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-rw-r--r--src/citra_qt/debugger/wait_tree.cpp2
-rw-r--r--src/core/hle/kernel/address_arbiter.cpp2
-rw-r--r--src/core/hle/kernel/kernel.cpp59
-rw-r--r--src/core/hle/kernel/kernel.h3
-rw-r--r--src/core/hle/kernel/thread.cpp97
-rw-r--r--src/core/hle/kernel/thread.h22
-rw-r--r--src/core/hle/kernel/timer.cpp4
-rw-r--r--src/core/hle/svc.cpp181
8 files changed, 180 insertions, 190 deletions
diff --git a/src/citra_qt/debugger/wait_tree.cpp b/src/citra_qt/debugger/wait_tree.cpp
index be5a51e52..8fc3e37e0 100644
--- a/src/citra_qt/debugger/wait_tree.cpp
+++ b/src/citra_qt/debugger/wait_tree.cpp
@@ -230,7 +230,7 @@ std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeThread::GetChildren() const {
list.push_back(std::make_unique<WaitTreeMutexList>(thread.held_mutexes));
}
if (thread.status == THREADSTATUS_WAIT_SYNCH) {
- list.push_back(std::make_unique<WaitTreeObjectList>(thread.wait_objects, thread.wait_all));
+ list.push_back(std::make_unique<WaitTreeObjectList>(thread.wait_objects, !thread.wait_objects.empty()));
}
return list;
diff --git a/src/core/hle/kernel/address_arbiter.cpp b/src/core/hle/kernel/address_arbiter.cpp
index 37eec4c84..b5a0cc3a3 100644
--- a/src/core/hle/kernel/address_arbiter.cpp
+++ b/src/core/hle/kernel/address_arbiter.cpp
@@ -79,8 +79,6 @@ ResultCode AddressArbiter::ArbitrateAddress(ArbitrationType type, VAddr address,
ErrorSummary::WrongArgument, ErrorLevel::Usage);
}
- HLE::Reschedule(__func__);
-
// The calls that use a timeout seem to always return a Timeout error even if they did not put
// the thread to sleep
if (type == ArbitrationType::WaitIfLessThanWithTimeout ||
diff --git a/src/core/hle/kernel/kernel.cpp b/src/core/hle/kernel/kernel.cpp
index 0c8752670..be7a5a6d8 100644
--- a/src/core/hle/kernel/kernel.cpp
+++ b/src/core/hle/kernel/kernel.cpp
@@ -31,13 +31,62 @@ void WaitObject::RemoveWaitingThread(Thread* thread) {
waiting_threads.erase(itr);
}
-void WaitObject::WakeupAllWaitingThreads() {
- for (auto thread : waiting_threads)
- thread->ResumeFromWait();
+SharedPtr<Thread> WaitObject::GetHighestPriorityReadyThread() {
+ // Remove the threads that are ready or already running from our waitlist
+ waiting_threads.erase(std::remove_if(waiting_threads.begin(), waiting_threads.end(), [](SharedPtr<Thread> thread) -> bool {
+ return thread->status == THREADSTATUS_RUNNING || thread->status == THREADSTATUS_READY;
+ }), waiting_threads.end());
+
+ if (waiting_threads.empty())
+ return nullptr;
- waiting_threads.clear();
+ auto candidate_threads = waiting_threads;
- HLE::Reschedule(__func__);
+ // Eliminate all threads that are waiting on more than one object, and not all of them are ready
+ candidate_threads.erase(std::remove_if(candidate_threads.begin(), candidate_threads.end(), [](SharedPtr<Thread> thread) -> bool {
+ for (auto object : thread->wait_objects)
+ if (object->ShouldWait())
+ return true;
+ return false;
+ }), candidate_threads.end());
+
+ // Return the thread with the lowest priority value (The one with the highest priority)
+ auto thread_itr = std::min_element(candidate_threads.begin(), candidate_threads.end(), [](const SharedPtr<Thread>& lhs, const SharedPtr<Thread>& rhs) {
+ return lhs->current_priority < rhs->current_priority;
+ });
+
+ if (thread_itr == candidate_threads.end())
+ return nullptr;
+
+ return *thread_itr;
+}
+
+void WaitObject::WakeupAllWaitingThreads() {
+ // Wake up all threads that can be awoken, in priority order
+ while (auto thread = GetHighestPriorityReadyThread()) {
+ if (thread->wait_objects.empty()) {
+ Acquire();
+ // Set the output index of the WaitSynchronizationN call to the index of this object.
