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-rw-r--r--src/citra_qt/debugger/graphics/graphics_surface.cpp24
-rw-r--r--src/video_core/CMakeLists.txt1
-rw-r--r--src/video_core/pica.h270
-rw-r--r--src/video_core/rasterizer.cpp229
-rw-r--r--src/video_core/regs_framebuffer.h282
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp109
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.h8
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer_cache.cpp13
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer_cache.h6
-rw-r--r--src/video_core/renderer_opengl/gl_shader_gen.cpp8
-rw-r--r--src/video_core/renderer_opengl/pica_to_gl.h10
11 files changed, 503 insertions, 457 deletions
diff --git a/src/citra_qt/debugger/graphics/graphics_surface.cpp b/src/citra_qt/debugger/graphics/graphics_surface.cpp
index 406a49f42..78156d5ec 100644
--- a/src/citra_qt/debugger/graphics/graphics_surface.cpp
+++ b/src/citra_qt/debugger/graphics/graphics_surface.cpp
@@ -414,30 +414,30 @@ void GraphicsSurfaceWidget::OnUpdate() {
// TODO: Store a reference to the registers in the debug context instead of accessing them
// directly...
- const auto& framebuffer = Pica::g_state.regs.framebuffer;
+ const auto& framebuffer = Pica::g_state.regs.framebuffer.framebuffer;
surface_address = framebuffer.GetColorBufferPhysicalAddress();
surface_width = framebuffer.GetWidth();
surface_height = framebuffer.GetHeight();
switch (framebuffer.color_format) {
- case Pica::Regs::ColorFormat::RGBA8:
+ case Pica::FramebufferRegs::ColorFormat::RGBA8:
surface_format = Format::RGBA8;
break;
- case Pica::Regs::ColorFormat::RGB8:
+ case Pica::FramebufferRegs::ColorFormat::RGB8:
surface_format = Format::RGB8;
break;
- case Pica::Regs::ColorFormat::RGB5A1:
+ case Pica::FramebufferRegs::ColorFormat::RGB5A1:
surface_format = Format::RGB5A1;
break;
- case Pica::Regs::ColorFormat::RGB565:
+ case Pica::FramebufferRegs::ColorFormat::RGB565:
surface_format = Format::RGB565;
break;
- case Pica::Regs::ColorFormat::RGBA4:
+ case Pica::FramebufferRegs::ColorFormat::RGBA4:
surface_format = Format::RGBA4;
break;
@@ -450,22 +450,22 @@ void GraphicsSurfaceWidget::OnUpdate() {
}
case Source::DepthBuffer: {
- const auto& framebuffer = Pica::g_state.regs.framebuffer;
+ const auto& framebuffer = Pica::g_state.regs.framebuffer.framebuffer;
surface_address = framebuffer.GetDepthBufferPhysicalAddress();
surface_width = framebuffer.GetWidth();
surface_height = framebuffer.GetHeight();
switch (framebuffer.depth_format) {
- case Pica::Regs::DepthFormat::D16:
+ case Pica::FramebufferRegs::DepthFormat::D16:
surface_format = Format::D16;
break;
- case Pica::Regs::DepthFormat::D24:
+ case Pica::FramebufferRegs::DepthFormat::D24:
surface_format = Format::D24;
break;
- case Pica::Regs::DepthFormat::D24S8:
+ case Pica::FramebufferRegs::DepthFormat::D24S8:
surface_format = Format::D24X8;
break;
@@ -478,14 +478,14 @@ void GraphicsSurfaceWidget::OnUpdate() {
}
case Source::StencilBuffer: {
- const auto& framebuffer = Pica::g_state.regs.framebuffer;
+ const auto& framebuffer = Pica::g_state.regs.framebuffer.framebuffer;
surface_address = framebuffer.GetDepthBufferPhysicalAddress();
surface_width = framebuffer.GetWidth();
surface_height = framebuffer.GetHeight();
switch (framebuffer.depth_format) {
- case Pica::Regs::DepthFormat::D24S8:
+ case Pica::FramebufferRegs::DepthFormat::D24S8:
surface_format = Format::X24S8;
break;
diff --git a/src/video_core/CMakeLists.txt b/src/video_core/CMakeLists.txt
index c0358fc20..718c709e5 100644
--- a/src/video_core/CMakeLists.txt
+++ b/src/video_core/CMakeLists.txt
@@ -32,6 +32,7 @@ set(HEADERS
primitive_assembly.h
rasterizer.h
rasterizer_interface.h
+ regs_framebuffer.h
regs_rasterizer.h
regs_texturing.h
renderer_base.h
diff --git a/src/video_core/pica.h b/src/video_core/pica.h
index 71194198a..50a549c42 100644
--- a/src/video_core/pica.h
+++ b/src/video_core/pica.h
@@ -18,6 +18,7 @@
#include "common/common_types.h"
#include "common/logging/log.h"
#include "common/vector_math.h"
+#include "video_core/regs_framebuffer.h"
#include "video_core/regs_rasterizer.h"
#include "video_core/regs_texturing.h"
@@ -51,268 +52,7 @@ struct Regs {
INSERT_PADDING_WORDS(0x2f);
RasterizerRegs rasterizer;
TexturingRegs texturing;
-
- enum class LogicOp : u32 {
- Clear = 0,
- And = 1,
- AndReverse = 2,
- Copy = 3,
- Set = 4,
- CopyInverted = 5,
- NoOp = 6,
- Invert = 7,
- Nand = 8,
- Or = 9,
- Nor = 10,
- Xor = 11,
- Equiv = 12,
- AndInverted = 13,
- OrReverse = 14,
- OrInverted = 15,
- };
-
- enum class BlendEquation : u32 {
- Add = 0,
- Subtract = 1,
- ReverseSubtract = 2,
- Min = 3,
- Max = 4,
- };
-
- enum class BlendFactor : u32 {
- Zero = 0,
- One = 1,
- SourceColor = 2,
- OneMinusSourceColor = 3,
- DestColor = 4,
- OneMinusDestColor = 5,
- SourceAlpha = 6,
- OneMinusSourceAlpha = 7,
- DestAlpha = 8,
- OneMinusDestAlpha = 9,
- ConstantColor = 10,
- OneMinusConstantColor = 11,
- ConstantAlpha = 12,
- OneMinusConstantAlpha = 13,
- SourceAlphaSaturate = 14,
- };
-
- enum class CompareFunc : u32 {
- Never = 0,
- Always = 1,
- Equal = 2,
- NotEqual = 3,
- LessThan = 4,
- LessThanOrEqual = 5,
- GreaterThan = 6,
- GreaterThanOrEqual = 7,
- };
-
- enum class StencilAction : u32 {
- Keep = 0,
- Zero = 1,
- Replace = 2,
- Increment = 3,
- Decrement = 4,
- Invert = 5,
- IncrementWrap = 6,
- DecrementWrap = 7,
- };
-
- struct {
- union {
- // If false, logic blending is used
- BitField<8, 1, u32> alphablend_enable;
- };
-
- union {
- BitField<0, 8, BlendEquation> blend_equation_rgb;
- BitField<8, 8, BlendEquation> blend_equation_a;
-
- BitField<16, 4, BlendFactor> factor_source_rgb;
- BitField<20, 4, BlendFactor> factor_dest_rgb;
-
- BitField<24, 4, BlendFactor> factor_source_a;
- BitField<28, 4, BlendFactor> factor_dest_a;
- } alpha_blending;
-
- union {
- BitField<0, 4, LogicOp> logic_op;
- };
-
- union {
- u32 raw;
- BitField<0, 8, u32> r;
- BitField<8, 8, u32> g;
- BitField<16, 8, u32> b;
- BitField<24, 8, u32> a;
- } blend_const;
-
- union {
- BitField<0, 1, u32> enable;
- BitField<4, 3, CompareFunc> func;
- BitField<8, 8, u32> ref;
- } alpha_test;
-
- struct {
- union {
- // Raw value of this register
- u32 raw_func;
-
- // If true, enable stencil testing
- BitField<0, 1, u32> enable;
-
- // Comparison operation for stencil testing
- BitField<4, 3, CompareFunc> func;
-
- // Mask used to control writing to the stencil buffer
- BitField<8, 8, u32> write_mask;
-
- // Value to compare against for stencil testing
- BitField<16, 8, u32> reference_value;
-
- // Mask to apply on stencil test inputs
- BitField<24, 8, u32> input_mask;
- };
-
- union {
- // Raw value of this register
- u32 raw_op;
-
- // Action to perform when the stencil test fails
- BitField<0, 3, StencilAction> action_stencil_fail;
-
- // Action to perform when stencil testing passed but depth testing fails
- BitField<4, 3, StencilAction> action_depth_fail;
-
- // Action to perform when both stencil and depth testing pass
- BitField<8, 3, StencilAction> action_depth_pass;
- };
- } stencil_test;
-
- union {
- BitField<0, 1, u32> depth_test_enable;
- BitField<4, 3, CompareFunc> depth_test_func;
- BitField<8, 1, u32> red_enable;
- BitField<9, 1, u32> green_enable;
- BitField<10, 1, u32> blue_enable;
- BitField<11, 1, u32> alpha_enable;
- BitField<12, 1, u32> depth_write_enable;
- };
-
- INSERT_PADDING_WORDS(0x8);
- } output_merger;
-
- // Components are laid out in reverse byte order, most significant bits first.
