diff options
Diffstat (limited to 'src')
102 files changed, 878 insertions, 418 deletions
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index 63dd9febf..19d16147d 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -24,6 +24,7 @@ if (MSVC) # /W3 - Level 3 warnings # /MP - Multi-threaded compilation # /Zi - Output debugging information + # /Zm - Specifies the precompiled header memory allocation limit # /Zo - Enhanced debug info for optimized builds # /permissive- - Enables stricter C++ standards conformance checks # /EHsc - C++-only exception handling semantics @@ -36,6 +37,7 @@ if (MSVC) add_compile_options( /MP /Zi + /Zm200 /Zo /permissive- /EHsc diff --git a/src/audio_core/delay_line.cpp b/src/audio_core/delay_line.cpp index f4e4dd8d2..2793ed8db 100644 --- a/src/audio_core/delay_line.cpp +++ b/src/audio_core/delay_line.cpp @@ -1,3 +1,7 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + #include <cstring> #include "audio_core/delay_line.h" diff --git a/src/audio_core/delay_line.h b/src/audio_core/delay_line.h index cafddd432..84f11bc52 100644 --- a/src/audio_core/delay_line.h +++ b/src/audio_core/delay_line.h @@ -1,3 +1,7 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + #pragma once #include "common/common_types.h" diff --git a/src/common/host_memory.cpp b/src/common/host_memory.cpp index b44a44949..28949fe5e 100644 --- a/src/common/host_memory.cpp +++ b/src/common/host_memory.cpp @@ -1,3 +1,7 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + #ifdef _WIN32 #include <iterator> diff --git a/src/common/x64/native_clock.cpp b/src/common/x64/native_clock.cpp index 87de40624..82ee2c8a1 100644 --- a/src/common/x64/native_clock.cpp +++ b/src/common/x64/native_clock.cpp @@ -15,26 +15,26 @@ namespace Common { u64 EstimateRDTSCFrequency() { - const auto milli_10 = std::chrono::milliseconds{10}; - // get current time + // Discard the first result measuring the rdtsc. _mm_mfence(); - const u64 tscStart = __rdtsc(); - const auto startTime = std::chrono::high_resolution_clock::now(); - // wait roughly 3 seconds - while (true) { - auto milli = std::chrono::duration_cast<std::chrono::milliseconds>( - std::chrono::high_resolution_clock::now() - startTime); - if (milli.count() >= 3000) - break; - std::this_thread::sleep_for(milli_10); - } - const auto endTime = std::chrono::high_resolution_clock::now(); + __rdtsc(); + std::this_thread::sleep_for(std::chrono::milliseconds{1}); + _mm_mfence(); + __rdtsc(); + + // Get the current time. + const auto start_time = std::chrono::steady_clock::now(); + _mm_mfence(); + const u64 tsc_start = __rdtsc(); + // Wait for 200 milliseconds. + std::this_thread::sleep_for(std::chrono::milliseconds{200}); + const auto end_time = std::chrono::steady_clock::now(); _mm_mfence(); - const u64 tscEnd = __rdtsc(); - // calculate difference - const u64 timer_diff = - std::chrono::duration_cast<std::chrono::nanoseconds>(endTime - startTime).count(); - const u64 tsc_diff = tscEnd - tscStart; + const u64 tsc_end = __rdtsc(); + // Calculate differences. + const u64 timer_diff = static_cast<u64>( + std::chrono::duration_cast<std::chrono::nanoseconds>(end_time - start_time).count()); + const u64 tsc_diff = tsc_end - tsc_start; const u64 tsc_freq = MultiplyAndDivide64(tsc_diff, 1000000000ULL, timer_diff); return tsc_freq; } diff --git a/src/core/hid/emulated_controller.cpp b/src/core/hid/emulated_controller.cpp index 466ff5542..fbb19f230 100644 --- a/src/core/hid/emulated_controller.cpp +++ b/src/core/hid/emulated_controller.cpp @@ -866,7 +866,52 @@ void EmulatedController::SetLedPattern() { } } +void EmulatedController::SetSupportedNpadStyleTag(NpadStyleTag supported_styles) { + supported_style_tag = supported_styles; + if (!is_connected) { + return; + } + if (!IsControllerSupported()) { + LOG_ERROR(Service_HID, "Controller type {} is not supported. Disconnecting controller", + npad_type); + Disconnect(); + } +} + +bool EmulatedController::IsControllerSupported() const { + switch (npad_type) { + case NpadStyleIndex::ProController: + return supported_style_tag.fullkey; + case NpadStyleIndex::Handheld: + return supported_style_tag.handheld; + case NpadStyleIndex::JoyconDual: + return supported_style_tag.joycon_dual; + case NpadStyleIndex::JoyconLeft: + return supported_style_tag.joycon_left; + case NpadStyleIndex::JoyconRight: + return supported_style_tag.joycon_right; + case NpadStyleIndex::GameCube: + return supported_style_tag.gamecube; + case NpadStyleIndex::Pokeball: + return supported_style_tag.palma; + case NpadStyleIndex::NES: + return supported_style_tag.lark; + case NpadStyleIndex::SNES: + return supported_style_tag.lucia; + case NpadStyleIndex::N64: + return supported_style_tag.lagoon; + case NpadStyleIndex::SegaGenesis: + return supported_style_tag.lager; + default: + return false; + } +} + void EmulatedController::Connect() { + if (!IsControllerSupported()) { + LOG_ERROR(Service_HID, "Controller type {} is not supported", npad_type); + return; + } { std::lock_guard lock{mutex}; if (is_configuring) { diff --git a/src/core/hid/emulated_controller.h b/src/core/hid/emulated_controller.h index 5887e3e38..425b3e7c4 100644 --- a/src/core/hid/emulated_controller.h +++ b/src/core/hid/emulated_controller.h @@ -160,6 +160,13 @@ public: */ NpadStyleIndex GetNpadStyleIndex(bool get_temporary_value = false) const; + /** + * Sets the supported controller types. Disconnects the controller if current type is not + * supported + * @param supported_styles bitflag with supported types + */ + void SetSupportedNpadStyleTag(NpadStyleTag supported_styles); + /// Sets the connected status to true void Connect(); @@ -311,6 +318,12 @@ private: void LoadTASParams(); /** + * Checks the current controller type against the supported_style_tag + * @return true if the controller is supported + */ + bool IsControllerSupported() const; + + /** * Updates the button status of the controller * @param callback A CallbackStatus containing the button status * @param index Button ID of the to be updated @@ -354,6 +367,7 @@ private: NpadIdType npad_id_type; NpadStyleIndex npad_type{NpadStyleIndex::None}; + NpadStyleTag supported_style_tag{NpadStyleSet::All}; bool is_connected{false}; bool is_configuring{false}; f32 motion_sensitivity{0.01f}; diff --git a/src/core/hid/hid_core.cpp b/src/core/hid/hid_core.cpp index 946adde00..0c3eb5a62 100644 --- a/src/core/hid/hid_core.cpp +++ b/src/core/hid/hid_core.cpp @@ -108,6 +108,16 @@ const EmulatedController* HIDCore::GetEmulatedControllerByIndex(std::size_t inde void HIDCore::SetSupportedStyleTag(NpadStyleTag style_tag) { supported_style_tag.raw = style_tag.raw; + player_1->SetSupportedNpadStyleTag(supported_style_tag); + player_2->SetSupportedNpadStyleTag(supported_style_tag); + player_3->SetSupportedNpadStyleTag(supported_style_tag); + player_4->SetSupportedNpadStyleTag(supported_style_tag); + player_5->SetSupportedNpadStyleTag(supported_style_tag); + player_6->SetSupportedNpadStyleTag(supported_style_tag); + player_7->SetSupportedNpadStyleTag(supported_style_tag); + player_8->SetSupportedNpadStyleTag(supported_style_tag); + other->SetSupportedNpadStyleTag(supported_style_tag); + handheld->SetSupportedNpadStyleTag(supported_style_tag); } NpadStyleTag HIDCore::GetSupportedStyleTag() const { diff --git a/src/core/hid/hid_core.h b/src/core/hid/hid_core.h index 140a0e962..2fb0f7e19 100644 --- a/src/core/hid/hid_core.h +++ b/src/core/hid/hid_core.h @@ -73,7 +73,7 @@ private: std::unique_ptr<EmulatedController> handheld; std::unique_ptr<EmulatedConsole> console; std::unique_ptr<EmulatedDevices> devices; - NpadStyleTag supported_style_tag; + NpadStyleTag supported_style_tag{NpadStyleSet::All}; }; } // namespace Core::HID diff --git a/src/core/hid/hid_types.h b/src/core/hid/hid_types.h index 780659b86..7c12f01fc 100644 --- a/src/core/hid/hid_types.h +++ b/src/core/hid/hid_types.h @@ -256,6 +256,8 @@ enum class NpadStyleSet : u32 { Lager = 1U << 11, SystemExt = 1U << 29, System = 1U << 30, + + All = 0xFFFFFFFFU, }; static_assert(sizeof(NpadStyleSet) == 4, "NpadStyleSet is an invalid size"); diff --git a/src/core/hle/service/am/am.cpp b/src/core/hle/service/am/am.cpp index aee8d4f93..e60661fe1 100644 --- a/src/core/hle/service/am/am.cpp +++ b/src/core/hle/service/am/am.cpp @@ -30,6 +30,7 @@ #include "core/hle/service/apm/apm_controller.h" #include "core/hle/service/apm/apm_interface.h" #include "core/hle/service/bcat/backend/backend.h" +#include "core/hle/service/caps/caps.h" #include "core/hle/service/filesystem/filesystem.h" #include "core/hle/service/ns/ns.h" #include "core/hle/service/nvflinger/nvflinger.h" @@ -298,7 +299,7 @@ ISelfController::ISelfController(Core::System& system_, NVFlinger::NVFlinger& nv {91, &ISelfController::GetAccumulatedSuspendedTickChangedEvent, "GetAccumulatedSuspendedTickChangedEvent"}, {100, &ISelfController::SetAlbumImageTakenNotificationEnabled, "SetAlbumImageTakenNotificationEnabled"}, {110, nullptr, "SetApplicationAlbumUserData"}, - {120, nullptr, "SaveCurrentScreenshot"}, + {120, &ISelfController::SaveCurrentScreenshot, "SaveCurrentScreenshot"}, {130, nullptr, "SetRecordVolumeMuted"}, {1000, nullptr, "GetDebugStorageChannel"}, }; @@ -579,6 +580,17 @@ void ISelfController::SetAlbumImageTakenNotificationEnabled(Kernel::HLERequestCo rb.Push(ResultSuccess); } +void ISelfController::SaveCurrentScreenshot(Kernel::HLERequestContext& ctx) { + IPC::RequestParser rp{ctx}; + + const auto album_report_option = rp.PopEnum<Capture::AlbumReportOption>(); + + LOG_WARNING(Service_AM, "(STUBBED) called. album_report_option={}", album_report_option); + + IPC::ResponseBuilder rb{ctx, 2}; + rb.Push(ResultSuccess); +} + AppletMessageQueue::AppletMessageQueue(Core::System& system) : service_context{system, "AppletMessageQueue"} { on_new_message = service_context.CreateEvent("AMMessageQueue:OnMessageReceived"); diff --git a/src/core/hle/service/am/am.h b/src/core/hle/service/am/am.h index 202d20757..2a578aea5 100644 --- a/src/core/hle/service/am/am.h +++ b/src/core/hle/service/am/am.h @@ -151,6 +151,7 @@ private: void GetAccumulatedSuspendedTickValue(Kernel::HLERequestContext& ctx); void GetAccumulatedSuspendedTickChangedEvent(Kernel::HLERequestContext& ctx); void SetAlbumImageTakenNotificationEnabled(Kernel::HLERequestContext& ctx); + void SaveCurrentScreenshot(Kernel::HLERequestContext& ctx); enum class ScreenshotPermission : u32 { Inherit = 0, diff --git a/src/core/hle/service/audio/hwopus.cpp b/src/core/hle/service/audio/hwopus.cpp index 7da1f2969..981b6c996 100644 --- a/src/core/hle/service/audio/hwopus.cpp +++ b/src/core/hle/service/audio/hwopus.cpp @@ -96,7 +96,7 @@ private: bool DecodeOpusData(u32& consumed, u32& sample_count, const std::vector<u8>& input, std::vector<opus_int16>& output, u64* out_performance_time) const { - const auto start_time = std::chrono::high_resolution_clock::now(); + const auto start_time = std::chrono::steady_clock::now(); const std::size_t raw_output_sz = output.size() * sizeof(opus_int16); if (sizeof(OpusPacketHeader) > input.size()) { LOG_ERROR(Audio, "Input is smaller than the header size, header_sz={}, input_sz={}", @@ -135,7 +135,7 @@ private: return false; } - const auto end_time = std::chrono::high_resolution_clock::now() - start_time; + const auto end_time = std::chrono::steady_clock::now() - start_time; sample_count = out_sample_count; consumed = static_cast<u32>(sizeof(OpusPacketHeader) + hdr.size); if (out_performance_time != nullptr) { diff --git a/src/core/hle/service/caps/caps.h b/src/core/hle/service/caps/caps.h index b18adcb9d..7254055e6 100644 --- a/src/core/hle/service/caps/caps.h +++ b/src/core/hle/service/caps/caps.h @@ -24,7 +24,7 @@ enum class AlbumImageOrientation { Orientation3 = 3, }; -enum class AlbumReportOption { +enum class AlbumReportOption : s32 { Disable = 0, Enable = 1, }; diff --git a/src/core/hle/service/hid/controllers/npad.cpp b/src/core/hle/service/hid/controllers/npad.cpp index 6916930f7..ae56f10cf 100644 --- a/src/core/hle/service/hid/controllers/npad.cpp +++ b/src/core/hle/service/hid/controllers/npad.cpp @@ -126,8 +126,11 @@ void Controller_NPad::ControllerUpdate(Core::HID::ControllerTriggerType type, } void Controller_NPad::InitNewlyAddedController(Core::HID::NpadIdType npad_id) { - LOG_DEBUG(Service_HID, "Npad connected {}", npad_id); auto& controller = GetControllerFromNpadIdType(npad_id); + if (!IsControllerSupported(controller.device->GetNpadStyleIndex())) { + return; + } + LOG_DEBUG(Service_HID, "Npad connected {}", npad_id); const auto controller_type = controller.device->GetNpadStyleIndex(); auto& shared_memory = controller.shared_memory_entry; if (controller_type == Core::HID::NpadStyleIndex::None) { @@ -255,19 +258,7 @@ void Controller_NPad::OnInit() { if (hid_core.GetSupportedStyleTag().raw == Core::HID::NpadStyleSet::None) { // We want to support all controllers - Core::HID::NpadStyleTag style{}; - style.handheld.Assign(1); - style.joycon_left.Assign(1); - style.joycon_right.Assign(1); - style.joycon_dual.Assign(1); - style.fullkey.Assign(1); - style.gamecube.Assign(1); - style.palma.Assign(1); - style.lark.Assign(1); - style.lucia.Assign(1); - style.lagoon.Assign(1); - style.lager.Assign(1); - hid_core.SetSupportedStyleTag(style); + hid_core.SetSupportedStyleTag({Core::HID::NpadStyleSet::All}); } supported_npad_id_types.resize(npad_id_list.size()); @@ -1072,13 +1063,18 @@ bool Controller_NPad::SwapNpadAssignment(Core::HID::NpadIdType npad_id_1, const auto& controller_2 = GetControllerFromNpadIdType(npad_id_2).device; const auto type_index_1 = controller_1->GetNpadStyleIndex(); const auto type_index_2 = controller_2->GetNpadStyleIndex(); + const auto is_connected_1 = controller_1->IsConnected(); + const auto is_connected_2 = controller_2->IsConnected(); - if (!IsControllerSupported(type_index_1) || !IsControllerSupported(type_index_2)) { + if (!IsControllerSupported(type_index_1) && is_connected_1) { + return false; + } + if (!IsControllerSupported(type_index_2) && is_connected_2) { return false; } - AddNewControllerAt(type_index_2, npad_id_1); - AddNewControllerAt(type_index_1, npad_id_2); + UpdateControllerAt(type_index_2, npad_id_1, is_connected_2); + UpdateControllerAt(type_index_1, npad_id_2, is_connected_1); return true; } diff --git a/src/core/hle/service/hid/hid.cpp b/src/core/hle/service/hid/hid.cpp index b36689552..14f737d39 100644 --- a/src/core/hle/service/hid/hid.cpp +++ b/src/core/hle/service/hid/hid.cpp @@ -293,8 +293,8 @@ Hid::Hid(Core::System& system_) {132, &Hid::EnableUnintendedHomeButtonInputProtection, "EnableUnintendedHomeButtonInputProtection"}, {133, nullptr, "SetNpadJoyAssignmentModeSingleWithDestination"}, {134, &Hid::SetNpadAnalogStickUseCenterClamp, "SetNpadAnalogStickUseCenterClamp"}, - {135, nullptr, "SetNpadCaptureButtonAssignment"}, - {136, nullptr, "ClearNpadCaptureButtonAssignment"}, + {135, &Hid::SetNpadCaptureButtonAssignment, "SetNpadCaptureButtonAssignment"}, + {136, &Hid::ClearNpadCaptureButtonAssignment, "ClearNpadCaptureButtonAssignment"}, {200, &Hid::GetVibrationDeviceInfo, "GetVibrationDeviceInfo"}, {201, &Hid::SendVibrationValue, "SendVibrationValue"}, {202, &Hid::GetActualVibrationValue, "GetActualVibrationValue"}, @@ -1186,6 +1186,37 @@ void Hid::SetNpadAnalogStickUseCenterClamp(Kernel::HLERequestContext& ctx) { rb.Push(ResultSuccess); } +void Hid::SetNpadCaptureButtonAssignment(Kernel::HLERequestContext& ctx) { + IPC::RequestParser rp{ctx}; + struct Parameters { + Core::HID::NpadStyleSet npad_styleset; + INSERT_PADDING_WORDS_NOINIT(1); + u64 applet_resource_user_id; + Core::HID::NpadButton button; + }; + static_assert(sizeof(Parameters) == 0x18, "Parameters has incorrect size."); + + const auto parameters{rp.PopRaw<Parameters>()}; + + LOG_WARNING(Service_HID, + "(STUBBED) called, npad_styleset={}, applet_resource_user_id={}, button={}", + parameters.npad_styleset, parameters.applet_resource_user_id, parameters.button); + + IPC::ResponseBuilder rb{ctx, 2}; + rb.Push(ResultSuccess); +} + +void Hid::ClearNpadCaptureButtonAssignment(Kernel::HLERequestContext& ctx) { + IPC::RequestParser rp{ctx}; + const auto applet_resource_user_id{rp.Pop<u64>()}; + + LOG_WARNING(Service_HID, "(STUBBED) called, applet_resource_user_id={}", + applet_resource_user_id); + + IPC::ResponseBuilder rb{ctx, 2}; + rb.Push(ResultSuccess); +} + void Hid::GetVibrationDeviceInfo(Kernel::HLERequestContext& ctx) { IPC::RequestParser rp{ctx}; const auto vibration_device_handle{rp.PopRaw<Core::HID::VibrationDeviceHandle>()}; diff --git a/src/core/hle/service/hid/hid.h b/src/core/hle/service/hid/hid.h index ab0084118..d290df161 100644 --- a/src/core/hle/service/hid/hid.h +++ b/src/core/hle/service/hid/hid.h @@ -136,6 +136,8 @@ private: void IsUnintendedHomeButtonInputProtectionEnabled(Kernel::HLERequestContext& ctx); void EnableUnintendedHomeButtonInputProtection(Kernel::HLERequestContext& ctx); void SetNpadAnalogStickUseCenterClamp(Kernel::HLERequestContext& ctx); + void SetNpadCaptureButtonAssignment(Kernel::HLERequestContext& ctx); + void ClearNpadCaptureButtonAssignment(Kernel::HLERequestContext& ctx); void GetVibrationDeviceInfo(Kernel::HLERequestContext& ctx); void SendVibrationValue(Kernel::HLERequestContext& ctx); void GetActualVibrationValue(Kernel::HLERequestContext& ctx); diff --git a/src/core/hle/service/nvdrv/nvdata.h b/src/core/hle/service/nvdrv/nvdata.h index 3294bc0e7..5ab221fc1 100644 --- a/src/core/hle/service/nvdrv/nvdata.h +++ b/src/core/hle/service/nvdrv/nvdata.h @@ -1,3 +1,7 @@ +// Copyright 2019 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + #pragma once #include <array> diff --git a/src/core/loader/deconstructed_rom_directory.cpp b/src/core/loader/deconstructed_rom_directory.cpp index 1b5aca65d..b47e3bf69 100644 --- a/src/core/loader/deconstructed_rom_directory.cpp +++ b/src/core/loader/deconstructed_rom_directory.cpp @@ -125,8 +125,9 @@ AppLoader_DeconstructedRomDirectory::LoadResult AppLoader_DeconstructedRomDirect } metadata.Print(); - const auto static_modules = {"rtld", "main", "subsdk0", "subsdk1", "subsdk2", "subsdk3", - "subsdk4", "subsdk5", "subsdk6", "subsdk7", "sdk"}; + const auto static_modules = {"rtld", "main", "subsdk0", "subsdk1", "subsdk2", + "subsdk3", "subsdk4", "subsdk5", "subsdk6", "subsdk7", + "subsdk8", "subsdk9", "sdk"}; // Use the NSO module loader to figure out the code layout std::size_t code_size{}; diff --git a/src/core/perf_stats.h b/src/core/perf_stats.h index a2541906f..816202588 100644 --- a/src/core/perf_stats.h +++ b/src/core/perf_stats.h @@ -33,7 +33,7 @@ public: explicit PerfStats(u64 title_id_); ~PerfStats(); - using Clock = std::chrono::high_resolution_clock; + using Clock = std::chrono::steady_clock; void BeginSystemFrame(); void EndSystemFrame(); @@ -87,7 +87,7 @@ private: class SpeedLimiter { public: - using Clock = std::chrono::high_resolution_clock; + using Clock = std::chrono::steady_clock; void DoSpeedLimiting(std::chrono::microseconds current_system_time_us); diff --git a/src/shader_recompiler/CMakeLists.txt b/src/shader_recompiler/CMakeLists.txt index bc3df80c8..4c76ce1ea 100644 --- a/src/shader_recompiler/CMakeLists.txt +++ b/src/shader_recompiler/CMakeLists.txt @@ -1,7 +1,5 @@ add_library(shader_recompiler STATIC backend/bindings.h - backend/glasm/emit_context.cpp - backend/glasm/emit_context.h backend/glasm/emit_glasm.cpp backend/glasm/emit_glasm.h backend/glasm/emit_glasm_barriers.cpp @@ -22,10 +20,10 @@ add_library(shader_recompiler STATIC backend/glasm/emit_glasm_special.cpp backend/glasm/emit_glasm_undefined.cpp backend/glasm/emit_glasm_warp.cpp + backend/glasm/glasm_emit_context.cpp + backend/glasm/glasm_emit_context.h backend/glasm/reg_alloc.cpp backend/glasm/reg_alloc.h - backend/glsl/emit_context.cpp - backend/glsl/emit_context.h backend/glsl/emit_glsl.cpp backend/glsl/emit_glsl.h backend/glsl/emit_glsl_atomic.cpp @@ -47,10 +45,10 @@ add_library(shader_recompiler STATIC backend/glsl/emit_glsl_special.cpp backend/glsl/emit_glsl_undefined.cpp backend/glsl/emit_glsl_warp.cpp + backend/glsl/glsl_emit_context.cpp + backend/glsl/glsl_emit_context.h backend/glsl/var_alloc.cpp backend/glsl/var_alloc.h - backend/spirv/emit_context.cpp - backend/spirv/emit_context.h backend/spirv/emit_spirv.cpp backend/spirv/emit_spirv.h backend/spirv/emit_spirv_atomic.cpp @@ -72,6 +70,8 @@ add_library(shader_recompiler STATIC backend/spirv/emit_spirv_special.cpp backend/spirv/emit_spirv_undefined.cpp backend/spirv/emit_spirv_warp.cpp + backend/spirv/spirv_emit_context.cpp + backend/spirv/spirv_emit_context.h environment.h exception.h frontend/ir/abstract_syntax_list.h diff --git a/src/shader_recompiler/backend/glasm/emit_glasm.cpp b/src/shader_recompiler/backend/glasm/emit_glasm.cpp index 004658546..42eff443f 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm.cpp @@ -9,9 +9,9 @@ #include "common/div_ceil.h" #include "common/settings.h" #include "shader_recompiler/backend/bindings.h" -#include "shader_recompiler/backend/glasm/emit_context.h" #include "shader_recompiler/backend/glasm/emit_glasm.h" #include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" +#include "shader_recompiler/backend/glasm/glasm_emit_context.h" #include "shader_recompiler/frontend/ir/ir_emitter.h" #include "shader_recompiler/frontend/ir/program.h" #include "shader_recompiler/profile.h" diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_barriers.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_barriers.cpp index e69de29bb..c0b97683e 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_barriers.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm_barriers.cpp @@ -0,0 +1,22 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" +#include "shader_recompiler/backend/glasm/glasm_emit_context.h" + +namespace Shader::Backend::GLASM { + +void EmitBarrier(EmitContext& ctx) { + ctx.Add("BAR;"); +} + +void EmitWorkgroupMemoryBarrier(EmitContext& ctx) { + ctx.Add("MEMBAR.CTA;"); +} + +void EmitDeviceMemoryBarrier(EmitContext& ctx) { + ctx.Add("MEMBAR;"); +} + +} // namespace Shader::Backend::GLASM diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_bitwise_conversion.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_bitwise_conversion.cpp index 9201ccd39..3bfcbbe65 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_bitwise_conversion.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm_bitwise_conversion.cpp @@ -2,8 +2,8 @@ // Licensed under GPLv2 or any later version // Refer to the license.txt file included. -#include "shader_recompiler/backend/glasm/emit_context.h" #include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" +#include "shader_recompiler/backend/glasm/glasm_emit_context.h" #include "shader_recompiler/frontend/ir/value.h" namespace Shader::Backend::GLASM { diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_composite.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_composite.cpp index bff0b7c1c..babbe6654 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_composite.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm_composite.cpp @@ -2,8 +2,8 @@ // Licensed under GPLv2 or any later version // Refer to the license.txt file included. -#include "shader_recompiler/backend/glasm/emit_context.h" #include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" +#include "shader_recompiler/backend/glasm/glasm_emit_context.h" #include "shader_recompiler/frontend/ir/value.h" namespace Shader::Backend::GLASM { diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp index 02c9dc6d7..081b2c8e0 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp @@ -4,8 +4,8 @@ #include <string_view> -#include "shader_recompiler/backend/glasm/emit_context.h" #include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" +#include "shader_recompiler/backend/glasm/glasm_emit_context.h" #include "shader_recompiler/frontend/ir/value.h" #include "shader_recompiler/profile.h" #include "shader_recompiler/shader_info.h" @@ -335,6 +335,35 @@ void EmitSetFragDepth(EmitContext& ctx, ScalarF32 value) { ctx.Add("MOV.F result.depth.z,{};", value); } +void EmitWorkgroupId(EmitContext& ctx, IR::Inst& inst) { + ctx.Add("MOV.S {},invocation.groupid;", inst); +} + +void EmitLocalInvocationId(EmitContext& ctx, IR::Inst& inst) { + ctx.Add("MOV.S {},invocation.localid;", inst); +} + +void EmitInvocationId(EmitContext& ctx, IR::Inst& inst) { + ctx.Add("MOV.S {}.x,primitive_invocation.x;", inst); +} + +void EmitSampleId(EmitContext& ctx, IR::Inst& inst) { + ctx.Add("MOV.S {}.x,fragment.sampleid.x;", inst); +} + +void EmitIsHelperInvocation(EmitContext& ctx, IR::Inst& inst) { + ctx.Add("MOV.S {}.x,fragment.helperthread.x;", inst); +} + +void EmitYDirection(EmitContext& ctx, IR::Inst& inst) { + ctx.uses_y_direction = true; + ctx.Add("MOV.F {}.x,y_direction[0].w;", inst); +} + +void EmitResolutionDownFactor(EmitContext& ctx, IR::Inst& inst) { + ctx.Add("MOV.F {}.x,scaling[0].z;", inst); +} + void EmitLoadLocal(EmitContext& ctx, IR::Inst& inst, ScalarU32 word_offset) { ctx.Add("MOV.U {},lmem[{}].x;", inst, word_offset); } diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_control_flow.