diff options
Diffstat (limited to '')
-rw-r--r-- | src/yuzu_cmd/emu_window/emu_window_sdl2.cpp | 48 |
1 files changed, 46 insertions, 2 deletions
diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp b/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp index 155095095..a9ad92a80 100644 --- a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp +++ b/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp @@ -40,6 +40,35 @@ void EmuWindow_SDL2::OnMouseButton(u32 button, u8 state, s32 x, s32 y) { } } +std::pair<unsigned, unsigned> EmuWindow_SDL2::TouchToPixelPos(float touch_x, float touch_y) const { + int w, h; + SDL_GetWindowSize(render_window, &w, &h); + + touch_x *= w; + touch_y *= h; + + return {static_cast<unsigned>(std::max(std::round(touch_x), 0.0f)), + static_cast<unsigned>(std::max(std::round(touch_y), 0.0f))}; +} + +void EmuWindow_SDL2::OnFingerDown(float x, float y) { + // TODO(NeatNit): keep track of multitouch using the fingerID and a dictionary of some kind + // This isn't critical because the best we can do when we have that is to average them, like the + // 3DS does + + const auto [px, py] = TouchToPixelPos(x, y); + TouchPressed(px, py); +} + +void EmuWindow_SDL2::OnFingerMotion(float x, float y) { + const auto [px, py] = TouchToPixelPos(x, y); + TouchMoved(px, py); +} + +void EmuWindow_SDL2::OnFingerUp() { + TouchReleased(); +} + void EmuWindow_SDL2::OnKeyEvent(int key, u8 state) { if (state == SDL_PRESSED) { InputCommon::GetKeyboard()->PressKey(key); @@ -219,11 +248,26 @@ void EmuWindow_SDL2::PollEvents() { OnKeyEvent(static_cast<int>(event.key.keysym.scancode), event.key.state); break; case SDL_MOUSEMOTION: - OnMouseMotion(event.motion.x, event.motion.y); + // ignore if it came from touch + if (event.button.which != SDL_TOUCH_MOUSEID) + OnMouseMotion(event.motion.x, event.motion.y); break; case SDL_MOUSEBUTTONDOWN: case SDL_MOUSEBUTTONUP: - OnMouseButton(event.button.button, event.button.state, event.button.x, event.button.y); + // ignore if it came from touch + if (event.button.which != SDL_TOUCH_MOUSEID) { + OnMouseButton(event.button.button, event.button.state, event.button.x, + event.button.y); + } + break; + case SDL_FINGERDOWN: + OnFingerDown(event.tfinger.x, event.tfinger.y); + break; + case SDL_FINGERMOTION: + OnFingerMotion(event.tfinger.x, event.tfinger.y); + break; + case SDL_FINGERUP: + OnFingerUp(); break; case SDL_QUIT: is_open = false; |