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Diffstat (limited to 'src/yuzu/configuration/configure_graphics.cpp')
-rw-r--r--src/yuzu/configuration/configure_graphics.cpp10
1 files changed, 10 insertions, 0 deletions
diff --git a/src/yuzu/configuration/configure_graphics.cpp b/src/yuzu/configuration/configure_graphics.cpp
index 07d818548..4f083ecda 100644
--- a/src/yuzu/configuration/configure_graphics.cpp
+++ b/src/yuzu/configuration/configure_graphics.cpp
@@ -70,9 +70,11 @@ void ConfigureGraphics::SetConfiguration() {
ui->api->setEnabled(runtime_lock);
ui->use_asynchronous_gpu_emulation->setEnabled(runtime_lock);
ui->use_disk_shader_cache->setEnabled(runtime_lock);
+ ui->use_nvdec_emulation->setEnabled(runtime_lock);
ui->use_disk_shader_cache->setChecked(Settings::values.use_disk_shader_cache.GetValue());
ui->use_asynchronous_gpu_emulation->setChecked(
Settings::values.use_asynchronous_gpu_emulation.GetValue());
+ ui->use_nvdec_emulation->setChecked(Settings::values.use_nvdec_emulation.GetValue());
if (Settings::configuring_global) {
ui->api->setCurrentIndex(static_cast<int>(Settings::values.renderer_backend.GetValue()));
@@ -116,6 +118,9 @@ void ConfigureGraphics::ApplyConfiguration() {
Settings::values.use_asynchronous_gpu_emulation.SetValue(
ui->use_asynchronous_gpu_emulation->isChecked());
}
+ if (Settings::values.use_nvdec_emulation.UsingGlobal()) {
+ Settings::values.use_nvdec_emulation.SetValue(ui->use_nvdec_emulation->isChecked());
+ }
if (Settings::values.bg_red.UsingGlobal()) {
Settings::values.bg_red.SetValue(static_cast<float>(bg_color.redF()));
Settings::values.bg_green.SetValue(static_cast<float>(bg_color.greenF()));
@@ -144,6 +149,8 @@ void ConfigureGraphics::ApplyConfiguration() {
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_gpu_emulation,
ui->use_asynchronous_gpu_emulation,
use_asynchronous_gpu_emulation);
+ ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_nvdec_emulation,
+ ui->use_nvdec_emulation, use_nvdec_emulation);
if (ui->bg_combobox->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
Settings::values.bg_red.SetGlobal(true);
@@ -240,6 +247,7 @@ void ConfigureGraphics::SetupPerGameUI() {
ui->aspect_ratio_combobox->setEnabled(Settings::values.aspect_ratio.UsingGlobal());
ui->use_asynchronous_gpu_emulation->setEnabled(
Settings::values.use_asynchronous_gpu_emulation.UsingGlobal());
+ ui->use_nvdec_emulation->setEnabled(Settings::values.use_nvdec_emulation.UsingGlobal());
ui->use_disk_shader_cache->setEnabled(Settings::values.use_disk_shader_cache.UsingGlobal());
ui->bg_button->setEnabled(Settings::values.bg_red.UsingGlobal());
@@ -253,6 +261,8 @@ void ConfigureGraphics::SetupPerGameUI() {
ConfigurationShared::SetColoredTristate(
ui->use_disk_shader_cache, Settings::values.use_disk_shader_cache, use_disk_shader_cache);
+ ConfigurationShared::SetColoredTristate(
+ ui->use_nvdec_emulation, Settings::values.use_nvdec_emulation, use_nvdec_emulation);
ConfigurationShared::SetColoredTristate(ui->use_asynchronous_gpu_emulation,
Settings::values.use_asynchronous_gpu_emulation,
use_asynchronous_gpu_emulation);