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_control_flow.cpp index e69de29bb..8a14fc8d9 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_control_flow.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm_control_flow.cpp @@ -0,0 +1,18 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" +#include "shader_recompiler/backend/glasm/glasm_emit_context.h" + +namespace Shader::Backend::GLASM { + +void EmitJoin(EmitContext&) { + throw NotImplementedException("Join shouldn't be emitted"); +} + +void EmitDemoteToHelperInvocation(EmitContext& ctx) { + ctx.Add("KIL TR.x;"); +} + +} // namespace Shader::Backend::GLASM diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_convert.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_convert.cpp index ccdf1cbc8..4cff70fe4 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_convert.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm_convert.cpp @@ -4,8 +4,8 @@ #include <string_view> -#include "shader_recompiler/backend/glasm/emit_context.h" #include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" +#include "shader_recompiler/backend/glasm/glasm_emit_context.h" #include "shader_recompiler/frontend/ir/modifiers.h" #include "shader_recompiler/frontend/ir/value.h" diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_floating_point.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_floating_point.cpp index 4ed58619d..356640471 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_floating_point.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm_floating_point.cpp @@ -4,8 +4,8 @@ #include <string_view> -#include "shader_recompiler/backend/glasm/emit_context.h" #include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" +#include "shader_recompiler/backend/glasm/glasm_emit_context.h" #include "shader_recompiler/frontend/ir/modifiers.h" #include "shader_recompiler/frontend/ir/value.h" diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_image.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_image.cpp index d325d31c7..237a5af3f 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_image.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm_image.cpp @@ -4,8 +4,8 @@ #include <utility> -#include "shader_recompiler/backend/glasm/emit_context.h" #include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" +#include "shader_recompiler/backend/glasm/glasm_emit_context.h" #include "shader_recompiler/frontend/ir/modifiers.h" #include "shader_recompiler/frontend/ir/value.h" diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_integer.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_integer.cpp index 8aa494a4d..f698b8b9b 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_integer.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm_integer.cpp @@ -2,8 +2,8 @@ // Licensed under GPLv2 or any later version // Refer to the license.txt file included. -#include "shader_recompiler/backend/glasm/emit_context.h" #include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" +#include "shader_recompiler/backend/glasm/glasm_emit_context.h" #include "shader_recompiler/frontend/ir/value.h" namespace Shader::Backend::GLASM { diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_logical.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_logical.cpp index e69de29bb..eed7bfec2 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_logical.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm_logical.cpp @@ -0,0 +1,26 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" +#include "shader_recompiler/backend/glasm/glasm_emit_context.h" + +namespace Shader::Backend::GLASM { + +void EmitLogicalOr(EmitContext& ctx, IR::Inst& inst, ScalarS32 a, ScalarS32 b) { + ctx.Add("OR.S {},{},{};", inst, a, b); +} + +void EmitLogicalAnd(EmitContext& ctx, IR::Inst& inst, ScalarS32 a, ScalarS32 b) { + ctx.Add("AND.S {},{},{};", inst, a, b); +} + +void EmitLogicalXor(EmitContext& ctx, IR::Inst& inst, ScalarS32 a, ScalarS32 b) { + ctx.Add("XOR.S {},{},{};", inst, a, b); +} + +void EmitLogicalNot(EmitContext& ctx, IR::Inst& inst, ScalarS32 value) { + ctx.Add("SEQ.S {},{},0;", inst, value); +} + +} // namespace Shader::Backend::GLASM diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_memory.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_memory.cpp index af9fac7c1..f135b67f5 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_memory.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm_memory.cpp @@ -4,8 +4,8 @@ #include <string_view> -#include "shader_recompiler/backend/glasm/emit_context.h" #include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" +#include "shader_recompiler/backend/glasm/glasm_emit_context.h" #include "shader_recompiler/frontend/ir/program.h" #include "shader_recompiler/frontend/ir/value.h" #include "shader_recompiler/runtime_info.h" diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp index 681aeda8d..86287ee3f 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp @@ -4,8 +4,8 @@ #include <string_view> -#include "shader_recompiler/backend/glasm/emit_context.h" #include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" +#include "shader_recompiler/backend/glasm/glasm_emit_context.h" #include "shader_recompiler/frontend/ir/program.h" #include "shader_recompiler/frontend/ir/value.h" @@ -17,110 +17,6 @@ namespace Shader::Backend::GLASM { #define NotImplemented() throw NotImplementedException("GLASM instruction {}", __LINE__) -static void DefinePhi(EmitContext& ctx, IR::Inst& phi) { - switch (phi.Type()) { - case IR::Type::U1: - case IR::Type::U32: - case IR::Type::F32: - ctx.reg_alloc.Define(phi); - break; - case IR::Type::U64: - case IR::Type::F64: - ctx.reg_alloc.LongDefine(phi); - break; - default: - throw NotImplementedException("Phi node type {}", phi.Type()); - } -} - -void EmitPhi(EmitContext& ctx, IR::Inst& phi) { - const size_t num_args{phi.NumArgs()}; - for (size_t i = 0; i < num_args; ++i) { - ctx.reg_alloc.Consume(phi.Arg(i)); - } - if (!phi.Definition<Id>().is_valid) { - // The phi node wasn't forward defined - DefinePhi(ctx, phi); - } -} - -void EmitVoid(EmitContext&) {} - -void EmitReference(EmitContext& ctx, const IR::Value& value) { - ctx.reg_alloc.Consume(value); -} - -void EmitPhiMove(EmitContext& ctx, const IR::Value& phi_value, const IR::Value& value) { - IR::Inst& phi{RegAlloc::AliasInst(*phi_value.Inst())}; - if (!phi.Definition<Id>().is_valid) { - // The phi node wasn't forward defined - DefinePhi(ctx, phi); - } - const Register phi_reg{ctx.reg_alloc.Consume(IR::Value{&phi})}; - const Value eval_value{ctx.reg_alloc.Consume(value)}; - - if (phi_reg == eval_value) { - return; - } - switch (phi.Flags<IR::Type>()) { - case IR::Type::U1: - case IR::Type::U32: - case IR::Type::F32: - ctx.Add("MOV.S {}.x,{};", phi_reg, ScalarS32{eval_value}); - break; - case IR::Type::U64: - case IR::Type::F64: - ctx.Add("MOV.U64 {}.x,{};", phi_reg, ScalarRegister{eval_value}); - break; - default: - throw NotImplementedException("Phi node type {}", phi.Type()); - } -} - -void EmitJoin(EmitContext& ctx) { - NotImplemented(); -} - -void EmitDemoteToHelperInvocation(EmitContext& ctx) { - ctx.Add("KIL TR.x;"); -} - -void EmitBarrier(EmitContext& ctx) { - ctx.Add("BAR;"); -} - -void EmitWorkgroupMemoryBarrier(EmitContext& ctx) { - ctx.Add("MEMBAR.CTA;"); -} - -void EmitDeviceMemoryBarrier(EmitContext& ctx) { - ctx.Add("MEMBAR;"); -} - -void EmitPrologue(EmitContext& ctx) { - // TODO -} - -void EmitEpilogue(EmitContext& ctx) { - // TODO -} - -void EmitEmitVertex(EmitContext& ctx, ScalarS32 stream) { - if (stream.type == Type::U32 && stream.imm_u32 == 0) { - ctx.Add("EMIT;"); - } else { - ctx.Add("EMITS {};", stream); - } -} - -void EmitEndPrimitive(EmitContext& ctx, const IR::Value& stream) { - if (!stream.IsImmediate()) { - LOG_WARNING(Shader_GLASM, "Stream is not immediate"); - } - ctx.reg_alloc.Consume(stream); - ctx.Add("ENDPRIM;"); -} - void EmitGetRegister(EmitContext& ctx) { NotImplemented(); } @@ -185,55 +81,6 @@ void EmitSetOFlag(EmitContext& ctx) { NotImplemented(); } -void EmitWorkgroupId(EmitContext& ctx, IR::Inst& inst) { - ctx.Add("MOV.S {},invocation.groupid;", inst); -} - -void EmitLocalInvocationId(EmitContext& ctx, IR::Inst& inst) { - ctx.Add("MOV.S {},invocation.localid;", inst); -} - -void EmitInvocationId(EmitContext& ctx, IR::Inst& inst) { - ctx.Add("MOV.S {}.x,primitive_invocation.x;", inst); -} - -void EmitSampleId(EmitContext& ctx, IR::Inst& inst) { - ctx.Add("MOV.S {}.x,fragment.sampleid.x;", inst); -} - -void EmitIsHelperInvocation(EmitContext& ctx, IR::Inst& inst) { - ctx.Add("MOV.S {}.x,fragment.helperthread.x;", inst); -} - -void EmitYDirection(EmitContext& ctx, IR::Inst& inst) { - ctx.uses_y_direction = true; - ctx.Add("MOV.F {}.x,y_direction[0].w;", inst); -} - -void EmitResolutionDownFactor(EmitContext& ctx, IR::Inst& inst) { - ctx.Add("MOV.F {}.x,scaling[0].z;", inst); -} - -void EmitUndefU1(EmitContext& ctx, IR::Inst& inst) { - ctx.Add("MOV.S {}.x,0;", inst); -} - -void EmitUndefU8(EmitContext& ctx, IR::Inst& inst) { - ctx.Add("MOV.S {}.x,0;", inst); -} - -void EmitUndefU16(EmitContext& ctx, IR::Inst& inst) { - ctx.Add("MOV.S {}.x,0;", inst); -} - -void EmitUndefU32(EmitContext& ctx, IR::Inst& inst) { - ctx.Add("MOV.S {}.x,0;", inst); -} - -void EmitUndefU64(EmitContext& ctx, IR::Inst& inst) { - ctx.LongAdd("MOV.S64 {}.x,0;", inst); -} - void EmitGetZeroFromOp(EmitContext& ctx) { NotImplemented(); } @@ -258,20 +105,4 @@ void EmitGetInBoundsFromOp(EmitContext& ctx) { NotImplemented(); } -void EmitLogicalOr(EmitContext& ctx, IR::Inst& inst, ScalarS32 a, ScalarS32 b) { - ctx.Add("OR.S {},{},{};", inst, a, b); -} - -void EmitLogicalAnd(EmitContext& ctx, IR::Inst& inst, ScalarS32 a, ScalarS32 b) { - ctx.Add("AND.S {},{},{};", inst, a, b); -} - -void EmitLogicalXor(EmitContext& ctx, IR::Inst& inst, ScalarS32 a, ScalarS32 b) { - ctx.Add("XOR.S {},{},{};", inst, a, b); -} - -void EmitLogicalNot(EmitContext& ctx, IR::Inst& inst, ScalarS32 value) { - ctx.Add("SEQ.S {},{},0;", inst, value); -} - } // namespace Shader::Backend::GLASM diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_select.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_select.cpp index 68fff613c..dc441c56d 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_select.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm_select.cpp @@ -3,8 +3,8 @@ // Licensed under GPLv2 or any later version // Refer to the license.txt file included. -#include "shader_recompiler/backend/glasm/emit_context.h" #include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" +#include "shader_recompiler/backend/glasm/glasm_emit_context.h" #include "shader_recompiler/frontend/ir/value.h" namespace Shader::Backend::GLASM { diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_shared_memory.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_shared_memory.cpp index c1498f449..39e1c6c3a 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_shared_memory.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm_shared_memory.cpp @@ -3,8 +3,8 @@ // Licensed under GPLv2 or any later version // Refer to the license.txt file included. -#include "shader_recompiler/backend/glasm/emit_context.h" #include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" +#include "shader_recompiler/backend/glasm/glasm_emit_context.h" #include "shader_recompiler/frontend/ir/value.h" namespace Shader::Backend::GLASM { diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_special.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_special.cpp index e69de29bb..e7a5fb13a 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_special.