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-rw-r--r--src/video_core/pica_types.h18
-rw-r--r--src/video_core/utils.h14
2 files changed, 11 insertions, 21 deletions
diff --git a/src/video_core/pica_types.h b/src/video_core/pica_types.h
index 5d7e10066..2eafa7e9e 100644
--- a/src/video_core/pica_types.h
+++ b/src/video_core/pica_types.h
@@ -58,11 +58,12 @@ public:
}
Float<M, E> operator*(const Float<M, E>& flt) const {
- if ((this->value == 0.f && !std::isnan(flt.value)) ||
- (flt.value == 0.f && !std::isnan(this->value)))
- // PICA gives 0 instead of NaN when multiplying by inf
- return Zero();
- return Float<M, E>::FromFloat32(ToFloat32() * flt.ToFloat32());
+ float result = value * flt.ToFloat32();
+ // PICA gives 0 instead of NaN when multiplying by inf
+ if (!std::isnan(value) && !std::isnan(flt.ToFloat32()))
+ if (std::isnan(result))
+ result = 0.f;
+ return Float<M, E>::FromFloat32(result);
}
Float<M, E> operator/(const Float<M, E>& flt) const {
@@ -78,12 +79,7 @@ public:
}
Float<M, E>& operator*=(const Float<M, E>& flt) {
- if ((this->value == 0.f && !std::isnan(flt.value)) ||
- (flt.value == 0.f && !std::isnan(this->value)))
- // PICA gives 0 instead of NaN when multiplying by inf
- *this = Zero();
- else
- value *= flt.ToFloat32();
+ value = operator*(flt).value;
return *this;
}
diff --git a/src/video_core/utils.h b/src/video_core/utils.h
index 7ce83a055..d8567f314 100644
--- a/src/video_core/utils.h
+++ b/src/video_core/utils.h
@@ -8,17 +8,11 @@
namespace VideoCore {
-/**
- * Interleave the lower 3 bits of each coordinate to get the intra-block offsets, which are
- * arranged in a Z-order curve. More details on the bit manipulation at:
- * https://fgiesen.wordpress.com/2009/12/13/decoding-morton-codes/
- */
+// 8x8 Z-Order coordinate from 2D coordinates
static inline u32 MortonInterleave(u32 x, u32 y) {
- u32 i = (x & 7) | ((y & 7) << 8); // ---- -210
- i = (i ^ (i << 2)) & 0x1313; // ---2 --10
- i = (i ^ (i << 1)) & 0x1515; // ---2 -1-0
- i = (i | (i >> 7)) & 0x3F;
- return i;
+ static const u32 xlut[] = {0x00, 0x01, 0x04, 0x05, 0x10, 0x11, 0x14, 0x15};
+ static const u32 ylut[] = {0x00, 0x02, 0x08, 0x0a, 0x20, 0x22, 0x28, 0x2a};
+ return xlut[x % 8] + ylut[y % 8];
}
/**