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-rw-r--r--src/video_core/renderer_vulkan/vk_device.cpp136
-rw-r--r--src/video_core/renderer_vulkan/vk_device.h58
-rw-r--r--src/video_core/renderer_vulkan/vk_shader_decompiler.cpp104
-rw-r--r--src/video_core/renderer_vulkan/vk_shader_decompiler.h8
4 files changed, 218 insertions, 88 deletions
diff --git a/src/video_core/renderer_vulkan/vk_device.cpp b/src/video_core/renderer_vulkan/vk_device.cpp
index 00242ecbe..3b966ddc3 100644
--- a/src/video_core/renderer_vulkan/vk_device.cpp
+++ b/src/video_core/renderer_vulkan/vk_device.cpp
@@ -18,6 +18,7 @@ constexpr std::array<vk::Format, 3> Depth24UnormS8Uint = {
vk::Format::eD32SfloatS8Uint, vk::Format::eD16UnormS8Uint, {}};
constexpr std::array<vk::Format, 3> Depth16UnormS8Uint = {
vk::Format::eD24UnormS8Uint, vk::Format::eD32SfloatS8Uint, {}};
+constexpr std::array<vk::Format, 2> Astc = {vk::Format::eA8B8G8R8UnormPack32, {}};
} // namespace Alternatives
@@ -51,15 +52,19 @@ VKDevice::VKDevice(const vk::DispatchLoaderDynamic& dldi, vk::PhysicalDevice phy
: physical{physical}, format_properties{GetFormatProperties(dldi, physical)} {
SetupFamilies(dldi, surface);
SetupProperties(dldi);
+ SetupFeatures(dldi);
}
VKDevice::~VKDevice() = default;
bool VKDevice::Create(const vk::DispatchLoaderDynamic& dldi, vk::Instance instance) {
- const auto queue_cis = GetDeviceQueueCreateInfos();
- vk::PhysicalDeviceFeatures device_features{};
+ vk::PhysicalDeviceFeatures device_features;
+ device_features.vertexPipelineStoresAndAtomics = true;
+ device_features.independentBlend = true;
+ device_features.textureCompressionASTC_LDR = is_optimal_astc_supported;
- const std::vector<const char*> extensions = {VK_KHR_SWAPCHAIN_EXTENSION_NAME};
+ const auto queue_cis = GetDeviceQueueCreateInfos();
+ const std::vector<const char*> extensions = LoadExtensions(dldi);
const vk::DeviceCreateInfo device_ci({}, static_cast<u32>(queue_cis.size()), queue_cis.data(),
0, nullptr, static_cast<u32>(extensions.size()),
extensions.data(), &device_features);
@@ -90,7 +95,7 @@ vk::Format VKDevice::GetSupportedFormat(vk::Format wanted_format,
LOG_CRITICAL(Render_Vulkan,
"Format={} with usage={} and type={} has no defined alternatives and host "
"hardware does not support it",
- static_cast<u32>(wanted_format), static_cast<u32>(wanted_usage),
+ vk::to_string(wanted_format), vk::to_string(wanted_usage),
static_cast<u32>(format_type));
UNREACHABLE();
return wanted_format;
@@ -118,6 +123,30 @@ vk::Format VKDevice::GetSupportedFormat(vk::Format wanted_format,
return wanted_format;
}
+bool VKDevice::IsOptimalAstcSupported(const vk::PhysicalDeviceFeatures& features,
+ const vk::DispatchLoaderDynamic& dldi) const {
+ if (!features.textureCompressionASTC_LDR) {
+ return false;
+ }
+ const auto format_feature_usage{
+ vk::FormatFeatureFlagBits::eSampledImage | vk::FormatFeatureFlagBits::eBlitSrc |
+ vk::FormatFeatureFlagBits::eBlitDst | vk::FormatFeatureFlagBits::eTransferSrc |
+ vk::FormatFeatureFlagBits::eTransferDst};
+ constexpr std::array<vk::Format, 9> astc_formats = {
+ vk::Format::eAstc4x4UnormBlock, vk::Format::eAstc4x4SrgbBlock,
+ vk::Format::eAstc8x8SrgbBlock, vk::Format::eAstc8x6SrgbBlock,
