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-rw-r--r--src/yuzu_cmd/CMakeLists.txt2
-rw-r--r--src/yuzu_cmd/default_ini.h6
-rw-r--r--src/yuzu_cmd/emu_window/emu_window_sdl2.cpp13
-rw-r--r--src/yuzu_cmd/yuzu.cpp1
4 files changed, 9 insertions, 13 deletions
diff --git a/src/yuzu_cmd/CMakeLists.txt b/src/yuzu_cmd/CMakeLists.txt
index 74fc24972..c8901f2df 100644
--- a/src/yuzu_cmd/CMakeLists.txt
+++ b/src/yuzu_cmd/CMakeLists.txt
@@ -45,7 +45,7 @@ if (YUZU_USE_EXTERNAL_SDL2)
endif()
if(UNIX AND NOT APPLE)
- install(TARGETS yuzu-cmd RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}/bin")
+ install(TARGETS yuzu-cmd)
endif()
if (MSVC)
diff --git a/src/yuzu_cmd/default_ini.h b/src/yuzu_cmd/default_ini.h
index 34782c378..f34d6b728 100644
--- a/src/yuzu_cmd/default_ini.h
+++ b/src/yuzu_cmd/default_ini.h
@@ -342,12 +342,6 @@ fps_cap =
# null: No audio output
output_engine =
-# Whether or not to enable the audio-stretching post-processing effect.
-# This effect adjusts audio speed to match emulation speed and helps prevent audio stutter,
-# at the cost of increasing audio latency.
-# 0: No, 1 (default): Yes
-enable_audio_stretching =
-
# Which audio device to use.
# auto (default): Auto-select
output_device =
diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp b/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp
index 57f807826..ae2e62dc5 100644
--- a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp
+++ b/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp
@@ -123,14 +123,15 @@ void EmuWindow_SDL2::ShowCursor(bool show_cursor) {
}
void EmuWindow_SDL2::Fullscreen() {
+ SDL_DisplayMode display_mode;
switch (Settings::values.fullscreen_mode.GetValue()) {
case Settings::FullscreenMode::Exclusive:
- // Set window size to render size before entering fullscreen -- SDL does not resize to
- // display dimensions in this mode.
- // TODO: Multiply the window size by resolution_factor (for both docked modes)
- if (Settings::values.use_docked_mode) {
- SDL_SetWindowSize(render_window, Layout::ScreenDocked::Width,
- Layout::ScreenDocked::Height);
+ // Set window size to render size before entering fullscreen -- SDL2 does not resize window
+ // to display dimensions automatically in this mode.
+ if (SDL_GetDesktopDisplayMode(0, &display_mode) == 0) {
+ SDL_SetWindowSize(render_window, display_mode.w, display_mode.h);
+ } else {
+ LOG_ERROR(Frontend, "SDL_GetDesktopDisplayMode failed: {}", SDL_GetError());
}
if (SDL_SetWindowFullscreen(render_window, SDL_WINDOW_FULLSCREEN) == 0) {
diff --git a/src/yuzu_cmd/yuzu.cpp b/src/yuzu_cmd/yuzu.cpp
index 14bf82f39..ab12dd15d 100644
--- a/src/yuzu_cmd/yuzu.cpp
+++ b/src/yuzu_cmd/yuzu.cpp
@@ -74,6 +74,7 @@ static void PrintVersion() {
int main(int argc, char** argv) {
Common::Log::Initialize();
Common::Log::SetColorConsoleBackendEnabled(true);
+ Common::Log::Start();
Common::DetachedTasks detached_tasks;
int option_index = 0;