diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/common/threadsafe_queue.h | 10 | ||||
-rw-r--r-- | src/input_common/sdl/sdl_impl.cpp | 3 | ||||
-rw-r--r-- | src/video_core/textures/decoders.cpp | 173 |
3 files changed, 123 insertions, 63 deletions
diff --git a/src/common/threadsafe_queue.h b/src/common/threadsafe_queue.h index ad04df8ca..8430b9778 100644 --- a/src/common/threadsafe_queue.h +++ b/src/common/threadsafe_queue.h @@ -46,15 +46,13 @@ public: ElementPtr* new_ptr = new ElementPtr(); write_ptr->next.store(new_ptr, std::memory_order_release); write_ptr = new_ptr; + ++size; - const size_t previous_size{size++}; - - // Acquire the mutex and then immediately release it as a fence. + // cv_mutex must be held or else there will be a missed wakeup if the other thread is in the + // line before cv.wait // TODO(bunnei): This can be replaced with C++20 waitable atomics when properly supported. // See discussion on https://github.com/yuzu-emu/yuzu/pull/3173 for details. - if (previous_size == 0) { - std::lock_guard lock{cv_mutex}; - } + std::lock_guard lock{cv_mutex}; cv.notify_one(); } diff --git a/src/input_common/sdl/sdl_impl.cpp b/src/input_common/sdl/sdl_impl.cpp index f1f950d8a..f102410d1 100644 --- a/src/input_common/sdl/sdl_impl.cpp +++ b/src/input_common/sdl/sdl_impl.cpp @@ -889,6 +889,9 @@ SDLState::SDLState() { RegisterFactory<VibrationDevice>("sdl", vibration_factory); RegisterFactory<MotionDevice>("sdl", motion_factory); + // Disable raw input. When enabled this setting causes SDL to die when a web applet opens + SDL_SetHint(SDL_HINT_JOYSTICK_RAWINPUT, "0"); + // Enable HIDAPI rumble. This prevents SDL from disabling motion on PS4 and PS5 controllers SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE, "1"); SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE, "1"); diff --git a/src/video_core/textures/decoders.cpp b/src/video_core/textures/decoders.cpp index c32ae956a..c010b9353 100644 --- a/src/video_core/textures/decoders.cpp +++ b/src/video_core/textures/decoders.cpp @@ -84,56 +84,31 @@ template <bool TO_LINEAR> void Swizzle(std::span<u8> output, std::span<const u8> input, u32 bytes_per_pixel, u32 width, u32 height, u32 depth, u32 block_height, u32 block_depth, u32 stride_alignment) { switch (bytes_per_pixel) { - case 1: - return SwizzleImpl<TO_LINEAR, 1>(output, input, width, height, depth, block_height, +#define BPP_CASE(x) \ + case x: \ + return SwizzleImpl<TO_LINEAR, x>(output, input, width, height, depth, block_height, \ block_depth, stride_alignment); - case 2: - return SwizzleImpl<TO_LINEAR, 2>(output, input, width, height, depth, block_height, - block_depth, stride_alignment); - case 3: - return SwizzleImpl<TO_LINEAR, 3>(output, input, width, height, depth, block_height, - block_depth, stride_alignment); - case 4: - return SwizzleImpl<TO_LINEAR, 4>(output, input, width, height, depth, block_height, - block_depth, stride_alignment); - case 6: - return SwizzleImpl<TO_LINEAR, 6>(output, input, width, height, depth, block_height, - block_depth, stride_alignment); - case 8: - return SwizzleImpl<TO_LINEAR, 8>(output, input, width, height, depth, block_height, - block_depth, stride_alignment); - case 12: - return SwizzleImpl<TO_LINEAR, 12>(output, input, width, height, depth, block_height, - block_depth, stride_alignment); - case 16: - return SwizzleImpl<TO_LINEAR, 16>(output, input, width, height, depth, block_height, - block_depth, stride_alignment); + BPP_CASE(1) + BPP_CASE(2) + BPP_CASE(3) + BPP_CASE(4) + BPP_CASE(6) + BPP_CASE(8) + BPP_CASE(12) + BPP_CASE(16) +#undef BPP_CASE default: UNREACHABLE_MSG("Invalid bytes_per_pixel={}", bytes_per_pixel); } } -} // Anonymous namespace - -void UnswizzleTexture(std::span<u8> output, std::span<const u8> input, u32 bytes_per_pixel, - u32 width, u32 height, u32 depth, u32 block_height, u32 