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-rw-r--r--src/yuzu_tester/CMakeLists.txt34
-rw-r--r--src/yuzu_tester/config.cpp183
-rw-r--r--src/yuzu_tester/config.h24
-rw-r--r--src/yuzu_tester/default_ini.h146
-rw-r--r--src/yuzu_tester/emu_window/emu_window_sdl2_hide.cpp122
-rw-r--r--src/yuzu_tester/emu_window/emu_window_sdl2_hide.h41
-rw-r--r--src/yuzu_tester/resource.h16
-rw-r--r--src/yuzu_tester/service/yuzutest.cpp112
-rw-r--r--src/yuzu_tester/service/yuzutest.h25
-rw-r--r--src/yuzu_tester/yuzu.cpp266
-rw-r--r--src/yuzu_tester/yuzu.rc17
11 files changed, 986 insertions, 0 deletions
diff --git a/src/yuzu_tester/CMakeLists.txt b/src/yuzu_tester/CMakeLists.txt
new file mode 100644
index 000000000..06c2ee011
--- /dev/null
+++ b/src/yuzu_tester/CMakeLists.txt
@@ -0,0 +1,34 @@
+set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${PROJECT_SOURCE_DIR}/CMakeModules)
+
+add_executable(yuzu-tester
+ config.cpp
+ config.h
+ default_ini.h
+ emu_window/emu_window_sdl2_hide.cpp
+ emu_window/emu_window_sdl2_hide.h
+ resource.h
+ service/yuzutest.cpp
+ service/yuzutest.h
+ yuzu.cpp
+ yuzu.rc
+)
+
+create_target_directory_groups(yuzu-tester)
+
+target_link_libraries(yuzu-tester PRIVATE common core input_common)
+target_link_libraries(yuzu-tester PRIVATE inih glad)
+if (MSVC)
+ target_link_libraries(yuzu-tester PRIVATE getopt)
+endif()
+target_link_libraries(yuzu-tester PRIVATE ${PLATFORM_LIBRARIES} SDL2 Threads::Threads)
+
+if(UNIX AND NOT APPLE)
+ install(TARGETS yuzu-tester RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}/bin")
+endif()
+
+if (MSVC)
+ include(CopyYuzuSDLDeps)
+ include(CopyYuzuUnicornDeps)
+ copy_yuzu_SDL_deps(yuzu-tester)
+ copy_yuzu_unicorn_deps(yuzu-tester)
+endif()
diff --git a/src/yuzu_tester/config.cpp b/src/yuzu_tester/config.cpp
new file mode 100644
index 000000000..9a11dc6c3
--- /dev/null
+++ b/src/yuzu_tester/config.cpp
@@ -0,0 +1,183 @@
+// Copyright 2019 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <memory>
+#include <sstream>
+#include <SDL.h>
+#include <inih/cpp/INIReader.h>
+#include "common/file_util.h"
+#include "common/logging/log.h"
+#include "common/param_package.h"
+#include "core/hle/service/acc/profile_manager.h"
+#include "core/settings.h"
+#include "input_common/main.h"
+#include "yuzu_tester/config.h"
+#include "yuzu_tester/default_ini.h"
+
+Config::Config() {
+ // TODO: Don't hardcode the path; let the frontend decide where to put the config files.
+ sdl2_config_loc =
+ FileUtil::GetUserPath(FileUtil::UserPath::ConfigDir) + "sdl2-tester-config.ini";
+ sdl2_config = std::make_unique<INIReader>(sdl2_config_loc);
+
+ Reload();
+}
+
+Config::~Config() = default;
+
+bool Config::LoadINI(const std::string& default_contents, bool retry) {
+ const char* location = this->sdl2_config_loc.c_str();
+ if (sdl2_config->ParseError() < 0) {
+ if (retry) {
+ LOG_WARNING(Config, "Failed to load {}. Creating file from defaults...", location);
+ FileUtil::CreateFullPath(location);
+ FileUtil::WriteStringToFile(true, default_contents, location);
+ sdl2_config = std::make_unique<INIReader>(location); // Reopen file
+
+ return LoadINI(default_contents, false);
+ }
+ LOG_ERROR(Config, "Failed.");
+ return false;
+ }
+ LOG_INFO(Config, "Successfully loaded {}", location);
+ return true;
+}
+
+void Config::ReadValues() {
+ // Controls
+ for (std::size_t p = 0; p < Settings::values.players.size(); ++p) {
+ for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
+ Settings::values.players[p].buttons[i] = "";
+ }
+
+ for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
+ Settings::values.players[p].analogs[i] = "";
+ }
+ }
+
+ Settings::values.mouse_enabled = false;
+ for (int i = 0; i < Settings::NativeMouseButton::NumMouseButtons; ++i) {
+ Settings::values.mouse_buttons[i] = "";
+ }
+
+ Settings::values.motion_device = "";
+
+ Settings::values.keyboard_enabled = false;
+
+ Settings::values.debug_pad_enabled = false;
+ for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
+ Settings::values.debug_pad_buttons[i] = "";
+ }
+
+ for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
+ Settings::values.debug_pad_analogs[i] = "";
+ }
+
+ Settings::values.touchscreen.enabled = "";
+ Settings::values.touchscreen.device = "";
+ Settings::values.touchscreen.finger = 0;
+ Settings::values.touchscreen.rotation_angle = 0;