+ vk::Format::eAstc5x4SrgbBlock, vk::Format::eAstc5x5UnormBlock,
+ vk::Format::eAstc5x5SrgbBlock, vk::Format::eAstc10x8UnormBlock,
+ vk::Format::eAstc10x8SrgbBlock};
+ for (const auto format : astc_formats) {
+ const auto format_properties{physical.getFormatProperties(format, dldi)};
+ if (!(format_properties.optimalTilingFeatures & format_feature_usage)) {
+ return false;
+ }
+ }
+ return true;
+}
+
bool VKDevice::IsFormatSupported(vk::Format wanted_format, vk::FormatFeatureFlags wanted_usage,
FormatType format_type) const {
const auto it = format_properties.find(wanted_format);
@@ -132,11 +161,9 @@ bool VKDevice::IsFormatSupported(vk::Format wanted_format, vk::FormatFeatureFlag
bool VKDevice::IsSuitable(const vk::DispatchLoaderDynamic& dldi, vk::PhysicalDevice physical,
vk::SurfaceKHR surface) {
- const std::string swapchain_extension = VK_KHR_SWAPCHAIN_EXTENSION_NAME;
-
bool has_swapchain{};
for (const auto& prop : physical.enumerateDeviceExtensionProperties(nullptr, dldi)) {
- has_swapchain |= prop.extensionName == swapchain_extension;
+ has_swapchain |= prop.extensionName == std::string(VK_KHR_SWAPCHAIN_EXTENSION_NAME);
}
if (!has_swapchain) {
// The device doesn't support creating swapchains.
@@ -160,8 +187,14 @@ bool VKDevice::IsSuitable(const vk::DispatchLoaderDynamic& dldi, vk::PhysicalDev
}
// TODO(Rodrigo): Check if the device matches all requeriments.
- const vk::PhysicalDeviceProperties props = physical.getProperties(dldi);
- if (props.limits.maxUniformBufferRange < 65536) {
+ const auto properties{physical.getProperties(dldi)};
+ const auto limits{properties.limits};
+ if (limits.maxUniformBufferRange < 65536) {
+ return false;
+ }
+
+ const vk::PhysicalDeviceFeatures features{physical.getFeatures(dldi)};
+ if (!features.vertexPipelineStoresAndAtomics || !features.independentBlend) {
return false;
}
@@ -169,6 +202,30 @@ bool VKDevice::IsSuitable(const vk::DispatchLoaderDynamic& dldi, vk::PhysicalDev
return true;
}
+std::vector<const char*> VKDevice::LoadExtensions(const vk::DispatchLoaderDynamic& dldi) {
+ std::vector<const char*> extensions;
+ extensions.reserve(2);
+ extensions.push_back(VK_KHR_SWAPCHAIN_EXTENSION_NAME);
+
+ const auto Test = [&](const vk::ExtensionProperties& extension,
+ std::optional<std::reference_wrapper<bool>> status, const char* name,
+ u32 revision) {
+ if (extension.extensionName != std::string(name)) {
+ return;
+ }
+ extensions.push_back(name);
+ if (status) {
+ status->get() = true;
+ }
+ };
+
+ for (const auto& extension : physical.enumerateDeviceExtensionProperties(nullptr, dldi)) {
+ Test(extension, ext_scalar_block_layout, VK_EXT_SCALAR_BLOCK_LAYOUT_EXTENSION_NAME, 1);
+ }
+
+ return extensions;
+}
+
void VKDevice::SetupFamilies(const vk::DispatchLoaderDynamic& dldi, vk::SurfaceKHR surface) {
std::optional<u32> graphics_family_, present_family_;
@@ -196,10 +253,16 @@ void VKDevice::SetupProperties(const vk::DispatchLoaderDynamic& dldi) {
const vk::PhysicalDeviceProperties props = physical.getProperties(dldi);
device_type = props.deviceType;
uniform_buffer_alignment = static_cast<u64>(props.limits.minUniformBufferOffsetAlignment);
