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-rw-r--r--src/core/hle/ipc_helpers.h18
-rw-r--r--src/core/hle/kernel/client_port.cpp9
-rw-r--r--src/core/hle/kernel/process.cpp11
-rw-r--r--src/core/hle/kernel/process.h6
-rw-r--r--src/core/hle/kernel/server_port.cpp4
-rw-r--r--src/core/hle/kernel/server_port.h35
-rw-r--r--src/core/hle/result.h18
-rw-r--r--src/core/hle/service/service.cpp3
-rw-r--r--src/core/hle/service/sm/sm.h2
-rw-r--r--src/core/hle/service/vi/vi.cpp38
-rw-r--r--src/core/hle/service/vi/vi.h40
-rw-r--r--src/core/hle/service/vi/vi_m.cpp12
-rw-r--r--src/core/hle/service/vi/vi_m.h19
-rw-r--r--src/core/hle/service/vi/vi_s.cpp12
-rw-r--r--src/core/hle/service/vi/vi_s.h19
-rw-r--r--src/core/hle/service/vi/vi_u.cpp12
-rw-r--r--src/core/hle/service/vi/vi_u.h19
-rw-r--r--src/input_common/CMakeLists.txt15
-rw-r--r--src/input_common/main.cpp23
-rw-r--r--src/input_common/main.h2
-rw-r--r--src/input_common/sdl/sdl.cpp636
-rw-r--r--src/input_common/sdl/sdl.h53
-rw-r--r--src/input_common/sdl/sdl_impl.cpp669
-rw-r--r--src/input_common/sdl/sdl_impl.h64
-rw-r--r--src/video_core/CMakeLists.txt2
-rw-r--r--src/video_core/renderer_opengl/gl_global_cache.cpp4
-rw-r--r--src/video_core/renderer_opengl/gl_global_cache.h6
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp59
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.h1
-rw-r--r--src/video_core/renderer_vulkan/vk_sampler_cache.cpp81
-rw-r--r--src/video_core/renderer_vulkan/vk_sampler_cache.h56
-rw-r--r--src/video_core/textures/texture.h55
-rw-r--r--src/yuzu/bootmanager.cpp1
-rw-r--r--src/yuzu_cmd/emu_window/emu_window_sdl2.cpp13
34 files changed, 1186 insertions, 831 deletions
diff --git a/src/core/hle/ipc_helpers.h b/src/core/hle/ipc_helpers.h
index 079283830..a1e4be070 100644
--- a/src/core/hle/ipc_helpers.h
+++ b/src/core/hle/ipc_helpers.h
@@ -19,9 +19,12 @@
#include "core/hle/kernel/hle_ipc.h"
#include "core/hle/kernel/object.h"
#include "core/hle/kernel/server_session.h"
+#include "core/hle/result.h"
namespace IPC {
+constexpr ResultCode ERR_REMOTE_PROCESS_DEAD{ErrorModule::HIPC, 301};
+
class RequestHelperBase {
protected:
Kernel::HLERequestContext* context = nullptr;
@@ -362,6 +365,11 @@ inline u32 RequestParser::Pop() {
return cmdbuf[index++];
}
+template <>
+inline s32 RequestParser::Pop() {
+ return static_cast<s32>(Pop<u32>());
+}
+
template <typename T>
void RequestParser::PopRaw(T& value) {
std::memcpy(&value, cmdbuf + index, sizeof(T));
@@ -393,6 +401,16 @@ inline u64 RequestParser::Pop() {
}
template <>
+inline s8 RequestParser::Pop() {
+ return static_cast<s8>(Pop<u8>());
+}
+
+template <>
+inline s16 RequestParser::Pop() {
+ return static_cast<s16>(Pop<u16>());
+}
+
+template <>
inline s64 RequestParser::Pop() {
return static_cast<s64>(Pop<u64>());
}
diff --git a/src/core/hle/kernel/client_port.cpp b/src/core/hle/kernel/client_port.cpp
index d4c91d529..aa432658e 100644
--- a/src/core/hle/kernel/client_port.cpp
+++ b/src/core/hle/kernel/client_port.cpp
@@ -33,10 +33,11 @@ ResultVal<SharedPtr<ClientSession>> ClientPort::Connect() {
// Create a new session pair, let the created sessions inherit the parent port's HLE handler.
auto sessions = ServerSession::CreateSessionPair(kernel, server_port->GetName(), this);
- if (server_port->hle_handler)
- server_port->hle_handler->ClientConnected(std::get<SharedPtr<ServerSession>>(sessions));
- else
- server_port->pending_sessions.push_back(std::get<SharedPtr<ServerSession>>(sessions));
+ if (server_port->HasHLEHandler()) {
+ server_port->GetHLEHandler()->ClientConnected(std::get<SharedPtr<ServerSession>>(sessions));
+ } else {
+ server_port->AppendPendingSession(std::get<SharedPtr<ServerSession>>(sessions));
+ }
// Wake the threads waiting on the ServerPort
server_port->WakeupAllWaitingThreads();
diff --git a/src/core/hle/kernel/process.cpp b/src/core/hle/kernel/process.cpp
index 7e8ba978c..49fced7b1 100644
--- a/src/core/hle/kernel/process.cpp
+++ b/src/core/hle/kernel/process.cpp
@@ -133,7 +133,7 @@ void Process::PrepareForTermination() {
if (thread->GetOwnerProcess() != this)
continue;
- if (thread == GetCurrentThread())
+ if (thread == system.CurrentScheduler().GetCurrentThread())
continue;
// TODO(Subv): When are the other running/ready threads terminated?
@@ -145,7 +145,6 @@ void Process::PrepareForTermination() {
}
};
- const auto& system = Core::System::GetInstance();
stop_threads(system.Scheduler(0).GetThreadList());
stop_threads(system.Scheduler(1).GetThreadList());
stop_threads(system.Scheduler(2).GetThreadList());
@@ -228,13 +227,11 @@ void Process::LoadModule(CodeSet module_, VAddr base_addr) {
MapSegment(module_.DataSegment(), VMAPermission::ReadWrite, MemoryState::CodeMutable);
// Clear instruction cache in CPU JIT
- Core::System::GetInstance().ArmInterface(0).ClearInstructionCache();
- Core::System::GetInstance().ArmInterface(1).ClearInstructionCache();
- Core::System::GetInstance().ArmInterface(2).ClearInstructionCache();
- Core::System::GetInstance().ArmInterface(3).ClearInstructionCache();
+ system.InvalidateCpuInstructionCaches();
}
-Process::Process(Core::System& system) : WaitObject{system.Kernel()}, address_arbiter{system} {}
+Process::Process(Core::System& system)
+ : WaitObject{system.Kernel()}, address_arbiter{system}, system{system} {}
Process::~Process() = default;
void Process::Acquire(Thread* thread) {
diff --git a/src/core/hle/kernel/process.h b/src/core/hle/kernel/process.h
index 2a132c894..47ffd4ad3 100644
--- a/src/core/hle/kernel/process.h
+++ b/src/core/hle/kernel/process.h
@@ -266,7 +266,7 @@ public:
void FreeTLSSlot(VAddr tls_address);
private:
- explicit Process(Core::System& kernel);
+ explicit Process(Core::System& system);
~Process() override;
/// Checks if the specified thread should wait until this process is available.
@@ -330,6 +330,10 @@ private:
/// Random values for svcGetInfo RandomEntropy
std::array<u64, RANDOM_ENTROPY_SIZE> random_entropy;
+ /// System context
+ Core::System& system;
+
+ /// Name of this process
std::string name;
};
diff --git a/src/core/hle/kernel/server_port.cpp b/src/core/hle/kernel/server_port.cpp
index d6ceeb2da..0e1515c89 100644
--- a/src/core/hle/kernel/server_port.cpp
+++ b/src/core/hle/kernel/server_port.cpp
@@ -26,6 +26,10 @@ ResultVal<SharedPtr<ServerSession>> ServerPort::Accept() {
return MakeResult(std::move(session));
}
+void ServerPort::AppendPendingSession(SharedPtr<ServerSession> pending_session) {
+ pending_sessions.push_back(std::move(pending_session));
+}
+
bool ServerPort::ShouldWait(Thread* thread) const {
// If there are no pending sessions, we wait until a new one is added.
return pending_sessions.empty();
diff --git a/src/core/hle/kernel/server_port.h b/src/core/hle/kernel/server_port.h
index e52f8245f..9bc667cf2 100644
--- a/src/core/hle/kernel/server_port.h
+++ b/src/core/hle/kernel/server_port.h
@@ -22,6 +22,8 @@ class SessionRequestHandler;
class ServerPort final : public WaitObject {
public:
+ using HLEHandler = std::shared_ptr<SessionRequestHandler>;
+
/**
* Creates a pair of ServerPort and an associated ClientPort.
*
@@ -51,22 +53,27 @@ public:
*/
ResultVal<SharedPtr<ServerSession>> Accept();
+ /// Whether or not this server port has an HLE handler available.
+ bool HasHLEHandler() const {
+ return hle_handler != nullptr;
+ }
+
+ /// Gets the HLE handler for this port.
+ HLEHandler GetHLEHandler() const {
+ return hle_handler;
+ }
+
/**
* Sets the HLE handler template for the port. ServerSessions crated by connecting to this port
* will inherit a reference to this handler.
*/
- void SetHleHandler(std::shared_ptr<SessionRequestHandler> hle_handler_) {
+ void SetHleHandler(HLEHandler hle_handler_) {
hle_handler = std::move(hle_handler_);
}
- std::string name; ///< Name of port (optional)
-
- /// ServerSessions waiting to be accepted by the port
- std::vector<SharedPtr<ServerSession>> pending_sessions;
-
- /// This session's HLE request handler template (optional)
- /// ServerSessions created from this port inherit a reference to this handler.
- std::shared_ptr<SessionRequestHandler> hle_handler;
+ /// Appends a ServerSession to the collection of ServerSessions
+ /// waiting to be accepted by this port.
+ void AppendPendingSession(SharedPtr<ServerSession> pending_session);
bool ShouldWait(Thread* thread) const override;
void Acquire(Thread* thread) override;
@@ -74,6 +81,16 @@ public:
private:
explicit ServerPort(KernelCore& kernel);
~ServerPort() override;
+
+ /// ServerSessions waiting to be accepted by the port
+ std::vector<SharedPtr<ServerSession>> pending_sessions;
+
+ /// This session's HLE request handler template (optional)
+ /// ServerSessions created from this port inherit a reference to this handler.
+ HLEHandler hle_handler;
+
+ /// Name of the port (optional)
+ std::string name;
};
} // namespace Kernel
diff --git a/src/core/hle/result.h b/src/core/hle/result.h
index 1ed144481..ab84f5ddc 100644
--- a/src/core/hle/result.h
+++ b/src/core/hle/result.h
@@ -13,14 +13,6 @@
// All the constants in this file come from http://switchbrew.org/index.php?title=Error_codes
/**
- * Detailed description of the error. Code 0 always means success.
- */
-enum class ErrorDescription : u32 {
- Success = 0,
- RemoteProcessDead = 301,
-};
-
-/**
* Identifies the module which caused the error. Error codes can be propagated through a call
* chain, meaning that this doesn't always correspond to the module where the API call made is
* contained.
@@ -120,7 +112,7 @@ enum class ErrorModule : u32 {
ShopN = 811,
};
-/// Encapsulates a CTR-OS error code, allowing it to be separated into its constituent fields.
+/// Encapsulates a Horizon OS error code, allowing it to be separated into its constituent fields.
