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-rw-r--r--src/video_core/renderer_opengl/gl_state.cpp66
-rw-r--r--src/video_core/renderer_opengl/gl_state.h28
2 files changed, 0 insertions, 94 deletions
diff --git a/src/video_core/renderer_opengl/gl_state.cpp b/src/video_core/renderer_opengl/gl_state.cpp
index 6e5f9a789..dd5e8de26 100644
--- a/src/video_core/renderer_opengl/gl_state.cpp
+++ b/src/video_core/renderer_opengl/gl_state.cpp
@@ -56,16 +56,6 @@ OpenGLState::OpenGLState() {
texture_unit.swizzle.a = GL_ALPHA;
}
- lighting_lut.texture_buffer = 0;
-
- fog_lut.texture_buffer = 0;
-
- proctex_lut.texture_buffer = 0;
- proctex_diff_lut.texture_buffer = 0;
- proctex_color_map.texture_buffer = 0;
- proctex_alpha_map.texture_buffer = 0;
- proctex_noise_lut.texture_buffer = 0;
-
draw.read_framebuffer = 0;
draw.draw_framebuffer = 0;
draw.vertex_array = 0;
@@ -229,48 +219,6 @@ void OpenGLState::Apply() const {
}
}
- // Lighting LUTs
- if (lighting_lut.texture_buffer != cur_state.lighting_lut.texture_buffer) {
- glActiveTexture(TextureUnits::LightingLUT.Enum());
- glBindTexture(GL_TEXTURE_BUFFER, lighting_lut.texture_buffer);
- }
-
- // Fog LUT
- if (fog_lut.texture_buffer != cur_state.fog_lut.texture_buffer) {
- glActiveTexture(TextureUnits::FogLUT.Enum());
- glBindTexture(GL_TEXTURE_BUFFER, fog_lut.texture_buffer);
- }
-
- // ProcTex Noise LUT
- if (proctex_noise_lut.texture_buffer != cur_state.proctex_noise_lut.texture_buffer) {
- glActiveTexture(TextureUnits::ProcTexNoiseLUT.Enum());
- glBindTexture(GL_TEXTURE_BUFFER, proctex_noise_lut.texture_buffer);
- }
-
- // ProcTex Color Map
- if (proctex_color_map.texture_buffer != cur_state.proctex_color_map.texture_buffer) {
- glActiveTexture(TextureUnits::ProcTexColorMap.Enum());
- glBindTexture(GL_TEXTURE_BUFFER, proctex_color_map.texture_buffer);
- }
-
- // ProcTex Alpha Map
- if (proctex_alpha_map.texture_buffer != cur_state.proctex_alpha_map.texture_buffer) {
- glActiveTexture(TextureUnits::ProcTexAlphaMap.Enum());
- glBindTexture(GL_TEXTURE_BUFFER, proctex_alpha_map.texture_buffer);
- }
-
- // ProcTex LUT
- if (proctex_lut.texture_buffer != cur_state.proctex_lut.texture_buffer) {
- glActiveTexture(TextureUnits::ProcTexLUT.Enum());
- glBindTexture(GL_TEXTURE_BUFFER, proctex_lut.texture_buffer);
- }
-
- // ProcTex Diff LUT
- if (proctex_diff_lut.texture_buffer != cur_state.proctex_diff_lut.texture_buffer) {
- glActiveTexture(TextureUnits::ProcTexDiffLUT.Enum());
- glBindTexture(GL_TEXTURE_BUFFER, proctex_diff_lut.texture_buffer);
- }
-
// Framebuffer
if (draw.read_framebuffer != cur_state.draw.read_framebuffer) {
glBindFramebuffer(GL_READ_FRAMEBUFFER, draw.read_framebuffer);
@@ -344,20 +292,6 @@ OpenGLState& OpenGLState::ResetTexture(GLuint handle) {
unit.texture_2d = 0;
}
}
- if (lighting_lut.texture_buffer == handle)
- lighting_lut.texture_buffer = 0;
- if (fog_lut.texture_buffer == handle)
- fog_lut.texture_buffer = 0;
- if (proctex_noise_lut.texture_buffer == handle)
- proctex_noise_lut.texture_buffer = 0;
- if (proctex_color_map.texture_buffer == handle)
- proctex_color_map.texture_buffer = 0;
- if (proctex_alpha_map.texture_buffer == handle)
- proctex_alpha_map.texture_buffer = 0;
- if (proctex_lut.texture_buffer == handle)
- proctex_lut.texture_buffer = 0;
- if (proctex_diff_lut.texture_buffer == handle)
- proctex_diff_lut.texture_buffer = 0;
return *this;
}
diff --git a/src/video_core/renderer_opengl/gl_state.h b/src/video_core/renderer_opengl/gl_state.h
index 839e50e93..844144215 100644
--- a/src/video_core/renderer_opengl/gl_state.h
+++ b/src/video_core/renderer_opengl/gl_state.h
@@ -94,34 +94,6 @@ public:
} texture_units[32];
struct {
- GLuint texture_buffer; // GL_TEXTURE_BINDING_BUFFER
- } lighting_lut;
-
- struct {
- GLuint texture_buffer; // GL_TEXTURE_BINDING_BUFFER
- } fog_lut;
-
- struct {
- GLuint texture_buffer; // GL_TEXTURE_BINDING_BUFFER
- } proctex_noise_lut;
-
- struct {
- GLuint texture_buffer; // GL_TEXTURE_BINDING_BUFFER
- } proctex_color_map;
-
- struct {
- GLuint texture_buffer; // GL_TEXTURE_BINDING_BUFFER
- } proctex_alpha_map;
-
- struct {
- GLuint texture_buffer; // GL_TEXTURE_BINDING_BUFFER
- } proctex_lut;
-
- struct {
- GLuint texture_buffer; // GL_TEXTURE_BINDING_BUFFER
- } proctex_diff_lut;
-
- struct {
GLuint read_framebuffer; // GL_READ_FRAMEBUFFER_BINDING
GLuint draw_framebuffer; // GL_DRAW_FRAMEBUFFER_BINDING
GLuint vertex_array; // GL_VERTEX_ARRAY_BINDING