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-rw-r--r--src/yuzu_cmd/config.cpp2
-rw-r--r--src/yuzu_cmd/default_ini.h6
-rw-r--r--src/yuzu_cmd/emu_window/emu_window_sdl2.cpp2
3 files changed, 10 insertions, 0 deletions
diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp
index f00b5a66b..991abda2e 100644
--- a/src/yuzu_cmd/config.cpp
+++ b/src/yuzu_cmd/config.cpp
@@ -108,6 +108,8 @@ void Config::ReadValues() {
// Audio
Settings::values.sink_id = sdl2_config->Get("Audio", "output_engine", "auto");
+ Settings::values.enable_audio_stretching =
+ sdl2_config->GetBoolean("Audio", "enable_audio_stretching", true);
Settings::values.audio_device_id = sdl2_config->Get("Audio", "output_device", "auto");
Settings::values.volume = sdl2_config->GetReal("Audio", "volume", 1);
diff --git a/src/yuzu_cmd/default_ini.h b/src/yuzu_cmd/default_ini.h
index 6ed9e7962..002a4ec15 100644
--- a/src/yuzu_cmd/default_ini.h
+++ b/src/yuzu_cmd/default_ini.h
@@ -150,6 +150,12 @@ swap_screen =
# auto (default): Auto-select, null: No audio output, cubeb: Cubeb audio engine (if available)
output_engine =
+# Whether or not to enable the audio-stretching post-processing effect.
+# This effect adjusts audio speed to match emulation speed and helps prevent audio stutter,
+# at the cost of increasing audio latency.
+# 0: No, 1 (default): Yes
+enable_audio_stretching =
+
# Which audio device to use.
# auto (default): Auto-select
output_device =
diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp b/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp
index d213929bd..0733301b2 100644
--- a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp
+++ b/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp
@@ -96,6 +96,8 @@ bool EmuWindow_SDL2::SupportsRequiredGLExtensions() {
unsupported_ext.push_back("ARB_base_instance");
if (!GLAD_GL_ARB_texture_storage)
unsupported_ext.push_back("ARB_texture_storage");
+ if (!GLAD_GL_ARB_multi_bind)
+ unsupported_ext.push_back("ARB_multi_bind");
// Extensions required to support some texture formats.
if (!GLAD_GL_EXT_texture_compression_s3tc)