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-rw-r--r--src/yuzu/main.cpp30
1 files changed, 28 insertions, 2 deletions
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index 1f5a9bb02..e8254c30f 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -624,6 +624,32 @@ void GMainWindow::OnMenuInstallToNAND() {
"Image (*.xci)");
QString filename = QFileDialog::getOpenFileName(this, tr("Install File"),
UISettings::values.roms_path, file_filter);
+
+ const auto qt_raw_copy = [this](FileSys::VirtualFile src, FileSys::VirtualFile dest) {
+ if (src == nullptr || dest == nullptr)
+ return false;
+ if (!dest->Resize(src->GetSize()))
+ return false;
+
+ QProgressDialog progress(fmt::format("Installing file \"{}\"...", src->GetName()).c_str(),
+ "Cancel", 0, src->GetSize() / 0x1000, this);
+ progress.setWindowModality(Qt::WindowModal);
+
+ std::array<u8, 0x1000> buffer{};
+ for (size_t i = 0; i < src->GetSize(); i += 0x1000) {
+ if (progress.wasCanceled()) {
+ dest->Resize(0);
+ return false;
+ }
+
+ progress.setValue(i / 0x1000);
+ const auto read = src->Read(buffer.data(), buffer.size(), i);
+ dest->Write(buffer.data(), read, i);
+ }
+
+ return true;
+ };
+
if (!filename.isEmpty()) {
if (filename.endsWith("xci", Qt::CaseInsensitive)) {
const auto xci = std::make_shared<FileSys::XCI>(
@@ -635,7 +661,7 @@ void GMainWindow::OnMenuInstallToNAND() {
"keys and the file and try again."));
return;
}
- if (Service::FileSystem::GetUserNANDContents()->InstallEntry(xci)) {
+ if (Service::FileSystem::GetUserNANDContents()->InstallEntry(xci, qt_raw_copy)) {
QMessageBox::information(this, tr("Successfully Installed XCI"),
tr("The file was successfully installed."));
game_list->PopulateAsync(UISettings::values.gamedir,
@@ -685,7 +711,7 @@ void GMainWindow::OnMenuInstallToNAND() {
index += 0x7B;
if (Service::FileSystem::GetUserNANDContents()->InstallEntry(
- nca, static_cast<FileSys::TitleType>(index))) {
+ nca, static_cast<FileSys::TitleType>(index), qt_raw_copy)) {
QMessageBox::information(this, tr("Successfully Installed NCA"),
tr("The file was successfully installed."));
game_list->PopulateAsync(UISettings::values.gamedir,