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-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp161
-rw-r--r--src/shader_recompiler/profile.h2
2 files changed, 112 insertions, 51 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
index b2caa222a..83ce6fcbb 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
@@ -44,95 +44,154 @@ std::string OutputVertexIndex(EmitContext& ctx, std::string_view vertex) {
void EmitGetCbufU8(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset) {
+ const auto cbuf{fmt::format("{}_cbuf{}", ctx.stage_name, binding.U32())};
if (offset.IsImmediate()) {
- ctx.AddU32("{}=bitfieldExtract(ftou({}_cbuf{}[{}].{}),int({}),8);", inst, ctx.stage_name,
- binding.U32(), offset.U32() / 16, OffsetSwizzle(offset.U32()),
- (offset.U32() % 4) * 8);
- } else {
- const auto offset_var{ctx.var_alloc.Consume(offset)};
- ctx.AddU32("{}=bitfieldExtract(ftou({}_cbuf{}[{}/16][({}>>2)%4]),int(({}%4)*8),8);", inst,
- ctx.stage_name, binding.U32(), offset_var, offset_var, offset_var);
+ ctx.AddU32("{}=bitfieldExtract(ftou({}[{}].{}),int({}),8);", inst, cbuf, offset.U32() / 16,
+ OffsetSwizzle(offset.U32()), (offset.U32() % 4) * 8);
+ return;
+ }
+ const auto offset_var{ctx.var_alloc.Consume(offset)};
+ if (!ctx.profile.has_gl_component_indexing_bug) {
+ ctx.AddU32("{}=bitfieldExtract(ftou({}[{}>>4][({}>>2)%4]),int(({}%4)*8),8);", inst, cbuf,
+ offset_var, offset_var, offset_var);
+ return;
+ }
+ const auto ret{ctx.var_alloc.Define(inst, GlslVarType::U32)};
+ const auto cbuf_offset{fmt::format("{}>>2", offset_var)};
+ for (u32 swizzle = 0; swizzle < 4; ++swizzle) {
+ ctx.Add("if(({}&3)=={}){}=bitfieldExtract(ftou({}[{}>>4].{}),int(({}%4)*8),8);",
+ cbuf_offset, swizzle, ret, cbuf, offset_var, "xyzw"[swizzle], offset_var);
}
}
void EmitGetCbufS8(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset) {
+ const auto cbuf{fmt::format("{}_cbuf{}", ctx.stage_name, binding.U32())};
if (offset.IsImmediate()) {
- ctx.AddU32("{}=bitfieldExtract(ftoi({}_cbuf{}[{}].{}),int({}),8);", inst, ctx.stage_name,
- binding.U32(), offset.U32() / 16, OffsetSwizzle(offset.U32()),
- (offset.U32() % 4) * 8);
- } else {
- const auto offset_var{ctx.var_alloc.Consume(offset)};
- ctx.AddU32("{}=bitfieldExtract(ftoi({}_cbuf{}[{}/16][({}>>2)%4]),int(({}%4)*8),8);", inst,
- ctx.stage_name, binding.U32(), offset_var, offset_var, offset_var);
+ ctx.AddU32("{}=bitfieldExtract(ftoi({}[{}].{}),int({}),8);", inst, cbuf, offset.U32() / 16,
+ OffsetSwizzle(offset.U32()), (offset.U32() % 4) * 8);
+ return;
+ }
+ const auto offset_var{ctx.var_alloc.Consume(offset)};
+ if (!ctx.profile.has_gl_component_indexing_bug) {
+ ctx.AddU32("{}=bitfieldExtract(ftoi({}[{}>>4][({}>>2)%4]),int(({}%4)*8),8);", inst, cbuf,
+ offset_var, offset_var, offset_var);
+ return;
+ }
+ const auto ret{ctx.var_alloc.Define(inst, GlslVarType::U32)};
+ const auto cbuf_offset{fmt::format("{}>>2", offset_var)};
+ for (u32 swizzle = 0; swizzle < 4; ++swizzle) {
+ ctx.Add("if(({}&3)=={}){}=bitfieldExtract(ftoi({}[{}>>4].{}),int(({}%4)*8),8);",
+ cbuf_offset, swizzle, ret, cbuf, offset_var, "xyzw"[swizzle], offset_var);
}
}
void EmitGetCbufU16(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset) {
+ const auto cbuf{fmt::format("{}_cbuf{}", ctx.stage_name, binding.U32())};
if (offset.IsImmediate()) {
- ctx.AddU32("{}=bitfieldExtract(ftou({}_cbuf{}[{}].{}),int({}),16);", inst, ctx.stage_name,