union ResultCode {
u32 raw;
@@ -133,17 +125,9 @@ union ResultCode {
constexpr explicit ResultCode(u32 raw) : raw(raw) {}
- constexpr ResultCode(ErrorModule module, ErrorDescription description)
- : ResultCode(module, static_cast<u32>(description)) {}
-
constexpr ResultCode(ErrorModule module_, u32 description_)
: raw(module.FormatValue(module_) | description.FormatValue(description_)) {}
- constexpr ResultCode& operator=(const ResultCode& o) {
- raw = o.raw;
- return *this;
- }
-
constexpr bool IsSuccess() const {
return raw == 0;
}
diff --git a/src/core/hle/service/service.cpp b/src/core/hle/service/service.cpp
index 576fd6407..00806b0ed 100644
--- a/src/core/hle/service/service.cpp
+++ b/src/core/hle/service/service.cpp
@@ -11,7 +11,6 @@
#include "core/hle/ipc.h"
#include "core/hle/ipc_helpers.h"
#include "core/hle/kernel/client_port.h"
-#include "core/hle/kernel/handle_table.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/process.h"
#include "core/hle/kernel/server_port.h"
@@ -168,7 +167,7 @@ ResultCode ServiceFrameworkBase::HandleSyncRequest(Kernel::HLERequestContext& co
case IPC::CommandType::Close: {
IPC::ResponseBuilder rb{context, 2};
rb.Push(RESULT_SUCCESS);
- return ResultCode(ErrorModule::HIPC, ErrorDescription::RemoteProcessDead);
+ return IPC::ERR_REMOTE_PROCESS_DEAD;
}
case IPC::CommandType::ControlWithContext:
case IPC::CommandType::Control: {
diff --git a/src/core/hle/service/sm/sm.h b/src/core/hle/service/sm/sm.h
index bef25433e..b9d6381b4 100644
--- a/src/core/hle/service/sm/sm.h
+++ b/src/core/hle/service/sm/sm.h
@@ -67,7 +67,7 @@ public:
if (port == nullptr) {
return nullptr;
}
- return std::static_pointer_cast<T>(port->hle_handler);
+ return std::static_pointer_cast<T>(port->GetHLEHandler());
}
void InvokeControlRequest(Kernel::HLERequestContext& context);
diff --git a/src/core/hle/service/vi/vi.cpp b/src/core/hle/service/vi/vi.cpp
index a975767bb..566cd6006 100644
--- a/src/core/hle/service/vi/vi.cpp
+++ b/src/core/hle/service/vi/vi.cpp
@@ -24,6 +24,7 @@
#include "core/hle/service/nvdrv/nvdrv.h"
#include "core/hle/service/nvflinger/buffer_queue.h"
#include "core/hle/service/nvflinger/nvflinger.h"
+#include "core/hle/service/service.h"
#include "core/hle/service/vi/vi.h"
#include "core/hle/service/vi/vi_m.h"
#include "core/hle/service/vi/vi_s.h"
@@ -33,6 +34,7 @@
namespace Service::VI {
constexpr ResultCode ERR_OPERATION_FAILED{ErrorModule::VI, 1};
+constexpr ResultCode ERR_PERMISSION_DENIED{ErrorModule::VI, 5};
constexpr ResultCode ERR_UNSUPPORTED{ErrorModule::VI, 6};
constexpr ResultCode ERR_NOT_FOUND{ErrorModule::VI, 7};
@@ -1203,26 +1205,40 @@ IApplicationDisplayService::IApplicationDisplayService(
RegisterHandlers(functions);
}
-Module::Interface::Interface(std::shared_ptr<Module> module, const char* name,
- std::shared_ptr<NVFlinger::NVFlinger> nv_flinger)
- : ServiceFramework(name), module(std::move(module)), nv_flinger(std::move(nv_flinger)) {}
+static bool IsValidServiceAccess(Permission permission, Policy policy) {
+ if (permission == Permission::User) {
+ return policy == Policy::User;
+ }
+
+ if (permission == Permission::System || permission == Permission::Manager) {
+ return policy == Policy::User || policy == Policy::Compositor;
+ }
-Module::Interface::~Interface() = default;
+ return false;
+}
-void Module::Interface::GetDisplayService(Kernel::HLERequestContext& ctx) {
- LOG_WARNING(Service_VI, "(STUBBED) called");
+void detail::GetDisplayServiceImpl(Kernel::HLERequestContext& ctx,
+ std::shared_ptr<NVFlinger::NVFlinger> nv_flinger,
+ Permission permission) {
+ IPC::RequestParser rp{ctx};
+ const auto policy = rp.PopEnum<Policy>();
+
+ if (!IsValidServiceAccess(permission, policy)) {
+ IPC::ResponseBuilder rb{ctx, 2};
+ rb.Push(ERR_PERMISSION_DENIED);
+ return;
+ }
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
- rb.PushIpcInterface<IApplicationDisplayService>(nv_flinger);
+ rb.PushIpcInterface<IApplicationDisplayService>(std::move(nv_flinger));
}
void InstallInterfaces(SM::ServiceManager& service_manager,
std::shared_ptr<NVFlinger::NVFlinger> nv_flinger) {
- auto module = std::make_shared<Module>();
- std::make_shared<VI_M>(module, nv_flinger)->InstallAsService(service_manager);
- std::make_shared<VI_S>(module, nv_flinger)->InstallAsService(service_manager);
- std::make_shared<VI_U>(module, nv_flinger)->InstallAsService(service_manager);
+ std::make_shared<VI_M>(nv_flinger)->InstallAsService(service_manager);
+ std::make_shared<VI_S>(nv_flinger)->InstallAsService(service_manager);
+ std::make_shared<VI_U>(nv_flinger)->InstallAsService(service_manager);
}
} // namespace Service::VI
diff --git a/src/core/hle/service/vi/vi.h b/src/core/hle/service/vi/vi.h
index e3963502a..6b66f8b81 100644
--- a/src/core/hle/service/vi/vi.h
+++ b/src/core/hle/service/vi/vi.h
@@ -4,12 +4,21 @@
#pragma once
-#include "core/hle/service/service.h"
+#include <memory>
+#include "common/common_types.h"
+
+namespace Kernel {
+class HLERequestContext;
+}
namespace Service::NVFlinger {
class NVFlinger;
}
+namespace Service::SM {
+class ServiceManager;
+}
+
namespace Service::VI {
enum class DisplayResolution : u32 {
@@ -19,22 +28,25 @@ enum class DisplayResolution : u32 {
UndockedHeight = 720,
};
-class Module final {
-public:
- class Interface : public ServiceFramework<Interface> {
- public:
- explicit Interface(std::shared_ptr<Module> module, const char* name,
- std::shared_ptr<NVFlinger::NVFlinger> nv_flinger);
- ~Interface() override;
-
- void GetDisplayService(Kernel::HLERequestContext& ctx);
+/// Permission level for a particular VI service instance
+enum class Permission {
+ User,
+ System,
+ Manager,
+};
- protected:
- std::shared_ptr<Module> module;
- std::shared_ptr<NVFlinger::NVFlinger> nv_flinger;
- };
+/// A policy type that may be requested via GetDisplayService and
+/// GetDisplayServiceWithProxyNameExchange
+enum class Policy {
+ User,
+ Compositor,
};
+namespace detail {
+void GetDisplayServiceImpl(Kernel::HLERequestContext& ctx,
+ std::shared_ptr<NVFlinger::NVFlinger> nv_flinger, Permission permission);
+} // namespace detail
+
/// Registers all VI services with the specified service manager.
void InstallInterfaces(SM::ServiceManager& service_manager,
std::shared_ptr<NVFlinger::NVFlinger> nv_flinger);
diff --git a/src/core/hle/service/vi/vi_m.cpp b/src/core/hle/service/vi/vi_m.cpp
index 207c06b16..06070087f 100644
--- a/src/core/hle/service/vi/vi_m.cpp
+++ b/src/core/hle/service/vi/vi_m.cpp
@@ -2,12 +2,14 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
+#include "common/logging/log.h"
+#include "core/hle/service/vi/vi.h"
#include "core/hle/service/vi/vi_m.h"
namespace Service::VI {
-VI_M::VI_M(std::shared_ptr<Module> module, std::shared_ptr<NVFlinger::NVFlinger> nv_flinger)
- : Module::Interface(std::move(module), "vi:m", std::move(nv_flinger)) {
+VI_M::VI_M(std::shared_ptr<NVFlinger::NVFlinger> nv_flinger)
+ : ServiceFramework{"vi:m"}, nv_flinger{std::move(nv_flinger)} {
static const FunctionInfo functions[] = {
{2, &VI_M::GetDisplayService, "GetDisplayService"},
{3, nullptr, "GetDisplayServiceWithProxyNameExchange"},
@@ -17,4 +19,10 @@ VI_M::VI_M(std::shared_ptr<Module> module, std::shared_ptr<NVFlinger::NVFlinger>
VI_M::~VI_M() = default;
+void VI_M::GetDisplayService(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_VI, "called");
+
+ detail::GetDisplayServiceImpl(ctx, nv_flinger, Permission::Manager);
+}
+
} // namespace Service::VI
diff --git a/src/core/hle/service/vi/vi_m.h b/src/core/hle/service/vi/vi_m.h
index 487d58d50..290e06689 100644
--- a/src/core/hle/service/vi/vi_m.h
+++ b/src/core/hle/service/vi/vi_m.h
@@ -4,14 +4,27 @@
#pragma once
-#include "core/hle/service/vi/vi.h"
+#include "core/hle/service/service.h"
+
+namespace Kernel {
+class HLERequestContext;
+}
+
+namespace Service::NVFlinger {
+class NVFlinger;
+}
namespace Service::VI {
-class VI_M final : public Module::Interface {
+class VI_M final : public ServiceFramework<VI_M> {
public:
- explicit VI_M(std::shared_ptr<Module> module, std::shared_ptr<NVFlinger::NVFlinger> nv_flinger);
+ explicit VI_M(std::shared_ptr<NVFlinger::NVFlinger> nv_flinger);
~VI_M() override;
+
+private:
+ void GetDisplayService(Kernel::HLERequestContext& ctx);
+
+ std::shared_ptr<NVFlinger::NVFlinger> nv_flinger;
};
} // namespace Service::VI
diff --git a/src/core/hle/service/vi/vi_s.cpp b/src/core/hle/service/vi/vi_s.cpp
index 920e6a1f6..57c596cc4 100644
--- a/src/core/hle/service/vi/vi_s.cpp
+++ b/src/core/hle/service/vi/vi_s.cpp
@@ -2,12 +2,14 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
+#include "common/logging/log.h"
+#include "core/hle/service/vi/vi.h"
#include "core/hle/service/vi/vi_s.h"
namespace Service::VI {
-VI_S::VI_S(std::shared_ptr<Module> module, std::shared_ptr<NVFlinger::NVFlinger> nv_flinger)
- : Module::Interface(std::move(module), "vi:s", std::move(nv_flinger)) {
+VI_S::VI_S(std::shared_ptr<NVFlinger::NVFlinger> nv_flinger)
+ : ServiceFramework{"vi:s"}, nv_flinger{std::move(nv_flinger)} {
static const FunctionInfo functions[] = {
{1, &VI_S::GetDisplayService, "GetDisplayService"},
{3, nullptr, "GetDisplayServiceWithProxyNameExchange"},
@@ -17,4 +19,10 @@ VI_S::VI_S(std::shared_ptr<Module> module, std::shared_ptr<NVFlinger::NVFlinger>
VI_S::~VI_S() = default;
+void VI_S::GetDisplayService(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_VI, "called");
+
+ detail::GetDisplayServiceImpl(ctx, nv_flinger, Permission::System);
+}
+
} // namespace Service::VI
diff --git a/src/core/hle/service/vi/vi_s.h b/src/core/hle/service/vi/vi_s.h
index bbc31148f..47804dc0b 100644
--- a/src/core/hle/service/vi/vi_s.h
+++ b/src/core/hle/service/vi/vi_s.h
@@ -4,14 +4,27 @@
#pragma once
-#include "core/hle/service/vi/vi.h"
+#include "core/hle/service/service.h"
+
+namespace Kernel {
+class HLERequestContext;
+}
+
+namespace Service::NVFlinger {
+class NVFlinger;
+}
namespace Service::VI {
-class VI_S final : public Module::Interface {
+class VI_S final : public ServiceFramework<VI_S> {
public:
- explicit VI_S(std::shared_ptr<Module> module, std::shared_ptr<NVFlinger::NVFlinger> nv_flinger);
+ explicit VI_S(std::shared_ptr<NVFlinger::NVFlinger> nv_flinger);
~VI_S() override;
+
+private:
+ void GetDisplayService(Kernel::HLERequestContext& ctx);
+
+ std::shared_ptr<NVFlinger::NVFlinger> nv_flinger;
};
} // namespace Service::VI
diff --git a/src/core/hle/service/vi/vi_u.cpp b/src/core/hle/service/vi/vi_u.cpp
index d81e410d6..9d5ceb608 100644
--- a/src/core/hle/service/vi/vi_u.cpp
+++ b/src/core/hle/service/vi/vi_u.cpp
@@ -2,12 +2,14 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
+#include "common/logging/log.h"
+#include "core/hle/service/vi/vi.h"
#include "core/hle/service/vi/vi_u.h"
namespace Service::VI {
-VI_U::VI_U(std::shared_ptr<Module> module, std::shared_ptr<NVFlinger::NVFlinger> nv_flinger)
- : Module::Interface(std::move(module), "vi:u", std::move(nv_flinger)) {
+VI_U::VI_U(std::shared_ptr<NVFlinger::NVFlinger> nv_flinger)
+ : ServiceFramework{"vi:u"}, nv_flinger{std::move(nv_flinger)} {
static const FunctionInfo functions[] = {
{0, &VI_U::GetDisplayService, "GetDisplayService"},
};
@@ -16,4 +18,10 @@ VI_U::VI_U(std::shared_ptr<Module> module, std::shared_ptr<NVFlinger::NVFlinger>
VI_U::~VI_U() = default;
+void VI_U::GetDisplayService(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_VI, "called");
+
+ detail::GetDisplayServiceImpl(ctx, nv_flinger, Permission::User);
+}
+
} // namespace Service::VI
diff --git a/src/core/hle/service/vi/vi_u.h b/src/core/hle/service/vi/vi_u.h
index b92f28c92..19bdb73b0 100644
--- a/src/core/hle/service/vi/vi_u.h
+++ b/src/core/hle/service/vi/vi_u.h
@@ -4,14 +4,27 @@
#pragma once
-#include "core/hle/service/vi/vi.h"
+#include "core/hle/service/service.h"
+
+namespace Kernel {
+class HLERequestContext;
+}
+
+namespace Service::NVFlinger {
+class NVFlinger;
+}
namespace Service::VI {
-class VI_U final : public Module::Interface {
+class VI_U final : public ServiceFramework<VI_U> {
public:
- explicit VI_U(std::shared_ptr<Module> module, std::shared_ptr<NVFlinger::NVFlinger> nv_flinger);
+ explicit VI_U(std::shared_ptr<NVFlinger::NVFlinger> nv_flinger);
~VI_U() override;
+
+private:
+ void GetDisplayService(Kernel::HLERequestContext& ctx);
+
+ std::shared_ptr<NVFlinger::NVFlinger> nv_flinger;
};
} // namespace Service::VI
diff --git a/src/input_common/CMakeLists.txt b/src/input_common/CMakeLists.txt
index 1c7db28c0..5b4e032bd 100644
--- a/src/input_common/CMakeLists.txt
+++ b/src/input_common/CMakeLists.txt
@@ -7,15 +7,18 @@ add_library(input_common STATIC
main.h
motion_emu.cpp
motion_emu.h
-
- $<$<BOOL:${SDL2_FOUND}>:sdl/sdl.cpp sdl/sdl.h>
+ sdl/sdl.cpp
+ sdl/sdl.h
)
-create_target_directory_groups(input_common)
-
-target_link_libraries(input_common PUBLIC core PRIVATE common)
-
if(SDL2_FOUND)
+ target_sources(input_common PRIVATE
+ sdl/sdl_impl.cpp
+ sdl/sdl_impl.h
+ )
target_link_libraries(input_common PRIVATE SDL2)
target_compile_definitions(input_common PRIVATE HAVE_SDL2)
endif()
+
+create_target_directory_groups(input_common)
+target_link_libraries(input_common PUBLIC core PRIVATE common)
diff --git a/src/input_common/main.cpp b/src/input_common/main.cpp
index 37f572853..8e66c1b15 100644
--- a/src/input_common/main.cpp
+++ b/src/input_common/main.cpp
@@ -17,10 +17,7 @@ namespace InputCommon {
static std::shared_ptr<Keyboard> keyboard;
static std::shared_ptr<MotionEmu> motion_emu;
-
-#ifdef HAVE_SDL2
-static std::thread poll_thread;
-#endif
+static std::unique_ptr<SDL::State> sdl;
void Init() {
keyboard = std::make_shared<Keyboard>();
@@ -30,15 +27,7 @@ void Init() {
motion_emu = std::make_shared<MotionEmu>();
Input::RegisterFactory<Input::MotionDevice>("motion_emu", motion_emu);
-#ifdef HAVE_SDL2
- SDL::Init();
-#endif
-}
-
-void StartJoystickEventHandler() {
-#ifdef HAVE_SDL2
- poll_thread = std::thread(SDL::PollLoop);
-#endif
+ sdl = SDL::Init();
}
void Shutdown() {
@@ -47,11 +36,7 @@ void Shutdown() {
Input::UnregisterFactory<Input::AnalogDevice>("analog_from_button");
Input::UnregisterFactory<Input::MotionDevice>("motion_emu");
motion_emu.reset();
-
-#ifdef HAVE_SDL2
- SDL::Shutdown();
- poll_thread.join();
-#endif
+ sdl.reset();
}
Keyboard* GetKeyboard() {
@@ -88,7 +73,7 @@ namespace Polling {
std::vector<std::unique_ptr<DevicePoller>> GetPollers(DeviceType type) {
#ifdef HAVE_SDL2
- return SDL::Polling::GetPollers(type);
+ return sdl->GetPollers(type);
#else
return {};
#endif
diff --git a/src/input_common/main.h b/src/input_common/main.h
index 9eb13106e..77a0ce90b 100644
--- a/src/input_common/main.h
+++ b/src/input_common/main.h
@@ -20,8 +20,6 @@ void Init();
/// Deregisters all built-in input device factories and shuts them down.
