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-rw-r--r--src/video_core/renderer_vulkan/vk_pipeline_cache.cpp352
-rw-r--r--src/video_core/renderer_vulkan/vk_pipeline_cache.h109
2 files changed, 460 insertions, 1 deletions
diff --git a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp
index 9bc027cbf..48e23d4cd 100644
--- a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp
+++ b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp
@@ -2,16 +2,368 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
+#include <algorithm>
#include <cstddef>
+#include <memory>
#include <vector>
+#include "common/microprofile.h"
+#include "core/core.h"
+#include "core/memory.h"
+#include "video_core/engines/kepler_compute.h"
+#include "video_core/engines/maxwell_3d.h"
+#include "video_core/memory_manager.h"
#include "video_core/renderer_vulkan/declarations.h"
+#include "video_core/renderer_vulkan/fixed_pipeline_state.h"
+#include "video_core/renderer_vulkan/maxwell_to_vk.h"
+#include "video_core/renderer_vulkan/vk_compute_pipeline.h"
+#include "video_core/renderer_vulkan/vk_descriptor_pool.h"
#include "video_core/renderer_vulkan/vk_device.h"
+#include "video_core/renderer_vulkan/vk_graphics_pipeline.h"
#include "video_core/renderer_vulkan/vk_pipeline_cache.h"
+#include "video_core/renderer_vulkan/vk_rasterizer.h"
+#include "video_core/renderer_vulkan/vk_renderpass_cache.h"
+#include "video_core/renderer_vulkan/vk_resource_manager.h"
+#include "video_core/renderer_vulkan/vk_scheduler.h"
#include "video_core/renderer_vulkan/vk_update_descriptor.h"
+#include "video_core/shader/compiler_settings.h"
namespace Vulkan {
+MICROPROFILE_DECLARE(Vulkan_PipelineCache);
+
+using Tegra::Engines::ShaderType;
+
+namespace {
+
+constexpr VideoCommon::Shader::CompilerSettings compiler_settings{
+ VideoCommon::Shader::CompileDepth::FullDecompile};
+
+/// Gets the address for the specified shader stage program
+GPUVAddr GetShaderAddress(Core::System& system, Maxwell::ShaderProgram program) {
+ const auto& gpu{system.GPU().Maxwell3D()};
+ const auto& shader_config{gpu.regs.shader_config[static_cast<std::size_t>(program)]};
+ return gpu.regs.code_address.CodeAddress() + shader_config.offset;
+}
+
+/// Gets if the current instruction offset is a scheduler instruction
+constexpr bool IsSchedInstruction(std::size_t offset, std::size_t main_offset) {
+ // Sched instructions appear once every 4 instructions.
+ constexpr std::size_t SchedPeriod = 4;
+ const std::size_t absolute_offset = offset - main_offset;
+ return (absolute_offset % SchedPeriod) == 0;
+}
+
+/// Calculates the size of a program stream
+std::size_t CalculateProgramSize(const ProgramCode& program, bool is_compute) {
+ const std::size_t start_offset = is_compute ? 0 : 10;
+ // This is the encoded version of BRA that jumps to itself. All Nvidia
+ // shaders end with one.
+ constexpr u64 self_jumping_branch = 0xE2400FFFFF07000FULL;
+ constexpr u64 mask = 0xFFFFFFFFFF7FFFFFULL;
+ std::size_t offset = start_offset;
+ while (offset < program.size()) {
+ const u64 instruction = program[offset];
+ if (!IsSchedInstruction(offset, start_offset)) {
+ if ((instruction & mask) == self_jumping_branch) {
+ // End on Maxwell's "nop" instruction
+ break;
+ }
+ if (instruction == 0) {
+ break;
+ }
+ }
+ ++offset;
+ }
+ // The last instruction is included in the program size
+ return std::min(offset + 1, program.size());
+}
+
+/// Gets the shader program code from memory for the specified address
+ProgramCode GetShaderCode(Tegra::MemoryManager& memory_manager, const GPUVAddr gpu_addr,
+ const u8* host_ptr, bool is_compute) {
+ ProgramCode program_code(VideoCommon::Shader::MAX_PROGRAM_LENGTH);