- binding.U32(), offset.U32() / 16, OffsetSwizzle(offset.U32()),
- ((offset.U32() / 2) % 2) * 16);
- } else {
- const auto offset_var{ctx.var_alloc.Consume(offset)};
- ctx.AddU32("{}=bitfieldExtract(ftou({}_cbuf{}[{}/16][({}>>2)%4]),int((({}/"
- "2)%2)*16),16);",
- inst, ctx.stage_name, binding.U32(), offset_var, offset_var, offset_var);
+ ctx.AddU32("{}=bitfieldExtract(ftou({}[{}].{}),int({}),16);", inst, cbuf, offset.U32() / 16,
+ OffsetSwizzle(offset.U32()), ((offset.U32() / 2) % 2) * 16);
+ return;
+ }
+ const auto offset_var{ctx.var_alloc.Consume(offset)};
+ if (!ctx.profile.has_gl_component_indexing_bug) {
+ ctx.AddU32("{}=bitfieldExtract(ftou({}[{}>>4][({}>>2)%4]),int((({}>>1)%2)*16),16);", inst,
+ cbuf, offset_var, offset_var, offset_var);
+ return;
+ }
+ const auto ret{ctx.var_alloc.Define(inst, GlslVarType::U32)};
+ const auto cbuf_offset{fmt::format("{}>>2", offset_var)};
+ for (u32 swizzle = 0; swizzle < 4; ++swizzle) {
+ ctx.Add("if(({}&3)=={}){}=bitfieldExtract(ftou({}[{}>>4].{}),int((({}>>1)%2)*16),16);",
+ cbuf_offset, swizzle, ret, cbuf, offset_var, "xyzw"[swizzle], offset_var);
}
}
void EmitGetCbufS16(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset) {
+ const auto cbuf{fmt::format("{}_cbuf{}", ctx.stage_name, binding.U32())};
if (offset.IsImmediate()) {
- ctx.AddU32("{}=bitfieldExtract(ftoi({}_cbuf{}[{}].{}),int({}),16);", inst, ctx.stage_name,
- binding.U32(), offset.U32() / 16, OffsetSwizzle(offset.U32()),
- ((offset.U32() / 2) % 2) * 16);
- } else {
- const auto offset_var{ctx.var_alloc.Consume(offset)};
- ctx.AddU32("{}=bitfieldExtract(ftoi({}_cbuf{}[{}/16][({}>>2)%4]),int((({}/"
- "2)%2)*16),16);",
- inst, ctx.stage_name, binding.U32(), offset_var, offset_var, offset_var);
+ ctx.AddU32("{}=bitfieldExtract(ftoi({}[{}].{}),int({}),16);", inst, cbuf, offset.U32() / 16,
+ OffsetSwizzle(offset.U32()), ((offset.U32() / 2) % 2) * 16);
+ return;
+ }
+ const auto offset_var{ctx.var_alloc.Consume(offset)};
+ if (!ctx.profile.has_gl_component_indexing_bug) {
+ ctx.AddU32("{}=bitfieldExtract(ftoi({}[{}>>4][({}>>2)%4]),int((({}>>1)%2)*16),16);", inst,
+ cbuf, offset_var, offset_var, offset_var);
+ return;
+ }
+ const auto ret{ctx.var_alloc.Define(inst, GlslVarType::U32)};
+ const auto cbuf_offset{fmt::format("{}>>2", offset_var)};
+ for (u32 swizzle = 0; swizzle < 4; ++swizzle) {
+ ctx.Add("if(({}&3)=={}){}=bitfieldExtract(ftoi({}[{}>>4].{}),int((({}>>1)%2)*16),16);",
+ cbuf_offset, swizzle, ret, cbuf, offset_var, "xyzw"[swizzle], offset_var);
}
}
void EmitGetCbufU32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset) {
+ const auto cbuf{fmt::format("{}_cbuf{}", ctx.stage_name, binding.U32())};
if (offset.IsImmediate()) {
- ctx.AddU32("{}=ftou({}_cbuf{}[{}].{});", inst, ctx.stage_name, binding.U32(),
- offset.U32() / 16, OffsetSwizzle(offset.U32()));
- } else {
- const auto offset_var{ctx.var_alloc.Consume(offset)};
- ctx.AddU32("{}=ftou({}_cbuf{}[{}/16][({}>>2)%4]);", inst, ctx.stage_name, binding.U32(),
- offset_var, offset_var);
+ ctx.AddU32("{}=ftou({}[{}].{});", inst, cbuf, offset.U32() / 16,
+ OffsetSwizzle(offset.U32()));
+ return;
+ }
+ const auto offset_var{ctx.var_alloc.Consume(offset)};
+ if (!ctx.profile.has_gl_component_indexing_bug) {
+ ctx.AddU32("{}=ftou({}[{}>>4][({}>>2)%4]);", inst, cbuf, offset_var, offset_var);
+ return;
+ }
+ const auto ret{ctx.var_alloc.Define(inst, GlslVarType::U32)};
