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-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp23
-rw-r--r--src/video_core/renderer_opengl/gl_texture_cache.cpp136
-rw-r--r--src/video_core/renderer_opengl/gl_texture_cache.h9
3 files changed, 107 insertions, 61 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index a6d9f7c43..b91e7edf8 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -577,6 +577,14 @@ void RasterizerOpenGL::SyncViewport() {
const bool force = flags[Dirty::ViewportTransform];
flags[Dirty::ViewportTransform] = false;
+ const auto& resolution = Settings::values.resolution_info;
+ const auto scale_up = [&](u32 value) -> u32 {
+ if (value == 0) {
+ return 0U;
+ }
+ const u32 converted_value = (value * resolution.up_scale) >> resolution.down_shift;
+ return std::max<u32>(converted_value, 1U);
+ };
for (std::size_t i = 0; i < Maxwell::NumViewports; ++i) {
if (!force && !flags[Dirty::Viewport0 + i]) {
continue;
@@ -585,8 +593,8 @@ void RasterizerOpenGL::SyncViewport() {
const auto& src = regs.viewport_transform[i];
const Common::Rectangle<f32> rect{src.GetRect()};
- glViewportIndexedf(static_cast<GLuint>(i), rect.left, rect.bottom, rect.GetWidth(),
- rect.GetHeight());
+ glViewportIndexedf(static_cast<GLuint>(i), rect.left, rect.bottom,
+ scale_up(rect.GetWidth()), scale_up(rect.GetHeight()));
const GLdouble reduce_z = regs.depth_mode == Maxwell::DepthMode::MinusOneToOne;
const GLdouble near_depth = src.translate_z - src.scale_z * reduce_z;
@@ -909,6 +917,15 @@ void RasterizerOpenGL::SyncScissorTest() {
flags[Dirty::Scissors] = false;
const auto& regs = maxwell3d.regs;
+
+ const auto& resolution = Settings::values.resolution_info;
+ const auto scale_up = [&](u32 value) -> u32 {
+ if (value == 0) {
+ return 0U;
+ }
+ const u32 converted_value = (value * resolution.up_scale) >> resolution.down_shift;
+ return std::max<u32>(converted_value, 1U);
+ };
for (std::size_t index = 0; index < Maxwell::NumViewports; ++index) {
if (!flags[Dirty::Scissor0 + index]) {
continue;
@@ -919,7 +936,7 @@ void RasterizerOpenGL::SyncScissorTest() {
if (src.enable) {
glEnablei(GL_SCISSOR_TEST, static_cast<GLuint>(index));
glScissorIndexed(static_cast<GLuint>(index), src.min_x, src.min_y,
- src.max_x - src.min_x, src.max_y - src.min_y);
+ scale_up(src.max_x - src.min_x), scale_up(src.max_y - src.min_y));
} else {
glDisablei(GL_SCISSOR_TEST, static_cast<GLuint>(index));
}
diff --git a/src/video_core/renderer_opengl/gl_texture_cache.cpp b/src/video_core/renderer_opengl/gl_texture_cache.cpp
index 2d9f770cd..ecde5b600 100644
--- a/src/video_core/renderer_opengl/gl_texture_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_texture_cache.cpp
@@ -316,6 +316,52 @@ void AttachTexture(GLuint fbo, GLenum attachment, const ImageView* image_view) {
}
}
+OGLTexture MakeImage(const VideoCommon::ImageInfo& info, GLenum gl_internal_format) {
+ const GLenum target = ImageTarget(info);
+ const GLsizei width = info.size.width;
+ const GLsizei height = info.size.height;
+ const GLsizei depth = info.size.depth;
+ const int max_host_mip_levels = std::bit_width(info.size.width);
+ const GLsizei num_levels = std::min(info.resources.levels, max_host_mip_levels);
+ const GLsizei num_layers = info.resources.layers;
+ const GLsizei num_samples = info.num_samples;
+
+ GLuint handle = 0;
+ OGLTexture texture;
+ if (target != GL_TEXTURE_BUFFER) {
+ texture.Create(target);
+ handle = texture.handle;
+ }
+ switch (target) {
+ case GL_TEXTURE_1D_ARRAY:
+ glTextureStorage2D(handle, num_levels, gl_internal_format, width, num_layers);
+ break;
+ case GL_TEXTURE_2D_ARRAY:
+ glTextureStorage3D(handle, num_levels, gl_internal_format, width, height, num_layers);
+ break;
+ case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: {
+ // TODO: Where should 'fixedsamplelocations' come from?