+ if (thread->wait_set_output) {
+ thread->SetWaitSynchronizationOutput(thread->GetWaitObjectIndex(this));
+ thread->wait_set_output = false;
+ }
+ } else {
+ for (auto object : thread->wait_objects) {
+ object->Acquire();
+ // Remove the thread from the object's waitlist
+ object->RemoveWaitingThread(thread.get());
+ }
+ // Note: This case doesn't update the output index of WaitSynchronizationN.
+ // Clear the thread's waitlist
+ thread->wait_objects.clear();
+ }
+
+ // Set the result of the call to WaitSynchronization to RESULT_SUCCESS
+ thread->SetWaitSynchronizationResult(RESULT_SUCCESS);
+ thread->ResumeFromWait();
+ // Note: Removing the thread from the object's waitlist will be done by GetHighestPriorityReadyThread
+ }
}
const std::vector<SharedPtr<Thread>>& WaitObject::GetWaitingThreads() const {
diff --git a/src/core/hle/kernel/kernel.h b/src/core/hle/kernel/kernel.h
index 231cf7b75..eb5a3bf7e 100644
--- a/src/core/hle/kernel/kernel.h
+++ b/src/core/hle/kernel/kernel.h
@@ -155,6 +155,9 @@ public:
/// Wake up all threads waiting on this object
void WakeupAllWaitingThreads();
+ /// Obtains the highest priority thread that is ready to run from this object's waiting list.
+ SharedPtr<Thread> GetHighestPriorityReadyThread();
+
/// Get a const reference to the waiting threads list for debug use
const std::vector<SharedPtr<Thread>>& GetWaitingThreads() const;
diff --git a/src/core/hle/kernel/thread.cpp b/src/core/hle/kernel/thread.cpp
index 84d6d24c6..49ed9d899 100644
--- a/src/core/hle/kernel/thread.cpp
+++ b/src/core/hle/kernel/thread.cpp
@@ -120,8 +120,6 @@ void Thread::Stop() {
u32 tls_slot =
((tls_address - Memory::TLS_AREA_VADDR) % Memory::PAGE_SIZE) / Memory::TLS_ENTRY_SIZE;
Kernel::g_current_process->tls_slots[tls_page].reset(tls_slot);
-
- HLE::Reschedule(__func__);
}
Thread* ArbitrateHighestPriorityThread(u32 address) {
@@ -181,50 +179,6 @@ static void PriorityBoostStarvedThreads() {
}
/**
- * Gets the registers for timeout parameter of the next WaitSynchronization call.
- * @param thread a pointer to the thread that is ready to call WaitSynchronization
- * @returns a tuple of two register pointers to low and high part of the timeout parameter
- */
-static std::tuple<u32*, u32*> GetWaitSynchTimeoutParameterRegister(Thread* thread) {
- bool thumb_mode = (thread->context.cpsr & TBIT) != 0;
- u16 thumb_inst = Memory::Read16(thread->context.pc & 0xFFFFFFFE);
- u32 inst = Memory::Read32(thread->context.pc & 0xFFFFFFFC) & 0x0FFFFFFF;
-
- if ((thumb_mode && thumb_inst == 0xDF24) || (!thumb_mode && inst == 0x0F000024)) {
- // svc #0x24 (WaitSynchronization1)
- return std::make_tuple(&thread->context.cpu_registers[2],
- &thread->context.cpu_registers[3]);
- } else if ((thumb_mode && thumb_inst == 0xDF25) || (!thumb_mode && inst == 0x0F000025)) {
- // svc #0x25 (WaitSynchronizationN)
- return std::make_tuple(&thread->context.cpu_registers[0],
- &thread->context.cpu_registers[4]);
- }
-
- UNREACHABLE();
-}
-
-/**
- * Updates the WaitSynchronization timeout parameter according to the difference
- * between ticks of the last WaitSynchronization call and the incoming one.