- enum class ColorFormat : u32 {
- RGBA8 = 0,
- RGB8 = 1,
- RGB5A1 = 2,
- RGB565 = 3,
- RGBA4 = 4,
- };
-
- enum class DepthFormat : u32 {
- D16 = 0,
- D24 = 2,
- D24S8 = 3,
- };
-
- // Returns the number of bytes in the specified color format
- static unsigned BytesPerColorPixel(ColorFormat format) {
- switch (format) {
- case ColorFormat::RGBA8:
- return 4;
- case ColorFormat::RGB8:
- return 3;
- case ColorFormat::RGB5A1:
- case ColorFormat::RGB565:
- case ColorFormat::RGBA4:
- return 2;
- default:
- LOG_CRITICAL(HW_GPU, "Unknown color format %u", format);
- UNIMPLEMENTED();
- }
- }
-
- struct FramebufferConfig {
- INSERT_PADDING_WORDS(0x3);
-
- union {
- BitField<0, 4, u32> allow_color_write; // 0 = disable, else enable
- };
-
- INSERT_PADDING_WORDS(0x1);
-
- union {
- BitField<0, 2, u32> allow_depth_stencil_write; // 0 = disable, else enable
- };
-
- DepthFormat depth_format; // TODO: Should be a BitField!
- BitField<16, 3, ColorFormat> color_format;
-
- INSERT_PADDING_WORDS(0x4);
-
- u32 depth_buffer_address;
- u32 color_buffer_address;
-
- union {
- // Apparently, the framebuffer width is stored as expected,
- // while the height is stored as the actual height minus one.
- // Hence, don't access these fields directly but use the accessors
- // GetWidth() and GetHeight() instead.
- BitField<0, 11, u32> width;
- BitField<12, 10, u32> height;
- };
-
- INSERT_PADDING_WORDS(0x1);
-
- inline u32 GetColorBufferPhysicalAddress() const {
- return DecodeAddressRegister(color_buffer_address);
- }
- inline u32 GetDepthBufferPhysicalAddress() const {
- return DecodeAddressRegister(depth_buffer_address);
- }
-
- inline u32 GetWidth() const {
- return width;
- }
-
- inline u32 GetHeight() const {
- return height + 1;
- }
- } framebuffer;
-
- // Returns the number of bytes in the specified depth format
- static u32 BytesPerDepthPixel(DepthFormat format) {
- switch (format) {
- case DepthFormat::D16:
- return 2;
- case DepthFormat::D24:
- return 3;
- case DepthFormat::D24S8:
- return 4;
- default:
- LOG_CRITICAL(HW_GPU, "Unknown depth format %u", format);
- UNIMPLEMENTED();
- }
- }
-
- // Returns the number of bits per depth component of the specified depth format
- static u32 DepthBitsPerPixel(DepthFormat format) {
- switch (format) {
- case DepthFormat::D16:
- return 16;
- case DepthFormat::D24:
- case DepthFormat::D24S8:
- return 24;
- default:
- LOG_CRITICAL(HW_GPU, "Unknown depth format %u", format);
- UNIMPLEMENTED();
- }
- }
-
- INSERT_PADDING_WORDS(0x20);
+ FramebufferRegs framebuffer;
enum class LightingSampler {
Distribution0 = 0,
@@ -957,8 +697,10 @@ ASSERT_REG_POSITION(texturing.tev_stage4, 0xf0);
ASSERT_REG_POSITION(texturing.tev_stage5, 0xf8);
ASSERT_REG_POSITION(texturing.tev_combiner_buffer_color, 0xfd);
-ASSERT_REG_POSITION(output_merger, 0x100);
-ASSERT_REG_POSITION(framebuffer, 0x110);
+ASSERT_REG_POSITION(framebuffer, 0x100);
+ASSERT_REG_POSITION(framebuffer.output_merger, 0x100);
+ASSERT_REG_POSITION(framebuffer.framebuffer, 0x110);
+
ASSERT_REG_POSITION(lighting, 0x140);
ASSERT_REG_POSITION(vertex_attributes, 0x200);
ASSERT_REG_POSITION(index_array, 0x227);
diff --git a/src/video_core/rasterizer.cpp b/src/video_core/rasterizer.cpp
index 48bc26571..f053143f1 100644
--- a/src/video_core/rasterizer.cpp
+++ b/src/video_core/rasterizer.cpp
@@ -29,7 +29,7 @@ namespace Pica {
namespace Rasterizer {
static void DrawPixel(int x, int y, const Math::Vec4<u8>& color) {
- const auto& framebuffer = g_state.regs.framebuffer;
+ const auto& framebuffer = g_state.regs.framebuffer.framebuffer;
const PAddr addr = framebuffer.GetColorBufferPhysicalAddress();
// Similarly to textures, the render framebuffer is laid out from bottom to top, too.
@@ -44,23 +44,23 @@ static void DrawPixel(int x, int y, const Math::Vec4<u8>& color) {
u8* dst_pixel = Memory::GetPhysicalPointer(addr) + dst_offset;
switch (framebuffer.color_format) {
- case Regs::ColorFormat::RGBA8:
+ case FramebufferRegs::ColorFormat::RGBA8:
Color::EncodeRGBA8(color, dst_pixel);
break;
- case Regs::ColorFormat::RGB8:
+ case FramebufferRegs::ColorFormat::RGB8:
Color::EncodeRGB8(color, dst_pixel);
break;
- case Regs::ColorFormat::RGB5A1:
+ case FramebufferRegs::ColorFormat::RGB5A1:
Color::EncodeRGB5A1(color, dst_pixel);
break;
- case Regs::ColorFormat::RGB565:
+ case FramebufferRegs::ColorFormat::RGB565:
Color::EncodeRGB565(color, dst_pixel);
break;
- case Regs::ColorFormat::RGBA4:
+ case FramebufferRegs::ColorFormat::RGBA4:
Color::EncodeRGBA4(color, dst_pixel);
break;
@@ -72,7 +72,7 @@ static void DrawPixel(int x, int y, const Math::Vec4<u8>& color) {
}
static const Math::Vec4<u8> GetPixel(int x, int y) {
- const auto& framebuffer = g_state.regs.framebuffer;
+ const auto& framebuffer = g_state.regs.framebuffer.framebuffer;
const PAddr addr = framebuffer.GetColorBufferPhysicalAddress();
y = framebuffer.height - y;
@@ -85,19 +85,19 @@ static const Math::Vec4<u8> GetPixel(int x, int y) {
u8* src_pixel = Memory::GetPhysicalPointer(addr) + src_offset;
switch (framebuffer.color_format) {
- case Regs::ColorFormat::RGBA8:
+ case FramebufferRegs::ColorFormat::RGBA8:
return Color::DecodeRGBA8(src_pixel);
- case Regs::ColorFormat::RGB8:
+ case FramebufferRegs::ColorFormat::RGB8:
return Color::DecodeRGB8(src_pixel);
- case Regs::ColorFormat::RGB5A1:
+ case FramebufferRegs::ColorFormat::RGB5A1:
return Color::DecodeRGB5A1(src_pixel);
- case Regs::ColorFormat::RGB565:
+ case FramebufferRegs::ColorFormat::RGB565:
return Color::DecodeRGB565(src_pixel);
- case Regs::ColorFormat::RGBA4:
+ case FramebufferRegs::ColorFormat::RGBA4:
return Color::DecodeRGBA4(src_pixel);
default:
@@ -110,25 +110,25 @@ static const Math::Vec4<u8> GetPixel(int x, int y) {
}
static u32 GetDepth(int x, int y) {
- const auto& framebuffer = g_state.regs.framebuffer;
+ const auto& framebuffer = g_state.regs.framebuffer.framebuffer;
const PAddr addr = framebuffer.GetDepthBufferPhysicalAddress();
u8* depth_buffer = Memory::GetPhysicalPointer(addr);