+ const auto [samples_x, samples_y] = SamplesLog2(info.num_samples);
+ glTextureStorage3DMultisample(handle, num_samples, gl_internal_format, width >> samples_x,
+ height >> samples_y, num_layers, GL_FALSE);
+ break;
+ }
+ case GL_TEXTURE_RECTANGLE:
+ glTextureStorage2D(handle, num_levels, gl_internal_format, width, height);
+ break;
+ case GL_TEXTURE_3D:
+ glTextureStorage3D(handle, num_levels, gl_internal_format, width, height, depth);
+ break;
+ case GL_TEXTURE_BUFFER:
+ UNREACHABLE();
+ break;
+ default:
+ UNREACHABLE_MSG("Invalid target=0x{:x}", target);
+ break;
+ }
+ return texture;
+}
+
[[nodiscard]] bool IsPixelFormatBGR(PixelFormat format) {
switch (format) {
case PixelFormat::B5G6R5_UNORM:
@@ -430,6 +476,11 @@ TextureCacheRuntime::TextureCacheRuntime(const Device& device_, ProgramManager&
TextureCacheRuntime::~TextureCacheRuntime() = default;
+void TextureCacheRuntime::Init() {
+ resolution = Settings::values.resolution_info;
+ is_rescaling_on = resolution.up_scale != 1 || resolution.down_shift != 0;
+}
+
void TextureCacheRuntime::Finish() {
glFinish();
}
@@ -605,13 +656,13 @@ std::optional<size_t> TextureCacheRuntime::StagingBuffers::FindBuffer(size_t req
return found;
}
-Image::Image(TextureCacheRuntime& runtime, const VideoCommon::ImageInfo& info_, GPUVAddr gpu_addr_,
+Image::Image(TextureCacheRuntime& runtime_, const VideoCommon::ImageInfo& info_, GPUVAddr gpu_addr_,
VAddr cpu_addr_)
- : VideoCommon::ImageBase(info_, gpu_addr_, cpu_addr_) {
- if (CanBeAccelerated(runtime, info)) {
+ : VideoCommon::ImageBase(info_, gpu_addr_, cpu_addr_), runtime{&runtime_} {
+ if (CanBeAccelerated(*runtime, info)) {
flags |= ImageFlagBits::AcceleratedUpload;
}
- if (IsConverted(runtime.device, info.format, info.type)) {
+ if (IsConverted(runtime->device, info.format, info.type)) {
flags |= ImageFlagBits::Converted;
gl_internal_format = IsPixelFormatSRGB(info.format) ? GL_SRGB8_ALPHA8 : GL_RGBA8;
gl_format = GL_RGBA;
@@ -622,51 +673,11 @@ Image::Image(TextureCacheRuntime& runtime, const VideoCommon::ImageInfo& info_,
gl_format = tuple.format;
gl_type = tuple.type;
}
- const GLenum target = ImageTarget(info);
- const GLsizei width = info.size.width;
- const GLsizei height = info.size.height;
- const GLsizei depth = info.size.depth;
- const int max_host_mip_levels = std::bit_width(info.size.width);
- const GLsizei num_levels = std::min(info.resources.levels, max_host_mip_levels);
- const GLsizei num_layers = info.resources.layers;
- const GLsizei num_samples = info.num_samples;
-
- GLuint handle = 0;
- if (target != GL_TEXTURE_BUFFER) {
- texture.Create(target);
- handle = texture.handle;
- }
- switch (target) {
- case GL_TEXTURE_1D_ARRAY:
- glTextureStorage2D(handle, num_levels, gl_internal_format, width, num_layers);
- break;
- case GL_TEXTURE_2D_ARRAY:
- glTextureStorage3D(handle, num_levels, gl_internal_format, width, height, num_layers);
- break;
- case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: {
- // TODO: Where should 'fixedsamplelocations' come from?
- const auto [samples_x, samples_y] = SamplesLog2(info.num_samples);
- glTextureStorage3DMultisample(handle, num_samples, gl_internal_format, width >> samples_x,
- height >> samples_y, num_layers, GL_FALSE);
- break;
- }
- case GL_TEXTURE_RECTANGLE:
- glTextureStorage2D(handle, num_levels, gl_internal_format, width, height);
- break;
- case GL_TEXTURE_3D:
- glTextureStorage3D(handle, num_levels, gl_internal_format, width, height, depth);
- break;
- case GL_TEXTURE_BUFFER:
- UNREACHABLE();
- break;
- default:
- UNREACHABLE_MSG("Invalid target=0x{:x}", target);
- break;
- }
- if (runtime.device.HasDebuggingToolAttached()) {
+ texture = MakeImage(info, gl_internal_format);
+ if (runtime->device.HasDebuggingToolAttached()) {
const std::string name = VideoCommon::Name(*this);
- glObjectLabel(target == GL_TEXTURE_BUFFER ? GL_BUFFER : GL_TEXTURE, handle,
- static_cast<GLsizei>(name.size()), name.data());
+ glObjectLabel(ImageTarget(info) == GL_TEXTURE_BUFFER ? GL_BUFFER : GL_TEXTURE,
+ texture.handle, static_cast<GLsizei>(name.size()), name.data());
}
}
@@ -855,7 +866,7 @@ void Image::CopyImageToBuffer(const VideoCommon::BufferImageCopy& copy, size_t b
}
}
-void Image::Scale() {
+void Image::Scale(u32 up, u32 down) {
// TODO: Pass scaling factor?