- * @param timeout_low a pointer to the register for the low part of the timeout parameter
- * @param timeout_high a pointer to the register for the high part of the timeout parameter
- * @param last_tick tick of the last WaitSynchronization call
- */
-static void UpdateTimeoutParameter(u32* timeout_low, u32* timeout_high, u64 last_tick) {
- s64 timeout = ((s64)*timeout_high << 32) | *timeout_low;
-
- if (timeout != -1) {
- timeout -= cyclesToUs(CoreTiming::GetTicks() - last_tick) * 1000; // in nanoseconds
-
- if (timeout < 0)
- timeout = 0;
-
- *timeout_low = timeout & 0xFFFFFFFF;
- *timeout_high = timeout >> 32;
- }
-}
-
-/**
* Switches the CPU's active thread context to that of the specified thread
* @param new_thread The thread to switch to
*/
@@ -254,32 +208,6 @@ static void SwitchContext(Thread* new_thread) {
current_thread = new_thread;
- // If the thread was waited by a svcWaitSynch call, step back PC by one instruction to rerun
- // the SVC when the thread wakes up. This is necessary to ensure that the thread can acquire
- // the requested wait object(s) before continuing.
- if (new_thread->waitsynch_waited) {
- // CPSR flag indicates CPU mode
- bool thumb_mode = (new_thread->context.cpsr & TBIT) != 0;
-
- // SVC instruction is 2 bytes for THUMB, 4 bytes for ARM
- new_thread->context.pc -= thumb_mode ? 2 : 4;
-
- // Get the register for timeout parameter
- u32 *timeout_low, *timeout_high;
- std::tie(timeout_low, timeout_high) = GetWaitSynchTimeoutParameterRegister(new_thread);
-
- // Update the timeout parameter
- UpdateTimeoutParameter(timeout_low, timeout_high, new_thread->last_running_ticks);
- }
-
- // Clean up the thread's wait_objects, they'll be restored if needed during
- // the svcWaitSynchronization call
- for (size_t i = 0; i < new_thread->wait_objects.size(); ++i) {
- SharedPtr<WaitObject> object = new_thread->wait_objects[i];
- object->RemoveWaitingThread(new_thread);
- }
- new_thread->wait_objects.clear();
-
ready_queue.remove(new_thread->current_priority, new_thread);
new_thread->status = THREADSTATUS_RUNNING;
@@ -319,17 +247,13 @@ static Thread* PopNextReadyThread() {
void WaitCurrentThread_Sleep() {
Thread* thread = GetCurrentThread();
thread->status = THREADSTATUS_WAIT_SLEEP;
-
- HLE::Reschedule(__func__);
}
void WaitCurrentThread_WaitSynchronization(std::vector<SharedPtr<WaitObject>> wait_objects,
- bool wait_set_output, bool wait_all) {
+ bool wait_set_output) {
Thread* thread = GetCurrentThread();
thread->wait_set_output = wait_set_output;
- thread->wait_all = wait_all;
thread->wait_objects = std::move(wait_objects);
- thread->waitsynch_waited = true;
thread->status = THREADSTATUS_WAIT_SYNCH;
}
@@ -351,15 +275,11 @@ static void ThreadWakeupCallback(u64 thread_handle, int cycles_late) {
return;
}
- thread->waitsynch_waited = false;
-
if (thread->status == THREADSTATUS_WAIT_SYNCH || thread->status == THREADSTATUS_WAIT_ARB) {
+ thread->wait_set_output = false;
thread->SetWaitSynchronizationResult(ResultCode(ErrorDescription::Timeout, ErrorModule::OS,
ErrorSummary::StatusChanged,
ErrorLevel::Info));
-
- if (thread->wait_set_output)
- thread->SetWaitSynchronizationOutput(-1);
}
thread->ResumeFromWait();
