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-rw-r--r--src/yuzu_cmd/emu_window/emu_window_sdl2.cpp174
-rw-r--r--src/yuzu_cmd/emu_window/emu_window_sdl2.h26
-rw-r--r--src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp154
-rw-r--r--src/yuzu_cmd/emu_window/emu_window_sdl2_gl.h34
4 files changed, 209 insertions, 179 deletions
diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp b/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp
index 8f104062d..a6edc089a 100644
--- a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp
+++ b/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp
@@ -2,53 +2,27 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
-#include <algorithm>
-#include <cstdlib>
-#include <string>
-#define SDL_MAIN_HANDLED
#include <SDL.h>
-#include <fmt/format.h>
-#include <glad/glad.h>
#include "common/logging/log.h"
-#include "common/scm_rev.h"
-#include "common/string_util.h"
-#include "core/settings.h"
#include "input_common/keyboard.h"
#include "input_common/main.h"
#include "input_common/motion_emu.h"
#include "input_common/sdl/sdl.h"
#include "yuzu_cmd/emu_window/emu_window_sdl2.h"
-class SDLGLContext : public Core::Frontend::GraphicsContext {
-public:
- explicit SDLGLContext() {
- // create a hidden window to make the shared context against
- window = SDL_CreateWindow("", SDL_WINDOWPOS_UNDEFINED, // x position
- SDL_WINDOWPOS_UNDEFINED, // y position
- Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height,
- SDL_WINDOW_OPENGL | SDL_WINDOW_HIDDEN);
- context = SDL_GL_CreateContext(window);
- }
-
- ~SDLGLContext() {
- SDL_GL_DeleteContext(context);
- SDL_DestroyWindow(window);
- }
-
- void MakeCurrent() override {
- SDL_GL_MakeCurrent(window, context);
- }
-
- void DoneCurrent() override {
- SDL_GL_MakeCurrent(window, nullptr);
+EmuWindow_SDL2::EmuWindow_SDL2(bool fullscreen) {
+ if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) < 0) {
+ LOG_CRITICAL(Frontend, "Failed to initialize SDL2! Exiting...");
+ exit(1);
}
+ InputCommon::Init();
+ SDL_SetMainReady();
+}
- void SwapBuffers() override {}
-
-private:
- SDL_Window* window;
- SDL_GLContext context;
-};
+EmuWindow_SDL2::~EmuWindow_SDL2() {
+ InputCommon::Shutdown();
+ SDL_Quit();
+}
void EmuWindow_SDL2::OnMouseMotion(s32 x, s32 y) {
TouchMoved((unsigned)std::max(x, 0), (unsigned)std::max(y, 0));
@@ -139,112 +113,6 @@ void EmuWindow_SDL2::Fullscreen() {
SDL_MaximizeWindow(render_window);
}
-bool EmuWindow_SDL2::SupportsRequiredGLExtensions() {
- std::vector<std::string> unsupported_ext;
-
- if (!GLAD_GL_ARB_direct_state_access)
- unsupported_ext.push_back("ARB_direct_state_access");
- if (!GLAD_GL_ARB_vertex_type_10f_11f_11f_rev)
- unsupported_ext.push_back("ARB_vertex_type_10f_11f_11f_rev");
- if (!GLAD_GL_ARB_texture_mirror_clamp_to_edge)
- unsupported_ext.push_back("ARB_texture_mirror_clamp_to_edge");
- if (!GLAD_GL_ARB_multi_bind)
- unsupported_ext.push_back("ARB_multi_bind");
-
- // Extensions required to support some texture formats.