+ max_storage_buffer_range = static_cast<u64>(props.limits.maxStorageBufferRange);
+}
+
+void VKDevice::SetupFeatures(const vk::DispatchLoaderDynamic& dldi) {
+ const auto supported_features{physical.getFeatures(dldi)};
+ is_optimal_astc_supported = IsOptimalAstcSupported(supported_features, dldi);
}
std::vector<vk::DeviceQueueCreateInfo> VKDevice::GetDeviceQueueCreateInfos() const {
- static const float QUEUE_PRIORITY = 1.f;
+ static const float QUEUE_PRIORITY = 1.0f;
std::set<u32> unique_queue_families = {graphics_family, present_family};
std::vector<vk::DeviceQueueCreateInfo> queue_cis;
@@ -212,26 +275,43 @@ std::vector<vk::DeviceQueueCreateInfo> VKDevice::GetDeviceQueueCreateInfos() con
std::map<vk::Format, vk::FormatProperties> VKDevice::GetFormatProperties(
const vk::DispatchLoaderDynamic& dldi, vk::PhysicalDevice physical) {
+ static constexpr std::array formats{vk::Format::eA8B8G8R8UnormPack32,
+ vk::Format::eB5G6R5UnormPack16,
+ vk::Format::eA2B10G10R10UnormPack32,
+ vk::Format::eR32G32B32A32Sfloat,
+ vk::Format::eR16G16Unorm,
+ vk::Format::eR16G16Snorm,
+ vk::Format::eR8G8B8A8Srgb,
+ vk::Format::eR8Unorm,
+ vk::Format::eB10G11R11UfloatPack32,
+ vk::Format::eR32Sfloat,
+ vk::Format::eR16Sfloat,
+ vk::Format::eR16G16B16A16Sfloat,
+ vk::Format::eD32Sfloat,
+ vk::Format::eD16Unorm,
+ vk::Format::eD16UnormS8Uint,
+ vk::Format::eD24UnormS8Uint,
+ vk::Format::eD32SfloatS8Uint,
+ vk::Format::eBc1RgbaUnormBlock,
+ vk::Format::eBc2UnormBlock,
+ vk::Format::eBc3UnormBlock,
+ vk::Format::eBc4UnormBlock,
+ vk::Format::eBc5UnormBlock,
+ vk::Format::eBc5SnormBlock,
+ vk::Format::eBc7UnormBlock,
+ vk::Format::eAstc4x4UnormBlock,
+ vk::Format::eAstc4x4SrgbBlock,
+ vk::Format::eAstc8x8SrgbBlock,
+ vk::Format::eAstc8x6SrgbBlock,
+ vk::Format::eAstc5x4SrgbBlock,
+ vk::Format::eAstc5x5UnormBlock,
+ vk::Format::eAstc5x5SrgbBlock,
+ vk::Format::eAstc10x8UnormBlock,
+ vk::Format::eAstc10x8SrgbBlock};
std::map<vk::Format, vk::FormatProperties> format_properties;
-
- const auto AddFormatQuery = [&format_properties, &dldi, physical](vk::Format format) {
+ for (const auto format : formats) {
format_properties.emplace(format, physical.getFormatProperties(format, dldi));
- };
- AddFormatQuery(vk::Format::eA8B8G8R8UnormPack32);
- AddFormatQuery(vk::Format::eB5G6R5UnormPack16);
- AddFormatQuery(vk::Format::eA2B10G10R10UnormPack32);
- AddFormatQuery(vk::Format::eR8G8B8A8Srgb);
- AddFormatQuery(vk::Format::eR8Unorm);
- AddFormatQuery(vk::Format::eD32Sfloat);
- AddFormatQuery(vk::Format::eD16Unorm);
- AddFormatQuery(vk::Format::eD16UnormS8Uint);
- AddFormatQuery(vk::Format::eD24UnormS8Uint);
- AddFormatQuery(vk::Format::eD32SfloatS8Uint);
- AddFormatQuery(vk::Format::eBc1RgbaUnormBlock);
- AddFormatQuery(vk::Format::eBc2UnormBlock);
- AddFormatQuery(vk::Format::eBc3UnormBlock);
- AddFormatQuery(vk::Format::eBc4UnormBlock);
-
+ }
return format_properties;
}
diff --git a/src/video_core/renderer_vulkan/vk_device.h b/src/video_core/renderer_vulkan/vk_device.h
index e87c7a508..537825d8b 100644
--- a/src/video_core/renderer_vulkan/vk_device.h
+++ b/src/video_core/renderer_vulkan/vk_device.h
@@ -11,7 +11,7 @@
namespace Vulkan {
-/// Format usage descriptor
+/// Format usage descriptor.