+ Settings::values.touchscreen.diameter_x = 15;
+ Settings::values.touchscreen.diameter_y = 15;
+
+ // Data Storage
+ Settings::values.use_virtual_sd =
+ sdl2_config->GetBoolean("Data Storage", "use_virtual_sd", true);
+ FileUtil::GetUserPath(FileUtil::UserPath::NANDDir,
+ sdl2_config->Get("Data Storage", "nand_directory",
+ FileUtil::GetUserPath(FileUtil::UserPath::NANDDir)));
+ FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir,
+ sdl2_config->Get("Data Storage", "sdmc_directory",
+ FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir)));
+
+ // System
+ Settings::values.use_docked_mode = sdl2_config->GetBoolean("System", "use_docked_mode", false);
+ const auto size = sdl2_config->GetInteger("System", "users_size", 0);
+
+ Settings::values.current_user = std::clamp<int>(
+ sdl2_config->GetInteger("System", "current_user", 0), 0, Service::Account::MAX_USERS - 1);
+
+ const auto rng_seed_enabled = sdl2_config->GetBoolean("System", "rng_seed_enabled", false);
+ if (rng_seed_enabled) {
+ Settings::values.rng_seed = sdl2_config->GetInteger("System", "rng_seed", 0);
+ } else {
+ Settings::values.rng_seed = std::nullopt;
+ }
+
+ const auto custom_rtc_enabled = sdl2_config->GetBoolean("System", "custom_rtc_enabled", false);
+ if (custom_rtc_enabled) {
+ Settings::values.custom_rtc =
+ std::chrono::seconds(sdl2_config->GetInteger("System", "custom_rtc", 0));
+ } else {
+ Settings::values.custom_rtc = std::nullopt;
+ }
+
+ // Core
+ Settings::values.use_multi_core = sdl2_config->GetBoolean("Core", "use_multi_core", false);
+
+ // Renderer
+ Settings::values.resolution_factor =
+ static_cast<float>(sdl2_config->GetReal("Renderer", "resolution_factor", 1.0));
+ Settings::values.use_frame_limit = false;
+ Settings::values.frame_limit = 100;
+ Settings::values.use_disk_shader_cache =
+ sdl2_config->GetBoolean("Renderer", "use_disk_shader_cache", false);
+ Settings::values.use_accurate_gpu_emulation =
+ sdl2_config->GetBoolean("Renderer", "use_accurate_gpu_emulation", false);
+ Settings::values.use_asynchronous_gpu_emulation =
+ sdl2_config->GetBoolean("Renderer", "use_asynchronous_gpu_emulation", false);
+
+ Settings::values.bg_red = static_cast<float>(sdl2_config->GetReal("Renderer", "bg_red", 0.0));
+ Settings::values.bg_green =
+ static_cast<float>(sdl2_config->GetReal("Renderer", "bg_green", 0.0));
+ Settings::values.bg_blue = static_cast<float>(sdl2_config->GetReal("Renderer", "bg_blue", 0.0));
+
+ // Audio
+ Settings::values.sink_id = "null";
+ Settings::values.enable_audio_stretching = false;
+ Settings::values.audio_device_id = "auto";
+ Settings::values.volume = 0;
+
+ Settings::values.language_index = sdl2_config->GetInteger("System", "language_index", 1);
+
+ // Miscellaneous
+ Settings::values.log_filter = sdl2_config->Get("Miscellaneous", "log_filter", "*:Trace");
+ Settings::values.use_dev_keys = sdl2_config->GetBoolean("Miscellaneous", "use_dev_keys", false);
+
+ // Debugging
+ Settings::values.use_gdbstub = false;
+ Settings::values.program_args = "";
+ Settings::values.dump_exefs = sdl2_config->GetBoolean("Debugging", "dump_exefs", false);
+ Settings::values.dump_nso = sdl2_config->GetBoolean("Debugging", "dump_nso", false);
+
+ const auto title_list = sdl2_config->Get("AddOns", "title_ids", "");
+ std::stringstream ss(title_list);
+ std::string line;
+ while (std::getline(ss, line, '|')) {
+ const auto title_id = std::stoul(line, nullptr, 16);
+ const auto disabled_list = sdl2_config->Get("AddOns", "disabled_" + line, "");
+
+ std::stringstream inner_ss(disabled_list);
+ std::string inner_line;
+ std::vector<std::string> out;
+ while (std::getline(inner_ss, inner_line, '|')) {
+ out.push_back(inner_line);
+ }
+
+ Settings::values.disabled_addons.insert_or_assign(title_id, out);
+ }
+
+ // Web Service
+ Settings::values.enable_telemetry =
+ sdl2_config->GetBoolean("WebService", "enable_telemetry", true);
+ Settings::values.web_api_url =
+ sdl2_config->Get("WebService", "web_api_url", "https://api.yuzu-emu.org");
+ Settings::values.yuzu_username = sdl2_config->Get("WebService", "yuzu_username", "");
+ Settings::values.yuzu_token = sdl2_config->Get("WebService", "yuzu_token", "");
+}
+
+void Config::Reload() {
+ LoadINI(DefaultINI::sdl2_config_file);
+ ReadValues();
+}
