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-rw-r--r--src/yuzu_cmd/yuzu.cpp20
1 files changed, 12 insertions, 8 deletions
diff --git a/src/yuzu_cmd/yuzu.cpp b/src/yuzu_cmd/yuzu.cpp
index 512b060a7..e960b5413 100644
--- a/src/yuzu_cmd/yuzu.cpp
+++ b/src/yuzu_cmd/yuzu.cpp
@@ -23,12 +23,15 @@
#include "common/telemetry.h"
#include "core/core.h"
#include "core/crypto/key_manager.h"
+#include "core/file_sys/registered_cache.h"
#include "core/file_sys/vfs_real.h"
#include "core/gdbstub/gdbstub.h"
+#include "core/hle/kernel/process.h"
#include "core/hle/service/filesystem/filesystem.h"
#include "core/loader/loader.h"
#include "core/settings.h"
#include "core/telemetry_session.h"
+#include "input_common/main.h"
#include "video_core/renderer_base.h"
#include "yuzu_cmd/config.h"
#include "yuzu_cmd/emu_window/emu_window_sdl2.h"
@@ -37,8 +40,6 @@
#include "yuzu_cmd/emu_window/emu_window_sdl2_vk.h"
#endif
-#include "core/file_sys/registered_cache.h"
-
#ifdef _WIN32
// windows.h needs to be included before shellapi.h
#include <windows.h>
@@ -82,8 +83,8 @@ static void InitializeLogging() {
Log::AddBackend(std::make_unique<Log::ColorConsoleBackend>());
- const std::string& log_dir = FileUtil::GetUserPath(FileUtil::UserPath::LogDir);
- FileUtil::CreateFullPath(log_dir);
+ const std::string& log_dir = Common::FS::GetUserPath(Common::FS::UserPath::LogDir);
+ Common::FS::CreateFullPath(log_dir);
Log::AddBackend(std::make_unique<Log::FileBackend>(log_dir + LOG_FILE));
#ifdef _WIN32
Log::AddBackend(std::make_unique<Log::DebuggerBackend>());
@@ -179,15 +180,16 @@ int main(int argc, char** argv) {
Settings::Apply();
Core::System& system{Core::System::GetInstance()};
+ InputCommon::InputSubsystem input_subsystem;
std::unique_ptr<EmuWindow_SDL2> emu_window;
switch (Settings::values.renderer_backend.GetValue()) {
case Settings::RendererBackend::OpenGL:
- emu_window = std::make_unique<EmuWindow_SDL2_GL>(system, fullscreen);
+ emu_window = std::make_unique<EmuWindow_SDL2_GL>(system, fullscreen, &input_subsystem);
break;
case Settings::RendererBackend::Vulkan:
#ifdef HAS_VULKAN
- emu_window = std::make_unique<EmuWindow_SDL2_VK>(system, fullscreen);
+ emu_window = std::make_unique<EmuWindow_SDL2_VK>(system, fullscreen, &input_subsystem);
break;
#else
LOG_CRITICAL(Frontend, "Vulkan backend has not been compiled!");
@@ -229,12 +231,14 @@ int main(int argc, char** argv) {
}
}
- system.TelemetrySession().AddField(Telemetry::FieldType::App, "Frontend", "SDL");
+ system.TelemetrySession().AddField(Common::Telemetry::FieldType::App, "Frontend", "SDL");
// Core is loaded, start the GPU (makes the GPU contexts current to this thread)
system.GPU().Start();
- system.Renderer().Rasterizer().LoadDiskResources();
+ system.Renderer().Rasterizer().LoadDiskResources(
+ system.CurrentProcess()->GetTitleID(), false,
+ [](VideoCore::LoadCallbackStage, size_t value, size_t total) {});
std::thread render_thread([&emu_window] { emu_window->Present(); });
system.Run();