summaryrefslogtreecommitdiffstats
path: root/src
diff options
context:
space:
mode:
Diffstat (limited to '')
-rw-r--r--src/video_core/renderer_vulkan/vk_stream_buffer.cpp76
-rw-r--r--src/video_core/renderer_vulkan/vk_stream_buffer.h5
2 files changed, 48 insertions, 33 deletions
diff --git a/src/video_core/renderer_vulkan/vk_stream_buffer.cpp b/src/video_core/renderer_vulkan/vk_stream_buffer.cpp
index 38a93a01a..868447af2 100644
--- a/src/video_core/renderer_vulkan/vk_stream_buffer.cpp
+++ b/src/video_core/renderer_vulkan/vk_stream_buffer.cpp
@@ -3,6 +3,7 @@
// Refer to the license.txt file included.
#include <algorithm>
+#include <limits>
#include <optional>
#include <tuple>
#include <vector>
@@ -22,22 +23,38 @@ namespace {
constexpr u64 WATCHES_INITIAL_RESERVE = 0x4000;
constexpr u64 WATCHES_RESERVE_CHUNK = 0x1000;
-constexpr u64 STREAM_BUFFER_SIZE = 256 * 1024 * 1024;
+constexpr u64 PREFERRED_STREAM_BUFFER_SIZE = 256 * 1024 * 1024;
-std::optional<u32> FindMemoryType(const VKDevice& device, u32 filter,
- VkMemoryPropertyFlags wanted) {
- const auto properties = device.GetPhysical().GetMemoryProperties();
- for (u32 i = 0; i < properties.memoryTypeCount; i++) {
- if (!(filter & (1 << i))) {
- continue;
- }
- if ((properties.memoryTypes[i].propertyFlags & wanted) == wanted) {
+/// Find a memory type with the passed requirements
+std::optional<u32> FindMemoryType(const VkPhysicalDeviceMemoryProperties& properties,
+ VkMemoryPropertyFlags wanted,
+ u32 filter = std::numeric_limits<u32>::max()) {
+ for (u32 i = 0; i < properties.memoryTypeCount; ++i) {
+ const auto flags = properties.memoryTypes[i].propertyFlags;
+ if ((flags & wanted) == wanted && (filter & (1U << i)) != 0) {
return i;
}
}
return std::nullopt;
}
+/// Get the preferred host visible memory type.
+u32 GetMemoryType(const VkPhysicalDeviceMemoryProperties& properties,
+ u32 filter = std::numeric_limits<u32>::max()) {
+ // Prefer device local host visible allocations. Both AMD and Nvidia now provide one.
+ // Otherwise search for a host visible allocation.
+ static constexpr auto HOST_MEMORY =
+ VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
+ static constexpr auto DYNAMIC_MEMORY = HOST_MEMORY | VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
+
+ std::optional preferred_type = FindMemoryType(properties, DYNAMIC_MEMORY);
+ if (!preferred_type) {
+ preferred_type = FindMemoryType(properties, HOST_MEMORY);
+ ASSERT_MSG(preferred_type, "No host visible and coherent memory type found");
+ }
+ return preferred_type.value_or(0);
+}
+
} // Anonymous namespace
VKStreamBuffer::VKStreamBuffer(const VKDevice& device, VKScheduler& scheduler,
@@ -51,7 +68,7 @@ VKStreamBuffer::VKStreamBuffer(const VKDevice& device, VKScheduler& scheduler,
VKStreamBuffer::~VKStreamBuffer() = default;
std::tuple<u8*, u64, bool> VKStreamBuffer::Map(u64 size, u64 alignment) {
- ASSERT(size <= STREAM_BUFFER_SIZE);
+ ASSERT(size <= stream_buffer_size);
mapped_size = size;
if (alignment > 0) {
@@ -61,7 +78,7 @@ std::tuple<u8*, u64, bool> VKStreamBuffer::Map(u64 size, u64 alignment) {
WaitPendingOperations(offset);
bool invalidated = false;
- if (offset + size > STREAM_BUFFER_SIZE) {
+ if (offset + size > stream_buffer_size) {
// The buffer would overflow, save the amount of used watches and reset the state.