diff --git a/src/yuzu_tester/config.h b/src/yuzu_tester/config.h
new file mode 100644
index 000000000..3b68e5bc9
--- /dev/null
+++ b/src/yuzu_tester/config.h
@@ -0,0 +1,24 @@
+// Copyright 2019 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <memory>
+#include <string>
+
+class INIReader;
+
+class Config {
+ std::unique_ptr<INIReader> sdl2_config;
+ std::string sdl2_config_loc;
+
+ bool LoadINI(const std::string& default_contents = "", bool retry = true);
+ void ReadValues();
+
+public:
+ Config();
+ ~Config();
+
+ void Reload();
+};
diff --git a/src/yuzu_tester/default_ini.h b/src/yuzu_tester/default_ini.h
new file mode 100644
index 000000000..9a3e86d68
--- /dev/null
+++ b/src/yuzu_tester/default_ini.h
@@ -0,0 +1,146 @@
+// Copyright 2019 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+namespace DefaultINI {
+
+const char* sdl2_config_file = R"(
+[Core]
+# Whether to use multi-core for CPU emulation
+# 0 (default): Disabled, 1: Enabled
+use_multi_core=
+
+[Renderer]
+# Whether to use software or hardware rendering.
+# 0: Software, 1 (default): Hardware
+use_hw_renderer =
+
+# Whether to use the Just-In-Time (JIT) compiler for shader emulation
+# 0: Interpreter (slow), 1 (default): JIT (fast)
+use_shader_jit =
+
+# Resolution scale factor
+# 0: Auto (scales resolution to window size), 1: Native Switch screen resolution, Otherwise a scale
+# factor for the Switch resolution
+resolution_factor =
+
+# Whether to enable V-Sync (caps the framerate at 60FPS) or not.
+# 0 (default): Off, 1: On
+use_vsync =
+
+# Whether to use disk based shader cache
+# 0 (default): Off, 1 : On
+use_disk_shader_cache =
+
+# Whether to use accurate GPU emulation
+# 0 (default): Off (fast), 1 : On (slow)
+use_accurate_gpu_emulation =
+
+# Whether to use asynchronous GPU emulation
+# 0 : Off (slow), 1 (default): On (fast)
+use_asynchronous_gpu_emulation =
+
+# The clear color for the renderer. What shows up on the sides of the bottom screen.
+# Must be in range of 0.0-1.0. Defaults to 1.0 for all.
+bg_red =
+bg_blue =
+bg_green =
+
+[Layout]
+# Layout for the screen inside the render window.
+# 0 (default): Default Top Bottom Screen, 1: Single Screen Only, 2: Large Screen Small Screen
+layout_option =
+
+# Toggle custom layout (using the settings below) on or off.
+# 0 (default): Off, 1: On
+custom_layout =
+
+# Screen placement when using Custom layout option
+# 0x, 0y is the top left corner of the render window.
+custom_top_left =
+custom_top_top =
+custom_top_right =
+custom_top_bottom =
+custom_bottom_left =
+custom_bottom_top =
+custom_bottom_right =
+custom_bottom_bottom =
+
+# Swaps the prominent screen with the other screen.
+# For example, if Single Screen is chosen, setting this to 1 will display the bottom screen instead of the top screen.
+# 0 (default): Top Screen is prominent, 1: Bottom Screen is prominent
+swap_screen =
+
+[Data Storage]
+# Whether to create a virtual SD card.
+# 1 (default): Yes, 0: No
+use_virtual_sd =
+
+[System]
+# Whether the system is docked
+# 1: Yes, 0 (default): No
+use_docked_mode =
+
+# Allow the use of NFC in games
+# 1 (default): Yes, 0 : No
+enable_nfc =
+
+# Sets the seed for the RNG generator built into the switch
+# rng_seed will be ignored and randomly generated if rng_seed_enabled is false
+rng_seed_enabled =
+rng_seed =
+
+# Sets the current time (in seconds since 12:00 AM Jan 1, 1970) that will be used by the time service
+# This will auto-increment, with the time set being the time the game is started
+# This override will only occur if custom_rtc_enabled is true, otherwise the current time is used
+custom_rtc_enabled =
+custom_rtc =
+
+# Sets the account username, max length is 32 characters
+# yuzu (default)
+username = yuzu
+
+# Sets the systems language index
+# 0: Japanese, 1: English (default), 2: French, 3: German, 4: Italian, 5: Spanish, 6: Chinese,
+# 7: Korean, 8: Dutch, 9: Portuguese, 10: Russian, 11: Taiwanese, 12: British English, 13: Canadian French,
+# 14: Latin American Spanish, 15: Simplified Chinese, 16: Traditional Chinese
+language_index =
+
+# The system region that yuzu will use during emulation
+# -1: Auto-select (default), 0: Japan, 1: USA, 2: Europe, 3: Australia, 4: China, 5: Korea, 6: Taiwan
+region_value =
+
+[Miscellaneous]
+# A filter which removes logs below a certain logging level.