block_depth, - u32 stride_alignment) { - Swizzle<false>(output, input, bytes_per_pixel, width, height, depth, block_height, block_depth, - stride_alignment); -} - -void SwizzleTexture(std::span<u8> output, std::span<const u8> input, u32 bytes_per_pixel, u32 width, - u32 height, u32 depth, u32 block_height, u32 block_depth, - u32 stride_alignment) { - Swizzle<true>(output, input, bytes_per_pixel, width, height, depth, block_height, block_depth, - stride_alignment); -} +template <u32 BYTES_PER_PIXEL> void SwizzleSubrect(u32 subrect_width, u32 subrect_height, u32 source_pitch, u32 swizzled_width, - u32 bytes_per_pixel, u8* swizzled_data, const u8* unswizzled_data, - u32 block_height_bit, u32 offset_x, u32 offset_y) { + u8* swizzled_data, const u8* unswizzled_data, u32 block_height_bit, + u32 offset_x, u32 offset_y) { const u32 block_height = 1U << block_height_bit; const u32 image_width_in_gobs = - (swizzled_width * bytes_per_pixel + (GOB_SIZE_X - 1)) / GOB_SIZE_X; + (swizzled_width * BYTES_PER_PIXEL + (GOB_SIZE_X - 1)) / GOB_SIZE_X; for (u32 line = 0; line < subrect_height; ++line) { const u32 dst_y = line + offset_y; const u32 gob_address_y = @@ -143,20 +118,21 @@ void SwizzleSubrect(u32 subrect_width, u32 subrect_height, u32 source_pitch, u32 for (u32 x = 0; x < subrect_width; ++x) { const u32 dst_x = x + offset_x; const u32 gob_address = - gob_address_y + (dst_x * bytes_per_pixel / GOB_SIZE_X) * GOB_SIZE * block_height; - const u32 swizzled_offset = gob_address + table[(dst_x * bytes_per_pixel) % GOB_SIZE_X]; - const u32 unswizzled_offset = line * source_pitch + x * bytes_per_pixel; + gob_address_y + (dst_x * BYTES_PER_PIXEL / GOB_SIZE_X) * GOB_SIZE * block_height; + const u32 swizzled_offset = gob_address + table[(dst_x * BYTES_PER_PIXEL) % GOB_SIZE_X]; + const u32 unswizzled_offset = line * source_pitch + x * BYTES_PER_PIXEL; const u8* const source_line = unswizzled_data + unswizzled_offset; u8* const dest_addr = swizzled_data + swizzled_offset; - std::memcpy(dest_addr, source_line, bytes_per_pixel); + std::memcpy(dest_addr, source_line, BYTES_PER_PIXEL); } } } -void UnswizzleSubrect(u32 line_length_in, u32 line_count, u32 pitch, u32 width, u32 bytes_per_pixel, - u32 block_height, u32 origin_x, u32 origin_y, u8* output, const u8* input) { - const u32 stride = width * bytes_per_pixel; +template <u32 BYTES_PER_PIXEL> +void UnswizzleSubrect(u32 line_length_in, u32 line_count, u32 pitch, u32 width, u32 block_height, + u32 origin_x, u32 origin_y, u8* output, const u8* input) { + const u32 stride = width * BYTES_PER_PIXEL; const u32 gobs_in_x = (stride + GOB_SIZE_X - 1) / GOB_SIZE_X; const u32 block_size = gobs_in_x << (GOB_SIZE_SHIFT + block_height); @@ -171,24 +147,25 @@ void UnswizzleSubrect(u32 line_length_in, u32 line_count, u32 pitch, u32 width, const u32 src_offset_y = (block_y >> block_height) * block_size + ((block_y & block_height_mask) << GOB_SIZE_SHIFT); for (u32 column = 0; column < line_length_in; ++column) { - const u32 src_x = (column + origin_x) * bytes_per_pixel; + const u32 src_x = (column + origin_x) * BYTES_PER_PIXEL; const u32 src_offset_x = (src_x >> GOB_SIZE_X_SHIFT) << x_shift; const u32 swizzled_offset = src_offset_y + src_offset_x + table[src_x % GOB_SIZE_X]; - const u32 unswizzled_offset = line * pitch + column * bytes_per_pixel; + const u32 unswizzled_offset = line * pitch + column * BYTES_PER_PIXEL; - std::memcpy(output + unswizzled_offset, input + swizzled_offset, bytes_per_pixel); + std::memcpy(output + unswizzled_offset, input + swizzled_offset, BYTES_PER_PIXEL); } } } +template <u32 BYTES_PER_PIXEL> void SwizzleSliceToVoxel(u32 line_length_in, u32 line_count, u32 pitch, u32 width, u32 height, - u32 bytes_per_pixel, u32 block_height, u32 block_depth, u32 origin_x, - u32 origin_y, u8* output, const u8* input) { + u32 block_height, u32 block_depth, u32 