invalidation_mark = current_watch_cursor;
current_watch_cursor = 0;
@@ -98,40 +115,37 @@ void VKStreamBuffer::Unmap(u64 size) {
}
void VKStreamBuffer::CreateBuffers(VkBufferUsageFlags usage) {
+ const auto memory_properties = device.GetPhysical().GetMemoryProperties();
+ const u32 preferred_type = GetMemoryType(memory_properties);
+ const u32 preferred_heap = memory_properties.memoryTypes[preferred_type].heapIndex;
+
+ // Substract from the preferred heap size some bytes to avoid getting out of memory.
+ const VkDeviceSize heap_size = memory_properties.memoryHeaps[preferred_heap].size;
+ const VkDeviceSize allocable_size = heap_size - 4 * 1024 * 1024;
+
VkBufferCreateInfo buffer_ci;
buffer_ci.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
buffer_ci.pNext = nullptr;
buffer_ci.flags = 0;
- buffer_ci.size = STREAM_BUFFER_SIZE;
+ buffer_ci.size = std::min(PREFERRED_STREAM_BUFFER_SIZE, allocable_size);
buffer_ci.usage = usage;
buffer_ci.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
buffer_ci.queueFamilyIndexCount = 0;
buffer_ci.pQueueFamilyIndices = nullptr;
- const auto& dev = device.GetLogical();
- buffer = dev.CreateBuffer(buffer_ci);
-
- const auto& dld = device.GetDispatchLoader();
- const auto requirements = dev.GetBufferMemoryRequirements(*buffer);
- // Prefer device local host visible allocations (this should hit AMD's pinned memory).
- auto type =
- FindMemoryType(device, requirements.memoryTypeBits,
- VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT |
- VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
- if (!type) {
- // Otherwise search for a host visible allocation.
- type = FindMemoryType(device, requirements.memoryTypeBits,
- VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT |
- VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
- ASSERT_MSG(type, "No host visible and coherent memory type found");
- }
+ buffer = device.GetLogical().CreateBuffer(buffer_ci);
+
+ const auto requirements = device.GetLogical().GetBufferMemoryRequirements(*buffer);
+ const u32 required_flags = requirements.memoryTypeBits;
+ stream_buffer_size = static_cast<u64>(requirements.size);
+
VkMemoryAllocateInfo memory_ai;
memory_ai.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
memory_ai.pNext = nullptr;
memory_ai.allocationSize = requirements.size;
- memory_ai.memoryTypeIndex = *type;
+ memory_ai.memoryTypeIndex = GetMemoryType(memory_properties, required_flags);
- memory = dev.AllocateMemory(memory_ai);
+ memory = device.GetLogical().AllocateMemory(memory_ai);
buffer.BindMemory(*memory, 0);
}
diff --git a/src/video_core/renderer_vulkan/vk_stream_buffer.h b/src/video_core/renderer_vulkan/vk_stream_buffer.h
index 58ce8b973..dfddf7ad6 100644
--- a/src/video_core/renderer_vulkan/vk_stream_buffer.h
+++ b/src/video_core/renderer_vulkan/vk_stream_buffer.h
@@ -56,8 +56,9 @@ private:
const VKDevice& device; ///< Vulkan device manager.
VKScheduler& scheduler; ///< Command scheduler.
- vk::Buffer buffer; ///< Mapped buffer.
- vk::DeviceMemory memory; ///< Memory allocation.
+ vk::Buffer buffer; ///< Mapped buffer.
+ vk::DeviceMemory memory; ///< Memory allocation.
+ u64 stream_buffer_size{}; ///< Stream buffer size.
u64 offset{}; ///< Buffer iterator.
u64 mapped_size{}; ///< Size reserved for the current copy.