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm_special.cpp @@ -0,0 +1,95 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" +#include "shader_recompiler/backend/glasm/glasm_emit_context.h" +#include "shader_recompiler/frontend/ir/value.h" + +namespace Shader::Backend::GLASM { + +static void DefinePhi(EmitContext& ctx, IR::Inst& phi) { + switch (phi.Type()) { + case IR::Type::U1: + case IR::Type::U32: + case IR::Type::F32: + ctx.reg_alloc.Define(phi); + break; + case IR::Type::U64: + case IR::Type::F64: + ctx.reg_alloc.LongDefine(phi); + break; + default: + throw NotImplementedException("Phi node type {}", phi.Type()); + } +} + +void EmitPhi(EmitContext& ctx, IR::Inst& phi) { + const size_t num_args{phi.NumArgs()}; + for (size_t i = 0; i < num_args; ++i) { + ctx.reg_alloc.Consume(phi.Arg(i)); + } + if (!phi.Definition<Id>().is_valid) { + // The phi node wasn't forward defined + DefinePhi(ctx, phi); + } +} + +void EmitVoid(EmitContext&) {} + +void EmitReference(EmitContext& ctx, const IR::Value& value) { + ctx.reg_alloc.Consume(value); +} + +void EmitPhiMove(EmitContext& ctx, const IR::Value& phi_value, const IR::Value& value) { + IR::Inst& phi{RegAlloc::AliasInst(*phi_value.Inst())}; + if (!phi.Definition<Id>().is_valid) { + // The phi node wasn't forward defined + DefinePhi(ctx, phi); + } + const Register phi_reg{ctx.reg_alloc.Consume(IR::Value{&phi})}; + const Value eval_value{ctx.reg_alloc.Consume(value)}; + + if (phi_reg == eval_value) { + return; + } + switch (phi.Flags<IR::Type>()) { + case IR::Type::U1: + case IR::Type::U32: + case IR::Type::F32: + ctx.Add("MOV.S {}.x,{};", phi_reg, ScalarS32{eval_value}); + break; + case IR::Type::U64: + case IR::Type::F64: + ctx.Add("MOV.U64 {}.x,{};", phi_reg, ScalarRegister{eval_value}); + break; + default: + throw NotImplementedException("Phi node type {}", phi.Type()); + } +} + +void EmitPrologue(EmitContext&) { + // TODO +} + +void EmitEpilogue(EmitContext&) { + // TODO +} + +void EmitEmitVertex(EmitContext& ctx, ScalarS32 stream) { + if (stream.type == Type::U32 && stream.imm_u32 == 0) { + ctx.Add("EMIT;"); + } else { + ctx.Add("EMITS {};", stream); + } +} + +void EmitEndPrimitive(EmitContext& ctx, const IR::Value& stream) { + if (!stream.IsImmediate()) { + LOG_WARNING(Shader_GLASM, "Stream is not immediate"); + } + ctx.reg_alloc.Consume(stream); + ctx.Add("ENDPRIM;"); +} + +} // namespace Shader::Backend::GLASM diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_undefined.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_undefined.cpp index e69de29bb..875e9d991 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_undefined.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm_undefined.cpp @@ -0,0 +1,30 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" +#include "shader_recompiler/backend/glasm/glasm_emit_context.h" + +namespace Shader::Backend::GLASM { + +void EmitUndefU1(EmitContext& ctx, IR::Inst& inst) { + ctx.Add("MOV.S {}.x,0;", inst); +} + +void EmitUndefU8(EmitContext& ctx, IR::Inst& inst) { + ctx.Add("MOV.S {}.x,0;", inst); +} + +void EmitUndefU16(EmitContext& ctx, IR::Inst& inst) { + ctx.Add("MOV.S {}.x,0;", inst); +} + +void EmitUndefU32(EmitContext& ctx, IR::Inst& inst) { + ctx.Add("MOV.S {}.x,0;", inst); +} + +void EmitUndefU64(EmitContext& ctx, IR::Inst& inst) { + ctx.LongAdd("MOV.S64 {}.x,0;", inst); +} + +} // namespace Shader::Backend::GLASM diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_warp.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_warp.cpp index 544d475b4..32e0dd923 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_warp.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm_warp.cpp @@ -2,8 +2,8 @@ // Licensed under GPLv2 or any later version // Refer to the license.txt file included. -#include "shader_recompiler/backend/glasm/emit_context.h" #include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" +#include "shader_recompiler/backend/glasm/glasm_emit_context.h" #include "shader_recompiler/frontend/ir/value.h" #include "shader_recompiler/profile.h" diff --git a/src/shader_recompiler/backend/glasm/emit_context.cpp b/src/shader_recompiler/backend/glasm/glasm_emit_context.cpp index 8fd459dfe..0401953f7 100644 --- a/src/shader_recompiler/backend/glasm/emit_context.cpp +++ b/src/shader_recompiler/backend/glasm/glasm_emit_context.cpp @@ -5,8 +5,8 @@ #include <string_view> #include "shader_recompiler/backend/bindings.h" -#include "shader_recompiler/backend/glasm/emit_context.h" #include "shader_recompiler/backend/glasm/emit_glasm.h" +#include "shader_recompiler/backend/glasm/glasm_emit_context.h" #include "shader_recompiler/frontend/ir/program.h" #include "shader_recompiler/profile.h" #include "shader_recompiler/runtime_info.h" diff --git a/src/shader_recompiler/backend/glasm/emit_context.h b/src/shader_recompiler/backend/glasm/glasm_emit_context.h index 8433e5c00..8433e5c00 100644 --- a/src/shader_recompiler/backend/glasm/emit_context.h +++ b/src/shader_recompiler/backend/glasm/glasm_emit_context.h diff --git a/src/shader_recompiler/backend/glasm/reg_alloc.cpp b/src/shader_recompiler/backend/glasm/reg_alloc.cpp index 4c046db6e..201e428c1 100644 --- a/src/shader_recompiler/backend/glasm/reg_alloc.cpp +++ b/src/shader_recompiler/backend/glasm/reg_alloc.cpp @@ -6,7 +6,7 @@ #include <fmt/format.h> -#include "shader_recompiler/backend/glasm/emit_context.h" +#include "shader_recompiler/backend/glasm/glasm_emit_context.h" #include "shader_recompiler/backend/glasm/reg_alloc.h" #include "shader_recompiler/exception.h" #include "shader_recompiler/frontend/ir/value.h" diff --git a/src/shader_recompiler/backend/glsl/emit_glsl.cpp b/src/shader_recompiler/backend/glsl/emit_glsl.cpp index 8a430d573..78b2eeaa2 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl.cpp @@ -9,9 +9,9 @@ #include "common/div_ceil.h" #include "common/settings.h" -#include "shader_recompiler/backend/glsl/emit_context.h" #include "shader_recompiler/backend/glsl/emit_glsl.h" #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" +#include "shader_recompiler/backend/glsl/glsl_emit_context.h" #include "shader_recompiler/frontend/ir/ir_emitter.h" namespace Shader::Backend::GLSL { diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_atomic.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_atomic.cpp index 772acc5a4..dc377b053 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_atomic.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_atomic.cpp @@ -4,8 +4,8 @@ #include <string_view> -#include "shader_recompiler/backend/glsl/emit_context.h" #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" +#include "shader_recompiler/backend/glsl/glsl_emit_context.h" #include "shader_recompiler/frontend/ir/value.h" namespace Shader::Backend::GLSL { diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_barriers.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_barriers.cpp index e1d1b558e..8a9faa394 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_barriers.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_barriers.cpp @@ -2,8 +2,8 @@ // Licensed under GPLv2 or any later version // Refer to the license.txt file included. -#include "shader_recompiler/backend/glsl/emit_context.h" #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" +#include "shader_recompiler/backend/glsl/glsl_emit_context.h" #include "shader_recompiler/frontend/ir/value.h" namespace Shader::Backend::GLSL { diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp index 3c1714e89..0f2668d9e 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp @@ -4,8 +4,8 @@ #include <string_view> -#include "shader_recompiler/backend/glsl/emit_context.h" #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" +#include "shader_recompiler/backend/glsl/glsl_emit_context.h" #include "shader_recompiler/frontend/ir/value.h" namespace Shader::Backend::GLSL { diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_composite.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_composite.cpp index 49a66e3ec..98cc57e58 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_composite.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_composite.cpp @@ -4,8 +4,8 @@ #include <string_view> -#include "shader_recompiler/backend/glsl/emit_context.h" #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" +#include "shader_recompiler/backend/glsl/glsl_emit_context.h" #include "shader_recompiler/frontend/ir/value.h" namespace Shader::Backend::GLSL { diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp index 4c26f3829..1920047f4 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp @@ -4,8 +4,8 @@ #include <string_view> -#include "shader_recompiler/backend/glsl/emit_context.h" #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" +#include "shader_recompiler/backend/glsl/glsl_emit_context.h" #include "shader_recompiler/frontend/ir/value.h" #include "shader_recompiler/profile.h" #include "shader_recompiler/runtime_info.h" diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_control_flow.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_control_flow.cpp index 53f8896be..c86465e8b 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_control_flow.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_control_flow.cpp @@ -4,8 +4,8 @@ #include <string_view> -#include "shader_recompiler/backend/glsl/emit_context.h" #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" +#include "shader_recompiler/backend/glsl/glsl_emit_context.h" #include "shader_recompiler/exception.h" namespace Shader::Backend::GLSL { diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_convert.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_convert.cpp index eeae6562c..ce6ea1bb7 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_convert.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_convert.cpp @@ -4,8 +4,8 @@ #include <string_view> -#include "shader_recompiler/backend/glsl/emit_context.h" #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" +#include "shader_recompiler/backend/glsl/glsl_emit_context.h" #include "shader_recompiler/frontend/ir/value.h" namespace Shader::Backend::GLSL { diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp index d423bfb1b..b765a251b 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp @@ -4,8 +4,8 @@ #include <string_view> -#include "shader_recompiler/backend/glsl/emit_context.h" #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" +#include "shader_recompiler/backend/glsl/glsl_emit_context.h" #include "shader_recompiler/frontend/ir/modifiers.h" #include "shader_recompiler/frontend/ir/value.h" diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp index 2f78d0267..fae2e397a 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp @@ -4,8 +4,8 @@ #include <string_view> -#include "shader_recompiler/backend/glsl/emit_context.h" #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" +#include "shader_recompiler/backend/glsl/glsl_emit_context.h" #include "shader_recompiler/frontend/ir/modifiers.h" #include "shader_recompiler/frontend/ir/value.h" #include "shader_recompiler/profile.h" diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp index 88c1d4c5e..44060df33 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp @@ -4,8 +4,8 @@ #include <string_view> -#include "shader_recompiler/backend/glsl/emit_context.h" #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" +#include "shader_recompiler/backend/glsl/glsl_emit_context.h" #include "shader_recompiler/frontend/ir/value.h" namespace Shader::Backend::GLSL { diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_logical.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_logical.cpp index 338ff4bd6..742fec9cf 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_logical.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_logical.cpp @@ -4,8 +4,8 @@ #include <string_view> -#include "shader_recompiler/backend/glsl/emit_context.h" #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" +#include "shader_recompiler/backend/glsl/glsl_emit_context.h" #include "shader_recompiler/frontend/ir/value.h" namespace Shader::Backend::GLSL { diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_memory.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_memory.cpp index e3957491f..9fd41b4fd 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_memory.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_memory.cpp @@ -4,8 +4,8 @@ #include <string_view> -#include "shader_recompiler/backend/glsl/emit_context.h" #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" +#include "shader_recompiler/backend/glsl/glsl_emit_context.h" #include "shader_recompiler/frontend/ir/value.h" #include "shader_recompiler/profile.h" diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp index f420fe388..4ebdfb3bc 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp @@ -4,8 +4,8 @@ #include <string_view> -#include "shader_recompiler/backend/glsl/emit_context.h" #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" +#include "shader_recompiler/backend/glsl/glsl_emit_context.h" #include "shader_recompiler/frontend/ir/value.h" #ifdef _MSC_VER diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_select.