regs.render_area.height * up_scale) >> down_shift, + (maxwell3d->regs.surface_clip.width * up_scale) >> down_shift, + (maxwell3d->regs.surface_clip.height * up_scale) >> down_shift, }; + render_targets.is_rescaled = is_rescaling; flags[Dirty::DepthBiasGlobal] = true; } @@ -439,7 +442,7 @@ void TextureCache<P>::WriteMemory(VAddr cpu_addr, size_t size) { template <class P> void TextureCache<P>::DownloadMemory(VAddr cpu_addr, size_t size) { std::vector<ImageId> images; - ForEachImageInRegion(cpu_addr, size, [this, &images](ImageId image_id, ImageBase& image) { + ForEachImageInRegion(cpu_addr, size, [&images](ImageId image_id, ImageBase& image) { if (!image.IsSafeDownload()) { return; } @@ -458,7 +461,7 @@ void TextureCache<P>::DownloadMemory(VAddr cpu_addr, size_t size) { const auto copies = FullDownloadCopies(image.info); image.DownloadMemory(map, copies); runtime.Finish(); - SwizzleImage(gpu_memory, image.gpu_addr, image.info, copies, map.mapped_span); + SwizzleImage(*gpu_memory, image.gpu_addr, image.info, copies, map.mapped_span); } } @@ -477,12 +480,20 @@ void TextureCache<P>::UnmapMemory(VAddr cpu_addr, size_t size) { } template <class P> -void TextureCache<P>::UnmapGPUMemory(GPUVAddr gpu_addr, size_t size) { +void TextureCache<P>::UnmapGPUMemory(size_t as_id, GPUVAddr gpu_addr, size_t size) { std::vector<ImageId> deleted_images; - ForEachImageInRegionGPU(gpu_addr, size, + ForEachImageInRegionGPU(as_id, gpu_addr, size, [&](ImageId id, Image&) { deleted_images.push_back(id); }); for (const ImageId id : deleted_images) { Image& image = slot_images[id]; + if (True(image.flags & ImageFlagBits::CpuModified)) { + return; + } + image.flags |= ImageFlagBits::CpuModified; + if (True(image.flags & ImageFlagBits::Tracked)) { + UntrackImage(image, id); + } + /* if (True(image.flags & ImageFlagBits::Remapped)) { continue; } @@ -490,6 +501,7 @@ void TextureCache<P>::UnmapGPUMemory(GPUVAddr gpu_addr, size_t size) { if (True(image.flags & ImageFlagBits::Tracked)) { UntrackImage(image, id); } + */ } } @@ -655,7 +667,7 @@ void TextureCache<P>::PopAsyncFlushes() { for (const ImageId image_id : download_ids) { const ImageBase& image = slot_images[image_id]; const auto copies = FullDownloadCopies(image.info); - SwizzleImage(gpu_memory, image.gpu_addr, image.info, copies, download_span); + SwizzleImage(*gpu_memory, image.gpu_addr, image.info, copies, download_span); download_map.offset += image.unswizzled_size_bytes; download_span = download_span.subspan(image.unswizzled_size_bytes); } @@ -714,26 +726,26 @@ void TextureCache<P>::UploadImageContents(Image& image, StagingBuffer& staging) const GPUVAddr gpu_addr = image.gpu_addr; if (True(image.flags & ImageFlagBits::AcceleratedUpload)) { - gpu_memory.ReadBlockUnsafe(gpu_addr, mapped_span.data(), mapped_span.size_bytes()); + gpu_memory->ReadBlockUnsafe(gpu_addr, mapped_span.data(), mapped_span.size_bytes()); const auto uploads = FullUploadSwizzles(image.info); runtime.AccelerateImageUpload(image, staging, uploads); } else if (True(image.flags & ImageFlagBits::Converted)) { std::vector<u8> unswizzled_data(image.unswizzled_size_bytes); - auto copies = UnswizzleImage(gpu_memory, gpu_addr, image.info, unswizzled_data); + auto copies = UnswizzleImage(*gpu_memory, gpu_addr, image.info, unswizzled_data); ConvertImage(unswizzled_data, image.info, mapped_span, copies); image.UploadMemory(staging, copies); } else { - const auto copies = UnswizzleImage(gpu_memory, gpu_addr, image.info, mapped_span); + const auto copies = UnswizzleImage(*gpu_memory, gpu_addr, image.info, mapped_span); image.UploadMemory(staging, copies); } } template <class P> ImageViewId TextureCache<P>::FindImageView(const TICEntry& config) { - if (!IsValidEntry(gpu_memory, config)) { + if (!IsValidEntry(*gpu_memory, config)) { return NULL_IMAGE_VIEW_ID; } - const auto [pair, is_new] = image_views.try_emplace(config); + const auto [pair, is_new] = channel_state->image_views.try_emplace(config); ImageViewId& image_view_id = pair->second; if (is_new) { image_view_id = CreateImageView(config); @@ -777,9 +789,9 @@ ImageId TextureCache<P>::FindOrInsertImage(const ImageInfo& info, GPUVAddr gpu_a template <class P> ImageId TextureCache<P>::FindImage(const ImageInfo& info, GPUVAddr gpu_addr, RelaxedOptions options) { - std::optional<VAddr> cpu_addr = gpu_memory.GpuToCpuAddress(gpu_addr); + std::optional<VAddr> cpu_addr = gpu_memory->GpuToCpuAddress(gpu_addr); if (!cpu_addr) { - cpu_addr = gpu_memory.GpuToCpuAddress(gpu_addr, CalculateGuestSizeInBytes(info)); + cpu_addr = gpu_memory->GpuToCpuAddress(gpu_addr, CalculateGuestSizeInBytes(info)); if (!cpu_addr) { return ImageId{}; } @@ -860,7 +872,7 @@ void TextureCache<P>::InvalidateScale(Image& image) { image.scale_tick = frame_tick + 1; } const std::span<const ImageViewId> image_view_ids = image.image_view_ids; - auto& dirty = maxwell3d.dirty.flags; + auto& dirty = maxwell3d->dirty.flags; dirty[Dirty::RenderTargets] = true; dirty[Dirty::ZetaBuffer] = true; for (size_t rt = 0; rt < NUM_RT; ++rt) { @@ -880,12 +892,15 @@ void TextureCache<P>::InvalidateScale(Image& image) { } image.image_view_ids.clear(); image.image_view_infos.clear(); - if constexpr (ENABLE_VALIDATION) { - std::ranges::fill(graphics_image_view_ids, CORRUPT_ID); - std::ranges::fill(compute_image_view_ids, CORRUPT_ID); + for (size_t c : active_channel_ids) { + auto& channel_info = channel_storage[c]; + if constexpr (ENABLE_VALIDATION) { + std::ranges::fill(channel_info.graphics_image_view_ids, CORRUPT_ID); + std::ranges::fill(channel_info.compute_image_view_ids, CORRUPT_ID); + } + channel_info.graphics_image_table.Invalidate(); + channel_info.compute_image_table.Invalidate(); } - graphics_image_table.Invalidate(); - compute_image_table.Invalidate(); has_deleted_images = true; } @@ -929,10 +944,10 @@ bool TextureCache<P>::ScaleDown(Image& image) { template <class P> ImageId TextureCache<P>::InsertImage(const ImageInfo& info, GPUVAddr gpu_addr, RelaxedOptions options) { - std::optional<VAddr> cpu_addr = gpu_memory.GpuToCpuAddress(gpu_addr); + std::optional<VAddr> cpu_addr = gpu_memory->GpuToCpuAddress(gpu_addr); if (!cpu_addr) { const auto size = CalculateGuestSizeInBytes(info); - cpu_addr = gpu_memory.GpuToCpuAddress(gpu_addr, size); + cpu_addr = gpu_memory->GpuToCpuAddress(gpu_addr, size); if (!cpu_addr) { const VAddr fake_addr = ~(1ULL << 40ULL) + virtual_invalid_space; virtual_invalid_space += Common::AlignUp(size, 32); @@ -1050,7 +1065,7 @@ ImageId TextureCache<P>::JoinImages(const ImageInfo& info, GPUVAddr gpu_addr, VA const ImageId new_image_id = slot_images.insert(runtime, new_info, gpu_addr, cpu_addr); Image& new_image = slot_images[new_image_id]; - if (!gpu_memory.IsContinousRange(new_image.gpu_addr, new_image.guest_size_bytes)) { + if (!gpu_memory->IsContinousRange(new_image.gpu_addr, new_image.guest_size_bytes)) { new_image.flags |= ImageFlagBits::Sparse; } @@ -1192,7 +1207,7 @@ SamplerId TextureCache<P>::FindSampler(const TSCEntry& config) { if (std::ranges::all_of(config.raw, [](u64 value) { return value == 0; })) { return NULL_SAMPLER_ID; } - const auto [pair, is_new] = samplers.try_emplace(config); + const auto [pair, is_new] = channel_state->samplers.try_emplace(config); if (is_new) { pair->second = slot_samplers.insert(runtime, config); } @@ -1201,7 +1216,7 @@ SamplerId TextureCache<P>::FindSampler(const TSCEntry& config) { template <class P> ImageViewId TextureCache<P>::FindColorBuffer(size_t index, bool is_clear) { - const auto& regs = maxwell3d.regs; + const auto& regs = maxwell3d->regs; if (index >= regs.rt_control.count) { return ImageViewId{}; } @@ -1219,7 +1234,7 @@ ImageViewId TextureCache<P>::FindColorBuffer(size_t index, bool is_clear) { template <class P> ImageViewId TextureCache<P>::FindDepthBuffer(bool is_clear) { - const auto& regs = maxwell3d.regs; + const auto& regs = maxwell3d->regs; if (!regs.zeta_enable) { return ImageViewId{}; } @@ -1316,11 +1331,17 @@ void TextureCache<P>::ForEachImageInRegion(VAddr cpu_addr, size_t size, Func&& f template <class P> template <typename Func> -void TextureCache<P>::ForEachImageInRegionGPU(GPUVAddr gpu_addr, size_t size, Func&& func) { +void TextureCache<P>::ForEachImageInRegionGPU(size_t as_id, GPUVAddr gpu_addr, size_t size, + Func&& func) { using FuncReturn = typename std::invoke_result<Func, ImageId, Image&>::type; static constexpr bool BOOL_BREAK = std::is_same_v<FuncReturn, bool>; boost::container::small_vector<ImageId, 8> images; - ForEachGPUPage(gpu_addr, size, [this, &images, gpu_addr, size, func](u64 page) { + auto storage_id = getStorageID(as_id); + if (!storage_id) { + return; + } + auto& gpu_page_table = gpu_page_table_storage[*storage_id]; + ForEachGPUPage(gpu_addr, size, [this, gpu_page_table, &images, gpu_addr, size, func](u64 page) { const auto it = gpu_page_table.find(page); if (it == gpu_page_table.end()) { if constexpr (BOOL_BREAK) { @@ -1403,9 +1424,9 @@ template <typename Func> void TextureCache<P>::ForEachSparseSegment(ImageBase& image, Func&& func) { using FuncReturn = typename std::invoke_result<Func, GPUVAddr, VAddr, size_t>::type; static constexpr bool RETURNS_BOOL = std::is_same_v<FuncReturn, bool>; - const auto segments = gpu_memory.GetSubmappedRange(image.gpu_addr, image.guest_size_bytes); + const auto segments = gpu_memory->GetSubmappedRange(image.gpu_addr, image.guest_size_bytes); for (const auto& [gpu_addr, size] : segments) { - std::optional<VAddr> cpu_addr = gpu_memory.GpuToCpuAddress(gpu_addr); + std::optional<VAddr> cpu_addr = gpu_memory->GpuToCpuAddress(gpu_addr); ASSERT(cpu_addr); if constexpr (RETURNS_BOOL) { if (func(gpu_addr, *cpu_addr, size)) { @@ -1448,8 +1469,9 @@ void TextureCache<P>::RegisterImage(ImageId image_id) { } image.lru_index = lru_cache.Insert(image_id, frame_tick); - ForEachGPUPage(image.gpu_addr, image.guest_size_bytes, - [this, image_id](u64 page) { gpu_page_table[page].push_back(image_id); }); + ForEachGPUPage(image.gpu_addr, image.guest_size_bytes, [this, image_id](u64 page) { + (*channel_state->gpu_page_table)[page].push_back(image_id); + }); if (False(image.flags & ImageFlagBits::Sparse)) { auto map_id = slot_map_views.insert(image.gpu_addr, image.cpu_addr, image.guest_size_bytes, image_id); @@ -1480,9 +1502,9 @@ void TextureCache<P>::UnregisterImage(ImageId image_id) { image.flags &= ~ImageFlagBits::BadOverlap; lru_cache.Free(image.lru_index); const auto& clear_page_table = - [this, image_id]( - u64 page, - std::unordered_map<u64, std::vector<ImageId>, IdentityHash<u64>>& selected_page_table) { + [image_id](u64 page, + std::unordered_map<u64, std::vector<ImageId>, Common::IdentityHash<u64>>& + selected_page_table) { const auto page_it = selected_page_table.find(page); if (page_it == selected_page_table.end()) { ASSERT_MSG(false, "Unregistering unregistered page=0x{:x}", page << YUZU_PAGEBITS); @@ -1497,8 +1519,9 @@ void TextureCache<P>::UnregisterImage(ImageId image_id) { } image_ids.erase(vector_it); }; - ForEachGPUPage(image.gpu_addr, image.guest_size_bytes, - [this, &clear_page_table](u64 page) { clear_page_table(page, gpu_page_table); }); + ForEachGPUPage(image.gpu_addr, image.guest_size_bytes, [this, &clear_page_table](u64 page) { + clear_page_table(page, (*channel_state->gpu_page_table)); + }); if (False(image.flags & ImageFlagBits::Sparse)) { const auto map_id = image.map_view_id; ForEachCPUPage(image.cpu_addr, image.guest_size_bytes, [this, map_id](u64 page) { @@ -1631,7 +1654,7 @@ void TextureCache<P>::DeleteImage(ImageId image_id, bool immediate_delete) { ASSERT_MSG(False(image.flags & ImageFlagBits::Registered), "Image was not unregistered"); // Mark render targets as dirty - auto& dirty = maxwell3d.dirty.flags; + auto& dirty = maxwell3d->dirty.flags; dirty[Dirty::RenderTargets] = true; dirty[Dirty::ZetaBuffer] = true; for (size_t rt = 0; rt < NUM_RT; ++rt) { @@ -1681,24 +1704,30 @@ void TextureCache<P>::DeleteImage(ImageId image_id, bool immediate_delete) { if (alloc_images.empty()) { image_allocs_table.erase(alloc_it); } - if constexpr (ENABLE_VALIDATION) { - std::ranges::fill(graphics_image_view_ids, CORRUPT_ID); - std::ranges::fill(compute_image_view_ids, CORRUPT_ID); + for (size_t c : active_channel_ids) { + auto& channel_info = channel_storage[c]; + if constexpr (ENABLE_VALIDATION) { + std::ranges::fill(channel_info.graphics_image_view_ids, CORRUPT_ID); + std::ranges::fill(channel_info.compute_image_view_ids, CORRUPT_ID); + } + channel_info.graphics_image_table.Invalidate(); + channel_info.compute_image_table.Invalidate(); } - graphics_image_table.Invalidate(); - compute_image_table.Invalidate(); has_deleted_images = true; } template <class P> void TextureCache<P>::RemoveImageViewReferences(std::span<const ImageViewId> removed_views) { - auto it = image_views.begin(); - while (it != image_views.end()) { - const auto found = std::ranges::find(removed_views, it->second); - if (found != removed_views.end()) { - it = image_views.erase(it); - } else { - ++it; + for (size_t c : active_channel_ids) { + auto& channel_info = channel_storage[c]; + auto it = channel_info.image_views.begin(); + while (it != channel_info.image_views.end()) { + const auto found = std::ranges::find(removed_views, it->second); + if (found != removed_views.end()) { + it = channel_info.image_views.erase(it); + } else { + ++it; + } } } } @@ -1729,6 +1758,7 @@ void TextureCache<P>::SynchronizeAliases(ImageId image_id) { boost::container::small_vector<const AliasedImage*, 1> aliased_images; Image& image = slot_images[image_id]; bool any_rescaled = True(image.flags & ImageFlagBits::Rescaled); + bool any_modified = True(image.flags & ImageFlagBits::GpuModified); u64 most_recent_tick = image.modification_tick; for (const AliasedImage& aliased : image.aliased_images) { ImageBase& aliased_image = slot_images[aliased.id]; @@ -1736,9 +1766,7 @@ void TextureCache<P>::SynchronizeAliases(ImageId image_id) { most_recent_tick = std::max(most_recent_tick, aliased_image.modification_tick); aliased_images.push_back(&aliased); any_rescaled |= True(aliased_image.flags & ImageFlagBits::Rescaled); - if (True(aliased_image.flags & ImageFlagBits::GpuModified)) { - image.flags |= ImageFlagBits::GpuModified; - } + any_modified |= True(aliased_image.flags & ImageFlagBits::GpuModified); } } if (aliased_images.empty()) { @@ -1753,6 +1781,9 @@ void TextureCache<P>::SynchronizeAliases(ImageId image_id) { } } image.modification_tick = most_recent_tick; + if (any_modified) { + image.flags |= ImageFlagBits::GpuModified; + } std::ranges::sort(aliased_images, [this](const AliasedImage* lhs, const AliasedImage* rhs) { const ImageBase& lhs_image = slot_images[lhs->id]; const ImageBase& rhs_image = slot_images[rhs->id]; @@ -1931,6 +1962,7 @@ std::pair<FramebufferId, ImageViewId> TextureCache<P>::RenderTargetFromImage( .color_buffer_ids = {color_view_id}, .depth_buffer_id = depth_view_id, .size = {extent.width >> samples_x, extent.height >> samples_y}, + .is_rescaled = is_rescaled, }); return {framebuffer_id, view_id}; } @@ -1943,13 +1975,13 @@ bool TextureCache<P>::IsFullClear(ImageViewId id) { const ImageViewBase& image_view = slot_image_views[id]; const ImageBase& image = slot_images[image_view.image_id]; const Extent3D size = image_view.size; - const auto& regs = maxwell3d.regs; + const auto& regs = maxwell3d->regs; const auto& scissor = regs.scissor_test[0]; if (image.info.resources.levels > 1 || image.info.resources.layers > 1) { // Images with multiple resources can't be cleared in a single call return false; } - if (regs.clear_flags.scissor == 0) { + if (regs.clear_control.use_scissor == 0) { // If scissor testing is disabled, the clear is always full return true; } @@ -1958,4 +1990,19 @@ bool TextureCache<P>::IsFullClear(ImageViewId id) { scissor.max_y >= size.height; } +template <class P> +void TextureCache<P>::CreateChannel(struct Tegra::Control::ChannelState& channel) { + VideoCommon::ChannelSetupCaches<TextureCacheChannelInfo>::CreateChannel(channel); + const auto it = channel_map.find(channel.bind_id); + auto* this_state = &channel_storage[it->second]; + const auto& this_as_ref = address_spaces[channel.memory_manager->GetID()]; + this_state->gpu_page_table = &gpu_page_table_storage[this_as_ref.storage_id]; +} + +/// Bind a channel for execution. +template <class P> +void TextureCache<P>::OnGPUASRegister([[maybe_unused]] size_t map_id) { + gpu_page_table_storage.emplace_back(); +} + } // namespace VideoCommon diff --git a/src/video_core/texture_cache/texture_cache_base.h b/src/video_core/texture_cache/texture_cache_base.h index 7e6c6cef2..2fa8445eb 100644 --- a/src/video_core/texture_cache/texture_cache_base.h +++ b/src/video_core/texture_cache/texture_cache_base.h @@ -1,8 +1,10 @@ -// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project -// SPDX-License-Identifier: GPL-2.0-or-later +// SPDX-FileCopyrightText: 2021 yuzu Emulator Project +// SPDX-License-Identifier: GPL-3.0-or-later #pragma once +#include <deque> +#include <limits> #include <mutex> #include <span> #include <type_traits> @@ -11,9 +13,11 @@ #include <queue> #include "common/common_types.h" +#include "common/hash.h" #include "common/literals.h" #include "common/lru_cache.h" #include "video_core/compatible_formats.h" +#include "video_core/control/channel_state_cache.h" #include "video_core/delayed_destruction_ring.h" #include "video_core/engines/fermi_2d.h" #include "video_core/surface.h" @@ -26,6 +30,10 @@ #include "video_core/texture_cache/types.h" #include "video_core/textures/texture.h" +namespace Tegra::Control { +struct ChannelState; +} + namespace VideoCommon { using Tegra::Texture::SwizzleSource; @@ -44,8 +52,35 @@ struct ImageViewInOut { ImageViewId id{}; }; +using TextureCacheGPUMap = std::unordered_map<u64, std::vector<ImageId>, Common::IdentityHash<u64>>; + +class TextureCacheChannelInfo : public ChannelInfo { +public: + TextureCacheChannelInfo() = delete; + TextureCacheChannelInfo(Tegra::Control::ChannelState& state) noexcept; + TextureCacheChannelInfo(const TextureCacheChannelInfo& state) = delete; + TextureCacheChannelInfo& operator=(const TextureCacheChannelInfo&) = delete; + TextureCacheChannelInfo(TextureCacheChannelInfo&& other) noexcept = default; + TextureCacheChannelInfo& operator=(TextureCacheChannelInfo&& other) noexcept = default; + + DescriptorTable<TICEntry> graphics_image_table{gpu_memory}; + DescriptorTable<TSCEntry> graphics_sampler_table{gpu_memory}; + std::vector<SamplerId> graphics_sampler_ids; + std::vector<ImageViewId> graphics_image_view_ids; + + DescriptorTable<TICEntry> compute_image_table{gpu_memory}; + DescriptorTable<TSCEntry> compute_sampler_table{gpu_memory}; + std::vector<SamplerId> compute_sampler_ids; + std::vector<ImageViewId> compute_image_view_ids; + + std::unordered_map<TICEntry, ImageViewId> image_views; + std::unordered_map<TSCEntry, SamplerId> samplers; + + TextureCacheGPUMap* gpu_page_table; +}; + template <class P> -class TextureCache { +class TextureCache : public VideoCommon::ChannelSetupCaches<TextureCacheChannelInfo> { /// Address shift for caching images into a hash table static constexpr u64 YUZU_PAGEBITS = 20; @@ -58,6 +93,8 @@ class TextureCache { /// True when the API can provide info about the memory of the device. static constexpr bool HAS_DEVICE_MEMORY_INFO = P::HAS_DEVICE_MEMORY_INFO; + static constexpr size_t UNSET_CHANNEL{std::numeric_limits<size_t>::max()}; + static constexpr s64 TARGET_THRESHOLD = 4_GiB; static constexpr s64 DEFAULT_EXPECTED_MEMORY = 1_GiB + 125_MiB; static constexpr s64 DEFAULT_CRITICAL_MEMORY = 1_GiB + 625_MiB; @@ -77,16 +114,8 @@ class TextureCache { PixelFormat src_format; }; - template <typename T> - struct IdentityHash { - [[nodiscard]] size_t operator()(T value) const noexcept { - return static_cast<size_t>(value); - } - }; - public: - explicit TextureCache(Runtime&, VideoCore::RasterizerInterface&, Tegra::Engines::Maxwell3D&, - Tegra::Engines::KeplerCompute&, Tegra::MemoryManager&); + explicit TextureCache(Runtime&, VideoCore::RasterizerInterface&); /// Notify the cache that a new frame has been queued void TickFrame(); @@ -142,7 +171,7 @@ public: void UnmapMemory(VAddr cpu_addr, size_t size); /// Remove images in a region - void UnmapGPUMemory(GPUVAddr gpu_addr, size_t size); + void UnmapGPUMemory(size_t as_id, GPUVAddr gpu_addr, size_t size); /// Blit an image with the given parameters void BlitImage(const Tegra::Engines::Fermi2D::Surface& dst, @@ -171,6 +200,9 @@ public: [[nodiscard]] bool IsRescaling(const ImageViewBase& image_view) const noexcept; + /// Create channel state. + void CreateChannel(Tegra::Control::ChannelState& channel) final override; + std::mutex mutex; private: @@ -205,6 +237,8 @@ private: } } + void OnGPUASRegister(size_t map_id) final override; + /// Runs the Garbage Collector. void RunGarbageCollector(); @@ -273,7 +307,7 @@ private: void ForEachImageInRegion(VAddr cpu_addr, size_t size, Func&& func); template <typename Func> - void ForEachImageInRegionGPU(GPUVAddr gpu_addr, size_t size, Func&& func); + void ForEachImageInRegionGPU(size_t as_id, GPUVAddr gpu_addr, size_t size, Func&& func); template <typename Func> void ForEachSparseImageInRegion(GPUVAddr gpu_addr, size_t size, Func&& func); @@ -338,31 +372,16 @@ private: u64 GetScaledImageSizeBytes(ImageBase& image); Runtime& runtime; - VideoCore::RasterizerInterface& rasterizer; - Tegra::Engines::Maxwell3D& maxwell3d; - Tegra::Engines::KeplerCompute& kepler_compute; - Tegra::MemoryManager& gpu_memory; - DescriptorTable<TICEntry> graphics_image_table{gpu_memory}; - DescriptorTable<TSCEntry> graphics_sampler_table{gpu_memory}; - std::vector<SamplerId> graphics_sampler_ids; - std::vector<ImageViewId> graphics_image_view_ids; - - DescriptorTable<TICEntry> compute_image_table{gpu_memory}; - DescriptorTable<TSCEntry> compute_sampler_table{gpu_memory}; - std::vector<SamplerId> compute_sampler_ids; - std::vector<ImageViewId> compute_image_view_ids; + VideoCore::RasterizerInterface& rasterizer; + std::deque<TextureCacheGPUMap> gpu_page_table_storage; RenderTargets render_targets; - std::unordered_map<TICEntry, ImageViewId> image_views; - std::unordered_map<TSCEntry, SamplerId> samplers; std::unordered_map<RenderTargets, FramebufferId> framebuffers; - std::unordered_map<u64, std::vector<ImageMapId>, IdentityHash<u64>> page_table; - std::unordered_map<u64, std::vector<ImageId>, IdentityHash<u64>> gpu_page_table; - std::unordered_map<u64, std::vector<ImageId>, IdentityHash<u64>> sparse_page_table; - + std::unordered_map<u64, std::vector<ImageMapId>, Common::IdentityHash<u64>> page_table; + std::unordered_map<u64, std::vector<ImageId>, Common::IdentityHash<u64>> sparse_page_table; std::unordered_map<ImageId, std::vector<ImageViewId>> sparse_views; VAddr virtual_invalid_space{}; diff --git a/src/video_core/texture_cache/util.cpp b/src/video_core/texture_cache/util.cpp index 1820823b2..1223df5a0 100644 --- a/src/video_core/texture_cache/util.cpp +++ b/src/video_core/texture_cache/util.cpp @@ -517,7 +517,6 @@ void SwizzleBlockLinearImage(Tegra::MemoryManager& gpu_memory, GPUVAddr gpu_addr const u32 host_bytes_per_layer = num_blocks_per_layer * bytes_per_block; UNIMPLEMENTED_IF(info.tile_width_spacing > 0); - UNIMPLEMENTED_IF(copy.image_offset.x != 0); UNIMPLEMENTED_IF(copy.image_offset.y != 0); UNIMPLEMENTED_IF(copy.image_offset.z != 0); @@ -755,7 +754,7 @@ bool IsValidEntry(const Tegra::MemoryManager& gpu_memory, const TICEntry& config if (address == 0) { return false; } - if (address > (1ULL << 48)) { + if (address >= (1ULL << 40)) { return false; } if (gpu_memory.GpuToCpuAddress(address).has_value()) { diff --git a/src/video_core/textures/astc.cpp b/src/video_core/textures/astc.cpp index e3f3d3c5d..69a32819a 100644 --- a/src/video_core/textures/astc.cpp +++ b/src/video_core/textures/astc.cpp @@ -13,7 +13,9 @@ #include <boost/container/static_vector.hpp> +#include "common/alignment.h" #include "common/common_types.h" +#include "common/thread_worker.h" #include "video_core/textures/astc.h" class InputBitStream { @@ -1411,7 +1413,7 @@ static void FillVoidExtentLDR(InputBitStream& strm, std::span<u32> outBuf, u32 b static void FillError(std::span<u32> outBuf, u32 blockWidth, u32 blockHeight) { for (u32 j = 0; j < blockHeight; j++) { for (u32 i = 0; i < blockWidth; i++) { - outBuf[j * blockWidth + i] = 0xFFFF00FF; + outBuf[j * blockWidth + i] = 0x00000000; } } } @@ -1650,29 +1652,41 @@ static void DecompressBlock(std::span<const u8, 16> inBuf, const u32 blockWidth, void Decompress(std::span<const uint8_t> data, uint32_t width, uint32_t height, uint32_t depth, uint32_t block_width, uint32_t block_height, std::span<uint8_t> output) { - u32 block_index = 0; - std::size_t depth_offset = 0; - for (u32 z = 0; z < depth; z++) { - for (u32 y = 0; y < height; y += block_height) { - for (u32 x = 0; x < width; x += block_width) { - const std::span<const u8, 16> blockPtr{data.subspan(block_index * 16, 16)}; - - // Blocks can be at most 12x12 - std::array<u32, 12 * 12> uncompData; - DecompressBlock(blockPtr, block_width, block_height, uncompData); - - u32 decompWidth = std::min(block_width, width - x); - u32 decompHeight = std::min(block_height, height - y); - - const std::span<u8> outRow = output.subspan(depth_offset + (y * width + x) * 4); - for (u32 jj = 0; jj < decompHeight; jj++) { - std::memcpy(outRow.data() + jj * width * 4, - uncompData.data() + jj * block_width, decompWidth * 4); + const u32 rows = Common::DivideUp(height, block_height); + const u32 cols = Common::DivideUp(width, block_width); + + Common::ThreadWorker workers{std::max(std::thread::hardware_concurrency(), 2U) / 2, + "ASTCDecompress"}; + + for (u32 z = 0; z < depth; ++z) { + const u32 depth_offset = z * height * width * 4; + for (u32 y_index = 0; y_index < rows; ++y_index) { + auto decompress_stride = [data, width, height, block_width, block_height, output, rows, + cols, z, depth_offset, y_index] { + const u32 y = y_index * block_height; + for (u32 x_index = 0; x_index < cols; ++x_index) { + const u32 block_index = (z * rows * cols) + (y_index * cols) + x_index; + const u32 x = x_index * block_width; + + const std::span<const u8, 16> blockPtr{data.subspan(block_index * 16, 16)}; + + // Blocks can be at most 12x12 + std::array<u32, 12 * 12> uncompData; + DecompressBlock(blockPtr, block_width, block_height, uncompData); + + u32 decompWidth = std::min(block_width, width - x); + u32 decompHeight = std::min(block_height, height - y); + + const std::span<u8> outRow = output.subspan(depth_offset + (y * width + x) * 4); + for (u32 h = 0; h < decompHeight; ++h) { + std::memcpy(outRow.data() + h * width * 4, + uncompData.data() + h * block_width, decompWidth * 4); + } } - ++block_index; - } + }; + workers.QueueWork(std::move(decompress_stride)); } - depth_offset += height * width * 4; + workers.WaitForRequests(); } } diff --git a/src/video_core/textures/decoders.cpp b/src/video_core/textures/decoders.cpp index 913f8ebcb..fd1a4b987 100644 --- a/src/video_core/textures/decoders.cpp +++ b/src/video_core/textures/decoders.cpp @@ -21,7 +21,7 @@ constexpr u32 pdep(u32 value) { u32 m = mask; for (u32 bit = 1; m; bit += bit) { if (value & bit) - result |= m & -m; + result |= m & (~m + 1); m &= m - 1; } return result; @@ -35,7 +35,7 @@ void incrpdep(u32& value) { template <bool TO_LINEAR, u32 BYTES_PER_PIXEL> void SwizzleImpl(std::span<u8> output, std::span<const u8> input, u32 width, u32 height, u32 depth, - u32 block_height, u32 block_depth, u32 stride_alignment) { + u32 block_height, u32 block_depth, u32 stride) { // The origin of the transformation can be configured here, leave it as zero as the current API // doesn't expose it. static constexpr u32 origin_x = 0; @@ -45,7 +45,6 @@ void SwizzleImpl(std::span<u8> output, std::span<const u8> input, u32 width, u32 // We can configure here a custom pitch // As it's not exposed 'width * BYTES_PER_PIXEL' will be the expected pitch. const u32 pitch = width * BYTES_PER_PIXEL; - const u32 stride = Common::AlignUpLog2(width, stride_alignment) * BYTES_PER_PIXEL; const u32 gobs_in_x = Common::DivCeilLog2(stride, GOB_SIZE_X_SHIFT); const u32 block_size = gobs_in_x << (GOB_SIZE_SHIFT + block_height + block_depth); @@ -89,6 +88,69 @@ void SwizzleImpl(std::span<u8> output, std::span<const u8> input, u32 width, u32 } } +template <bool TO_LINEAR, u32 BYTES_PER_PIXEL> +void SwizzleSubrectImpl(std::span<u8> output, std::span<const u8> input, u32 width, u32 height, + u32 depth, u32 origin_x, u32 origin_y, u32 extent_x, u32 num_lines, + u32 block_height, u32 block_depth, u32 pitch_linear) { + // The origin of the transformation can be configured here, leave it as zero as the current API + // doesn't expose it. + static constexpr u32 origin_z = 0; + + // We can configure here a custom pitch + // As it's not exposed 'width * BYTES_PER_PIXEL' will be the expected pitch. + const u32 pitch = pitch_linear; + const u32 stride = Common::AlignUpLog2(width * BYTES_PER_PIXEL, GOB_SIZE_X_SHIFT); + + const u32 gobs_in_x = Common::DivCeilLog2(stride, GOB_SIZE_X_SHIFT); + const u32 block_size = gobs_in_x << (GOB_SIZE_SHIFT + block_height + block_depth); + const u32 slice_size = + Common::DivCeilLog2(height, block_height + GOB_SIZE_Y_SHIFT) * block_size; + + const u32 block_height_mask = (1U << block_height) - 1; + const u32 block_depth_mask = (1U << block_depth) - 1; + const u32 x_shift = GOB_SIZE_SHIFT + block_height + block_depth; + + u32 unprocessed_lines = num_lines; + u32 extent_y = std::min(num_lines, height - origin_y); + + for (u32 slice = 0; slice < depth; ++slice) { + const u32 z = slice + origin_z; + const u32 offset_z = (z >> block_depth) * slice_size + + ((z & block_depth_mask) << (GOB_SIZE_SHIFT + block_height)); + const u32 lines_in_y = std::min(unprocessed_lines, extent_y); + for (u32 line = 0; line < lines_in_y; ++line) { + const u32 y = line + origin_y; + const u32 swizzled_y = pdep<SWIZZLE_Y_BITS>(y); + + const u32 block_y = y >> GOB_SIZE_Y_SHIFT; + const u32 offset_y = (block_y >> block_height) * block_size + + ((block_y & block_height_mask) << GOB_SIZE_SHIFT); + + u32 swizzled_x = pdep<SWIZZLE_X_BITS>(origin_x * BYTES_PER_PIXEL); + for (u32 column = 0; column < extent_x; + ++column, incrpdep<SWIZZLE_X_BITS, BYTES_PER_PIXEL>(swizzled_x)) { + const u32 x = (column + origin_x) * BYTES_PER_PIXEL; + const u32 offset_x = (x >> GOB_SIZE_X_SHIFT) << x_shift; + + const u32 base_swizzled_offset = offset_z + offset_y + offset_x; + const u32 swizzled_offset = base_swizzled_offset + (swizzled_x | swizzled_y); + + const u32 unswizzled_offset = + slice * pitch * height + line * pitch + column * BYTES_PER_PIXEL; + + u8* const dst = &output[TO_LINEAR ? swizzled_offset : unswizzled_offset]; + const u8* const src = &input[TO_LINEAR ? unswizzled_offset : swizzled_offset]; + + std::memcpy(dst, src, BYTES_PER_PIXEL); + } + } + unprocessed_lines -= lines_in_y; + if (unprocessed_lines == 0) { + return; + } + } +} + template <bool TO_LINEAR> void Swizzle(std::span<u8> output, std::span<const u8> input, u32 bytes_per_pixel, u32 width, u32 height, u32 depth, u32 block_height, u32 block_depth, u32 stride_alignment) { @@ -111,122 +173,39 @@ void Swizzle(std::span<u8> output, std::span<const u8> input, u32 bytes_per_pixe } } -template <u32 BYTES_PER_PIXEL> -void SwizzleSubrect(u32 subrect_width, u32 subrect_height, u32 source_pitch, u32 swizzled_width, - u8* swizzled_data, const u8* unswizzled_data, u32 block_height_bit, - u32 offset_x, u32 offset_y) { - const u32 block_height = 1U << block_height_bit; - const u32 image_width_in_gobs = - (swizzled_width * BYTES_PER_PIXEL + (GOB_SIZE_X - 1)) / GOB_SIZE_X; - for (u32 line = 0; line < subrect_height; ++line) { - const u32 dst_y = line + offset_y; - const u32 gob_address_y = - (dst_y / (GOB_SIZE_Y * block_height)) * GOB_SIZE * block_height * image_width_in_gobs + - ((dst_y % (GOB_SIZE_Y * block_height)) / GOB_SIZE_Y) * GOB_SIZE; - - const u32 swizzled_y = pdep<SWIZZLE_Y_BITS>(dst_y); - u32 swizzled_x = pdep<SWIZZLE_X_BITS>(offset_x * BYTES_PER_PIXEL); - for (u32 x = 0; x < subrect_width; - ++x, incrpdep<SWIZZLE_X_BITS, BYTES_PER_PIXEL>(swizzled_x)) { - const u32 dst_x = x + offset_x; - const u32 gob_address = - gob_address_y + (dst_x * BYTES_PER_PIXEL / GOB_SIZE_X) * GOB_SIZE * block_height; - const u32 swizzled_offset = gob_address + (swizzled_x | swizzled_y); - const u32 unswizzled_offset = line * source_pitch + x * BYTES_PER_PIXEL; - - const u8* const source_line = unswizzled_data + unswizzled_offset; - u8* const dest_addr = swizzled_data + swizzled_offset; - std::memcpy(dest_addr, source_line, BYTES_PER_PIXEL); - } - } -} - -template <u32 BYTES_PER_PIXEL> -void UnswizzleSubrect(u32 line_length_in, u32 line_count, u32 pitch, u32 width, u32 block_height, - u32 origin_x, u32 origin_y, u8* output, const u8* input) { - const u32 stride = width * BYTES_PER_PIXEL; - const u32 gobs_in_x = (stride + GOB_SIZE_X - 1) / GOB_SIZE_X; - const u32 block_size = gobs_in_x << (GOB_SIZE_SHIFT + block_height); - - const u32 block_height_mask = (1U << block_height) - 1; - const u32 x_shift = GOB_SIZE_SHIFT + block_height; - - for (u32 line = 0; line < line_count; ++line) { - const u32 src_y = line + origin_y; - const u32 swizzled_y = pdep<SWIZZLE_Y_BITS>(src_y); - - const u32 block_y = src_y >> GOB_SIZE_Y_SHIFT; - const u32 src_offset_y = (block_y >> block_height) * block_size + - ((block_y & block_height_mask) << GOB_SIZE_SHIFT); - - u32 swizzled_x = pdep<SWIZZLE_X_BITS>(origin_x * BYTES_PER_PIXEL); - for (u32 column = 0; column < line_length_in; - ++column, incrpdep<SWIZZLE_X_BITS, BYTES_PER_PIXEL>(swizzled_x)) { - const u32 src_x = (column + origin_x) * BYTES_PER_PIXEL; - const u32 src_offset_x = (src_x >> GOB_SIZE_X_SHIFT) << x_shift; - - const u32 swizzled_offset = src_offset_y + src_offset_x + (swizzled_x | swizzled_y); - const u32 unswizzled_offset = line * pitch + column * BYTES_PER_PIXEL; - - std::memcpy(output + unswizzled_offset, input + swizzled_offset, BYTES_PER_PIXEL); - } - } -} - -template <u32 BYTES_PER_PIXEL> -void SwizzleSliceToVoxel(u32 line_length_in, u32 line_count, u32 pitch, u32 width, u32 height, - u32 block_height, u32 block_depth, u32 origin_x, u32 origin_y, u8* output, - const u8* input) { - UNIMPLEMENTED_IF(origin_x > 0); - UNIMPLEMENTED_IF(origin_y > 0); - - const u32 stride = width * BYTES_PER_PIXEL; - const u32 gobs_in_x = (stride + GOB_SIZE_X - 1) / GOB_SIZE_X; - const u32 block_size = gobs_in_x << (GOB_SIZE_SHIFT + block_height + block_depth); - - const u32 block_height_mask = (1U << block_height) - 1; - const u32 x_shift = static_cast<u32>(GOB_SIZE_SHIFT) + block_height + block_depth; - - for (u32 line = 0; line < line_count; ++line) { - const u32 swizzled_y = pdep<SWIZZLE_Y_BITS>(line); - const u32 block_y = line / GOB_SIZE_Y; - const u32 dst_offset_y = - (block_y >> block_height) * block_size + (block_y & block_height_mask) * GOB_SIZE; - - u32 swizzled_x = 0; - for (u32 x = 0; x < line_length_in; ++x, incrpdep<SWIZZLE_X_BITS, 1>(swizzled_x)) { - const u32 dst_offset = - ((x / GOB_SIZE_X) << x_shift) + dst_offset_y + (swizzled_x | swizzled_y); - const u32 src_offset = x * BYTES_PER_PIXEL + line * pitch; - std::memcpy(output + dst_offset, input + src_offset, BYTES_PER_PIXEL); - } - } -} } // Anonymous namespace void UnswizzleTexture(std::span<u8> output, std::span<const u8> input, u32 bytes_per_pixel, u32 width, u32 height, u32 depth, u32 block_height, u32 block_depth, u32 stride_alignment) { + const u32 stride = Common::AlignUpLog2(width, stride_alignment) * bytes_per_pixel; + const u32 new_bpp = std::min(4U, static_cast<u32>(std::countr_zero(width * bytes_per_pixel))); + width = (width * bytes_per_pixel) >> new_bpp; + bytes_per_pixel = 1U << new_bpp; Swizzle<false>(output, input, bytes_per_pixel, width, height, depth, block_height, block_depth, - stride_alignment); + stride); } void SwizzleTexture(std::span<u8> output, std::span<const u8> input, u32 bytes_per_pixel, u32 width, u32 height, u32 depth, u32 block_height, u32 block_depth, u32 stride_alignment) { + const u32 stride = Common::AlignUpLog2(width, stride_alignment) * bytes_per_pixel; + const u32 new_bpp = std::min(4U, static_cast<u32>(std::countr_zero(width * bytes_per_pixel))); + width = (width * bytes_per_pixel) >> new_bpp; + bytes_per_pixel = 1U << new_bpp; Swizzle<true>(output, input, bytes_per_pixel, width, height, depth, block_height, block_depth, - stride_alignment); + stride); } -void SwizzleSubrect(u32 subrect_width, u32 subrect_height, u32 source_pitch, u32 swizzled_width, - u32 bytes_per_pixel, u8* swizzled_data, const u8* unswizzled_data, - u32 block_height_bit, u32 offset_x, u32 offset_y) { +void SwizzleSubrect(std::span<u8> output, std::span<const u8> input, u32 bytes_per_pixel, u32 width, + u32 height, u32 depth, u32 origin_x, u32 origin_y, u32 extent_x, u32 extent_y, + u32 block_height, u32 block_depth, u32 pitch_linear) { switch (bytes_per_pixel) { #define BPP_CASE(x) \ case x: \ - return SwizzleSubrect<x>(subrect_width, subrect_height, source_pitch, swizzled_width, \ - swizzled_data, unswizzled_data, block_height_bit, offset_x, \ - offset_y); + return SwizzleSubrectImpl<true, x>(output, input, width, height, depth, origin_x, \ + origin_y, extent_x, extent_y, block_height, \ + block_depth, pitch_linear); BPP_CASE(1) BPP_CASE(2) BPP_CASE(3) @@ -241,13 +220,15 @@ void SwizzleSubrect(u32 subrect_width, u32 subrect_height, u32 source_pitch, u32 } } -void UnswizzleSubrect(u32 line_length_in, u32 line_count, u32 pitch, u32 width, u32 bytes_per_pixel, - u32 block_height, u32 origin_x, u32 origin_y, u8* output, const u8* input) { +void UnswizzleSubrect(std::span<u8> output, std::span<const u8> input, u32 bytes_per_pixel, + u32 width, u32 height, u32 depth, u32 origin_x, u32 origin_y, u32 extent_x, + u32 extent_y, u32 block_height, u32 block_depth, u32 pitch_linear) { switch (bytes_per_pixel) { #define BPP_CASE(x) \ case x: \ - return UnswizzleSubrect<x>(line_length_in, line_count, pitch, width, block_height, \ - origin_x, origin_y, output, input); + return SwizzleSubrectImpl<false, x>(output, input, width, height, depth, origin_x, \ + origin_y, extent_x, extent_y, block_height, \ + block_depth, pitch_linear); BPP_CASE(1) BPP_CASE(2) BPP_CASE(3) @@ -262,55 +243,6 @@ void UnswizzleSubrect(u32 line_length_in, u32 line_count, u32 pitch, u32 width, } } -void SwizzleSliceToVoxel(u32 line_length_in, u32 line_count, u32 pitch, u32 width, u32 height, - u32 bytes_per_pixel, u32 block_height, u32 block_depth, u32 origin_x, - u32 origin_y, u8* output, const u8* input) { - switch (bytes_per_pixel) { -#define BPP_CASE(x) \ - case x: \ - return SwizzleSliceToVoxel<x>(line_length_in, line_count, pitch, width, height, \ - block_height, block_depth, origin_x, origin_y, output, \ - input); - BPP_CASE(1) - BPP_CASE(2) - BPP_CASE(3) - BPP_CASE(4) - BPP_CASE(6) - BPP_CASE(8) - BPP_CASE(12) - BPP_CASE(16) -#undef BPP_CASE - default: - ASSERT_MSG(false, "Invalid bytes_per_pixel={}", bytes_per_pixel); - } -} - -void SwizzleKepler(const u32 width, const u32 height, const u32 dst_x, const u32 dst_y, - const u32 block_height_bit, const std::size_t copy_size, const u8* source_data, - u8* swizzle_data) { - const u32 block_height = 1U << block_height_bit; - const u32 image_width_in_gobs{(width + GOB_SIZE_X - 1) / GOB_SIZE_X}; - std::size_t count = 0; - for (std::size_t y = dst_y; y < height && count < copy_size; ++y) { - const std::size_t gob_address_y = - (y / (GOB_SIZE_Y * block_height)) * GOB_SIZE * block_height * image_width_in_gobs + - ((y % (GOB_SIZE_Y * block_height)) / GOB_SIZE_Y) * GOB_SIZE; - const u32 swizzled_y = pdep<SWIZZLE_Y_BITS>(static_cast<u32>(y)); - u32 swizzled_x = pdep<SWIZZLE_X_BITS>(dst_x); - for (std::size_t x = dst_x; x < width && count < copy_size; - ++x, incrpdep<SWIZZLE_X_BITS, 1>(swizzled_x)) { - const std::size_t gob_address = - gob_address_y + (x / GOB_SIZE_X) * GOB_SIZE * block_height; - const std::size_t swizzled_offset = gob_address + (swizzled_x | swizzled_y); - const u8* source_line = source_data + count; - u8* dest_addr = swizzle_data + swizzled_offset; - count++; - - *dest_addr = *source_line; - } - } -} - std::size_t CalculateSize(bool tiled, u32 bytes_per_pixel, u32 width, u32 height, u32 depth, u32 block_height, u32 block_depth) { if (tiled) { diff --git a/src/video_core/textures/decoders.h b/src/video_core/textures/decoders.h index 31a11708f..e70407692 100644 --- a/src/video_core/textures/decoders.h +++ b/src/video_core/textures/decoders.h @@ -40,7 +40,6 @@ constexpr SwizzleTable MakeSwizzleTable() { } return table; } -constexpr SwizzleTable SWIZZLE_TABLE = MakeSwizzleTable(); /// Unswizzles a block linear texture into linear memory. void UnswizzleTexture(std::span<u8> output, std::span<const u8> input, u32 bytes_per_pixel, @@ -57,34 +56,14 @@ std::size_t CalculateSize(bool tiled, u32 bytes_per_pixel, u32 width, u32 height u32 block_height, u32 block_depth); /// Copies an untiled subrectangle into a tiled surface. -void SwizzleSubrect(u32 subrect_width, u32 subrect_height, u32 source_pitch, u32 swizzled_width, - u32 bytes_per_pixel, u8* swizzled_data, const u8* unswizzled_data, - u32 block_height_bit, u32 offset_x, u32 offset_y); +void SwizzleSubrect(std::span<u8> output, std::span<const u8> input, u32 bytes_per_pixel, u32 width, + u32 height, u32 depth, u32 origin_x, u32 origin_y, u32 extent_x, u32 extent_y, + u32 block_height, u32 block_depth, u32 pitch_linear); /// Copies a tiled subrectangle into a linear surface. -void UnswizzleSubrect(u32 line_length_in, u32 line_count, u32 pitch, u32 width, u32 bytes_per_pixel, - u32 block_height, u32 origin_x, u32 origin_y, u8* output, const u8* input); - -/// @brief Swizzles a 2D array of pixels into a 3D texture -/// @param line_length_in Number of pixels per line -/// @param line_count Number of lines -/// @param pitch Number of bytes per line -/// @param width Width of the swizzled texture -/// @param height Height of the swizzled texture -/// @param bytes_per_pixel Number of bytes used per pixel -/// @param block_height Block height shift -/// @param block_depth Block depth shift -/// @param origin_x Column offset in pixels of the swizzled texture -/// @param origin_y Row offset in pixels of the swizzled texture -/// @param output Pointer to the pixels of the swizzled texture -/// @param input Pointer to the 2D array of pixels used as input -/// @pre input and output points to an array large enough to hold the number of bytes used -void SwizzleSliceToVoxel(u32 line_length_in, u32 line_count, u32 pitch, u32 width, u32 height, - u32 bytes_per_pixel, u32 block_height, u32 block_depth, u32 origin_x, - u32 origin_y, u8* output, const u8* input); - -void SwizzleKepler(u32 width, u32 height, u32 dst_x, u32 dst_y, u32 block_height, - std::size_t copy_size, const u8* source_data, u8* swizzle_data); +void UnswizzleSubrect(std::span<u8> output, std::span<const u8> input, u32 bytes_per_pixel, + u32 width, u32 height, u32 depth, u32 origin_x, u32 origin_y, u32 extent_x, + u32 extent_y, u32 block_height, u32 block_depth, u32 pitch_linear); /// Obtains the offset of the gob for positions 'dst_x' & 'dst_y' u64 GetGOBOffset(u32 width, u32 height, u32 dst_x, u32 dst_y, u32 block_height, diff --git a/src/video_core/transform_feedback.cpp b/src/video_core/transform_feedback.cpp index 7e605981c..45071185a 100644 --- a/src/video_core/transform_feedback.cpp +++ b/src/video_core/transform_feedback.cpp @@ -15,51 +15,51 @@ namespace VideoCommon { std::vector<Shader::TransformFeedbackVarying> MakeTransformFeedbackVaryings( const TransformFeedbackState& state) { static constexpr std::array VECTORS{ - 28, // gl_Position - 32, // Generic 0 - 36, // Generic 1 - 40, // Generic 2 - 44, // Generic 3 - 48, // Generic 4 - 52, // Generic 5 - 56, // Generic 6 - 60, // Generic 7 - 64, // Generic 8 - 68, // Generic 9 - 72, // Generic 10 - 76, // Generic 11 - 80, // Generic 12 - 84, // Generic 13 - 88, // Generic 14 - 92, // Generic 15 - 96, // Generic 16 - 100, // Generic 17 - 104, // Generic 18 - 108, // Generic 19 - 112, // Generic 20 - 116, // Generic 21 - 120, // Generic 22 - 124, // Generic 23 - 128, // Generic 24 - 132, // Generic 25 - 136, // Generic 26 - 140, // Generic 27 - 144, // Generic 28 - 148, // Generic 29 - 152, // Generic 30 - 156, // Generic 31 - 160, // gl_FrontColor - 164, // gl_FrontSecondaryColor - 160, // gl_BackColor - 164, // gl_BackSecondaryColor - 192, // gl_TexCoord[0] - 196, // gl_TexCoord[1] - 200, // gl_TexCoord[2] - 204, // gl_TexCoord[3] - 208, // gl_TexCoord[4] - 212, // gl_TexCoord[5] - 216, // gl_TexCoord[6] - 220, // gl_TexCoord[7] + 28U, // gl_Position + 32U, // Generic 0 + 36U, // Generic 1 + 40U, // Generic 2 + 44U, // Generic 3 + 48U, // Generic 4 + 52U, // Generic 5 + 56U, // Generic 6 + 60U, // Generic 7 + 64U, // Generic 8 + 68U, // Generic 9 + 72U, // Generic 10 + 76U, // Generic 11 + 80U, // Generic 12 + 84U, // Generic 13 + 88U, // Generic 14 + 92U, // Generic 15 + 96U, // Generic 16 + 100U, // Generic 17 + 104U, // Generic 18 + 108U, // Generic 19 + 112U, // Generic 20 + 116U, // Generic 21 + 120U, // Generic 22 + 124U, // Generic 23 + 128U, // Generic 24 + 132U, // Generic 25 + 136U, // Generic 26 + 140U, // Generic 27 + 144U, // Generic 28 + 148U, // Generic 29 + 152U, // Generic 30 + 156U, // Generic 31 + 160U, // gl_FrontColor + 164U, // gl_FrontSecondaryColor + 160U, // gl_BackColor + 164U, // gl_BackSecondaryColor + 192U, // gl_TexCoord[0] + 196U, // gl_TexCoord[1] + 200U, // gl_TexCoord[2] + 204U, // gl_TexCoord[3] + 208U, // gl_TexCoord[4] + 212U, // gl_TexCoord[5] + 216U, // gl_TexCoord[6] + 220U, // gl_TexCoord[7] }; std::vector<Shader::TransformFeedbackVarying> xfb(256); for (size_t buffer = 0; buffer < state.layouts.size(); ++buffer) { @@ -68,8 +68,20 @@ std::vector<Shader::TransformFeedbackVarying> MakeTransformFeedbackVaryings( const u32 varying_count = layout.varying_count; u32 highest = 0; for (u32 offset = 0; offset < varying_count; ++offset) { - const u32 base_offset = offset; - const u8 location = locations[offset]; + const auto get_attribute = [&locations](u32 index) -> u32 { + switch (index % 4) { + case 0: + return locations[index / 4].attribute0.Value(); + case 1: + return locations[index / 4].attribute1.Value(); + case 2: + return locations[index / 4].attribute2.Value(); + case 3: + return locations[index / 4].attribute3.Value(); + } + UNREACHABLE(); + return 0; + }; UNIMPLEMENTED_IF_MSG(layout.stream != 0, "Stream is not zero: {}", layout.stream); Shader::TransformFeedbackVarying varying{ @@ -78,16 +90,18 @@ std::vector<Shader::TransformFeedbackVarying> MakeTransformFeedbackVaryings( .offset = offset * 4, .components = 1, }; - if (std::ranges::find(VECTORS, Common::AlignDown(location, 4)) != VECTORS.end()) { - UNIMPLEMENTED_IF_MSG(location % 4 != 0, "Unaligned TFB"); + const u32 base_offset = offset; + const auto attribute{get_attribute(offset)}; + if (std::ranges::find(VECTORS, Common::AlignDown(attribute, 4)) != VECTORS.end()) { + UNIMPLEMENTED_IF_MSG(attribute % 4 != 0, "Unaligned TFB {}", attribute); - const u8 base_index = location / 4; - while (offset + 1 < varying_count && base_index == locations[offset + 1] / 4) { + const auto base_index = attribute / 4; + while (offset + 1 < varying_count && base_index == get_attribute(offset + 1) / 4) { ++offset; ++varying.components; } } - xfb[location] = varying; + xfb[attribute] = varying; highest = std::max(highest, (base_offset + varying.components) * 4); } UNIMPLEMENTED_IF(highest != layout.stride); diff --git a/src/video_core/transform_feedback.h b/src/video_core/transform_feedback.h index a519adb59..d13eb16c3 100644 --- a/src/video_core/transform_feedback.h +++ b/src/video_core/transform_feedback.h @@ -19,7 +19,8 @@ struct TransformFeedbackState { u32 stride; }; std::array<Layout, Tegra::Engines::Maxwell3D::Regs::NumTransformFeedbackBuffers> layouts; - std::array<std::array<u8, 128>, Tegra::Engines::Maxwell3D::Regs::NumTransformFeedbackBuffers> + std::array<std::array<Tegra::Engines::Maxwell3D::Regs::StreamOutLayout, 32>, + Tegra::Engines::Maxwell3D::Regs::NumTransformFeedbackBuffers> varyings; }; diff --git a/src/video_core/vulkan_common/vulkan_wrapper.h b/src/video_core/vulkan_common/vulkan_wrapper.h index 795f16bfb..1b3f493bd 100644 --- a/src/video_core/vulkan_common/vulkan_wrapper.h +++ b/src/video_core/vulkan_common/vulkan_wrapper.h @@ -519,9 +519,7 @@ public: dld{rhs.dld} {} /// Assign an allocation transfering ownership from another allocation. - /// Releases any previously held allocation. PoolAllocations& operator=(PoolAllocations&& rhs) noexcept { - Release(); allocations = std::move(rhs.allocations); num = rhs.num; device = rhs.device; @@ -530,11 +528,6 @@ public: return *this; } - /// Destroys any held allocation. - ~PoolAllocations() { - Release(); - } - /// Returns the number of allocations. std::size_t size() const noexcept { return num; @@ -557,19 +550,6 @@ public: } private: - /// Destroys the held allocations if they exist. - void Release() noexcept { - if (!allocations) { - return; - } - const Span<AllocationType> span(allocations.get(), num); - const VkResult result = Free(device, pool, span, *dld); - // There's no way to report errors from a destructor. - if (result != VK_SUCCESS) { - std::terminate(); - } - } - std::unique_ptr<AllocationType[]> allocations; std::size_t num = 0; VkDevice device = nullptr; |