y = framebuffer.height - y;
const u32 coarse_y = y & ~7;
- u32 bytes_per_pixel = Regs::BytesPerDepthPixel(framebuffer.depth_format);
+ u32 bytes_per_pixel = FramebufferRegs::BytesPerDepthPixel(framebuffer.depth_format);
u32 stride = framebuffer.width * bytes_per_pixel;
u32 src_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * stride;
u8* src_pixel = depth_buffer + src_offset;
switch (framebuffer.depth_format) {
- case Regs::DepthFormat::D16:
+ case FramebufferRegs::DepthFormat::D16:
return Color::DecodeD16(src_pixel);
- case Regs::DepthFormat::D24:
+ case FramebufferRegs::DepthFormat::D24:
return Color::DecodeD24(src_pixel);
- case Regs::DepthFormat::D24S8:
+ case FramebufferRegs::DepthFormat::D24S8:
return Color::DecodeD24S8(src_pixel).x;
default:
LOG_CRITICAL(HW_GPU, "Unimplemented depth format %u", framebuffer.depth_format);
@@ -138,21 +138,21 @@ static u32 GetDepth(int x, int y) {
}
static u8 GetStencil(int x, int y) {
- const auto& framebuffer = g_state.regs.framebuffer;
+ const auto& framebuffer = g_state.regs.framebuffer.framebuffer;
const PAddr addr = framebuffer.GetDepthBufferPhysicalAddress();
u8* depth_buffer = Memory::GetPhysicalPointer(addr);
y = framebuffer.height - y;
const u32 coarse_y = y & ~7;
- u32 bytes_per_pixel = Pica::Regs::BytesPerDepthPixel(framebuffer.depth_format);
+ u32 bytes_per_pixel = Pica::FramebufferRegs::BytesPerDepthPixel(framebuffer.depth_format);
u32 stride = framebuffer.width * bytes_per_pixel;
u32 src_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * stride;
u8* src_pixel = depth_buffer + src_offset;
switch (framebuffer.depth_format) {
- case Regs::DepthFormat::D24S8:
+ case FramebufferRegs::DepthFormat::D24S8:
return Color::DecodeD24S8(src_pixel).y;
default:
@@ -165,29 +165,29 @@ static u8 GetStencil(int x, int y) {
}
static void SetDepth(int x, int y, u32 value) {
- const auto& framebuffer = g_state.regs.framebuffer;
+ const auto& framebuffer = g_state.regs.framebuffer.framebuffer;
const PAddr addr = framebuffer.GetDepthBufferPhysicalAddress();
u8* depth_buffer = Memory::GetPhysicalPointer(addr);
y = framebuffer.height - y;
const u32 coarse_y = y & ~7;
- u32 bytes_per_pixel = Regs::BytesPerDepthPixel(framebuffer.depth_format);
+ u32 bytes_per_pixel = FramebufferRegs::BytesPerDepthPixel(framebuffer.depth_format);
u32 stride = framebuffer.width * bytes_per_pixel;
u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * stride;
u8* dst_pixel = depth_buffer + dst_offset;
switch (framebuffer.depth_format) {
- case Regs::DepthFormat::D16:
+ case FramebufferRegs::DepthFormat::D16:
Color::EncodeD16(value, dst_pixel);
break;
- case Regs::DepthFormat::D24:
+ case FramebufferRegs::DepthFormat::D24:
Color::EncodeD24(value, dst_pixel);
break;
- case Regs::DepthFormat::D24S8:
+ case FramebufferRegs::DepthFormat::D24S8:
Color::EncodeD24X8(value, dst_pixel);
break;
@@ -199,26 +199,26 @@ static void SetDepth(int x, int y, u32 value) {
}
static void SetStencil(int x, int y, u8 value) {
- const auto& framebuffer = g_state.regs.framebuffer;
+ const auto& framebuffer = g_state.regs.framebuffer.framebuffer;
const PAddr addr = framebuffer.GetDepthBufferPhysicalAddress();
u8* depth_buffer = Memory::GetPhysicalPointer(addr);
y = framebuffer.height - y;
const u32 coarse_y = y & ~7;
- u32 bytes_per_pixel = Pica::Regs::BytesPerDepthPixel(framebuffer.depth_format);
+ u32 bytes_per_pixel = Pica::FramebufferRegs::BytesPerDepthPixel(framebuffer.depth_format);
u32 stride = framebuffer.width * bytes_per_pixel;
u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * stride;
u8* dst_pixel = depth_buffer + dst_offset;
switch (framebuffer.depth_format) {
- case Pica::Regs::DepthFormat::D16:
- case Pica::Regs::DepthFormat::D24:
+ case Pica::FramebufferRegs::DepthFormat::D16:
+ case Pica::FramebufferRegs::DepthFormat::D24:
// Nothing to do
break;
- case Pica::Regs::DepthFormat::D24S8:
+ case Pica::FramebufferRegs::DepthFormat::D24S8:
Color::EncodeX24S8(value, dst_pixel);
break;
@@ -229,32 +229,32 @@ static void SetStencil(int x, int y, u8 value) {
}
}
-static u8 PerformStencilAction(Regs::StencilAction action, u8 old_stencil, u8 ref) {
+static u8 PerformStencilAction(FramebufferRegs::StencilAction action, u8 old_stencil, u8 ref) {
switch (action) {
- case Regs::StencilAction::Keep:
+ case FramebufferRegs::StencilAction::Keep:
return old_stencil;
- case Regs::StencilAction::Zero:
+ case FramebufferRegs::StencilAction::Zero:
return 0;
- case Regs::StencilAction::Replace:
+ case FramebufferRegs::StencilAction::Replace:
return ref;
- case Regs::StencilAction::Increment:
+ case FramebufferRegs::StencilAction::Increment:
// Saturated increment
return std::min<u8>(old_stencil, 254) + 1;
- case Regs::StencilAction::Decrement:
+ case FramebufferRegs::StencilAction::Decrement:
// Saturated decrement
return std::max<u8>(old_stencil, 1) - 1;
- case Regs::StencilAction::Invert:
+ case FramebufferRegs::StencilAction::Invert:
return ~old_stencil;
- case Regs::StencilAction::IncrementWrap:
+ case FramebufferRegs::StencilAction::IncrementWrap:
return old_stencil + 1;
- case Regs::StencilAction::DecrementWrap:
+ case FramebufferRegs::StencilAction::DecrementWrap:
return old_stencil - 1;
default:
@@ -400,9 +400,10 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve
auto textures = regs.texturing.GetTextures();
auto tev_stages = regs.texturing.GetTevStages();
- bool stencil_action_enable = g_state.regs.output_merger.stencil_test.enable &&
- g_state.regs.framebuffer.depth_format == Regs::DepthFormat::D24S8;
- const auto stencil_test = g_state.regs.output_merger.stencil_test;
+ bool stencil_action_enable =
+ g_state.regs.framebuffer.output_merger.stencil_test.enable &&
+ g_state.regs.framebuffer.framebuffer.depth_format == FramebufferRegs::DepthFormat::D24S8;
+ const auto stencil_test = g_state.regs.framebuffer.output_merger.stencil_test;
// Enter rasterization loop, starting at the center of the topleft bounding box corner.