+# Examples: *:Debug Kernel.SVC:Trace Service.*:Critical
+log_filter = *:Trace
+
+[Debugging]
+# Arguments to be passed to argv/argc in the emulated program. It is preferable to use the testing service datastring
+program_args=
+# Determines whether or not yuzu will dump the ExeFS of all games it attempts to load while loading them
+dump_exefs=false
+# Determines whether or not yuzu will dump all NSOs it attempts to load while loading them
+dump_nso=false
+
+[WebService]
+# Whether or not to enable telemetry
+# 0: No, 1 (default): Yes
+enable_telemetry =
+# URL for Web API
+web_api_url = https://api.yuzu-emu.org
+# Username and token for yuzu Web Service
+# See https://profile.yuzu-emu.org/ for more info
+yuzu_username =
+yuzu_token =
+
+[AddOns]
+# Used to disable add-ons
+# List of title IDs of games that will have add-ons disabled (separated by '|'):
+title_ids =
+# For each title ID, have a key/value pair called `disabled_<title_id>` equal to the names of the add-ons to disable (sep. by '|')
+# e.x. disabled_0100000000010000 = Update|DLC <- disables Updates and DLC on Super Mario Odyssey
+)";
+}
diff --git a/src/yuzu_tester/emu_window/emu_window_sdl2_hide.cpp b/src/yuzu_tester/emu_window/emu_window_sdl2_hide.cpp
new file mode 100644
index 000000000..e7fe8decf
--- /dev/null
+++ b/src/yuzu_tester/emu_window/emu_window_sdl2_hide.cpp
@@ -0,0 +1,122 @@
+// Copyright 2019 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <algorithm>
+#include <cstdlib>
+#include <string>
+#define SDL_MAIN_HANDLED
+#include <SDL.h>
+#include <fmt/format.h>
+#include <glad/glad.h>
+#include "common/logging/log.h"
+#include "common/scm_rev.h"
+#include "core/settings.h"
+#include "input_common/main.h"
+#include "yuzu_tester/emu_window/emu_window_sdl2_hide.h"
+
+bool EmuWindow_SDL2_Hide::SupportsRequiredGLExtensions() {
+ std::vector<std::string> unsupported_ext;
+
+ if (!GLAD_GL_ARB_direct_state_access)
+ unsupported_ext.push_back("ARB_direct_state_access");
+ if (!GLAD_GL_ARB_vertex_type_10f_11f_11f_rev)
+ unsupported_ext.push_back("ARB_vertex_type_10f_11f_11f_rev");
+ if (!GLAD_GL_ARB_texture_mirror_clamp_to_edge)
+ unsupported_ext.push_back("ARB_texture_mirror_clamp_to_edge");
+ if (!GLAD_GL_ARB_multi_bind)
+ unsupported_ext.push_back("ARB_multi_bind");
+
+ // Extensions required to support some texture formats.
+ if (!GLAD_GL_EXT_texture_compression_s3tc)
+ unsupported_ext.push_back("EXT_texture_compression_s3tc");
+ if (!GLAD_GL_ARB_texture_compression_rgtc)
+ unsupported_ext.push_back("ARB_texture_compression_rgtc");
+ if (!GLAD_GL_ARB_depth_buffer_float)
+ unsupported_ext.push_back("ARB_depth_buffer_float");
+
+ for (const std::string& ext : unsupported_ext)
+ LOG_CRITICAL(Frontend, "Unsupported GL extension: {}", ext);
+
+ return unsupported_ext.empty();
+}
+
+EmuWindow_SDL2_Hide::EmuWindow_SDL2_Hide() {
+ // Initialize the window
+ if (SDL_Init(SDL_INIT_VIDEO) < 0) {
+ LOG_CRITICAL(Frontend, "Failed to initialize SDL2! Exiting...");
+ exit(1);
+ }
+
+ InputCommon::Init();
+
+ SDL_SetMainReady();
+
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4);
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
+ SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
+ SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
+ SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
+ SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
+ SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 0);
+
+ std::string window_title = fmt::format("yuzu-tester {} | {}-{}", Common::g_build_fullname,
+ Common::g_scm_branch, Common::g_scm_desc);
+ render_window = SDL_CreateWindow(window_title.c_str(),
+ SDL_WINDOWPOS_UNDEFINED, // x position
+ SDL_WINDOWPOS_UNDEFINED, // y position
+ Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height,
+ SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE |
+ SDL_WINDOW_ALLOW_HIGHDPI | SDL_WINDOW_HIDDEN);
+
+ if (render_window == nullptr) {
+ LOG_CRITICAL(Frontend, "Failed to create SDL2 window! {}", SDL_GetError());
+ exit(1);
+ }
+
+ gl_context = SDL_GL_CreateContext(render_window);
+
+ if (gl_context == nullptr) {
+ LOG_CRITICAL(Frontend, "Failed to create SDL2 GL context! {}", SDL_GetError());
+ exit(1);
+ }
+
+ if (!gladLoadGLLoader(static_cast<GLADloadproc>(SDL_GL_GetProcAddress))) {
+ LOG_CRITICAL(Frontend, "Failed to initialize GL functions! {}", SDL_GetError());
+ exit(1);
+ }
+
+ if (!SupportsRequiredGLExtensions()) {
+ LOG_CRITICAL(Frontend, "GPU does not support all required OpenGL extensions! Exiting...");
+ exit(1);
+ }
+
+ SDL_PumpEvents();
+ SDL_GL_SetSwapInterval(false);
+ LOG_INFO(Frontend, "yuzu-tester Version: {} | {}-{}", Common::g_build_fullname,
+ Common::g_scm_branch, Common::g_scm_desc);
+ Settings::LogSettings();
+
+ DoneCurrent();
+}
+
+EmuWindow_SDL2_Hide::~EmuWindow_SDL2_Hide() {
+ InputCommon::Shutdown();
+ SDL_GL_DeleteContext(gl_context);
+ SDL_Quit();
+}
+
+void EmuWindow_SDL2_Hide::SwapBuffers() {
+ SDL_GL_SwapWindow(render_window);
+}
+
+void EmuWindow_SDL2_Hide::PollEvents() {}
+
+void EmuWindow_SDL2_Hide::MakeCurrent() {
+ SDL_GL_MakeCurrent(render_window, gl_context);
+}
+
+void EmuWindow_SDL2_Hide::DoneCurrent() {
+ SDL_GL_MakeCurrent(render_window, nullptr);
+}
diff --git a/src/yuzu_tester/emu_window/emu_window_sdl2_hide.h b/src/yuzu_tester/emu_window/emu_window_sdl2_hide.h
new file mode 100644
index 000000000..1a8953c75
--- /dev/null
+++ b/src/yuzu_tester/emu_window/emu_window_sdl2_hide.h
@@ -0,0 +1,41 @@
+// Copyright 2019 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include "core/frontend/emu_window.h"
+
+struct SDL_Window;
+
+class EmuWindow_SDL2_Hide : public Core::Frontend::EmuWindow {
+public:
+ explicit EmuWindow_SDL2_Hide();
+ ~EmuWindow_SDL2_Hide();
+
+ /// Swap buffers to display the next frame
+ void SwapBuffers() override;
+
+ /// Polls window events
+ void PollEvents() override;
+
+ /// Makes the graphics context current for the caller thread
+ void MakeCurrent() override;
+
+ /// Releases the GL context from the caller thread
+ void DoneCurrent() override;
+
+ /// Whether the window is still open, and a close request hasn't yet been sent
+ bool IsOpen() const;
+
+private:
+ /// Whether the GPU and driver supports the OpenGL extension required
+ bool SupportsRequiredGLExtensions();
+
+ /// Internal SDL2 render window
+ SDL_Window* render_window;
+
+ using SDL_GLContext = void*;
+ /// The OpenGL context associated with the window
+ SDL_GLContext gl_context;
+};
diff --git a/src/yuzu_tester/resource.h b/src/yuzu_tester/resource.h
new file mode 100644
index 000000000..df8e459e4
--- /dev/null
+++ b/src/yuzu_tester/resource.h
@@ -0,0 +1,16 @@
+//{{NO_DEPENDENCIES}}
+// Microsoft Visual C++ generated include file.