+ ASSERT_OR_EXECUTE(host_ptr != nullptr, {
+ std::fill(program_code.begin(), program_code.end(), 0);
+ return program_code;
+ });
+ memory_manager.ReadBlockUnsafe(gpu_addr, program_code.data(),
+ program_code.size() * sizeof(u64));
+ program_code.resize(CalculateProgramSize(program_code, is_compute));
+ return program_code;
+}
+
+constexpr std::size_t GetStageFromProgram(std::size_t program) {
+ return program == 0 ? 0 : program - 1;
+}
+
+constexpr ShaderType GetStageFromProgram(Maxwell::ShaderProgram program) {
+ return static_cast<ShaderType>(GetStageFromProgram(static_cast<std::size_t>(program)));
+}
+
+ShaderType GetShaderType(Maxwell::ShaderProgram program) {
+ switch (program) {
+ case Maxwell::ShaderProgram::VertexB:
+ return ShaderType::Vertex;
+ case Maxwell::ShaderProgram::TesselationControl:
+ return ShaderType::TesselationControl;
+ case Maxwell::ShaderProgram::TesselationEval:
+ return ShaderType::TesselationEval;
+ case Maxwell::ShaderProgram::Geometry:
+ return ShaderType::Geometry;
+ case Maxwell::ShaderProgram::Fragment:
+ return ShaderType::Fragment;
+ default:
+ UNIMPLEMENTED_MSG("program={}", static_cast<u32>(program));
+ return ShaderType::Vertex;
+ }
+}
+
+u32 FillDescriptorLayout(const ShaderEntries& entries,
+ std::vector<vk::DescriptorSetLayoutBinding>& bindings,
+ Maxwell::ShaderProgram program_type, u32 base_binding) {
+ const ShaderType stage = GetStageFromProgram(program_type);
+ const vk::ShaderStageFlags stage_flags = MaxwellToVK::ShaderStage(stage);
+
+ u32 binding = base_binding;
+ const auto AddBindings = [&](vk::DescriptorType descriptor_type, std::size_t num_entries) {
+ for (std::size_t i = 0; i < num_entries; ++i) {
+ bindings.emplace_back(binding++, descriptor_type, 1, stage_flags, nullptr);
+ }
+ };
+ AddBindings(vk::DescriptorType::eUniformBuffer, entries.const_buffers.size());
+ AddBindings(vk::DescriptorType::eStorageBuffer, entries.global_buffers.size());
+ AddBindings(vk::DescriptorType::eUniformTexelBuffer, entries.texel_buffers.size());
+ AddBindings(vk::DescriptorType::eCombinedImageSampler, entries.samplers.size());
+ AddBindings(vk::DescriptorType::eStorageImage, entries.images.size());
+ return binding;
+}
+
+} // Anonymous namespace
+
+CachedShader::CachedShader(Core::System& system, Tegra::Engines::ShaderType stage,
+ GPUVAddr gpu_addr, VAddr cpu_addr, u8* host_ptr,
+ ProgramCode program_code, u32 main_offset)
+ : RasterizerCacheObject{host_ptr}, gpu_addr{gpu_addr}, cpu_addr{cpu_addr},
+ program_code{std::move(program_code)}, locker{stage, GetEngine(system, stage)},
+ shader_ir{this->program_code, main_offset, compiler_settings, locker},
+ entries{GenerateShaderEntries(shader_ir)} {}
+
+CachedShader::~CachedShader() = default;
+
+Tegra::Engines::ConstBufferEngineInterface& CachedShader::GetEngine(
+ Core::System& system, Tegra::Engines::ShaderType stage) {
+ if (stage == Tegra::Engines::ShaderType::Compute) {
+ return system.GPU().KeplerCompute();
+ } else {
+ return system.GPU().Maxwell3D();
+ }
+}
+
+VKPipelineCache::VKPipelineCache(Core::System& system, RasterizerVulkan& rasterizer,
+ const VKDevice& device, VKScheduler& scheduler,
+ VKDescriptorPool& descriptor_pool,
+ VKUpdateDescriptorQueue& update_descriptor_queue)
+ : RasterizerCache{rasterizer}, system{system}, device{device}, scheduler{scheduler},
+ descriptor_pool{descriptor_pool}, update_descriptor_queue{update_descriptor_queue},
+ renderpass_cache(device) {}
+
+VKPipelineCache::~VKPipelineCache() = default;
+
+std::array<Shader, Maxwell::MaxShaderProgram> VKPipelineCache::GetShaders() {
+ const auto& gpu = system.GPU().Maxwell3D();