// TODO: Not sure if looping through x first might be faster
@@ -879,41 +880,41 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve
}
}
- const auto& output_merger = regs.output_merger;
+ const auto& output_merger = regs.framebuffer.output_merger;
// TODO: Does alpha testing happen before or after stencil?
if (output_merger.alpha_test.enable) {
bool pass = false;
switch (output_merger.alpha_test.func) {
- case Regs::CompareFunc::Never:
+ case FramebufferRegs::CompareFunc::Never:
pass = false;
break;
- case Regs::CompareFunc::Always:
+ case FramebufferRegs::CompareFunc::Always:
pass = true;
break;
- case Regs::CompareFunc::Equal:
+ case FramebufferRegs::CompareFunc::Equal:
pass = combiner_output.a() == output_merger.alpha_test.ref;
break;
- case Regs::CompareFunc::NotEqual:
+ case FramebufferRegs::CompareFunc::NotEqual:
pass = combiner_output.a() != output_merger.alpha_test.ref;
break;
- case Regs::CompareFunc::LessThan:
+ case FramebufferRegs::CompareFunc::LessThan:
pass = combiner_output.a() < output_merger.alpha_test.ref;
break;
- case Regs::CompareFunc::LessThanOrEqual:
+ case FramebufferRegs::CompareFunc::LessThanOrEqual:
pass = combiner_output.a() <= output_merger.alpha_test.ref;
break;
- case Regs::CompareFunc::GreaterThan:
+ case FramebufferRegs::CompareFunc::GreaterThan:
pass = combiner_output.a() > output_merger.alpha_test.ref;
break;
- case Regs::CompareFunc::GreaterThanOrEqual:
+ case FramebufferRegs::CompareFunc::GreaterThanOrEqual:
pass = combiner_output.a() >= output_merger.alpha_test.ref;
break;
}
@@ -959,10 +960,10 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve
u8 old_stencil = 0;
auto UpdateStencil = [stencil_test, x, y,
- &old_stencil](Pica::Regs::StencilAction action) {
+ &old_stencil](Pica::FramebufferRegs::StencilAction action) {
u8 new_stencil =
PerformStencilAction(action, old_stencil, stencil_test.reference_value);
- if (g_state.regs.framebuffer.allow_depth_stencil_write != 0)
+ if (g_state.regs.framebuffer.framebuffer.allow_depth_stencil_write != 0)
SetStencil(x >> 4, y >> 4, (new_stencil & stencil_test.write_mask) |
(old_stencil & ~stencil_test.write_mask));
};
@@ -974,35 +975,35 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve
bool pass = false;
switch (stencil_test.func) {
- case Regs::CompareFunc::Never:
+ case FramebufferRegs::CompareFunc::Never:
pass = false;
break;
- case Regs::CompareFunc::Always:
+ case FramebufferRegs::CompareFunc::Always:
pass = true;
break;
- case Regs::CompareFunc::Equal:
+ case FramebufferRegs::CompareFunc::Equal:
pass = (ref == dest);
break;
- case Regs::CompareFunc::NotEqual:
+ case FramebufferRegs::CompareFunc::NotEqual:
pass = (ref != dest);
break;
- case Regs::CompareFunc::LessThan:
+ case FramebufferRegs::CompareFunc::LessThan:
pass = (ref < dest);
break;
- case Regs::CompareFunc::LessThanOrEqual:
+ case FramebufferRegs::CompareFunc::LessThanOrEqual:
pass = (ref <= dest);
break;
- case Regs::CompareFunc::GreaterThan:
+ case FramebufferRegs::CompareFunc::GreaterThan:
pass = (ref > dest);
break;
- case Regs::CompareFunc::GreaterThanOrEqual:
+ case FramebufferRegs::CompareFunc::GreaterThanOrEqual:
pass = (ref >= dest);
break;
}
@@ -1014,7 +1015,8 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve
}
// Convert float to integer
- unsigned num_bits = Regs::DepthBitsPerPixel(regs.framebuffer.depth_format);
+ unsigned num_bits =
+ FramebufferRegs::DepthBitsPerPixel(regs.framebuffer.framebuffer.depth_format);
u32 z = (u32)(depth * ((1 << num_bits) - 1));
if (output_merger.depth_test_enable) {
@@ -1023,35 +1025,35 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve
bool pass = false;
switch (output_merger.depth_test_func) {
- case Regs::CompareFunc::Never:
+ case FramebufferRegs::CompareFunc::Never:
pass = false;
break;
- case Regs::CompareFunc::Always:
+ case FramebufferRegs::CompareFunc::Always:
pass = true;
break;
- case Regs::CompareFunc::Equal:
+ case FramebufferRegs::CompareFunc::Equal:
pass = z == ref_z;
break;
- case Regs::CompareFunc::NotEqual:
+ case FramebufferRegs::CompareFunc::NotEqual:
pass = z != ref_z;
break;
- case Regs::CompareFunc::LessThan:
+ case FramebufferRegs::CompareFunc::LessThan:
pass = z < ref_z;
break;
- case Regs::CompareFunc::LessThanOrEqual:
+ case FramebufferRegs::CompareFunc::LessThanOrEqual:
pass = z <= ref_z;
break;
- case Regs::CompareFunc::GreaterThan:
+ case FramebufferRegs::CompareFunc::GreaterThan:
pass = z > ref_z;
break;
- case Regs::CompareFunc::GreaterThanOrEqual:
+ case FramebufferRegs::CompareFunc::GreaterThanOrEqual:
pass = z >= ref_z;
break;
}
@@ -1063,8 +1065,11 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve
}
}
- if (regs.framebuffer.allow_depth_stencil_write != 0 && output_merger.depth_write_enable)
+ if (regs.framebuffer.framebuffer.allow_depth_stencil_write != 0 &&
+ output_merger.depth_write_enable) {
+
SetDepth(x >> 4, y >> 4, z);
+ }
// The stencil depth_pass action is executed even if depth testing is disabled
if (stencil_action_enable)
@@ -1076,7 +1081,8 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve
if (output_merger.alphablend_enable) {
auto params = output_merger.alpha_blending;
- auto LookupFactor = [&](unsigned channel, Regs::BlendFactor factor) -> u8 {
+ auto LookupFactor = [&](unsigned channel,
+ FramebufferRegs::BlendFactor factor) -> u8 {
DEBUG_ASSERT(channel < 4);
const Math::Vec4<u8> blend_const = {
@@ -1087,49 +1093,49 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve
};
switch (factor) {
- case Regs::BlendFactor::Zero:
+ case FramebufferRegs::BlendFactor::Zero:
return 0;
- case Regs::BlendFactor::One:
+ case FramebufferRegs::BlendFactor::One:
return 255;
- case Regs::BlendFactor::SourceColor:
+ case FramebufferRegs::BlendFactor::SourceColor:
return combiner_output[channel];
- case Regs::BlendFactor::OneMinusSourceColor:
+ case FramebufferRegs::BlendFactor::OneMinusSourceColor:
return 255 - combiner_output[channel];
- case Regs::BlendFactor::DestColor:
+ case FramebufferRegs::BlendFactor::DestColor:
return dest[channel];
- case Regs::BlendFactor::OneMinusDestColor:
+ case FramebufferRegs::BlendFactor::OneMinusDestColor:
return 255 - dest[channel];
- case Regs::BlendFactor::SourceAlpha:
+ case FramebufferRegs::BlendFactor::SourceAlpha:
return combiner_output.a();
- case Regs::BlendFactor::OneMinusSourceAlpha:
+ case FramebufferRegs::BlendFactor::OneMinusSourceAlpha:
return 255 - combiner_output.a();
- case Regs::BlendFactor::DestAlpha:
+ case FramebufferRegs::BlendFactor::DestAlpha:
return dest.a();
- case Regs::BlendFactor::OneMinusDestAlpha:
+ case FramebufferRegs::BlendFactor::OneMinusDestAlpha:
return 255 - dest.a();
- case Regs::BlendFactor::ConstantColor:
+ case FramebufferRegs::BlendFactor::ConstantColor:
return blend_const[channel];
- case Regs::BlendFactor::OneMinusConstantColor:
+ case FramebufferRegs::BlendFactor::OneMinusConstantColor:
return 255 - blend_const[channel];
- case Regs::BlendFactor::ConstantAlpha:
+ case FramebufferRegs::BlendFactor::ConstantAlpha:
return blend_const.a();
- case Regs::BlendFactor::OneMinusConstantAlpha:
+ case FramebufferRegs::BlendFactor::OneMinusConstantAlpha:
return 255 - blend_const.a();
- case Regs::BlendFactor::SourceAlphaSaturate:
+ case FramebufferRegs::BlendFactor::SourceAlphaSaturate:
// Returns 1.0 for the alpha channel
if (channel == 3)
return 255;
@@ -1147,36 +1153,37 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve
static auto EvaluateBlendEquation = [](
const Math::Vec4<u8>& src, const Math::Vec4<u8>& srcfactor,
const Math::Vec4<u8>& dest, const Math::Vec4<u8>& destfactor,
- Regs::BlendEquation equation) {
+ FramebufferRegs::BlendEquation equation) {
+
Math::Vec4<int> result;
auto src_result = (src * srcfactor).Cast<int>();
auto dst_result = (dest * destfactor).Cast<int>();
switch (equation) {
- case Regs::BlendEquation::Add:
+ case FramebufferRegs::BlendEquation::Add:
result = (src_result + dst_result) / 255;
break;
- case Regs::BlendEquation::Subtract:
+ case FramebufferRegs::BlendEquation::Subtract:
result = (src_result - dst_result) / 255;
break;
- case Regs::BlendEquation::ReverseSubtract:
+ case FramebufferRegs::BlendEquation::ReverseSubtract:
result = (dst_result - src_result) / 255;
break;
// TODO: How do these two actually work?