@@ -399,6 +319,7 @@ void Thread::ResumeFromWait() {
ready_queue.push_back(current_priority, this);
status = THREADSTATUS_READY;
+ HLE::Reschedule(__func__);
}
/**
@@ -494,13 +415,11 @@ ResultVal<SharedPtr<Thread>> Thread::Create(std::string name, VAddr entry_point,
thread->last_running_ticks = CoreTiming::GetTicks();
thread->processor_id = processor_id;
thread->wait_set_output = false;
- thread->wait_all = false;
thread->wait_objects.clear();
thread->wait_address = 0;
thread->name = std::move(name);
thread->callback_handle = wakeup_callback_handle_table.Create(thread).MoveFrom();
thread->owner_process = g_current_process;
- thread->waitsynch_waited = false;
// Find the next available TLS index, and mark it as used
auto& tls_slots = Kernel::g_current_process->tls_slots;
@@ -555,8 +474,6 @@ ResultVal<SharedPtr<Thread>> Thread::Create(std::string name, VAddr entry_point,
ready_queue.push_back(thread->current_priority, thread.get());
thread->status = THREADSTATUS_READY;
- HLE::Reschedule(__func__);
-
return MakeResult<SharedPtr<Thread>>(std::move(thread));
}
@@ -619,14 +536,6 @@ void Reschedule() {
HLE::DoneRescheduling();
- // Don't bother switching to the same thread.
- // But if the thread was waiting on objects, we still need to switch it
- // to perform PC modification, change state to RUNNING, etc.
- // This occurs in the case when an object the thread is waiting on immediately wakes up
- // the current thread before Reschedule() is called.
- if (next == cur && (next == nullptr || next->waitsynch_waited == false))
- return;
-
if (cur && next) {
LOG_TRACE(Kernel, "context switch %u -> %u", cur->GetObjectId(), next->GetObjectId());
} else if (cur) {
diff --git a/src/core/hle/kernel/thread.h b/src/core/hle/kernel/thread.h
index e0ffcea8a..63b97b74f 100644
--- a/src/core/hle/kernel/thread.h
+++ b/src/core/hle/kernel/thread.h
@@ -5,6 +5,7 @@
#pragma once
#include <string>
+#include <unordered_map>
#include <vector>
#include <boost/container/flat_set.hpp>
#include "common/common_types.h"
@@ -125,6 +126,16 @@ public:
void SetWaitSynchronizationOutput(s32 output);
/**
+ * Retrieves the index that this particular object occupies in the list of objects
+ * that the thread passed to WaitSynchronizationN.
+ * It is used to set the output value of WaitSynchronizationN when the thread is awakened.
+ * @param object Object to query the index of.
+ */
+ s32 GetWaitObjectIndex(WaitObject* object) {
+ return wait_objects_index[object->GetObjectId()];
+ }
+
+ /**
* Stops a thread, invalidating it from further use
*/
void Stop();
@@ -154,16 +165,16 @@ public:
VAddr tls_address; ///< Virtual address of the Thread Local Storage of the thread
- bool waitsynch_waited; ///< Set to true if the last svcWaitSynch call caused the thread to wait
-
/// Mutexes currently held by this thread, which will be released when it exits.
boost::container::flat_set<SharedPtr<Mutex>> held_mutexes;
SharedPtr<Process> owner_process; ///< Process that owns this thread
std::vector<SharedPtr<WaitObject>> wait_objects; ///< Objects that the thread is waiting on
+ std::unordered_map<int, s32> wait_objects_index; ///< Mapping of Object ids to their position in the last waitlist that this object waited on.