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_select.cpp index 49fba9073..b1e486e5f 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_select.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_select.cpp @@ -4,8 +4,8 @@ #include <string_view> -#include "shader_recompiler/backend/glsl/emit_context.h" #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" +#include "shader_recompiler/backend/glsl/glsl_emit_context.h" #include "shader_recompiler/frontend/ir/value.h" namespace Shader::Backend::GLSL { diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_shared_memory.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_shared_memory.cpp index 518b78f06..74ae345e5 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_shared_memory.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_shared_memory.cpp @@ -4,8 +4,8 @@ #include <string_view> -#include "shader_recompiler/backend/glsl/emit_context.h" #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" +#include "shader_recompiler/backend/glsl/glsl_emit_context.h" #include "shader_recompiler/frontend/ir/value.h" namespace Shader::Backend::GLSL { diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_special.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_special.cpp index 67f9dad68..b8ddafe48 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_special.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_special.cpp @@ -4,8 +4,8 @@ #include <string_view> -#include "shader_recompiler/backend/glsl/emit_context.h" #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" +#include "shader_recompiler/backend/glsl/glsl_emit_context.h" #include "shader_recompiler/frontend/ir/program.h" #include "shader_recompiler/frontend/ir/value.h" #include "shader_recompiler/profile.h" diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_undefined.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_undefined.cpp index 15bf02dd6..cace1db85 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_undefined.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_undefined.cpp @@ -4,8 +4,8 @@ #include <string_view> -#include "shader_recompiler/backend/glsl/emit_context.h" #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" +#include "shader_recompiler/backend/glsl/glsl_emit_context.h" namespace Shader::Backend::GLSL { diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_warp.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_warp.cpp index cd285e2c8..6e01979b4 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_warp.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_warp.cpp @@ -4,8 +4,8 @@ #include <string_view> -#include "shader_recompiler/backend/glsl/emit_context.h" #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" +#include "shader_recompiler/backend/glsl/glsl_emit_context.h" #include "shader_recompiler/frontend/ir/value.h" #include "shader_recompiler/profile.h" diff --git a/src/shader_recompiler/backend/glsl/emit_context.cpp b/src/shader_recompiler/backend/glsl/glsl_emit_context.cpp index 97bd59302..1de017e76 100644 --- a/src/shader_recompiler/backend/glsl/emit_context.cpp +++ b/src/shader_recompiler/backend/glsl/glsl_emit_context.cpp @@ -3,7 +3,7 @@ // Refer to the license.txt file included. #include "shader_recompiler/backend/bindings.h" -#include "shader_recompiler/backend/glsl/emit_context.h" +#include "shader_recompiler/backend/glsl/glsl_emit_context.h" #include "shader_recompiler/frontend/ir/program.h" #include "shader_recompiler/profile.h" #include "shader_recompiler/runtime_info.h" diff --git a/src/shader_recompiler/backend/glsl/emit_context.h b/src/shader_recompiler/backend/glsl/glsl_emit_context.h index d9b639d29..d9b639d29 100644 --- a/src/shader_recompiler/backend/glsl/emit_context.h +++ b/src/shader_recompiler/backend/glsl/glsl_emit_context.h diff --git a/src/shader_recompiler/backend/spirv/emit_spirv.cpp b/src/shader_recompiler/backend/spirv/emit_spirv.cpp index d7a86e270..6ce7ed12a 100644 --- a/src/shader_recompiler/backend/spirv/emit_spirv.cpp +++ b/src/shader_recompiler/backend/spirv/emit_spirv.cpp @@ -11,6 +11,7 @@ #include "common/settings.h" #include "shader_recompiler/backend/spirv/emit_spirv.h" #include "shader_recompiler/backend/spirv/emit_spirv_instructions.h" +#include "shader_recompiler/backend/spirv/spirv_emit_context.h" #include "shader_recompiler/frontend/ir/basic_block.h" #include "shader_recompiler/frontend/ir/program.h" diff --git a/src/shader_recompiler/backend/spirv/emit_spirv.h b/src/shader_recompiler/backend/spirv/emit_spirv.h index 4b25534ce..b412957c7 100644 --- a/src/shader_recompiler/backend/spirv/emit_spirv.h +++ b/src/shader_recompiler/backend/spirv/emit_spirv.h @@ -6,13 +6,11 @@ #include <vector> -#include <sirit/sirit.h> - #include "common/common_types.h" #include "shader_recompiler/backend/bindings.h" -#include "shader_recompiler/backend/spirv/emit_context.h" #include "shader_recompiler/frontend/ir/program.h" #include "shader_recompiler/profile.h" +#include "shader_recompiler/runtime_info.h" namespace Shader::Backend::SPIRV { diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_atomic.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_atomic.cpp index 9af8bb9e1..0d37b405c 100644 --- a/src/shader_recompiler/backend/spirv/emit_spirv_atomic.cpp +++ b/src/shader_recompiler/backend/spirv/emit_spirv_atomic.cpp @@ -4,6 +4,7 @@ #include "shader_recompiler/backend/spirv/emit_spirv.h" #include "shader_recompiler/backend/spirv/emit_spirv_instructions.h" +#include "shader_recompiler/backend/spirv/spirv_emit_context.h" namespace Shader::Backend::SPIRV { namespace { diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_barriers.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_barriers.cpp index e0b52a001..9ce95a41b 100644 --- a/src/shader_recompiler/backend/spirv/emit_spirv_barriers.cpp +++ b/src/shader_recompiler/backend/spirv/emit_spirv_barriers.cpp @@ -4,6 +4,7 @@ #include "shader_recompiler/backend/spirv/emit_spirv.h" #include "shader_recompiler/backend/spirv/emit_spirv_instructions.h" +#include "shader_recompiler/backend/spirv/spirv_emit_context.h" #include "shader_recompiler/frontend/ir/modifiers.h" namespace Shader::Backend::SPIRV { diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_bitwise_conversion.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_bitwise_conversion.cpp index bb11f4f4e..02d1e63f7 100644 --- a/src/shader_recompiler/backend/spirv/emit_spirv_bitwise_conversion.cpp +++ b/src/shader_recompiler/backend/spirv/emit_spirv_bitwise_conversion.cpp @@ -4,6 +4,7 @@ #include "shader_recompiler/backend/spirv/emit_spirv.h" #include "shader_recompiler/backend/spirv/emit_spirv_instructions.h" +#include "shader_recompiler/backend/spirv/spirv_emit_context.h" namespace Shader::Backend::SPIRV { diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_composite.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_composite.cpp index 10ff4ecab..5c3e1ee2b 100644 --- a/src/shader_recompiler/backend/spirv/emit_spirv_composite.cpp +++ b/src/shader_recompiler/backend/spirv/emit_spirv_composite.cpp @@ -4,6 +4,7 @@ #include "shader_recompiler/backend/spirv/emit_spirv.h" #include "shader_recompiler/backend/spirv/emit_spirv_instructions.h" +#include "shader_recompiler/backend/spirv/spirv_emit_context.h" #include "shader_recompiler/frontend/ir/modifiers.h" namespace Shader::Backend::SPIRV { diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp index bac683ae1..ad84966b5 100644 --- a/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp +++ b/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp @@ -7,6 +7,7 @@ #include "shader_recompiler/backend/spirv/emit_spirv.h" #include "shader_recompiler/backend/spirv/emit_spirv_instructions.h" +#include "shader_recompiler/backend/spirv/spirv_emit_context.h" namespace Shader::Backend::SPIRV { namespace { diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_control_flow.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_control_flow.cpp index d33486f28..1eca3aa85 100644 --- a/src/shader_recompiler/backend/spirv/emit_spirv_control_flow.cpp +++ b/src/shader_recompiler/backend/spirv/emit_spirv_control_flow.cpp @@ -4,6 +4,7 @@ #include "shader_recompiler/backend/spirv/emit_spirv.h" #include "shader_recompiler/backend/spirv/emit_spirv_instructions.h" +#include "shader_recompiler/backend/spirv/spirv_emit_context.h" namespace Shader::Backend::SPIRV { diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_convert.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_convert.cpp index fd42b7a16..832de2452 100644 --- a/src/shader_recompiler/backend/spirv/emit_spirv_convert.cpp +++ b/src/shader_recompiler/backend/spirv/emit_spirv_convert.cpp @@ -4,6 +4,7 @@ #include "shader_recompiler/backend/spirv/emit_spirv.h" #include "shader_recompiler/backend/spirv/emit_spirv_instructions.h" +#include "shader_recompiler/backend/spirv/spirv_emit_context.h" namespace Shader::Backend::SPIRV { namespace { diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_floating_point.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_floating_point.cpp index 61cf25f9c..0cdc46495 100644 --- a/src/shader_recompiler/backend/spirv/emit_spirv_floating_point.cpp +++ b/src/shader_recompiler/backend/spirv/emit_spirv_floating_point.cpp @@ -4,6 +4,7 @@ #include "shader_recompiler/backend/spirv/emit_spirv.h" #include "shader_recompiler/backend/spirv/emit_spirv_instructions.h" +#include "shader_recompiler/backend/spirv/spirv_emit_context.h" #include "shader_recompiler/frontend/ir/modifiers.h" namespace Shader::Backend::SPIRV { diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_image.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_image.cpp index 4d168a96d..d18d5f1d5 100644 --- a/src/shader_recompiler/backend/spirv/emit_spirv_image.cpp +++ b/src/shader_recompiler/backend/spirv/emit_spirv_image.cpp @@ -6,6 +6,7 @@ #include "shader_recompiler/backend/spirv/emit_spirv.h" #include "shader_recompiler/backend/spirv/emit_spirv_instructions.h" +#include "shader_recompiler/backend/spirv/spirv_emit_context.h" #include "shader_recompiler/frontend/ir/modifiers.h" namespace Shader::Backend::SPIRV { diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_image_atomic.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_image_atomic.cpp index d7f1a365a..a96190bc6 100644 --- a/src/shader_recompiler/backend/spirv/emit_spirv_image_atomic.cpp +++ b/src/shader_recompiler/backend/spirv/emit_spirv_image_atomic.cpp @@ -4,6 +4,7 @@ #include "shader_recompiler/backend/spirv/emit_spirv.h" #include "shader_recompiler/backend/spirv/emit_spirv_instructions.h" +#include "shader_recompiler/backend/spirv/spirv_emit_context.h" #include "shader_recompiler/frontend/ir/modifiers.h" namespace Shader::Backend::SPIRV { diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_integer.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_integer.cpp index 50277eec3..44521f539 100644 --- a/src/shader_recompiler/backend/spirv/emit_spirv_integer.cpp +++ b/src/shader_recompiler/backend/spirv/emit_spirv_integer.cpp @@ -4,6 +4,7 @@ #include "shader_recompiler/backend/spirv/emit_spirv.h" #include "shader_recompiler/backend/spirv/emit_spirv_instructions.h" +#include "shader_recompiler/backend/spirv/spirv_emit_context.h" namespace Shader::Backend::SPIRV { namespace { diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_logical.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_logical.cpp index b9a9500fc..47745f7ee 100644 --- a/src/shader_recompiler/backend/spirv/emit_spirv_logical.cpp +++ b/src/shader_recompiler/backend/spirv/emit_spirv_logical.cpp @@ -4,6 +4,7 @@ #include "shader_recompiler/backend/spirv/emit_spirv.h" #include "shader_recompiler/backend/spirv/emit_spirv_instructions.h" +#include "shader_recompiler/backend/spirv/spirv_emit_context.h" namespace Shader::Backend::SPIRV { diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_memory.