// OpenGL doesn't include the blend factors in the min/max computations,
// but is this what the 3DS actually does?
- case Regs::BlendEquation::Min:
+ case FramebufferRegs::BlendEquation::Min:
result.r() = std::min(src.r(), dest.r());
result.g() = std::min(src.g(), dest.g());
result.b() = std::min(src.b(), dest.b());
result.a() = std::min(src.a(), dest.a());
break;
- case Regs::BlendEquation::Max:
+ case FramebufferRegs::BlendEquation::Max:
result.r() = std::max(src.r(), dest.r());
result.g() = std::max(src.g(), dest.g());
result.b() = std::max(src.b(), dest.b());
@@ -1209,54 +1216,54 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve
dstfactor, params.blend_equation_a)
.a();
} else {
- static auto LogicOp = [](u8 src, u8 dest, Regs::LogicOp op) -> u8 {
+ static auto LogicOp = [](u8 src, u8 dest, FramebufferRegs::LogicOp op) -> u8 {
switch (op) {
- case Regs::LogicOp::Clear:
+ case FramebufferRegs::LogicOp::Clear:
return 0;
- case Regs::LogicOp::And:
+ case FramebufferRegs::LogicOp::And:
return src & dest;
- case Regs::LogicOp::AndReverse:
+ case FramebufferRegs::LogicOp::AndReverse:
return src & ~dest;
- case Regs::LogicOp::Copy:
+ case FramebufferRegs::LogicOp::Copy:
return src;
- case Regs::LogicOp::Set:
+ case FramebufferRegs::LogicOp::Set:
return 255;
- case Regs::LogicOp::CopyInverted:
+ case FramebufferRegs::LogicOp::CopyInverted:
return ~src;
- case Regs::LogicOp::NoOp:
+ case FramebufferRegs::LogicOp::NoOp:
return dest;
- case Regs::LogicOp::Invert:
+ case FramebufferRegs::LogicOp::Invert:
return ~dest;
- case Regs::LogicOp::Nand:
+ case FramebufferRegs::LogicOp::Nand:
return ~(src & dest);
- case Regs::LogicOp::Or:
+ case FramebufferRegs::LogicOp::Or:
return src | dest;
- case Regs::LogicOp::Nor:
+ case FramebufferRegs::LogicOp::Nor:
return ~(src | dest);
- case Regs::LogicOp::Xor:
+ case FramebufferRegs::LogicOp::Xor:
return src ^ dest;
- case Regs::LogicOp::Equiv:
+ case FramebufferRegs::LogicOp::Equiv:
return ~(src ^ dest);
- case Regs::LogicOp::AndInverted:
+ case FramebufferRegs::LogicOp::AndInverted:
return ~src & dest;
- case Regs::LogicOp::OrReverse:
+ case FramebufferRegs::LogicOp::OrReverse:
return src | ~dest;
- case Regs::LogicOp::OrInverted:
+ case FramebufferRegs::LogicOp::OrInverted:
return ~src | dest;
}
};
@@ -1275,7 +1282,7 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve
output_merger.alpha_enable ? blend_output.a() : dest.a(),
};
- if (regs.framebuffer.allow_color_write != 0)
+ if (regs.framebuffer.framebuffer.allow_color_write != 0)
DrawPixel(x >> 4, y >> 4, result);
}
}
diff --git a/src/video_core/regs_framebuffer.h b/src/video_core/regs_framebuffer.h
new file mode 100644
index 000000000..40d8aea0c
--- /dev/null
+++ b/src/video_core/regs_framebuffer.h
@@ -0,0 +1,282 @@
+// Copyright 2017 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <array>
+
+#include "common/bit_field.h"
+#include "common/common_funcs.h"
+#include "common/common_types.h"
+
+namespace Pica {
+
+struct FramebufferRegs {
+ enum class LogicOp : u32 {
+ Clear = 0,
+ And = 1,
+ AndReverse = 2,
+ Copy = 3,
+ Set = 4,
+ CopyInverted = 5,
+ NoOp = 6,
+ Invert = 7,
+ Nand = 8,
+ Or = 9,
+ Nor = 10,
+ Xor = 11,
+ Equiv = 12,
+ AndInverted = 13,
+ OrReverse = 14,
+ OrInverted = 15,
+ };
+
+ enum class BlendEquation : u32 {
+ Add = 0,
+ Subtract = 1,
+ ReverseSubtract = 2,
+ Min = 3,
+ Max = 4,
+ };
+
+ enum class BlendFactor : u32 {
+ Zero = 0,
+ One = 1,
+ SourceColor = 2,
+ OneMinusSourceColor = 3,
+ DestColor = 4,
+ OneMinusDestColor = 5,
+ SourceAlpha = 6,
+ OneMinusSourceAlpha = 7,
+ DestAlpha = 8,
+ OneMinusDestAlpha = 9,
+ ConstantColor = 10,
+ OneMinusConstantColor = 11,
+ ConstantAlpha = 12,
+ OneMinusConstantAlpha = 13,
+ SourceAlphaSaturate = 14,
+ };
+
+ enum class CompareFunc : u32 {
+ Never = 0,
+ Always = 1,
+ Equal = 2,
+ NotEqual = 3,
+ LessThan = 4,
+ LessThanOrEqual = 5,
+ GreaterThan = 6,
+ GreaterThanOrEqual = 7,
+ };
+
+ enum class StencilAction : u32 {
+ Keep = 0,
+ Zero = 1,
+ Replace = 2,
+ Increment = 3,
+ Decrement = 4,
+ Invert = 5,
+ IncrementWrap = 6,
+ DecrementWrap = 7,
+ };
+
+ struct {
+ union {
+ // If false, logic blending is used
+ BitField<8, 1, u32> alphablend_enable;
+ };
+
+ union {
+ BitField<0, 8, BlendEquation> blend_equation_rgb;
+ BitField<8, 8, BlendEquation> blend_equation_a;
+
+ BitField<16, 4, BlendFactor> factor_source_rgb;
+ BitField<20, 4, BlendFactor> factor_dest_rgb;
+
+ BitField<24, 4, BlendFactor> factor_source_a;
+ BitField<28, 4, BlendFactor> factor_dest_a;
+ } alpha_blending;
+
+ union {
+ BitField<0, 4, LogicOp> logic_op;
+ };
+
+ union {
+ u32 raw;
+ BitField<0, 8, u32> r;
+ BitField<8, 8, u32> g;
+ BitField<16, 8, u32> b;
+ BitField<24, 8, u32> a;
+ } blend_const;
+
+ union {
+ BitField<0, 1, u32> enable;
+ BitField<4, 3, CompareFunc> func;
+ BitField<8, 8, u32> ref;
+ } alpha_test;
+
+ struct {
+ union {
+ // Raw value of this register
+ u32 raw_func;
+
+ // If true, enable stencil testing
+ BitField<0, 1, u32> enable;
+
+ // Comparison operation for stencil testing
+ BitField<4, 3, CompareFunc> func;
+
+ // Mask used to control writing to the stencil buffer
+ BitField<8, 8, u32> write_mask;
+
+ // Value to compare against for stencil testing
+ BitField<16, 8, u32> reference_value;
+
+ // Mask to apply on stencil test inputs
+ BitField<24, 8, u32> input_mask;
+ };
+
+ union {
+ // Raw value of this register
+ u32 raw_op;
+
+ // Action to perform when the stencil test fails
+ BitField<0, 3, StencilAction> action_stencil_fail;
+
+ // Action to perform when stencil testing passed but depth testing fails
+ BitField<4, 3, StencilAction> action_depth_fail;
+
+ // Action to perform when both stencil and depth testing pass
+ BitField<8, 3, StencilAction> action_depth_pass;
+ };
+ } stencil_test;
+
+ union {
+ BitField<0, 1, u32> depth_test_enable;
+ BitField<4, 3, CompareFunc> depth_test_func;
+ BitField<8, 1, u32> red_enable;
+ BitField<9, 1, u32> green_enable;
+ BitField<10, 1, u32> blue_enable;
+ BitField<11, 1, u32> alpha_enable;
+ BitField<12, 1, u32> depth_write_enable;
+ };
+
+ INSERT_PADDING_WORDS(0x8);
+ } output_merger;
+
+ // Components are laid out in reverse byte order, most significant bits first.