if (gl_format == 0 || gl_type == 0) {
// compressed textures
@@ -902,12 +913,22 @@ void Image::Scale() {
glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo_handle);
glNamedFramebufferTexture(fbo_handle, attachment, texture.handle, 0);
- const size_t scaled_width = info.size.width;
- const size_t scaled_height = info.size.height * 2;
- glBlitNamedFramebuffer(fbo_handle, fbo_handle, 0, 0, info.size.width, info.size.height, 0, 0,
+ const auto scale_up = [&](u32 value) { return std::max<u32>((value * up) >> down, 1U); };
+ const u32 scaled_width = scale_up(info.size.width);
+ const u32 scaled_height = scale_up(info.size.height);
+ const u32 original_width = info.size.width;
+ const u32 original_height = info.size.height;
+
+ auto scaled_info = info;
+ scaled_info.size.width = scaled_width;
+ scaled_info.size.height = scaled_height;
+ auto scaled_texture = MakeImage(scaled_info, gl_internal_format);
+
+ glBlitNamedFramebuffer(fbo_handle, fbo_handle, 0, 0, original_width, original_height, 0, 0,
scaled_width, scaled_height, mask, filter);
- // TODO: resize texture?
- glCopyTextureSubImage3D(texture.handle, 0, 0, 0, 0, 0, 0, scaled_width, scaled_height / 2);
+ glCopyTextureSubImage3D(scaled_texture.handle, 0, 0, 0, 0, 0, 0, scaled_width, scaled_height);
+ texture = std::move(scaled_texture);
+
// Restore previous framebuffers
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, prev_draw_fbo);
glBindFramebuffer(GL_READ_FRAMEBUFFER, prev_read_fbo);
@@ -918,7 +939,8 @@ bool Image::ScaleUp() {
return false;
}
flags |= ImageFlagBits::Rescaled;
- //Scale();
+ const auto& resolution = runtime->resolution;
+ Scale(resolution.up_scale, resolution.down_shift);
return true;
}
@@ -927,7 +949,9 @@ bool Image::ScaleDown() {
return false;
}
flags &= ~ImageFlagBits::Rescaled;
- //Scale();
+ UNIMPLEMENTED();
+ // const auto& resolution = runtime->resolution;
+ // Scale();
return true;
}
diff --git a/src/video_core/renderer_opengl/gl_texture_cache.h b/src/video_core/renderer_opengl/gl_texture_cache.h
index 324a0f1cb..77ca14132 100644
--- a/src/video_core/renderer_opengl/gl_texture_cache.h
+++ b/src/video_core/renderer_opengl/gl_texture_cache.h
@@ -9,6 +9,7 @@
#include <glad/glad.h>
+#include "common/settings.h"
#include "shader_recompiler/shader_info.h"
#include "video_core/renderer_opengl/gl_resource_manager.h"
#include "video_core/renderer_opengl/util_shaders.h"
@@ -72,7 +73,7 @@ public:
StateTracker& state_tracker);
~TextureCacheRuntime();
- void Init() {}
+ void Init();
void Finish();
@@ -153,6 +154,9 @@ private:
OGLTextureView null_image_view_cube;
std::array<GLuint, Shader::NUM_TEXTURE_TYPES> null_image_views{};
+
+ Settings::ResolutionScalingInfo resolution;
+ bool is_rescaling_on{};
};
class Image : public VideoCommon::ImageBase {
@@ -198,13 +202,14 @@ private:
void CopyImageToBuffer(const VideoCommon::BufferImageCopy& copy, size_t buffer_offset);
- void Scale();
+ void Scale(u32 up, u32 down);
OGLTexture texture;
OGLTextureView store_view;
GLenum gl_internal_format = GL_NONE;
GLenum gl_format = GL_NONE;
GLenum gl_type = GL_NONE;
+ TextureCacheRuntime* runtime;
};
class ImageView : public VideoCommon::ImageViewBase {