+
VAddr wait_address; ///< If waiting on an AddressArbiter, this is the arbitration address
- bool wait_all; ///< True if the thread is waiting on all objects before resuming
- bool wait_set_output; ///< True if the output parameter should be set on thread wakeup
+
+ bool wait_set_output; ///< True if the WaitSynchronizationN output parameter should be set on thread wakeup
std::string name;
@@ -215,10 +226,9 @@ void WaitCurrentThread_Sleep();
* @param wait_objects Kernel objects that we are waiting on
* @param wait_set_output If true, set the output parameter on thread wakeup (for
* WaitSynchronizationN only)
- * @param wait_all If true, wait on all objects before resuming (for WaitSynchronizationN only)
*/
void WaitCurrentThread_WaitSynchronization(std::vector<SharedPtr<WaitObject>> wait_objects,
- bool wait_set_output, bool wait_all);
+ bool wait_set_output);
/**
* Waits the current thread from an ArbitrateAddress call
diff --git a/src/core/hle/kernel/timer.cpp b/src/core/hle/kernel/timer.cpp
index eac181f4e..b50cf520d 100644
--- a/src/core/hle/kernel/timer.cpp
+++ b/src/core/hle/kernel/timer.cpp
@@ -60,14 +60,10 @@ void Timer::Set(s64 initial, s64 interval) {
u64 initial_microseconds = initial / 1000;
CoreTiming::ScheduleEvent(usToCycles(initial_microseconds), timer_callback_event_type,
callback_handle);
-
- HLE::Reschedule(__func__);
}
void Timer::Cancel() {
CoreTiming::UnscheduleEvent(timer_callback_event_type, callback_handle);
-
- HLE::Reschedule(__func__);
}
void Timer::Clear() {
diff --git a/src/core/hle/svc.cpp b/src/core/hle/svc.cpp
index c6b80dc50..061692af8 100644
--- a/src/core/hle/svc.cpp
+++ b/src/core/hle/svc.cpp
@@ -249,27 +249,30 @@ static ResultCode WaitSynchronization1(Handle handle, s64 nano_seconds) {
auto object = Kernel::g_handle_table.GetWaitObject(handle);
Kernel::Thread* thread = Kernel::GetCurrentThread();
- thread->waitsynch_waited = false;
-
if (object == nullptr)
return ERR_INVALID_HANDLE;
LOG_TRACE(Kernel_SVC, "called handle=0x%08X(%s:%s), nanoseconds=%lld", handle,
object->GetTypeName().c_str(), object->GetName().c_str(), nano_seconds);
- HLE::Reschedule(__func__);
-
- // Check for next thread to schedule
if (object->ShouldWait()) {
+ if (nano_seconds == 0)
+ return ResultCode(ErrorDescription::Timeout, ErrorModule::OS,
+ ErrorSummary::StatusChanged,
+ ErrorLevel::Info);
+
object->AddWaitingThread(thread);
- Kernel::WaitCurrentThread_WaitSynchronization({object}, false, false);
+ thread->status = THREADSTATUS_WAIT_SYNCH;
// Create an event to wake the thread up after the specified nanosecond delay has passed
thread->WakeAfterDelay(nano_seconds);
- // NOTE: output of this SVC will be set later depending on how the thread resumes
- return HLE::RESULT_INVALID;
+ // Note: The output of this SVC will be set to RESULT_SUCCESS if the thread resumes due to a signal in one of its wait objects.
+ // Otherwise we retain the default value of timeout.