+ enum class ColorFormat : u32 {
+ RGBA8 = 0,
+ RGB8 = 1,
+ RGB5A1 = 2,
+ RGB565 = 3,
+ RGBA4 = 4,
+ };
+
+ enum class DepthFormat : u32 {
+ D16 = 0,
+ D24 = 2,
+ D24S8 = 3,
+ };
+
+ // Returns the number of bytes in the specified color format
+ static unsigned BytesPerColorPixel(ColorFormat format) {
+ switch (format) {
+ case ColorFormat::RGBA8:
+ return 4;
+ case ColorFormat::RGB8:
+ return 3;
+ case ColorFormat::RGB5A1:
+ case ColorFormat::RGB565:
+ case ColorFormat::RGBA4:
+ return 2;
+ default:
+ LOG_CRITICAL(HW_GPU, "Unknown color format %u", format);
+ UNIMPLEMENTED();
+ }
+ }
+
+ struct FramebufferConfig {
+ INSERT_PADDING_WORDS(0x3);
+
+ union {
+ BitField<0, 4, u32> allow_color_write; // 0 = disable, else enable
+ };
+
+ INSERT_PADDING_WORDS(0x1);
+
+ union {
+ BitField<0, 2, u32> allow_depth_stencil_write; // 0 = disable, else enable
+ };
+
+ DepthFormat depth_format; // TODO: Should be a BitField!
+ BitField<16, 3, ColorFormat> color_format;
+
+ INSERT_PADDING_WORDS(0x4);
+
+ u32 depth_buffer_address;
+ u32 color_buffer_address;
+
+ union {
+ // Apparently, the framebuffer width is stored as expected,
+ // while the height is stored as the actual height minus one.
+ // Hence, don't access these fields directly but use the accessors
+ // GetWidth() and GetHeight() instead.
+ BitField<0, 11, u32> width;
+ BitField<12, 10, u32> height;
+ };
+
+ INSERT_PADDING_WORDS(0x1);
+
+ inline PAddr GetColorBufferPhysicalAddress() const {
+ return color_buffer_address * 8;
+ }
+ inline PAddr GetDepthBufferPhysicalAddress() const {
+ return depth_buffer_address * 8;
+ }
+
+ inline u32 GetWidth() const {
+ return width;
+ }
+
+ inline u32 GetHeight() const {
+ return height + 1;
+ }
+ } framebuffer;
+
+ // Returns the number of bytes in the specified depth format
+ static u32 BytesPerDepthPixel(DepthFormat format) {
+ switch (format) {
+ case DepthFormat::D16:
+ return 2;
+ case DepthFormat::D24:
+ return 3;
+ case DepthFormat::D24S8:
+ return 4;
+ default:
+ LOG_CRITICAL(HW_GPU, "Unknown depth format %u", format);
+ UNIMPLEMENTED();
+ }
+ }
+
+ // Returns the number of bits per depth component of the specified depth format
+ static u32 DepthBitsPerPixel(DepthFormat format) {
+ switch (format) {
+ case DepthFormat::D16:
+ return 16;
+ case DepthFormat::D24:
+ case DepthFormat::D24S8:
+ return 24;
+ default:
+ LOG_CRITICAL(HW_GPU, "Unknown depth format %u", format);
+ UNIMPLEMENTED();
+ }
+ }
+
+ INSERT_PADDING_WORDS(0x20);
+};
+
+static_assert(sizeof(FramebufferRegs) == 0x40 * sizeof(u32),
+ "FramebufferRegs struct has incorrect size");
+
+} // namespace Pica
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index f7eaa17e2..967c3159f 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -183,7 +183,7 @@ void RasterizerOpenGL::DrawTriangles() {
CachedSurface* depth_surface;
MathUtil::Rectangle<int> rect;
std::tie(color_surface, depth_surface, rect) =
- res_cache.GetFramebufferSurfaces(regs.framebuffer);
+ res_cache.GetFramebufferSurfaces(regs.framebuffer.framebuffer);
state.draw.draw_framebuffer = framebuffer.handle;
state.Apply();
@@ -192,7 +192,8 @@ void RasterizerOpenGL::DrawTriangles() {
color_surface != nullptr ? color_surface->texture.handle : 0, 0);
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D,
depth_surface != nullptr ? depth_surface->texture.handle : 0, 0);
- bool has_stencil = regs.framebuffer.depth_format == Pica::Regs::DepthFormat::D24S8;
+ bool has_stencil =
+ regs.framebuffer.framebuffer.depth_format == Pica::FramebufferRegs::DepthFormat::D24S8;
glFramebufferTexture2D(
GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
(has_stencil && depth_surface != nullptr) ? depth_surface->texture.handle : 0, 0);
@@ -339,13 +340,13 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
break;
// Blending
- case PICA_REG_INDEX(output_merger.alphablend_enable):
+ case PICA_REG_INDEX(framebuffer.output_merger.alphablend_enable):
SyncBlendEnabled();
break;
- case PICA_REG_INDEX(output_merger.alpha_blending):
+ case PICA_REG_INDEX(framebuffer.output_merger.alpha_blending):
SyncBlendFuncs();
break;
- case PICA_REG_INDEX(output_merger.blend_const):
+ case PICA_REG_INDEX(framebuffer.output_merger.blend_const):
SyncBlendColor();
break;
@@ -365,25 +366,25 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
break;
// Alpha test
- case PICA_REG_INDEX(output_merger.alpha_test):
+ case PICA_REG_INDEX(framebuffer.output_merger.alpha_test):
SyncAlphaTest();
shader_dirty = true;
break;
// Sync GL stencil test + stencil write mask
// (Pica stencil test function register also contains a stencil write mask)
- case PICA_REG_INDEX(output_merger.stencil_test.raw_func):
+ case PICA_REG_INDEX(framebuffer.output_merger.stencil_test.raw_func):
SyncStencilTest();
SyncStencilWriteMask();
break;
- case PICA_REG_INDEX(output_merger.stencil_test.raw_op):
- case PICA_REG_INDEX(framebuffer.depth_format):
+ case PICA_REG_INDEX(framebuffer.output_merger.stencil_test.raw_op):
+ case PICA_REG_INDEX(framebuffer.framebuffer.depth_format):
SyncStencilTest();
break;
// Sync GL depth test + depth and color write mask
// (Pica depth test function register also contains a depth and color write mask)
- case PICA_REG_INDEX(output_merger.depth_test_enable):
+ case PICA_REG_INDEX(framebuffer.output_merger.depth_test_enable):
SyncDepthTest();
SyncDepthWriteMask();
SyncColorWriteMask();
@@ -391,14 +392,14 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
// Sync GL depth and stencil write mask
// (This is a dedicated combined depth / stencil write-enable register)
- case PICA_REG_INDEX(framebuffer.allow_depth_stencil_write):
+ case PICA_REG_INDEX(framebuffer.framebuffer.allow_depth_stencil_write):
SyncDepthWriteMask();
SyncStencilWriteMask();
break;
// Sync GL color write mask
// (This is a dedicated color write-enable register)
- case PICA_REG_INDEX(framebuffer.allow_color_write):
+ case PICA_REG_INDEX(framebuffer.framebuffer.allow_color_write):
SyncColorWriteMask();
break;
@@ -408,7 +409,7 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
break;
// Logic op
- case PICA_REG_INDEX(output_merger.logic_op):
+ case PICA_REG_INDEX(framebuffer.output_merger.logic_op):
SyncLogicOp();
break;
@@ -1158,25 +1159,28 @@ void RasterizerOpenGL::SyncDepthOffset() {
}
void RasterizerOpenGL::SyncBlendEnabled() {
- state.blend.enabled = (Pica::g_state.regs.output_merger.alphablend_enable == 1);
+ state.blend.enabled = (Pica::g_state.regs.framebuffer.output_merger.alphablend_enable == 1);
}
void RasterizerOpenGL::SyncBlendFuncs() {
const auto& regs = Pica::g_state.regs;
state.blend.rgb_equation =
- PicaToGL::BlendEquation(regs.output_merger.alpha_blending.blend_equation_rgb);
+ PicaToGL::BlendEquation(regs.framebuffer.output_merger.alpha_blending.blend_equation_rgb);
state.blend.a_equation =