origin_x, u32 origin_y, u8* output, + const u8* input) { UNIMPLEMENTED_IF(origin_x > 0); UNIMPLEMENTED_IF(origin_y > 0); - const u32 stride = width * bytes_per_pixel; + const u32 stride = width * BYTES_PER_PIXEL; const u32 gobs_in_x = (stride + GOB_SIZE_X - 1) / GOB_SIZE_X; const u32 block_size = gobs_in_x << (GOB_SIZE_SHIFT + block_height + block_depth); @@ -203,11 +180,93 @@ void SwizzleSliceToVoxel(u32 line_length_in, u32 line_count, u32 pitch, u32 widt for (u32 x = 0; x < line_length_in; ++x) { const u32 dst_offset = ((x / GOB_SIZE_X) << x_shift) + dst_offset_y + table[x % GOB_SIZE_X]; - const u32 src_offset = x * bytes_per_pixel + line * pitch; - std::memcpy(output + dst_offset, input + src_offset, bytes_per_pixel); + const u32 src_offset = x * BYTES_PER_PIXEL + line * pitch; + std::memcpy(output + dst_offset, input + src_offset, BYTES_PER_PIXEL); } } } +} // Anonymous namespace + +void UnswizzleTexture(std::span<u8> output, std::span<const u8> input, u32 bytes_per_pixel, + u32 width, u32 height, u32 depth, u32 block_height, u32 block_depth, + u32 stride_alignment) { + Swizzle<false>(output, input, bytes_per_pixel, width, height, depth, block_height, block_depth, + stride_alignment); +} + +void SwizzleTexture(std::span<u8> output, std::span<const u8> input, u32 bytes_per_pixel, u32 width, + u32 height, u32 depth, u32 block_height, u32 block_depth, + u32 stride_alignment) { + Swizzle<true>(output, input, bytes_per_pixel, width, height, depth, block_height, block_depth, + stride_alignment); +} + +void SwizzleSubrect(u32 subrect_width, u32 subrect_height, u32 source_pitch, u32 swizzled_width, + u32 bytes_per_pixel, u8* swizzled_data, const u8* unswizzled_data, + u32 block_height_bit, u32 offset_x, u32 offset_y) { + switch (bytes_per_pixel) { +#define BPP_CASE(x) \ + case x: \ + return SwizzleSubrect<x>(subrect_width, subrect_height, source_pitch, swizzled_width, \ + swizzled_data, unswizzled_data, block_height_bit, offset_x, \ + offset_y); + BPP_CASE(1) + BPP_CASE(2) + BPP_CASE(3) + BPP_CASE(4) + BPP_CASE(6) + BPP_CASE(8) + BPP_CASE(12) + BPP_CASE(16) +#undef BPP_CASE + default: + UNREACHABLE_MSG("Invalid bytes_per_pixel={}", bytes_per_pixel); + } +} + +void UnswizzleSubrect(u32 line_length_in, u32 line_count, u32 pitch, u32 width, u32 bytes_per_pixel, + u32 block_height, u32 origin_x, u32 origin_y, u8* output, const u8* input) { + switch (bytes_per_pixel) { +#define BPP_CASE(x) \ + case x: \ + return UnswizzleSubrect<x>(line_length_in, line_count, pitch, width, block_height, \ + origin_x, origin_y, output, input); + BPP_CASE(1) + BPP_CASE(2) + BPP_CASE(3) + BPP_CASE(4) + BPP_CASE(6) + BPP_CASE(8) + BPP_CASE(12) + BPP_CASE(16) +#undef BPP_CASE + default: + UNREACHABLE_MSG("Invalid bytes_per_pixel={}", bytes_per_pixel); + } +} + +void SwizzleSliceToVoxel(u32 line_length_in, u32 line_count, u32 pitch, u32 width, u32 height, + u32 bytes_per_pixel, u32 block_height, u32 block_depth, u32 origin_x, + u32 origin_y, u8* output, const u8* input) { + switch (bytes_per_pixel) { +#define BPP_CASE(x) \ + case x: \ + return SwizzleSliceToVoxel<x>(line_length_in, line_count, pitch, width, height, \ + block_height, block_depth, origin_x, origin_y, output, \ + input); + BPP_CASE(1) + BPP_CASE(2) + BPP_CASE(3) + BPP_CASE(4) + BPP_CASE(6) + BPP_CASE(8) + BPP_CASE(12) + BPP_CASE(16) +#undef BPP_CASE + default: + UNREACHABLE_MSG("Invalid bytes_per_pixel={}", bytes_per_pixel); + } +} void SwizzleKepler(const u32 width, const u32 height, const u32 dst_x, const u32 dst_y, const u32 block_height_bit, const std::size_t copy_size, const u8* source_data, @@ -228,7 +287,7 @@ void SwizzleKepler(const u32 width, const u32 height, const u32 dst_x, const u32 u8* dest_addr = swizzle_data + swizzled_offset; count++; - std::memcpy(dest_addr, source_line, 1); + *dest_addr = *source_line; } } } |