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-rw-r--r--src/video_core/pica.h1
-rw-r--r--src/video_core/rasterizer.cpp39
2 files changed, 34 insertions, 6 deletions
diff --git a/src/video_core/pica.h b/src/video_core/pica.h
index 4afda7b4b..810a926c9 100644
--- a/src/video_core/pica.h
+++ b/src/video_core/pica.h
@@ -300,6 +300,7 @@ struct Regs {
struct {
enum DepthFunc : u32 {
Always = 1,
+ LessThan = 4,
GreaterThan = 6,
};
diff --git a/src/video_core/rasterizer.cpp b/src/video_core/rasterizer.cpp
index 04ff68615..8dff2db27 100644
--- a/src/video_core/rasterizer.cpp
+++ b/src/video_core/rasterizer.cpp
@@ -396,12 +396,39 @@ void ProcessTriangle(const VertexShader::OutputVertex& v0,
combiner_output = Math::MakeVec(color_output, alpha_output);
}
- // TODO: Not sure if the multiplication by 65535 has already been taken care
- // of when transforming to screen coordinates or not.
- u16 z = (u16)(((float)v0.screenpos[2].ToFloat32() * w0 +
- (float)v1.screenpos[2].ToFloat32() * w1 +
- (float)v2.screenpos[2].ToFloat32() * w2) * 65535.f / wsum);
- SetDepth(x >> 4, y >> 4, z);
+ // TODO: Does depth indeed only get written even if depth testing is enabled?
+ if (registers.output_merger.depth_test_enable) {
+ u16 z = (u16)(-((float)v0.screenpos[2].ToFloat32() * w0 +
+ (float)v1.screenpos[2].ToFloat32() * w1 +
+ (float)v2.screenpos[2].ToFloat32() * w2) * 65535.f / wsum);
+ u16 ref_z = GetDepth(x >> 4, y >> 4);
+
+ bool pass = false;
+
+ switch (registers.output_merger.depth_test_func) {
+ case registers.output_merger.Always:
+ pass = true;
+ break;
+
+ case registers.output_merger.LessThan:
+ pass = z < ref_z;
+ break;
+
+ case registers.output_merger.GreaterThan:
+ pass = z > ref_z;
+ break;
+
+ default:
+ LOG_ERROR(HW_GPU, "Unknown depth test function %x", registers.output_merger.depth_test_func.Value());
+ break;
+ }
+
+ if (!pass)
+ continue;
+
+ if (registers.output_merger.depth_write_enable)
+ SetDepth(x >> 4, y >> 4, z);
+ }
DrawPixel(x >> 4, y >> 4, combiner_output);
}