void Shutdown();
-void StartJoystickEventHandler();
-
class Keyboard;
/// Gets the keyboard button device factory.
diff --git a/src/input_common/sdl/sdl.cpp b/src/input_common/sdl/sdl.cpp
index faf3c1fa3..644db3448 100644
--- a/src/input_common/sdl/sdl.cpp
+++ b/src/input_common/sdl/sdl.cpp
@@ -1,631 +1,19 @@
-// Copyright 2017 Citra Emulator Project
+// Copyright 2018 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
-#include <algorithm>
-#include <atomic>
-#include <cmath>
-#include <functional>
-#include <iterator>
-#include <mutex>
-#include <string>
-#include <thread>
-#include <tuple>
-#include <unordered_map>
-#include <utility>
-#include <vector>
-#include <SDL.h>
-#include "common/assert.h"
-#include "common/logging/log.h"
-#include "common/math_util.h"
-#include "common/param_package.h"
-#include "common/threadsafe_queue.h"
-#include "input_common/main.h"
#include "input_common/sdl/sdl.h"
+#ifdef HAVE_SDL2
+#include "input_common/sdl/sdl_impl.h"
+#endif
-namespace InputCommon {
+namespace InputCommon::SDL {
-namespace SDL {
-
-class SDLJoystick;
-class SDLButtonFactory;
-class SDLAnalogFactory;
-
-/// Map of GUID of a list of corresponding virtual Joysticks
-static std::unordered_map<std::string, std::vector<std::shared_ptr<SDLJoystick>>> joystick_map;
-static std::mutex joystick_map_mutex;
-
-static std::shared_ptr<SDLButtonFactory> button_factory;
-static std::shared_ptr<SDLAnalogFactory> analog_factory;
-
-/// Used by the Pollers during config
-static std::atomic<bool> polling;
-static Common::SPSCQueue<SDL_Event> event_queue;
-
-static std::atomic<bool> initialized = false;
-
-static std::string GetGUID(SDL_Joystick* joystick) {
- SDL_JoystickGUID guid = SDL_JoystickGetGUID(joystick);
- char guid_str[33];
- SDL_JoystickGetGUIDString(guid, guid_str, sizeof(guid_str));
- return guid_str;
-}
-
-class SDLJoystick {
-public:
- SDLJoystick(std::string guid_, int port_, SDL_Joystick* joystick,
- decltype(&SDL_JoystickClose) deleter = &SDL_JoystickClose)
- : guid{std::move(guid_)}, port{port_}, sdl_joystick{joystick, deleter} {}
-
- void SetButton(int button, bool value) {
- std::lock_guard<std::mutex> lock(mutex);
- state.buttons[button] = value;
- }
-
- bool GetButton(int button) const {
- std::lock_guard<std::mutex> lock(mutex);
- return state.buttons.at(button);
- }
-
- void SetAxis(int axis, Sint16 value) {
- std::lock_guard<std::mutex> lock(mutex);
- state.axes[axis] = value;
- }
-
- float GetAxis(int axis) const {
- std::lock_guard<std::mutex> lock(mutex);
- return state.axes.at(axis) / 32767.0f;
- }
-
- std::tuple<float, float> GetAnalog(int axis_x, int axis_y) const {
- float x = GetAxis(axis_x);
- float y = GetAxis(axis_y);
- y = -y; // 3DS uses an y-axis inverse from SDL
-
- // Make sure the coordinates are in the unit circle,
- // otherwise normalize it.
- float r = x * x + y * y;
- if (r > 1.0f) {
- r = std::sqrt(r);
- x /= r;
- y /= r;
- }
-
- return std::make_tuple(x, y);
- }
-
- void SetHat(int hat, Uint8 direction) {
- std::lock_guard<std::mutex> lock(mutex);
- state.hats[hat] = direction;
- }
-
- bool GetHatDirection(int hat, Uint8 direction) const {
- std::lock_guard<std::mutex> lock(mutex);
- return (state.hats.at(hat) & direction) != 0;
- }
- /**
- * The guid of the joystick
- */
- const std::string& GetGUID() const {
- return guid;
- }
-
- /**
- * The number of joystick from the same type that were connected before this joystick
- */
- int GetPort() const {
- return port;
- }
-
- SDL_Joystick* GetSDLJoystick() const {
- return sdl_joystick.get();
- }
-
- void SetSDLJoystick(SDL_Joystick* joystick,
- decltype(&SDL_JoystickClose) deleter = &SDL_JoystickClose) {
- sdl_joystick =
- std::unique_ptr<SDL_Joystick, decltype(&SDL_JoystickClose)>(joystick, deleter);
- }
-
-private:
- struct State {
- std::unordered_map<int, bool> buttons;
- std::unordered_map<int, Sint16> axes;
- std::unordered_map<int, Uint8> hats;
- } state;
- std::string guid;
- int port;
- std::unique_ptr<SDL_Joystick, decltype(&SDL_JoystickClose)> sdl_joystick;
- mutable std::mutex mutex;
-};
-
-/**
- * Get the nth joystick with the corresponding GUID
- */
-static std::shared_ptr<SDLJoystick> GetSDLJoystickByGUID(const std::string& guid, int port) {
- std::lock_guard<std::mutex> lock(joystick_map_mutex);
- const auto it = joystick_map.find(guid);
- if (it != joystick_map.end()) {
- while (it->second.size() <= port) {
- auto joystick = std::make_shared<SDLJoystick>(guid, it->second.size(), nullptr,
- [](SDL_Joystick*) {});
- it->second.emplace_back(std::move(joystick));
- }
- return it->second[port];
- }
- auto joystick = std::make_shared<SDLJoystick>(guid, 0, nullptr, [](SDL_Joystick*) {});
- return joystick_map[guid].emplace_back(std::move(joystick));
-}
-
-/**
- * Check how many identical joysticks (by guid) were connected before the one with sdl_id and so tie
- * it to a SDLJoystick with the same guid and that port
- */
-static std::shared_ptr<SDLJoystick> GetSDLJoystickBySDLID(SDL_JoystickID sdl_id) {
- std::lock_guard<std::mutex> lock(joystick_map_mutex);
- auto sdl_joystick = SDL_JoystickFromInstanceID(sdl_id);
- const std::string guid = GetGUID(sdl_joystick);
- auto map_it = joystick_map.find(guid);
- if (map_it != joystick_map.end()) {
- auto vec_it = std::find_if(map_it->second.begin(), map_it->second.end(),
- [&sdl_joystick](const std::shared_ptr<SDLJoystick>& joystick) {
- return sdl_joystick == joystick->GetSDLJoystick();
- });
- if (vec_it != map_it->second.end()) {
- // This is the common case: There is already an existing SDL_Joystick maped to a
- // SDLJoystick. return the SDLJoystick
- return *vec_it;
- }
- // Search for a SDLJoystick without a mapped SDL_Joystick...
- auto nullptr_it = std::find_if(map_it->second.begin(), map_it->second.end(),
- [](const std::shared_ptr<SDLJoystick>& joystick) {
- return !joystick->GetSDLJoystick();
- });
- if (nullptr_it != map_it->second.end()) {
- // ... and map it
- (*nullptr_it)->SetSDLJoystick(sdl_joystick);
- return *nullptr_it;
- }
- // There is no SDLJoystick without a mapped SDL_Joystick
- // Create a new SDLJoystick
- auto joystick = std::make_shared<SDLJoystick>(guid, map_it->second.size(), sdl_joystick);
- return map_it->second.emplace_back(std::move(joystick));
- }
- auto joystick = std::make_shared<SDLJoystick>(guid, 0, sdl_joystick);
- return joystick_map[guid].emplace_back(std::move(joystick));
-}
-
-void InitJoystick(int joystick_index) {
- std::lock_guard<std::mutex> lock(joystick_map_mutex);
- SDL_Joystick* sdl_joystick = SDL_JoystickOpen(joystick_index);
- if (!sdl_joystick) {
- LOG_ERROR(Input, "failed to open joystick {}", joystick_index);
- return;
- }
- std::string guid = GetGUID(sdl_joystick);
- if (joystick_map.find(guid) == joystick_map.end()) {
- auto joystick = std::make_shared<SDLJoystick>(guid, 0, sdl_joystick);
- joystick_map[guid].emplace_back(std::move(joystick));
- return;
- }
- auto& joystick_guid_list = joystick_map[guid];
- const auto it = std::find_if(
- joystick_guid_list.begin(), joystick_guid_list.end(),
- [](const std::shared_ptr<SDLJoystick>& joystick) { return !joystick->GetSDLJoystick(); });
- if (it != joystick_guid_list.end()) {
- (*it)->SetSDLJoystick(sdl_joystick);
- return;
- }
- auto joystick = std::make_shared<SDLJoystick>(guid, joystick_guid_list.size(), sdl_joystick);
- joystick_guid_list.emplace_back(std::move(joystick));
-}
-
-void CloseJoystick(SDL_Joystick* sdl_joystick) {
- std::lock_guard<std::mutex> lock(joystick_map_mutex);
- std::string guid = GetGUID(sdl_joystick);
- // This call to guid is save since the joystick is guranteed to be in that map
- auto& joystick_guid_list = joystick_map[guid];
- const auto joystick_it =
- std::find_if(joystick_guid_list.begin(), joystick_guid_list.end(),
- [&sdl_joystick](const std::shared_ptr<SDLJoystick>& joystick) {
- return joystick->GetSDLJoystick() == sdl_joystick;
- });
- (*joystick_it)->SetSDLJoystick(nullptr, [](SDL_Joystick*) {});
-}
-
-void HandleGameControllerEvent(const SDL_Event& event) {
- switch (event.type) {
- case SDL_JOYBUTTONUP: {
- auto joystick = GetSDLJoystickBySDLID(event.jbutton.which);
- if (joystick) {
- joystick->SetButton(event.jbutton.button, false);
- }
- break;
- }
- case SDL_JOYBUTTONDOWN: {
- auto joystick = GetSDLJoystickBySDLID(event.jbutton.which);
- if (joystick) {
- joystick->SetButton(event.jbutton.button, true);
- }
- break;
- }
- case SDL_JOYHATMOTION: {
- auto joystick = GetSDLJoystickBySDLID(event.jhat.which);
- if (joystick) {
- joystick->SetHat(event.jhat.hat, event.jhat.value);
- }
- break;
- }
- case SDL_JOYAXISMOTION: {
- auto joystick = GetSDLJoystickBySDLID(event.jaxis.which);
- if (joystick) {
- joystick->SetAxis(event.jaxis.axis, event.jaxis.value);
- }
- break;
- }
- case SDL_JOYDEVICEREMOVED:
- LOG_DEBUG(Input, "Controller removed with Instance_ID {}", event.jdevice.which);
- CloseJoystick(SDL_JoystickFromInstanceID(event.jdevice.which));
- break;
- case SDL_JOYDEVICEADDED:
- LOG_DEBUG(Input, "Controller connected with device index {}", event.jdevice.which);
- InitJoystick(event.jdevice.which);
- break;
- }
-}
-
-void CloseSDLJoysticks() {
- std::lock_guard<std::mutex> lock(joystick_map_mutex);
- joystick_map.clear();
-}
-
-void PollLoop() {
- if (SDL_Init(SDL_INIT_JOYSTICK) < 0) {
- LOG_CRITICAL(Input, "SDL_Init(SDL_INIT_JOYSTICK) failed with: {}", SDL_GetError());
- return;
- }
-
- SDL_Event event;
- while (initialized) {
- // Wait for 10 ms or until an event happens
- if (SDL_WaitEventTimeout(&event, 10)) {
- // Don't handle the event if we are configuring
- if (polling) {
- event_queue.Push(event);
- } else {
- HandleGameControllerEvent(event);
- }
- }
- }
- CloseSDLJoysticks();
- SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
-}
-
-class SDLButton final : public Input::ButtonDevice {
-public:
- explicit SDLButton(std::shared_ptr<SDLJoystick> joystick_, int button_)
- : joystick(std::move(joystick_)), button(button_) {}
-
- bool GetStatus() const override {
- return joystick->GetButton(button);
- }
-
-private:
- std::shared_ptr<SDLJoystick> joystick;
- int button;
-};
-
-class SDLDirectionButton final : public Input::ButtonDevice {
-public:
- explicit SDLDirectionButton(std::shared_ptr<SDLJoystick> joystick_, int hat_, Uint8 direction_)
- : joystick(std::move(joystick_)), hat(hat_), direction(direction_) {}
-
- bool GetStatus() const override {
- return joystick->GetHatDirection(hat, direction);
- }
-
-private:
- std::shared_ptr<SDLJoystick> joystick;
- int hat;
- Uint8 direction;
-};
-
-class SDLAxisButton final : public Input::ButtonDevice {
-public:
- explicit SDLAxisButton(std::shared_ptr<SDLJoystick> joystick_, int axis_, float threshold_,
- bool trigger_if_greater_)
- : joystick(std::move(joystick_)), axis(axis_), threshold(threshold_),
- trigger_if_greater(trigger_if_greater_) {}
-
- bool GetStatus() const override {
- float axis_value = joystick->GetAxis(axis);
- if (trigger_if_greater)
- return axis_value > threshold;
- return axis_value < threshold;
- }
-
-private:
- std::shared_ptr<SDLJoystick> joystick;
- int axis;
- float threshold;
- bool trigger_if_greater;
-};
-
-class SDLAnalog final : public Input::AnalogDevice {
-public:
- SDLAnalog(std::shared_ptr<SDLJoystick> joystick_, int axis_x_, int axis_y_)
- : joystick(std::move(joystick_)), axis_x(axis_x_), axis_y(axis_y_) {}
-
- std::tuple<float, float> GetStatus() const override {
- return joystick->GetAnalog(axis_x, axis_y);
- }
-
-private:
- std::shared_ptr<SDLJoystick> joystick;
- int axis_x;
- int axis_y;
-};
-
-/// A button device factory that creates button devices from SDL joystick
-class SDLButtonFactory final : public Input::Factory<Input::ButtonDevice> {
-public:
- /**
- * Creates a button device from a joystick button
- * @param params contains parameters for creating the device:
- * - "guid": the guid of the joystick to bind
- * - "port": the nth joystick of the same type to bind
- * - "button"(optional): the index of the button to bind
- * - "hat"(optional): the index of the hat to bind as direction buttons
- * - "axis"(optional): the index of the axis to bind
- * - "direction"(only used for hat): the direction name of the hat to bind. Can be "up",
- * "down", "left" or "right"
- * - "threshold"(only used for axis): a float value in (-1.0, 1.0) which the button is
- * triggered if the axis value crosses
- * - "direction"(only used for axis): "+" means the button is triggered when the axis
- * value is greater than the threshold; "-" means the button is triggered when the axis
- * value is smaller than the threshold
- */
- std::unique_ptr<Input::ButtonDevice> Create(const Common::ParamPackage& params) override {
- const std::string guid = params.Get("guid", "0");
- const int port = params.Get("port", 0);
-
- auto joystick = GetSDLJoystickByGUID(guid, port);
-
- if (params.Has("hat")) {
- const int hat = params.Get("hat", 0);
- const std::string direction_name = params.Get("direction", "");
- Uint8 direction;
- if (direction_name == "up") {
- direction = SDL_HAT_UP;
- } else if (direction_name == "down") {
- direction = SDL_HAT_DOWN;
- } else if (direction_name == "left") {
- direction = SDL_HAT_LEFT;
- } else if (direction_name == "right") {
- direction = SDL_HAT_RIGHT;
- } else {
- direction = 0;
- }
- // This is necessary so accessing GetHat with hat won't crash
- joystick->SetHat(hat, SDL_HAT_CENTERED);
- return std::make_unique<SDLDirectionButton>(joystick, hat, direction);
- }
-
- if (params.Has("axis")) {
- const int axis = params.Get("axis", 0);
- const float threshold = params.Get("threshold", 0.5f);
- const std::string direction_name = params.Get("direction", "");
- bool trigger_if_greater;
- if (direction_name == "+") {
- trigger_if_greater = true;
- } else if (direction_name == "-") {
- trigger_if_greater = false;
- } else {
- trigger_if_greater = true;
- LOG_ERROR(Input, "Unknown direction '{}'", direction_name);
- }
- // This is necessary so accessing GetAxis with axis won't crash
- joystick->SetAxis(axis, 0);
- return std::make_unique<SDLAxisButton>(joystick, axis, threshold, trigger_if_greater);
- }
-
- const int button = params.Get("button", 0);
- // This is necessary so accessing GetButton with button won't crash
- joystick->SetButton(button, false);
- return std::make_unique<SDLButton>(joystick, button);
- }
-};
-
-/// An analog device factory that creates analog devices from SDL joystick
-class SDLAnalogFactory final : public Input::Factory<Input::AnalogDevice> {
-public:
- /**
- * Creates analog device from joystick axes
- * @param params contains parameters for creating the device:
- * - "guid": the guid of the joystick to bind
- * - "port": the nth joystick of the same type
- * - "axis_x": the index of the axis to be bind as x-axis
- * - "axis_y": the index of the axis to be bind as y-axis
- */
- std::unique_ptr<Input::AnalogDevice> Create(const Common::ParamPackage& params) override {
- const std::string guid = params.Get("guid", "0");
- const int port = params.Get("port", 0);
- const int axis_x = params.Get("axis_x", 0);
- const int axis_y = params.Get("axis_y", 1);
-
- auto joystick = GetSDLJoystickByGUID(guid, port);
-
- // This is necessary so accessing GetAxis with axis_x and axis_y won't crash
- joystick->SetAxis(axis_x, 0);
- joystick->SetAxis(axis_y, 0);
- return std::make_unique<SDLAnalog>(joystick, axis_x, axis_y);
- }
-};
-
-void Init() {
- using namespace Input;
- RegisterFactory<ButtonDevice>("sdl", std::make_shared<SDLButtonFactory>());
- RegisterFactory<AnalogDevice>("sdl", std::make_shared<SDLAnalogFactory>());
- polling = false;
- initialized = true;
-}
-
-void Shutdown() {
- if (initialized) {
- using namespace Input;
- UnregisterFactory<ButtonDevice>("sdl");
- UnregisterFactory<AnalogDevice>("sdl");
- initialized = false;
- }
-}
-
-Common::ParamPackage SDLEventToButtonParamPackage(const SDL_Event& event) {
- Common::ParamPackage params({{"engine", "sdl"}});
- switch (event.type) {
- case SDL_JOYAXISMOTION: {
- auto joystick = GetSDLJoystickBySDLID(event.jaxis.which);
- params.Set("port", joystick->GetPort());
- params.Set("guid", joystick->GetGUID());
- params.Set("axis", event.jaxis.axis);
- if (event.jaxis.value > 0) {
- params.Set("direction", "+");
- params.Set("threshold", "0.5");
- } else {
- params.Set("direction", "-");
- params.Set("threshold", "-0.5");
- }
- break;
- }
- case SDL_JOYBUTTONUP: {
- auto joystick = GetSDLJoystickBySDLID(event.jbutton.which);
- params.Set("port", joystick->GetPort());
- params.Set("guid", joystick->GetGUID());
- params.Set("button", event.jbutton.button);
- break;
- }
- case SDL_JOYHATMOTION: {
- auto joystick = GetSDLJoystickBySDLID(event.jhat.which);
- params.Set("port", joystick->GetPort());
- params.Set("guid", joystick->GetGUID());
- params.Set("hat", event.jhat.hat);
- switch (event.jhat.value) {
- case SDL_HAT_UP:
- params.Set("direction", "up");
- break;
- case SDL_HAT_DOWN:
- params.Set("direction", "down");
- break;
- case SDL_HAT_LEFT:
- params.Set("direction", "left");
- break;
- case SDL_HAT_RIGHT:
- params.Set("direction", "right");
- break;
- default:
- return {};
- }
- break;
- }
- }
- return params;
-}
-
-namespace Polling {
-
-class SDLPoller : public InputCommon::Polling::DevicePoller {
-public:
- void Start() override {
- event_queue.Clear();
- polling = true;
- }
-
- void Stop() override {
- polling = false;
- }
-};
-
-class SDLButtonPoller final : public SDLPoller {
-public:
- Common::ParamPackage GetNextInput() override {
- SDL_Event event;
- while (event_queue.Pop(event)) {
- switch (event.type) {
- case SDL_JOYAXISMOTION:
- if (std::abs(event.jaxis.value / 32767.0) < 0.5) {
- break;
- }
- case SDL_JOYBUTTONUP:
- case SDL_JOYHATMOTION:
- return SDLEventToButtonParamPackage(event);
- }
- }
- return {};
- }
-};
-
-class SDLAnalogPoller final : public SDLPoller {
-public:
- void Start() override {
- SDLPoller::Start();
-
- // Reset stored axes
- analog_xaxis = -1;
- analog_yaxis = -1;
- analog_axes_joystick = -1;
- }
-
- Common::ParamPackage GetNextInput() override {
- SDL_Event event;
- while (event_queue.Pop(event)) {
- if (event.type != SDL_JOYAXISMOTION || std::abs(event.jaxis.value / 32767.0) < 0.5) {
- continue;
- }
- // An analog device needs two axes, so we need to store the axis for later and wait for
- // a second SDL event. The axes also must be from the same joystick.
- int axis = event.jaxis.axis;
- if (analog_xaxis == -1) {
- analog_xaxis = axis;
- analog_axes_joystick = event.jaxis.which;
- } else if (analog_yaxis == -1 && analog_xaxis != axis &&
- analog_axes_joystick == event.jaxis.which) {
- analog_yaxis = axis;
- }
- }
- Common::ParamPackage params;
- if (analog_xaxis != -1 && analog_yaxis != -1) {
- auto joystick = GetSDLJoystickBySDLID(event.jaxis.which);
- params.Set("engine", "sdl");
- params.Set("port", joystick->GetPort());
- params.Set("guid", joystick->GetGUID());
- params.Set("axis_x", analog_xaxis);
- params.Set("axis_y", analog_yaxis);
- analog_xaxis = -1;
- analog_yaxis = -1;
- analog_axes_joystick = -1;
- return params;
- }
- return params;
- }
-
-private:
- int analog_xaxis = -1;
- int analog_yaxis = -1;
- SDL_JoystickID analog_axes_joystick = -1;
-};
-
-std::vector<std::unique_ptr<InputCommon::Polling::DevicePoller>> GetPollers(
- InputCommon::Polling::DeviceType type) {
- std::vector<std::unique_ptr<InputCommon::Polling::DevicePoller>> pollers;
- switch (type) {
- case InputCommon::Polling::DeviceType::Analog:
- pollers.push_back(std::make_unique<SDLAnalogPoller>());
- break;
- case InputCommon::Polling::DeviceType::Button:
- pollers.push_back(std::make_unique<SDLButtonPoller>());
- break;
- }
- return pollers;
+std::unique_ptr<State> Init() {
+#ifdef HAVE_SDL2
+ return std::make_unique<SDLState>();
+#else
+ return std::make_unique<NullState>();
+#endif
}
-} // namespace Polling
-} // namespace SDL
-} // namespace InputCommon
+} // namespace InputCommon::SDL
diff --git a/src/input_common/sdl/sdl.h b/src/input_common/sdl/sdl.h
index 0206860d3..02a8d2e2c 100644
--- a/src/input_common/sdl/sdl.h
+++ b/src/input_common/sdl/sdl.h
@@ -1,4 +1,4 @@
-// Copyright 2017 Citra Emulator Project
+// Copyright 2018 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
@@ -7,45 +7,36 @@
#include <memory>
#include <vector>
#include "core/frontend/input.h"
+#include "input_common/main.h"
union SDL_Event;
+
namespace Common {
class ParamPackage;
-}
-namespace InputCommon {
-namespace Polling {
+} // namespace Common
+
+namespace InputCommon::Polling {
class DevicePoller;
enum class DeviceType;
-} // namespace Polling
-} // namespace InputCommon
-
-namespace InputCommon {
-namespace SDL {
-
-/// Initializes and registers SDL device factories
-void Init();
-
-/// Unresisters SDL device factories and shut them down.
-void Shutdown();
-
-/// Needs to be called before SDL_QuitSubSystem.
-void CloseSDLJoysticks();
+} // namespace InputCommon::Polling
-/// Handle SDL_Events for joysticks from SDL_PollEvent
-void HandleGameControllerEvent(const SDL_Event& event);
+namespace InputCommon::SDL {
-/// A Loop that calls HandleGameControllerEvent until Shutdown is called
-void PollLoop();
+class State {
+public:
+ /// Unresisters SDL device factories and shut them down.