- if (!GLAD_GL_EXT_texture_compression_s3tc)
- unsupported_ext.push_back("EXT_texture_compression_s3tc");
- if (!GLAD_GL_ARB_texture_compression_rgtc)
- unsupported_ext.push_back("ARB_texture_compression_rgtc");
- if (!GLAD_GL_ARB_depth_buffer_float)
- unsupported_ext.push_back("ARB_depth_buffer_float");
-
- for (const std::string& ext : unsupported_ext)
- LOG_CRITICAL(Frontend, "Unsupported GL extension: {}", ext);
-
- return unsupported_ext.empty();
-}
-
-EmuWindow_SDL2::EmuWindow_SDL2(bool fullscreen) {
- // Initialize the window
- if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) < 0) {
- LOG_CRITICAL(Frontend, "Failed to initialize SDL2! Exiting...");
- exit(1);
- }
-
- InputCommon::Init();
-
- SDL_SetMainReady();
-
- const SDL_GLprofile profile = Settings::values.use_compatibility_profile
- ? SDL_GL_CONTEXT_PROFILE_COMPATIBILITY
- : SDL_GL_CONTEXT_PROFILE_CORE;
-
- SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4);
- SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
- SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, profile);
- SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
- SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
- SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
- SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
- SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 0);
- SDL_GL_SetAttribute(SDL_GL_SHARE_WITH_CURRENT_CONTEXT, 1);
-
- std::string window_title = fmt::format("yuzu {} | {}-{}", Common::g_build_fullname,
- Common::g_scm_branch, Common::g_scm_desc);
- render_window =
- SDL_CreateWindow(window_title.c_str(),
- SDL_WINDOWPOS_UNDEFINED, // x position
- SDL_WINDOWPOS_UNDEFINED, // y position
- Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height,
- SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
-
- if (render_window == nullptr) {
- LOG_CRITICAL(Frontend, "Failed to create SDL2 window! {}", SDL_GetError());
- exit(1);
- }
-
- if (fullscreen) {
- Fullscreen();
- }
- gl_context = SDL_GL_CreateContext(render_window);
-
- if (gl_context == nullptr) {
- LOG_CRITICAL(Frontend, "Failed to create SDL2 GL context! {}", SDL_GetError());
- exit(1);
- }
-
- if (!gladLoadGLLoader(static_cast<GLADloadproc>(SDL_GL_GetProcAddress))) {
- LOG_CRITICAL(Frontend, "Failed to initialize GL functions! {}", SDL_GetError());
- exit(1);
- }
-
- if (!SupportsRequiredGLExtensions()) {
- LOG_CRITICAL(Frontend, "GPU does not support all required OpenGL extensions! Exiting...");
- exit(1);
- }
-
- OnResize();
- OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size);
- SDL_PumpEvents();
- SDL_GL_SetSwapInterval(false);
- LOG_INFO(Frontend, "yuzu Version: {} | {}-{}", Common::g_build_fullname, Common::g_scm_branch,
- Common::g_scm_desc);
- Settings::LogSettings();
-
- DoneCurrent();
-}
-
-EmuWindow_SDL2::~EmuWindow_SDL2() {
- InputCommon::Shutdown();
- SDL_GL_DeleteContext(gl_context);
- SDL_Quit();
-}
-
-void EmuWindow_SDL2::SwapBuffers() {
- SDL_GL_SwapWindow(render_window);
-}
-
void EmuWindow_SDL2::PollEvents() {
SDL_Event event;
@@ -257,7 +125,11 @@ void EmuWindow_SDL2::PollEvents() {
case SDL_WINDOWEVENT_RESIZED:
case SDL_WINDOWEVENT_MAXIMIZED:
case SDL_WINDOWEVENT_RESTORED:
+ OnResize();
+ break;
case SDL_WINDOWEVENT_MINIMIZED:
+ case SDL_WINDOWEVENT_EXPOSED:
+ is_shown = event.window.event == SDL_WINDOWEVENT_EXPOSED;
OnResize();
break;
case SDL_WINDOWEVENT_CLOSE:
@@ -300,20 +172,6 @@ void EmuWindow_SDL2::PollEvents() {
}
}
-void EmuWindow_SDL2::MakeCurrent() {
- SDL_GL_MakeCurrent(render_window, gl_context);
-}
-
-void EmuWindow_SDL2::DoneCurrent() {
- SDL_GL_MakeCurrent(render_window, nullptr);
-}
-
-void EmuWindow_SDL2::OnMinimalClientAreaChangeRequest(
- const std::pair<unsigned, unsigned>& minimal_size) {
-
+void EmuWindow_SDL2::OnMinimalClientAreaChangeRequest(std::pair<unsigned, unsigned> minimal_size) {
SDL_SetWindowMinimumSize(render_window, minimal_size.first, minimal_size.second);
}
-
-std::unique_ptr<Core::Frontend::GraphicsContext> EmuWindow_SDL2::CreateSharedContext() const {
- return std::make_unique<SDLGLContext>();
-}
diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2.h b/src/yuzu_cmd/emu_window/emu_window_sdl2.h
index 17e98227f..d8051ebdf 100644
--- a/src/yuzu_cmd/emu_window/emu_window_sdl2.h
+++ b/src/yuzu_cmd/emu_window/emu_window_sdl2.h
@@ -15,24 +15,13 @@ public:
explicit EmuWindow_SDL2(bool fullscreen);
~EmuWindow_SDL2();
- /// Swap buffers to display the next frame
- void SwapBuffers() override;
-
/// Polls window events
void PollEvents() override;
- /// Makes the graphics context current for the caller thread
- void MakeCurrent() override;
-
- /// Releases the GL context from the caller thread
- void DoneCurrent() override;
-
- std::unique_ptr<Core::Frontend::GraphicsContext> CreateSharedContext() const override;
-
/// Whether the window is still open, and a close request hasn't yet been sent
bool IsOpen() const;
-private:
+protected:
/// Called by PollEvents when a key is pressed or released.
