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-rw-r--r--src/yuzu_cmd/config.cpp4
-rw-r--r--src/yuzu_cmd/emu_window/emu_window_sdl2.cpp12
2 files changed, 6 insertions, 10 deletions
diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp
index 41ef6f6b8..f76102459 100644
--- a/src/yuzu_cmd/config.cpp
+++ b/src/yuzu_cmd/config.cpp
@@ -296,10 +296,6 @@ void Config::ReadValues() {
sdl2_config->GetBoolean("ControlsGeneral", "motion_enabled", true));
Settings::values.touchscreen.enabled =
sdl2_config->GetBoolean("ControlsGeneral", "touch_enabled", true);
- Settings::values.touchscreen.device =
- sdl2_config->Get("ControlsGeneral", "touch_device", "engine:emu_window");
- Settings::values.touchscreen.finger =
- sdl2_config->GetInteger("ControlsGeneral", "touch_finger", 0);
Settings::values.touchscreen.rotation_angle =
sdl2_config->GetInteger("ControlsGeneral", "touch_angle", 0);
Settings::values.touchscreen.diameter_x =
diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp b/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp
index e32bed5e6..7843d5167 100644
--- a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp
+++ b/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp
@@ -29,16 +29,16 @@ EmuWindow_SDL2::~EmuWindow_SDL2() {
}
void EmuWindow_SDL2::OnMouseMotion(s32 x, s32 y) {
- TouchMoved((unsigned)std::max(x, 0), (unsigned)std::max(y, 0));
+ TouchMoved((unsigned)std::max(x, 0), (unsigned)std::max(y, 0), 0);
input_subsystem->GetMouse()->MouseMove(x, y);
}
void EmuWindow_SDL2::OnMouseButton(u32 button, u8 state, s32 x, s32 y) {
if (button == SDL_BUTTON_LEFT) {
if (state == SDL_PRESSED) {
- TouchPressed((unsigned)std::max(x, 0), (unsigned)std::max(y, 0));
+ TouchPressed((unsigned)std::max(x, 0), (unsigned)std::max(y, 0), 0);
} else {
- TouchReleased();
+ TouchReleased(0);
}
} else if (button == SDL_BUTTON_RIGHT) {
if (state == SDL_PRESSED) {
@@ -66,16 +66,16 @@ void EmuWindow_SDL2::OnFingerDown(float x, float y) {
// 3DS does
const auto [px, py] = TouchToPixelPos(x, y);
- TouchPressed(px, py);
+ TouchPressed(px, py, 0);
}
void EmuWindow_SDL2::OnFingerMotion(float x, float y) {
const auto [px, py] = TouchToPixelPos(x, y);
- TouchMoved(px, py);
+ TouchMoved(px, py, 0);
}
void EmuWindow_SDL2::OnFingerUp() {
- TouchReleased();
+ TouchReleased(0);
}
void EmuWindow_SDL2::OnKeyEvent(int key, u8 state) {