+// Used by pcafe.rc
+//
+#define IDI_ICON3 103
+
+// Next default values for new objects
+//
+#ifdef APSTUDIO_INVOKED
+#ifndef APSTUDIO_READONLY_SYMBOLS
+#define _APS_NEXT_RESOURCE_VALUE 105
+#define _APS_NEXT_COMMAND_VALUE 40001
+#define _APS_NEXT_CONTROL_VALUE 1001
+#define _APS_NEXT_SYMED_VALUE 101
+#endif
+#endif
diff --git a/src/yuzu_tester/service/yuzutest.cpp b/src/yuzu_tester/service/yuzutest.cpp
new file mode 100644
index 000000000..85d3f436b
--- /dev/null
+++ b/src/yuzu_tester/service/yuzutest.cpp
@@ -0,0 +1,112 @@
+// Copyright 2019 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <memory>
+#include "common/string_util.h"
+#include "core/hle/ipc_helpers.h"
+#include "core/hle/service/service.h"
+#include "core/hle/service/sm/sm.h"
+#include "yuzu_tester/service/yuzutest.h"
+
+namespace Service::Yuzu {
+
+constexpr u64 SERVICE_VERSION = 0x00000002;
+
+class YuzuTest final : public ServiceFramework<YuzuTest> {
+public:
+ explicit YuzuTest(std::string data,
+ std::function<void(std::vector<TestResult>)> finish_callback)
+ : ServiceFramework{"yuzutest"}, data(std::move(data)),
+ finish_callback(std::move(finish_callback)) {
+ static const FunctionInfo functions[] = {
+ {0, &YuzuTest::Initialize, "Initialize"},
+ {1, &YuzuTest::GetServiceVersion, "GetServiceVersion"},
+ {2, &YuzuTest::GetData, "GetData"},
+ {10, &YuzuTest::StartIndividual, "StartIndividual"},
+ {20, &YuzuTest::FinishIndividual, "FinishIndividual"},
+ {100, &YuzuTest::ExitProgram, "ExitProgram"},
+ };
+
+ RegisterHandlers(functions);
+ }
+
+private:
+ void Initialize(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Frontend, "called");
+ IPC::ResponseBuilder rb{ctx, 2};
+ rb.Push(RESULT_SUCCESS);
+ }
+
+ void GetServiceVersion(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Frontend, "called");
+ IPC::ResponseBuilder rb{ctx, 4};
+ rb.Push(RESULT_SUCCESS);
+ rb.Push(SERVICE_VERSION);
+ }
+
+ void GetData(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Frontend, "called");
+ const auto size = ctx.GetWriteBufferSize();
+ const auto write_size = std::min(size, data.size());
+ ctx.WriteBuffer(data.data(), write_size);
+
+ IPC::ResponseBuilder rb{ctx, 3};
+ rb.Push(RESULT_SUCCESS);
+ rb.Push<u32>(write_size);
+ }
+
+ void StartIndividual(Kernel::HLERequestContext& ctx) {
+ const auto name_raw = ctx.ReadBuffer();
+
+ const auto name = Common::StringFromFixedZeroTerminatedBuffer(
+ reinterpret_cast<const char*>(name_raw.data()), name_raw.size());
+
+ LOG_DEBUG(Frontend, "called, name={}", name);
+
+ IPC::ResponseBuilder rb{ctx, 2};
+ rb.Push(RESULT_SUCCESS);
+ }
+
+ void FinishIndividual(Kernel::HLERequestContext& ctx) {
+ IPC::RequestParser rp{ctx};
+
+ const auto code = rp.PopRaw<u32>();
+
+ const auto result_data_raw = ctx.ReadBuffer();
+ const auto test_name_raw = ctx.ReadBuffer(1);
+
+ const auto data = Common::StringFromFixedZeroTerminatedBuffer(
+ reinterpret_cast<const char*>(result_data_raw.data()), result_data_raw.size());
+ const auto test_name = Common::StringFromFixedZeroTerminatedBuffer(
+ reinterpret_cast<const char*>(test_name_raw.data()), test_name_raw.size());
+
+ LOG_INFO(Frontend, "called, result_code={:08X}, data={}, name={}", code, data, test_name);
+
+ results.push_back({code, data, test_name});
+
+ IPC::ResponseBuilder rb{ctx, 2};
+ rb.Push(RESULT_SUCCESS);
+ }
+
+ void ExitProgram(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Frontend, "called");
+
+ IPC::ResponseBuilder rb{ctx, 2};
+ rb.Push(RESULT_SUCCESS);
+
+ finish_callback(std::move(results));
+ }
+
+ std::string data;
+
+ std::vector<TestResult> results;
+ std::function<void(std::vector<TestResult>)> finish_callback;
+};
+
+void InstallInterfaces(SM::ServiceManager& sm, std::string data,
+ std::function<void(std::vector<TestResult>)> finish_callback) {
+ std::make_shared<YuzuTest>(data, finish_callback)->InstallAsService(sm);
+}
+
+} // namespace Service::Yuzu
diff --git a/src/yuzu_tester/service/yuzutest.h b/src/yuzu_tester/service/yuzutest.h
new file mode 100644
index 000000000..eca129c8c
--- /dev/null
+++ b/src/yuzu_tester/service/yuzutest.h
@@ -0,0 +1,25 @@
+// Copyright 2019 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <functional>
+#include <string>
+
+namespace Service::SM {
+class ServiceManager;
+}
+
+namespace Service::Yuzu {
+
+struct TestResult {
+ u32 code;
