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-rw-r--r--src/yuzu/multiplayer/host_room.cpp237
1 files changed, 237 insertions, 0 deletions
diff --git a/src/yuzu/multiplayer/host_room.cpp b/src/yuzu/multiplayer/host_room.cpp
new file mode 100644
index 000000000..1b73e2bec
--- /dev/null
+++ b/src/yuzu/multiplayer/host_room.cpp
@@ -0,0 +1,237 @@
+// Copyright 2017 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <future>
+#include <QColor>
+#include <QImage>
+#include <QList>
+#include <QLocale>
+#include <QMessageBox>
+#include <QMetaType>
+#include <QTime>
+#include <QtConcurrent/QtConcurrentRun>
+#include "common/logging/log.h"
+#include "common/settings.h"
+#include "core/announce_multiplayer_session.h"
+#include "ui_host_room.h"
+#include "yuzu/game_list_p.h"
+#include "yuzu/main.h"
+#include "yuzu/multiplayer/host_room.h"
+#include "yuzu/multiplayer/message.h"
+#include "yuzu/multiplayer/state.h"
+#include "yuzu/multiplayer/validation.h"
+#include "yuzu/uisettings.h"
+#ifdef ENABLE_WEB_SERVICE
+#include "web_service/verify_user_jwt.h"
+#endif
+
+HostRoomWindow::HostRoomWindow(QWidget* parent, QStandardItemModel* list,
+ std::shared_ptr<Core::AnnounceMultiplayerSession> session)
+ : QDialog(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint),
+ ui(std::make_unique<Ui::HostRoom>()), announce_multiplayer_session(session) {
+ ui->setupUi(this);
+
+ // set up validation for all of the fields
+ ui->room_name->setValidator(validation.GetRoomName());
+ ui->username->setValidator(validation.GetNickname());
+ ui->port->setValidator(validation.GetPort());
+ ui->port->setPlaceholderText(QString::number(Network::DefaultRoomPort));
+
+ // Create a proxy to the game list to display the list of preferred games
+ game_list = new QStandardItemModel;
+ UpdateGameList(list);
+
+ proxy = new ComboBoxProxyModel;
+ proxy->setSourceModel(game_list);
+ proxy->sort(0, Qt::AscendingOrder);
+ ui->game_list->setModel(proxy);
+
+ // Connect all the widgets to the appropriate events
+ connect(ui->host, &QPushButton::clicked, this, &HostRoomWindow::Host);
+
+ // Restore the settings:
+ ui->username->setText(UISettings::values.room_nickname);
+ if (ui->username->text().isEmpty() && !Settings::values.yuzu_username.GetValue().empty()) {
+ // Use yuzu Web Service user name as nickname by default
+ ui->username->setText(QString::fromStdString(Settings::values.yuzu_username.GetValue()));
+ }
+ ui->room_name->setText(UISettings::values.room_name);
+ ui->port->setText(UISettings::values.room_port);
+ ui->max_player->setValue(UISettings::values.max_player);
+ int index = UISettings::values.host_type;
+ if (index < ui->host_type->count()) {
+ ui->host_type->setCurrentIndex(index);
+ }
+ index = ui->game_list->findData(UISettings::values.game_id, GameListItemPath::ProgramIdRole);
+ if (index != -1) {
+ ui->game_list->setCurrentIndex(index);
+ }
+ ui->room_description->setText(UISettings::values.room_description);
+}
+
+HostRoomWindow::~HostRoomWindow() = default;
+
+void HostRoomWindow::UpdateGameList(QStandardItemModel* list) {
+ game_list->clear();
+ for (int i = 0; i < list->rowCount(); i++) {
+ auto parent = list->item(i, 0);
+ for (int j = 0; j < parent->rowCount(); j++) {
+ game_list->appendRow(parent->child(j)->clone());
+ }
+ }
+}
+
+void HostRoomWindow::RetranslateUi() {
+ ui->retranslateUi(this);
+}
+
+std::unique_ptr<Network::VerifyUser::Backend> HostRoomWindow::CreateVerifyBackend(
+ bool use_validation) const {
+ std::unique_ptr<Network::VerifyUser::Backend> verify_backend;
+ if (use_validation) {
+#ifdef ENABLE_WEB_SERVICE
+ verify_backend = std::make_unique<WebService::VerifyUserJWT>(Settings::values.web_api_url);
+#else
+ verify_backend = std::make_unique<Network::VerifyUser::NullBackend>();
+#endif
+ } else {
+ verify_backend = std::make_unique<Network::VerifyUser::NullBackend>();
+ }
+ return verify_backend;
+}
+
+void HostRoomWindow::Host() {
+ if (!ui->username->hasAcceptableInput()) {
+ NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::USERNAME_NOT_VALID);
+ return;
+ }
+ if (!ui->room_name->hasAcceptableInput()) {
+ NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::ROOMNAME_NOT_VALID);
+ return;
+ }
+ if (!ui->port->hasAcceptableInput()) {
+ NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::PORT_NOT_VALID);
+ return;
+ }
+ if (ui->game_list->currentIndex() == -1) {
+ NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::GAME_NOT_SELECTED);
+ return;
+ }
+ if (auto member = Network::GetRoomMember().lock()) {