void OnKeyEvent(int key, u8 state);
@@ -60,20 +49,15 @@ private:
/// Called when user passes the fullscreen parameter flag
void Fullscreen();
- /// Whether the GPU and driver supports the OpenGL extension required
- bool SupportsRequiredGLExtensions();
-
/// Called when a configuration change affects the minimal size of the window
- void OnMinimalClientAreaChangeRequest(
- const std::pair<unsigned, unsigned>& minimal_size) override;
+ void OnMinimalClientAreaChangeRequest(std::pair<unsigned, unsigned> minimal_size) override;
/// Is the window still open?
bool is_open = true;
+ /// Is the window being shown?
+ bool is_shown = true;
+
/// Internal SDL2 render window
SDL_Window* render_window;
-
- using SDL_GLContext = void*;
- /// The OpenGL context associated with the window
- SDL_GLContext gl_context;
};
diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp b/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp
new file mode 100644
index 000000000..904022137
--- /dev/null
+++ b/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp
@@ -0,0 +1,154 @@
+// Copyright 2019 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <algorithm>
+#include <cstdlib>
+#include <string>
+#define SDL_MAIN_HANDLED
+#include <SDL.h>
+#include <fmt/format.h>
+#include <glad/glad.h>
+#include "common/logging/log.h"
+#include "common/scm_rev.h"
+#include "common/string_util.h"
+#include "core/settings.h"
+#include "input_common/keyboard.h"
+#include "input_common/main.h"
+#include "input_common/motion_emu.h"
+#include "yuzu_cmd/emu_window/emu_window_sdl2_gl.h"
+
+class SDLGLContext : public Core::Frontend::GraphicsContext {
+public:
+ explicit SDLGLContext() {
+ // create a hidden window to make the shared context against
+ window = SDL_CreateWindow("", SDL_WINDOWPOS_UNDEFINED, // x position
+ SDL_WINDOWPOS_UNDEFINED, // y position
+ Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height,
+ SDL_WINDOW_OPENGL | SDL_WINDOW_HIDDEN);
+ context = SDL_GL_CreateContext(window);
+ }
+
+ ~SDLGLContext() {
+ SDL_GL_DeleteContext(context);
+ SDL_DestroyWindow(window);
+ }
+
+ void MakeCurrent() override {
+ SDL_GL_MakeCurrent(window, context);
+ }
+
+ void DoneCurrent() override {
+ SDL_GL_MakeCurrent(window, nullptr);
+ }
+
+ void SwapBuffers() override {}
+
+private:
+ SDL_Window* window;
+ SDL_GLContext context;
+};
+
+bool EmuWindow_SDL2_GL::SupportsRequiredGLExtensions() {
+ std::vector<std::string> unsupported_ext;
+
+ if (!GLAD_GL_ARB_vertex_type_10f_11f_11f_rev)
+ unsupported_ext.push_back("ARB_vertex_type_10f_11f_11f_rev");
+ if (!GLAD_GL_ARB_texture_mirror_clamp_to_edge)
+ unsupported_ext.push_back("ARB_texture_mirror_clamp_to_edge");
+ if (!GLAD_GL_ARB_multi_bind)
+ unsupported_ext.push_back("ARB_multi_bind");
+
+ // Extensions required to support some texture formats.