+ std::string data;
+ std::string name;
+};
+
+void InstallInterfaces(SM::ServiceManager& sm, std::string data,
+ std::function<void(std::vector<TestResult>)> finish_callback);
+
+} // namespace Service::Yuzu
diff --git a/src/yuzu_tester/yuzu.cpp b/src/yuzu_tester/yuzu.cpp
new file mode 100644
index 000000000..0ee97aa54
--- /dev/null
+++ b/src/yuzu_tester/yuzu.cpp
@@ -0,0 +1,266 @@
+// Copyright 2019 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <iostream>
+#include <memory>
+#include <string>
+#include <thread>
+
+#include <fmt/ostream.h>
+
+#include "common/common_paths.h"
+#include "common/detached_tasks.h"
+#include "common/file_util.h"
+#include "common/logging/backend.h"
+#include "common/logging/filter.h"
+#include "common/logging/log.h"
+#include "common/microprofile.h"
+#include "common/scm_rev.h"
+#include "common/scope_exit.h"
+#include "common/string_util.h"
+#include "common/telemetry.h"
+#include "core/core.h"
+#include "core/crypto/key_manager.h"
+#include "core/file_sys/vfs_real.h"
+#include "core/hle/service/filesystem/filesystem.h"
+#include "core/loader/loader.h"
+#include "core/settings.h"
+#include "core/telemetry_session.h"
+#include "video_core/renderer_base.h"
+#include "yuzu_tester/config.h"
+#include "yuzu_tester/emu_window/emu_window_sdl2_hide.h"
+#include "yuzu_tester/service/yuzutest.h"
+
+#ifdef _WIN32
+// windows.h needs to be included before shellapi.h
+#include <windows.h>
+
+#include <shellapi.h>
+#endif
+
+#undef _UNICODE
+#include <getopt.h>
+#ifndef _MSC_VER
+#include <unistd.h>
+#endif
+
+#ifdef _WIN32
+extern "C" {
+// tells Nvidia and AMD drivers to use the dedicated GPU by default on laptops with switchable
+// graphics
+__declspec(dllexport) unsigned long NvOptimusEnablement = 0x00000001;
+__declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
+}
+#endif
+
+static void PrintHelp(const char* argv0) {
+ std::cout << "Usage: " << argv0
+ << " [options] <filename>\n"
+ "-h, --help Display this help and exit\n"
+ "-v, --version Output version information and exit\n"
+ "-d, --datastring Pass following string as data to test service command #2\n"
+ "-l, --log Log to console in addition to file (will log to file only "
+ "by default)\n";
+}
+
+static void PrintVersion() {
+ std::cout << "yuzu [Test Utility] " << Common::g_scm_branch << " " << Common::g_scm_desc
+ << std::endl;
+}
+
+static void InitializeLogging(bool console) {
+ Log::Filter log_filter(Log::Level::Debug);
+ log_filter.ParseFilterString(Settings::values.log_filter);
+ Log::SetGlobalFilter(log_filter);
+
+ if (console)
+ Log::AddBackend(std::make_unique<Log::ColorConsoleBackend>());
+
+ const std::string& log_dir = FileUtil::GetUserPath(FileUtil::UserPath::LogDir);
+ FileUtil::CreateFullPath(log_dir);
+ Log::AddBackend(std::make_unique<Log::FileBackend>(log_dir + LOG_FILE));
+#ifdef _WIN32
+ Log::AddBackend(std::make_unique<Log::DebuggerBackend>());
+#endif
+}
+
+/// Application entry point
+int main(int argc, char** argv) {
+ Common::DetachedTasks detached_tasks;
+ Config config;
+
+ int option_index = 0;
+
+#ifdef _WIN32
+ int argc_w;
+ auto argv_w = CommandLineToArgvW(GetCommandLineW(), &argc_w);
+
+ if (argv_w == nullptr) {
+ std::cout << "Failed to get command line arguments" << std::endl;
+ return -1;
+ }
+#endif
+ std::string filepath;
+
+ static struct option long_options[] = {
+ {"help", no_argument, 0, 'h'},
+ {"version", no_argument, 0, 'v'},
+ {"datastring", optional_argument, 0, 'd'},
+ {"log", no_argument, 0, 'l'},
+ {0, 0, 0, 0},
+ };
+
+ bool console_log = false;
+ std::string datastring;
+
+ while (optind < argc) {
+ int arg = getopt_long(argc, argv, "hvdl::", long_options, &option_index);
+ if (arg != -1) {
+ switch (static_cast<char>(arg)) {
+ case 'h':
+ PrintHelp(argv[0]);
+ return 0;
+ case 'v':
+ PrintVersion();
+ return 0;
+ case 'd':
+ datastring = argv[optind];
+ ++optind;
+ break;
+ case 'l':
+ console_log = true;
+ break;
+ }
+ } else {
+#ifdef _WIN32
+ filepath = Common::UTF16ToUTF8(argv_w[optind]);
+#else
+ filepath = argv[optind];
+#endif
+ optind++;
+ }
+ }
+
+ InitializeLogging(console_log);
+
+#ifdef _WIN32
+ LocalFree(argv_w);
+#endif
+
+ MicroProfileOnThreadCreate("EmuThread");
+ SCOPE_EXIT({ MicroProfileShutdown(); });
+
+ if (filepath.empty()) {
+ LOG_CRITICAL(Frontend, "Failed to load application: No application specified");