enum class FormatType { Linear, Optimal, Buffer };
/// Handles data specific to a physical device.
@@ -34,12 +34,12 @@ public:
vk::Format GetSupportedFormat(vk::Format wanted_format, vk::FormatFeatureFlags wanted_usage,
FormatType format_type) const;
- /// Returns the dispatch loader with direct function pointers of the device
+ /// Returns the dispatch loader with direct function pointers of the device.
const vk::DispatchLoaderDynamic& GetDispatchLoader() const {
return dld;
}
- /// Returns the logical device
+ /// Returns the logical device.
vk::Device GetLogical() const {
return logical.get();
}
@@ -69,30 +69,55 @@ public:
return present_family;
}
- /// Returns if the device is integrated with the host CPU
+ /// Returns if the device is integrated with the host CPU.
bool IsIntegrated() const {
return device_type == vk::PhysicalDeviceType::eIntegratedGpu;
}
- /// Returns uniform buffer alignment requeriment
+ /// Returns uniform buffer alignment requeriment.
u64 GetUniformBufferAlignment() const {
return uniform_buffer_alignment;
}
+ /// Returns the maximum range for storage buffers.
+ u64 GetMaxStorageBufferRange() const {
+ return max_storage_buffer_range;
+ }
+
+ /// Returns true if ASTC is natively supported.
+ bool IsOptimalAstcSupported() const {
+ return is_optimal_astc_supported;
+ }
+
+ /// Returns true if the device supports VK_EXT_scalar_block_layout.
+ bool IsExtScalarBlockLayoutSupported() const {
+ return ext_scalar_block_layout;
+ }
+
/// Checks if the physical device is suitable.
static bool IsSuitable(const vk::DispatchLoaderDynamic& dldi, vk::PhysicalDevice physical,
vk::SurfaceKHR surface);
private:
+ /// Loads extensions into a vector and stores available ones in this object.
+ std::vector<const char*> LoadExtensions(const vk::DispatchLoaderDynamic& dldi);
+
/// Sets up queue families.
void SetupFamilies(const vk::DispatchLoaderDynamic& dldi, vk::SurfaceKHR surface);
/// Sets up device properties.
void SetupProperties(const vk::DispatchLoaderDynamic& dldi);
+ /// Sets up device features.
+ void SetupFeatures(const vk::DispatchLoaderDynamic& dldi);
+
/// Returns a list of queue initialization descriptors.
std::vector<vk::DeviceQueueCreateInfo> GetDeviceQueueCreateInfos() const;
+ /// Returns true if ASTC textures are natively supported.
