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-rw-r--r--src/yuzu/loading_screen.cpp213
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diff --git a/src/yuzu/loading_screen.cpp b/src/yuzu/loading_screen.cpp
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+// Copyright 2019 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <unordered_map>
+#include <QBuffer>
+#include <QByteArray>
+#include <QGraphicsOpacityEffect>
+#include <QHBoxLayout>
+#include <QIODevice>
+#include <QImage>
+#include <QLabel>
+#include <QPainter>
+#include <QPalette>
+#include <QPixmap>
+#include <QProgressBar>
+#include <QPropertyAnimation>
+#include <QStyleOption>
+#include <QTime>
+#include <QtConcurrent/QtConcurrentRun>
+#include "common/logging/log.h"
+#include "core/loader/loader.h"
+#include "ui_loading_screen.h"
+#include "video_core/rasterizer_interface.h"
+#include "yuzu/loading_screen.h"
+
+// Mingw seems to not have QMovie at all. If QMovie is missing then use a single frame instead of an
+// showing the full animation
+#if !YUZU_QT_MOVIE_MISSING
+#include <QMovie>
+#endif
+
+constexpr const char PROGRESSBAR_STYLE_PREPARE[] = R"(
+QProgressBar {}
+QProgressBar::chunk {})";
+
+constexpr const char PROGRESSBAR_STYLE_DECOMPILE[] = R"(
+QProgressBar {
+ background-color: black;
+ border: 2px solid white;
+ border-radius: 4px;
+ padding: 2px;
+}
+QProgressBar::chunk {
+ background-color: #0ab9e6;
+})";
+
+constexpr const char PROGRESSBAR_STYLE_BUILD[] = R"(
+QProgressBar {
+ background-color: black;
+ border: 2px solid white;
+ border-radius: 4px;
+ padding: 2px;
+}
+QProgressBar::chunk {
+ background-color: #ff3c28;
+})";
+
+constexpr const char PROGRESSBAR_STYLE_COMPLETE[] = R"(
+QProgressBar {
+ background-color: #0ab9e6;
+ border: 2px solid white;
+ border-radius: 4px;
+ padding: 2px;
+}
+QProgressBar::chunk {
+ background-color: #ff3c28;
+})";
+
+LoadingScreen::LoadingScreen(QWidget* parent)
+ : QWidget(parent), ui(std::make_unique<Ui::LoadingScreen>()),
+ previous_stage(VideoCore::LoadCallbackStage::Complete) {
+ ui->setupUi(this);
+ setMinimumSize(1280, 720);
+
+ // Create a fade out effect to hide this loading screen widget.
+ // When fading opacity, it will fade to the parent widgets background color, which is why we
+ // create an internal widget named fade_widget that we use the effect on, while keeping the
+ // loading screen widget's background color black. This way we can create a fade to black effect
+ opacity_effect = new QGraphicsOpacityEffect(this);
+ opacity_effect->setOpacity(1);
+ ui->fade_parent->setGraphicsEffect(opacity_effect);
+ fadeout_animation = std::make_unique<QPropertyAnimation>(opacity_effect, "opacity");
+ fadeout_animation->setDuration(500);
+ fadeout_animation->setStartValue(1);
+ fadeout_animation->setEndValue(0);
+ fadeout_animation->setEasingCurve(QEasingCurve::OutBack);
+
+ // After the fade completes, hide the widget and reset the opacity
+ connect(fadeout_animation.get(), &QPropertyAnimation::finished, [this] {
+ hide();
+ opacity_effect->setOpacity(1);
+ emit Hidden();
+ });
+ connect(this, &LoadingScreen::LoadProgress, this, &LoadingScreen::OnLoadProgress,
+ Qt::QueuedConnection);
+ qRegisterMetaType<VideoCore::LoadCallbackStage>();
+
+ stage_translations = {
+ {VideoCore::LoadCallbackStage::Prepare, tr("Loading...")},
+ {VideoCore::LoadCallbackStage::Decompile, tr("Preparing Shaders %1 / %2")},
+ {VideoCore::LoadCallbackStage::Build, tr("Loading Shaders %1 / %2")},
+ {VideoCore::LoadCallbackStage::Complete, tr("Launching...")},
+ };
+ progressbar_style = {
+ {VideoCore::LoadCallbackStage::Prepare, PROGRESSBAR_STYLE_PREPARE},