+ auto& dirty = system.GPU().Maxwell3D().dirty.shaders;
+ if (!dirty) {
+ return last_shaders;
+ }
+ dirty = false;
+
+ std::array<Shader, Maxwell::MaxShaderProgram> shaders;
+ for (std::size_t index = 0; index < Maxwell::MaxShaderProgram; ++index) {
+ const auto& shader_config = gpu.regs.shader_config[index];
+ const auto program{static_cast<Maxwell::ShaderProgram>(index)};
+
+ // Skip stages that are not enabled
+ if (!gpu.regs.IsShaderConfigEnabled(index)) {
+ continue;
+ }
+
+ auto& memory_manager{system.GPU().MemoryManager()};
+ const GPUVAddr program_addr{GetShaderAddress(system, program)};
+ const auto host_ptr{memory_manager.GetPointer(program_addr)};
+ auto shader = TryGet(host_ptr);
+ if (!shader) {
+ // No shader found - create a new one
+ constexpr u32 stage_offset = 10;
+ const auto stage = static_cast<Tegra::Engines::ShaderType>(index == 0 ? 0 : index - 1);
+ auto code = GetShaderCode(memory_manager, program_addr, host_ptr, false);
+
+ const std::optional cpu_addr = memory_manager.GpuToCpuAddress(program_addr);
+ ASSERT(cpu_addr);
+
+ shader = std::make_shared<CachedShader>(system, stage, program_addr, *cpu_addr,
+ host_ptr, std::move(code), stage_offset);
+ Register(shader);
+ }
+ shaders[index] = std::move(shader);
+ }
+ return last_shaders = shaders;
+}
+
+VKGraphicsPipeline& VKPipelineCache::GetGraphicsPipeline(const GraphicsPipelineCacheKey& key) {
+ MICROPROFILE_SCOPE(Vulkan_PipelineCache);
+
+ if (last_graphics_pipeline && last_graphics_key == key) {
+ return *last_graphics_pipeline;
+ }
+ last_graphics_key = key;
+
+ const auto [pair, is_cache_miss] = graphics_cache.try_emplace(key);
+ auto& entry = pair->second;
+ if (is_cache_miss) {
+ LOG_INFO(Render_Vulkan, "Compile 0x{:016X}", key.Hash());
+ const auto [program, bindings] = DecompileShaders(key);
+ entry = std::make_unique<VKGraphicsPipeline>(device, scheduler, descriptor_pool,
+ update_descriptor_queue, renderpass_cache, key,
+ bindings, program);
+ }
+ return *(last_graphics_pipeline = entry.get());
+}
+
+VKComputePipeline& VKPipelineCache::GetComputePipeline(const ComputePipelineCacheKey& key) {
+ MICROPROFILE_SCOPE(Vulkan_PipelineCache);
+
+ const auto [pair, is_cache_miss] = compute_cache.try_emplace(key);
+ auto& entry = pair->second;
+ if (!is_cache_miss) {
+ return *entry;
+ }
+ LOG_INFO(Render_Vulkan, "Compile 0x{:016X}", key.Hash());
+
+ auto& memory_manager = system.GPU().MemoryManager();
+ const auto program_addr = key.shader;
+ const auto host_ptr = memory_manager.GetPointer(program_addr);
+
+ auto shader = TryGet(host_ptr);
+ if (!shader) {
+ // No shader found - create a new one
+ const auto cpu_addr = memory_manager.GpuToCpuAddress(program_addr);
+ ASSERT(cpu_addr);
+
+ auto code = GetShaderCode(memory_manager, program_addr, host_ptr, true);
+ constexpr u32 kernel_main_offset = 0;
+ shader = std::make_shared<CachedShader>(system, Tegra::Engines::ShaderType::Compute,
+ program_addr, *cpu_addr, host_ptr, std::move(code),
+ kernel_main_offset);
+ Register(shader);
+ }
+
+ Specialization specialization;
+ specialization.workgroup_size = key.workgroup_size;
+ specialization.shared_memory_size = key.shared_memory_size;
+
+ const SPIRVShader spirv_shader{
+ Decompile(device, shader->GetIR(), ShaderType::Compute, specialization),
+ shader->GetEntries()};
+ entry = std::make_unique<VKComputePipeline>(device, scheduler, descriptor_pool,
+ update_descriptor_queue, spirv_shader);
+ return *entry;
+}
+
+void VKPipelineCache::Unregister(const Shader& shader) {
+ bool finished = false;
+ const auto Finish = [&] {
+ // TODO(Rodrigo): Instead of finishing here, wait for the fences that use this pipeline and
+ // flush.