- PicaToGL::BlendEquation(regs.output_merger.alpha_blending.blend_equation_a);
+ PicaToGL::BlendEquation(regs.framebuffer.output_merger.alpha_blending.blend_equation_a);
state.blend.src_rgb_func =
- PicaToGL::BlendFunc(regs.output_merger.alpha_blending.factor_source_rgb);
+ PicaToGL::BlendFunc(regs.framebuffer.output_merger.alpha_blending.factor_source_rgb);
state.blend.dst_rgb_func =
- PicaToGL::BlendFunc(regs.output_merger.alpha_blending.factor_dest_rgb);
- state.blend.src_a_func = PicaToGL::BlendFunc(regs.output_merger.alpha_blending.factor_source_a);
- state.blend.dst_a_func = PicaToGL::BlendFunc(regs.output_merger.alpha_blending.factor_dest_a);
+ PicaToGL::BlendFunc(regs.framebuffer.output_merger.alpha_blending.factor_dest_rgb);
+ state.blend.src_a_func =
+ PicaToGL::BlendFunc(regs.framebuffer.output_merger.alpha_blending.factor_source_a);
+ state.blend.dst_a_func =
+ PicaToGL::BlendFunc(regs.framebuffer.output_merger.alpha_blending.factor_dest_a);
}
void RasterizerOpenGL::SyncBlendColor() {
- auto blend_color = PicaToGL::ColorRGBA8(Pica::g_state.regs.output_merger.blend_const.raw);
+ auto blend_color =
+ PicaToGL::ColorRGBA8(Pica::g_state.regs.framebuffer.output_merger.blend_const.raw);
state.blend.color.red = blend_color[0];
state.blend.color.green = blend_color[1];
state.blend.color.blue = blend_color[2];
@@ -1208,66 +1212,73 @@ void RasterizerOpenGL::SyncFogLUT() {
void RasterizerOpenGL::SyncAlphaTest() {
const auto& regs = Pica::g_state.regs;
- if (regs.output_merger.alpha_test.ref != uniform_block_data.data.alphatest_ref) {
- uniform_block_data.data.alphatest_ref = regs.output_merger.alpha_test.ref;
+ if (regs.framebuffer.output_merger.alpha_test.ref != uniform_block_data.data.alphatest_ref) {
+ uniform_block_data.data.alphatest_ref = regs.framebuffer.output_merger.alpha_test.ref;
uniform_block_data.dirty = true;
}
}
void RasterizerOpenGL::SyncLogicOp() {
- state.logic_op = PicaToGL::LogicOp(Pica::g_state.regs.output_merger.logic_op);
+ state.logic_op = PicaToGL::LogicOp(Pica::g_state.regs.framebuffer.output_merger.logic_op);
}
void RasterizerOpenGL::SyncColorWriteMask() {
const auto& regs = Pica::g_state.regs;
auto IsColorWriteEnabled = [&](u32 value) {
- return (regs.framebuffer.allow_color_write != 0 && value != 0) ? GL_TRUE : GL_FALSE;
+ return (regs.framebuffer.framebuffer.allow_color_write != 0 && value != 0) ? GL_TRUE
+ : GL_FALSE;
};
- state.color_mask.red_enabled = IsColorWriteEnabled(regs.output_merger.red_enable);
- state.color_mask.green_enabled = IsColorWriteEnabled(regs.output_merger.green_enable);
- state.color_mask.blue_enabled = IsColorWriteEnabled(regs.output_merger.blue_enable);
- state.color_mask.alpha_enabled = IsColorWriteEnabled(regs.output_merger.alpha_enable);
+ state.color_mask.red_enabled = IsColorWriteEnabled(regs.framebuffer.output_merger.red_enable);
+ state.color_mask.green_enabled =
+ IsColorWriteEnabled(regs.framebuffer.output_merger.green_enable);
+ state.color_mask.blue_enabled = IsColorWriteEnabled(regs.framebuffer.output_merger.blue_enable);
+ state.color_mask.alpha_enabled =
+ IsColorWriteEnabled(regs.framebuffer.output_merger.alpha_enable);
}
void RasterizerOpenGL::SyncStencilWriteMask() {
const auto& regs = Pica::g_state.regs;
- state.stencil.write_mask = (regs.framebuffer.allow_depth_stencil_write != 0)
- ? static_cast<GLuint>(regs.output_merger.stencil_test.write_mask)
- : 0;
+ state.stencil.write_mask =
+ (regs.framebuffer.framebuffer.allow_depth_stencil_write != 0)
+ ? static_cast<GLuint>(regs.framebuffer.output_merger.stencil_test.write_mask)
+ : 0;
}
void RasterizerOpenGL::SyncDepthWriteMask() {
const auto& regs = Pica::g_state.regs;
- state.depth.write_mask =
- (regs.framebuffer.allow_depth_stencil_write != 0 && regs.output_merger.depth_write_enable)
- ? GL_TRUE
- : GL_FALSE;
+ state.depth.write_mask = (regs.framebuffer.framebuffer.allow_depth_stencil_write != 0 &&
+ regs.framebuffer.output_merger.depth_write_enable)
+ ? GL_TRUE
+ : GL_FALSE;
}
void RasterizerOpenGL::SyncStencilTest() {
const auto& regs = Pica::g_state.regs;
- state.stencil.test_enabled = regs.output_merger.stencil_test.enable &&
- regs.framebuffer.depth_format == Pica::Regs::DepthFormat::D24S8;
- state.stencil.test_func = PicaToGL::CompareFunc(regs.output_merger.stencil_test.func);
- state.stencil.test_ref = regs.output_merger.stencil_test.reference_value;
- state.stencil.test_mask = regs.output_merger.stencil_test.input_mask;
+ state.stencil.test_enabled =
+ regs.framebuffer.output_merger.stencil_test.enable &&
+ regs.framebuffer.framebuffer.depth_format == Pica::FramebufferRegs::DepthFormat::D24S8;
+ state.stencil.test_func =
+ PicaToGL::CompareFunc(regs.framebuffer.output_merger.stencil_test.func);
+ state.stencil.test_ref = regs.framebuffer.output_merger.stencil_test.reference_value;
+ state.stencil.test_mask = regs.framebuffer.output_merger.stencil_test.input_mask;
state.stencil.action_stencil_fail =
- PicaToGL::StencilOp(regs.output_merger.stencil_test.action_stencil_fail);
+ PicaToGL::StencilOp(regs.framebuffer.output_merger.stencil_test.action_stencil_fail);
state.stencil.action_depth_fail =
- PicaToGL::StencilOp(regs.output_merger.stencil_test.action_depth_fail);
+ PicaToGL::StencilOp(regs.framebuffer.output_merger.stencil_test.action_depth_fail);
state.stencil.action_depth_pass =
- PicaToGL::StencilOp(regs.output_merger.stencil_test.action_depth_pass);
+ PicaToGL::StencilOp(regs.framebuffer.output_merger.stencil_test.action_depth_pass);
}
void RasterizerOpenGL::SyncDepthTest() {
const auto& regs = Pica::g_state.regs;
- state.depth.test_enabled =
- regs.output_merger.depth_test_enable == 1 || regs.output_merger.depth_write_enable == 1;
- state.depth.test_func = regs.output_merger.depth_test_enable == 1
- ? PicaToGL::CompareFunc(regs.output_merger.depth_test_func)
- : GL_ALWAYS;
+ state.depth.test_enabled = regs.framebuffer.output_merger.depth_test_enable == 1 ||
+ regs.framebuffer.output_merger.depth_write_enable == 1;
+ state.depth.test_func =
+ regs.framebuffer.output_merger.depth_test_enable == 1
+ ? PicaToGL::CompareFunc(regs.framebuffer.output_merger.depth_test_func)
+ : GL_ALWAYS;
}
void RasterizerOpenGL::SyncCombinerColor() {
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
index 519df6478..bfdc0c8a4 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -56,9 +56,9 @@ union PicaShaderConfig {
state.depthmap_enable = regs.rasterizer.depthmap_enable;
- state.alpha_test_func = regs.output_merger.alpha_test.enable
- ? regs.output_merger.alpha_test.func.Value()
- : Pica::Regs::CompareFunc::Always;
+ state.alpha_test_func = regs.framebuffer.output_merger.alpha_test.enable
+ ? regs.framebuffer.output_merger.alpha_test.func.Value()
+ : Pica::FramebufferRegs::CompareFunc::Always;
state.texture0_type = regs.texturing.texture0.type;
