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-rw-r--r--src/common/CMakeLists.txt1
-rw-r--r--src/common/logging/formatter.h23
-rw-r--r--src/common/logging/log.h3
-rw-r--r--src/shader_recompiler/exception.h2
4 files changed, 27 insertions, 2 deletions
diff --git a/src/common/CMakeLists.txt b/src/common/CMakeLists.txt
index 790193b00..adf70eb8b 100644
--- a/src/common/CMakeLists.txt
+++ b/src/common/CMakeLists.txt
@@ -85,6 +85,7 @@ add_library(common STATIC
logging/backend.h
logging/filter.cpp
logging/filter.h
+ logging/formatter.h
logging/log.h
logging/log_entry.h
logging/text_formatter.cpp
diff --git a/src/common/logging/formatter.h b/src/common/logging/formatter.h
new file mode 100644
index 000000000..552cde75a
--- /dev/null
+++ b/src/common/logging/formatter.h
@@ -0,0 +1,23 @@
+// Copyright 2022 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <type_traits>
+
+#include <fmt/format.h>
+
+// adapted from https://github.com/fmtlib/fmt/issues/2704
+// a generic formatter for enum classes
+#if FMT_VERSION >= 80100
+template <typename T>
+struct fmt::formatter<T, std::enable_if_t<std::is_enum_v<T>, char>>
+ : formatter<std::underlying_type_t<T>> {
+ template <typename FormatContext>
+ auto format(const T& value, FormatContext& ctx) -> decltype(ctx.out()) {
+ return fmt::formatter<std::underlying_type_t<T>>::format(
+ static_cast<std::underlying_type_t<T>>(value), ctx);
+ }
+};
+#endif
diff --git a/src/common/logging/log.h b/src/common/logging/log.h
index c186d55ef..0c80d01ee 100644
--- a/src/common/logging/log.h
+++ b/src/common/logging/log.h
@@ -7,8 +7,9 @@
#include <algorithm>
#include <string_view>
-#include <fmt/core.h>
+#include <fmt/format.h>
+#include "common/logging/formatter.h"
#include "common/logging/types.h"
namespace Common::Log {
diff --git a/src/shader_recompiler/exception.h b/src/shader_recompiler/exception.h
index 277be8541..d98b6029b 100644
--- a/src/shader_recompiler/exception.h
+++ b/src/shader_recompiler/exception.h
@@ -9,7 +9,7 @@
#include <string_view>
#include <utility>
-#include <fmt/format.h>
+#include "common/logging/formatter.h"
namespace Shader {