+ std::cout << "Failed to load application: No application specified" << std::endl;
+ PrintHelp(argv[0]);
+ return -1;
+ }
+
+ Settings::values.use_gdbstub = false;
+ Settings::Apply();
+
+ std::unique_ptr<EmuWindow_SDL2_Hide> emu_window{std::make_unique<EmuWindow_SDL2_Hide>()};
+
+ if (!Settings::values.use_multi_core) {
+ // Single core mode must acquire OpenGL context for entire emulation session
+ emu_window->MakeCurrent();
+ }
+
+ bool finished = false;
+ int return_value = 0;
+ const auto callback = [&finished,
+ &return_value](std::vector<Service::Yuzu::TestResult> results) {
+ finished = true;
+ return_value = 0;
+
+ // Find the minimum length needed to fully enclose all test names (and the header field) in
+ // the fmt::format column by first finding the maximum size of any test name and comparing
+ // that to 9, the string length of 'Test Name'
+ const auto needed_length_name =
+ std::max<u64>(std::max_element(results.begin(), results.end(),
+ [](const auto& lhs, const auto& rhs) {
+ return lhs.name.size() < rhs.name.size();
+ })
+ ->name.size(),
+ 9ull);
+
+ std::size_t passed = 0;
+ std::size_t failed = 0;
+
+ std::cout << fmt::format("Result [Res Code] | {:<{}} | Extra Data", "Test Name",
+ needed_length_name)
+ << std::endl;
+
+ for (const auto& res : results) {
+ const auto main_res = res.code == 0 ? "PASSED" : "FAILED";
+ if (res.code == 0)
+ ++passed;
+ else
+ ++failed;
+ std::cout << fmt::format("{} [{:08X}] | {:<{}} | {}", main_res, res.code, res.name,
+ needed_length_name, res.data)
+ << std::endl;
+ }
+
+ std::cout << std::endl
+ << fmt::format("{:4d} Passed | {:4d} Failed | {:4d} Total | {:2.2f} Passed Ratio",
+ passed, failed, passed + failed,
+ static_cast<float>(passed) / (passed + failed))
+ << std::endl
+ << (failed == 0 ? "PASSED" : "FAILED") << std::endl;
+
+ if (failed > 0)
+ return_value = -1;
+ };
+
+ Core::System& system{Core::System::GetInstance()};
+ system.SetFilesystem(std::make_shared<FileSys::RealVfsFilesystem>());
+ Service::FileSystem::CreateFactories(*system.GetFilesystem());
+
+ SCOPE_EXIT({ system.Shutdown(); });
+
+ const Core::System::ResultStatus load_result{system.Load(*emu_window, filepath)};
+
+ switch (load_result) {
+ case Core::System::ResultStatus::ErrorGetLoader:
+ LOG_CRITICAL(Frontend, "Failed to obtain loader for {}!", filepath);
+ return -1;
+ case Core::System::ResultStatus::ErrorLoader:
+ LOG_CRITICAL(Frontend, "Failed to load ROM!");
+ return -1;
+ case Core::System::ResultStatus::ErrorNotInitialized:
+ LOG_CRITICAL(Frontend, "CPUCore not initialized");
+ return -1;
+ case Core::System::ResultStatus::ErrorVideoCore:
+ LOG_CRITICAL(Frontend, "Failed to initialize VideoCore!");
+ return -1;
+ case Core::System::ResultStatus::Success:
+ break; // Expected case
+ default:
+ if (static_cast<u32>(load_result) >
+ static_cast<u32>(Core::System::ResultStatus::ErrorLoader)) {
+ const u16 loader_id = static_cast<u16>(Core::System::ResultStatus::ErrorLoader);
+ const u16 error_id = static_cast<u16>(load_result) - loader_id;
+ LOG_CRITICAL(Frontend,
+ "While attempting to load the ROM requested, an error occured. Please "
+ "refer to the yuzu wiki for more information or the yuzu discord for "
+ "additional help.\n\nError Code: {:04X}-{:04X}\nError Description: {}",
+ loader_id, error_id, static_cast<Loader::ResultStatus>(error_id));
+ }
+ }
+
+ Service::Yuzu::InstallInterfaces(system.ServiceManager(), datastring, callback);
+
+ system.TelemetrySession().AddField(Telemetry::FieldType::App, "Frontend", "SDLHideTester");
+
+ system.Renderer().Rasterizer().LoadDiskResources();
+
+ while (!finished) {
+ system.RunLoop();
+ }
+
+ detached_tasks.WaitForAllTasks();
+ return return_value;
+}
diff --git a/src/yuzu_tester/yuzu.rc b/src/yuzu_tester/yuzu.rc
new file mode 100644
index 000000000..7de8ef3d9
--- /dev/null
+++ b/src/yuzu_tester/yuzu.rc
@@ -0,0 +1,17 @@
+#include "winresrc.h"
+/////////////////////////////////////////////////////////////////////////////
+//
+// Icon
+//
+
+// Icon with lowest ID value placed first to ensure application icon
+// remains consistent on all systems.
+YUZU_ICON ICON "../../dist/yuzu.ico"
+
+
+/////////////////////////////////////////////////////////////////////////////
+//
+// RT_MANIFEST
+//
+
+1 RT_MANIFEST "../../dist/yuzu.manifest"