@@ -172,7 +172,7 @@ union PicaShaderConfig {
};
struct State {
- Pica::Regs::CompareFunc alpha_test_func;
+ Pica::FramebufferRegs::CompareFunc alpha_test_func;
Pica::RasterizerRegs::ScissorMode scissor_test_mode;
Pica::TexturingRegs::TextureConfig::TextureType texture0_type;
std::array<TevStageConfigRaw, 6> tev_stages;
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
index 6d08d1a67..0818a87b3 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
@@ -525,7 +525,9 @@ CachedSurface* RasterizerCacheOpenGL::GetTextureSurface(
}
std::tuple<CachedSurface*, CachedSurface*, MathUtil::Rectangle<int>>
-RasterizerCacheOpenGL::GetFramebufferSurfaces(const Pica::Regs::FramebufferConfig& config) {
+RasterizerCacheOpenGL::GetFramebufferSurfaces(
+ const Pica::FramebufferRegs::FramebufferConfig& config) {
+
const auto& regs = Pica::g_state.regs;
// Make sur that framebuffers don't overlap if both color and depth are being used
@@ -537,11 +539,12 @@ RasterizerCacheOpenGL::GetFramebufferSurfaces(const Pica::Regs::FramebufferConfi
config.GetColorBufferPhysicalAddress(),
fb_area * GPU::Regs::BytesPerPixel(GPU::Regs::PixelFormat(config.color_format.Value())),
config.GetDepthBufferPhysicalAddress(),
- fb_area * Pica::Regs::BytesPerDepthPixel(config.depth_format));
+ fb_area * Pica::FramebufferRegs::BytesPerDepthPixel(config.depth_format));
bool using_color_fb = config.GetColorBufferPhysicalAddress() != 0;
- bool using_depth_fb = config.GetDepthBufferPhysicalAddress() != 0 &&
- (regs.output_merger.depth_test_enable ||
- regs.output_merger.depth_write_enable || !framebuffers_overlap);
+ bool using_depth_fb =
+ config.GetDepthBufferPhysicalAddress() != 0 &&
+ (regs.framebuffer.output_merger.depth_test_enable ||
+ regs.framebuffer.output_merger.depth_write_enable || !framebuffers_overlap);
if (framebuffers_overlap && using_color_fb && using_depth_fb) {
LOG_CRITICAL(Render_OpenGL, "Color and depth framebuffer memory regions overlap; "
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.h b/src/video_core/renderer_opengl/gl_rasterizer_cache.h
index c354dfa33..2812b4bf6 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.h
@@ -100,11 +100,11 @@ struct CachedSurface {
return ((unsigned int)format < 14) ? (PixelFormat)format : PixelFormat::Invalid;
}
- static PixelFormat PixelFormatFromColorFormat(Pica::Regs::ColorFormat format) {
+ static PixelFormat PixelFormatFromColorFormat(Pica::FramebufferRegs::ColorFormat format) {
return ((unsigned int)format < 5) ? (PixelFormat)format : PixelFormat::Invalid;
}
- static PixelFormat PixelFormatFromDepthFormat(Pica::Regs::DepthFormat format) {
+ static PixelFormat PixelFormatFromDepthFormat(Pica::FramebufferRegs::DepthFormat format) {
return ((unsigned int)format < 4) ? (PixelFormat)((unsigned int)format + 14)
: PixelFormat::Invalid;
}
@@ -217,7 +217,7 @@ public:
/// Gets the color and depth surfaces and rect (resolution scaled) based on the framebuffer
/// configuration
std::tuple<CachedSurface*, CachedSurface*, MathUtil::Rectangle<int>> GetFramebufferSurfaces(
- const Pica::Regs::FramebufferConfig& config);
+ const Pica::FramebufferRegs::FramebufferConfig& config);
/// Attempt to get a surface that exactly matches the fill region and format
CachedSurface* TryGetFillSurface(const GPU::Regs::MemoryFillConfig& config);
diff --git a/src/video_core/renderer_opengl/gl_shader_gen.cpp b/src/video_core/renderer_opengl/gl_shader_gen.cpp
index c3b0fdcee..9c7687f62 100644
--- a/src/video_core/renderer_opengl/gl_shader_gen.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_gen.cpp
@@ -277,8 +277,8 @@ static void AppendAlphaCombiner(std::string& out, TevStageConfig::Operation oper
}
/// Writes the if-statement condition used to evaluate alpha testing
-static void AppendAlphaTestCondition(std::string& out, Regs::CompareFunc func) {
- using CompareFunc = Regs::CompareFunc;
+static void AppendAlphaTestCondition(std::string& out, Pica::FramebufferRegs::CompareFunc func) {
+ using CompareFunc = Pica::FramebufferRegs::CompareFunc;
switch (func) {
case CompareFunc::Never:
out += "true";
@@ -634,7 +634,7 @@ vec4 secondary_fragment_color = vec4(0.0);
)";
// Do not do any sort of processing if it's obvious we're not going to pass the alpha test
- if (state.alpha_test_func == Regs::CompareFunc::Never) {
+ if (state.alpha_test_func == Pica::FramebufferRegs::CompareFunc::Never) {
out += "discard; }";
return out;
}
@@ -667,7 +667,7 @@ vec4 secondary_fragment_color = vec4(0.0);
for (size_t index = 0; index < state.tev_stages.size(); ++index)
WriteTevStage(out, config, (unsigned)index);
- if (state.alpha_test_func != Regs::CompareFunc::Always) {
+ if (state.alpha_test_func != Pica::FramebufferRegs::CompareFunc::Always) {
out += "if (";
AppendAlphaTestCondition(out, state.alpha_test_func);
out += ") discard;\n";
diff --git a/src/video_core/renderer_opengl/pica_to_gl.h b/src/video_core/renderer_opengl/pica_to_gl.h
index 37cfbd45a..c1bf3dc24 100644
--- a/src/video_core/renderer_opengl/pica_to_gl.h
+++ b/src/video_core/renderer_opengl/pica_to_gl.h
@@ -76,7 +76,7 @@ inline GLenum WrapMode(Pica::TexturingRegs::TextureConfig::WrapMode mode) {
return gl_mode;
}
-inline GLenum BlendEquation(Pica::Regs::BlendEquation equation) {
+inline GLenum BlendEquation(Pica::FramebufferRegs::BlendEquation equation) {
static const GLenum blend_equation_table[] = {
GL_FUNC_ADD, // BlendEquation::Add
GL_FUNC_SUBTRACT, // BlendEquation::Subtract
@@ -96,7 +96,7 @@ inline GLenum BlendEquation(Pica::Regs::BlendEquation equation) {
return blend_equation_table[(unsigned)equation];
}
-inline GLenum BlendFunc(Pica::Regs::BlendFactor factor) {
+inline GLenum BlendFunc(Pica::FramebufferRegs::BlendFactor factor) {
static const GLenum blend_func_table[] = {
GL_ZERO, // BlendFactor::Zero
GL_ONE, // BlendFactor::One
@@ -126,7 +126,7 @@ inline GLenum BlendFunc(Pica::Regs::BlendFactor factor) {
return blend_func_table[(unsigned)factor];
}
-inline GLenum LogicOp(Pica::Regs::LogicOp op) {
+inline GLenum LogicOp(Pica::FramebufferRegs::LogicOp op) {
static const GLenum logic_op_table[] = {
GL_CLEAR, // Clear
GL_AND, // And
@@ -157,7 +157,7 @@ inline GLenum LogicOp(Pica::Regs::LogicOp op) {
return logic_op_table[(unsigned)op];
}
-inline GLenum CompareFunc(Pica::Regs::CompareFunc func) {
+inline GLenum CompareFunc(Pica::FramebufferRegs::CompareFunc func) {
static const GLenum compare_func_table[] = {
GL_NEVER, // CompareFunc::Never
GL_ALWAYS, // CompareFunc::Always
@@ -180,7 +180,7 @@ inline GLenum CompareFunc(Pica::Regs::CompareFunc func) {
return compare_func_table[(unsigned)func];
}
-inline GLenum StencilOp(Pica::Regs::StencilAction action) {
+inline GLenum StencilOp(Pica::FramebufferRegs::StencilAction action) {
static const GLenum stencil_op_table[] = {
GL_KEEP, // StencilAction::Keep
GL_ZERO, // StencilAction::Zero