diff options
Diffstat (limited to '')
-rw-r--r-- | src/yuzu/configuration/configure_input_player.cpp | 22 |
1 files changed, 18 insertions, 4 deletions
diff --git a/src/yuzu/configuration/configure_input_player.cpp b/src/yuzu/configuration/configure_input_player.cpp index a968cfb5d..67c9a7c6d 100644 --- a/src/yuzu/configuration/configure_input_player.cpp +++ b/src/yuzu/configuration/configure_input_player.cpp @@ -245,10 +245,24 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i button->setContextMenuPolicy(Qt::CustomContextMenu); connect(button, &QPushButton::clicked, [=] { - HandleClick( - button_map[button_id], - [=](const Common::ParamPackage& params) { buttons_param[button_id] = params; }, - InputCommon::Polling::DeviceType::Button); + HandleClick(button_map[button_id], + [=](Common::ParamPackage params) { + // Workaround for ZL & ZR for analog triggers like on XBOX controllors. + // Analog triggers (from controllers like the XBOX controller) would not + // work due to a different range of their signals (from 0 to 255 on + // analog triggers instead of -32768 to 32768 on analog joysticks). The + // SDL driver misinterprets analog triggers as analog joysticks. + // TODO: reinterpret the signal range for analog triggers to map the + // values correctly. This is required for the correct emulation of the + // analog triggers of the GameCube controller. + if (button_id == Settings::NativeButton::ZL || + button_id == Settings::NativeButton::ZR) { + params.Set("direction", "+"); + params.Set("threshold", "0.5"); + } + buttons_param[button_id] = std::move(params); + }, + InputCommon::Polling::DeviceType::Button); }); connect(button, &QPushButton::customContextMenuRequested, [=](const QPoint& menu_location) { QMenu context_menu; |