+ {VideoCore::LoadCallbackStage::Decompile, PROGRESSBAR_STYLE_DECOMPILE},
+ {VideoCore::LoadCallbackStage::Build, PROGRESSBAR_STYLE_BUILD},
+ {VideoCore::LoadCallbackStage::Complete, PROGRESSBAR_STYLE_COMPLETE},
+ };
+}
+
+LoadingScreen::~LoadingScreen() = default;
+
+void LoadingScreen::Prepare(Loader::AppLoader& loader) {
+ std::vector<u8> buffer;
+ if (loader.ReadBanner(buffer) == Loader::ResultStatus::Success) {
+#ifdef YUZU_QT_MOVIE_MISSING
+ QPixmap map;
+ map.loadFromData(buffer.data(), buffer.size());
+ ui->banner->setPixmap(map);
+#else
+ backing_mem = std::make_unique<QByteArray>(reinterpret_cast<char*>(buffer.data()),
+ static_cast<int>(buffer.size()));
+ backing_buf = std::make_unique<QBuffer>(backing_mem.get());
+ backing_buf->open(QIODevice::ReadOnly);
+ animation = std::make_unique<QMovie>(backing_buf.get(), QByteArray());
+ animation->start();
+ ui->banner->setMovie(animation.get());
+#endif
+ buffer.clear();
+ }
+ if (loader.ReadLogo(buffer) == Loader::ResultStatus::Success) {
+ QPixmap map;
+ map.loadFromData(buffer.data(), static_cast<uint>(buffer.size()));
+ ui->logo->setPixmap(map);
+ }
+
+ slow_shader_compile_start = false;
+ OnLoadProgress(VideoCore::LoadCallbackStage::Prepare, 0, 0);
+}
+
+void LoadingScreen::OnLoadComplete() {
+ fadeout_animation->start(QPropertyAnimation::KeepWhenStopped);
+}
+
+void LoadingScreen::OnLoadProgress(VideoCore::LoadCallbackStage stage, std::size_t value,
+ std::size_t total) {
+ using namespace std::chrono;
+ auto now = high_resolution_clock::now();
+ // reset the timer if the stage changes
+ if (stage != previous_stage) {
+ ui->progress_bar->setStyleSheet(progressbar_style[stage]);
+ // Hide the progress bar during the prepare stage
+ if (stage == VideoCore::LoadCallbackStage::Prepare) {
+ ui->progress_bar->hide();
+ } else {
+ ui->progress_bar->show();
+ }
+ previous_stage = stage;
+ // reset back to fast shader compiling since the stage changed
+ slow_shader_compile_start = false;
+ }
+ // update the max of the progress bar if the number of shaders change
+ if (total != previous_total) {
+ ui->progress_bar->setMaximum(static_cast<int>(total));
+ previous_total = total;
+ }
+
+ QString estimate;
+ // If theres a drastic slowdown in the rate, then display an estimate
+ if (now - previous_time > milliseconds{50} || slow_shader_compile_start) {
+ if (!slow_shader_compile_start) {
+ slow_shader_start = high_resolution_clock::now();
+ slow_shader_compile_start = true;
+ slow_shader_first_value = value;
+ }
+ // only calculate an estimate time after a second has passed since stage change
+ auto diff = duration_cast<milliseconds>(now - slow_shader_start);
+ if (diff > seconds{1}) {
+ auto eta_mseconds =
+ static_cast<long>(static_cast<double>(total - slow_shader_first_value) /
+ (value - slow_shader_first_value) * diff.count());
+ estimate =
+ tr("Estimated Time %1")
+ .arg(QTime(0, 0, 0, 0)
+ .addMSecs(std::max<long>(eta_mseconds - diff.count() + 1000, 1000))
+ .toString("mm:ss"));
+ }
+ }
+
+ // update labels and progress bar
+ ui->stage->setText(stage_translations[stage].arg(value).arg(total));
+ ui->value->setText(estimate);
+ ui->progress_bar->setValue(static_cast<int>(value));
+ previous_time = now;
+}
+
+void LoadingScreen::paintEvent(QPaintEvent* event) {
+ QStyleOption opt;
+ opt.init(this);
+ QPainter p(this);
+ style()->drawPrimitive(QStyle::PE_Widget, &opt, &p, this);
+ QWidget::paintEvent(event);
+}
+
+void LoadingScreen::Clear() {
+#ifndef YUZU_QT_MOVIE_MISSING
+ animation.reset();
+ backing_buf.reset();
+ backing_mem.reset();
+#endif
+}