+ if (finished) {
+ return;
+ }
+ finished = true;
+ scheduler.Finish();
+ };
+
+ const GPUVAddr invalidated_addr = shader->GetGpuAddr();
+ for (auto it = graphics_cache.begin(); it != graphics_cache.end();) {
+ auto& entry = it->first;
+ if (std::find(entry.shaders.begin(), entry.shaders.end(), invalidated_addr) ==
+ entry.shaders.end()) {
+ ++it;
+ continue;
+ }
+ Finish();
+ it = graphics_cache.erase(it);
+ }
+ for (auto it = compute_cache.begin(); it != compute_cache.end();) {
+ auto& entry = it->first;
+ if (entry.shader != invalidated_addr) {
+ ++it;
+ continue;
+ }
+ Finish();
+ it = compute_cache.erase(it);
+ }
+
+ RasterizerCache::Unregister(shader);
+}
+
+std::pair<SPIRVProgram, std::vector<vk::DescriptorSetLayoutBinding>>
+VKPipelineCache::DecompileShaders(const GraphicsPipelineCacheKey& key) {
+ const auto& fixed_state = key.fixed_state;
+ auto& memory_manager = system.GPU().MemoryManager();
+ const auto& gpu = system.GPU().Maxwell3D();
+
+ Specialization specialization;
+ specialization.primitive_topology = fixed_state.input_assembly.topology;
+ if (specialization.primitive_topology == Maxwell::PrimitiveTopology::Points) {
+ ASSERT(fixed_state.input_assembly.point_size != 0.0f);
+ specialization.point_size = fixed_state.input_assembly.point_size;
+ }
+ for (std::size_t i = 0; i < Maxwell::NumVertexAttributes; ++i) {
+ specialization.attribute_types[i] = fixed_state.vertex_input.attributes[i].type;
+ }
+ specialization.ndc_minus_one_to_one = fixed_state.rasterizer.ndc_minus_one_to_one;
+ specialization.tessellation.primitive = fixed_state.tessellation.primitive;
+ specialization.tessellation.spacing = fixed_state.tessellation.spacing;
+ specialization.tessellation.clockwise = fixed_state.tessellation.clockwise;
+ for (const auto& rt : key.renderpass_params.color_attachments) {
+ specialization.enabled_rendertargets.set(rt.index);
+ }
+
+ SPIRVProgram program;
+ std::vector<vk::DescriptorSetLayoutBinding> bindings;
+
+ for (std::size_t index = 0; index < Maxwell::MaxShaderProgram; ++index) {
+ const auto program_enum = static_cast<Maxwell::ShaderProgram>(index);
+
+ // Skip stages that are not enabled
+ if (!gpu.regs.IsShaderConfigEnabled(index)) {
+ continue;
+ }
+
+ const GPUVAddr gpu_addr = GetShaderAddress(system, program_enum);
+ const auto host_ptr = memory_manager.GetPointer(gpu_addr);
+ const auto shader = TryGet(host_ptr);
+ ASSERT(shader);
+
+ const std::size_t stage = index == 0 ? 0 : index - 1; // Stage indices are 0 - 5
+ const auto program_type = GetShaderType(program_enum);
+ const auto& entries = shader->GetEntries();
+ program[stage] = {Decompile(device, shader->GetIR(), program_type, specialization),
+ entries};
+
+ if (program_enum == Maxwell::ShaderProgram::VertexA) {
+ // VertexB was combined with VertexA, so we skip the VertexB iteration
+ ++index;
+ }
+
+ const u32 old_binding = specialization.base_binding;
+ specialization.base_binding =
+ FillDescriptorLayout(entries, bindings, program_enum, specialization.base_binding);
+ ASSERT(old_binding + entries.NumBindings() == specialization.base_binding);
+ }
+ return {std::move(program), std::move(bindings)};
+}
+
void FillDescriptorUpdateTemplateEntries(
const VKDevice& device, const ShaderEntries& entries, u32& binding, u32& offset,
std::vector<vk::DescriptorUpdateTemplateEntry>& template_entries) {
diff --git a/src/video_core/renderer_vulkan/vk_pipeline_cache.h b/src/video_core/renderer_vulkan/vk_pipeline_cache.h
index e49ed135d..8678fc9c3 100644
--- a/src/video_core/renderer_vulkan/vk_pipeline_cache.h
+++ b/src/video_core/renderer_vulkan/vk_pipeline_cache.h
@@ -6,23 +6,49 @@
#include <array>
#include <cstddef>
+#include <memory>
+#include <tuple>
+#include <type_traits>
+#include <unordered_map>
+#include <utility>
#include <vector>
#include <boost/functional/hash.hpp>
