diff options
Diffstat (limited to 'src/yuzu_cmd/default_ini.h')
-rw-r--r-- | src/yuzu_cmd/default_ini.h | 32 |
1 files changed, 32 insertions, 0 deletions
diff --git a/src/yuzu_cmd/default_ini.h b/src/yuzu_cmd/default_ini.h index 8d18a4a5a..8a2b658cd 100644 --- a/src/yuzu_cmd/default_ini.h +++ b/src/yuzu_cmd/default_ini.h @@ -69,18 +69,46 @@ rstick= # - "motion_emu" (default) for emulating motion input from mouse input. Required parameters: # - "update_period": update period in milliseconds (default to 100) # - "sensitivity": the coefficient converting mouse movement to tilting angle (default to 0.01) +# - "cemuhookudp" reads motion input from a udp server that uses cemuhook's udp protocol motion_device= # for touch input, the following devices are available: # - "emu_window" (default) for emulating touch input from mouse input to the emulation window. No parameters required +# - "cemuhookudp" reads touch input from a udp server that uses cemuhook's udp protocol +# - "min_x", "min_y", "max_x", "max_y": defines the udp device's touch screen coordinate system touch_device= +# Most desktop operating systems do not expose a way to poll the motion state of the controllers +# so as a way around it, cemuhook created a udp client/server protocol to broadcast the data directly +# from a controller device to the client program. Citra has a client that can connect and read +# from any cemuhook compatible motion program. + +# IPv4 address of the udp input server (Default "127.0.0.1") +udp_input_address= + +# Port of the udp input server. (Default 26760) +udp_input_port= + +# The pad to request data on. Should be between 0 (Pad 1) and 3 (Pad 4). (Default 0) +udp_pad_index= + [Core] # Whether to use multi-core for CPU emulation # 0 (default): Disabled, 1: Enabled use_multi_core= [Renderer] +# Which backend API to use. +# 0 (default): OpenGL, 1: Vulkan +backend = + +# Enable graphics API debugging mode. +# 0 (default): Disabled, 1: Enabled +debug = + +# Which Vulkan physical device to use (defaults to 0) +vulkan_device = + # Whether to use software or hardware rendering. # 0: Software, 1 (default): Hardware use_hw_renderer = @@ -94,6 +122,10 @@ use_shader_jit = # factor for the Switch resolution resolution_factor = +# Aspect ratio +# 0: Default (16:9), 1: Force 4:3, 2: Force 21:9, 3: Stretch to Window +aspect_ratio = + # Whether to enable V-Sync (caps the framerate at 60FPS) or not. # 0 (default): Off, 1: On use_vsync = |