+ const auto cbuf_offset{fmt::format("{}>>2", offset_var)};
+ for (u32 swizzle = 0; swizzle < 4; ++swizzle) {
+ ctx.Add("if(({}&3)=={}){}=ftou({}[{}>>4].{});", cbuf_offset, swizzle, ret, cbuf, offset_var,
+ "xyzw"[swizzle]);
}
}
void EmitGetCbufF32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset) {
+ const auto cbuf{fmt::format("{}_cbuf{}", ctx.stage_name, binding.U32())};
if (offset.IsImmediate()) {
- ctx.AddF32("{}={}_cbuf{}[{}].{};", inst, ctx.stage_name, binding.U32(), offset.U32() / 16,
- OffsetSwizzle(offset.U32()));
- } else {
- const auto offset_var{ctx.var_alloc.Consume(offset)};
- ctx.AddF32("{}={}_cbuf{}[{}/16][({}>>2)%4];", inst, ctx.stage_name, binding.U32(),
- offset_var, offset_var);
+ ctx.AddF32("{}={}[{}].{};", inst, cbuf, offset.U32() / 16, OffsetSwizzle(offset.U32()));
+ return;
+ }
+ const auto offset_var{ctx.var_alloc.Consume(offset)};
+ if (!ctx.profile.has_gl_component_indexing_bug) {
+ ctx.AddF32("{}={}[{}>>4][({}>>2)%4];", inst, cbuf, offset_var, offset_var);
+ return;
+ }
+ const auto ret{ctx.var_alloc.Define(inst, GlslVarType::F32)};
+ const auto cbuf_offset{fmt::format("{}>>2", offset_var)};
+ for (u32 swizzle = 0; swizzle < 4; ++swizzle) {
+ ctx.Add("if(({}&3)=={}){}={}[{}>>4].{};", cbuf_offset, swizzle, ret, cbuf, offset_var,
+ "xyzw"[swizzle]);
}
}
void EmitGetCbufU32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset) {
+ const auto cbuf{fmt::format("{}_cbuf{}", ctx.stage_name, binding.U32())};
if (offset.IsImmediate()) {
- ctx.AddU32x2("{}=uvec2(ftou({}_cbuf{}[{}].{}),ftou({}_cbuf{}[{}].{}));", inst,
- ctx.stage_name, binding.U32(), offset.U32() / 16, OffsetSwizzle(offset.U32()),
- ctx.stage_name, binding.U32(), (offset.U32() + 4) / 16,
+ ctx.AddU32x2("{}=uvec2(ftou({}[{}].{}),ftou({}[{}].{}));", inst, cbuf, offset.U32() / 16,
+ OffsetSwizzle(offset.U32()), cbuf, (offset.U32() + 4) / 16,
OffsetSwizzle(offset.U32() + 4));
- } else {
- const auto offset_var{ctx.var_alloc.Consume(offset)};
- ctx.AddU32x2("{}=uvec2(ftou({}_cbuf{}[{}/16][({}/"
- "4)%4]),ftou({}_cbuf{}[({}+4)/16][(({}+4)>>2)%4]));",
- inst, ctx.stage_name, binding.U32(), offset_var, offset_var, ctx.stage_name,
- binding.U32(), offset_var, offset_var);
+ return;
+ }
+ const auto offset_var{ctx.var_alloc.Consume(offset)};
+ if (!ctx.profile.has_gl_component_indexing_bug) {
+ ctx.AddU32x2("{}=uvec2(ftou({}[{}>>4][({}>>2)%4]),ftou({}[({}+4)>>4][(({}+4)>>2)%4]));",
+ inst, cbuf, offset_var, offset_var, cbuf, offset_var, offset_var);
+ return;
+ }
+ const auto ret{ctx.var_alloc.Define(inst, GlslVarType::U32x2)};
+ const auto cbuf_offset{fmt::format("{}>>2", offset_var)};
+ for (u32 swizzle = 0; swizzle < 4; ++swizzle) {
+ ctx.Add("if(({}&3)=={}){}=uvec2(ftou({}[{}>>4].{}),ftou({}[({}+4)>>4].{}));", cbuf_offset,
+ swizzle, ret, cbuf, offset_var, "xyzw"[swizzle], cbuf, offset_var,
+ "xyzw"[(swizzle + 1) % 4]);
}
}
diff --git a/src/shader_recompiler/profile.h b/src/shader_recompiler/profile.h
index 3bbd5a531..bc61a911f 100644
--- a/src/shader_recompiler/profile.h
+++ b/src/shader_recompiler/profile.h
@@ -101,6 +101,8 @@ struct Profile {
bool has_broken_unsigned_image_offsets{};
/// Signed instructions with unsigned data types are misinterpreted
bool has_broken_signed_operations{};
+ /// Dynamic vec4 indexing is broken on some OpenGL drivers
+ bool has_gl_component_indexing_bug{};
/// Ignores SPIR-V ordered vs unordered using GLSL semantics
bool ignore_nan_fp_comparisons{};
};