diff options
Diffstat (limited to '')
-rw-r--r-- | src/yuzu_cmd/default_ini.h | 102 |
1 files changed, 81 insertions, 21 deletions
diff --git a/src/yuzu_cmd/default_ini.h b/src/yuzu_cmd/default_ini.h index 6fcf04e1b..119e22183 100644 --- a/src/yuzu_cmd/default_ini.h +++ b/src/yuzu_cmd/default_ini.h @@ -5,8 +5,8 @@ namespace DefaultINI { -const char* sdl2_config_file = R"( - +const char* sdl2_config_file = + R"( [ControlsP0] # The input devices and parameters for each Switch native input # The config section determines the player number where the config will be applied on. For example "ControlsP0", "ControlsP1", ... @@ -14,6 +14,7 @@ const char* sdl2_config_file = R"( # Escape characters $0 (for ':'), $1 (for ',') and $2 (for '$') can be used in values # Indicates if this player should be connected at boot +# 0 (default): Disabled, 1: Enabled connected= # for button input, the following devices are available: @@ -94,6 +95,18 @@ motionright= # 0 (default): Disabled, 1: Enabled debug_pad_enabled = +# Enable sdl raw input. Allows to configure up to 8 xinput controllers. +# 0 (default): Disabled, 1: Enabled +enable_raw_input = + +# Enable yuzu joycon driver instead of SDL drive. +# 0: Disabled, 1 (default): Enabled +enable_joycon_driver = + +# Emulates an analog input from buttons. Allowing to dial any angle. +# 0 (default): Disabled, 1: Enabled +emulate_analog_keyboard = + # Whether to enable or disable vibration # 0: Disabled, 1 (default): Enabled vibration_enabled= @@ -127,9 +140,29 @@ udp_input_servers = # 0 (default): Off, 1: On mouse_panning = -# Set mouse sensitivity. -# Default: 1.0 -mouse_panning_sensitivity = +# Set mouse panning horizontal sensitivity. +# Default: 50.0 +mouse_panning_x_sensitivity = + +# Set mouse panning vertical sensitivity. +# Default: 50.0 +mouse_panning_y_sensitivity = + +# Set mouse panning deadzone horizontal counterweight. +# Default: 0.0 +mouse_panning_deadzone_x_counterweight = + +# Set mouse panning deadzone vertical counterweight. +# Default: 0.0 +mouse_panning_deadzone_y_counterweight = + +# Set mouse panning stick decay strength. +# Default: 22.0 +mouse_panning_decay_strength = + +# Set mouse panning stick minimum decay. +# Default: 5.0 +mouse_panning_minimum_decay = # Emulate an analog control stick from keyboard inputs. # 0 (default): Disabled, 1: Enabled @@ -143,14 +176,16 @@ mouse_enabled = # 0 (default): Disabled, 1: Enabled keyboard_enabled = +)" + R"( [Core] # Whether to use multi-core for CPU emulation # 0: Disabled, 1 (default): Enabled use_multi_core = -# Enable extended guest system memory layout (6GB DRAM) +# Enable unsafe extended guest system memory layout (8GB DRAM) # 0 (default): Disabled, 1: Enabled -use_extended_memory_layout = +use_unsafe_extended_memory_layout = [Cpu] # Adjusts various optimizations. @@ -242,11 +277,17 @@ cpuopt_unsafe_fastmem_check = # 0: Disabled, 1 (default): Enabled cpuopt_unsafe_ignore_global_monitor = +)" + R"( [Renderer] # Which backend API to use. # 0: OpenGL, 1 (default): Vulkan backend = +# Whether to enable asynchronous presentation (Vulkan only) +# 0 (default): Off, 1: On +async_presentation = + # Enable graphics API debugging mode. # 0 (default): Disabled, 1: Enabled debug = @@ -269,11 +310,14 @@ vulkan_device = # 0: 0.5x (360p/540p) [EXPERIMENTAL] # 1: 0.75x (540p/810p) [EXPERIMENTAL] # 2 (default): 1x (720p/1080p) -# 3: 2x (1440p/2160p) -# 4: 3x (2160p/3240p) -# 5: 4x (2880p/4320p) -# 6: 5x (3600p/5400p) -# 7: 6x (4320p/6480p) +# 3: 1.5x (1080p/1620p) [EXPERIMENTAL] +# 4: 2x (1440p/2160p) +# 5: 3x (2160p/3240p) +# 6: 4x (2880p/4320p) +# 7: 5x (3600p/5400p) +# 8: 6x (4320p/6480p) +# 9: 7x (5040p/7560p) +# 10: 8x (5760/8640p) resolution_setup = # Pixel filter to use when up- or down-sampling rendered frames. @@ -282,11 +326,11 @@ resolution_setup = # 2: Bicubic # 3: Gaussian # 4: ScaleForce -# 5: AMD FidelityFX™️ Super Resolution [Vulkan Only] +# 5: AMD FidelityFX™️ Super Resolution scaling_filter = # Anti-Aliasing (AA) -# 0 (default): None, 1: FXAA +# 0 (default): None, 1: FXAA, 2: SMAA anti_aliasing = # Whether to use fullscreen or borderless window mode @@ -294,15 +338,21 @@ anti_aliasing = fullscreen_mode = # Aspect ratio -# 0: Default (16:9), 1: Force 4:3, 2: Force 21:9, 3: Stretch to Window +# 0: Default (16:9), 1: Force 4:3, 2: Force 21:9, 3: Force 16:10, 4: Stretch to Window aspect_ratio = # Anisotropic filtering # 0: Default, 1: 2x, 2: 4x, 3: 8x, 4: 16x max_anisotropy = -# Whether to enable V-Sync (caps the framerate at 60FPS) or not. -# 0 (default): Off, 1: On +# Whether to enable VSync or not. +# OpenGL: Values other than 0 enable VSync +# Vulkan: FIFO is selected if the requested mode is not supported by the driver. +# FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. +# FIFO Relaxed is similar to FIFO but allows tearing as it recovers from a slow down. +# Mailbox can have lower latency than FIFO and does not tear but may drop frames. +# Immediate (no synchronization) just presents whatever is available and can exhibit tearing. +# 0: Immediate (Off), 1: Mailbox, 2 (Default): FIFO (On), 3: FIFO Relaxed use_vsync = # Selects the OpenGL shader backend. NV_gpu_program5 is required for GLASM. If NV_gpu_program5 is @@ -310,6 +360,10 @@ use_vsync = # 0: GLSL, 1 (default): GLASM, 2: SPIR-V shader_backend = +# Uses reactive flushing instead of predictive flushing. Allowing a more accurate syncing of memory. +# 0: Off, 1 (default): On +use_reactive_flushing = + # Whether to allow asynchronous shader building. # 0 (default): Off, 1: On use_asynchronous_shaders = @@ -322,6 +376,14 @@ nvdec_emulation = # 0: Off, 1 (default): On accelerate_astc = +# Decode ASTC textures asynchronously. +# 0 (default): Off, 1: On +async_astc = + +# Recompress ASTC textures to a different format. +# 0 (default): Uncompressed, 1: BC1 (Low quality), 2: BC3: (Medium quality) +async_astc = + # Turns on the speed limiter, which will limit the emulation speed to the desired speed limit value # 0: Off, 1: On (default) use_speed_limit = @@ -346,10 +408,6 @@ use_asynchronous_gpu_emulation = # 0: Off, 1 (default): On use_fast_gpu_time = -# Force unmodified buffers to be flushed, which can cost performance. -# 0: Off (default), 1: On -use_pessimistic_flushes = - # Whether to use garbage collection or not for GPU caches. # 0 (default): Off, 1: On use_caches_gc = @@ -360,6 +418,8 @@ bg_red = bg_blue = bg_green = +)" + R"( [Audio] # Which audio output engine to use. # auto (default): Auto-select |