+ bool IsOptimalAstcSupported(const vk::PhysicalDeviceFeatures& features,
+ const vk::DispatchLoaderDynamic& dldi) const;
+
/// Returns true if a format is supported.
bool IsFormatSupported(vk::Format wanted_format, vk::FormatFeatureFlags wanted_usage,
FormatType format_type) const;
@@ -101,16 +126,19 @@ private:
static std::map<vk::Format, vk::FormatProperties> GetFormatProperties(
const vk::DispatchLoaderDynamic& dldi, vk::PhysicalDevice physical);
- const vk::PhysicalDevice physical; ///< Physical device
- vk::DispatchLoaderDynamic dld; ///< Device function pointers
- UniqueDevice logical; ///< Logical device
- vk::Queue graphics_queue; ///< Main graphics queue
- vk::Queue present_queue; ///< Main present queue
- u32 graphics_family{}; ///< Main graphics queue family index
- u32 present_family{}; ///< Main present queue family index
- vk::PhysicalDeviceType device_type; ///< Physical device type
- u64 uniform_buffer_alignment{}; ///< Uniform buffer alignment requeriment
- std::map<vk::Format, vk::FormatProperties> format_properties; ///< Format properties dictionary
+ const vk::PhysicalDevice physical; ///< Physical device.
+ vk::DispatchLoaderDynamic dld; ///< Device function pointers.
+ UniqueDevice logical; ///< Logical device.
+ vk::Queue graphics_queue; ///< Main graphics queue.
+ vk::Queue present_queue; ///< Main present queue.
+ u32 graphics_family{}; ///< Main graphics queue family index.
+ u32 present_family{}; ///< Main present queue family index.
+ vk::PhysicalDeviceType device_type; ///< Physical device type.
+ u64 uniform_buffer_alignment{}; ///< Uniform buffer alignment requeriment.
+ u64 max_storage_buffer_range{}; ///< Max storage buffer size.
+ bool is_optimal_astc_supported{}; ///< Support for native ASTC.
+ bool ext_scalar_block_layout{}; ///< Support for VK_EXT_scalar_block_layout.
+ std::map<vk::Format, vk::FormatProperties> format_properties; ///< Format properties dictionary.
};
} // namespace Vulkan
diff --git a/src/video_core/renderer_vulkan/vk_shader_decompiler.cpp b/src/video_core/renderer_vulkan/vk_shader_decompiler.cpp
index a5b25aeff..a85fcae5a 100644
--- a/src/video_core/renderer_vulkan/vk_shader_decompiler.cpp
+++ b/src/video_core/renderer_vulkan/vk_shader_decompiler.cpp
@@ -17,6 +17,7 @@
#include "video_core/engines/maxwell_3d.h"
#include "video_core/engines/shader_bytecode.h"
#include "video_core/engines/shader_header.h"
+#include "video_core/renderer_vulkan/vk_device.h"
#include "video_core/renderer_vulkan/vk_shader_decompiler.h"
#include "video_core/shader/shader_ir.h"
@@ -33,7 +34,8 @@ using ShaderStage = Tegra::Engines::Maxwell3D::Regs::ShaderStage;
using Operation = const OperationNode&;
// TODO(Rodrigo): Use rasterizer's value
-constexpr u32 MAX_CONSTBUFFER_ELEMENTS = 0x1000;
+constexpr u32 MAX_CONSTBUFFER_FLOATS = 0x4000;
+constexpr u32 MAX_CONSTBUFFER_ELEMENTS = MAX_CONSTBUFFER_FLOATS / 4;
constexpr u32 STAGE_BINDING_STRIDE = 0x100;