+ return ResultCode(ErrorDescription::Timeout, ErrorModule::OS,
+ ErrorSummary::StatusChanged,
+ ErrorLevel::Info);
}
object->Acquire();
@@ -283,8 +286,6 @@ static ResultCode WaitSynchronizationN(s32* out, Handle* handles, s32 handle_cou
bool wait_thread = !wait_all;
int handle_index = 0;
Kernel::Thread* thread = Kernel::GetCurrentThread();
- bool was_waiting = thread->waitsynch_waited;
- thread->waitsynch_waited = false;
// Check if 'handles' is invalid
if (handles == nullptr)
@@ -300,90 +301,113 @@ static ResultCode WaitSynchronizationN(s32* out, Handle* handles, s32 handle_cou
return ResultCode(ErrorDescription::OutOfRange, ErrorModule::OS,
ErrorSummary::InvalidArgument, ErrorLevel::Usage);
- // If 'handle_count' is non-zero, iterate through each handle and wait the current thread if
- // necessary
- if (handle_count != 0) {
- bool selected = false; // True once an object has been selected
-
- Kernel::SharedPtr<Kernel::WaitObject> wait_object;
-
- for (int i = 0; i < handle_count; ++i) {
- auto object = Kernel::g_handle_table.GetWaitObject(handles[i]);
- if (object == nullptr)
- return ERR_INVALID_HANDLE;
-
- // Check if the current thread should wait on this object...
- if (object->ShouldWait()) {
-
- // Check we are waiting on all objects...
- if (wait_all)
- // Wait the thread
- wait_thread = true;
- } else {
- // Do not wait on this object, check if this object should be selected...
- if (!wait_all && (!selected || (wait_object == object && was_waiting))) {
- // Do not wait the thread
- wait_thread = false;
- handle_index = i;
- wait_object = object;
- selected = true;
- }
- }
- }
- } else {
- // If no handles were passed in, put the thread to sleep only when 'wait_all' is false
- // NOTE: This should deadlock the current thread if no timeout was specified
- if (!wait_all) {
- wait_thread = true;
- }
+ using ObjectPtr = Kernel::SharedPtr<Kernel::WaitObject>;
+
+ std::vector<ObjectPtr> objects(handle_count);
+
+ for (int i = 0; i < handle_count; ++i) {
+ auto object = Kernel::g_handle_table.GetWaitObject(handles[i]);
+ if (object == nullptr)
+ return ERR_INVALID_HANDLE;
+ objects[i] = object;
}
- SCOPE_EXIT({
- HLE::Reschedule("WaitSynchronizationN");
- }); // Reschedule after putting the threads to sleep.
+ // Clear the mapping of wait object indices
+ thread->wait_objects_index.clear();
+
+ if (!wait_all) {
+ // Find the first object that is acquireable in the provided list of objects
+ auto itr = std::find_if(objects.begin(), objects.end(), [](const ObjectPtr& object) {
+ return !object->ShouldWait();
+ });
+
+ if (itr != objects.end()) {
+ // We found a ready object, acquire it and set the result value
+ ObjectPtr object = *itr;
+ object->Acquire();
+ *out = std::distance(objects.begin(), itr);
+ return RESULT_SUCCESS;
+ }
+
+ // No objects were ready to be acquired, prepare to suspend the thread.
+
+ // If a timeout value of 0 was provided, just return the Timeout error code instead of suspending the thread.
+ if (nano_seconds == 0) {
+ return ResultCode(ErrorDescription::Timeout, ErrorModule::OS,
+ ErrorSummary::StatusChanged,
+ ErrorLevel::Info);
+ }
- // If thread should wait, then set its state to waiting
- if (wait_thread) {
+ // Put the thread to sleep
+ thread->status = THREADSTATUS_WAIT_SYNCH;
- // Actually wait the current thread on each object if we decided to wait...
- std::vector<SharedPtr<Kernel::WaitObject>> wait_objects;
- wait_objects.reserve(handle_count);
+ // Clear the thread's waitlist, we won't use it for wait_all = false
+ thread->wait_objects.clear();
- for (int i = 0; i < handle_count; ++i) {
- auto object = Kernel::g_handle_table.GetWaitObject(handles[i]);
- object->AddWaitingThread(Kernel::GetCurrentThread());
- wait_objects.push_back(object);
+ // Add the thread to each of the objects' waiting threads.
+ for (int i = 0; i < objects.size(); ++i) {
+ ObjectPtr object = objects[i];
+ // Set the index of this object in the mapping of Objects -> index for this thread.