+ virtual ~State() = default;
-/// Creates a ParamPackage from an SDL_Event that can directly be used to create a ButtonDevice
-Common::ParamPackage SDLEventToButtonParamPackage(const SDL_Event& event);
+ virtual std::vector<std::unique_ptr<InputCommon::Polling::DevicePoller>> GetPollers(
+ InputCommon::Polling::DeviceType type) = 0;
+};
-namespace Polling {
+class NullState : public State {
+public:
+ std::vector<std::unique_ptr<InputCommon::Polling::DevicePoller>> GetPollers(
+ InputCommon::Polling::DeviceType type) override {}
+};
-/// Get all DevicePoller that use the SDL backend for a specific device type
-std::vector<std::unique_ptr<InputCommon::Polling::DevicePoller>> GetPollers(
- InputCommon::Polling::DeviceType type);
+std::unique_ptr<State> Init();
-} // namespace Polling
-} // namespace SDL
-} // namespace InputCommon
+} // namespace InputCommon::SDL
diff --git a/src/input_common/sdl/sdl_impl.cpp b/src/input_common/sdl/sdl_impl.cpp
new file mode 100644
index 000000000..934339d3b
--- /dev/null
+++ b/src/input_common/sdl/sdl_impl.cpp
@@ -0,0 +1,669 @@
+// Copyright 2018 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <algorithm>
+#include <atomic>
+#include <cmath>
+#include <functional>
+#include <iterator>
+#include <mutex>
+#include <string>
+#include <thread>
+#include <tuple>
+#include <unordered_map>
+#include <utility>
+#include <vector>
+#include <SDL.h>
+#include "common/assert.h"
+#include "common/logging/log.h"
+#include "common/math_util.h"
+#include "common/param_package.h"
+#include "common/threadsafe_queue.h"
+#include "core/frontend/input.h"
+#include "input_common/sdl/sdl_impl.h"
+
+namespace InputCommon {
+
+namespace SDL {
+
+static std::string GetGUID(SDL_Joystick* joystick) {
+ SDL_JoystickGUID guid = SDL_JoystickGetGUID(joystick);
+ char guid_str[33];
+ SDL_JoystickGetGUIDString(guid, guid_str, sizeof(guid_str));
+ return guid_str;
+}
+
+/// Creates a ParamPackage from an SDL_Event that can directly be used to create a ButtonDevice
+static Common::ParamPackage SDLEventToButtonParamPackage(SDLState& state, const SDL_Event& event);
+
+static int SDLEventWatcher(void* userdata, SDL_Event* event) {
+ SDLState* sdl_state = reinterpret_cast<SDLState*>(userdata);
+ // Don't handle the event if we are configuring
+ if (sdl_state->polling) {
+ sdl_state->event_queue.Push(*event);
+ } else {
+ sdl_state->HandleGameControllerEvent(*event);
+ }
+ return 0;
+}
+
+class SDLJoystick {
+public:
+ SDLJoystick(std::string guid_, int port_, SDL_Joystick* joystick,
+ decltype(&SDL_JoystickClose) deleter = &SDL_JoystickClose)
+ : guid{std::move(guid_)}, port{port_}, sdl_joystick{joystick, deleter} {}
+
+ void SetButton(int button, bool value) {
+ std::lock_guard<std::mutex> lock(mutex);
+ state.buttons[button] = value;
+ }
+
+ bool GetButton(int button) const {
+ std::lock_guard<std::mutex> lock(mutex);
+ return state.buttons.at(button);
+ }
+
+ void SetAxis(int axis, Sint16 value) {
+ std::lock_guard<std::mutex> lock(mutex);
+ state.axes[axis] = value;
+ }
+
+ float GetAxis(int axis) const {
+ std::lock_guard<std::mutex> lock(mutex);
+ return state.axes.at(axis) / 32767.0f;
+ }
+
+ std::tuple<float, float> GetAnalog(int axis_x, int axis_y) const {
+ float x = GetAxis(axis_x);
+ float y = GetAxis(axis_y);
+ y = -y; // 3DS uses an y-axis inverse from SDL
+
+ // Make sure the coordinates are in the unit circle,
+ // otherwise normalize it.
+ float r = x * x + y * y;
+ if (r > 1.0f) {
+ r = std::sqrt(r);
+ x /= r;
+ y /= r;
+ }
+
+ return std::make_tuple(x, y);
+ }
+
+ void SetHat(int hat, Uint8 direction) {
+ std::lock_guard<std::mutex> lock(mutex);
+ state.hats[hat] = direction;
+ }
+
+ bool GetHatDirection(int hat, Uint8 direction) const {
+ std::lock_guard<std::mutex> lock(mutex);
+ return (state.hats.at(hat) & direction) != 0;
+ }
+ /**
+ * The guid of the joystick
+ */
+ const std::string& GetGUID() const {
+ return guid;
+ }
+
+ /**
+ * The number of joystick from the same type that were connected before this joystick
+ */
+ int GetPort() const {
+ return port;
+ }
+
+ SDL_Joystick* GetSDLJoystick() const {
+ return sdl_joystick.get();
+ }
+
+ void SetSDLJoystick(SDL_Joystick* joystick,
+ decltype(&SDL_JoystickClose) deleter = &SDL_JoystickClose) {
+ sdl_joystick =
+ std::unique_ptr<SDL_Joystick, decltype(&SDL_JoystickClose)>(joystick, deleter);
+ }
+
+private:
+ struct State {
+ std::unordered_map<int, bool> buttons;
+ std::unordered_map<int, Sint16> axes;
+ std::unordered_map<int, Uint8> hats;
+ } state;
+ std::string guid;
+ int port;
+ std::unique_ptr<SDL_Joystick, decltype(&SDL_JoystickClose)> sdl_joystick;
+ mutable std::mutex mutex;
+};
+
+/**
+ * Get the nth joystick with the corresponding GUID
+ */
+std::shared_ptr<SDLJoystick> SDLState::GetSDLJoystickByGUID(const std::string& guid, int port) {
+ std::lock_guard<std::mutex> lock(joystick_map_mutex);
+ const auto it = joystick_map.find(guid);
+ if (it != joystick_map.end()) {
+ while (it->second.size() <= port) {
+ auto joystick = std::make_shared<SDLJoystick>(guid, it->second.size(), nullptr,
+ [](SDL_Joystick*) {});
+ it->second.emplace_back(std::move(joystick));
+ }
+ return it->second[port];
+ }
+ auto joystick = std::make_shared<SDLJoystick>(guid, 0, nullptr, [](SDL_Joystick*) {});
+ return joystick_map[guid].emplace_back(std::move(joystick));
+}
+
+/**
+ * Check how many identical joysticks (by guid) were connected before the one with sdl_id and so tie
+ * it to a SDLJoystick with the same guid and that port
+ */
+std::shared_ptr<SDLJoystick> SDLState::GetSDLJoystickBySDLID(SDL_JoystickID sdl_id) {
+ auto sdl_joystick = SDL_JoystickFromInstanceID(sdl_id);
+ const std::string guid = GetGUID(sdl_joystick);
+ std::lock_guard<std::mutex> lock(joystick_map_mutex);
+ auto map_it = joystick_map.find(guid);
+ if (map_it != joystick_map.end()) {
+ auto vec_it = std::find_if(map_it->second.begin(), map_it->second.end(),
+ [&sdl_joystick](const std::shared_ptr<SDLJoystick>& joystick) {
+ return sdl_joystick == joystick->GetSDLJoystick();
+ });
+ if (vec_it != map_it->second.end()) {
+ // This is the common case: There is already an existing SDL_Joystick maped to a
+ // SDLJoystick. return the SDLJoystick
+ return *vec_it;
+ }
+ // Search for a SDLJoystick without a mapped SDL_Joystick...
+ auto nullptr_it = std::find_if(map_it->second.begin(), map_it->second.end(),
+ [](const std::shared_ptr<SDLJoystick>& joystick) {
+ return !joystick->GetSDLJoystick();
+ });
+ if (nullptr_it != map_it->second.end()) {
+ // ... and map it
+ (*nullptr_it)->SetSDLJoystick(sdl_joystick);
+ return *nullptr_it;
+ }
+ // There is no SDLJoystick without a mapped SDL_Joystick
+ // Create a new SDLJoystick
+ auto joystick = std::make_shared<SDLJoystick>(guid, map_it->second.size(), sdl_joystick);
+ return map_it->second.emplace_back(std::move(joystick));
+ }
+ auto joystick = std::make_shared<SDLJoystick>(guid, 0, sdl_joystick);
+ return joystick_map[guid].emplace_back(std::move(joystick));
+}
+
+void SDLState::InitJoystick(int joystick_index) {
+ SDL_Joystick* sdl_joystick = SDL_JoystickOpen(joystick_index);
+ if (!sdl_joystick) {
+ LOG_ERROR(Input, "failed to open joystick {}", joystick_index);
+ return;
+ }
+ std::string guid = GetGUID(sdl_joystick);
+ std::lock_guard<std::mutex> lock(joystick_map_mutex);
+ if (joystick_map.find(guid) == joystick_map.end()) {
+ auto joystick = std::make_shared<SDLJoystick>(guid, 0, sdl_joystick);
+ joystick_map[guid].emplace_back(std::move(joystick));
+ return;
+ }
+ auto& joystick_guid_list = joystick_map[guid];
+ const auto it = std::find_if(
+ joystick_guid_list.begin(), joystick_guid_list.end(),
+ [](const std::shared_ptr<SDLJoystick>& joystick) { return !joystick->GetSDLJoystick(); });
+ if (it != joystick_guid_list.end()) {
+ (*it)->SetSDLJoystick(sdl_joystick);
+ return;
+ }
+ auto joystick = std::make_shared<SDLJoystick>(guid, joystick_guid_list.size(), sdl_joystick);
+ joystick_guid_list.emplace_back(std::move(joystick));
+}
+
+void SDLState::CloseJoystick(SDL_Joystick* sdl_joystick) {
+ std::string guid = GetGUID(sdl_joystick);
+ std::shared_ptr<SDLJoystick> joystick;
+ {
+ std::lock_guard<std::mutex> lock(joystick_map_mutex);
+ // This call to guid is safe since the joystick is guaranteed to be in the map
+ auto& joystick_guid_list = joystick_map[guid];
+ const auto joystick_it =
+ std::find_if(joystick_guid_list.begin(), joystick_guid_list.end(),
+ [&sdl_joystick](const std::shared_ptr<SDLJoystick>& joystick) {
+ return joystick->GetSDLJoystick() == sdl_joystick;
+ });
+ joystick = *joystick_it;
+ }
+ // Destruct SDL_Joystick outside the lock guard because SDL can internally call event calback
+ // which locks the mutex again
+ joystick->SetSDLJoystick(nullptr, [](SDL_Joystick*) {});
+}
+
+void SDLState::HandleGameControllerEvent(const SDL_Event& event) {
+ switch (event.type) {
+ case SDL_JOYBUTTONUP: {
+ if (auto joystick = GetSDLJoystickBySDLID(event.jbutton.which)) {
+ joystick->SetButton(event.jbutton.button, false);
+ }
+ break;
+ }
+ case SDL_JOYBUTTONDOWN: {
+ if (auto joystick = GetSDLJoystickBySDLID(event.jbutton.which)) {
+ joystick->SetButton(event.jbutton.button, true);
+ }
+ break;
+ }
+ case SDL_JOYHATMOTION: {
+ if (auto joystick = GetSDLJoystickBySDLID(event.jhat.which)) {
+ joystick->SetHat(event.jhat.hat, event.jhat.value);
+ }
+ break;
+ }
+ case SDL_JOYAXISMOTION: {
+ if (auto joystick = GetSDLJoystickBySDLID(event.jaxis.which)) {
+ joystick->SetAxis(event.jaxis.axis, event.jaxis.value);
+ }
+ break;
+ }
+ case SDL_JOYDEVICEREMOVED:
+ LOG_DEBUG(Input, "Controller removed with Instance_ID {}", event.jdevice.which);
+ CloseJoystick(SDL_JoystickFromInstanceID(event.jdevice.which));
+ break;
+ case SDL_JOYDEVICEADDED:
+ LOG_DEBUG(Input, "Controller connected with device index {}", event.jdevice.which);
+ InitJoystick(event.jdevice.which);
+ break;
+ }
+}
+
+void SDLState::CloseJoysticks() {
+ std::lock_guard<std::mutex> lock(joystick_map_mutex);
+ joystick_map.clear();
+}
+
+class SDLButton final : public Input::ButtonDevice {
+public:
+ explicit SDLButton(std::shared_ptr<SDLJoystick> joystick_, int button_)
+ : joystick(std::move(joystick_)), button(button_) {}
+
+ bool GetStatus() const override {
+ return joystick->GetButton(button);
+ }
+
+private:
+ std::shared_ptr<SDLJoystick> joystick;
+ int button;
+};
+
+class SDLDirectionButton final : public Input::ButtonDevice {
+public:
+ explicit SDLDirectionButton(std::shared_ptr<SDLJoystick> joystick_, int hat_, Uint8 direction_)
+ : joystick(std::move(joystick_)), hat(hat_), direction(direction_) {}
+
+ bool GetStatus() const override {
+ return joystick->GetHatDirection(hat, direction);
+ }
+
+private:
+ std::shared_ptr<SDLJoystick> joystick;
+ int hat;
+ Uint8 direction;
+};
+
+class SDLAxisButton final : public Input::ButtonDevice {
+public:
+ explicit SDLAxisButton(std::shared_ptr<SDLJoystick> joystick_, int axis_, float threshold_,
+ bool trigger_if_greater_)
+ : joystick(std::move(joystick_)), axis(axis_), threshold(threshold_),
+ trigger_if_greater(trigger_if_greater_) {}
+
+ bool GetStatus() const override {
+ float axis_value = joystick->GetAxis(axis);
+ if (trigger_if_greater)
+ return axis_value > threshold;
+ return axis_value < threshold;
+ }
+
+private:
+ std::shared_ptr<SDLJoystick> joystick;
+ int axis;
+ float threshold;
+ bool trigger_if_greater;
+};
+
+class SDLAnalog final : public Input::AnalogDevice {
