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diff --git a/src/web_service/announce_room_json.h b/src/web_service/announce_room_json.h
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+// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <functional>
+#include <string>
+#include "common/announce_multiplayer_room.h"
+#include "web_service/web_backend.h"
+
+namespace WebService {
+
+/**
+ * Implementation of AnnounceMultiplayerRoom::Backend that (de)serializes room information into/from
+ * JSON, and submits/gets it to/from the yuzu web service
+ */
+class RoomJson : public AnnounceMultiplayerRoom::Backend {
+public:
+ RoomJson(const std::string& host_, const std::string& username_, const std::string& token_)
+ : client(host_, username_, token_), host(host_), username(username_), token(token_) {}
+ ~RoomJson() = default;
+ void SetRoomInformation(const std::string& name, const std::string& description, const u16 port,
+ const u32 max_player, const u32 net_version, const bool has_password,
+ const AnnounceMultiplayerRoom::GameInfo& preferred_game) override;
+ void AddPlayer(const AnnounceMultiplayerRoom::Member& member) override;
+ WebResult Update() override;
+ WebResult Register() override;
+ void ClearPlayers() override;
+ AnnounceMultiplayerRoom::RoomList GetRoomList() override;
+ void Delete() override;
+
+private:
+ AnnounceMultiplayerRoom::Room room;
+ Client client;
+ std::string host;
+ std::string username;
+ std::string token;
+ std::string room_id;
+};
+
+} // namespace WebService