+ if (!GLAD_GL_EXT_texture_compression_s3tc)
+ unsupported_ext.push_back("EXT_texture_compression_s3tc");
+ if (!GLAD_GL_ARB_texture_compression_rgtc)
+ unsupported_ext.push_back("ARB_texture_compression_rgtc");
+ if (!GLAD_GL_ARB_depth_buffer_float)
+ unsupported_ext.push_back("ARB_depth_buffer_float");
+
+ for (const std::string& ext : unsupported_ext)
+ LOG_CRITICAL(Frontend, "Unsupported GL extension: {}", ext);
+
+ return unsupported_ext.empty();
+}
+
+EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(bool fullscreen) : EmuWindow_SDL2(fullscreen) {
+ const SDL_GLprofile profile = Settings::values.use_compatibility_profile
+ ? SDL_GL_CONTEXT_PROFILE_COMPATIBILITY
+ : SDL_GL_CONTEXT_PROFILE_CORE;
+
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4);
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, profile);
+ SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
+ SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
+ SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
+ SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
+ SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 0);
+ SDL_GL_SetAttribute(SDL_GL_SHARE_WITH_CURRENT_CONTEXT, 1);
+
+ std::string window_title = fmt::format("yuzu {} | {}-{}", Common::g_build_fullname,
+ Common::g_scm_branch, Common::g_scm_desc);
+ render_window =
+ SDL_CreateWindow(window_title.c_str(),
+ SDL_WINDOWPOS_UNDEFINED, // x position
+ SDL_WINDOWPOS_UNDEFINED, // y position
+ Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height,
+ SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
+
+ if (render_window == nullptr) {
+ LOG_CRITICAL(Frontend, "Failed to create SDL2 window! {}", SDL_GetError());
+ exit(1);
+ }
+
+ if (fullscreen) {
+ Fullscreen();
+ }
+ gl_context = SDL_GL_CreateContext(render_window);
+
+ if (gl_context == nullptr) {
+ LOG_CRITICAL(Frontend, "Failed to create SDL2 GL context! {}", SDL_GetError());
+ exit(1);
+ }
+
+ if (!gladLoadGLLoader(static_cast<GLADloadproc>(SDL_GL_GetProcAddress))) {
+ LOG_CRITICAL(Frontend, "Failed to initialize GL functions! {}", SDL_GetError());
+ exit(1);
+ }
+
+ if (!SupportsRequiredGLExtensions()) {
+ LOG_CRITICAL(Frontend, "GPU does not support all required OpenGL extensions! Exiting...");
+ exit(1);
+ }
+
+ OnResize();
+ OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size);
+ SDL_PumpEvents();
+ SDL_GL_SetSwapInterval(false);
+ LOG_INFO(Frontend, "yuzu Version: {} | {}-{}", Common::g_build_fullname, Common::g_scm_branch,
+ Common::g_scm_desc);
+ Settings::LogSettings();
+
+ DoneCurrent();
+}
+
+EmuWindow_SDL2_GL::~EmuWindow_SDL2_GL() {
+ SDL_GL_DeleteContext(gl_context);
+}
+
+void EmuWindow_SDL2_GL::SwapBuffers() {
+ SDL_GL_SwapWindow(render_window);
+}
+
+void EmuWindow_SDL2_GL::MakeCurrent() {
+ SDL_GL_MakeCurrent(render_window, gl_context);
+}
+
+void EmuWindow_SDL2_GL::DoneCurrent() {
+ SDL_GL_MakeCurrent(render_window, nullptr);
+}
+
+std::unique_ptr<Core::Frontend::GraphicsContext> EmuWindow_SDL2_GL::CreateSharedContext() const {
+ return std::make_unique<SDLGLContext>();
+}
diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.h b/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.h
new file mode 100644
index 000000000..630deba93
--- /dev/null
+++ b/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.h
@@ -0,0 +1,34 @@
+// Copyright 2019 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <memory>
+#include "core/frontend/emu_window.h"
+#include "yuzu_cmd/emu_window/emu_window_sdl2.h"
+
+class EmuWindow_SDL2_GL final : public EmuWindow_SDL2 {
+public:
+ explicit EmuWindow_SDL2_GL(bool fullscreen);
+ ~EmuWindow_SDL2_GL();
+
+ /// Swap buffers to display the next frame
+ void SwapBuffers() override;
+
+ /// Makes the graphics context current for the caller thread
+ void MakeCurrent() override;
+
+ /// Releases the GL context from the caller thread
+ void DoneCurrent() override;
+
+ std::unique_ptr<Core::Frontend::GraphicsContext> CreateSharedContext() const override;
+
+private:
+ /// Whether the GPU and driver supports the OpenGL extension required
+ bool SupportsRequiredGLExtensions();
+
+ using SDL_GLContext = void*;
+ /// The OpenGL context associated with the window
+ SDL_GLContext gl_context;
+};