#include "common/common_types.h"
+#include "video_core/engines/const_buffer_engine_interface.h"
#include "video_core/engines/maxwell_3d.h"
+#include "video_core/rasterizer_cache.h"
#include "video_core/renderer_vulkan/declarations.h"
#include "video_core/renderer_vulkan/fixed_pipeline_state.h"
+#include "video_core/renderer_vulkan/vk_graphics_pipeline.h"
+#include "video_core/renderer_vulkan/vk_renderpass_cache.h"
+#include "video_core/renderer_vulkan/vk_resource_manager.h"
#include "video_core/renderer_vulkan/vk_shader_decompiler.h"
+#include "video_core/shader/const_buffer_locker.h"
#include "video_core/shader/shader_ir.h"
+#include "video_core/surface.h"
+
+namespace Core {
+class System;
+}
namespace Vulkan {
+class RasterizerVulkan;
+class VKComputePipeline;
+class VKDescriptorPool;
class VKDevice;
+class VKFence;
+class VKScheduler;
+class VKUpdateDescriptorQueue;
+class CachedShader;
+using Shader = std::shared_ptr<CachedShader>;
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
+using ProgramCode = std::vector<u64>;
+
struct GraphicsPipelineCacheKey {
FixedPipelineState fixed_state;
std::array<GPUVAddr, Maxwell::MaxShaderProgram> shaders;
@@ -84,7 +110,88 @@ struct hash<Vulkan::ComputePipelineCacheKey> {
namespace Vulkan {
-class VKDevice;
+class CachedShader final : public RasterizerCacheObject {
+public:
+ explicit CachedShader(Core::System& system, Tegra::Engines::ShaderType stage, GPUVAddr gpu_addr,
+ VAddr cpu_addr, u8* host_ptr, ProgramCode program_code, u32 main_offset);
+ ~CachedShader();
+
+ GPUVAddr GetGpuAddr() const {
+ return gpu_addr;
+ }
+
+ VAddr GetCpuAddr() const override {
+ return cpu_addr;
+ }
+
+ std::size_t GetSizeInBytes() const override {
+ return program_code.size() * sizeof(u64);
+ }
+
+ VideoCommon::Shader::ShaderIR& GetIR() {
+ return shader_ir;
+ }
+
+ const VideoCommon::Shader::ShaderIR& GetIR() const {
+ return shader_ir;
+ }
+
+ const ShaderEntries& GetEntries() const {
+ return entries;
+ }
+
+private:
+ static Tegra::Engines::ConstBufferEngineInterface& GetEngine(Core::System& system,
+ Tegra::Engines::ShaderType stage);
+
+ GPUVAddr gpu_addr{};
+ VAddr cpu_addr{};
+ ProgramCode program_code;
+ VideoCommon::Shader::ConstBufferLocker locker;
+ VideoCommon::Shader::ShaderIR shader_ir;
+ ShaderEntries entries;
+};
+
+class VKPipelineCache final : public RasterizerCache<Shader> {
+public:
+ explicit VKPipelineCache(Core::System& system, RasterizerVulkan& rasterizer,
+ const VKDevice& device, VKScheduler& scheduler,
+ VKDescriptorPool& descriptor_pool,
+ VKUpdateDescriptorQueue& update_descriptor_queue);
+ ~VKPipelineCache();
+
+ std::array<Shader, Maxwell::MaxShaderProgram> GetShaders();
+
+ VKGraphicsPipeline& GetGraphicsPipeline(const GraphicsPipelineCacheKey& key);
+
+ VKComputePipeline& GetComputePipeline(const ComputePipelineCacheKey& key);
+
+protected:
+ void Unregister(const Shader& shader) override;
+
+ void FlushObjectInner(const Shader& object) override {}
+
+private:
+ std::pair<SPIRVProgram, std::vector<vk::DescriptorSetLayoutBinding>> DecompileShaders(
+ const GraphicsPipelineCacheKey& key);
+
+ Core::System& system;
+ const VKDevice& device;
+ VKScheduler& scheduler;
+ VKDescriptorPool& descriptor_pool;
+ VKUpdateDescriptorQueue& update_descriptor_queue;
+
+ VKRenderPassCache renderpass_cache;
+
+ std::array<Shader, Maxwell::MaxShaderProgram> last_shaders;
+
+ GraphicsPipelineCacheKey last_graphics_key;
+ VKGraphicsPipeline* last_graphics_pipeline = nullptr;
+
+ std::unordered_map<GraphicsPipelineCacheKey, std::unique_ptr<VKGraphicsPipeline>>
+ graphics_cache;
+ std::unordered_map<ComputePipelineCacheKey, std::unique_ptr<VKComputePipeline>> compute_cache;
+};
void FillDescriptorUpdateTemplateEntries(
const VKDevice& device, const ShaderEntries& entries, u32& binding, u32& offset,