enum class Type { Bool, Bool2, Float, Int, Uint, HalfFloat };
@@ -87,8 +89,8 @@ bool IsPrecise(Operation operand) {
class SPIRVDecompiler : public Sirit::Module {
public:
- explicit SPIRVDecompiler(const ShaderIR& ir, ShaderStage stage)
- : Module(0x00010300), ir{ir}, stage{stage}, header{ir.GetHeader()} {
+ explicit SPIRVDecompiler(const VKDevice& device, const ShaderIR& ir, ShaderStage stage)
+ : Module(0x00010300), device{device}, ir{ir}, stage{stage}, header{ir.GetHeader()} {
AddCapability(spv::Capability::Shader);
AddExtension("SPV_KHR_storage_buffer_storage_class");
AddExtension("SPV_KHR_variable_pointers");
@@ -195,7 +197,9 @@ public:
entries.samplers.emplace_back(sampler);
}
for (const auto& attribute : ir.GetInputAttributes()) {
- entries.attributes.insert(GetGenericAttributeLocation(attribute));
+ if (IsGenericAttribute(attribute)) {
+ entries.attributes.insert(GetGenericAttributeLocation(attribute));
+ }
}
entries.clip_distances = ir.GetClipDistances();
entries.shader_length = ir.GetLength();
@@ -210,7 +214,6 @@ private:
std::array<OperationDecompilerFn, static_cast<std::size_t>(OperationCode::Amount)>;
static constexpr auto INTERNAL_FLAGS_COUNT = static_cast<std::size_t>(InternalFlag::Amount);
- static constexpr u32 CBUF_STRIDE = 16;
void AllocateBindings() {
const u32 binding_base = static_cast<u32>(stage) * STAGE_BINDING_STRIDE;
@@ -315,6 +318,7 @@ private:
constexpr std::array<const char*, INTERNAL_FLAGS_COUNT> names = {"zero", "sign", "carry",
"overflow"};
for (std::size_t flag = 0; flag < INTERNAL_FLAGS_COUNT; ++flag) {
+ const auto flag_code = static_cast<InternalFlag>(flag);
const Id id = OpVariable(t_prv_bool, spv::StorageClass::Private, v_false);
internal_flags[flag] = AddGlobalVariable(Name(id, names[flag]));
}
@@ -374,7 +378,9 @@ private:
u32 binding = const_buffers_base_binding;
for (const auto& entry : ir.GetConstantBuffers()) {
const auto [index, size] = entry;
- const Id id = OpVariable(t_cbuf_ubo, spv::StorageClass::Uniform);
+ const Id type =
+ device.IsExtScalarBlockLayoutSupported() ? t_cbuf_scalar_ubo : t_cbuf_std140_ubo;
+ const Id id = OpVariable(type, spv::StorageClass::Uniform);
AddGlobalVariable(Name(id, fmt::format("cbuf_{}", index)));
Decorate(id, spv::Decoration::Binding, binding++);
@@ -569,33 +575,35 @@ private:
const Node offset = cbuf->GetOffset();
const Id buffer_id = constant_buffers.at(cbuf->GetIndex());
- Id buffer_index{};
- Id buffer_element{};
-
- if (const auto immediate = std::get_if<ImmediateNode>(offset)) {
- // Direct access
- const u32 offset_imm = immediate->GetValue();
- ASSERT(offset_imm % 4 == 0);
- buffer_index = Constant(t_uint, offset_imm / 16);
- buffer_element = Constant(t_uint, (offset_imm / 4) % 4);
-
- } else if (std::holds_alternative<OperationNode>(*offset)) {
- // Indirect access
- // TODO(Rodrigo): Use a uniform buffer stride of 4 and drop this slow math (which
- // emits sub-optimal code on GLSL from my testing).
