diff options
Diffstat (limited to 'src/video_core')
-rw-r--r-- | src/video_core/engines/shader_bytecode.h | 10 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_decompiler.cpp | 44 |
2 files changed, 41 insertions, 13 deletions
diff --git a/src/video_core/engines/shader_bytecode.h b/src/video_core/engines/shader_bytecode.h index ab978c2e2..65fa1495f 100644 --- a/src/video_core/engines/shader_bytecode.h +++ b/src/video_core/engines/shader_bytecode.h @@ -142,6 +142,7 @@ enum class PredCondition : u64 { GreaterThan = 4, NotEqual = 5, GreaterEqual = 6, + LessThanWithNan = 9, NotEqualWithNan = 13, // TODO(Subv): Other condition types }; @@ -201,6 +202,11 @@ enum class IMinMaxExchange : u64 { XHi = 3, }; +enum class FlowCondition : u64 { + Always = 0xF, + Fcsm_Tr = 0x1C, // TODO(bunnei): What is this used for? +}; + union Instruction { Instruction& operator=(const Instruction& instr) { value = instr.value; @@ -316,6 +322,10 @@ union Instruction { } bfe; union { + BitField<0, 5, FlowCondition> cond; + } flow; + + union { BitField<48, 1, u64> negate_b; BitField<49, 1, u64> negate_c; } ffma; diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp index c29cabb84..96a4ca6fe 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp @@ -728,10 +728,10 @@ private: const std::string& op_a, const std::string& op_b) const { using Tegra::Shader::PredCondition; static const std::unordered_map<PredCondition, const char*> PredicateComparisonStrings = { - {PredCondition::LessThan, "<"}, {PredCondition::Equal, "=="}, - {PredCondition::LessEqual, "<="}, {PredCondition::GreaterThan, ">"}, - {PredCondition::NotEqual, "!="}, {PredCondition::GreaterEqual, ">="}, - {PredCondition::NotEqualWithNan, "!="}, + {PredCondition::LessThan, "<"}, {PredCondition::Equal, "=="}, + {PredCondition::LessEqual, "<="}, {PredCondition::GreaterThan, ">"}, + {PredCondition::NotEqual, "!="}, {PredCondition::GreaterEqual, ">="}, + {PredCondition::LessThanWithNan, "<"}, {PredCondition::NotEqualWithNan, "!="}, }; const auto& comparison{PredicateComparisonStrings.find(condition)}; @@ -739,7 +739,8 @@ private: "Unknown predicate comparison operation"); std::string predicate{'(' + op_a + ") " + comparison->second + " (" + op_b + ')'}; - if (condition == PredCondition::NotEqualWithNan) { + if (condition == PredCondition::LessThanWithNan || + condition == PredCondition::NotEqualWithNan) { predicate += " || isnan(" + op_a + ") || isnan(" + op_b + ')'; } @@ -1639,16 +1640,32 @@ private: shader.AddLine("color.a = " + regs.GetRegisterAsFloat(3) + ';'); } - shader.AddLine("return true;"); - if (instr.pred.pred_index == static_cast<u64>(Pred::UnusedIndex)) { - // If this is an unconditional exit then just end processing here, otherwise - // we have to account for the possibility of the condition not being met, so - // continue processing the next instruction. - offset = PROGRAM_END - 1; + switch (instr.flow.cond) { + case Tegra::Shader::FlowCondition::Always: + shader.AddLine("return true;"); + if (instr.pred.pred_index == static_cast<u64>(Pred::UnusedIndex)) { + // If this is an unconditional exit then just end processing here, + // otherwise we have to account for the possibility of the condition + // not being met, so continue processing the next instruction. + offset = PROGRAM_END - 1; + } + break; + + case Tegra::Shader::FlowCondition::Fcsm_Tr: + // TODO(bunnei): What is this used for? If we assume this conditon is not + // satisifed, dual vertex shaders in Farming Simulator make more sense + LOG_CRITICAL(HW_GPU, "Skipping unknown FlowCondition::Fcsm_Tr"); + break; + + default: + LOG_CRITICAL(HW_GPU, "Unhandled flow condition: {}", + static_cast<u32>(instr.flow.cond.Value())); + UNREACHABLE(); } break; } case OpCode::Id::KIL: { + ASSERT(instr.flow.cond == Tegra::Shader::FlowCondition::Always); shader.AddLine("discard;"); break; } @@ -1669,8 +1686,9 @@ private: // can ignore this when generating GLSL code. break; } - case OpCode::Id::DEPBAR: - case OpCode::Id::SYNC: { + case OpCode::Id::SYNC: + ASSERT(instr.flow.cond == Tegra::Shader::FlowCondition::Always); + case OpCode::Id::DEPBAR: { // TODO(Subv): Find out if we actually have to care about these instructions or if // the GLSL compiler takes care of that for us. LOG_WARNING(HW_GPU, "DEPBAR/SYNC instruction is stubbed"); |