+ if (member->GetState() == Network::RoomMember::State::Joining) {
+ return;
+ } else if (member->IsConnected()) {
+ auto parent = static_cast<MultiplayerState*>(parentWidget());
+ if (!parent->OnCloseRoom()) {
+ close();
+ return;
+ }
+ }
+ ui->host->setDisabled(true);
+
+ auto game_name = ui->game_list->currentData(Qt::DisplayRole).toString();
+ auto game_id = ui->game_list->currentData(GameListItemPath::ProgramIdRole).toLongLong();
+ auto port = ui->port->isModified() ? ui->port->text().toInt() : Network::DefaultRoomPort;
+ auto password = ui->password->text().toStdString();
+ const bool is_public = ui->host_type->currentIndex() == 0;
+ Network::Room::BanList ban_list{};
+ if (ui->load_ban_list->isChecked()) {
+ ban_list = UISettings::values.ban_list;
+ }
+ if (auto room = Network::GetRoom().lock()) {
+ bool created = room->Create(
+ ui->room_name->text().toStdString(),
+ ui->room_description->toPlainText().toStdString(), "", port, password,
+ ui->max_player->value(), Settings::values.yuzu_username.GetValue(),
+ game_name.toStdString(), game_id, CreateVerifyBackend(is_public), ban_list);
+ if (!created) {
+ NetworkMessage::ErrorManager::ShowError(
+ NetworkMessage::ErrorManager::COULD_NOT_CREATE_ROOM);
+ LOG_ERROR(Network, "Could not create room!");
+ ui->host->setEnabled(true);
+ return;
+ }
+ }
+ // Start the announce session if they chose Public
+ if (is_public) {
+ if (auto session = announce_multiplayer_session.lock()) {
+ // Register the room first to ensure verify_UID is present when we connect
+ WebService::WebResult result = session->Register();
+ if (result.result_code != WebService::WebResult::Code::Success) {
+ QMessageBox::warning(
+ this, tr("Error"),
+ tr("Failed to announce the room to the public lobby. In order to host a "
+ "room publicly, you must have a valid yuzu account configured in "
+ "Emulation -> Configure -> Web. If you do not want to publish a room in "
+ "the public lobby, then select Unlisted instead.\nDebug Message: ") +
+ QString::fromStdString(result.result_string),
+ QMessageBox::Ok);
+ ui->host->setEnabled(true);
+ if (auto room = Network::GetRoom().lock()) {
+ room->Destroy();
+ }
+ return;
+ }
+ session->Start();
+ } else {
+ LOG_ERROR(Network, "Starting announce session failed");
+ }
+ }
+ std::string token;
+#ifdef ENABLE_WEB_SERVICE
+ if (is_public) {
+ WebService::Client client(Settings::values.web_api_url, Settings::values.yuzu_username,
+ Settings::values.yuzu_token);
+ if (auto room = Network::GetRoom().lock()) {
+ token = client.GetExternalJWT(room->GetVerifyUID()).returned_data;
+ }
+ if (token.empty()) {
+ LOG_ERROR(WebService, "Could not get external JWT, verification may fail");
+ } else {
+ LOG_INFO(WebService, "Successfully requested external JWT: size={}", token.size());
+ }
+ }
+#endif
+ // TODO: Check what to do with this
+ member->Join(ui->username->text().toStdString(), "", "127.0.0.1", port, 0,
+ Network::NoPreferredMac, password, token);
+
+ // Store settings
+ UISettings::values.room_nickname = ui->username->text();
+ UISettings::values.room_name = ui->room_name->text();
+ UISettings::values.game_id =
+ ui->game_list->currentData(GameListItemPath::ProgramIdRole).toLongLong();
+ UISettings::values.max_player = ui->max_player->value();
+
+ UISettings::values.host_type = ui->host_type->currentIndex();
+ UISettings::values.room_port = (ui->port->isModified() && !ui->port->text().isEmpty())
+ ? ui->port->text()
+ : QString::number(Network::DefaultRoomPort);
+ UISettings::values.room_description = ui->room_description->toPlainText();
+ ui->host->setEnabled(true);
+ close();
+ }
+}
+
+QVariant ComboBoxProxyModel::data(const QModelIndex& idx, int role) const {
+ if (role != Qt::DisplayRole) {
+ auto val = QSortFilterProxyModel::data(idx, role);
+ // If its the icon, shrink it to 16x16
+ if (role == Qt::DecorationRole)
+ val = val.value<QImage>().scaled(16, 16, Qt::KeepAspectRatio);
+ return val;
+ }
+ std::string filename;
+ Common::SplitPath(
+ QSortFilterProxyModel::data(idx, GameListItemPath::FullPathRole).toString().toStdString(),
+ nullptr, &filename, nullptr);
+ QString title = QSortFilterProxyModel::data(idx, GameListItemPath::TitleRole).toString();
+ return title.isEmpty() ? QString::fromStdString(filename) : title;
+}
+
+bool ComboBoxProxyModel::lessThan(const QModelIndex& left, const QModelIndex& right) const {
+ auto leftData = left.data(GameListItemPath::TitleRole).toString();
+ auto rightData = right.data(GameListItemPath::TitleRole).toString();
+ return leftData.compare(rightData) < 0;
+}