+ thread->wait_objects_index[object->GetObjectId()] = i;
+ object->AddWaitingThread(thread);
+ // TODO(Subv): Perform things like update the mutex lock owner's priority to prevent priority inversion.
}
- Kernel::WaitCurrentThread_WaitSynchronization(std::move(wait_objects), true, wait_all);
+ // Note: If no handles and no timeout were given, then the thread will deadlock, this is consistent with hardware behavior.
// Create an event to wake the thread up after the specified nanosecond delay has passed
- Kernel::GetCurrentThread()->WakeAfterDelay(nano_seconds);
+ thread->WakeAfterDelay(nano_seconds);
- // NOTE: output of this SVC will be set later depending on how the thread resumes
- return HLE::RESULT_INVALID;
- }
+ // Note: The output of this SVC will be set to RESULT_SUCCESS if the thread resumes due to a signal in one of its wait objects.
+ // Otherwise we retain the default value of timeout, and -1 in the out parameter
+ thread->wait_set_output = true;
+ *out = -1;
+ return ResultCode(ErrorDescription::Timeout, ErrorModule::OS,
+ ErrorSummary::StatusChanged,
+ ErrorLevel::Info);
+ } else {
+ bool all_available = std::all_of(objects.begin(), objects.end(), [](const ObjectPtr& object) {
+ return !object->ShouldWait();
+ });
+ if (all_available) {
+ // We can acquire all objects right now, do so.
+ for (auto object : objects)
+ object->Acquire();
+ // Note: In this case, the `out` parameter is not set, and retains whatever value it had before.
+ return RESULT_SUCCESS;
+ }
- // Acquire objects if we did not wait...
- for (int i = 0; i < handle_count; ++i) {
- auto object = Kernel::g_handle_table.GetWaitObject(handles[i]);
+ // Not all objects were available right now, prepare to suspend the thread.
- // Acquire the object if it is not waiting...
- if (!object->ShouldWait()) {
- object->Acquire();
+ // If a timeout value of 0 was provided, just return the Timeout error code instead of suspending the thread.
+ if (nano_seconds == 0) {
+ return ResultCode(ErrorDescription::Timeout, ErrorModule::OS,
+ ErrorSummary::StatusChanged,
+ ErrorLevel::Info);
+ }
+
+ // Put the thread to sleep
+ thread->status = THREADSTATUS_WAIT_SYNCH;
- // If this was the first non-waiting object and 'wait_all' is false, don't acquire
- // any other objects
- if (!wait_all)
- break;
+ // Set the thread's waitlist to the list of objects passed to WaitSynchronizationN
+ thread->wait_objects = objects;
+
+ // Add the thread to each of the objects' waiting threads.
+ for (auto object : objects) {
+ object->AddWaitingThread(thread);
+ // TODO(Subv): Perform things like update the mutex lock owner's priority to prevent priority inversion.
}
- }
- // TODO(bunnei): If 'wait_all' is true, this is probably wrong. However, real hardware does
- // not seem to set it to any meaningful value.
- *out = handle_count != 0 ? (wait_all ? -1 : handle_index) : 0;
+ // Create an event to wake the thread up after the specified nanosecond delay has passed
+ thread->WakeAfterDelay(nano_seconds);
- return RESULT_SUCCESS;
+ // This value gets set to -1 by default in this case, it is not modified after this.
+ *out = -1;
+ // Note: The output of this SVC will be set to RESULT_SUCCESS if the thread resumes due to a signal in one of its wait objects.
+ return ResultCode(ErrorDescription::Timeout, ErrorModule::OS,
+ ErrorSummary::StatusChanged,
+ ErrorLevel::Info);
+ }
}
/// Create an address arbiter (to allocate access to shared resources)
@@ -1148,6 +1172,7 @@ void CallSVC(u32 immediate) {
if (info) {
if (info->func) {
info->func();
+ HLE::Reschedule(__func__);
} else {
LOG_ERROR(Kernel_SVC, "unimplemented SVC function %s(..)", info->name);
}