- const Id offset_id = BitcastTo<Type::Uint>(Visit(offset));
- const Id unsafe_offset = Emit(OpUDiv(t_uint, offset_id, Constant(t_uint, 4)));
- const Id final_offset = Emit(
- OpUMod(t_uint, unsafe_offset, Constant(t_uint, MAX_CONSTBUFFER_ELEMENTS - 1)));
- buffer_index = Emit(OpUDiv(t_uint, final_offset, Constant(t_uint, 4)));
- buffer_element = Emit(OpUMod(t_uint, final_offset, Constant(t_uint, 4)));
-
+ Id pointer{};
+ if (device.IsExtScalarBlockLayoutSupported()) {
+ const Id buffer_offset = Emit(OpShiftRightLogical(
+ t_uint, BitcastTo<Type::Uint>(Visit(offset)), Constant(t_uint, 2u)));
+ pointer = Emit(
+ OpAccessChain(t_cbuf_float, buffer_id, Constant(t_uint, 0u), buffer_offset));
} else {
- UNREACHABLE_MSG("Unmanaged offset node type");
+ Id buffer_index{};
+ Id buffer_element{};
+ if (const auto immediate = std::get_if<ImmediateNode>(offset)) {
+ // Direct access
+ const u32 offset_imm = immediate->GetValue();
+ ASSERT(offset_imm % 4 == 0);
+ buffer_index = Constant(t_uint, offset_imm / 16);
+ buffer_element = Constant(t_uint, (offset_imm / 4) % 4);
+ } else if (std::holds_alternative<OperationNode>(*offset)) {
+ // Indirect access
+ const Id offset_id = BitcastTo<Type::Uint>(Visit(offset));
+ const Id unsafe_offset = Emit(OpUDiv(t_uint, offset_id, Constant(t_uint, 4)));
+ const Id final_offset = Emit(OpUMod(
+ t_uint, unsafe_offset, Constant(t_uint, MAX_CONSTBUFFER_ELEMENTS - 1)));
+ buffer_index = Emit(OpUDiv(t_uint, final_offset, Constant(t_uint, 4)));
+ buffer_element = Emit(OpUMod(t_uint, final_offset, Constant(t_uint, 4)));
+ } else {
+ UNREACHABLE_MSG("Unmanaged offset node type");
+ }
+ pointer = Emit(OpAccessChain(t_cbuf_float, buffer_id, Constant(t_uint, 0),
+ buffer_index, buffer_element));
}
-
- const Id pointer = Emit(OpAccessChain(t_cbuf_float, buffer_id, Constant(t_uint, 0),
- buffer_index, buffer_element));
return Emit(OpLoad(t_float, pointer));
} else if (const auto gmem = std::get_if<GmemNode>(node)) {
@@ -612,7 +620,9 @@ private:
// It's invalid to call conditional on nested nodes, use an operation instead
const Id true_label = OpLabel();
const Id skip_label = OpLabel();
- Emit(OpBranchConditional(Visit(conditional->GetCondition()), true_label, skip_label));
+ const Id condition = Visit(conditional->GetCondition());
+ Emit(OpSelectionMerge(skip_label, spv::SelectionControlMask::MaskNone));
+ Emit(OpBranchConditional(condition, true_label, skip_label));
Emit(true_label);
VisitBasicBlock(conditional->GetCode());
@@ -968,11 +978,11 @@ private:
case ShaderStage::Vertex: {
// TODO(Rodrigo): We should use VK_EXT_depth_range_unrestricted instead, but it doesn't
// seem to be working on Nvidia's drivers and Intel (mesa and blob) doesn't support it.
