diff options
Diffstat (limited to '')
-rw-r--r-- | src/yuzu_cmd/config.cpp | 6 | ||||
-rw-r--r-- | src/yuzu_cmd/emu_window/emu_window_sdl2.cpp | 8 | ||||
-rw-r--r-- | src/yuzu_cmd/yuzu.cpp | 24 |
3 files changed, 19 insertions, 19 deletions
diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp index 8b479bc6d..675f9cafa 100644 --- a/src/yuzu_cmd/config.cpp +++ b/src/yuzu_cmd/config.cpp @@ -27,17 +27,17 @@ bool Config::LoadINI(const std::string& default_contents, bool retry) { const char* location = this->sdl2_config_loc.c_str(); if (sdl2_config->ParseError() < 0) { if (retry) { - LOG_WARNING(Config, "Failed to load %s. Creating file from defaults...", location); + NGLOG_WARNING(Config, "Failed to load {}. Creating file from defaults...", location); FileUtil::CreateFullPath(location); FileUtil::WriteStringToFile(true, default_contents, location); sdl2_config = std::make_unique<INIReader>(location); // Reopen file return LoadINI(default_contents, false); } - LOG_ERROR(Config, "Failed."); + NGLOG_ERROR(Config, "Failed."); return false; } - LOG_INFO(Config, "Successfully loaded %s", location); + NGLOG_INFO(Config, "Successfully loaded {}", location); return true; } diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp b/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp index 36d40a9b5..b6ed0c498 100644 --- a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp +++ b/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp @@ -84,7 +84,7 @@ EmuWindow_SDL2::EmuWindow_SDL2(bool fullscreen) { // Initialize the window if (SDL_Init(SDL_INIT_VIDEO) < 0) { - LOG_CRITICAL(Frontend, "Failed to initialize SDL2! Exiting..."); + NGLOG_CRITICAL(Frontend, "Failed to initialize SDL2! Exiting..."); exit(1); } @@ -107,7 +107,7 @@ EmuWindow_SDL2::EmuWindow_SDL2(bool fullscreen) { SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI); if (render_window == nullptr) { - LOG_CRITICAL(Frontend, "Failed to create SDL2 window! Exiting..."); + NGLOG_CRITICAL(Frontend, "Failed to create SDL2 window! Exiting..."); exit(1); } @@ -118,12 +118,12 @@ EmuWindow_SDL2::EmuWindow_SDL2(bool fullscreen) { gl_context = SDL_GL_CreateContext(render_window); if (gl_context == nullptr) { - LOG_CRITICAL(Frontend, "Failed to create SDL2 GL context! Exiting..."); + NGLOG_CRITICAL(Frontend, "Failed to create SDL2 GL context! Exiting..."); exit(1); } if (!gladLoadGLLoader(static_cast<GLADloadproc>(SDL_GL_GetProcAddress))) { - LOG_CRITICAL(Frontend, "Failed to initialize GL functions! Exiting..."); + NGLOG_CRITICAL(Frontend, "Failed to initialize GL functions! Exiting..."); exit(1); } diff --git a/src/yuzu_cmd/yuzu.cpp b/src/yuzu_cmd/yuzu.cpp index 39603e881..f99413966 100644 --- a/src/yuzu_cmd/yuzu.cpp +++ b/src/yuzu_cmd/yuzu.cpp @@ -71,7 +71,7 @@ int main(int argc, char** argv) { auto argv_w = CommandLineToArgvW(GetCommandLineW(), &argc_w); if (argv_w == nullptr) { - LOG_CRITICAL(Frontend, "Failed to get command line arguments"); + NGLOG_CRITICAL(Frontend, "Failed to get command line arguments"); return -1; } #endif @@ -134,7 +134,7 @@ int main(int argc, char** argv) { SCOPE_EXIT({ MicroProfileShutdown(); }); if (filepath.empty()) { - LOG_CRITICAL(Frontend, "Failed to load ROM: No ROM specified"); + NGLOG_CRITICAL(Frontend, "Failed to load ROM: No ROM specified"); return -1; } @@ -155,28 +155,28 @@ int main(int argc, char** argv) { switch (load_result) { case Core::System::ResultStatus::ErrorGetLoader: - LOG_CRITICAL(Frontend, "Failed to obtain loader for %s!", filepath.c_str()); + NGLOG_CRITICAL(Frontend, "Failed to obtain loader for %s!", filepath.c_str()); return -1; case Core::System::ResultStatus::ErrorLoader: - LOG_CRITICAL(Frontend, "Failed to load ROM!"); + NGLOG_CRITICAL(Frontend, "Failed to load ROM!"); return -1; case Core::System::ResultStatus::ErrorLoader_ErrorEncrypted: - LOG_CRITICAL(Frontend, "The game that you are trying to load must be decrypted before " - "being used with yuzu. \n\n For more information on dumping and " - "decrypting games, please refer to: " - "https://yuzu-emu.org/wiki/dumping-game-cartridges/"); + NGLOG_CRITICAL(Frontend, "The game that you are trying to load must be decrypted before " + "being used with yuzu. \n\n For more information on dumping and " + "decrypting games, please refer to: " + "https://yuzu-emu.org/wiki/dumping-game-cartridges/"); return -1; case Core::System::ResultStatus::ErrorLoader_ErrorInvalidFormat: - LOG_CRITICAL(Frontend, "Error while loading ROM: The ROM format is not supported."); + NGLOG_CRITICAL(Frontend, "Error while loading ROM: The ROM format is not supported."); return -1; case Core::System::ResultStatus::ErrorNotInitialized: - LOG_CRITICAL(Frontend, "CPUCore not initialized"); + NGLOG_CRITICAL(Frontend, "CPUCore not initialized"); return -1; case Core::System::ResultStatus::ErrorSystemMode: - LOG_CRITICAL(Frontend, "Failed to determine system mode!"); + NGLOG_CRITICAL(Frontend, "Failed to determine system mode!"); return -1; case Core::System::ResultStatus::ErrorVideoCore: - LOG_CRITICAL(Frontend, "VideoCore not initialized"); + NGLOG_CRITICAL(Frontend, "VideoCore not initialized"); return -1; case Core::System::ResultStatus::Success: break; // Expected case |