+public:
+ SDLAnalog(std::shared_ptr<SDLJoystick> joystick_, int axis_x_, int axis_y_, float deadzone_)
+ : joystick(std::move(joystick_)), axis_x(axis_x_), axis_y(axis_y_), deadzone(deadzone_) {}
+
+ std::tuple<float, float> GetStatus() const override {
+ const auto [x, y] = joystick->GetAnalog(axis_x, axis_y);
+ const float r = std::sqrt((x * x) + (y * y));
+ if (r > deadzone) {
+ return std::make_tuple(x / r * (r - deadzone) / (1 - deadzone),
+ y / r * (r - deadzone) / (1 - deadzone));
+ }
+ return std::make_tuple<float, float>(0.0f, 0.0f);
+ }
+
+private:
+ std::shared_ptr<SDLJoystick> joystick;
+ const int axis_x;
+ const int axis_y;
+ const float deadzone;
+};
+
+/// A button device factory that creates button devices from SDL joystick
+class SDLButtonFactory final : public Input::Factory<Input::ButtonDevice> {
+public:
+ explicit SDLButtonFactory(SDLState& state_) : state(state_) {}
+
+ /**
+ * Creates a button device from a joystick button
+ * @param params contains parameters for creating the device:
+ * - "guid": the guid of the joystick to bind
+ * - "port": the nth joystick of the same type to bind
+ * - "button"(optional): the index of the button to bind
+ * - "hat"(optional): the index of the hat to bind as direction buttons
+ * - "axis"(optional): the index of the axis to bind
+ * - "direction"(only used for hat): the direction name of the hat to bind. Can be "up",
+ * "down", "left" or "right"
+ * - "threshold"(only used for axis): a float value in (-1.0, 1.0) which the button is
+ * triggered if the axis value crosses
+ * - "direction"(only used for axis): "+" means the button is triggered when the axis
+ * value is greater than the threshold; "-" means the button is triggered when the axis
+ * value is smaller than the threshold
+ */
+ std::unique_ptr<Input::ButtonDevice> Create(const Common::ParamPackage& params) override {
+ const std::string guid = params.Get("guid", "0");
+ const int port = params.Get("port", 0);
+
+ auto joystick = state.GetSDLJoystickByGUID(guid, port);
+
+ if (params.Has("hat")) {
+ const int hat = params.Get("hat", 0);
+ const std::string direction_name = params.Get("direction", "");
+ Uint8 direction;
+ if (direction_name == "up") {
+ direction = SDL_HAT_UP;
+ } else if (direction_name == "down") {
+ direction = SDL_HAT_DOWN;
+ } else if (direction_name == "left") {
+ direction = SDL_HAT_LEFT;
+ } else if (direction_name == "right") {
+ direction = SDL_HAT_RIGHT;
+ } else {
+ direction = 0;
+ }
+ // This is necessary so accessing GetHat with hat won't crash
+ joystick->SetHat(hat, SDL_HAT_CENTERED);
+ return std::make_unique<SDLDirectionButton>(joystick, hat, direction);
+ }
+
+ if (params.Has("axis")) {
+ const int axis = params.Get("axis", 0);
+ const float threshold = params.Get("threshold", 0.5f);
+ const std::string direction_name = params.Get("direction", "");
+ bool trigger_if_greater;
+ if (direction_name == "+") {
+ trigger_if_greater = true;
+ } else if (direction_name == "-") {
+ trigger_if_greater = false;
+ } else {
+ trigger_if_greater = true;
+ LOG_ERROR(Input, "Unknown direction {}", direction_name);
+ }
+ // This is necessary so accessing GetAxis with axis won't crash
+ joystick->SetAxis(axis, 0);
+ return std::make_unique<SDLAxisButton>(joystick, axis, threshold, trigger_if_greater);
+ }
+
+ const int button = params.Get("button", 0);
+ // This is necessary so accessing GetButton with button won't crash
+ joystick->SetButton(button, false);
+ return std::make_unique<SDLButton>(joystick, button);
+ }
+
+private:
+ SDLState& state;
+};
+
+/// An analog device factory that creates analog devices from SDL joystick
+class SDLAnalogFactory final : public Input::Factory<Input::AnalogDevice> {
+public:
+ explicit SDLAnalogFactory(SDLState& state_) : state(state_) {}
+ /**
+ * Creates analog device from joystick axes
+ * @param params contains parameters for creating the device:
+ * - "guid": the guid of the joystick to bind
+ * - "port": the nth joystick of the same type
+ * - "axis_x": the index of the axis to be bind as x-axis
+ * - "axis_y": the index of the axis to be bind as y-axis
+ */
+ std::unique_ptr<Input::AnalogDevice> Create(const Common::ParamPackage& params) override {
+ const std::string guid = params.Get("guid", "0");
+ const int port = params.Get("port", 0);
+ const int axis_x = params.Get("axis_x", 0);
+ const int axis_y = params.Get("axis_y", 1);
+ float deadzone = std::clamp(params.Get("deadzone", 0.0f), 0.0f, .99f);
+
+ auto joystick = state.GetSDLJoystickByGUID(guid, port);
+
+ // This is necessary so accessing GetAxis with axis_x and axis_y won't crash
+ joystick->SetAxis(axis_x, 0);
+ joystick->SetAxis(axis_y, 0);
+ return std::make_unique<SDLAnalog>(joystick, axis_x, axis_y, deadzone);
+ }
+
+private:
+ SDLState& state;
+};
+
+SDLState::SDLState() {
+ using namespace Input;
+ RegisterFactory<ButtonDevice>("sdl", std::make_shared<SDLButtonFactory>(*this));
+ RegisterFactory<AnalogDevice>("sdl", std::make_shared<SDLAnalogFactory>(*this));
+
+ // If the frontend is going to manage the event loop, then we dont start one here
+ start_thread = !SDL_WasInit(SDL_INIT_JOYSTICK);
+ if (start_thread && SDL_Init(SDL_INIT_JOYSTICK) < 0) {
+ LOG_CRITICAL(Input, "SDL_Init(SDL_INIT_JOYSTICK) failed with: {}", SDL_GetError());
+ return;
+ }
+ if (SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1") == SDL_FALSE) {
+ LOG_ERROR(Input, "Failed to set Hint for background events", SDL_GetError());
+ }
+
+ SDL_AddEventWatch(&SDLEventWatcher, this);
+
+ initialized = true;
+ if (start_thread) {
+ poll_thread = std::thread([&] {
+ using namespace std::chrono_literals;
+ SDL_Event event;
+ while (initialized) {
+ SDL_PumpEvents();
+ std::this_thread::sleep_for(std::chrono::duration(10ms));
+ }
+ });
+ }
+ // Because the events for joystick connection happens before we have our event watcher added, we
+ // can just open all the joysticks right here
+ for (int i = 0; i < SDL_NumJoysticks(); ++i) {
+ InitJoystick(i);
+ }
+}
+
+SDLState::~SDLState() {
+ using namespace Input;
+ UnregisterFactory<ButtonDevice>("sdl");
+ UnregisterFactory<AnalogDevice>("sdl");
+
+ CloseJoysticks();
+ SDL_DelEventWatch(&SDLEventWatcher, this);
+
+ initialized = false;
+ if (start_thread) {
+ poll_thread.join();
+ SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
+ }
+}
+
+Common::ParamPackage SDLEventToButtonParamPackage(SDLState& state, const SDL_Event& event) {
+ Common::ParamPackage params({{"engine", "sdl"}});
+
+ switch (event.type) {
+ case SDL_JOYAXISMOTION: {
+ auto joystick = state.GetSDLJoystickBySDLID(event.jaxis.which);
+ params.Set("port", joystick->GetPort());
+ params.Set("guid", joystick->GetGUID());
+ params.Set("axis", event.jaxis.axis);
+ if (event.jaxis.value > 0) {
+ params.Set("direction", "+");
+ params.Set("threshold", "0.5");
+ } else {
+ params.Set("direction", "-");
+ params.Set("threshold", "-0.5");
+ }
+ break;
+ }
+ case SDL_JOYBUTTONUP: {
+ auto joystick = state.GetSDLJoystickBySDLID(event.jbutton.which);
+ params.Set("port", joystick->GetPort());
+ params.Set("guid", joystick->GetGUID());
+ params.Set("button", event.jbutton.button);
+ break;
+ }
+ case SDL_JOYHATMOTION: {
+ auto joystick = state.GetSDLJoystickBySDLID(event.jhat.which);
+ params.Set("port", joystick->GetPort());
+ params.Set("guid", joystick->GetGUID());
+ params.Set("hat", event.jhat.hat);
+ switch (event.jhat.value) {
+ case SDL_HAT_UP:
+ params.Set("direction", "up");
+ break;
+ case SDL_HAT_DOWN:
+ params.Set("direction", "down");
+ break;
+ case SDL_HAT_LEFT:
+ params.Set("direction", "left");
+ break;
+ case SDL_HAT_RIGHT:
+ params.Set("direction", "right");
+ break;
+ default:
+ return {};
+ }
+ break;
+ }
+ }
+ return params;
+}
+
+namespace Polling {
+
+class SDLPoller : public InputCommon::Polling::DevicePoller {
+public:
+ explicit SDLPoller(SDLState& state_) : state(state_) {}
+
+ void Start() override {
+ state.event_queue.Clear();
+ state.polling = true;
+ }
+
+ void Stop() override {
+ state.polling = false;
+ }
+
+protected:
+ SDLState& state;
+};
+
+class SDLButtonPoller final : public SDLPoller {
+public:
+ explicit SDLButtonPoller(SDLState& state_) : SDLPoller(state_) {}
+
+ Common::ParamPackage GetNextInput() override {
+ SDL_Event event;
+ while (state.event_queue.Pop(event)) {
+ switch (event.type) {
+ case SDL_JOYAXISMOTION:
+ if (std::abs(event.jaxis.value / 32767.0) < 0.5) {
+ break;
+ }
+ case SDL_JOYBUTTONUP:
+ case SDL_JOYHATMOTION:
+ return SDLEventToButtonParamPackage(state, event);
+ }
+ }
+ return {};
+ }
+};
+
+class SDLAnalogPoller final : public SDLPoller {
+public:
+ explicit SDLAnalogPoller(SDLState& state_) : SDLPoller(state_) {}
+
+ void Start() override {
+ SDLPoller::Start();
+
+ // Reset stored axes
+ analog_xaxis = -1;
+ analog_yaxis = -1;
+ analog_axes_joystick = -1;
+ }
+
+ Common::ParamPackage GetNextInput() override {
+ SDL_Event event;
+ while (state.event_queue.Pop(event)) {
+ if (event.type != SDL_JOYAXISMOTION || std::abs(event.jaxis.value / 32767.0) < 0.5) {
+ continue;
+ }
+ // An analog device needs two axes, so we need to store the axis for later and wait for
+ // a second SDL event. The axes also must be from the same joystick.
+ int axis = event.jaxis.axis;
+ if (analog_xaxis == -1) {
+ analog_xaxis = axis;
+ analog_axes_joystick = event.jaxis.which;
+ } else if (analog_yaxis == -1 && analog_xaxis != axis &&
+ analog_axes_joystick == event.jaxis.which) {
+ analog_yaxis = axis;
+ }
+ }
+ Common::ParamPackage params;
+ if (analog_xaxis != -1 && analog_yaxis != -1) {
+ auto joystick = state.GetSDLJoystickBySDLID(event.jaxis.which);
+ params.Set("engine", "sdl");
+ params.Set("port", joystick->GetPort());
+ params.Set("guid", joystick->GetGUID());
+ params.Set("axis_x", analog_xaxis);
+ params.Set("axis_y", analog_yaxis);
+ analog_xaxis = -1;
+ analog_yaxis = -1;
+ analog_axes_joystick = -1;
+ return params;
+ }
+ return params;
+ }
+
+private:
+ int analog_xaxis = -1;
+ int analog_yaxis = -1;
+ SDL_JoystickID analog_axes_joystick = -1;
+};
+} // namespace Polling
+
+std::vector<std::unique_ptr<InputCommon::Polling::DevicePoller>> SDLState::GetPollers(
+ InputCommon::Polling::DeviceType type) {
+ std::vector<std::unique_ptr<InputCommon::Polling::DevicePoller>> pollers;
+ switch (type) {
+ case InputCommon::Polling::DeviceType::Analog:
+ pollers.emplace_back(std::make_unique<Polling::SDLAnalogPoller>(*this));
+ break;
+ case InputCommon::Polling::DeviceType::Button:
+ pollers.emplace_back(std::make_unique<Polling::SDLButtonPoller>(*this));
+ break;
+ return pollers;
+ }
+}
+
+} // namespace SDL
+} // namespace InputCommon
diff --git a/src/input_common/sdl/sdl_impl.h b/src/input_common/sdl/sdl_impl.h
new file mode 100644
index 000000000..fec82fbe6
--- /dev/null
+++ b/src/input_common/sdl/sdl_impl.h
@@ -0,0 +1,64 @@
+// Copyright 2018 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <atomic>
+#include <memory>
+#include <thread>
+#include "common/threadsafe_queue.h"
+#include "input_common/sdl/sdl.h"
+
+union SDL_Event;
+using SDL_Joystick = struct _SDL_Joystick;
+using SDL_JoystickID = s32;
+
+namespace InputCommon::SDL {
+
+class SDLJoystick;
+class SDLButtonFactory;
+class SDLAnalogFactory;
+
+class SDLState : public State {
+public:
+ /// Initializes and registers SDL device factories
+ SDLState();
+
+ /// Unresisters SDL device factories and shut them down.
