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-rw-r--r--src/yuzu/configuration/configure_general.cpp116
1 files changed, 33 insertions, 83 deletions
diff --git a/src/yuzu/configuration/configure_general.cpp b/src/yuzu/configuration/configure_general.cpp
index 2f55159f5..c727fadd1 100644
--- a/src/yuzu/configuration/configure_general.cpp
+++ b/src/yuzu/configuration/configure_general.cpp
@@ -3,57 +3,60 @@
#include <functional>
#include <utility>
+#include <vector>
#include <QMessageBox>
#include "common/settings.h"
#include "core/core.h"
#include "ui_configure_general.h"
#include "yuzu/configuration/configuration_shared.h"
#include "yuzu/configuration/configure_general.h"
+#include "yuzu/configuration/shared_widget.h"
#include "yuzu/uisettings.h"
-ConfigureGeneral::ConfigureGeneral(const Core::System& system_, QWidget* parent)
- : QWidget(parent), ui{std::make_unique<Ui::ConfigureGeneral>()}, system{system_} {
+ConfigureGeneral::ConfigureGeneral(const Core::System& system_,
+ std::shared_ptr<std::vector<ConfigurationShared::Tab*>> group_,
+ const ConfigurationShared::Builder& builder, QWidget* parent)
+ : Tab(group_, parent), ui{std::make_unique<Ui::ConfigureGeneral>()}, system{system_} {
ui->setupUi(this);
- SetupPerGameUI();
+ Setup(builder);
SetConfiguration();
- if (Settings::IsConfiguringGlobal()) {
- connect(ui->toggle_speed_limit, &QCheckBox::clicked, ui->speed_limit,
- [this]() { ui->speed_limit->setEnabled(ui->toggle_speed_limit->isChecked()); });
- }
-
connect(ui->button_reset_defaults, &QPushButton::clicked, this,
&ConfigureGeneral::ResetDefaults);
+
+ if (!Settings::IsConfiguringGlobal()) {
+ ui->button_reset_defaults->setVisible(false);
+ }
}
ConfigureGeneral::~ConfigureGeneral() = default;
-void ConfigureGeneral::SetConfiguration() {
- const bool runtime_lock = !system.IsPoweredOn();
+void ConfigureGeneral::SetConfiguration() {}
+
+void ConfigureGeneral::Setup(const ConfigurationShared::Builder& builder) {
+ QLayout& layout = *ui->general_widget->layout();
- ui->use_multi_core->setEnabled(runtime_lock);
- ui->use_multi_core->setChecked(Settings::values.use_multi_core.GetValue());
+ std::map<u32, QWidget*> hold{};
- ui->toggle_check_exit->setChecked(UISettings::values.confirm_before_closing.GetValue());
- ui->toggle_user_on_boot->setChecked(UISettings::values.select_user_on_boot.GetValue());
- ui->toggle_background_pause->setChecked(UISettings::values.pause_when_in_background.GetValue());
- ui->toggle_hide_mouse->setChecked(UISettings::values.hide_mouse.GetValue());
- ui->toggle_controller_applet_disabled->setEnabled(runtime_lock);
- ui->toggle_controller_applet_disabled->setChecked(
- UISettings::values.controller_applet_disabled.GetValue());
+ for (const auto setting :
+ UISettings::values.linkage.by_category[Settings::Category::UiGeneral]) {
+ auto* widget = builder.BuildWidget(setting, apply_funcs);
- ui->toggle_speed_limit->setChecked(Settings::values.use_speed_limit.GetValue());
- ui->speed_limit->setValue(Settings::values.speed_limit.GetValue());
+ if (widget == nullptr) {
+ continue;
+ }
+ if (!widget->Valid()) {
+ widget->deleteLater();
+ continue;
+ }
- ui->button_reset_defaults->setEnabled(runtime_lock);
+ hold.emplace(setting->Id(), widget);
+ }
- if (Settings::IsConfiguringGlobal()) {
- ui->speed_limit->setEnabled(Settings::values.use_speed_limit.GetValue());
- } else {
- ui->speed_limit->setEnabled(Settings::values.use_speed_limit.GetValue() &&
- use_speed_limit != ConfigurationShared::CheckState::Global);
+ for (const auto& [id, widget] : hold) {
+ layout.addWidget(widget);
}
}
@@ -77,32 +80,9 @@ void ConfigureGeneral::ResetDefaults() {
}
void ConfigureGeneral::ApplyConfiguration() {
- ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_multi_core, ui->use_multi_core,
- use_multi_core);
-
- if (Settings::IsConfiguringGlobal()) {
- UISettings::values.confirm_before_closing = ui->toggle_check_exit->isChecked();
- UISettings::values.select_user_on_boot = ui->toggle_user_on_boot->isChecked();
- UISettings::values.pause_when_in_background = ui->toggle_background_pause->isChecked();
- UISettings::values.hide_mouse = ui->toggle_hide_mouse->isChecked();
- UISettings::values.controller_applet_disabled =
- ui->toggle_controller_applet_disabled->isChecked();
-
- // Guard if during game and set to game-specific value
- if (Settings::values.use_speed_limit.UsingGlobal()) {
- Settings::values.use_speed_limit.SetValue(ui->toggle_speed_limit->checkState() ==
- Qt::Checked);
- Settings::values.speed_limit.SetValue(ui->speed_limit->value());
- }
- } else {
- bool global_speed_limit = use_speed_limit == ConfigurationShared::CheckState::Global;
- Settings::values.use_speed_limit.SetGlobal(global_speed_limit);
- Settings::values.speed_limit.SetGlobal(global_speed_limit);
- if (!global_speed_limit) {
- Settings::values.use_speed_limit.SetValue(ui->toggle_speed_limit->checkState() ==
- Qt::Checked);
- Settings::values.speed_limit.SetValue(ui->speed_limit->value());
- }
+ bool powered_on = system.IsPoweredOn();
+ for (const auto& func : apply_funcs) {
+ func(powered_on);
}
}
@@ -117,33 +97,3 @@ void ConfigureGeneral::changeEvent(QEvent* event) {
void ConfigureGeneral::RetranslateUI() {
ui->retranslateUi(this);
}
-
-void ConfigureGeneral::SetupPerGameUI() {
- if (Settings::IsConfiguringGlobal()) {
- // Disables each setting if:
- // - A game is running (thus settings in use), and
- // - A non-global setting is applied.
- ui->toggle_speed_limit->setEnabled(Settings::values.use_speed_limit.UsingGlobal());
- ui->speed_limit->setEnabled(Settings::values.speed_limit.UsingGlobal());
-
- return;
- }
-
- ui->toggle_check_exit->setVisible(false);
- ui->toggle_user_on_boot->setVisible(false);
- ui->toggle_background_pause->setVisible(false);
- ui->toggle_hide_mouse->setVisible(false);
- ui->toggle_controller_applet_disabled->setVisible(false);
-
- ui->button_reset_defaults->setVisible(false);
-
- ConfigurationShared::SetColoredTristate(ui->toggle_speed_limit,
- Settings::values.use_speed_limit, use_speed_limit);
- ConfigurationShared::SetColoredTristate(ui->use_multi_core, Settings::values.use_multi_core,
- use_multi_core);
-
- connect(ui->toggle_speed_limit, &QCheckBox::clicked, ui->speed_limit, [this]() {
- ui->speed_limit->setEnabled(ui->toggle_speed_limit->isChecked() &&
- (use_speed_limit != ConfigurationShared::CheckState::Global));
- });
-}