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-rw-r--r--src/video_core/debug_utils/debug_utils.cpp57
-rw-r--r--src/video_core/debug_utils/debug_utils.h9
2 files changed, 45 insertions, 21 deletions
diff --git a/src/video_core/debug_utils/debug_utils.cpp b/src/video_core/debug_utils/debug_utils.cpp
index 11f87d988..59909c827 100644
--- a/src/video_core/debug_utils/debug_utils.cpp
+++ b/src/video_core/debug_utils/debug_utils.cpp
@@ -2,6 +2,8 @@
// Licensed under GPLv2
// Refer to the license.txt file included.
+#include <cassert>
+
#include <algorithm>
#include <condition_variable>
#include <list>
@@ -17,6 +19,7 @@
#include "common/log.h"
#include "common/file_util.h"
+#include "video_core/math.h"
#include "video_core/pica.h"
#include "debug_utils.h"
@@ -355,6 +358,30 @@ std::unique_ptr<PicaTrace> FinishPicaTracing()
return std::move(ret);
}
+const Math::Vec4<u8> LookupTexture(const u8* source, int x, int y, const TextureInfo& info) {
+ assert(info.format == Pica::Regs::TextureFormat::RGB8);
+
+ // Cf. rasterizer code for an explanation of this algorithm.
+ int texel_index_within_tile = 0;
+ for (int block_size_index = 0; block_size_index < 3; ++block_size_index) {
+ int sub_tile_width = 1 << block_size_index;
+ int sub_tile_height = 1 << block_size_index;
+
+ int sub_tile_index = (x & sub_tile_width) << block_size_index;
+ sub_tile_index += 2 * ((y & sub_tile_height) << block_size_index);
+ texel_index_within_tile += sub_tile_index;
+ }
+
+ const int block_width = 8;
+ const int block_height = 8;
+
+ int coarse_x = (x / block_width) * block_width;
+ int coarse_y = (y / block_height) * block_height;
+
+ const u8* source_ptr = source + coarse_x * block_height * 3 + coarse_y * info.stride + texel_index_within_tile * 3;
+ return { source_ptr[2], source_ptr[1], source_ptr[0], 255 };
+}
+
void DumpTexture(const Pica::Regs::TextureConfig& texture_config, u8* data) {
// NOTE: Permanently enabling this just trashes hard disks for no reason.
// Hence, this is currently disabled.
@@ -420,27 +447,15 @@ void DumpTexture(const Pica::Regs::TextureConfig& texture_config, u8* data) {
buf = new u8[row_stride * texture_config.height];
for (unsigned y = 0; y < texture_config.height; ++y) {
for (unsigned x = 0; x < texture_config.width; ++x) {
- // Cf. rasterizer code for an explanation of this algorithm.
- int texel_index_within_tile = 0;
- for (int block_size_index = 0; block_size_index < 3; ++block_size_index) {
- int sub_tile_width = 1 << block_size_index;
- int sub_tile_height = 1 << block_size_index;
-
- int sub_tile_index = (x & sub_tile_width) << block_size_index;
- sub_tile_index += 2 * ((y & sub_tile_height) << block_size_index);
- texel_index_within_tile += sub_tile_index;
- }
-
- const int block_width = 8;
- const int block_height = 8;
-
- int coarse_x = (x / block_width) * block_width;
- int coarse_y = (y / block_height) * block_height;
-
- u8* source_ptr = (u8*)data + coarse_x * block_height * 3 + coarse_y * row_stride + texel_index_within_tile * 3;
- buf[3 * x + y * row_stride ] = source_ptr[2];
- buf[3 * x + y * row_stride + 1] = source_ptr[1];
- buf[3 * x + y * row_stride + 2] = source_ptr[0];
+ TextureInfo info;
+ info.width = texture_config.width;
+ info.height = texture_config.height;
+ info.stride = row_stride;
+ info.format = registers.texture0_format;
+ Math::Vec4<u8> texture_color = LookupTexture(data, x, y, info);
+ buf[3 * x + y * row_stride ] = texture_color.r();
+ buf[3 * x + y * row_stride + 1] = texture_color.g();
+ buf[3 * x + y * row_stride + 2] = texture_color.b();
}
}
diff --git a/src/video_core/debug_utils/debug_utils.h b/src/video_core/debug_utils/debug_utils.h
index 26b26e22f..bad4c919a 100644
--- a/src/video_core/debug_utils/debug_utils.h
+++ b/src/video_core/debug_utils/debug_utils.h
@@ -12,6 +12,7 @@
#include <mutex>
#include <vector>
+#include "video_core/math.h"
#include "video_core/pica.h"
namespace Pica {
@@ -190,6 +191,14 @@ bool IsPicaTracing();
void OnPicaRegWrite(u32 id, u32 value);
std::unique_ptr<PicaTrace> FinishPicaTracing();
+struct TextureInfo {
+ int width;
+ int height;
+ int stride;
+ Pica::Regs::TextureFormat format;
+};
+
+const Math::Vec4<u8> LookupTexture(const u8* source, int x, int y, const TextureInfo& info);
void DumpTexture(const Pica::Regs::TextureConfig& texture_config, u8* data);
void DumpTevStageConfig(const std::array<Pica::Regs::TevStageConfig,6>& stages);