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_memory.cpp index 679ee2684..175f4be19 100644 --- a/src/shader_recompiler/backend/spirv/emit_spirv_memory.cpp +++ b/src/shader_recompiler/backend/spirv/emit_spirv_memory.cpp @@ -6,6 +6,7 @@ #include "shader_recompiler/backend/spirv/emit_spirv.h" #include "shader_recompiler/backend/spirv/emit_spirv_instructions.h" +#include "shader_recompiler/backend/spirv/spirv_emit_context.h" namespace Shader::Backend::SPIRV { namespace { diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_select.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_select.cpp index c5b4f4720..48caf1ffc 100644 --- a/src/shader_recompiler/backend/spirv/emit_spirv_select.cpp +++ b/src/shader_recompiler/backend/spirv/emit_spirv_select.cpp @@ -4,6 +4,7 @@ #include "shader_recompiler/backend/spirv/emit_spirv.h" #include "shader_recompiler/backend/spirv/emit_spirv_instructions.h" +#include "shader_recompiler/backend/spirv/spirv_emit_context.h" namespace Shader::Backend::SPIRV { diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_shared_memory.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_shared_memory.cpp index 9a79fc7a2..330c9052c 100644 --- a/src/shader_recompiler/backend/spirv/emit_spirv_shared_memory.cpp +++ b/src/shader_recompiler/backend/spirv/emit_spirv_shared_memory.cpp @@ -4,6 +4,7 @@ #include "shader_recompiler/backend/spirv/emit_spirv.h" #include "shader_recompiler/backend/spirv/emit_spirv_instructions.h" +#include "shader_recompiler/backend/spirv/spirv_emit_context.h" namespace Shader::Backend::SPIRV { namespace { diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_special.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_special.cpp index 9e7eb3cb1..d96a17583 100644 --- a/src/shader_recompiler/backend/spirv/emit_spirv_special.cpp +++ b/src/shader_recompiler/backend/spirv/emit_spirv_special.cpp @@ -4,6 +4,7 @@ #include "shader_recompiler/backend/spirv/emit_spirv.h" #include "shader_recompiler/backend/spirv/emit_spirv_instructions.h" +#include "shader_recompiler/backend/spirv/spirv_emit_context.h" namespace Shader::Backend::SPIRV { namespace { diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_undefined.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_undefined.cpp index c9f469e90..b5766fc52 100644 --- a/src/shader_recompiler/backend/spirv/emit_spirv_undefined.cpp +++ b/src/shader_recompiler/backend/spirv/emit_spirv_undefined.cpp @@ -4,6 +4,7 @@ #include "shader_recompiler/backend/spirv/emit_spirv.h" #include "shader_recompiler/backend/spirv/emit_spirv_instructions.h" +#include "shader_recompiler/backend/spirv/spirv_emit_context.h" namespace Shader::Backend::SPIRV { diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_warp.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_warp.cpp index cef52c56e..7034228bf 100644 --- a/src/shader_recompiler/backend/spirv/emit_spirv_warp.cpp +++ b/src/shader_recompiler/backend/spirv/emit_spirv_warp.cpp @@ -4,6 +4,7 @@ #include "shader_recompiler/backend/spirv/emit_spirv.h" #include "shader_recompiler/backend/spirv/emit_spirv_instructions.h" +#include "shader_recompiler/backend/spirv/spirv_emit_context.h" namespace Shader::Backend::SPIRV { namespace { diff --git a/src/shader_recompiler/backend/spirv/emit_context.cpp b/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp index 723455462..4b6f792bf 100644 --- a/src/shader_recompiler/backend/spirv/emit_context.cpp +++ b/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp @@ -13,8 +13,8 @@ #include "common/common_types.h" #include "common/div_ceil.h" -#include "shader_recompiler/backend/spirv/emit_context.h" #include "shader_recompiler/backend/spirv/emit_spirv.h" +#include "shader_recompiler/backend/spirv/spirv_emit_context.h" namespace Shader::Backend::SPIRV { namespace { diff --git a/src/shader_recompiler/backend/spirv/emit_context.h b/src/shader_recompiler/backend/spirv/spirv_emit_context.h index 63f8185d9..63f8185d9 100644 --- a/src/shader_recompiler/backend/spirv/emit_context.h +++ b/src/shader_recompiler/backend/spirv/spirv_emit_context.h diff --git a/src/shader_recompiler/environment.h b/src/shader_recompiler/environment.h index 8369d0d84..b4df73e8a 100644 --- a/src/shader_recompiler/environment.h +++ b/src/shader_recompiler/environment.h @@ -1,3 +1,7 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + #pragma once #include <array> diff --git a/src/video_core/CMakeLists.txt b/src/video_core/CMakeLists.txt index 91a30fef7..6a6325e38 100644 --- a/src/video_core/CMakeLists.txt +++ b/src/video_core/CMakeLists.txt @@ -3,6 +3,7 @@ add_subdirectory(host_shaders) if(LIBVA_FOUND) set_source_files_properties(command_classes/codecs/codec.cpp PROPERTIES COMPILE_DEFINITIONS LIBVA_FOUND=1) + list(APPEND FFmpeg_LIBRARIES ${LIBVA_LIBRARIES}) endif() add_library(video_core STATIC diff --git a/src/video_core/command_classes/codecs/codec.cpp b/src/video_core/command_classes/codecs/codec.cpp index 02d309170..2a532b883 100644 --- a/src/video_core/command_classes/codecs/codec.cpp +++ b/src/video_core/command_classes/codecs/codec.cpp @@ -17,12 +17,28 @@ extern "C" { #include <libavutil/opt.h> +#ifdef LIBVA_FOUND +// for querying VAAPI driver information +#include <libavutil/hwcontext_vaapi.h> +#endif } namespace Tegra { namespace { constexpr AVPixelFormat PREFERRED_GPU_FMT = AV_PIX_FMT_NV12; constexpr AVPixelFormat PREFERRED_CPU_FMT = AV_PIX_FMT_YUV420P; +constexpr std::array PREFERRED_GPU_DECODERS = { + AV_HWDEVICE_TYPE_CUDA, +#ifdef _WIN32 + AV_HWDEVICE_TYPE_D3D11VA, + AV_HWDEVICE_TYPE_DXVA2, +#elif defined(__linux__) + AV_HWDEVICE_TYPE_VAAPI, + AV_HWDEVICE_TYPE_VDPAU, +#endif + // last resort for Linux Flatpak (w/ NVIDIA) + AV_HWDEVICE_TYPE_VULKAN, +}; void AVPacketDeleter(AVPacket* ptr) { av_packet_free(&ptr); @@ -61,83 +77,50 @@ Codec::~Codec() { av_buffer_unref(&av_gpu_decoder); } -#ifdef LIBVA_FOUND -// List all the currently loaded Linux modules -static std::vector<std::string> ListLinuxKernelModules() { - using FILEPtr = std::unique_ptr<FILE, decltype(&std::fclose)>; - auto module_listing = FILEPtr{fopen("/proc/modules", "rt"), std::fclose}; - std::vector<std::string> modules{}; - if (!module_listing) { - LOG_WARNING(Service_NVDRV, "Could not open /proc/modules to collect available modules"); - return modules; - } - char* buffer = nullptr; - size_t buf_len = 0; - while (getline(&buffer, &buf_len, module_listing.get()) != -1) { - // format for the module listing file (sysfs) - // <name> <module_size> <depended_by_count> <depended_by_names> <status> <load_address> - auto line = std::string(buffer); - // we are only interested in module names - auto name_pos = line.find_first_of(" "); - if (name_pos == std::string::npos) { - continue; - } - modules.push_back(line.erase(name_pos)); - } - free(buffer); - return modules; +// List all the currently available hwcontext in ffmpeg +static std::vector<AVHWDeviceType> ListSupportedContexts() { + std::vector<AVHWDeviceType> contexts{}; + AVHWDeviceType current_device_type = AV_HWDEVICE_TYPE_NONE; + do { + current_device_type = av_hwdevice_iterate_types(current_device_type); + contexts.push_back(current_device_type); + } while (current_device_type != AV_HWDEVICE_TYPE_NONE); + return contexts; } -#endif bool Codec::CreateGpuAvDevice() { -#if defined(LIBVA_FOUND) - static constexpr std::array<const char*, 3> VAAPI_DRIVERS = { - "i915", - "iHD", - "amdgpu", - }; - AVDictionary* hwdevice_options = nullptr; - const auto loaded_modules = ListLinuxKernelModules(); - av_dict_set(&hwdevice_options, "connection_type", "drm", 0); - for (const auto& driver : VAAPI_DRIVERS) { - // first check if the target driver is loaded in the kernel - bool found = std::any_of(loaded_modules.begin(), loaded_modules.end(), - [&driver](const auto& module) { return module == driver; }); - if (!found) { - LOG_DEBUG(Service_NVDRV, "Kernel driver {} is not loaded, trying the next one", driver); + static constexpr auto HW_CONFIG_METHOD = AV_CODEC_HW_CONFIG_METHOD_HW_DEVICE_CTX; + static const auto supported_contexts = ListSupportedContexts(); + for (const auto& type : PREFERRED_GPU_DECODERS) { + if (std::none_of(supported_contexts.begin(), supported_contexts.end(), + [&type](const auto& context) { return context == type; })) { + LOG_DEBUG(Service_NVDRV, "{} explicitly unsupported", av_hwdevice_get_type_name(type)); continue; } - av_dict_set(&hwdevice_options, "kernel_driver", driver, 0); - const int hwdevice_error = av_hwdevice_ctx_create(&av_gpu_decoder, AV_HWDEVICE_TYPE_VAAPI, - nullptr, hwdevice_options, 0); - if (hwdevice_error >= 0) { - LOG_INFO(Service_NVDRV, "Using VA-API with {}", driver); - av_dict_free(&hwdevice_options); - av_codec_ctx->pix_fmt = AV_PIX_FMT_VAAPI; - return true; - } - LOG_DEBUG(Service_NVDRV, "VA-API av_hwdevice_ctx_create failed {}", hwdevice_error); - } - LOG_DEBUG(Service_NVDRV, "VA-API av_hwdevice_ctx_create failed for all drivers"); - av_dict_free(&hwdevice_options); -#endif - static constexpr auto HW_CONFIG_METHOD = AV_CODEC_HW_CONFIG_METHOD_HW_DEVICE_CTX; - static constexpr std::array GPU_DECODER_TYPES{ -#ifdef linux - AV_HWDEVICE_TYPE_VDPAU, -#endif - AV_HWDEVICE_TYPE_CUDA, -#ifdef _WIN32 - AV_HWDEVICE_TYPE_D3D11VA, -#endif - }; - for (const auto& type : GPU_DECODER_TYPES) { const int hwdevice_res = av_hwdevice_ctx_create(&av_gpu_decoder, type, nullptr, nullptr, 0); if (hwdevice_res < 0) { LOG_DEBUG(Service_NVDRV, "{} av_hwdevice_ctx_create failed {}", av_hwdevice_get_type_name(type), hwdevice_res); continue; } +#ifdef LIBVA_FOUND + if (type == AV_HWDEVICE_TYPE_VAAPI) { + // we need to determine if this is an impersonated VAAPI driver + AVHWDeviceContext* hwctx = + static_cast<AVHWDeviceContext*>(static_cast<void*>(av_gpu_decoder->data)); + AVVAAPIDeviceContext* vactx = static_cast<AVVAAPIDeviceContext*>(hwctx->hwctx); + const char* vendor_name = vaQueryVendorString(vactx->display); + if (strstr(vendor_name, "VDPAU backend")) { + // VDPAU impersonated VAAPI impl's are super buggy, we need to skip them + LOG_DEBUG(Service_NVDRV, "Skipping vdapu impersonated VAAPI driver"); + continue; + } else { + // according to some user testing, certain vaapi driver (Intel?) could be buggy + // so let's log the driver name which may help the developers/supporters + LOG_DEBUG(Service_NVDRV, "Using VAAPI driver: {}", vendor_name); + } + } +#endif for (int i = 0;; i++) { const AVCodecHWConfig* config = avcodec_get_hw_config(av_codec, i); if (!config) { diff --git a/src/video_core/shader_notify.cpp b/src/video_core/shader_notify.cpp index dc6995b46..bcaf5f575 100644 --- a/src/video_core/shader_notify.cpp +++ b/src/video_core/shader_notify.cpp @@ -18,7 +18,7 @@ int ShaderNotify::ShadersBuilding() noexcept { const int now_complete = num_complete.load(std::memory_order::relaxed); const int now_building = num_building.load(std::memory_order::relaxed); if (now_complete == now_building) { - const auto now = std::chrono::high_resolution_clock::now(); + const auto now = std::chrono::steady_clock::now(); if (completed && num_complete == num_when_completed) { if (now - complete_time > TIME_TO_STOP_REPORTING) { report_base = now_complete; diff --git a/src/video_core/shader_notify.h b/src/video_core/shader_notify.h index ad363bfb5..4d8d52071 100644 --- a/src/video_core/shader_notify.h +++ b/src/video_core/shader_notify.h @@ -28,6 +28,6 @@ private: bool completed{}; int num_when_completed{}; - std::chrono::high_resolution_clock::time_point complete_time; + std::chrono::steady_clock::time_point complete_time; }; } // namespace VideoCore diff --git a/src/yuzu/CMakeLists.txt b/src/yuzu/CMakeLists.txt index a44815e71..732e8c276 100644 --- a/src/yuzu/CMakeLists.txt +++ b/src/yuzu/CMakeLists.txt @@ -152,6 +152,8 @@ add_executable(yuzu main.ui uisettings.cpp uisettings.h + util/controller_navigation.cpp + util/controller_navigation.h util/limitable_input_dialog.cpp util/limitable_input_dialog.h util/overlay_dialog.cpp diff --git a/src/yuzu/applets/qt_controller.h b/src/yuzu/applets/qt_controller.h index cc343e5ae..7ab9ced3d 100644 --- a/src/yuzu/applets/qt_controller.h +++ b/src/yuzu/applets/qt_controller.h @@ -7,7 +7,6 @@ #include <array> #include <memory> #include <QDialog> -#include "core/core.h" #include "core/frontend/applets/controller.h" class GMainWindow; @@ -32,8 +31,9 @@ class System; } namespace Core::HID { +class HIDCore; enum class NpadStyleIndex : u8; -} +} // namespace Core::HID class QtControllerSelectorDialog final : public QDialog { Q_OBJECT diff --git a/src/yuzu/applets/qt_profile_select.cpp b/src/yuzu/applets/qt_profile_select.cpp index a56638e21..7b19f1f8d 100644 --- a/src/yuzu/applets/qt_profile_select.cpp +++ b/src/yuzu/applets/qt_profile_select.cpp @@ -3,6 +3,7 @@ // Refer to the license.txt file included. #include <mutex> +#include <QApplication> #include <QDialogButtonBox> #include <QHeaderView> #include <QLabel> @@ -16,6 +17,7 @@ #include "core/hle/lock.h" #include "yuzu/applets/qt_profile_select.h" #include "yuzu/main.h" +#include "yuzu/util/controller_navigation.h" namespace { QString FormatUserEntryText(const QString& username, Common::UUID uuid) { @@ -45,7 +47,7 @@ QPixmap GetIcon(Common::UUID uuid) { } } // Anonymous namespace -QtProfileSelectionDialog::QtProfileSelectionDialog(QWidget* parent) +QtProfileSelectionDialog::QtProfileSelectionDialog(Core::HID::HIDCore& hid_core, QWidget* parent) : QDialog(parent), profile_manager(std::make_unique<Service::Account::ProfileManager>()) { outer_layout = new QVBoxLayout; @@ -65,6 +67,7 @@ QtProfileSelectionDialog::QtProfileSelectionDialog(QWidget* parent) tree_view = new QTreeView; item_model = new QStandardItemModel(tree_view); tree_view->setModel(item_model); + controller_navigation = new ControllerNavigation(hid_core, this); tree_view->setAlternatingRowColors(true); tree_view->setSelectionMode(QHeaderView::SingleSelection); @@ -91,6 +94,14 @@ QtProfileSelectionDialog::QtProfileSelectionDialog(QWidget* parent) scroll_area->setLayout(layout); connect(tree_view, &QTreeView::clicked, this, &QtProfileSelectionDialog::SelectUser); + connect(controller_navigation, &ControllerNavigation::TriggerKeyboardEvent, + [this](Qt::Key key) { + if (!this->isActiveWindow()) { + return; + } + QKeyEvent* event = new QKeyEvent(QEvent::KeyPress, key, Qt::NoModifier); + QCoreApplication::postEvent(tree_view, event); + }); const auto& profiles = profile_manager->GetAllUsers(); for (const auto& user : profiles) { @@ -113,7 +124,9 @@ QtProfileSelectionDialog::QtProfileSelectionDialog(QWidget* parent) resize(550, 400); } -QtProfileSelectionDialog::~QtProfileSelectionDialog() = default; +QtProfileSelectionDialog::~QtProfileSelectionDialog() { + controller_navigation->UnloadController(); +}; int QtProfileSelectionDialog::exec() { // Skip profile selection when there's only one. diff --git a/src/yuzu/applets/qt_profile_select.h b/src/yuzu/applets/qt_profile_select.h index 4e9037488..56496ed31 100644 --- a/src/yuzu/applets/qt_profile_select.h +++ b/src/yuzu/applets/qt_profile_select.h @@ -11,6 +11,7 @@ #include "core/frontend/applets/profile_select.h" #include "core/hle/service/acc/profile_manager.h" +class ControllerNavigation; class GMainWindow; class QDialogButtonBox; class QGraphicsScene; @@ -20,11 +21,15 @@ class QStandardItem; class QStandardItemModel; class QVBoxLayout; +namespace Core::HID { +class HIDCore; +} // namespace Core::HID + class QtProfileSelectionDialog final : public QDialog { Q_OBJECT public: - explicit QtProfileSelectionDialog(QWidget* parent); + explicit QtProfileSelectionDialog(Core::HID::HIDCore& hid_core, QWidget* parent); ~QtProfileSelectionDialog() override; int exec() override; @@ -51,6 +56,7 @@ private: QDialogButtonBox* buttons; std::unique_ptr<Service::Account::ProfileManager> profile_manager; + ControllerNavigation* controller_navigation = nullptr; }; class QtProfileSelector final : public QObject, public Core::Frontend::ProfileSelectApplet { diff --git a/src/yuzu/configuration/configure_input_player.cpp b/src/yuzu/configuration/configure_input_player.cpp index 34099bc83..8a8be8e40 100644 --- a/src/yuzu/configuration/configure_input_player.cpp +++ b/src/yuzu/configuration/configure_input_player.cpp @@ -907,88 +907,79 @@ void ConfigureInputPlayer::UpdateUI() { } void ConfigureInputPlayer::SetConnectableControllers() { - const auto add_controllers = [this](bool enable_all, - Core::HID::NpadStyleTag npad_style_set = {}) { - index_controller_type_pairs.clear(); - ui->comboControllerType->clear(); - - if (enable_all || npad_style_set.fullkey == 1) { - index_controller_type_pairs.emplace_back(ui->comboControllerType->count(), - Core::HID::NpadStyleIndex::ProController); - ui->comboControllerType->addItem(tr("Pro Controller")); - } - - if (enable_all || npad_style_set.joycon_dual == 1) { - index_controller_type_pairs.emplace_back(ui->comboControllerType->count(), - Core::HID::NpadStyleIndex::JoyconDual); - ui->comboControllerType->addItem(tr("Dual Joycons")); - } + Core::HID::NpadStyleTag npad_style_set = hid_core.GetSupportedStyleTag(); + index_controller_type_pairs.clear(); + ui->comboControllerType->clear(); - if (enable_all || npad_style_set.joycon_left == 1) { - index_controller_type_pairs.emplace_back(ui->comboControllerType->count(), - Core::HID::NpadStyleIndex::JoyconLeft); - ui->comboControllerType->addItem(tr("Left Joycon")); - } + if (npad_style_set.fullkey == 1) { + index_controller_type_pairs.emplace_back(ui->comboControllerType->count(), + Core::HID::NpadStyleIndex::ProController); + ui->comboControllerType->addItem(tr("Pro Controller")); + } - if (enable_all || npad_style_set.joycon_right == 1) { - index_controller_type_pairs.emplace_back(ui->comboControllerType->count(), - Core::HID::NpadStyleIndex::JoyconRight); - ui->comboControllerType->addItem(tr("Right Joycon")); - } + if (npad_style_set.joycon_dual == 1) { + index_controller_type_pairs.emplace_back(ui->comboControllerType->count(), + Core::HID::NpadStyleIndex::JoyconDual); + ui->comboControllerType->addItem(tr("Dual Joycons")); + } - if (player_index == 0 && (enable_all || npad_style_set.handheld == 1)) { - index_controller_type_pairs.emplace_back(ui->comboControllerType->count(), - Core::HID::NpadStyleIndex::Handheld); - ui->comboControllerType->addItem(tr("Handheld")); - } + if (npad_style_set.joycon_left == 1) { + index_controller_type_pairs.emplace_back(ui->comboControllerType->count(), + Core::HID::NpadStyleIndex::JoyconLeft); + ui->comboControllerType->addItem(tr("Left Joycon")); + } - if (enable_all || npad_style_set.gamecube == 1) { - index_controller_type_pairs.emplace_back(ui->comboControllerType->count(), - Core::HID::NpadStyleIndex::GameCube); - ui->comboControllerType->addItem(tr("GameCube Controller")); - } + if (npad_style_set.joycon_right == 1) { + index_controller_type_pairs.emplace_back(ui->comboControllerType->count(), + Core::HID::NpadStyleIndex::JoyconRight); + ui->comboControllerType->addItem(tr("Right Joycon")); + } - // Disable all unsupported controllers - if (!Settings::values.enable_all_controllers) { - return; - } - if (enable_all || npad_style_set.palma == 1) { - index_controller_type_pairs.emplace_back(ui->comboControllerType->count(), - Core::HID::NpadStyleIndex::Pokeball); - ui->comboControllerType->addItem(tr("Poke Ball Plus")); - } + if (player_index == 0 && npad_style_set.handheld == 1) { + index_controller_type_pairs.emplace_back(ui->comboControllerType->count(), + Core::HID::NpadStyleIndex::Handheld); + ui->comboControllerType->addItem(tr("Handheld")); + } - if (enable_all || npad_style_set.lark == 1) { - index_controller_type_pairs.emplace_back(ui->comboControllerType->count(), - Core::HID::NpadStyleIndex::NES); - ui->comboControllerType->addItem(tr("NES Controller")); - } + if (npad_style_set.gamecube == 1) { + index_controller_type_pairs.emplace_back(ui->comboControllerType->count(), + Core::HID::NpadStyleIndex::GameCube); + ui->comboControllerType->addItem(tr("GameCube Controller")); + } - if (enable_all || npad_style_set.lucia == 1) { - index_controller_type_pairs.emplace_back(ui->comboControllerType->count(), - Core::HID::NpadStyleIndex::SNES); - ui->comboControllerType->addItem(tr("SNES Controller")); - } + // Disable all unsupported controllers + if (!Settings::values.enable_all_controllers) { + return; + } + if (npad_style_set.palma == 1) { + index_controller_type_pairs.emplace_back(ui->comboControllerType->count(), + Core::HID::NpadStyleIndex::Pokeball); + ui->comboControllerType->addItem(tr("Poke Ball Plus")); + } - if (enable_all || npad_style_set.lagoon == 1) { - index_controller_type_pairs.emplace_back(ui->comboControllerType->count(), - Core::HID::NpadStyleIndex::N64); - ui->comboControllerType->addItem(tr("N64 Controller")); - } + if (npad_style_set.lark == 1) { + index_controller_type_pairs.emplace_back(ui->comboControllerType->count(), + Core::HID::NpadStyleIndex::NES); + ui->comboControllerType->addItem(tr("NES Controller")); + } - if (enable_all || npad_style_set.lager == 1) { - index_controller_type_pairs.emplace_back(ui->comboControllerType->count(), - Core::HID::NpadStyleIndex::SegaGenesis); - ui->comboControllerType->addItem(tr("Sega Genesis")); - } - }; + if (npad_style_set.lucia == 1) { + index_controller_type_pairs.emplace_back(ui->comboControllerType->count(), + Core::HID::NpadStyleIndex::SNES); + ui->comboControllerType->addItem(tr("SNES Controller")); + } - if (!is_powered_on) { - add_controllers(true); - return; + if (npad_style_set.lagoon == 1) { + index_controller_type_pairs.emplace_back(ui->comboControllerType->count(), + Core::HID::NpadStyleIndex::N64); + ui->comboControllerType->addItem(tr("N64 Controller")); } - add_controllers(false, hid_core.GetSupportedStyleTag()); + if (npad_style_set.lager == 1) { + index_controller_type_pairs.emplace_back(ui->comboControllerType->count(), + Core::HID::NpadStyleIndex::SegaGenesis); + ui->comboControllerType->addItem(tr("Sega Genesis")); + } } Core::HID::NpadStyleIndex ConfigureInputPlayer::GetControllerTypeFromIndex(int index) const { diff --git a/src/yuzu/game_list.cpp b/src/yuzu/game_list.cpp index 2af95dbe5..1a5e41588 100644 --- a/src/yuzu/game_list.cpp +++ b/src/yuzu/game_list.cpp @@ -17,6 +17,7 @@ #include <fmt/format.h> #include "common/common_types.h" #include "common/logging/log.h" +#include "core/core.h" #include "core/file_sys/patch_manager.h" #include "core/file_sys/registered_cache.h" #include "yuzu/compatibility_list.h" @@ -25,6 +26,7 @@ #include "yuzu/game_list_worker.h" #include "yuzu/main.h" #include "yuzu/uisettings.h" +#include "yuzu/util/controller_navigation.h" GameListSearchField::KeyReleaseEater::KeyReleaseEater(GameList* gamelist, QObject* parent) : QObject(parent), gamelist{gamelist} {} @@ -312,6 +314,7 @@ GameList::GameList(FileSys::VirtualFilesystem vfs, FileSys::ManualContentProvide this->main_window = parent; layout = new QVBoxLayout; tree_view = new QTreeView; + controller_navigation = new ControllerNavigation(system.HIDCore(), this); search_field = new GameListSearchField(this); item_model = new QStandardItemModel(tree_view); tree_view->setModel(item_model); @@ -341,6 +344,18 @@ GameList::GameList(FileSys::VirtualFilesystem vfs, FileSys::ManualContentProvide connect(tree_view, &QTreeView::customContextMenuRequested, this, &GameList::PopupContextMenu); connect(tree_view, &QTreeView::expanded, this, &GameList::OnItemExpanded); connect(tree_view, &QTreeView::collapsed, this, &GameList::OnItemExpanded); + connect(controller_navigation, &ControllerNavigation::TriggerKeyboardEvent, + [this](Qt::Key key) { + // Avoid pressing buttons while playing + if (system.IsPoweredOn()) { + return; + } + if (!this->isActiveWindow()) { + return; + } + QKeyEvent* event = new QKeyEvent(QEvent::KeyPress, key, Qt::NoModifier); + QCoreApplication::postEvent(tree_view, event); + }); // We must register all custom types with the Qt Automoc system so that we are able to use // it with signals/slots. In this case, QList falls under the umbrells of custom types. @@ -353,7 +368,12 @@ GameList::GameList(FileSys::VirtualFilesystem vfs, FileSys::ManualContentProvide setLayout(layout); } +void GameList::UnloadController() { + controller_navigation->UnloadController(); +} + GameList::~GameList() { + UnloadController(); emit ShouldCancelWorker(); } diff --git a/src/yuzu/game_list.h b/src/yuzu/game_list.h index 675469e66..a94ea1477 100644 --- a/src/yuzu/game_list.h +++ b/src/yuzu/game_list.h @@ -24,6 +24,7 @@ #include "uisettings.h" #include "yuzu/compatibility_list.h" +class ControllerNavigation; class GameListWorker; class GameListSearchField; class GameListDir; @@ -88,6 +89,9 @@ public: void SaveInterfaceLayout(); void LoadInterfaceLayout(); + /// Disables events from the emulated controller + void UnloadController(); + static const QStringList supported_file_extensions; signals: @@ -143,6 +147,7 @@ private: QStandardItemModel* item_model = nullptr; GameListWorker* current_worker = nullptr; QFileSystemWatcher* watcher = nullptr; + ControllerNavigation* controller_navigation = nullptr; CompatibilityList compatibility_list; friend class GameListSearchField; diff --git a/src/yuzu/loading_screen.cpp b/src/yuzu/loading_screen.cpp index ae842306c..b001b8c23 100644 --- a/src/yuzu/loading_screen.cpp +++ b/src/yuzu/loading_screen.cpp @@ -136,7 +136,7 @@ void LoadingScreen::OnLoadComplete() { void LoadingScreen::OnLoadProgress(VideoCore::LoadCallbackStage stage, std::size_t value, std::size_t total) { using namespace std::chrono; - const auto now = high_resolution_clock::now(); + const auto now = steady_clock::now(); // reset the timer if the stage changes if (stage != previous_stage) { ui->progress_bar->setStyleSheet(QString::fromUtf8(progressbar_style[stage])); @@ -160,7 +160,7 @@ void LoadingScreen::OnLoadProgress(VideoCore::LoadCallbackStage stage, std::size // If theres a drastic slowdown in the rate, then display an estimate if (now - previous_time > milliseconds{50} || slow_shader_compile_start) { if (!slow_shader_compile_start) { - slow_shader_start = high_resolution_clock::now(); + slow_shader_start = steady_clock::now(); slow_shader_compile_start = true; slow_shader_first_value = value; } diff --git a/src/yuzu/loading_screen.h b/src/yuzu/loading_screen.h index 801d08e1a..29155a77c 100644 --- a/src/yuzu/loading_screen.h +++ b/src/yuzu/loading_screen.h @@ -84,8 +84,8 @@ private: // shaders, it will start quickly but end slow if new shaders were added since previous launch. // These variables are used to detect the change in speed so we can generate an ETA bool slow_shader_compile_start = false; - std::chrono::high_resolution_clock::time_point slow_shader_start; - std::chrono::high_resolution_clock::time_point previous_time; + std::chrono::steady_clock::time_point slow_shader_start; + std::chrono::steady_clock::time_point previous_time; std::size_t slow_shader_first_value = 0; }; diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index 9bd0db10a..cc84ea11c 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -449,7 +449,7 @@ void GMainWindow::ControllerSelectorReconfigureControllers( } void GMainWindow::ProfileSelectorSelectProfile() { - QtProfileSelectionDialog dialog(this); + QtProfileSelectionDialog dialog(system->HIDCore(), this); dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowStaysOnTopHint | Qt::WindowTitleHint | Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint); @@ -1082,14 +1082,15 @@ void GMainWindow::OnAppFocusStateChanged(Qt::ApplicationState state) { state != Qt::ApplicationActive) { LOG_DEBUG(Frontend, "ApplicationState unusual flag: {} ", state); } - if (ui->action_Pause->isEnabled() && - (state & (Qt::ApplicationHidden | Qt::ApplicationInactive))) { - auto_paused = true; - OnPauseGame(); - } else if (emulation_running && !emu_thread->IsRunning() && auto_paused && - state == Qt::ApplicationActive) { - auto_paused = false; - OnStartGame(); + if (emulation_running) { + if (emu_thread->IsRunning() && + (state & (Qt::ApplicationHidden | Qt::ApplicationInactive))) { + auto_paused = true; + OnPauseGame(); + } else if (!emu_thread->IsRunning() && auto_paused && state == Qt::ApplicationActive) { + auto_paused = false; + OnStartGame(); + } } } @@ -1346,7 +1347,7 @@ bool GMainWindow::LoadROM(const QString& filename, u64 program_id, std::size_t p } void GMainWindow::SelectAndSetCurrentUser() { - QtProfileSelectionDialog dialog(this); + QtProfileSelectionDialog dialog(system->HIDCore(), this); dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint | Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint); dialog.setWindowModality(Qt::WindowModal); @@ -1516,6 +1517,9 @@ void GMainWindow::ShutdownGame() { input_subsystem->GetTas()->Stop(); OnTasStateChanged(); + // Enable all controllers + system->HIDCore().SetSupportedStyleTag({Core::HID::NpadStyleSet::All}); + render_window->removeEventFilter(render_window); render_window->setAttribute(Qt::WA_Hover, false); @@ -1608,7 +1612,7 @@ void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target if (has_user_save) { // User save data const auto select_profile = [this] { - QtProfileSelectionDialog dialog(this); + QtProfileSelectionDialog dialog(system->HIDCore(), this); dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint | Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint); dialog.setWindowModality(Qt::WindowModal); @@ -3376,7 +3380,10 @@ void GMainWindow::closeEvent(QCloseEvent* event) { UpdateUISettings(); game_list->SaveInterfaceLayout(); hotkey_registry.SaveHotkeys(); + + // Unload controllers early controller_dialog->UnloadController(); + game_list->UnloadController(); system->HIDCore().UnloadInputDevices(); // Shutdown session if the emu thread is active... diff --git a/src/yuzu/util/controller_navigation.cpp b/src/yuzu/util/controller_navigation.cpp new file mode 100644 index 000000000..86fb28b9f --- /dev/null +++ b/src/yuzu/util/controller_navigation.cpp @@ -0,0 +1,177 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included + +#include "common/settings_input.h" +#include "core/hid/emulated_controller.h" +#include "core/hid/hid_core.h" +#include "yuzu/util/controller_navigation.h" + +ControllerNavigation::ControllerNavigation(Core::HID::HIDCore& hid_core, QWidget* parent) { + player1_controller = hid_core.GetEmulatedController(Core::HID::NpadIdType::Player1); + handheld_controller = hid_core.GetEmulatedController(Core::HID::NpadIdType::Handheld); + Core::HID::ControllerUpdateCallback engine_callback{ + .on_change = [this](Core::HID::ControllerTriggerType type) { ControllerUpdateEvent(type); }, + .is_npad_service = false, + }; + player1_callback_key = player1_controller->SetCallback(engine_callback); + handheld_callback_key = handheld_controller->SetCallback(engine_callback); + is_controller_set = true; +} + +ControllerNavigation::~ControllerNavigation() { + UnloadController(); +} + +void ControllerNavigation::UnloadController() { + if (is_controller_set) { + player1_controller->DeleteCallback(player1_callback_key); + handheld_controller->DeleteCallback(handheld_callback_key); + is_controller_set = false; + } +} + +void ControllerNavigation::TriggerButton(Settings::NativeButton::Values native_button, + Qt::Key key) { + if (button_values[native_button].value && !button_values[native_button].locked) { + emit TriggerKeyboardEvent(key); + } +} + +void ControllerNavigation::ControllerUpdateEvent(Core::HID::ControllerTriggerType type) { + std::lock_guard lock{mutex}; + if (type == Core::HID::ControllerTriggerType::Button) { + ControllerUpdateButton(); + return; + } + + if (type == Core::HID::ControllerTriggerType::Stick) { + ControllerUpdateStick(); + return; + } +} + +void ControllerNavigation::ControllerUpdateButton() { + const auto controller_type = player1_controller->GetNpadStyleIndex(); + const auto& player1_buttons = player1_controller->GetButtonsValues(); + const auto& handheld_buttons = handheld_controller->GetButtonsValues(); + + for (std::size_t i = 0; i < player1_buttons.size(); ++i) { + const bool button = player1_buttons[i].value || handheld_buttons[i].value; + // Trigger only once + button_values[i].locked = button == button_values[i].value; + button_values[i].value = button; + } + + switch (controller_type) { + case Core::HID::NpadStyleIndex::ProController: + case Core::HID::NpadStyleIndex::JoyconDual: + case Core::HID::NpadStyleIndex::Handheld: + case Core::HID::NpadStyleIndex::GameCube: + TriggerButton(Settings::NativeButton::A, Qt::Key_Enter); + TriggerButton(Settings::NativeButton::B, Qt::Key_Escape); + TriggerButton(Settings::NativeButton::DDown, Qt::Key_Down); + TriggerButton(Settings::NativeButton::DLeft, Qt::Key_Left); + TriggerButton(Settings::NativeButton::DRight, Qt::Key_Right); + TriggerButton(Settings::NativeButton::DUp, Qt::Key_Up); + break; + case Core::HID::NpadStyleIndex::JoyconLeft: + TriggerButton(Settings::NativeButton::DDown, Qt::Key_Enter); + TriggerButton(Settings::NativeButton::DLeft, Qt::Key_Escape); + break; + case Core::HID::NpadStyleIndex::JoyconRight: + TriggerButton(Settings::NativeButton::X, Qt::Key_Enter); + TriggerButton(Settings::NativeButton::A, Qt::Key_Escape); + break; + default: + break; + } +} + +void ControllerNavigation::ControllerUpdateStick() { + const auto controller_type = player1_controller->GetNpadStyleIndex(); + const auto& player1_sticks = player1_controller->GetSticksValues(); + const auto& handheld_sticks = player1_controller->GetSticksValues(); + bool update = false; + + for (std::size_t i = 0; i < player1_sticks.size(); ++i) { + const Common::Input::StickStatus stick{ + .left = player1_sticks[i].left || handheld_sticks[i].left, + .right = player1_sticks[i].right || handheld_sticks[i].right, + .up = player1_sticks[i].up || handheld_sticks[i].up, + .down = player1_sticks[i].down || handheld_sticks[i].down, + }; + // Trigger only once + if (stick.down != stick_values[i].down || stick.left != stick_values[i].left || + stick.right != stick_values[i].right || stick.up != stick_values[i].up) { + update = true; + } + stick_values[i] = stick; + } + + if (!update) { + return; + } + + switch (controller_type) { + case Core::HID::NpadStyleIndex::ProController: + case Core::HID::NpadStyleIndex::JoyconDual: + case Core::HID::NpadStyleIndex::Handheld: + case Core::HID::NpadStyleIndex::GameCube: + if (stick_values[Settings::NativeAnalog::LStick].down) { + emit TriggerKeyboardEvent(Qt::Key_Down); + return; + } + if (stick_values[Settings::NativeAnalog::LStick].left) { + emit TriggerKeyboardEvent(Qt::Key_Left); + return; + } + if (stick_values[Settings::NativeAnalog::LStick].right) { + emit TriggerKeyboardEvent(Qt::Key_Right); + return; + } + if (stick_values[Settings::NativeAnalog::LStick].up) { + emit TriggerKeyboardEvent(Qt::Key_Up); + return; + } + break; + case Core::HID::NpadStyleIndex::JoyconLeft: + if (stick_values[Settings::NativeAnalog::LStick].left) { + emit TriggerKeyboardEvent(Qt::Key_Down); + return; + } + if (stick_values[Settings::NativeAnalog::LStick].up) { + emit TriggerKeyboardEvent(Qt::Key_Left); + return; + } + if (stick_values[Settings::NativeAnalog::LStick].down) { + emit TriggerKeyboardEvent(Qt::Key_Right); + return; + } + if (stick_values[Settings::NativeAnalog::LStick].right) { + emit TriggerKeyboardEvent(Qt::Key_Up); + return; + } + break; + case Core::HID::NpadStyleIndex::JoyconRight: + if (stick_values[Settings::NativeAnalog::RStick].right) { + emit TriggerKeyboardEvent(Qt::Key_Down); + return; + } + if (stick_values[Settings::NativeAnalog::RStick].down) { + emit TriggerKeyboardEvent(Qt::Key_Left); + return; + } + if (stick_values[Settings::NativeAnalog::RStick].up) { + emit TriggerKeyboardEvent(Qt::Key_Right); + return; + } + if (stick_values[Settings::NativeAnalog::RStick].left) { + emit TriggerKeyboardEvent(Qt::Key_Up); + return; + } + break; + default: + break; + } +} diff --git a/src/yuzu/util/controller_navigation.h b/src/yuzu/util/controller_navigation.h new file mode 100644 index 000000000..7c616a088 --- /dev/null +++ b/src/yuzu/util/controller_navigation.h @@ -0,0 +1,51 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included + +#pragma once + +#include <QKeyEvent> +#include <QObject> + +#include "common/input.h" +#include "common/settings_input.h" + +namespace Core::HID { +using ButtonValues = std::array<Common::Input::ButtonStatus, Settings::NativeButton::NumButtons>; +using SticksValues = std::array<Common::Input::StickStatus, Settings::NativeAnalog::NumAnalogs>; +enum class ControllerTriggerType; +class EmulatedController; +class HIDCore; +} // namespace Core::HID + +class ControllerNavigation : public QObject { + Q_OBJECT + +public: + explicit ControllerNavigation(Core::HID::HIDCore& hid_core, QWidget* parent = nullptr); + ~ControllerNavigation(); + + /// Disables events from the emulated controller + void UnloadController(); + +signals: + void TriggerKeyboardEvent(Qt::Key key); + +private: + void TriggerButton(Settings::NativeButton::Values native_button, Qt::Key key); + void ControllerUpdateEvent(Core::HID::ControllerTriggerType type); + + void ControllerUpdateButton(); + + void ControllerUpdateStick(); + + Core::HID::ButtonValues button_values{}; + Core::HID::SticksValues stick_values{}; + + int player1_callback_key{}; + int handheld_callback_key{}; + bool is_controller_set{}; + mutable std::mutex mutex; + Core::HID::EmulatedController* player1_controller; + Core::HID::EmulatedController* handheld_controller; +}; |