- const Id position = AccessElement(t_float4, per_vertex, position_index);
- Id depth = Emit(OpLoad(t_float, AccessElement(t_out_float, position, 2)));
+ const Id z_pointer = AccessElement(t_out_float, per_vertex, position_index, 2u);
+ Id depth = Emit(OpLoad(t_float, z_pointer));
depth = Emit(OpFAdd(t_float, depth, Constant(t_float, 1.0f)));
depth = Emit(OpFMul(t_float, depth, Constant(t_float, 0.5f)));
- Emit(OpStore(AccessElement(t_out_float, position, 2), depth));
+ Emit(OpStore(z_pointer, depth));
break;
}
case ShaderStage::Fragment: {
@@ -1311,6 +1321,7 @@ private:
&SPIRVDecompiler::WorkGroupId<2>,
};
+ const VKDevice& device;
const ShaderIR& ir;
const ShaderStage stage;
const Tegra::Shader::Header header;
@@ -1349,12 +1360,18 @@ private:
const Id t_out_float4 = Name(TypePointer(spv::StorageClass::Output, t_float4), "out_float4");
const Id t_cbuf_float = TypePointer(spv::StorageClass::Uniform, t_float);
- const Id t_cbuf_array =
- Decorate(Name(TypeArray(t_float4, Constant(t_uint, MAX_CONSTBUFFER_ELEMENTS)), "CbufArray"),
- spv::Decoration::ArrayStride, CBUF_STRIDE);
- const Id t_cbuf_struct = MemberDecorate(
- Decorate(TypeStruct(t_cbuf_array), spv::Decoration::Block), 0, spv::Decoration::Offset, 0);
- const Id t_cbuf_ubo = TypePointer(spv::StorageClass::Uniform, t_cbuf_struct);
+ const Id t_cbuf_std140 = Decorate(
+ Name(TypeArray(t_float4, Constant(t_uint, MAX_CONSTBUFFER_ELEMENTS)), "CbufStd140Array"),
+ spv::Decoration::ArrayStride, 16u);
+ const Id t_cbuf_scalar = Decorate(
+ Name(TypeArray(t_float, Constant(t_uint, MAX_CONSTBUFFER_FLOATS)), "CbufScalarArray"),
+ spv::Decoration::ArrayStride, 4u);
+ const Id t_cbuf_std140_struct = MemberDecorate(
+ Decorate(TypeStruct(t_cbuf_std140), spv::Decoration::Block), 0, spv::Decoration::Offset, 0);
+ const Id t_cbuf_scalar_struct = MemberDecorate(
+ Decorate(TypeStruct(t_cbuf_scalar), spv::Decoration::Block), 0, spv::Decoration::Offset, 0);
+ const Id t_cbuf_std140_ubo = TypePointer(spv::StorageClass::Uniform, t_cbuf_std140_struct);
+ const Id t_cbuf_scalar_ubo = TypePointer(spv::StorageClass::Uniform, t_cbuf_scalar_struct);
const Id t_gmem_float = TypePointer(spv::StorageClass::StorageBuffer, t_float);
const Id t_gmem_array =
@@ -1403,8 +1420,9 @@ private:
std::map<u32, Id> labels;
};
-DecompilerResult Decompile(const VideoCommon::Shader::ShaderIR& ir, Maxwell::ShaderStage stage) {
- auto decompiler = std::make_unique<SPIRVDecompiler>(ir, stage);
+DecompilerResult Decompile(const VKDevice& device, const VideoCommon::Shader::ShaderIR& ir,
+ Maxwell::ShaderStage stage) {
+ auto decompiler = std::make_unique<SPIRVDecompiler>(device, ir, stage);
decompiler->Decompile();
return {std::move(decompiler), decompiler->GetShaderEntries()};
}
diff --git a/src/video_core/renderer_vulkan/vk_shader_decompiler.h b/src/video_core/renderer_vulkan/vk_shader_decompiler.h
index 329d8fa38..f90541cc1 100644
--- a/src/video_core/renderer_vulkan/vk_shader_decompiler.h
+++ b/src/video_core/renderer_vulkan/vk_shader_decompiler.h
@@ -20,10 +20,13 @@ namespace VideoCommon::Shader {
class ShaderIR;
}
+namespace Vulkan {
+class VKDevice;
+}
+
namespace Vulkan::VKShader {
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
-
using SamplerEntry = VideoCommon::Shader::Sampler;
constexpr u32 DESCRIPTOR_SET = 0;
@@ -75,6 +78,7 @@ struct ShaderEntries {
using DecompilerResult = std::pair<std::unique_ptr<Sirit::Module>, ShaderEntries>;
-DecompilerResult Decompile(const VideoCommon::Shader::ShaderIR& ir, Maxwell::ShaderStage stage);
+DecompilerResult Decompile(const VKDevice& device, const VideoCommon::Shader::ShaderIR& ir,
+ Maxwell::ShaderStage stage);
} // namespace Vulkan::VKShader