+ ~SDLState() override;
+
+ /// Handle SDL_Events for joysticks from SDL_PollEvent
+ void HandleGameControllerEvent(const SDL_Event& event);
+
+ std::shared_ptr<SDLJoystick> GetSDLJoystickBySDLID(SDL_JoystickID sdl_id);
+ std::shared_ptr<SDLJoystick> GetSDLJoystickByGUID(const std::string& guid, int port);
+
+ /// Get all DevicePoller that use the SDL backend for a specific device type
+ std::vector<std::unique_ptr<InputCommon::Polling::DevicePoller>> GetPollers(
+ InputCommon::Polling::DeviceType type) override;
+
+ /// Used by the Pollers during config
+ std::atomic<bool> polling = false;
+ Common::SPSCQueue<SDL_Event> event_queue;
+
+private:
+ void InitJoystick(int joystick_index);
+ void CloseJoystick(SDL_Joystick* sdl_joystick);
+
+ /// Needs to be called before SDL_QuitSubSystem.
+ void CloseJoysticks();
+
+ /// Map of GUID of a list of corresponding virtual Joysticks
+ std::unordered_map<std::string, std::vector<std::shared_ptr<SDLJoystick>>> joystick_map;
+ std::mutex joystick_map_mutex;
+
+ std::shared_ptr<SDLButtonFactory> button_factory;
+ std::shared_ptr<SDLAnalogFactory> analog_factory;
+
+ bool start_thread = false;
+ std::atomic<bool> initialized = false;
+
+ std::thread poll_thread;
+};
+} // namespace InputCommon::SDL
diff --git a/src/video_core/CMakeLists.txt b/src/video_core/CMakeLists.txt
index 0c3038c52..14b76680f 100644
--- a/src/video_core/CMakeLists.txt
+++ b/src/video_core/CMakeLists.txt
@@ -123,6 +123,8 @@ if (ENABLE_VULKAN)
renderer_vulkan/vk_memory_manager.h
renderer_vulkan/vk_resource_manager.cpp
renderer_vulkan/vk_resource_manager.h
+ renderer_vulkan/vk_sampler_cache.cpp
+ renderer_vulkan/vk_sampler_cache.h
renderer_vulkan/vk_scheduler.cpp
renderer_vulkan/vk_scheduler.h
renderer_vulkan/vk_stream_buffer.cpp
diff --git a/src/video_core/renderer_opengl/gl_global_cache.cpp b/src/video_core/renderer_opengl/gl_global_cache.cpp
index c7f32feaa..7161d1dea 100644
--- a/src/video_core/renderer_opengl/gl_global_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_global_cache.cpp
@@ -57,8 +57,8 @@ GlobalRegion GlobalRegionCacheOpenGL::GetUncachedGlobalRegion(VAddr addr, u32 si
return region;
}
-void GlobalRegionCacheOpenGL::ReserveGlobalRegion(const GlobalRegion& region) {
- reserve[region->GetAddr()] = region;
+void GlobalRegionCacheOpenGL::ReserveGlobalRegion(GlobalRegion region) {
+ reserve.insert_or_assign(region->GetAddr(), std::move(region));
}
GlobalRegionCacheOpenGL::GlobalRegionCacheOpenGL(RasterizerOpenGL& rasterizer)
diff --git a/src/video_core/renderer_opengl/gl_global_cache.h b/src/video_core/renderer_opengl/gl_global_cache.h
index 37830bb7c..ba2bdc60c 100644
--- a/src/video_core/renderer_opengl/gl_global_cache.h
+++ b/src/video_core/renderer_opengl/gl_global_cache.h
@@ -30,12 +30,12 @@ public:
explicit CachedGlobalRegion(VAddr addr, u32 size);
/// Gets the address of the shader in guest memory, required for cache management
- VAddr GetAddr() const {
+ VAddr GetAddr() const override {
return addr;
}
/// Gets the size of the shader in guest memory, required for cache management
- std::size_t GetSizeInBytes() const {
+ std::size_t GetSizeInBytes() const override {
return size;
}
@@ -70,7 +70,7 @@ public:
private:
GlobalRegion TryGetReservedGlobalRegion(VAddr addr, u32 size) const;
GlobalRegion GetUncachedGlobalRegion(VAddr addr, u32 size);
- void ReserveGlobalRegion(const GlobalRegion& region);
+ void ReserveGlobalRegion(GlobalRegion region);
std::unordered_map<VAddr, GlobalRegion> reserve;
};
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 824863561..976f64c24 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -102,8 +102,9 @@ struct FramebufferCacheKey {
RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& window, Core::System& system,
ScreenInfo& info)
- : res_cache{*this}, shader_cache{*this, system}, global_cache{*this}, emu_window{window},
- screen_info{info}, buffer_cache(*this, STREAM_BUFFER_SIZE) {
+ : res_cache{*this}, shader_cache{*this, system}, global_cache{*this},
+ emu_window{window}, system{system}, screen_info{info},
+ buffer_cache(*this, STREAM_BUFFER_SIZE) {
// Create sampler objects
for (std::size_t i = 0; i < texture_samplers.size(); ++i) {
texture_samplers[i].Create();
@@ -138,7 +139,7 @@ void RasterizerOpenGL::CheckExtensions() {
}
GLuint RasterizerOpenGL::SetupVertexFormat() {
- auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
+ auto& gpu = system.GPU().Maxwell3D();
const auto& regs = gpu.regs;
if (!gpu.dirty_flags.vertex_attrib_format) {
@@ -207,7 +208,7 @@ GLuint RasterizerOpenGL::SetupVertexFormat() {
}
void RasterizerOpenGL::SetupVertexBuffer(GLuint vao) {
- auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
+ auto& gpu = system.GPU().Maxwell3D();
const auto& regs = gpu.regs;
if (gpu.dirty_flags.vertex_array.none())
@@ -248,7 +249,7 @@ void RasterizerOpenGL::SetupVertexBuffer(GLuint vao) {
}
DrawParameters RasterizerOpenGL::SetupDraw() {
- const auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
+ const auto& gpu = system.GPU().Maxwell3D();
const auto& regs = gpu.regs;
const bool is_indexed = accelerate_draw == AccelDraw::Indexed;
@@ -297,7 +298,7 @@ DrawParameters RasterizerOpenGL::SetupDraw() {
void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
MICROPROFILE_SCOPE(OpenGL_Shader);
- auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
+ auto& gpu = system.GPU().Maxwell3D();
BaseBindings base_bindings;
std::array<bool, Maxwell::NumClipDistances> clip_distances{};
@@ -413,7 +414,7 @@ void RasterizerOpenGL::SetupCachedFramebuffer(const FramebufferCacheKey& fbkey,
}
std::size_t RasterizerOpenGL::CalculateVertexArraysSize() const {
- const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
+ const auto& regs = system.GPU().Maxwell3D().regs;
std::size_t size = 0;
for (u32 index = 0; index < Maxwell::NumVertexArrays; ++index) {
@@ -431,7 +432,7 @@ std::size_t RasterizerOpenGL::CalculateVertexArraysSize() const {
}
std::size_t RasterizerOpenGL::CalculateIndexBufferSize() const {
- const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
+ const auto& regs = system.GPU().Maxwell3D().regs;
return static_cast<std::size_t>(regs.index_array.count) *
static_cast<std::size_t>(regs.index_array.FormatSizeInBytes());
@@ -487,7 +488,7 @@ std::pair<bool, bool> RasterizerOpenGL::ConfigureFramebuffers(
OpenGLState& current_state, bool using_color_fb, bool using_depth_fb, bool preserve_contents,
std::optional<std::size_t> single_color_target) {
MICROPROFILE_SCOPE(OpenGL_Framebuffer);
- auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
+ auto& gpu = system.GPU().Maxwell3D();
const auto& regs = gpu.regs;
const FramebufferConfigState fb_config_state{using_color_fb, using_depth_fb, preserve_contents,
@@ -581,7 +582,7 @@ void RasterizerOpenGL::Clear() {
const auto prev_state{state};
SCOPE_EXIT({ prev_state.Apply(); });
- const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
+ const auto& regs = system.GPU().Maxwell3D().regs;
bool use_color{};
bool use_depth{};
bool use_stencil{};
@@ -672,7 +673,7 @@ void RasterizerOpenGL::DrawArrays() {
return;
MICROPROFILE_SCOPE(OpenGL_Drawing);
- auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
+ auto& gpu = system.GPU().Maxwell3D();
const auto& regs = gpu.regs;
ConfigureFramebuffers(state);
@@ -892,7 +893,7 @@ void RasterizerOpenGL::SetupConstBuffers(Tegra::Engines::Maxwell3D::Regs::Shader
const Shader& shader, GLuint program_handle,
BaseBindings base_bindings) {
MICROPROFILE_SCOPE(OpenGL_UBO);
- const auto& gpu = Core::System::GetInstance().GPU();
+ const auto& gpu = system.GPU();
const auto& maxwell3d = gpu.Maxwell3D();
const auto& shader_stage = maxwell3d.state.shader_stages[static_cast<std::size_t>(stage)];
const auto& entries = shader->GetShaderEntries().const_buffers;
@@ -971,7 +972,7 @@ void RasterizerOpenGL::SetupGlobalRegions(Tegra::Engines::Maxwell3D::Regs::Shade
void RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, const Shader& shader,
GLuint program_handle, BaseBindings base_bindings) {
MICROPROFILE_SCOPE(OpenGL_Texture);
- const auto& gpu = Core::System::GetInstance().GPU();
+ const auto& gpu = system.GPU();
const auto& maxwell3d = gpu.Maxwell3D();
const auto& entries = shader->GetShaderEntries().samplers;
@@ -998,7 +999,7 @@ void RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, const Shader& s
}
void RasterizerOpenGL::SyncViewport(OpenGLState& current_state) {
- const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
+ const auto& regs = system.GPU().Maxwell3D().regs;
const bool geometry_shaders_enabled =
regs.IsShaderConfigEnabled(static_cast<size_t>(Maxwell::ShaderProgram::Geometry));
const std::size_t viewport_count =
@@ -1021,7 +1022,7 @@ void RasterizerOpenGL::SyncViewport(OpenGLState& current_state) {
void RasterizerOpenGL::SyncClipEnabled(
const std::array<bool, Maxwell::Regs::NumClipDistances>& clip_mask) {
- const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
+ const auto& regs = system.GPU().Maxwell3D().regs;
const std::array<bool, Maxwell::Regs::NumClipDistances> reg_state{
regs.clip_distance_enabled.c0 != 0, regs.clip_distance_enabled.c1 != 0,
regs.clip_distance_enabled.c2 != 0, regs.clip_distance_enabled.c3 != 0,
@@ -1038,7 +1039,7 @@ void RasterizerOpenGL::SyncClipCoef() {
}
void RasterizerOpenGL::SyncCullMode() {
- const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
+ const auto& regs = system.GPU().Maxwell3D().regs;
state.cull.enabled = regs.cull.enabled != 0;
@@ -1062,14 +1063,14 @@ void RasterizerOpenGL::SyncCullMode() {
}
void RasterizerOpenGL::SyncPrimitiveRestart() {
- const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
+ const auto& regs = system.GPU().Maxwell3D().regs;
state.primitive_restart.enabled = regs.primitive_restart.enabled;
state.primitive_restart.index = regs.primitive_restart.index;
}
void RasterizerOpenGL::SyncDepthTestState() {
- const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
+ const auto& regs = system.GPU().Maxwell3D().regs;
state.depth.test_enabled = regs.depth_test_enable != 0;
state.depth.write_mask = regs.depth_write_enabled ? GL_TRUE : GL_FALSE;
@@ -1081,7 +1082,7 @@ void RasterizerOpenGL::SyncDepthTestState() {
}
void RasterizerOpenGL::SyncStencilTestState() {
- const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
+ const auto& regs = system.GPU().Maxwell3D().regs;
state.stencil.test_enabled = regs.stencil_enable != 0;
if (!regs.stencil_enable) {
@@ -1115,7 +1116,7 @@ void RasterizerOpenGL::SyncStencilTestState() {
}
void RasterizerOpenGL::SyncColorMask() {
- const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
+ const auto& regs = system.GPU().Maxwell3D().regs;
const std::size_t count =
regs.independent_blend_enable ? Tegra::Engines::Maxwell3D::Regs::NumRenderTargets : 1;
for (std::size_t i = 0; i < count; i++) {
@@ -1129,18 +1130,18 @@ void RasterizerOpenGL::SyncColorMask() {
}
void RasterizerOpenGL::SyncMultiSampleState() {
- const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
+ const auto& regs = system.GPU().Maxwell3D().regs;
state.multisample_control.alpha_to_coverage = regs.multisample_control.alpha_to_coverage != 0;
state.multisample_control.alpha_to_one = regs.multisample_control.alpha_to_one != 0;
}
void RasterizerOpenGL::SyncFragmentColorClampState() {
