diff options
Diffstat (limited to 'src/yuzu/main.cpp')
-rw-r--r-- | src/yuzu/main.cpp | 34 |
1 files changed, 16 insertions, 18 deletions
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index fc186dc2d..cc92ea5b8 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -176,7 +176,7 @@ GMainWindow::GMainWindow() OnReinitializeKeys(ReinitializeKeyBehavior::NoWarning); // Necessary to load titles from nand in gamelist. - Service::FileSystem::CreateFactories(vfs); + Service::FileSystem::CreateFactories(*vfs); game_list->LoadCompatibilityList(); game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan); @@ -908,22 +908,20 @@ void GMainWindow::OnGameListNavigateToGamedbEntry(u64 program_id, } void GMainWindow::OnMenuLoadFile() { - QString extensions; - for (const auto& piece : game_list->supported_file_extensions) - extensions += "*." + piece + " "; + const QString extensions = + QString("*.").append(GameList::supported_file_extensions.join(" *.")).append(" main"); + const QString file_filter = tr("Switch Executable (%1);;All Files (*.*)", + "%1 is an identifier for the Switch executable file extensions.") + .arg(extensions); + const QString filename = QFileDialog::getOpenFileName( + this, tr("Load File"), UISettings::values.roms_path, file_filter); - extensions += "main "; - - QString file_filter = tr("Switch Executable") + " (" + extensions + ")"; - file_filter += ";;" + tr("All Files (*.*)"); - - QString filename = QFileDialog::getOpenFileName(this, tr("Load File"), - UISettings::values.roms_path, file_filter); - if (!filename.isEmpty()) { - UISettings::values.roms_path = QFileInfo(filename).path(); - - BootGame(filename); + if (filename.isEmpty()) { + return; } + + UISettings::values.roms_path = QFileInfo(filename).path(); + BootGame(filename); } void GMainWindow::OnMenuLoadFolder() { @@ -1139,7 +1137,7 @@ void GMainWindow::OnMenuSelectEmulatedDirectory(EmulatedDirectoryTarget target) FileUtil::GetUserPath(target == EmulatedDirectoryTarget::SDMC ? FileUtil::UserPath::SDMCDir : FileUtil::UserPath::NANDDir, dir_path.toStdString()); - Service::FileSystem::CreateFactories(vfs); + Service::FileSystem::CreateFactories(*vfs); game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan); } } @@ -1410,7 +1408,7 @@ void GMainWindow::OnReinitializeKeys(ReinitializeKeyBehavior behavior) { const auto function = [this, &keys, &pdm] { keys.PopulateFromPartitionData(pdm); - Service::FileSystem::CreateFactories(vfs); + Service::FileSystem::CreateFactories(*vfs); keys.DeriveETicket(pdm); }; @@ -1450,7 +1448,7 @@ void GMainWindow::OnReinitializeKeys(ReinitializeKeyBehavior behavior) { prog.close(); } - Service::FileSystem::CreateFactories(vfs); + Service::FileSystem::CreateFactories(*vfs); if (behavior == ReinitializeKeyBehavior::Warning) { game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan); |