- const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
+ const auto& regs = system.GPU().Maxwell3D().regs;
state.fragment_color_clamp.enabled = regs.frag_color_clamp != 0;
}
void RasterizerOpenGL::SyncBlendState() {
- const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
+ const auto& regs = system.GPU().Maxwell3D().regs;
state.blend_color.red = regs.blend_color.r;
state.blend_color.green = regs.blend_color.g;
@@ -1182,7 +1183,7 @@ void RasterizerOpenGL::SyncBlendState() {
}
void RasterizerOpenGL::SyncLogicOpState() {
- const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
+ const auto& regs = system.GPU().Maxwell3D().regs;
state.logic_op.enabled = regs.logic_op.enable != 0;
@@ -1196,7 +1197,7 @@ void RasterizerOpenGL::SyncLogicOpState() {
}
void RasterizerOpenGL::SyncScissorTest(OpenGLState& current_state) {
- const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
+ const auto& regs = system.GPU().Maxwell3D().regs;
const bool geometry_shaders_enabled =
regs.IsShaderConfigEnabled(static_cast<size_t>(Maxwell::ShaderProgram::Geometry));
const std::size_t viewport_count =
@@ -1218,17 +1219,17 @@ void RasterizerOpenGL::SyncScissorTest(OpenGLState& current_state) {
}
void RasterizerOpenGL::SyncTransformFeedback() {
- const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
+ const auto& regs = system.GPU().Maxwell3D().regs;
UNIMPLEMENTED_IF_MSG(regs.tfb_enabled != 0, "Transform feedbacks are not implemented");
}
void RasterizerOpenGL::SyncPointState() {
- const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
+ const auto& regs = system.GPU().Maxwell3D().regs;
state.point.size = regs.point_size;
}
void RasterizerOpenGL::SyncPolygonOffset() {
- const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
+ const auto& regs = system.GPU().Maxwell3D().regs;
state.polygon_offset.fill_enable = regs.polygon_offset_fill_enable != 0;
state.polygon_offset.line_enable = regs.polygon_offset_line_enable != 0;
state.polygon_offset.point_enable = regs.polygon_offset_point_enable != 0;
@@ -1238,7 +1239,7 @@ void RasterizerOpenGL::SyncPolygonOffset() {
}
void RasterizerOpenGL::CheckAlphaTests() {
- const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
+ const auto& regs = system.GPU().Maxwell3D().regs;
UNIMPLEMENTED_IF_MSG(regs.alpha_test_enabled != 0 && regs.rt_control.count > 1,
"Alpha Testing is enabled with more than one rendertarget");
}
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
index 7e63f8008..ca3de0592 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -215,6 +215,7 @@ private:
GlobalRegionCacheOpenGL global_cache;
Core::Frontend::EmuWindow& emu_window;
+ Core::System& system;
ScreenInfo& screen_info;
diff --git a/src/video_core/renderer_vulkan/vk_sampler_cache.cpp b/src/video_core/renderer_vulkan/vk_sampler_cache.cpp
new file mode 100644
index 000000000..ed3178f09
--- /dev/null
+++ b/src/video_core/renderer_vulkan/vk_sampler_cache.cpp
@@ -0,0 +1,81 @@
+// Copyright 2019 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <cstring>
+#include <optional>
+#include <unordered_map>
+
+#include "common/assert.h"
+#include "common/cityhash.h"
+#include "video_core/renderer_vulkan/declarations.h"
+#include "video_core/renderer_vulkan/maxwell_to_vk.h"
+#include "video_core/renderer_vulkan/vk_sampler_cache.h"
+#include "video_core/textures/texture.h"
+
+namespace Vulkan {
+
+static std::optional<vk::BorderColor> TryConvertBorderColor(std::array<float, 4> color) {
+ // TODO(Rodrigo): Manage integer border colors
+ if (color == std::array<float, 4>{0, 0, 0, 0}) {
+ return vk::BorderColor::eFloatTransparentBlack;
+ } else if (color == std::array<float, 4>{0, 0, 0, 1}) {
+ return vk::BorderColor::eFloatOpaqueBlack;
+ } else if (color == std::array<float, 4>{1, 1, 1, 1}) {
+ return vk::BorderColor::eFloatOpaqueWhite;
+ } else {
+ return {};
+ }
+}
+
+std::size_t SamplerCacheKey::Hash() const {
+ static_assert(sizeof(raw) % sizeof(u64) == 0);
+ return static_cast<std::size_t>(
+ Common::CityHash64(reinterpret_cast<const char*>(raw.data()), sizeof(raw) / sizeof(u64)));
+}
+
+bool SamplerCacheKey::operator==(const SamplerCacheKey& rhs) const {
+ return raw == rhs.raw;
+}
+
+VKSamplerCache::VKSamplerCache(const VKDevice& device) : device{device} {}
+
+VKSamplerCache::~VKSamplerCache() = default;
+
+vk::Sampler VKSamplerCache::GetSampler(const Tegra::Texture::TSCEntry& tsc) {
+ const auto [entry, is_cache_miss] = cache.try_emplace(SamplerCacheKey{tsc});
+ auto& sampler = entry->second;
+ if (is_cache_miss) {
+ sampler = CreateSampler(tsc);
+ }
+ return *sampler;
+}
+
+UniqueSampler VKSamplerCache::CreateSampler(const Tegra::Texture::TSCEntry& tsc) {
+ const float max_anisotropy = tsc.GetMaxAnisotropy();
+ const bool has_anisotropy = max_anisotropy > 1.0f;
+
+ const auto border_color = tsc.GetBorderColor();
+ const auto vk_border_color = TryConvertBorderColor(border_color);
+ UNIMPLEMENTED_IF_MSG(!vk_border_color, "Unimplemented border color {} {} {} {}",
+ border_color[0], border_color[1], border_color[2], border_color[3]);
+
+ constexpr bool unnormalized_coords = false;
+
+ const vk::SamplerCreateInfo sampler_ci(
+ {}, MaxwellToVK::Sampler::Filter(tsc.mag_filter),
+ MaxwellToVK::Sampler::Filter(tsc.min_filter),
+ MaxwellToVK::Sampler::MipmapMode(tsc.mipmap_filter),
+ MaxwellToVK::Sampler::WrapMode(tsc.wrap_u), MaxwellToVK::Sampler::WrapMode(tsc.wrap_v),
+ MaxwellToVK::Sampler::WrapMode(tsc.wrap_p), tsc.GetLodBias(), has_anisotropy,
+ max_anisotropy, tsc.depth_compare_enabled,
+ MaxwellToVK::Sampler::DepthCompareFunction(tsc.depth_compare_func), tsc.GetMinLod(),
+ tsc.GetMaxLod(), vk_border_color.value_or(vk::BorderColor::eFloatTransparentBlack),
+ unnormalized_coords);
+
+ const auto& dld = device.GetDispatchLoader();
+ const auto dev = device.GetLogical();
+ return dev.createSamplerUnique(sampler_ci, nullptr, dld);
+}
+
+} // namespace Vulkan
diff --git a/src/video_core/renderer_vulkan/vk_sampler_cache.h b/src/video_core/renderer_vulkan/vk_sampler_cache.h
new file mode 100644
index 000000000..c6394dc87
--- /dev/null
+++ b/src/video_core/renderer_vulkan/vk_sampler_cache.h
@@ -0,0 +1,56 @@
+// Copyright 2019 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <unordered_map>
+
+#include "common/common_types.h"
+#include "video_core/renderer_vulkan/declarations.h"
+#include "video_core/textures/texture.h"
+
+namespace Vulkan {
+
+class VKDevice;
+
+struct SamplerCacheKey final : public Tegra::Texture::TSCEntry {
+ std::size_t Hash() const;
+
+ bool operator==(const SamplerCacheKey& rhs) const;
+
+ bool operator!=(const SamplerCacheKey& rhs) const {
+ return !operator==(rhs);
+ }
+};
+
+} // namespace Vulkan
+
+namespace std {
+
+template <>
+struct hash<Vulkan::SamplerCacheKey> {
+ std::size_t operator()(const Vulkan::SamplerCacheKey& k) const noexcept {
+ return k.Hash();
+ }
+};
+
+} // namespace std
+
+namespace Vulkan {
+
+class VKSamplerCache {
+public:
+ explicit VKSamplerCache(const VKDevice& device);
+ ~VKSamplerCache();
+
+ vk::Sampler GetSampler(const Tegra::Texture::TSCEntry& tsc);
+
+private:
+ UniqueSampler CreateSampler(const Tegra::Texture::TSCEntry& tsc);
+
+ const VKDevice& device;
+ std::unordered_map<SamplerCacheKey, UniqueSampler> cache;
+};
+
+} // namespace Vulkan
diff --git a/src/video_core/textures/texture.h b/src/video_core/textures/texture.h
index 8c278c0e2..93ecc6e31 100644
--- a/src/video_core/textures/texture.h
+++ b/src/video_core/textures/texture.h
@@ -283,31 +283,36 @@ enum class TextureMipmapFilter : u32 {
struct TSCEntry {
union {
- BitField<0, 3, WrapMode> wrap_u;
- BitField<3, 3, WrapMode> wrap_v;
- BitField<6, 3, WrapMode> wrap_p;
- BitField<9, 1, u32> depth_compare_enabled;
- BitField<10, 3, DepthCompareFunc> depth_compare_func;
- BitField<13, 1, u32> srgb_conversion;
- BitField<20, 3, u32> max_anisotropy;
+ struct {
+ union {
+ BitField<0, 3, WrapMode> wrap_u;
+ BitField<3, 3, WrapMode> wrap_v;
+ BitField<6, 3, WrapMode> wrap_p;
+ BitField<9, 1, u32> depth_compare_enabled;
+ BitField<10, 3, DepthCompareFunc> depth_compare_func;
+ BitField<13, 1, u32> srgb_conversion;
+ BitField<20, 3, u32> max_anisotropy;
+ };
+ union {
+ BitField<0, 2, TextureFilter> mag_filter;
+ BitField<4, 2, TextureFilter> min_filter;
+ BitField<6, 2, TextureMipmapFilter> mipmap_filter;
+ BitField<9, 1, u32> cubemap_interface_filtering;
+ BitField<12, 13, u32> mip_lod_bias;
+ };
+ union {
+ BitField<0, 12, u32> min_lod_clamp;
+ BitField<12, 12, u32> max_lod_clamp;
+ BitField<24, 8, u32> srgb_border_color_r;
+ };
+ union {
+ BitField<12, 8, u32> srgb_border_color_g;
+ BitField<20, 8, u32> srgb_border_color_b;
+ };
+ std::array<f32, 4> border_color;
+ };
+ std::array<u8, 0x20> raw;
};
- union {
- BitField<0, 2, TextureFilter> mag_filter;
- BitField<4, 2, TextureFilter> min_filter;
- BitField<6, 2, TextureMipmapFilter> mipmap_filter;
- BitField<9, 1, u32> cubemap_interface_filtering;
- BitField<12, 13, u32> mip_lod_bias;
- };
- union {
- BitField<0, 12, u32> min_lod_clamp;
- BitField<12, 12, u32> max_lod_clamp;
- BitField<24, 8, u32> srgb_border_color_r;
- };
- union {
- BitField<12, 8, u32> srgb_border_color_g;
- BitField<20, 8, u32> srgb_border_color_b;
- };
- std::array<f32, 4> border_color;
float GetMaxAnisotropy() const {
return static_cast<float>(1U << max_anisotropy);
@@ -324,7 +329,7 @@ struct TSCEntry {
float GetLodBias() const {
// Sign extend the 13-bit value.
constexpr u32 mask = 1U << (13 - 1);
- return static_cast<float>((mip_lod_bias ^ mask) - mask) / 256.0f;
+ return static_cast<s32>((mip_lod_bias ^ mask) - mask) / 256.0f;
}
std::array<float, 4> GetBorderColor() const {
diff --git a/src/yuzu/bootmanager.cpp b/src/yuzu/bootmanager.cpp
index 3b070bfbb..d2c97b1f8 100644
--- a/src/yuzu/bootmanager.cpp
+++ b/src/yuzu/bootmanager.cpp
@@ -123,7 +123,6 @@ GRenderWindow::GRenderWindow(QWidget* parent, EmuThread* emu_thread)
setAttribute(Qt::WA_AcceptTouchEvents);
InputCommon::Init();
- InputCommon::StartJoystickEventHandler();
connect(this, &GRenderWindow::FirstFrameDisplayed, static_cast<GMainWindow*>(parent),
&GMainWindow::OnLoadComplete);
}
diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp b/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp
index 7df8eff53..de7a26e14 100644
--- a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp
+++ b/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp
@@ -135,16 +135,16 @@ bool EmuWindow_SDL2::SupportsRequiredGLExtensions() {
}
EmuWindow_SDL2::EmuWindow_SDL2(bool fullscreen) {
- InputCommon::Init();
-
- SDL_SetMainReady();
-
// Initialize the window
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) < 0) {
LOG_CRITICAL(Frontend, "Failed to initialize SDL2! Exiting...");
exit(1);
}
+ InputCommon::Init();
+
+ SDL_SetMainReady();
+
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
@@ -201,11 +201,9 @@ EmuWindow_SDL2::EmuWindow_SDL2(bool fullscreen) {
}
EmuWindow_SDL2::~EmuWindow_SDL2() {
- InputCommon::SDL::CloseSDLJoysticks();
+ InputCommon::Shutdown();
SDL_GL_DeleteContext(gl_context);
SDL_Quit();
-
- InputCommon::Shutdown();
}
void EmuWindow_SDL2::SwapBuffers() {
@@ -262,7 +260,6 @@ void EmuWindow_SDL2::PollEvents() {
is_open = false;
break;
default:
- InputCommon::SDL::HandleGameControllerEvent(event);
break;
}
}